Really good game ! The pixel art is great and it's satisfying to see the city grow (excellent point to let see the city after we lose)
The music reminds me of The Sims.
(I want more roads !)
Selkione
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I love Greek mythology and the game is really well executed and fun.
Good game mechanics, good interpretation of the theme.
Lots of little animations add to the experience: the booster that vibrates with the tearing sound when you open it is very satisfying.
Themis, which moves smoothly in the background, is fantastic without ever getting in the way of the gameplay. It's all very, very good.
The first part is very good, good variations, setting up the instruments, but at 1'23" it becomes brilliant. I love the two synths a sixth(?) apart. It sounds so good. And just when I think we're at the climax of the music, you throw in a banger: from 1'48" to 2'00" this passage is fantastic, you could have made it last twice as long and kept building on it.
In any case, bravo. When I listen to your first compositions and juxtapose them with this one, I find it hard to believe I'm listening to the same artist, you've progressed so much. I'm glad I got to know you through all those jams.
The pause with the bass solo is a great way of kick-starting the song at 1'00". And you've managed to make the second part just as interesting as the first, with different melodies and arrangements. It's neat, it's really good (special mention for the synth that does sixteenth-note arpeggios, it's very dynamic).
And bravo for the video, you've gone to a lot of trouble and thanks because it's great to watch (I love the "game over" on the bass).
I couldn't explain why, but I think the beginning of your melody is splendid (D-C-A-B at bar 3). You develop it superbly well. And that chromaticism from 15! I love it too :)
Once again, I'm amazed by your talent for creating a complete, coherent piece with medium-quality sounds and such a small number of instruments. Your great strength is knowing how to build beautiful melodies with an effective arrangement.
It's great that you've taken the theme and changed the lead instrument. The flute adds something medieval, but there's definitely a country feel. The softer, more melancholy beginning contrasts with the happy, bouncy end. It perfectly illustrates the transition from the end of the night to dawn.
You know I love seeing you at the jam, and I really enjoy our exchanges. What also pleases me is to see our progress. When I hear what you're doing today, I can see how far we've come in the last 18 months. You even take the liberty of changing the signature so brilliantly that we don't even realize it. If I didn't have the score in front of me, I wouldn't have heard it.
I also appreciate creativity and risk-taking. You experiment with rhythmic and melodic changes. I can tell you're having fun when you compose. I also sense that you want to surprise us without taking us by the hand.
You can be proud of your music and your progress.
How beautiful!
It's funny, Jofes finds the middle a bit empty, whereas I find this passage sublime : all in modesty, it's moving.
Your style really shines through in all your compositions (especially with the use of appoggiaturas). You'll have to try and find a JRPG studio. You've got the talent to make a great OST.
Ah Nick, you know me so well. Yes, you know my philosophy these last few months, I want to try things. At the moment I'm interested in Chris Christodoulou (Risk of Rain) and Mark Morgan (Fallout and Planescape Torment). So I'm happy to compose and try new things.
Thanks as always for your attention, support and friendship.
The melody is very pretty and it's clearly the opposite view from what we've come to expect from this theme. It's bold and it pays off.
Now let's talk technique and improvement :)
Around 1'00" you introduce an electric piano/harpsichord (?). From the start, it seemed to me too mono and too centered (and this is confirmed when at the end it is played with the trumpets). To improve the mix and gain in clarity, you can double your instrument (keep this one and take a very similar one, or have two of the same one at the octave), one well to the left and one well to the right.
What do you think, my friend?
On the first part, your synth and melody reminded me of Chris Christodoulou (Risk of Rain). I don't know if you're familiar with it or if it's deliberate. There's a mood of despair that increases with the right build up when you build up to 1'25.
I was fooled by the silence. I thought the music was over, but it wasn't! You repeat the theme with only synths. It's really great.
Right from the start you had me hooked with your piano appogiaturas.
Then you surprised me with the tempo changes and chromatic descents.
It's very original that you chose woodwinds to illustrate the AI (at 1'01"). I think we've all opted for pads or very synth sounds.
In any case, the composition is very nice and I hear a story while listening.
You've done some great SFX. The transition effect at 40" is excellent. The glitches sound great, as does the bit-reduced voice.
However, on the mixing side, I think the synth sound is too loud (when you remove the low-pass filter).
That's the only slight criticism, because the ambience fits the theme very well.
It's a bold choice to go over a minute with only eighth notes for rhythm.
You really take your time adding layers of notes.
I don't know if it's a choice, but all the notes have the same dynamic. This gives the piece a mechanical, unwelcoming feel, despite the upbeat melody at the start.
Bravo for the ending, which leaves only that bass line and that ghostly sound.
We can really feel the heaviness in your composition. The arrival of the kick with the side chain is extremely percussive.
Up to 1'58", you build up gradually, adding instruments. It gives the impression of an inexorable and powerful advance of the machine.
It's a shame that the intensity drops off after that. From 2'00" onwards, you could have either cut the drums and/or bass, or come up with something new melodically or harmonically.
Nevertheless, your music remains a great composition that illustrates the theme perfectly.
I wasn't expecting a boss fight against the AI. The melody is great and it's so punchy!
Great idea to have human (orchestral) instruments responding to the electronic sounds.
That drop at 2'05" is brilliant! With a little delay before starting again with military snares accompanied by a melody that sounds like a Bach fugue. What maestria!
Quality BlueLava, as usual!
Great intro and what a video!
You're a real eye-opener. I've listened to it several times (also without video for less distraction). The mix is well balanced, the instruments respond well to each other. It's really good.
The section transitions are punchy, and you've thrown in a few ear candies here and there.
The only small detail is the sound of the trumpet at 1'16", which is a little loud and contrasts with the response of the violins.
Otherwise excellent!
Haha! It's brilliant! It sounds like some weirdo has joined the orchestra and is trying to play in harmony with the others, except he's got a wacky instrument.
I really like it, and it's a very original way of integrating the sample.
It's hard to make people smile or laugh with music, and yet you succeeded.
You handled the integration of the metal pipe very well, with this double impact then reverse and then the full sound on the transitions. And then you totally integrated it with the drums. It's really great.
You went right to the end of the challenge with very few other sounds. You really played the game to the hilt, and the music is great.
It's experimental and the jazzy sound is very cool. The glissendos are delightful.
I love the break at 1'16", very surprising and perfect for arousing interest.
The whole thing is great.
I'm less convinced by the mute at 1'42", which doesn't sound like a glitch but a bug.
But apart from that, it's super-creative, especially the fact that it starts with another theme in the second phase.
Bravo, it's a great composition