Ccool funny game
POWERHACK
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Level 1: If you were a detective investigating a crime scene in a fantasy world, what magical tools would you use to solve the mystery?
You said: I'd use the magical diary of the victim, it will contain all the information about the victims, from life to death and beyond
Level 2: Imagine you must convince a stubborn tree to migrate south for the winter. What would your argument be? Include an unexpected metaphor or simile in your response.
You said: ▄░⣿▒▁▁▇▁█▇▓⣿▓
Level 3: You have been hired to write bedtime stories for aliens who do not sleep. What kind of stories would you write?
You said: I'd write tales of cosmic adventures, where the hero must find their place in a world of endless galaxies and civilisations to spark thoughts of existential crisis in their hopeful minds.
Level 4: If clouds were sentient, how would they communicate with each other, and what do you think they gossip about? Pretend you are a character from a famous novel or movie.
You said: They'd think they have escaped their programming, their sun is only virtual, they will prance gracefully in the world I have created for them
This game is SUS! A good game, it has a replayability factor but could get repetitive if played for long. It was immersive, I found myself holding my breath when my character was underwater. It is a simple game but it is engaging. The implementation of the leaderboard was a touch of brilliance, people like competition and would like to immortalise their names on it, THIS increased the replayability by a significant amount. Not to mention the simple art and fluid (pun not intended) animation.
It is a fun little arcade game. A bottle of fresh air?!😂 looks like someone is a fan of "The Lorax". The grid-based movement was a drag, to say the least as it kind of felt unresponsive as the timer was ticking away. This kind of movement does not go well with timers (in my opinion). My recommended fix to this game would be to make the movement free (not grid-based) or to not deplete the oxygen as a timer, but with each step the player makes as this would give the game a touch of strategy and planning.
I like how simple the game design is, loved the level design but it was a tad bit hard. maybe you could add a feature that allowed the player to go a bit higher the more the held down the jump key because there was a part that felt like the jump wasn't high enough.
It's a good game overall. Can't wait to see it when you release it as a full game