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Landy

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A member registered Apr 03, 2016 · View creator page →

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It sounds like they might want something similar to SteamOS or Bazzite, where you have the whole games-first frontend integrated directly into an OS.

That would be nifty I suppose, but crazy ambitious. Might be better to just add it as a non-Steam game on your media center/handheld/etc.

The physics are probably some of the least functional I've seen in a game like this. So many operations (grinding and jumping direction) are based on momentum rather than input, but the momentum is so slippery and difficult to control that I find myself doing things I don't want to be doing. It feels more like I'm just slightly influencing the movement, say, a ball bearing, rather than controlling an actual character.

The camera feels a little sluggish, but it's honestly not a huge deal. I just wish it was snappier, and not overly smoothed like it seems to be right now.

Aside from my gripes above, I like the art direction and overall style of the game. It's a very pretty visual style. This game seems like it has potential, but the control issues are giving it a hard time.

Oh gosh the shaders are really pretty. Do you know if you'll add options to change the resolution? I wanna try this in 1080p!

On the itch.io desktop app, it seems to say it's not for Windows. I downloaded it through my browser just fine though, so I'm not sure what the issue is :S

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