Simulation and Social Theory
Sean Cubitt
Theory Culture and Society
Sage, London, 2001
Uncorrected pre-publication text
CONTENTS
Introduction: The Long Term
section 1; theories
1. Values, Signs and Subjects
i) commodities
ii) semiotics, structuralism and signification
iii) psychoanalysis: Freud, surrealism and Lacan
2. Technology, Information and Reason
i) Canadians in the global village
ii) information and efficiency
iii) the retreat from Utopia
3. The Poetics of Pessimism
i) Guy Debord: dialectics and spectacle
ii) Jean Baudrillard: simulation and seduction
iii) Paul Virilio: speed and transappearance
iv) Umberto Eco: irony and hyperreality
4. Making Sense of Simulation
i) Hyperrealism: the art and practice of simulation
ii) Mediation: democracy and the politics of interpretation
iii) Residual realities: globalisation and the limits of postmodernisation
section 2: cases
5. Disney World Culture
6. War in the Persian Gulf
7. Working with Computers
conclusion
8. Pessimism of the Intellect, Optimism of the Will
Annotated Bibliography
References
Introduction:
The Long Term
tout ne s'est pas perdu, mais tout s'est senti périr (Paul Valéry)
In street markets around the world you can buy fake Rolex watches, Gucci
handbags, CDs and software, and pay for them with forged credit cards and
counterfeit banknotes. A whole new industry has sprung up to counter this
anti-industry -- an industry dedicated to the protection of brand identities.
Bar-codes, holograms, spectrographic analysers and a host of new devices
every month are manufactured in an endless spiral of innovation, as the
counterfeiters learn to counterfeit the anti-counterfeiting technologies. The
leading lights of the anti-fraud world agree: there is no such thing as a
permanent solution. As long as customers want Nike, they will buy the least
expensive Nike available, whether they come from Nike's offshore factories or
an unlicensed workshop round the corner. A favourite strategy to beat the
fraudsters is for the luxury brands to provide their own cheap ranges -- to
counterfeit their own goods. A particular cycle of fakery is complete when the
'original' is only the best imitation. The sad fact is that no-one buys Nike
shoes at Niketown unless it's to pretend that they are participating in the last
word in consumerism, the original imitation.
Simulation: a copy without a source, an imitation that has lost its original. The
theory of simulation is a theory about how our images, our communications
and our media have usurped the role of reality, and a history of how reality
fades. Though it speaks at length of our mediated world, at its heart
simulation is a philosophy of reality and our changing relations with it.
Despite, or perhaps because of its stunning obviousness, reality has been a
profound challenge to human thought since its first recorded stirrings. The
very earliest writings we have, from Ur, in the Vedas and in Egyptian papyri,
already lament the ephemerality of life's pleasures. When Gilgamesh mourns
for Enkidu, Achilles weeps for Patroclus, or Ezekiel prophesies that 'All is
vanity', we hear not only the unending demand for meaning that might make
the pain of bereavement bearable, but also how our forebears fell to cursing
reality's careless cruelty. By the time Socrates drained his cup of hemlock,
three hundred and ninety-nine years before the birth of Christ, the idea that
the familiar world we see about us is doomed to disappear had spawned a
new belief: that there exists some realm beyond the visible, a world of
permanence, home either to immortals or to immortal ideas. Compared with
this higher, unchanging realm, ordinary reality faded into pallid
insignificance.
The idea of a world beyond or behind the visible is a common but by no
means universal belief, and even where it did appear, entry to the higher
realms was often restricted to the elect. Kings, heroes and those nominated by
the gods made it to the celestial banqueting halls, while the common sort
were condemned to an even grimmer postmortem existence than the one they
had endured in life. But around two to two and a half thousand years ago,
things began, very slowly, to change. On the one hand, various cults began to
offer places in paradise for ordinary merit, rather than epic grandeur: the
most successful of these would be Christianity. And on the other, Greek
philosophers began to suggest that Reason was not just a method for thinking
logically, but was indeed the secret order of the universe. The most successful
outcome of this revolution in thinking has been mathematics and the
mathematical underpinning of science. Almost as long-lived, though in many
ways far less useful, is the tradition of philosophical Idealism.
Idealism (I will use the capital letter to distinguish the philosophical usage
from the everyday usage as the opposite of selfishness) is that school of
philosophy that believes that the material world, for one reason or another,
cannot prove or explain its own existence. For the Idealist, the world is a
result of something else that is not the world: either an act of Divine Creation,
the product of a universal Mind, the unfolding of an immaterial Reason, or
the visible form of an invisible Idea. The opposite mode of philosophy,
Materialism, refuses to look beyond the material world for explanations and
causes. Instead it follows the scientific model, and restricts its enquiries to
what can be physically accounted for, without recourse to the capital letters
that tend to decorate Idealism's roster of Mind, Idea, Reason and God. As we
shall see, Materialism has its own problems, not least in defining what it
means by physical or material reality (for example, is something like the law
of gravity physical and material?). But Idealism starts by discrediting reality,
and has the job of accounting for its existence by distinguishing it from the
really real Idea of which it is in some way an expression. We need to take a
detour through this back alley in the history of philosophy because Plato (429347 BC), who wrote down and schematised Socrates' (469-399 BC)
conversational philosophy, introduces the Greek term eidolon, which is
frequently translated in the Latin style as simulacrum. We will have to
distinguish late twentieth century theories of simulation from this Platonic
concept if we are to understand two crucial qualities of the modern version: it
is not just a theory of reality but a theory of history, and therefore it is (or
wishes to be) a Materialist theory.
Socrates' and Plato's eidolon or simulacrum is slightly different from, for
example, the Buddhist concept of the veil of maya. Maya is the passionate,
sensuous world that stands between us and godhead: not only external reality
but our own bodies, our very lives themselves, have value only as stepping
stones towards a disembodied, passionless and ascetic freedom from desire.
Socratic reality derives from the pure world of the Ideas, but like the famous
shadows thrown on the wall of a cave which is all its inhabitants know of the
world outside, it gives us some inkling of the perfections of that world, even
as it hides it from us. As long as we do not get tangled up in the shadows, we
are okay. But as soon as we forget that they are only dim reflections of the
ideal world, the shadows lose their function of imitating and so directing us
towards the Ideals, and become simulations: pictures no longer attached to
the ideas, images without originals.
In his famous attack on art in Book X of The Republic, Plato makes the
distinction clear:
We have seen that there are three sorts of bed. The first exists in the
ultimate nature of things, and if it was made by anyone it must, I
suppose, have been made by God. The second is made by the
carpenter, the third by the painter (Plato 1955: 373 [¶597])
The ultimate Form of Bed is the idea inhabiting the world of Forms. The
carpenter makes innumerable, imperfect particular copies of that one divine
Bed, an honest calling, and one in tune with the Ideal Form to which it
renders homage. But the painter delivers only an imitation of the mere
appearance of the carpenter's particular copy. The link to the divine Form has
been lost, and we are plunged into the merely sensuous. That great Original
which proceeded from the Mind of God, or from a universal Reason
inhabiting the whole universe, has been lost because the artist operates at a
third remove from reality (where reality is the ideal Form), imitating the mere
(and deceptive) appearance of things which are themselves pale shadows of
their Forms. Truth and justice demand that every carpenter's bed should be as
like the ideal Bed as possible: as the French philosopher Gilles Deleuze points
out, this means making all beds as alike as possible, while the problem with
art is that it proliferates different beds (Deleuze 1990). Of course for Socrates
and Plato, this sameness is an element of the ascent towards the absolute
unity of Reason with itself, the self-identity of Beauty, the self-sufficiency of
Truth. If we abandon sameness in favour of difference, we also abandon
eternity in favour of history, and with it we will have to sacrifice any belief in
that ascent to wholeness.
In Socrates' version, the world already existed in its perfect form: the
philosopher's sole task was to bring himself to the condition of being able to
perceive it, and perhaps to bring others to a point where they too could share
that vision. Socratic philosophy was in the strictest sense conservative: its job
was to preserve knowledge of the perfect world of Ideals, to distinguish
between legitimate and illegitimate imitations of that ideal Reality on behalf
of the population, and to bring the fallen material world back into line with its
original model. Two thousand years later, an enormous struggle for the heart
and soul of Europe introduced a far more radical understanding of
philosophy's job. The process known to its participants as well as to
subsequent historians as the Enlightenment brought reason to the service of
revolution, sweeping away the shadows of religious (especially Roman
Catholic) 'superstition', and turning reason into both the instrument and the
goal of social change. In this process which would culminate in the French
and American revolutions two factors became apparent. Firstly, it appeared
that a qualitative change in human affairs was coming about, a change that
promised to continue, and which its protagonists recognised first by referring
to posterity, and later by invocations of progress. We are by now used to this
idea, familiar with it, and even skeptical about it: at this stage of history, it
was brand new, bitterly fought for, and equally bitterly attacked by the
Church, the absolute monarchs and all the local tyrants of a dying feudalism.
Secondly, greatly inspired by the classical literature of ancient Greece and
Rome though they were, Hulme and Locke in England, Diderot, Voltaire and
Rousseau in France, Goethe and Kant in Germany, realised that the progress
of reason had brought the modern world of the eighteenth century to a stage
more advanced in terms of scientific and technical knowledge at least, and
perhaps also in the arts and philosophy, than the giants of the past. Since it
seemed unlikely and immodest to claim that the moderns were individually
more intelligent than the ancients, some other factor must be in play.
d'Alembert (1717-1783) was still struggling with this issue in his preface to the
Encyclopaedia of 1751 to 1765 which marks the heroic moment of
Enlightenment rationalism (d'Alembert 1963). The Enlightenment, for the first
time, confronts the possibility that, in the course of time, a change overcomes
the nature either of truth or of our relationship with it. Truth -- and therefore
illusion -- become historical issues.
Immanuel Kant (1724-1804) leaps in. The problem may seem trivial to us, but
it was pressing then, and it demanded of Kant one of the great leaps forward
in philosophy. Since truth, in the Idealist tradition to which he belonged, must
be by definition unchanging, and since individual philosophers could not be
more intelligent in the eighteenth century AD than in the fifth BC, some other
condition must have altered. One possibility was Christ's ministry, but even
that needed to be placed into a properly philosophical language if it were to
provide an explanation of the change. Kant's solution was to propose, in an
essay of 1784, a philosophy of history, in itself a novelty, premised on the
theses that
All of a creature's natural capacities are destined to develop
completely and in conformity with their end . . . In man (as the sole
rational creature on earth) those natural capacities directed
towards the use of his reason are to be completely developed only
in the species, not in the individual . . . The greatest problem for the
human species, whose solution nature compels it to seek, is to
achieve a universal civil society administered in accordance with
the right (Kant 1983: 30,33)
Just as an egg is destined to grow into a bird, human beings are destined to
become reasonable, but not individually: the species as a whole matures
towards rationality, rather like the way individual raindrops are destined to
flow together into mighty estuaries. As a species, human beings face the task
of building a rational society, the only type of cultural frame in which it will
be possible to bring the human race to its rational maturity. The philosophers'
job is then to describe the nature of this historical destiny, and to encourage
the building of a suitable state, preferably, in Kant's view, a global one.
In a certain sense, simulation theory is a special instance of the philosophy of
history, one heavily influenced by the subsequent rise of sociology. The
nineteenth century founders of sociology dealt with a world in which work
was compulsory: produce, or starve. But in the twentieth century, a new
phenomenon emerged: consume, or be damned. We will come across several
readings of this transition from a society of production to a society of
consumption, but at their heart is a recognition that capitalism, if it is to
continue and to grow, must find new desires to satisfy, new products to
consume, and new consumer desires to satisfy. We might take 1929, the year
of the Wall Street Crash, as a suitable benchmark. After the Crash, which
threw millions into unemployment and starvation worldwide, economists
opined that the only way to get the economy started again was to increase
demand. The great mechanisms of modern democratic economies -- like
massive programmes of public works, and the construction of welfare states,
increased consumption and allowed the factories to re-open.
But as a result, consumption became compulsory. Where, in productionbased societies, hard work was necessary and admirable, under consumerism,
possessions and consumption were essential and admired. It is not a case of a
conspiracy of manufacturers to make us want unneccessary things: we have
internalised consumerism to such an extent that we mock the unfashionable,
despise the uncultured and fear the propertyless without any help from
outside. And in place of the basic necessities of life, we demand consumer
goods purchased not for their intrinsic survival qualities but for their
meanings, their added value, their processed nature, their distance from the
merely necessary. A whole society, a whole culture, a 'whole way of life' in
Raymond Williams' phrase (Williams 1958: 18), is founded on the compulsion
to consume. And the objects of consumption are unreal: they are meanings
and appearances, style and fashion, the unnecessary and the highly
processed. Such at least is the emphasis of simulation theory, which sees in
this movement into consumerism the evidence for a new philosophy of
history, one without the white light of Reason to guide us towards its
fulfilment.
Too much had changed, in the post-war period, for any simple return to the
black-and-white politics of the struggle against Hitler. Capitalism was
becoming consumerism, while Communism, in Russia and in the European
communist parties, was becoming a dead bureaucracy. More subtle theories
of reality, truth and persuasion were needed than the conceptual apparatus of
'false consciousness' and propaganda that had dominated the war between
communism and fascism, and that became the cynical slogans of Cold War
politics. Like the concept of ideology, simulation is a political theory, but it
has also become a far more pessimistic theory, a theory of the endless
reduplication of the same. Though Kant, and after him, as we shall see, Hegel
and Marx, saw history as a process with a goal -- the cosmopolitan society fit
for philosophers, the realisation of the World Spirit, the establishment of a just
and free society -- simulation theory would bring a new philosophy that
announced that the end of history had already happened. Kant, Hegel and
Marx thought history would conclude with the realisation of truth: for
simulation theory, it has already ended, and ended in the mass illusions of
the consumer society. For the Ancients then, the world was already a veil of
illusion: Socrates offered a way of distinguishing between the Ideal, the
genuine imitation and the fantastical and misleading simulation. The
Moderns, among them Kant, Hegel and Marx, introduced the idea that truth
might be partial, and its realisation postponed into the future, but that truth
and reality would eventually coincide. But after modernity, simulation theory
introduces the possibility that there is no such moment, and that truth and
reality have both already been lost along the way. This book is the story of
that detour of theory, an attempt to understand its implications for
contemporary culture, and an essay into the question as to whether there is
any way forward out of the impasse it has created.
The first half of the book outlines the theories clustered around the term
simulation; the second applies them to some exemplary contemporary
phenomena. We begin with a survey of some of the theories drawn on by
simulation theorists, and then analyse the work of four key figures, all
European, all white, all men, whose pessimism and irony typify the theory.
The major purpose of this section is to help the reader approach the original
writings of Debord, Baudrillard, Virilio and Eco: there is no substitute for the
real thing! This section concludes with a comparison and critique of the four
major theorists of simulation in an effort to establish the limits of the theories
they propose. In the second half of the book, we look at case studies where
these concepts have been applied to the analysis of leisure (theme park
culture), war (particularly the Persian Gulf War of 1991) and work (the
computer). Chapter 8, the conclusion, is an attempt to separate the wheat
from the chaff, in order to see what uses the theory of simulation may have
for us. Its central argument is that simulation theory has concentrated too
much on the relationship between representations and things. Perhaps if we
concentrate instead on relationships among people we can come to a less
gloomy prognosis.
Section One
theories
1. Values, Signs and Subjects
i) commodities
It is impossible to even summarise the importance of Marx, Saussure and
Freud for simulation theory. Not only do they provide us with key terms for
the vocabulary of simulation but despite the fact that all three founding
figures of modernism would become targets for major attacks from
simulationists, core concepts of political economy, structural linguistics and
psychoanalysis persist in simulation theory, so we need to know something
about each of them. Of the three, Karl Marx (1818-1883) towers over the 20th
century. At the heart of his revolutionary communism and a key concept for
simulation lies the commodity.
The Marxist concept of the commodity, as classically expressed in the first
chapter of Capital, relies on the labour theory of value: that the value of
anything is composed of the amount of human labour that goes into it. Once
goods are exchanged with one another this labour, regardless of whether it
takes the form of farming, crafts or manufacture, has to be equivalent to the
labour that goes into any other commodity. So concrete human labour
becomes an abstract value measured by the average time taken to grow or
make the commodity. Every commodity has a use-value -- it can be used to
satisfy some human desire -- but to be a commodity it also has to have an
exchange value, comprising this abstracted value of the labour embodied in it.
To have exchange value and so to be a commodity, a thing has to be
exchangeable (something that cannot be exchanged, like air or happiness,
cannot be a commodity) and has to have a quantitative value attached to it, a
value that arises from the social nature of the relationships between
commodities in the process of exchange:
A commodity only acquires a general expression of its value if, at the same
time, all other commodities express their values in the same equivalent; and
every newly emergent commodity must follow suit. It thus becomes evident
that because the objectivity of commodities as values is the purely 'social
existence' of these things, it can only be expressed through the whole range of
their social relations; consequently the form of their value must possess social
validity (Marx [1867] 1976: 159)
The 'form of their value' is, of course, money, the universal equivalent.
The commodity form then has the property of abstracting from almost any
thing, however unique, an exchange value of a kind which it shares with
every other commodity, and at the same time of reducing any work, however
different, to a form identical with that of any other. What is more, when
producers get together to exchange their commodities, the relationship they
form with others is also an abstract one based on the exchange-value of their
goods. Human relations are then entirely bound up in the exchange of
abstract labour and abstract value embodied in commodities. This leads to the
key point in Marx's argument, the concept of commodity fetishism:
the commodity reflects the social characteristics of men's own
labour as objective characteristics of the products of labour
themselves . . . It is nothing but the definite social relations between
men themselves which assumes here, for them, the fantastic form
of a relation between things (Marx [1867] 1976: 164-5)
The processes of abstraction and reduction in the commodification of things
results in the 'commodification' of human relationships. This of course leads
Marx to his theory of wage labour as the extraction of surplus value (profits)
from the purchase of human labour which has now also become a
commodity. More significantly for us, it suggests that humanity, under
conditions of capitalism, lives an illusory life measured not in mutual interrelations between people but in the 'fantastic' relationships between things.
It is on this basis that Marx will build his theory of ideology, the idea that the
specific social relationships of an epoch are responsible for producing its
characteristic culture and beliefs: capitalist competition, for example,
produces the ideology of individualism. We can also notice in the conflict
between real and apparent social relations an example of contradiction, the
dialectical principle which arises constantly in Marx's thinking. The industrial
working class or proletariat for example experience everyday the increasing
socialisation of their labour as new machines divide jobs into smaller, more
mutually interdependent elements, while at the same time the ideology of
capitalism says that mutuality and interdependence are unimportant
compared to individualism and competition. Such contradictions lead, in the
Marxist dialectic, directly towards the revolutionary upheavals that produce
new social forms. The contradictions of capitalism would lead eventually to
revolution, to the establishment of socialism and to the end of history, or what
Marx called 'pre-history', the period of social contradictions. The question of
the goal and the end of human history will reappear in various ways in
simulation theory.
Many simulationists would add to the trinity of Marx, Saussure and Freud the
German philosopher Friedrich Nietzsche (1844-1900), whom Wyndham Lewis
once described as 'the archetype of the vulgarizer . . . he set out to vulgarize .
. . the notion of aristocracy' (Lewis 1969: 114). Leader of a splinter faction of
the surrealists, Georges Bataille (1897-1962) develops Marx's concept of
commodity in the light of both psychoanalysis and Nietzsche's thesis that all
contemporary religion and morality is the result of a shameful repression of
more ancient, nobler and more savage passions. In the conclusion to The
Genealogy of Morals Nietzsche described the 'ascetic ideal' of puritanical
religions as 'a will to nothingness, a revulsion from life, a rebellion against the
principle conditions of living' (Nietzsche 1956: 299). Nietzsche's superman,
'beyond good and evil', is the aristocratic connoisseur of the extremes of
living, at least in the interpretation offerd by Bataille, who celebrates the
uncontrollable power of life in whatever form, even (and perhaps especially)
the most perverse and disgusting. His contributions to the concept of the
commodity form come in two guises: an emphasis on the consumption rather
than the production of wealth, and the place of the commodity economy in a
'general economy' that includes the total circulation of energy in the
biosphere.
A central concept for Bataille is the idea of expenditure. Some consumption
belongs to the production and reproduction of the commodity economy: we
consume energy to make things, and we consume food in order to reproduce
our labour power. But some forms of consumption are like fireworks: useless,
spectacular destruction for its own sake. Inspired by Marcel Mauss'
descriptions of potlach, the ritual giving or destruction of property (Mauss
1967), Bataille looks enviously toward the mass spectacles of slaughter,
fantastic funeral and burial rites, communal carnivals of drunkenness and
sexual orgies which formerly provided a shared outlet for the destruction of
accumulated wealth and the acquisition of power and glory for those who
gave them. By contrast, 'In trying to maintain sterility in regard to
expenditure, in conformity with reason that balances accounts, bourgeois
society has only managed to develop a universal meanness' (Bataille 1997:
176)
Encouraged to believe in individualism, people come to experience the world
in terms of their own needs. The theory of the general economy, however,
stresses the limitations of this vision, emphasising instead the tendency of the
planetary ecology to produce excess with wild abundance. From the
standpoint of this general economy, the individual is a minor element: death,
for example, which terrifies the individual, is part of the life process creating
space for new growth from the point of view of the ecology as a whole.
Putting his own spin on the theory of entropy (see page XXX below), Bataille
announces 'that there is generally no growth but only a luxurious
squandering of energy in every form!' (Bataille 1988: 192). The bourgeois
culture of capitalism seeks to accumulate energy where the general economy
seeks to dissipate it, replacing the glory of expenditure with the constraints of
accountancy. This classical contradiction produces a series of effects, from the
conflict between justice and freedom, to the commodity form's conjunction of
the abstract 'thing' with the sensuous experience of consumption. To be
human is to be caught in the dialectical relationship between the reasonable
individual seeking subsistence and the general economy of sensuality,
consumption and destruction. Its effects are visible in all purposeless acts:
sexualities, the perverse pleasures of pain and decay, and the insane potlach of
war. Crucial for our argument is the status both Marx and Bataille give to the
commodity form, though they differ profoundly in their conceptions of
production and consumption. The commodity is in some sense always an
illusion, yet nonetheless that illusion has a profound effect on its makers and
consumers. In this sense, the commodity forms an archetypal element of the
construction of simulation.
ii) semiotics, structuralism and signification
'The characteristic which objects of utility have of being values is as much
men's social product as is their language' (Marx [1867] 1976: 167). Marx's
writings offer a number of parallels between the commodity form and
language, parallels which were vital to the development of semiotics during
the 1950s and 60s, when this new school of linguistically-based social theory
took over from the more individualistic intellectual fashion for existentialism
in France. The initial impetus came from the rediscovery of a posthumouslypublished collection of lectures by the Swiss linguist Ferdinand de Saussure
(1857-1913) in which Saussure replaced the older, chronological or
'diachronic' study of languages as evolving systems with a formal analysis of
the state of the language at a specific, 'synchronic' moment in time (Saussure
1974). Rather than pursue the origins and evolution of languages, Saussure
recommended the study of their structure as it is employed by a native
speaker at a specific time in history. His first step was to look at the material
forms of language, the sounds and letters we use. He notes that these
materials, the signifiers of a language, have no necessary link to their
meanings (the words 'tree', 'arbre' and 'Baum' all mean tree, but none of them,
spoken or written, have branches, trunks or roots, or shed their leaves in
winter). The relation between a signifier and the thing it denotes is arbitrary.
But it is also structural: the word 'hut' gets its meaning not from its sound or
shape but from its difference from other words -- 'hat', 'gut', 'hub' -- and from
the rules that make other combinations, like 'htu' or 'hhh' illegitimate. From
these basic observations, Saussure argued that language is a rule-governed
system reliant on the arbitrary but conventional links between signifiers and
their meanings or signifieds. Semiotics would extend these linguistic concepts
to the widest possible realm of communications, and would develop in
particular a critical concept of codes, the additional rule-governed systems
required to make a poem rhyme, a sound strike us as musical, an image
appear realistic, or an ideology come across as natural.
Saussure's observations opened the gates for 20th century linguistic science,
which is largely devoted to the structural analysis of language. But semiotics
was not content with this achievement. Saussure had disconnected the
signifier, the material element of language, from the signified, the mental
image which a given word or expression evokes. But he also disconnected
both signifier and signified from the referent, the real-world entities like trees
and huts which they had previously been presumed to represent. On the one
hand, this leads towards a relativist position, according to which there is no
necessity to prefer any one system of belief over another (Saussure's lectures
were first published the same year as Einstein's Theory of General Relativity).
On the other, the disconnection of the codes of language from the real world
could be seen as a scientific argument in favour of Marx's concept of ideology:
language had the power to create arbitrary structures of meaning with little or
no relation to the real world revealed by science, political economy or the
general economy of excess and expenditure.
Among the most influential studies of structure were those of the
anthropologist Claude Lévi-Strauss (born 1908), for whom the totality of a
culture could be explained through structural analysis. His work on
mythologies in North and South America (the best introduction is LéviStrauss 1973) partly inspired the most successful of the semioticians, Roland
Barthes (1915-1980), who, in a collection of newspaper columns later collected
as Mythologies, undertook a similar analysis of everyday life -- the launch of
a new Citroën, eating steak with red wine, wrestling matches -- and the codes
that underpin it (Barthes 1972). Crucial to both was the concept of a certain
overarching structure guiding every instance of ordinary life. Barthes in
particular developed the distinction between denotation -- signs pointing
towards specific referents -- and connotation, a second-order and ideological
coding of the first: in a famous example, he looks at a photograph which
connotes a young black soldier saluting the French flag, which in turn
connotes the ideological principle that in French civilisation, all races serve
the flag equally (Barthes 1972; 1977).
Though such studies were impressive in their ability to make sense of both
exotic and everyday cultures, they were far less successful at explaining how
such structures change over time. The inference of structuralism was clear: in
Barthes' words at his 1977 inaugural lecture at the Collège de France,
'language is fascist'. We have no choice but to speak with the language we are
given, a language that structures our consciousness. A crucial addition to the
vocabulary of semiotics came from the rediscovered work of the Russian
linguist V.N. Volosinov (1895-1936), who used the term 'polysemy' to point to
another quality of signs: their ability to carry several layers of meaning
simultaneously. Volosinov also argued that this ambiguity was compounded
by multiaccentuality -- the way a speaker can inflect a word or phrase so as to
alter its meaning -- and heteroglossia -- the ability of listeners to re-translate
what they hear so that it means something different again. For Volosinov, this
made language a site of struggle rather than a system of oppression
(Volosinov 1986). But Volosinov tended to stress actual speech (parole in
French), where structuralism tended to emphasise langue, the system of rules
internalised by any native speaker. In the work of the philosopher Jacques
Derrida, this distinction would be expressed forcefully in the idea that the
system of writing was more fundamental than the act of speaking, but even in
less literary circles, the emphasis lay on texts and textuality. This was not at
all an unproductive line of enquiry -- we will see how the concept of
intertextuality, the relations between texts, is important for simulation theory.
Yet it would suffer from its suggestion that all production of language -- be it
spoken or written, visual or auditory, the language of flowers or the language
of advertising -- is done by the language itself, with the 'author' a minor clerk
obeying its commands, and the 'reader' reduced to the role of passive dupe of
the whole system.
More importantly for our discussion, semiotics hits a problem with the theory
of representation. If we accept that any particular utterance -- be it a sentence,
a photograph or a website -- is the product of the language system -- of
writing, photography or web-design -- we should also accept that it is subject
to certain kinds of structuring constraints: the sentence will be grammatical,
the photograph will be flat, the web-page will be rectangular. Let's take the
example of film which for some critics of the 1940s and 50s (Bazin 1967, 1971;
Kracauer 1960) had been seen as the exemplary medium for the depiction of
reality. The ability to capture light mechanically, to record movement and
sound and to synchronise them, and in Bazin's case the specifically cinematic
techniques of deep-focus and the long take, contributed to film's destiny, the
revelation of reality stripped of the banal familiarity with which we normally
view it. But from a semiotic perspective, the system of film -- its techniques of
camerawork and editing, its tricks of the trade, its codes of story-telling and
comprehension -- mean that it can never capture reality. Reality is not flat, or
black and white, or ninety minutes long; it does not have a story; crime isn't
always punished, nor virtue rewarded. It is not that cinema lies to us. It is that
by its very nature, any re-presentation does more than present: it cannot only
denote, it must also connote.
It is only a short step from the semiotic accusation that all representations are
ideological to the simulation theory statement that representation is
impossible. To some extent, that final step is prefigured in the semiotic
response to psychoanalysis.
iii) psychoanalysis: Freud, surrealism and Lacan
The human infant is an unusual creature. Most of our fellow mammals can
look after themselves within days or even hours of birth, but the human child
lives for years before it can walk, feed itself and reproduce. Sigmund Freud
(1856-1939) based his radical interventions in psychology on the assumption
that the mental life of children lives on in the adult psyche. Translations of
Freud into English (the Complete Works appeared in English translation
before their German publication) confound two words embodying an
important distinction, the word 'Instinkt' or instinct, a biological, innate
quality, and 'Trieb' or drive, the developed form of the instinct as it becomes
socialised. The new-born infant is instinctual: as it grows, it passes through
various stages in which these biological instincts are forced to take socially
acceptable forms. These stages, such as the Oedipus Complex when the child
must learn that it cannot possess its mother, are experienced as psychic
traumas, shocks to the child's mental life which it can either adapt to, for
example by taking on one of the gender roles offered by society, or react
against, usually resulting in some sort of unhappiness or even mental illness.
However, adults are rarely aware of such reminiscences shaping their
behaviour. Freud therefore argued that, alongside the conscious mind,
unconscious processes still governed by the sexual and destructive drives of
infancy can be observed, not only in the symptoms of mental illness but in
dreams, slips of the tongue, jokes and other everyday occurrences.
The discovery of the unconscious was and remains highly contentious, even
though many Freudian concepts have entered into common sense discourse:
the Freudian slip, of course, but also the idea of being traumatised by abuse in
childhood. Certainly Freud retains his significance not only because of the
widespread interest in his work among, for example, Hollywood filmmakers,
but also because psychoanalysis is the most significant discourse before
feminism to address gender as a central issue in human life and because it
instigates the idea that the human mind is neither unified, nor wholly
conscious of its actions and motives.
Psychoanalysis rests upon a practice of interpretation (see Ricoeur 1970), so it
is not surprising to find that Freud's work has been the object of intense
scrutiny and debate among psychoanalysts. By the 1950s, the general
consensus was that illness arose from the unconscious, and it was the job of
psychoanalysis to bring unconscious material into consciousness in order for
the conscious mind to take control once more. Interpreted in this way,
psychoanalysis seems to be the exact opposite of semiotics, which argued that
meaning was created not in the individual consciousness but in the social
world of language. The invention or discovery of the unconscious seems to
drive us back to the mental world of individuals. This definition of mental
health as conscious order, however, did not strike a spark with the French
psychoanalyst Jacques Lacan (1901-81), whose life work can be read as a
reconciliation of semiotics and psychoanalysis. In the wake of World War
One, official culture in France tended to frown on German ideas, and Freud
especially suffered from the prevailing climate of anti-semitism. Perhaps in
reaction against an academic culture which saw France as the home of
rationalism and Germany as the centre of wild imaginings and lurid passions,
a key artistic and cultural avant-garde of the inter-war years, surrealism,
swept through the French intelligentsia. The surrealists drew on Freud for
techniques of random association, chance collisions, dreams and
hallucinatory states to which they added a fascination with popular culture, a
rather macho heterosexism and eventually a version of Marxism in which the
revolution would also bring about the liberation of the unconscious (see the
selections from surrealist manifestos in Harrison and Wood 1992: 432-450;
474-481; 526-529).
Lacan was deeply involved with the surrealists, especially with Bataille,
whose widow Sylvie was to become Lacan's second wife. But he also brought
into psychoanalysis a strong philosophical background and an important
interest in Saussurean linguistics which would become central to his reinterpretation of psychoanalysis. Lacan is an even more controversial figure
than Freud, not least because of the increasingly bizarre jargon in which he
couched his seminars and writings and his eccentric personality. But he is
important for us because he gives influential expression to a set of terms
which will be vital for the understanding of simulation theory.
The new-born child feels itself to be an amorphous mass of sensations. Unable
to distinguish inside from out, touch from light, hand from mouth or dribble
from speech, the infant has yet even to understand that it is a separate entity.
This, according to Lacan, takes place at the 'mirror phase'. Imagine a child
recognising itself for the first time in a mirror. What it sees is itself, but
somehow more clearly defined, more distinct, more coordinated than it feels
itself to be. This image in the mirror is the child's first self-image, an ideal
version of itself which forms the basis of the Imaginary, the mental realm of
all those images of ourselves that we carry around with us, that populate the
culture of fandom, and which allow us to empathise with other people and
identify with fictional characters. But the mirror phase is also the first splitting
of the psyche, severing the infant from its union with its mother.
The second great split occurs in the Oedipal phase, when the child is
presented with the first of the myriad laws which it will have to obey, the
prohibition against incest. In Lacan's version, the prohibition is backed up by
the threat of castration, the fear that the punishment for its desire will be the
removal of the symbol of desire, the phallus. So not only is the Oedipus the
introduction of a new character in the child's psychic life, the powerful and
forbidding (in the sense of nay-saying) father: it is also both the first intuition
of law, and the first use of symbols. The first code that the child learns is thus
the code of sexual difference, a code learnt in fear and anxiety and under
threat, a violence which remains as trauma, and which structures all
subsequent signification and socialisation, the domain Lacan describes as the
Symbolic. It is at this moment that we can first really describe the child as a
subject, in three senses: of subjectivity, of the subject of a sentence, and the
subject of a state. For Lacan we are not simply active subjects, we are also
passively subjected to the systems of meaning that form both society and our
conscious life.
In this process the child also becomes the subject of its own desire, the more
recent and more accurate rendition of Freud's English translators' 'eros'.
Desire for Lacan has a dialectical structure. What you desire is always
something you do not have, a lack, something other: he uses the term objet
petit 'a', object little 'a' (for the French word autre, other) to denote the object
of desire. We reach beyond ourselves to try to grasp this other, and come back
with something, but never with the otherness that we desired. This is because
the true object of desire is neither Imaginary nor Symbolic, and so can never
be part of us. Instead, it is Real, a topic on which Lacan has little to say, save
only, le réel, c'est l'impossible, the Real is the impossible. Total satisfaction, like
total knowledge, is unavailable. Fulfilment is not an option for human beings.
But neither is stasis: desire constantly returns and returns in pursuit of its
impossible object.
Thankfully, children lack the skill and strength to turn their immensely
powerful desires into action. Socialisation is the necessary process of learning
to control those desires. Where the control breaks down, we also lose control
of both the Imaginary -- self-image in relation to the surrounding
environment -- and the Symbolic -- the ability to communicate, to form
sentences or behave according to social codes. Yet it is those very codes,
especially as internalised by the growing child, that stand between us and
fulfilment. In place of real satisfactions, we can only grasp the palest shadow,
the merest representation of them, the signifier but never the referent. In this
way, Lacan brings into psychoanalysis the extraordinarily complex and
influential philosophy of Martin Heidegger (1889-1976). Heidegger traces the
gradual disappearance from the world of a fullness he believes it had once, in
the days of the earliest Greek civilisation. For Lacan this becomes a sense of
loss and lack native to humanity which he describes as a manque à être, a lack
in being. The movement from instinct to drive, and the subsequent tangling of
desire and representation, make this condition of lack the human condition.
To be human is to suffer a divorce from reality, not only the world's reality
but our own. The profound pessimism of the Lacanian dialectic both haunts
and is contested by theories of simulation.
2. Technology, Information and Reason
i) Canadians in the global village
The late 19th and early twentieth centuries are full of mammoth attempts by
cultural historians to answer the question, posed with irrefutable violence by
World War One: 'What is civilisation?' Probably the most negative response
came from the Dadaists, artists who had fled to neutral Zurich at the height of
the European conflagration: civilisation was over, and it was rubbish anyway.
Like the images of Auschwitz and Hiroshima a generation later, the blind,
shell-shocked, gassed and mutilated victims of the trenches cast a pall over
the claims of culture to lead towards morality, justice, beauty and happiness.
If European civilisation was the pinnacle of human achievement, why was an
entire generation put to slaughter in its name? One of those who returned
wounded from that war was a young Canadian officer, Harold A. Innis (18941952), who, unlike the Dadaists, sought some kind of redemption for the
cultured life (see Angus 1993).
Innis wrote several major works on economic history before turning his hand
to a communications theory of civilisation. The global histories of Spengler,
Toynbee, Marx and others gave Innis models for an all-embracing account of
human history, a story which he would tell in terms not of religion,
economics or concepts of time, but in terms of communication technologies.
His fundamental thesis is briefly stated in an essay on 'The Bias of
Communication':
A medium of communication has an important influence on the
dissemination of knowledge over space and over time . . .
According to its characteristics it may be better suited to the
dissemination of knowledge over time than over space,
particularly if the medium is heavy and durable and not suited to
transportation, or to the dissemination of knowledge over space
than over time, particularly if the medium is light and easily
transported. The relative emphasis on time or space will imply a
bias of signification to the culture in which it is embedded. . . We
can perhaps assume that the use of a medium of communication
over a long period will to some extent determine the character of
the knowledge to be communicated and suggest that its pervasive
influence will eventually create a civilisation in which life and
flexibility will become exceedingly difficult to maintain (Innis 1951:
33-4)
Thus civilisations like the Babylonian, reliant on clay tablets and monumental
sculpture, are destined to orient themselves towards permanence, time,
destiny and continuity, while those which use lightweight materials, like the
papyrus-based military empire of the Romans, would tend towards
geographical spread, speed in communication, conquest and mobility. A
typical example of Innis' innovative approach to histories of communication
is his recognition that it is not just carved stone or paper that constitute
technologies, but the types of writing which were used. Innis believed, with
many of his generation, that classical Greece had been the highest flowering
of human culture. This he relates not only to the technology of writing as
such, but to the technological advancement represented by the invention of
the alphabet:
The powerful oral tradition of the Greeks and the flexibility of the
alphabet enabled them to resist the tendencies of empire in the East
towards absolute monarchism and theocracy. They drove a wedge
between the political empire concept with its emphasis on space and
the ecclesiastical empire concept with its emphasis on time, and
reduced them to the rational proportions of the city-state. The
monopoly of complex systems of writing, which had been the basis
of large-scale organizations of the East, was destroyed. The
adaptability of the alphabet to language weakened the possibilities
of uniformity and enhanced the problems of government with fatal
results to large-scale political organizations.
(Innis 1972: 84)
Like the brief flowering of Elizabethan England, when 'Restrictions on
printing facilitated an interest in the drama and the flowering of the oral
tradition in the plays of Shakespeare' (Innis 1951: 55), the Greeks benefited
from the balance they managed to achieve between the claims of literacy and
the traditions of speech -- dialogue, discussion, drama, participation and the
arts of memory, like the oral tradition we know as Homer's epics.
This distinction between the oral and the written is central to Innis'
discussions of communications history. In an essay on 'The Problem of Space'
he is quite explicit: 'The oral tradition implies the spirit but writing and
printing are inherently materialistic' (Innis 1951: 131), to which he added
elsewhere, 'A writing age was essentially an egoistic age' (Innis 1951: 9). Innis
sees the spiritual and communal virtues of the oral overcome by the selfish,
profit-oriented world of the written. These great general theories touch
closely on the development of simulation theory when Innis develops them
towards a critique of the contemporary mediascape:
. . . the art of writing provided man with a transpersonal memory.
Men were given an artificially extended and verifiable memory of
objects and events not present to sight or recollection. Individuals
applied their minds to symbols rather than things and went
beyond the world of concrete experience into the world of
conceptual relations created within an enlarged time and space
universe. The time world was extended beyond the range of
remembered things and the space world beyond the range of
known places. Writing enormously enhanced a capacity for
abstract thinking which had been evident in the growth of
language in the oral tradition (Innis 1972: 10)
Thus Innis indicates that the problem of simulation -- of a divorce from
experience, and thus from reality -- is initiated in the first fall from grace
represented by the rise of writing. This might remind the reader of the strange
mourning for the loss of Being which forms the central theme of Heidegger's
philosophy and haunts the work of many leading French post-structuralists
like Lacan, as we saw in Chapter 1. For Innis, the world after oral culture is
torn between the temporal, monumental and conservative cultures of
ecclesiastical cultures like Egypt and Babylon, and the spatial, swift, imperial
cultures of military empires like Rome and, in our time, the print-based
empires of the European and North American powers.
For Innis, broadcasting follows and amplifies the powers of print, and in the
aftermath of the Second World War, the urgency of the problem of
communication is even greater than after the First. 'Large scale mechanization
of knowledge', he warns, 'is characterized by imperfect competition and the
active creation of monopolies in language which prevent understanding and
hasten appeals to force' (Innis 1951: 28-9). Thinking of the regionalised
structure of the US news industry of the time, but also of European
nationalism, he notes that
The newspaper with a monopoly over time was limited in its
power over space because of its regional character. Its monopoly
was characterized by instability and crises. The radio introduced a
new phase in the history of Western Civilization by emphasising
centralization and the necessity of a concern with continuity. The
bias of communication in paper and the printing industry was
destined to be offset by the bias of the radio. Democracy . . . was
destined to be offset by planning and bureaucracy (Innis 1951: 60).
Here Innis notes the similarities between the USSR and the USA, both
ostensibly committed to equality and some form of democracy, but both
equally gripped by the necessity of planning. A crucial test for any theory of
modern communications is the notorious use of radio by the Nazi party in
Germany before and during WWII. Innis' observations are crucial:
Political boundaries related to the demands of the printing industry
disappeared with the new instrument of communication. The spoken
language provided a new base for the exploitation of nationalism and a far
more effective device for appealing to larger numbers. Illiteracy was no
longer a serious barrier . . . In some sense the problem of the German people
is the problem of Western civilization. As modern developments in
communication have made for greater realism they have made for greater
possibilities of delusion (Innis 1952: 81-2).
In the Nazi period in Germany, like the members of the Frankfurt School (see
section iii below), Innis sees not just the result of an aberrant and temporary
mass hysteria but the focused shock of a global crisis of modern culture. The
processes that abstracted human thought from human experience through the
invention of writing have produced, through the mechanisation of knowledge
in the print industries and the centralising powers of broadcasting, an
extreme disruption even of the logical, rational structures associated with
abstract thought, to leave us prey to a planned world without democracy, and
a culture as easily composed of illusions and irrationality as of community
and care. 'Mass production and standardization are the enemies of the West',
he concludes his book on Empire and Communications; 'The limitations of
mechanization of the printed and the spoken word must be emphasized and
determined efforts to recapture the vitality of the oral tradition must be made'
(Innis 1971: 169-70).
The oral/literate distinction would also be of central importance for Innis'
fellow Torontonian Marshal McLuhan (1911-1980). McLuhan would extend
the distinction, towards an audible-tactile/linear-visual distinction in the first
of his key works, The Gutenberg Galaxy (1962), through cool and hot media
in Understanding Media (1969), to end up with a biological account of right
and left hemispheres of the brain associated with the different families of
media in the co-authored and posthumous The Global Village (1989). Though
McLuhan presents the first of these books as 'a footnote of explanation' to
Innis' work (McLuhan 1962: 50), his emphasis after Gutenberg is much more
on the contemporary scene, with extensive discussions of photography and
film as linear, fragmented and mechanised forms that mimic the printed
media, while television, radio and, latterly, computer networks are the
emblematic media of a new communications order in which the lost
community of oral society is reintroduced electronically, this time on a global
scale. The main outlines of this theory are well known and widely debated by
media scholars (an influential early critique is in Williams 1974; Winston 1998
doesn't mention McLuhan by name, but is a sustained critique of his legacy
among media historians). For McLuhan, 'cultural ecology has a reasonably
stable base in the human sensorium, and . . . any extension of the human
sensorium by technological dilation has a quite appreciable affect in setting
up new ratios or proportions among all the senses' (McLuhan 1962: 35).
Culture is based in the biology of the human organism, but any new
technology acts as an extension of the basic organs -- the wheel is an extension
of the feet, radio is an extension of the ear. So each new technology alters the
relationship between human senses, exaggerating one, diminishing the
relative importance of another. And this, in turn, impacts on the culture based
on the ratio of the senses, skewing it towards the feet or the ear. McLuhan
also dips into information theory (see section ii below) with the idea that any
medium is more important as a medium than the messages which it is used to
transfer. That is, the nature of the medium -- oral, visual, auditory, tactile -influences so profoundly the kind of message that can be framed in it that it is
far more important to investigate the medium than its messages -- cinema
rather than films, printing rather than books, television rather than
programmes. The medium is the message (McLuhan 1964: 15).
Within this overarching description of human history as something
determined by its technologies, rather than by God's will, economics or
politics, McLuhan lays some of the foundations for later simulation theorists.
The present day is for him as for Innis a battleground between the powers of
the literate culture associated with Gutenberg's invention of printing, and the
new oral cultures of the electronic global village. He locates the 'great paradox
of the Gutenberg era, that its seeing activism is cinematic in the strict movie
sense. It is a consistent series of static shots or "fixed points of view" in
homogeneous relationship. Homogenization of men and materials will
become the great program of the Gutenberg era' (McLuhan 1962: 127). 'Print
created national uniformity and government centralism, but also
individualism and opposition to government as such' (McLuhan 1962: 235);
that is, print media are responsible for the egoism described by Innis, and for
both the anti-democratic movement towards centralisation, and for the
resistance against it: both are aspects of the same world-view, 'The new time
sense of typographic man . . . cinematic and sequential and pictorial'
(McLuhan 1962: 241).
McLuhan is, however, profoundly optimistic. Having dealt with the history of
print in Gutenberg, he announces at the beginning of its companion volume
After three thousand years of explosion, by means of fragmentary
and mechanical technologies, the Western world is imploding . . .
abolishing both space and time . . . Rapidly, we approach the final
phase of the extensions of man -- the technological simulation of
consciousness, when the creative process of knowing will be
collectively and corporately extended to the whole of human
society . . . (McLuhan 1964: 11)
Yet this experience of implosion, so important to simulation theory, is not
entirely without adverse consequences:
Electric speed in bringing all social and political functions together
in a sudden implosion has heightened human awareness of
responsibility to an intense degree . . . This is the Age of Anxiety
for the reason of the electric implosion that compels commitment
and participation, quite regardless of any "point of view"
(McLuhan 1964: 13).
Again, the sense of compulsion towards participation will be picked up in
later simulation theory as a crucial aspect of postmodern societies. Where
McLuhan believes that the anxious years of accommodation to the new media
will soon be achieved, bringing with them an almost ecological sense of 'total
human interdependence' (McLuhan 1962: 276).
At the same time, however, 'The effect of electric technology had at first been
anxiety. Now it appears to create boredom' (McLuhan 1962: 35), or indeed
worse: there are many passages where McLuhan points up frightening
prospects for industrial civilisation. 'Once we have surrendered our senses
and nervous systems to the private manipulation of those who would try to
benefit from taking a lease on our eyes and ears and nerves, we don't really
have any rights left', he argues (McLuhan 1964: 79). Instead we become
victims of myth, which he defines as 'contraction or implosion of any process,
and the instant speed of electricity confers the mythic dimension on ordinary
industrial and social action today' (McLuhan 1964: 34). Computerisation
brings an intensification of these processes, for good or ill. 'The poet Stephane
Mallarmé', McLuhan recalls, 'thought "the world exists to end in a book". We
are now in a position to go beyond that and to transfer the entire show to the
memory of a computer' (McLuhan 1964: 70). While this process might lead
towards a unification of all humanity into a single consciousness, there are
also issues of power and oppression to confront. In the context of a discussion
of the behavioural psychologist B.F. Skinner in War and Peace in the Global
Village, McLuhan suggests that
Unlike animals, man has no nature but his own history -- his total
history. Electronically, this total history is now potentially present
in a kind of simultaneous transparency . . . We have been rapt into
"the artifice of eternity" by the placing of our own nervous system
around the entire globe. The first satellite ended "nature" in the old
sense. "Nature" became the content of a man-made environment.
From that moment, all terrestrial phenomena were to become
increasingly programmed artifacts . . . (McLuhan and Fiore 1968:
177-8)
This programming of the planet is thinkable because of the rise of networked
consciousness in the age of electronic media, especially the computer, whose
true function is to program and orchestrate terrestrial and galactic
environments and energies in a harmonious way. For centuries the lack of
symmetry and proportion in all these areas has created a sort of universal
spastic condition for lack of inter-relation between them. In merely terrestrial
terms, programming the environment means, first of all, a kind of console for
global thermostats to pattern all sensory life in a way conducive to comfort
and happiness. (McLuhan and Fiore 1968: 89-90).
The spasms that have afflicted the fragmented, print-dominated
consciousness of Gutenberg Man like the flickering of a poorly-projected
movie can be soothed and homogenised, programmed by the new mediaconscious social science. Yet, as he observes in his most famous book, The
Medium is the Massage, actuality does not bear out the more utopian aspects
of this safe, calm, post-historical programme. Instead, according to McLuhan
because of a failure to adapt to the new media, governments have pledged
their new technologies to the old purposes of empire: 'Real, total war has
become information war. It is being fought by subtle electronic media -under cold conditions, and constantly. The cold war is the real war front -- a
surround -- involving everybody -- all the time -- everywhere' (McLuhan and
Fiore 1967: 138). Despite their optimism, as we shall see Innis and McLuhan's
words of warning as well as their emphasis on the formative role of the media
in contemporary society have been major inspirations for the development of
simulation theory.
ii) information and efficiency
It was not only sociologists and historians who turned to media analysis after
WWII. Huge numbers of engineers were involved in the development of the
new electronic networks which would transform the mediascape in the years
after 1945. Few have had a more impressive impact on both social theory and
the design of new technologies than Claude E. Shannon (b. 1916), an engineer
with Bell Laboratories. During the 1940s, Shannon noted the similarities
between the symbolic algebra devised in the mid-19th century by the Irish
mathematician George Boole, a mathematical language for expressing logical
statements, and the types of switches used for connecting and disconnecting
elements of a network. As the use of telephones boomed in the post-war
years, Bell were faced with the economic imperative to replace human
switchboard operators with switching technology. Shannon's mathematical
theory of communication (Shannon and Weaver 1949) allowed them not only
to make their human switches redundant, but paved the way for the logic
gates of contemporary computers.
Though he set out only to provide a basis for the efficient delivery of
messages, Shannon's method of abstraction actually furnished a general
theory of information. The theory deals with order and disorder: how does an
ordered message survive in a disordered or 'noisy' environment? How certain
can we be that what we receive is what was sent? To deal with these issues
mathematically, Shannon developed a vocabulary widely used today: sender,
receiver, encoding and decoding, channel, noise. To do their mathematical
job, these terms have to be considered at their most abstract, so that Shannon
and his colleague Warren Weaver had to argue that the nature of the channel
did not matter: the unique factor of the channel was the ratio of signal
(message) to noise, and the amount of redundancy involved, where
redundancy refers to those elements of a message unnecessary to its sending
and reception such as repetition. Information theory also introduced
statistical approaches to probability in describing communication: after the
first few words, you can probably guess how this sentence will end. On the
other hand, a message with a lot of new material in it will not be so easy to
predict, and its conclusion will be more uncertain. Surprisingly, Shannon's
central equation takes the same form as the famous law Second Law of
Thermodynamics, the 'law of entropy' that states that energy tends to
dissipate over time (Campbell 1982: 16-19). Shannon's information theory
holds likewise that information tends to disintegrate over time, or, to put it
another way, it takes energy to maintain order, and therefore information, in
a system. The human body requires food and water so that the information
holding its molecules together can be maintained. Take away the energy, and
the body dies and its molecules go their separate ways.
Shannon's ideas were developed by the mathematician Norbert Wiener (18941964), who coined the term 'cybernetics'. The word derives from the Greek
word for steersman, and Wiener argued that any homeostatic system, that is
any system which maintains itself in a stable form, must have some form of
steersman to correct any deviation from its internal order and its relation with
its environment. This mechanism is feedback, named for the effect generated
by holding a microphone in front of a loudspeaker, so that input and output
reinforce and interfere with one another. A typical feedback device is the
thermostat attached to central heating: sensing the ambient temperature, it
responds by switching the heating on or off. Likewise riding a bike or
photographing a bird in flight demand constant muscular readjustments
(Wiener 1961: 112-5). According to Wiener, such feedback loops not only
govern such small-scale events as our interactions with the environment, but
the way in which species evolve, ensuring that the environment feeds back to
variant organisms the message of their success or failure (Wiener 1950: 28-47).
In social terms, Wiener, dreading the return of social catastrophe in the wake
of World War Two, saw communications as the war of order against entropy.
With these fundamental tools, Shannon and Wiener effected a revolution in
science: no longer would matter and energy be enough to describe the
universe -- we would also have to take account of information (see Hayles
1999 for a recent account of the cultural impact of information science).
Indeed it was the reconceptualisation of genetics in the light of information
theory that has lead to the extraordinary flowering of the life sciences in the
late 20th century. Shannon's work on the idea of codes focused on their
efficiency. The alphabet, with 24 symbols, could easily create uncertainty,
whereas the zeros and ones of binary code used in computers were much less
ambiguous. When Crick and Watson deciphered the double-helix structure of
DNA, they did so clambering on the shoulders of hundreds of scientists who
had already worked out that DNA, the molecule responsible for inheritance
in all living things, was composed of chains of only four substances, adenine,
guanine, cytosine and thymine, A,G,C and T for short. Combined into threeelement 'bases' (AGT, CCA . . .), these four components can be understood as
a code, in this case one for switching on or off the manufacture of proteins in
the cells of the living body. Human DNA has about a hundred thousand
genes, and around three thousand million As, Gs, Cs and Ts. The
breakthroughs that have allowed the development of gene mapping, of
genetic engineering, DNA finger-printing and biotechnology all rest on the
theory of DNA as an information system. Among our key theorists Jean
Baudrillard in particular draws on the concept of the DNA code in his
writings, especially the concept of recombination, the process of shuffling
genes when organisms reproduce, mixing the genetic heritage of the parents
(Jones 1994: 58).
This new concept of the molecular structure of inheritance, of DNA as
communicating a message from one generation to the next, relies on a further
development in information theory, the concept of systems. Shannon's theory
was essentially linear, addressing the process of sending and receiving.
Wiener added the feedback principle to provide a cyclical structure. Systems
theorists like Gregory Bateson (1972) insisted that communication was always
complex and inter-related, cyclical rather than linear, and that breakdowns in
communication revealed systemic flaws in social relations as a whole, as in
cases of culture shock or misunderstandings between the sexes. Systems
theory, with its interest in homeostatic systems, can be linked to the new
conditions of the Cold War and the ideologies of the balance of power,
collective security and mutually-assured destruction (Mattelart and Mattelart:
48; see also Edwards 1996). As we will see, systems theory also plays
powerfully into the discourse of simulation, and develops further with its
successor theories of chaos and complexity, which argue that under certain
conditions, turbulent, chaotic and apparently entropic systems can generate
new levels of order spontaneously (see among others Prigogine and Stenghers
1988, Gleick 1987, Waldrop 1992, Dyson 1988).
Information and systems theory has had an enormous impact on our
understanding of natural and human phenomena from meteorology to the
global economy, and it forms the basis of the kind of computer modelling
which we will investigate in the case studies in Section Two. Computers
themselves are unthinkable outside the history of information science: courses
in computing are frequently called 'Information Technology' and it is not at
all unusual to hear our period of history described as the information society.
It's a little more surprising to realise that the most powerful school of
psychology in the contemporary world, cognitive science, is also based firmly
in information theory. Cognitive science developed as a reaction to the
dominance Behaviourist school of psychology during the 1950s, a line of
thought that believed only what could be seen and measured in humanity: its
behaviour. Since 'mind' cannot be observed, the Behaviourists did without a
concept of mind, and instead tried to develop a stimulus-response theory,
based on observing how our environments confront us as stimuli, and how
we respond to them (see Skinner 1971). One of the first to break with this
tradition was the linguist Noam Chomsky (born 1928).
Chomsky noted two central facts about language. Firstly, just about every
sentence anyone ever speaks or writes is unique. And secondly, children learn
not only how to imitate, but how to develop new sentences from the limited
list of available words and grammatical constructions available in the
language they pick up. On the basis of these facts, Chomsky insists that
language is not a set pattern of responses which the infant learns to imitate,
but that there is an innate capacity for language which children learn to use in
the context of the actual language spoken around them (Chomsky 1957, 1965,
1972). In pursuit of the universal grammar inborn in human beings, Chomsky
and his associates analysed the structures of many different languages, in
each case seeking out the fundamental logical structure, the system of the
language itself, and the way in which it uses a small group of transformations
to express the deep structure of thought in the actual words and syntax of a
real sentence.
Chomsky's approach not only revolutionised linguistics. It suggested to a
generation of psychologists that there must be similar models innate in the
biology of the brain which shape our capacity for perception, calculation and
all the other factors which make us human. A characteristic of cognitive
science is to argue that the human brain itself is hardwired in such a way that
it gives rise to such typical human activities as speech, story-telling,
investigation and planning. In this way, cognitive science links together
linguistics, neurobiology, psychology and information theory to produce a
concept of the mind as a biological organ characterised by its ability to create
models of the world it inhabits. These models might take the form of mental
maps or they may look like presuppositions. The film critic David Bordwell,
for example, explains our interest in what happens next in a movie as a result
of our habit of forming hypotheses about the characters and the events we
see, and guessing what will happen next (see for example Bordwell 1985,
1989). We create models of the likely outcomes, and measure our map of
events against what we are shown next. In this sense, cognitive science is not
only a the child of information theory, but a clear relative of at least certain
forms of simulation.
Cognitive science is also deeply involved with the comparison between the
human mind and computers. The comparison works both ways: computers
are today being designed taking into account what we know about the
workings of the brain, especially the idea of parallel processing, according to
which the brain splits tasks into smaller subroutines which are parcelled out
to different parts of the brain to process simultaneously. This concept has
been especially influential in the development of artificial intelligence
research (see Minsky 1985), but also in at least some influential accounts of
human consciousness (see Dennett 1991, 1996; Johnson-Laird 1993). As
Howard Gardner observes, 'Since the first generation of cognitive scientists,
the computer has served as the most available and the most appropriate
model for thinking about thinking' (Gardner 1987: 385), but by the same token
the computer as model has emphasised only the most highly structured and
orderly elements of consciousness, like Chomsky's rules of transformational
grammar. The most important factor, from our point of view, is that cognitive
science has tended towards a definition of the human mind as an
information-processing system, and one which moreover uses
representations, models or simulations of the world in order to solve
problems and plan actions. In this way psychology joins biology, social
science and communication studies in focussing on information systems as
the hallmark of our world and our contemporary understandings of it. But
simulation theory, inspired as it is by such developments in the scientific
culture, has also taken a great deal from critiques of scientific discourse,
critiques to which we now turn.
iii) The retreat from utopia
In the same way that technological historians and information theorists were
influenced by the histories through which they lived, so sociologists and
philosophers who turned their gaze towards the changing nature of mass
society in the 20th century had to cope with a century of war, genocide and
technological nightmares. Where the 19th century wanted to understand how
things could be made better, the 20th had to address fascism, nuclear arms
and ecological disaster, and ask themselves why people collude in their own
oppression. Very important in the development of simulation theory is the
work of the Frankfurt school, established in the 1930s in Germany but driven
into exile by the Nazis, eventually spending the war years in the USA. Max
Horkheimer (1895-1973), Theodor W. Adorno (1903-1969), Siegfried Kracauer
(1889-1966), Walter Benjamin (1892-1940), and in a second generation Herbert
Marcuse (1898-1979) and Jürgen Habermas (1926-) were among the leading
figures of the school that developed Critical Theory, an attempt to marry
Marxism, Freud (and later cognitive psychology) with the late nineteenth and
early twentieth century social theories of Max Weber and Georg Simmel as a
way of escaping the narrow confines of 'vulgar' Marxism in pursuit of a
political analysis of contemporary culture.
As befits a group so heavily persecuted themselves, the Frankfurt school are
by and large frankly pessimistic about human civilisation, Adorno for
example going so far as to argue that 'To write poetry after Auschwitz is
barbaric' (Adorno 1981: 34). His friend the mystical Jewish radical Benjamin
had argued in an immensely influential essay on 'The Work of Art in the Age
of Mechanical Reproduction'(Benjamin 1969) and in other essays written
before his suicide while fleeing Nazi persecution (see Benjamin 1973, 1979)
that the new media technologies were instruments for the democratisation of
culture: Adorno countered in a letter that high and low culture were 'the two
torn halves of an integral freedom, to which however they do not add up'
(Adorno 1977: 123). Avant-garde art had pursued its autonomy from the
claims of church and state to such an extent that it no longer addressed real
life, while popular culture was slave to commerce and the mechanisation of
daily life. Adorno and Horkheimer's experiences in the USA confirmed their
worst suspicions: Nazism was just an exaggerated form of a culture which
now embraced the whole of the industrialised world, a culture characterised
by standardisation and repetition.
Though now unfashionable, Horkheimer and Adorno's critique of the 'culture
industry' (Horkheimer and Adorno 1973) instigates an important line of
criticism implicit in simulation theory concerning the nature of technology.
Science and technology have fallen under the control of capitalism, and the
enlightened rationality that underpins them has become an instrument of
oppression. This 'instrumental reason', the highest powers of the human mind
turned into an instrument of power and exploitation, characterises the
modern period so thoroughly that, in Adorno's case, the only response is pure
'negativity', the refusal of everything about our time. Not even social sciences
are immune: sociological analysis has itself been turned into the instrument of
opinion polling, market research and advertising. In the writings of Herbert
Marcuse, especially his One Dimensional Man (Marcuse 1964), this extension
of technological and instrumental reason into every area of society has
generated a total rationalism in which freedom -- of worship, of speech, of
enterprise -- has been reduced to the freedom to conform. In this sense, he can
argue that contemporary society is in fact totalitarian.
This critique of totalitarianism and of reason would be one of the great
themes of the postmodernist critics who emerged during the 1980s. The
philosopher Jean-François Lyotard's essay on The Postmodern Condition
(Lyotard 1984) for example argues that the modern period had been
dominated by rationalism, the idea of technological progress and faith in the
emancipation of human beings from superstition and political oppression.
The postmodern, by contrast, no longer believed in these 'grand narratives' of
history. Largely inspired by the failure of the social movements of the late
1960s to secure a revolutionary change in society, this postmodern critique
replaced the Frankfurt criticism of capitalism with a bitterly anti-Marxist
stance, blaming Marxism and socialism for their belief in planning an
administered society, for the repression of women, migrants and ex-colonised
peoples, for a faith in technology that had produced ecological catastrophes
and for a rationalist mindset whose faith in the future had trampled over the
aspirations of the present. An important ingredient of this postmodernisation
of theoretical discourse was the concept, first voiced by the US conservative
sociologist Daniel Bell (1973), of the post-industrial society, in which the
powers of production which formed the centre of Marxism are replaced by an
economy based on information.
Bell had made his name with a work arguing that class could no longer be
seen as a clear-cut division in a society of consumers, and that therefore we
were living after the 'end of ideology' (Bell 1962). Building on this theme,
Lyotard argues that there is therefore no clear goal for class struggle, the
central historical engine of Marxist histories. The US critic Fredric Jameson
would extend this argument to suggest that postmodernism is characterised
by the loss of 'depth' models (for example the idea that truth and reality are
available under the surface of false ideological knowledge) and the
consequent collapse of any sense of authentic experience or expression
(Jameson 1991). Postmodern culture revels in the superficial and the artificial.
Information technologies have been seen as instrumental in this historical
development. A society based on information is one based on representations,
but those representations are not images of authentic reality: they are more
like the entries in the catalogue of a planetary archive. Postmodern cultural
production is then not about representing the world, but about reordering the
catalogue of existing representations. In a world saturated with media, the
media mediate not reality but other media, representing representations of
representations in an endless chain lacking the older, modernist belief in an
ultimate grounding in objective reality. A central question for simulation
theory in this context would then be whether this is a necessary or a happy
result.
Many themes in contemporary thought feed into simulation theory. The
critique of representation raised by semiotics initiates the new doubts raised
by simulation theorists concerning the nature and standing of reality and
subjectivity. Marx's critique of the commodity shows how a certain unreality
inhabits everyday life. Psychoanalytic concepts undermined the centrality of
the conscious, rational mind. Semiotics placed consciousness as the effect of
the matrix of social and cultural structures. Innis' concern with the
spatialising tendencies of contemporary media and the consequent loss of
temporal perspective leads towards the 'end of history'. McLuhan's
technological determinism leads towards a belief in the powers of the media
to alter the consciousness of a whole epoch. Information theory and concepts
of the information society not only underpin computer simulation, but
provide crucial understandings of the systemic nature of human
relationships. And the critique of instrumental reason among the Frankfurt
school leads directly to the attack on Marxism as the last great historical
liberation movement. We might have dwelt on other themes: the sociology of
consumerism and the fragmentary, montage methodology developed by
Walter Benjamin as a way of understanding the growth of urban cultures (see
Buck-Morss 1989) are obvious candidates. What I hope to have achieved in
these opening chapters is an account of the intellectual roots of simulation
theory which grounds it in the history of the 20th century, and provides the
reader with some of the tools necessary to grapple with the often dense and
allusive prose of simulation theory proper.
Chapter 3
The Poetics of Pessimism
3.i. Guy Debord
dialectics and spectacle
Sometime during the afternoon of Wednesday the 30th of November, 1994, a
reclusive 62 year-old alcoholic committed suicide in the Haute-Loire district
of France. By his own estimate, more than half of those Guy Debord (19311994) knew well had been in prison, sometimes more than once. An
'uncommonly high percentage' of his friends had died violently (Debord 1991:
16). Revolutionary, drunkard, director of obscure films, pamphleteer, prose
stylist of 'chill eloquence' (Macey, Radical Philosophy 71), Debord brought the
savagery of the post-war avant-gardes to the philosophical critique of politics
in one of the most influential books of the later 20th century, The Society of
the Spectacle, a short, brilliant and devastating attack on the enormous lie of
contemporary social life, seen at the time as the script for the near revolution
of May 1968. The Society of the Spectacle is the opening salvo of simulation
theory. And though its dialectical method and belief in eventual emergence
from the 'pre-history' of capitalism were to become the targets which later
simulationists, especially Baudrillard, would try to defuse and destroy, it is
impossible to understand them without understanding Debord's 221 theses,
the series of aphorisms that make up his book. At the heart of the book is a
theme aptly summarised by Steven Best:
Marx spoke of the degradation of being into having, where creative
praxis is reduced to the mere possession of an object, rather than its
imaginative transformation, and where emotions are reduced to
greed. Debord speaks of a further reduction, the tranformation of
having into appearing, where the material object gives way to its
representation as sign (Best 1994: 48)
To understand how Debord's sometimes cryptic, always thorny arguments
arrive at this radical, and in some ways radically pessimistic summary of the
existing state of affairs, we will have to take a brief course in dialectics.
You could say that modern European history, especially World War Two
(1939-1945) and the Cold War that followed (1945-1989), was a struggle
between political tendencies over the correct interpretation of Hegel (see
Cassirer 1946: 249), the most politically influential philosopher of modern
times. Georg Wilhelm Friedrich Hegel (1770-1831) based his mammoth
philosophical system of interconnected ideas on a very particular concept of
history. The entire universe and all its doings since the Creation are the
unfolding of Reason. God, the Absolute, is the universal Reason, and the
world is not just a reflection of that World Spirit, but also the historical map of
its evolution, the living process of Reason becoming manifest in the history of
the world. Before the creation, God was radically incomplete: by creating the
world and especially in creating human beings, God can make his abstract,
purely logical rationality known in its fullness as a process of development
and eventual fulfilment. In the innumerable events of human history, Hegel
perceives vast conflicts not between individuals but within the historical
movements of thought, reason and the Absolute:
These vast congeries of volitions, interests, and activities constitute
the tools and means of the World Spirit for attaining its purpose,
bringing it to consciousness and realizing it . . . . Reason governs
the world and has consequently governed its history. In relation to
this reason, which is universal and substantial, in and for itself, all
else is subordinate, subservient and the means for its realization
(Hegel 1953: 31)
Whatever happens in history is ultimately for the good, since history is the
process of God's becoming real ('being realised'): in the end, everything which
is irrational (and therefore both inessential and evil) will simply have ceased
to exist. So God, the World Spirit, moves from raw, abstract existence to the
full reality of self-knowledge through his materialisation in Nature, his
unfolding through History and his eventual self-knowledge. But how can
Reason know itself? At the end of the historical process, human reason
recognises in the historical record the tale of Reason's self-revelation, in a
moment in which human and absolute reason become the same. Hegel was in
the enviable position of discovering that the whole universe had existed
solely so that he could discover, in his mighty philosophical system, the
purpose behind history.
Hegel may have thought he had the secret of the universe wrapped up, but
there was still the problem of how to interpret his philosophical legacy. The
'Right' Hegelians, politically conservative, admired Hegel's belief in the
fundamental rightness of the world as it now exists; the 'Left' Hegelians, by
contrast, were far more interested in the revolutionary method by which,
according to Hegel, the world spirit progressed through a series of twists and
turns, moves and countermoves, assertions and negations, theses and
antitheses: the process of the dialectic. According to Hegel, God, finding his
abstraction incomplete, alienates himself from himself as his creation, Nature.
Here a second contradiction comes into play, between the natural and the
supernatural. Man is the next step of this dialectic, resolving the spatial
problem of a God set face-to-face with himself in the form of nature. Man
arrives as the temporal being, overcoming the pure power of space with the
machinery of time. But this too creates a gulf between the human and the
divine conceptions of time, and we are set for the next twists, the next
overcomings, the next syntheses, of a process of perpetual conflict,
contradiction and innovation. History then not only has a goal -- the
realisation of the Absolute's self-knowledge -- but a logical structure
comprising thesis, antithesis (the contradiction) and synthesis (the resolution
or, more properly, the overcoming) that instigates the next stage of the
process.
In a reading of Hegel which would be extremely influential among French
intellectuals, Alexandre Kojève argues that the guiding principle of the
Hegelian dialectic is its negativity (Kojève 1969: 169): the principle that
everything must be in some way 'overcome' if it is to realise its full potential.
An apple, for example, must cease to be an apple (by being eaten) in order to
fulfil its destiny. Even the highest human achievements, or the loftiest natural
phenomena, only achieve their true significance when we understand that
they have to overcome and be overcome: forests must be cleared for cities to
be built, the religion of the cathedral builders must be annihilated before the
cinema can be invented. Likewise, common sense ideas must be overthrown
in the pursuit of science, and science ploughed under in the cultivation of
truth. Just as the laws of thermodynamics take us away from everyday
understandings of how things work, so dialectical philosophy takes us
beyond science, most especially because, as Herbert Marcuse has it, 'All facts
embody the knower as well as the doer' (Marcuse 1960: viii). In other words,
in dialectics, the scientific separation of the viewing, knowing, acting subject
and the passive, known object is dissolved: a 'fact' is as much a subjective as
an objective event, a moment of a process in which world and mind move
slowly towards one another.
This dialectical process, however, is not a calm and stately progress but a
matter of conflict, struggle and contradiction. It was this aspect of dialectical
thinking that inspired the young Karl Marx. Here, for example, are his
thoughts on money:
Money, which is the external, universal means and power . . . to
turn imagination into reality and reality into mere imagination,
similarly turns real human and natural powers into purely abstract
representations, and therefore imperfections and tormenting
phantoms, just as it turns real imperfections and phantoms -- truly
impotent powers which exist only in the individuals fancy -- into
real essential powers and abilities (Marx 1975a: 378)
Here in the 1844 Manuscripts, Marx tussles with the material basis of the
distinction between demand and need: demand, supplied with money, can
take active possession, even of things it does not really require, while need
without money remains entirely in the realm of thought. Money can thus turn
the rich man's passing fancy into reality, but the poor man's urgent
requirements into torturing, ungraspable figments of imagination. Money, for
Marx, is dialectical. But it is also, vitally for us, the basis of the simulation.
Dialectical thinking brings with it two more fundamental premises: firstly,
that it is possible to consider the existence of a partial truth, as well as an
absolute one, that is, a truth which is good for a certain duration or occasion
but inadequate at another time or place. And secondly that ideas have a role
in the making and changing of history. This second statement is true even of
Marx, for whom it is not the Absolute Spirit who creates the world in an act of
self-alienation, but humanity. As Hegel writes, 'philosophy should
understand, that its content is nothing other than actuality'(Hegel 1975: ¶6: 8):
experience forms the basic content, but philosophy works on this raw
material to form ideas, which in turn have the status of raw material for the
next level of dialectics. Likewise, in consuming and negating the natural
world by transforming it into goods, people also transform themselves, under
the conditions of class society, as the goods they have made escape them to
become an alien reality, no longer part of them but bought and sold as
separate objects over which their makers have no further power (see Taylor
1979: 140-154).
Fresh from the neo-Dadaist avant-gardes of lettrisme and COBRA, Guy
Debord took all these heady concepts -- of history as dialectic, of money as the
origin of an illusory economy, of conflict and contradiction, of the worker
whose products have become strangers to him, and threaded them into a new
theory of society. During the post-war years, France had been the home of
existentialism, a philosophy of life whose big question concerned how to
retain one's individual freedom. During the 1950s a new school developed,
structuralism, which asked how it was that people colluded in their own
oppression. It is almost possible to distinguish them by saying that
existentialism was a philosophy of the resistance, trying to understand how
people fought on without hope; structuralism wanted to understand the
mentality of collaboration, why people assisted their oppressors during the
war and succumbed to political and social norms after it. Intriguingly, one
influential aspect of structural thought came from Louis Althusser, leading
ideologue of the Communist Party of France, whose crusade was against the
young Marx and all forms of Hegelianism. It was against all of these that
Debord set out, in 1967, to write the definitive tract of contemporary
revolution, against both Communist and capitalist, proposing instead of
individual freedom or social submission, a revolution of social freedom. In
the process, he would lay the foundations for the contemporary theory of
simulation in the politicised concept of the spectacle.
It is nearly impossible to summarise The Society of the Spectacle. Already an
intensely compressed, aphoristic, fat-free book, it contains only the lean,
tough meat of a brutal probe into the falsity of contemporary society. France
especially had already confronted this inauthenticity in the work of the
influential philosopher Jean-Paul Sartre, who not only had the benefit of an
audience whose schooling included compulsory classes in philosophy, but
who chose to write some of his most important attacks on the diminishing of
human freedom in the form of novels and plays. For Sartre, the absolute
freedom of the individual was paramount, even though that freedom entailed
the collapse of all moral systems and the risk of making existence itself
meaningless. The fundamental choice for Sartre lay between total
commitment to one's own actions, or suffering events to happen to you: the
inauthentic existence of someone who has never chosen. That inauthenticity
was a hallmark of modern society, and in later years Sartre would identify it
with the alienation described by Marx as a fundamental result of the capitalist
mode of production. The same recognition, channelled through a vivid and
original political philosophy, animates Debord's extraordinary little book.
Debord takes the existentialist themes of meaninglessness and alienation
initiated by Sartre to a new level with his insistence that the spectacular
society, 'the autonomous movement of the non-living' (Debord 1977: ¶2)1 ,
the dominance of a consumer capitalism governed by the circulation of
images, is now the unifying characteristic of all contemporary societies, East
and West, North and South. In 1967, under the conditions of the Cold War,
Debord saw two varieties of spectacle, respectively endorsed by capitalism in
the West and Communism in the East, the two forms battling for the souls of
Third World bureaucracies (Debord 1977: ¶113). In 1988 when he wrote his
Comments on the Society of the Spectacle (Debord 1990), after the advent of
perestroika and glasnost, he saw both forms of spectacle amalgamated in a
single 'integrated spectacle', global in its aspirations. The spectacle is the
dominant form of social regulation, he argues. Seen from within, it was the
régime of images, the replacement of reality by pictures of it (Debord 1977:
¶36). Seen from without, it was the dominant form of social relation between
people (Debord 1977: ¶4). As we saw on page XX, Marx had written of the
commodity in exactly these terms: human relations seen in 'the fantastic form
of a relation between things' (Marx [1867] 1976: 164-5). Debord sees this
relation metamorphosing into a relation between images of things: no longer
objects, but the images associated with them; not a car but an image, the false
image, of freedom; not clothes but an image, the false image, of fashion.
To argue his case, Debord draws explicitly on the work of the young Marx,
then only recently available to Western readers, and already hemmed in with
Communist party warnings that the dialectical Hegelianism of the Economic
and Philosophical Manuscripts was juvenile work, incompatible with the fullblown materialism over which they claimed sole ownership. Debord derives
from Marx the lightning logic of the dialectic, a constant stream of statements
and counterstatements, reversals and perversions of clichés and dogmas. At
every turn, Debord notes the partial truths that allow the spectacle to appear
plausible and even wholly true, while in fact, he argues, it proceeds by a
process of 'détournement', of turning a legitimate historical tendency towards
separation into a means for dehistoricising the present. And once the present
has been isolated from history, it can stop changing: the status quo can
replenish itself endlessly.
His response is to apply the same principle of détournement to the language
of the spectacle itself, turning familiar phrases inside out, upside down and
back to front in order to reveal the poverty, hypocrisy and deviousness of the
spectacular society. For example, in a critique of the reforms campaigned for
by the Communist and Socialist parties of the 1960s, Debord argues that the
proletariat , the industrial working class, 'cannot recognise itself in the
righting of a large number of wrongs . . . but only in the absolute wrong of
being relegated to the margin of life'(Debord 1977: ¶114). Here we get a
typically double movement. Firstly, the righting of wrongs in the plural -- a
task we all rally to -- confronts the absolute wrong, in the singular, of the
spectacle itself. The inference is left implicit: that reformists who want only to
improve local and specific problems through free education, pubic holidays
and union representation are only lending more credibility to the domination
of the spectacle. As a revolutionary, Debord will not accept this kind of bribe,
in any case designed to ensure the continuation of the same old alienation and
regimentation. Instead, he says, the working class demands a total change in
the whole conduct of society: nothing less than reality itself will suffice.
But, and once again this is typical, there is a third movement of the dialectic
lurking in this sentence. Its place is marked by the word 'recognize', a crucial
term for dialectical thought, as we have already seen in Hegel's World Spirit
seeking to recognise itself in history. The spectacle is the great lie: it involves
the misrecognition of needs and desires. If the working class is ever to
recognise itself, that is, if it is ever to come to know its own reality, it will have
to overthrow the social conditions that currently produce its alienation from
'life', its own , real demands. Thus Debord is describing at one and the same
time the state of affairs in which the mass of the population are content to be
duped by the spectacle, and the more profound dissatisfaction and
unhappiness that comes from living a lie. It is not therefore a question of
believing that individual workers are demanding a revolution, and more a
case of arguing that the proletariat will never be truly at home in the world
until it recognises its own alienation by bringing an end to it.
What then of the ruling class? Surely they benefit from the society of the
spectacle? In ¶143, Debord writes that the ruling class is 'made up of
specialists in the ownership of things, who are themselves a possession of
things'. Once again we see the technique of détournement redirecting the
sense of a sentence by reversing the order of its words. Those who are most
enamoured of possession are themselves possessed. To grasp the full impact
of this apparent paradox, we have to go back to one of the more radical claims
of modern philosophy, one we have already come close to in the writing of
Herbert Marcuse (see page XX): the claim that things appear to us as things
because they have been socially constructed to appear that way. Things or, to
use the correct philosophical term, objects only exist for the dialectician
because they have become separated from the people who look at them as
objects. This process of separation produces both objects and the people who
are separated from them, described in the technical language of theory as
subjects. Subjectively, then, the world is full of objects, and the ruling class is
specialised in a particular relationship with objects, a relationship of
ownership. But by becoming subjects that own objects, they define themselves
as the subjects of those objects and that relationship, as purely and only their
owners. They cannot, for example, meet their objects as equals but only as
things, only as items to be counted, consumed, wasted, ignored, hoarded.
Whatever they do with their objects must also happen to them, since subject
and object come into existence as the torn halves of a single relationship. Even
though they have been artificially separated in the society of the spectacle,
subject and object are still the matching parts of a primary unit, and their
unity still controls the way in which whatever happens to one of them will
happen to the other. In this sense even the rulers are victims of the spectacle
from which they appear to benefit, and even the rulers are profoundly
alienated from the world they control.
Asked why Sartre had not been arrested for his later Marxist escapades,
President de Gaulle, comparing Sartre to the scandalously witty protagonist
of the French Enlightenment, replied 'One does not imprison Voltaire', thus
dealing in a single phrase a death blow to the cause of authenticity. No matter
how often he was brought into police custody, no matter how radical his
thought or his life, Sartre had become, from that moment on, a brand name.
The authenticity which he sought was now a kind of chic, that came with the
books and the public image, just as it comes with Yves St Laurent jackets. In
the society of the spectacle, even authenticity becomes a marketable image of
itself. Think, for example, of the 'authentic' voices of inner urban rap artists
blaring from the in-car stereos of white suburban youths. Under the terms of
the society of the spectacle, you can be as authentic as you wish, indeed it is
encouraged in the pursuit of marketable products; but your authenticity can
always be recuperated by the simple ploy of patronising it, employing it,
redirecting it towards the circulation of images that constitutes the spectacle
itself, no longer rage but the spectacle of rage. Debord looked elsewhere than
the tiring mythology of freedom that the existentialists embraced.
Instead he turned towards another somewhat unlikely source, the Hungarian
philosopher Georg Lukacs (1885-1971). A minister in Bela Kun's short-lived
revolutionary government in Hungary after the First World War, Lukacs was
deported to Austria where he wrote History and Class Consciousness (Lukacs
1971). Later in the 1930s, he would champion the cause of socialist realism
against Bertolt Brecht (Bloch et al 1977), only redeeming himself by taking the
post of Minister of Culture in Imre Nagy's once again short-lived government
during the Hungarian Uprising against the soviets in 1956. In particular,
History and Class Consciousness contains a long, dense, brilliant essay on
‘Reification and the Consciousness of the Proletariat’ (Lukacs 1971: 83-222)
inspired, like Debord, by the writings of the young Marx, which would help
set Debord on a course apart from the existentialist avant-gardes among
whom he had come of age.
Starting from Marx's analysis of the commodity, Lukacs turns to the nature of
factory work, governed by mechanical time and the division of labour,
subordinated to both machinery and 'market laws' over which the worker has
no control, a process of specialised tasks in which 'the fragmentation of the
object of production necessarily entails the fragmentation of its subject'
(Lukacs 1971: 89). Because the products of labour appear as discrete objects,
disguising the real social relations that produce them, the relationships
between objects also disappears, leaving an atomised universe such that
neither subjects nor objects, people nor commodities, have either genuine
relationships or, for lack of relationships, any genuine individuality. The
workers can only contemplate the objects which they have produced.
The word 'contemplation' has a strict philosophical sense in Lukacs.
Contemplation belongs to the world of pure thought, and Lukacs identifies in
the classical German philosophical tradition an unavoidable tendency for
pure thought to aestheticise the objects of contemplation, a tendency which
then either promotes aesthetic contemplation in place of action or, as with
Hegel, suggests that the world of objects is purely aesthetic and therefore
incapable of change. The 'immediate' nature of aestheticised facts becomes a
kind of moral imperative, so politicians can claim to be 'respecting the facts'
when all they want is an alibi for maintaining the status quo. Precisely
because it sees itself as the end of a historical process of mediation, the
dialectical process of thesis, antithesis and synthesis, the capitalist world
order presents itself as immediate (Lukacs 1971: 156). But if it is immediate it
cannot undergo further mediations: it has left history.
The purpose of the Hegelian dialectic was to reveal that all 'things', all 'facts'
are really mediations, moments of an historical process of change (Lukacs
1971: 179) in which relations are every bit as important as objects. The Marxist
dialectic, Lukacs argues, goes further. It demands more than just the new
contemplative relation with objects that Hegel had brought about. Instead it
demands a new practical relation with objects -- not only to observe change
but to cause it. 'History', Lukacs concludes, 'is the history of the unceasing
overthrow of the objective forms that shape the life of men' (Lukacs 1971:
186). Like Marx, he believes that contemplative knowledge can only achieve
the analysis of individuals in society as it exists today, but that practical
knowledge ('praxis') can address the reality of social humanity: in Marx's
famous thesis on Feuerbach, 'The philosophers have only interpreted the
world, in various ways; the point is to change it' (Marx 1975b : 423)
The objective nature of objects -- including the objectified person of the
worker turned into a mechanical connection in a factory and a mechanical
consumer of commodities at home -- is the first sketch of the spectacle. The
world we inhabit is constructed socially in such a way as to appear like a
mass of unconnected commodities, including the commodity form of labour
which each of us has to sell in order to make a living. Debord makes two
significant additions to this analysis of Lukacs': he moves from the factory to
the world of the post-war consumer, and from the factory worker to the mass
of the population. The reach of the spectacle is even more extensive than even
Lukacs had described it: it inhabits every waking moment, and perhaps even
our dreams.
Lukacs' translators use the term 'reification' (from the Latin 'to turn into a
thing') to describe the worker's experience of becoming an object. Debord
takes this reification in the workplace as read. His aim is to show how the
same process embraces 'the main part of the time lived outside modern
production' (Debord 1977: ¶6). The new conditions of consumerism in Europe
of the 1960s seemed to promise a better life ahead, and a healing of old social
divisions. Sociologists would describe it as the affluent society and would
point towards the statistical decline of manufacturing and the rise of service
and information sectors -- such areas as retailing, local government, education
and the management of data in banking, insurance and utilities industries.
More leisure time, better social welfare, wider opportunities for education,
more and more varied goods in the shops were all taken at the time as
evidence of a brave new world: the consumer society. Debord's task was to
show that all of this was a cheap sham.
But Debord wanted to do more than this: he wanted to demonstrate that the
sham derived from the commodity form at the heart of capitalism, and to
show how dangerous and how destructive it had become. Most of all, he
wants to show the way in which the spectacle has invaded daily life to such
an extent that the very possibility of 'authenticity', of a real experience of
reality, has been stolen away. Not only have our subjective experiences been
turned into false imitations of real experience: reality itself has been turned
into an imitation of itself: 'reality rises up within the spectacle, and the
spectacle is real' (Debord 1977: ¶8). There is no outside of the spectacle, no
residual reality to which we can appeal. Thus it is no use claiming that the
disabled, for example, are misrepresented: to be represented at all is to
become spectacular, to sacrifice the claim to truthful experience that could be
misrepresented, that there exists some reality fundamentally different from its
spectacular representation. The whole of human life is spectacularised,
including lived reality. This is why every picture of a wheelchair user
becomes at once either a narrative of tragedy, or a narrative of triumph over
tragedy, regardless of the actual person and their real experience of disability.
Nor can we try to contrast the spectacle with some 'genuine need or desire
which is not itself shaped by society and its history' (Debord 1977: ¶68). The
enormous accumulation of commodities is too great for any 'authentic' desire
to remain unchanged by it. Instead, we confront within and without
'unlimited artificiality' (Debord 1977: ¶68).
Debord's example is someone who collects key chains given away as 'free
gifts' in some promotional campaign. Since these key chains have only been
made in order to be collected, the collector, by becoming a collector, subjects
himself to them, becomes the subject of these objects, submitting himself to
these meaningless gadgets. So the collector gathers 'the indulgences of the
commodity', a reference to the acquisition of indulgences, for example in the
shape of little 'mass cards', by Roman Catholics which promise an alleviation
of punishment in the afterlife. From Debord's atheist standpoint, the two
practices share the qualities of submission to an unknown mystery and the
trivial objects by which that intimacy with the non-existent is celebrated and
advertised (Debord 1977: ¶67). A contemporary equivalent might be wearing
sweatshirts embroidered with their manufacturer's logos, proof on the one
hand of your loyalty to the brand, but on the other of how the brand
possesses you, persuading you to act as a spectacular advertisement for its
products, and accepting the fetishised commodity which has replaced
genuine desire, genuine art and genuine self-expression.
To get to the heart of the spectacle, however, it will be useful to go back one
more time to Marcuse's introduction to the revolutionary legacy of Hegel:
The progress of cognition from common sense to knowledge
arrives at a world which is negative in its very structure because
that which is real opposes and denies the potentiality inherent in
itself -- potentialities which themselves strive for realization.
Reason is the negation of the negation' (Marcuse 1960: x)
In Marcuse's reading of Hegel's majestic philosophy, reason equates not with
the Absolute but with the science of social life, the scientific understanding of
how we live as social beings, the science, ultimately, of revolution. This has of
course nothing in common with Hegel's divine Absolute - nothing, that is,
except the concept of negation. The real world is, for Marcuse as it was for
Marx, the real world of mass production and the factory workers whose
labour supports it, the world of the poor, a world of dirt, danger and disease.
That grim reality is a denial of the immense potential of all those lives
crushed and wasted by oppression and exploitation. Reason, the reason of
revolution, refuses to accept the miserable conditions of the day. By the time
Marcuse was writing, only a few years before Debord's book, nothing seemed
to have changed in the state of oppression since Marx's times except the
machinery for producing it. Beneath the apparent blessings of the consumer
society, humanity has still not achieved its potential. We are still unhappy
and the source of our unhappiness is still the same: capitalism. Only the
means of oppression has changed. Alongside the basic reality of the factory
life described by Marx, a new reality has coloniesed even our unconscious,
our dreams and fantasies. That new reality is the realm of the mass media.
But the spectacle is more inclusive than the media we normally think of. It
includes not only TV, radio, cinema and pop music: it embraces the fine arts
and education, advertising and architecture, packaging and industrial design,
fashion, sport and festivals. As a result of these new forms of communication,
the contemporary world is doubly unreal. It is unreal first, as it was for Marx,
because of the brutality with which it extinguishes the creativity of those who
work in the factory system and live in its slums. But it is unreal a second time
because everything we see and understand has been given a false gloss of the
image, the hypocritical glamour of the spectacle. These unreal realities are
negative, in the sense that they negate not once but twice over the human
possibilities they have covered over with exploitation and lies.
The initial task of the spectacle is to encourage consumption. By the time
Debord came to write, however, that task had been more than fulfilled:
people were already skilled, even compulsive consumers, and it was this
aspect of life that drove him to revolutionary rage. Consumption has become
compulsory, he argues (Debord 1977: ¶42-3). Consumerism was needed at
first to cope with a curious crisis that capitalism undergoes from time to time:
a crisis of overproduction. It's not that unusual to hear of butter mountains,
wine lakes and the dumping of 'excess' harvests at sea: this morning as I got
ready to write, there was another report of 'overproduction' in South Africa's
vineyards, as if to emphasise the point. Dumping and hoarding are two ways
of coping with the crisis, keeping the product scarce and the prices high. But
consumerism achieves a more regulated solution to the crisis, by encouraging
us to buy more things, even when we don't need or even want them, and
preparing us to throw them away again in order to replace them with new
commodities. What consumerism seeks to supply is a regulated programme
of over-consumption designed to cope with industrial over-production. A
simple example is the plastic bag. There cannot be a home in the industrial
world that isn't plagued by an infestation of packaging, wrappers and carrier
bags, yet every time we shop, we pay for more of them. Many serve no
purpose at all: why wrap an orange? The packaging industry produces almost
nothing but pure waste. A second example is junk mail. When consumer
protection groups attempted to curb the quantities of unwanted advertising
that has so swamped the US Mail as to earn it the nickname 'snail mail', their
case was eventually thrown out by the Supreme Court who ruled that
unsolicited papers thrust though your letterbox are protected by the First
Amendment to the US Constitution, the law that protects freedom of speech.
Again, unwanted and useless products that go straight into the bin. The one
purpose of these products, plastic wrappers and junk mail, is to keep their
industries -- and incidentally the recycling industry -- in business. Here
capitalist production has gone way beyond any attempt to respond to human
needs for clothing, food and shelter, and entered a cycle of pure waste whose
only function is to keep on functioning. At the same time, we have learnt to
believe that any job is better than none, that the functioning of even the most
inane and stupid industries is better than increased leisure time, that it is the
function of factories not to manufacture things we need, but to manufacture
jobs. This is why Debord is able to say that the whole of society, even factory
production, has become spectacular. It has lost any sense of reality in the
circular logic of industries that produce jobs and the absurdity of compulsory
consumption.
The spectacle can be considered in the light of political economy as a kind of
value added to the basic requirements of survival. Not only are advertising,
promotion and marketing additions to the basic content of the commodity,
but at times they even supersede any possible use value that the commodity
might have, at its purest in wholly useless objects that will be instantly
consumed and recycled, such as advertisements themselves, occasionally
amusing the first time they are seen, but inevitably repeated beyond the point
of interest or even promotion of the product. A curious example of this was
the campaign for Chanel No5 perfumes, so successful in attracting ordinary
buyers that Chanel began to lose their core elite market and had to launch a
new campaign to put people off buying the perfume. One thinks too of those
products marketed on the added value selling point that they require further
work from the consumer: half-baked bread and microwave popcorn that
advertise themselves as needing the special homemade touch that comes from
messing about in the kitchen. Then there is the KitKat chocolate bar which
you are supposed to refrigerate: below a certain temperature, its packaging
changes colour, a puposeless, inane, wasted effort. Perhaps the ultimate
example of the purely spectacular commodity is the television programme
itself which, as television researchers have been pointing out for twenty years,
requires our creative input to make sense, but which is consumed and thrown
away in the time it takes to view. Even news programmes, with their
invitation to 'make up your own mind' on the day's events, are simply
products whose main function is to keep the television stations going and to
keep us watching.
The tendency to urban sprawl in the 1950s had, Debord believed, produced a
'technological pseudo-peasantry' (Debord 1977: ¶177) whose isolation in their
suburban new towns was meat and drink to the pseudo-communities
constructed by the media. Here the most complete form to date of the society
of the spectacle is in full play. And here the theme of the spatialisation of
social life -- through suburbanisation and through broadcasting, as well as the
myriad forms of tourism and the 'dictatorship of the automobile' (Debord
1977: ¶174) -- spells the end of that movement of change which is history.
When ideology, having become absolute, through the possession of
absolute power, changes from partial knowledge into totalitarian
falsehood, the thought of history is so perfectly annihilated that
history itself, even at the level of the most empirical knowledge,
can no longer exist. (Debord 1977: ¶108)
Entrenched in dominance, ideology ceases to be a partial account of the world
and becomes the only account, a lie because we are unable now to recognise
that it is only a partial version. And having achieved this dominance,
ideology as spectacle deprives us of change. The perpetual present of the
totalitarian bureaucrat, the perfect system, the endless status quo, may have
arisen from the crises of fascism, but they have become the stock in trade of
everyday political management in the second half of the twentieth century.
Debord gives a brilliant account in Section V (Debord 1977: ¶125-146) of the
administration of time, as the bureacrats' static, empty time at the end of
historical change, as the mechanical time of the factory and the timetable, and
as the pseudo-cyclical time of the spectacle. The pseudo-cycles of television
schedules, department store seasons and fashion turn time into a consumer
good: not just something needed in order to consume, but a commodity in its
own right to be squandered in splendid, vacuous pursuits like sunbathing.
Perhaps he misses the sense in which time can also be hoarded -- as family
albums, but also as TV memories, when you remember the doings of soap
stars rather than the events of your own life. Instead, Debord believes that
individual life is deprived of time, excluded from the spectacular time of TV's
simulations of experience, and left to wither. Real living is constantly deferred
to those vacations and leisure hours which are presented to us as
commodities, and in which therefore 'what was presented to us as genuine
life reveals itself simply as more genuinely spectacular life (Debord 1977: ¶153)
The individual in the spectacular society cannot recognise others or know
their own reality. They are profoundly and doubly alienated, once from
others, and again from themselves. Culture presents itself as a way back to
the lost unity of the self, and the lost community with others, a negation of the
isolated and schizophrenic individual. But if culture is the pursuit of lost
unity, what happens to culture when it achieves the unity it seeks? It negates
itself! Culture has come to an end, and there are two directions it can go in.
On the one hand, it can become the ossified archive of past achievements
endlessly recycled in a sham imitation of the cultural life of the past; or it can
seek to annihilate itself through the kind of revolutinary critique that Debord
offers. But even this must be done right: sociology as a university discipline
has become the spectacular critique of the spectacle, a pessimismistic science
which, glorifying the system to the point of destroying all alternative realities,
can be recycled in the society of the spectacle as another spectacular
performance. If theory is to avoid turning the critique of the spectacle into
another commodity, a kind of coffee-table theory, it must move, once again,
away from philosophising about how the world is, and towards an activist
praxis designed to change it, 'where dialogue arms itself to make its own
conditions victorious' (Debord 1977: ¶221).
Debord was a revolutionary. His belief that the working class, defined in
strict Marxist terms, is the vehicle of a revolution in the meaning of history as
well as the overthrow of the spectacular lie of contemporary social order is no
longer fashionable, and the leading intellectuals of our times tend to be those
who argue that revolution is impossible and the working class are the last
people to bring it about. Indeed, the word 'revolution' has become a standard
term in advertising to denote any minimal differentiation between products.
The first great theorist of simulation would be the last utopian. From his bleak
vision of the present, only the pessimism survives into the development of the
theory since the 1960s.
3.ii Jean Baudrillard
simulation and seduction
Was he wearing a mask? Was anyone wearing a mask? Was
anyone anything? . . . Was there anything that was apart from
what it seemed? The Marquis had taken off his nose and turned
out to be a detective. Might he now just as well take off his head
and turn out to be a hobgoblin? Was not everything, after all, like
this bewildering woodland, this dance of dark and light?
Everything only a glimpse, the glimpse always unforeseen, and
always forgotten. For Gabriel Syme had found in the heart of that
sun-splashed wood what many modern painters had found there.
He had found the thing which the modern people call
Impressionism, which is another name for that final scepticism
which can find no floor to the universe. (GK Chesterton, The Man
Who Was Thursday)
I am a nihilist (Baudrillard 1994a: 160)
In 1988, amid the breakup of the old Soviet bloc, Debord revisited his theses
in Comments on the Society of the Spectacle. The processes described in the
earlier book had, he argues, accelerated to reach the level of what he calls the
integrated spectacle, characterised by 'incessant technological renewal;
integration of state and economy; generalised secrecy; unanswerable lies; an
eternal present' (Debord 1988: 12), a state characterised as 'an eternity of noisy
insignificance' (Debord 1988: 15). With a typical dialectical twist on an initial
statement, Debord sees that, in the collapse of the Cold War opposition
between the capitalist state and state capitalism (Stalinism), 'the globalisation
of the false was also the falsification of the globe' (Debord 1988: 10). In the
work of the French sociologist Jean Baudrillard (born in 1929), this more
radical thesis of the integrated spectacle, 'that has integrated itself into reality
to the same extent as it was describing it, and that it was reconstructing as it
was describing it' (Debord 1988: 9), becomes the more general thesis of
simulation. In Debord's earlier analysis, there was always a residual reality,
human nature or the proletariat, against which the perversion of the spectacle
could be measured. In his Comments, and throughout Baudrillard's major
works, reality itself has been so profoundly altered by its infection and
ultimate integration into spectacle that there is no outside, no remaining
reality, to compare the simulation with. We inhabit a world with neither truth
nor history, and for Baudrillard therefore permanently divorced from that
historical truth which alone, in Debord's revolutionary version, could bring
an end to the endless spectacle. In the world of the simulation, there will be
no revolution. Not only is truth debarred from us in the present: we cannot
even look forward to its revelation in the future.
In his earliest books (Baudrillard 1968, 1970, 1972), Baudrillard, in the
tradition of Lukacs and Marcuse, tried to update Marxism to deal with the
changes wrought by the consumer society. But in a series of books originally
published between 1973 and 1981 (Baudrillard 1975, 1993a, 1983b, 1990a,
1994a), he broke with Marxism, and especially with the dialectic, establishing
in their place the theory of a society not even of spectacle, but of simulation.
Although the last of these, Fatal Strategies and his more recent writings of the
1990s, as we shall see, turn towards a more universal and metaphysical
account of simulation, in the most persuasive and influential of his books
from the 1970s, simulation describes a specific historical period in the
formation of societies: the contemporary world that begins with the Wall
Street Crash of 1929 and its political and economic aftermath (Baudrillard
1993a: 33; 1983b: 27).
It is perhaps easiest to situate Baudrillard as an anti-Marxist. The Mirror of
Production completes his earlier work by offering a major critique of
economic determinism, while later works offer an alternative to the theory of
the dialectic (while at the same time in many respects using dialectical
methods to overthrow the dialectic). Marx, he argues, was right when he
wrote of the centrality of the commodity form, but because he wrote only of
an earlier and now superseded moment in the history of modernity, his
analysis has become mere ideology (Baudrillard 1975: 117). The situationists
correctly grasped the movement from commodity to spectacle, but by
insisting that the commodity came first, and could only be analysed by
political economy, they fall for the Marxist ideology (Baudrillard 1975: 120).
Today, he argues,
The super-ideology of the sign and the general operationalization
of the signifier -- everywhere sanctioned today by the new master
disciplines of structural linguistics, semiology, information theory,
and cybernetics -- has replaced good old political economy
[bringing about] the symbolic destruction of all social relations not
so much by the ownership of the means of production but by the
control of the code. Here there is a revolution of the capitalist
system equal in importance to the industrial revolution
(Baudrillard 1975: 122).
The sign, a term Baudrillard uses here in the transition from spectacle to
simulation, is more than ('super') ideological. In separating the signifier -- the
material used to create meaning -- from the signified -- the thing it means -signification has undergone a revolution equivalent to that brought about by
the separation of exchange-value from use-value. Because it is now
autonomous, the signifier can function, as it does for example in product
design, not to refer us to the value of the product, but as a value in its own
right: we consume things not for their use-value or their meaning but simply
for their appearance. The triumph of linguistics and information theory is
then a reflection of a change in the operation of society , which no longer
depends on production and consumption of commodities but on the
circulation and consumption of signifiers. The look of things is now even
more important than their exchange value, and the system that governs their
circulation is no longer that of the economy but what Baudrillard refers to as
the code.
The code is a dominant concept in the major works of the 70s, but
unfortunately Baudrillard never gives a simple definition of it. Clues,
however, are scattered through The Mirror of Production and the following
books. The first thing we have to grasp is that the code is pervasive: it
pervades not only society but theories about it, and those theories return into
circulation as elements of the code -- as Debord had noted, the sociology of
the spectacle itself becomes spectacular and ends up supporting the system it
came to criticise. Information theory, for example, not only describes but
produces the situation it gives an account of. By draining messages
mathematically of meaning, it aids a system in which meaning evaporates.
The term 'operational' in the last quotation gives a sense too of what the code
does: it operates. Its sole interest is in continuing to operate: this is why it
opposes change and eventually divorces itself and everyone caught up in it
from history. The code functions, it appears, like the code of language, the
underlying grammatical rules that, according to contemporary linguistics,
generate every spoken sentence; or like the mathematical codes for
compression and transmission that govern modern communications
technologies; or, most tellingly perhaps, like the genetic code, forming and
shaping the body of every living thing and 'operating' the body like a
remotely-controlled robot.
Conceptualising society as the functioning of the code has some extremely
important and ultimately devastating consequences. In his next book,
Symbolic Exchange and Death, Baudrillard advances his analysis to introduce
the concept of simulation. The natural law of value, based on use-value, was
also founded in the relationship between signifiers and their referents, the
things to which they refer. Use and meaning gave previous societies a certain
fullness, although Baudrillard does perceive even in the Renaissance, when
capitalism first began, a kind of simulation, which he calls 'counterfeit'. The
Industrial Revolution brought with it a second order of simulation when it
introduced the commodity form. Under this régime of the market law of
value, commodities were produced as equivalents for one another,
equivalents which included the industrial worker's labour power. By the
same token, signifiers were now freed from the necessity to refer to reality,
their equivalent of use-value, and instead were produced endlessly as
equivalents, one for another. The third order of simulation, our own, is
dominated by the 'structural law of value', which is also the code.
Summarising these changes in Simulation and Simulacara, Baudrillard starts
from the 'natural law of value' of early societies, and then defines for the
Renaissance, the Industrial Revolution and the contemporary world the
successive phases of the image:
it is the reflection of a profound reality;
it masks and denatures a profound reality
it masks the absence of a profound reality
it has no relation to any reality whatsoever: it is its own pure
simulacrum (Baudrillard 1994a: 6 [1983a: 11])
The referential value of signs -- the ability of words to refer to real things, or
of commodities to refer to their use-values -- is ultimately replaced by the
structural value of exchange and the systematic coding of language as a
system of pure differences, as conceived of by Saussure. The régime of
production which dominated between the Industrial Revolution of the 1790s
and the Wall Street Crash of 1929, the system described by Marx, no longer
exists. It has evolved into a system in which production no longer has a goal - such as the historical emancipation of the workers, or technological
progress, or the sharing of wealth. It does not even have the rationale of
providing for our needs. Instead, under the rule of the code, it produces only
more and more signifiers without referents and commodities that do not
match our needs, ultimately producing the circulation of e-cash, no longer
tied to 'real' wealth, as speculative capital on the world's stock exchanges.
Recognising this new shift in The Transparency of Evil, Baudrillard adds a
new order of simulation to the three proposed in the earlier works (though by
now he has joined the Renaissance and Industrial orders into a single
'commodity' stage):
At the fourth, the fractal (or viral, or radiant) stage of value, there is
no point of reference at all, and value radiates in all directions,
occupying all interstices, without reference to anything
whatsoever, by virtue of pure contiguity. . . . this kind of
propagation or chain reaction makes all valuation impossible
(Baudrillard 1993b: 5)
In this latest permutation, messages and money are indistinguishable from
one another, both being composed of digital transmissions. The orders of
simulation based on nature, on commodities and on meanings dissolve when
even signs cannot be differentiated from one another.
Baudrillard captures the essence of this vast historical movement in brilliant,
aphoristic statements rather than by consistent argument. Here, for example,
he condenses the histories of production techniques and communication in
the concept of
the series: the very possibility of two or n identical objects. The
relation between them is no longer one of an original and its
counterfeit, analogy or reflection, but instead is one of equivalence
and indifference. In the series, objects become indistinct simulacra
of one another and, along with objects, of the men that produce
them. The extinction of the original reference alone facilitates the
general law of equivalence, that is to say, the very possibility of
production (Baudrillard 1993a: 55)
Saussurean linguistics had been based on the constitutive differences between
sounds and letters -- such that we never confuse 'hat' with 'hut', not because
they sound or look like headgear or houses, but because of the difference
between 'a' and 'u'. But in serial factory production, there is no difference
between one gizmo and the next, and under the laws of exchange value, no
difference even between one overcoat and twenty bags of nails, if they can be
exchanged for an equivalent amount of money. Not only manufactured
goods, but the people who produce them become exchangeable, and lose any
sense of specificity or, in Baudrillard's terms, of reality. This is the point of the
phrase 'the extinction of the original reference': in serial production, there is
no original to be copied, because each item rolling off the production line is
an identical copy of the previous item, and the next, not of some original
thing. Likewise in language: words follow words in endless succession, each
equivalent to the next, with no original to which they refer.
This is why Baudrillard feels free to say that we no longer live in an era of
production. Production has been superseded by the general law of
equivalence (the structural law of value) in which all differences are
repressed, since the only one that matters, the difference between the real and
the copy, no longer holds. The code is ultimately indifferent to anything but
its own reproduction. It cares not a whit if the circulation of signs involves
battleships or bath oil: only that the circulation continue. While Debord had
still been able to locate some residual reality in the life of the workers, for
Baudrillard that moment of history too is over, so that now 'The end of the
spectacle brings with it the collapse of reality into hyperrealism' (Baudrillard
1993a: 71).
And it is into the giddy realms of the hyperreal that we now must descend:
the realm of 'the hallucinatory resemblance of the real to itself'(Baudrillard
1993a: 72), where 'the very definition of the real is that of which it is possible
to give an equivalent reproduction . . . . At the end of this process of
reproducibility, the real is not only that which can be reproduced, but that
which is always already reproduced: the hyperreal' (Baudrillard 1993a: 73). It
is not quite accurate to describe simulation as that state of affairs in which the
real is lost from view: rather, the real is infected by the principle of
equivalence and indifference. If there can be an equivalent to the real -- in the
form of reproduction -- then the real enters the indifferent circulation of signs.
And the reproduction in which it is caught is not simply the reproductive
technology of photography and film, but the code's own system of selfreplication. For Debord and the dialectical tradition, reality was always
deferred, always waiting to be fully realised, against the deadweight of
everything that denied its full potential. For Baudrillard, recalling Lacan's
idea of the Real as the domain of the impossible object of desire, the real
which we inhabit is no longer full of its own reality, where 'reality' points us
towards Heidegger's argument that being has faded from the world, and
towards Lacan's manque à être. So Baudrillard argues the inverse of Debord's
case, that the real has already out-realised itself, becoming in the process
excessively (hyper) real. The example he uses here is that of opinion polls.
The public scarcely exists as an entity: we can't see it gathered together, it
doesn't go down to the pub or off to the soccer match. Yet it has an opinion,
scientifically measured. But, argues Baudrillard, that opinion is on the one
hand simply an artefact of the questions which are asked, and on the other its
publication gives to the ideal, imaginary concept of the public a reality it
would not otherwise possess. In the effort to describe this imaginary public,
the pollsters have brought it into existence: a typical effect of the code in
operation.
Thus public opinion, as constructed in the polls, becomes more real than the
people whose opinion is supposedly expressed in it: 'not an unreal but a
hyperreal political substance' (Baudrillard 1993a: 64). Unreality would
suggest a simple exile from a reality still existing elsewhere, as in Heidegger's
philosophy. Hyperreality suggests that we can no longer refer to an external,
validating reality, but only to the excessive obviousness of the real, Lacan's
domain of desire, in the hyperreal. Thus what we desire is no longer a real
satisfaction, but a hyperreal simulation of satisfaction that begins with the
desire for commocities but ends in desire for the hyperreal glamour of their
simulation. So the social relations that began their downward spiral in Marx's
perception of relations between people taking the fantastic form of relations
between objects, only to become a relation between the signs of objects, and
ultimately between signifiers without objects. The hyperreal is then the
product of simulation as the most extreme form of socialisation.
Here we face one of Baudrillard's disorienting revaluations of familiar terms.
Baudrillard distrusts all socialisation, seeing the social only as the operation
of the code in the age of mass media, something which, like public opinion, is
pure display. This 'obscene' display -- obscene because it reveals everything to
the point of overwhelming us with its brutal obviousness -- is characteristic of
the hyperreal. Moreover, hyperreality is coded through the media, though not
specifically by its content. The familiar analysis of ideological messages is of
no interest to Baudrillard, since it rests on a theory of misrepresentation of the
real. Instead, the media in the age of information operate, as McLuhan had
argued, in such a way that 'the medium is the message'. So for example, there
are no historical events any more, only media events, the medium alone
manufacturing the event. The job of spin doctors, for example, is not just to
manage interpretations, but to provide the news stories which will then be
interpreted, to stage the meetings and even the wars which will fill the media
with images and sounds, but which, strictly speaking, have no reality outside
the media. In this sense Baudrillard can argue that there has been an
'implosion of the medium and the real where even the definition and the
distinct action of the medium are no longer distinguishable' (Baudrillard
1983b:101). One the one hand, this gives Baudrillard a means to argue that
there can be no radical intervention in the media: there cannot be, for
example, a radical news agenda. We cannot make the dominant forms of
media carry politically progressive messages, since all messages become pure
signifiers, elements of the code; nor can we intervene in the forms of the
media themselves, since they have become indistinguishable from the
hyperreal.
This lack of distinction is a further aspect of the indifference of the mode of
simulation: 'a single model, whose efficacy is immediacy, simultaneously
generates the message, the medium, and the "real"' (Baudrillard 1983b: 102).
As in serial production, there is no 'original' product of which all the others
are copies: there exists only a model to which they are all identical. The
Code's model operates without the distinguishing differences (for example
the spatial distinction between between sender and receiver, or the temporal
difference between an event and the report of the event typical of pretelevision media) of communication, that is, without mediation, immediate.
Thus the model, which permeates the social and indeed constitutes it as a
code, having eradicated the need for mediation between distinct poles of the
communication process, can manufacture at one and the same time the
medium, its content and the real which has been superseded by the media.
Crucial to this argument is the way in which the hyperreal is not only a
heightening of reality to the point of excessive obviousness, but the loss of
those distinctions which used to make it possible to think of the social as a
field of conflict heading towards some historical destiny. All the terms of
dialectical thinking -- the signifier and the signified in linguistics, the sender
and receiver in information theory, the infrastructure and superstructure of
Marxism, the conscious and unconscious in psychoanalysis; all these
dialectical opposites have become indistinguishable in the era of the
hyperreal. This, once again, is why the dialectic can no longer function, and
dialectical thought appears, in Baudrillard, as hopelessly nostalgic. We simply
do not live in a world in which discrimination between opposites is possible.
For simulation theory, the relation between media and hyperreality is of
immense interest. Baudrillard gives a very clear example in a discussion of
quadraphonic hi-fi players, which provide
The technical delirium of the perfect restitution of music (Bach,
Monteverdi, Mozart!) that has never existed, that no one has ever
heard, and that was not meant to be heard like this. Moreover, one
does not "hear" it, for the distance that allows one to hear music, at
a concert or somewhere else, is abolished . . . Something else
fascinates (but no longer seduces) you: technical perfection, "high
fidelity" . . . one no longer knows what object it is faithful to, for no
one knows where the real begins or ends, nor understands,
therefore, the fever of perfectibility that persists in the real's
reproduction . . . the real becomes a vertiginous fantasy of
exactitude lost in the infinitessimal (Baudrillard 1990a: 30)
Contemporary recording and playback technologies are devoted to realising
the perfect version of the score. To do so, they will cut together a half-dozen
performances, electronically manipulating stray noises or bad notes, even
substituting the high notes from one singer for the less clear tones of another.
Typically, especially in classical music recordings, there is a tendency to avoid
the acoustic signatures of concert halls in favour of the 'dead' sound of
studios. Everything is done to give the most perfect possible rendering of
what the producers have determined to be the authentic score of the piece.
But this search for perfection, says Baudrillard, misses the point of
performance, the distance between performer and audience, the particular
sound of this hall or that church, the risk of someone failing to hit a note. In
place of the 'real' event, with all its flaws, we are presented with the
commercial and flawless product of the CD, which no longer provides us
with a sense of participation in the event, but 'seduces' with its seamless
perfection. The recording is then not a recording as such: it doesn't document
an original event that took place at some definite place and time. It is a pure
product, made according to a model of perfection, in which reality itself has
been turned into the concept of the music, the ideal score played by ideal
musicians through the magic of the medium. In this way 'real' music has been
transformed into a perfect simulation of itself, and we will never be satisfied
with a less than perfect rendition in the future.
In these earlier works, it is television which, in particular, bears the brunt of
Baudrillard's contempt. Yet he argues too that we can scarcely blame the
media for the ills of our society, because 'there is now no longer a medium in
the literal sense: it is now intangible, diffused, and diffracted in the real, and it
can no longer even be said that the latter is distorted by it'. (Baudrillard 1994a:
30, translation amended [1983a: 54; since the earlier translation is so widely
used, I give references to both major translations of the chapter on 'The
Precession of Simulacra']). Restating the case that the media have imploded
with the real, Baudrillard here can argue that as a result, we cannot blame the
media for distorting the truth about reality. To do so would be to accuse the
media of acting ideologically, but today
Ideology only corresponds to a corruption of reality through signs;
simulation corresponds to a short-circuit of reality and to its
duplication through signs. It is always the goal of the ideological
analysis to restore the objective process, it is always a false problem
to wish to restore the truth beneath the simulacrum (Baudrillard
1994a: 27 [1983a: 48])
In place of the familiar complaints of ideological analysis -- complaints of
racism and sexism and distortion of the facts -- Baudrillard here argues that
we must recognise that the code of simulation exists only to maintain itself,
and that in order to do so it maintains, quite indifferently, not only the
television stations but also science, universities, journalism and every
discourse that asks us to place our faith in facts. It is not so much that the facts
are dissembled in bad reporting, as that all mediation, including all reporting,
radical or conservative, serves to reproduce the regime of objectivity. That
very modern desire for objectivity is part of the scientific rationality born with
capitalism in the Renaissance, entrenched in the technological rationalism of
the Industrial Revolution, and achieving its most intense contemporary
dissemination as the administrative rationality of social welfare. Objectivity
is, then, another aspect of the hyperrealisation of reality: its conversion into
the object of scrutiny, of manipulation, of signification, and of exploitation.
It is in this sense that Baudrillard can talk about the media not as persuasive
but as dissuasive. On the one hand, media in the age of simulation act to
dissolve and render indifferent. No longer charged with conveying scientific
or political, even economic truth, their purpose is to dissolve all the
oppositions which, in the previous era of production, promised to bring about
the renewed movement of history. Trapped into a perpetual present, the
media can only circulate. On the other, the media do not want to encourage
us into historical action, but to discourage us from any action whatsoever.
Baudrillard is not unaware, however, of the cultural studies research into
television viewing which argues for an active viewer participating in the
creation of meaning (see for example Morley 1987, 1982; Ang 1991, 1995;
Seiter et al 1989). He notes that such passivity was at a certain stage -- notably
under totalitarian regimes, a characteristic of modernity, but that we have
passed
from obligatory passivity to models constructed from the outset on
the basis of the subject's "active response", and this subject's
involvement and "ludic" participation towards a total environment
model made up of incessant spontaneous responses, joyous
feedback and irradiated contacts (Baudrillard 1993a: 71)
Even our apparent activity in such new recreations as electronic games
(1990a: 59) are a kind of somnambular recreation of real interactivity, ludic
(playful) only in the sense that they are governed by rules which demand
compulsory involvement which, however, is not genuine communication
between people but merely a response to stimuli, a feedback loop through
which the code checks out that it is still functioning and we are still connected
to it.
We are now in a position to read Baudrillard's clearest statement of his theme,
the opening pages of Simulation and Simulacara. He begins with one of Jorge
Luis Borges' fables, concerning the emperor who commands the making of a
map so detailed that it is eventually the same size as his kingdom. In the
Borges story, the map rots gradually away; in Baudrillard's re-telling, it is the
kingdom tnat disappears, leaving only vestiges of itself in tattered remains
scattered across the desert (the desert which will form a central metaphor of
his essays on America, Baudrillard 1988a). Today, he tells us, the map
precedes the territory, logically and in the time of experience, so much so that
the territory has disappeared, or more correctly is created in the process of
map-making. Simulation does not involve the imitation of a pre-existing real:
'It is the generation by models of a real without origin or reality: a hyperreal'
(Baudrillard 1994a: 1 [1983a: 1]). Note here the distinction between the real
and reality: the hyperreal is an extreme form of the real, but it lacks that
quality of fullness to itself that characterises Heideggerian being, the quality
of reality. The hypereal is not generated by the reality of clas conflict,
production, the psyche or any other explanatory mechanism: it is generated
by models of itself.
Baudrillard then takes us a step further: 'it is no longer a question of either
maps or territories,' he notes. 'Something has disappeared: the sovereign
difference, between one and the other, that constituted the charm of
abstraction' (Baudrillard 1994a: 2 [1983a: 2]). The process of abstraction,
whereby we create an abstract version, like a map, from the bones of the real
has itself a kind of poetry, but it is also a charm in the sense of a magic spell.
The difference between the map and the ground used to make the map
fascinating, but it also charmed the real into existence. The dream of a total
map is an allegory for the modern drive towards total knowledge, a complete
scientific description of the universe. But in simulation, that ambition to create
an abstract knowledge of the whole of everything is lost in an upheaval that
leaves us without a real to know. We lose, in simulation, the grounds of our
metaphysical certainty concerning the difference between the real and the
abstraction, the real and the representation, the real and knowledge about it.
The difference is the crucial thing we have lost, since without that difference
that separates the two poles of any of these systems of truth, picturing or
science, we cannot distinguish one from the other. This is the profound
implication of the indifference of simulation, its assimilation of all separations
into an indefinite cloud of self-generating models. Unlike Debord, Baudrillard
can no longer appeal to the real potential of human beings, since they too
have lost their reality as something distinct from their socialised position in
society and the discourses that circulate in it. Humanity is subjected to a
regime of codes that synthesises them as neither real nor false consciousness,
but as statistics, citizens, consumers. But there is no human nature left to
appeal to or to wish to restore. The negation of human potential addressed by
Debord can therefore no longer be negated: there can be no historical
movement in which, through the dialectical negation of the negation, we
might arrive at the synthesis of the idea of humanity with its actuality. This is
because the dialectic depended on the separation between the idea and the
actuality in order to work, but they are now indistinguishable from one
another. There are no separations now -- a theme Baudrillard pursues in a
number of books in which he castigates Freudians, Marxists, Saussureans,
sociologists and scientists for believing that there is a way of distinguishing
the real from the representation. Under simulation, no distinctions are
possible, and therefore no history. Reason itself collapses for lack of
distinctions with which to work, and the rational is replaced by the
operational (operational), in which simulation reproduces itself endlessly
through the control codes lodged in databanks, in the structures of grammar,
in the rules of social behaviour.
We can tell that the real has lost its reality by the way in which it is no longer
embraced by the imaginary, Lacan's word, once again, for the psychological
domain made up of all our images of our relations with our self and our
environment. The distinction between self and environment has gone -caught up in the general indifference -- so that we have difficulty isolating a
sense of self apart from the flow of simulations that engulf us. Individuality,
already trapped into conformity when we first learned to define our
personalities by the commodities we associated with, has now become a
simulation too. Each of us is a simulacrum of an individual, while the 'real'
individual has dissolved into the masses. And since one job of the imaginary
is to establish the relations between the self and the real, the imaginary itself
has been dragged into the loss of distinctions, and is no longer separable from
the real which it once described and distinguished as that which lay outside
the self. Where the imaginary once was, there is now a code operating which
simply replaces the real with signs of the real, such that we can no longer see
a patch of ground without seeing it as: as a landscap, as a map, as a resource.
The days in which we could see it for itself are over: now we only see it as an
extension of ourselves, and ourselves as an extension of it.
In its own way, this can sound like a sort of zen utopia. The difference is that
in simulation, the simulacrum doesn't correspond to some deeper underlying
order or a divine state of integration, but with the final divorce between
human society and the world of things as they might be said to exist without
us, things in and for themselves. That world, as it might be imagined to have
existed, was indeed inhabited by divinity, since only a God could know it. But
in the following sections, Baudrillard looks specifically at the theological wars
that began in Byzantium over the picturing of God (and which, incidentally,
also led to the almost total destruction of the mediaeval heritage of painting
and much statuary in England in the 15th and again in the 17th centuries).
The iconoclasm, the destruction of images, began because of the accusation
that iconolaters, those who worshipped using images, were in fact
worshipping not God but the image of God. Baudrillard, always ready to take
the least expected side in an argument, sides with the iconoclasts, arguing
that they understood the fatal error in iconolatry: that worshipping the image
of God actually brings about the disappearance of God from the worship.
Worse still, he argues, is the realisation that God has never existed except as
an image, that 'God is his own simulacrum' (Baudrillard 1994a: 4 [1983a: 8]).
The appalling, deliberately blasphemous argument suggests that with the
disappearance or death of God, something final occurs in the world of the
image. Whenever there was a dispute over the truth, or a need to distinguish
between true and false, God was the ultimate arbiter: even if I could be
fooled, God would know. But if God Himself is no longer available to judge,
then the whole system according to which signs could be in some sense
exchanged for their meanings also collapses. In the absence of God, as the
final arbiter of truth, the distinction between true and false disappears, and
the world descends into a state in which signs are no longer exchanged for
real things but for one another: the vast simulacrum of the code.
Throughout these pages, and on into those that follow, in which he discusses
the case of anthropological knowledge, the realm of simulation is often allied
with the idea of death. We no longer need the Last Judgement, he says,
because 'Everything is already dead and resurrected in advance' (Baudrillard
1994a: 6 [1983a: 12]). Death is another of the complex terms in Baudrillard.
Here he refers to death in the sense of the Marxist theory of technology and
capital as 'dead labour', in the sense that the skills of living workers are
transferred to machines, and their earnings transferred into investment
capital to pay for them. The code is mechanical in operation, and therefore
can also be said to be run by the dead: the dead labour of technologies and
techniques, money and ideas, that were created in ages past and accumulated
to the point at which they have begun to run the world of the living. In the
historical processes of production, the real itself has died, but like those dead
labourers whose craft went into the design of machine tools, the image of the
real has been resurrected posthumously in the form of images and stories, the
mass media production of data and evidence, news and 'objectivity' in place
of the dead real.
Capitalism's drive to accumulate has by now infested every aspect of life. Our
drive to knowledge is actually a drive to accumulate things, but things have a
way of taking their revenge by refusing to be accumulated. What we strive to
know and preserve disintegrates as soon as we discover it, like Egyptian
mummies that begin to decay from the moment the tomb is opened. We
believe that there is something profoundly moral about our will to
knowledge, just as we do about our democratic institutions or about our
resistance to and attacks on them. But capital is 'a monstrous, unprincipled
entreprise' (Baudrillard 1994a: 17 [1983a: X]) to which principles of good and
evil, another polar distinction, do not apply. Even the left's attack on capital's
immorality functions in terms of good and evil, and therefore serves to bolster
the belief in the good and the laws of morality. But those laws are themselves
another simulacrum, another layer of the self-regulating code.
What is truly scandalous about the Watergate burglary, during which
Republican Party operatives broke into Democratic Party offices, is that there
is no scandal. This was neither a case of a few bad apples in the barrel, nor
proof that capital is immoral in general and should be replaced by a moral
order like socialism. On the contrary: what the media, left and right, failed to
acknowledge was that there is no basis left on which to make a moral
judgement. The last task of social critique is to expose this lack. But perhaps it
is too much to say that morality has disappeared, since clearly we do refer, in
however confused a way, to moral principles in daily life. Baudrillard offers
us another metaphor, describing the 'Hell of simulation' (Baudrillard 1994a:
18 [1983a: 34]) as a moebius strip -- the paradoxical geometrical figure easily
made by giving a strip of paper a half-twist and joining the ends together. The
moebius strip provides an analogy with the fundamental undecidability of
moral issues. Looking at the strip, it is impossible to say which side is inside
and which is outside, because they alternate as you move around the paper.
Likewise the politics of manipulation (did the Watergate journalists
manipulate their sources, or were they manipulated by them?) never allows a
final decision. Similarly with meaning: it is not so much that meaning has
disappeared as that it has become the undecidable circling of endless
potential (and potentially contradictory and mutually destructive)
interpretations.
How are we to get out of this endless loop of undecidability? Baudrillard
imagines a scenario in which simulation -- the simulation of a crime, for
example -- is used to expose the order of simulation, arguing that simulation
dissolves the differences on which the law is based. But this strategy fails
when power responds with an injection of the real -- with crisis, effects and
consequences. This 'hysterical' or 'panic' attempt to restore the real, however,
only ever results in further overproduction of the real that otherwise escapes
the system, and so only manufactures further hyperreality. And power itself,
the central concern of the philosopher and historian Michel Foucault, is like
money or meaning -- a floating simulation of itself that requires an ocassional
(simulated), assassination attempt to restore to it the signs of power, but
which has otherwise lost its reality along with every other explanatory
system. Just as employment has become a struggle for jobs, not for the
production of needful things, jobs that hide the unreality of work, so power
exists only to conceal its own absence (Baudrillard 1994a: 26 [1983a: X]).
Perhaps the most terrifying and the most absurd sign of the operation of the
code lies in nuclear deterrence. Here the resources of the two most powerful
nations in the world are brought into play in order to assure that something
does not happen. The Cold War antagonists, the USA and the USSR,
apparently entirely at loggerheads, are actually colluding with each other to
ensure that the historic event of mutual destruction never occurs. The whole
global system is an immensely expensive, degrading, mutely violent structure
designed to ensure that nothing changes. There is tension, drama, activity,
hyperactivity, but nothing happens. Communism and capitalism, long before
the fall of the Berlin Wall in 1989, were already indistinguishable on the stage
of global politics. All the morality, all the meaning, all the poltiics of left and
right, all the distinctions between freedom and tyrrany, peace and war are
collapsed into the balance of terror. No more fitting symbol could summarise
the appalling scale, the total dominance, of the simulacrum in the
contemporary world.
C3.iii Paul Virilio
speed and transappearance
It was not until 1945 that the young Paul Virilio (b. 1932) discovered the sea.
The seashore was forbidden to the French under the German occupation, but
his first sight at twelve or thirteen years of age was all the more impressive
for the delay. What impressed the boy most was the emptiness of the horizon.
Holidaying in 1958 on the coast of Brittany, he became fascinated by what
was later to become the subject of his first book, the absurd conjunction of the
concrete blockhouses, remains of the German Atlantic Wall coastal defences,
with the directionless vastness of the ocean (Virilio 1994b: 10-1). As a leading
architect and urbanist, director of the prestigous Ecole Spéciale de
l'Architecture as well as a cultural critic, Virilio began his analysis of
modernity under the summer sun, amazed at the military attempt to guard a
territory without a map.
That first book, Bunker Archeology, is valuable not only as a major text of
architectural and cultural analysis, but as an introduction to Virilio's major
themes, most of all the relation between warfare and the conduct of daily life.
Its special interest lies in the description of the ways in which military
thinking is conveyed into the everyday via the invention and remaking of
media. The parallel progress of warfare and cartography, for example,
suggest to him a fundamental premise of his thought: the 'the function of
arms and the function of the eye were indifferently identified as one and the
same' (Virilio 1994b: 17), since seing your opponent is the necessary
prerequisite to aiming a weapon directly at him. The speed of vision becomes
a model for the speed of communication, transport and weaponry (Virilio
1994b: 17). As a result, there is a trend towards miniaturization as an aid to
speed (since the smaller a piece of equipment is, the faster energy and
information can travel around it), and another tendency towards a desire for
omnipresence, for being able to be and to see everywhere simultaneously
(Virilio 1994b: 18). As a result the distinction between a weapon, a vehicle and
a medium diminishes to nothing, and sea, air and ground and blended
together in a single operational structure. In an equal and opposite direction,
there is the tendency towards camouflage and dissimulation, and towards
mobile resources as a way of combatting the instantaneous, omnipresent
vision of your opponent. Finally the world is constricted to an ever shrinking
scale, and its geography of landmarks and journeys transformed into 'a
carpet of trajectories' (Virilio 1994b: 19). In a sense very close to Baudrillard's
Virilio can begin to speak of a time of implosion, in which the 'reality' of even
such constructs as national boundaries have been superseded militarily by
'the area of violence', the time of energy (Virilio 1994b: 21). As for Baudrillard,
with Virilio we are introduced to the contemporary world as a time out of
time: the final reduction of the world.
It is always flattering to be told that you inhabit the ultimate moment in
history, and that your own time witnesses the definitive crisis of your
civilisation. Much of the interest and attraction of Virilio's writings comes
from his belief that we inhabit today a crisis of perception, precipitated
through the militarisation of visual technologies and the embedding of these
technologies in the familiar environs of the street, the home and the
architecture of daily life. This crisis of the solid geometry of buildings, as
they give way to the fluid transparencies of media, just as they do to the ultrarapid surveillance, transport and weapons technologies of war, he sees
inaugurated in the time-lapse chrono-photographic experiments of Etienne
Jules Marey in the late 19th century (for example Virilio 1994a: 60-1; see also
Dagognet 1992, Braun 1992), the beginnings of cinema, and the inauguration
of a tendency towards dematerialisation that will culminate in digital
technologies. The history of the 20th century is then a tale of the gradual
encroachment of a militarised mindset into everyday life through the forms of
the media, especially their acceleration of perception, their miniaturisation,
and their gradual eradication of the distances which have, until now,
provided the grounds, not so much of representation, as in Baudrillard, but of
perception, as in the philosophy of phenomenology. This deeply melancholy
account of the world is reminiscent of the pessimistic Marxism of Theodor W
Adorno, but where Adorno is concerned to discover the origins of the
administered society in the history of Nazism as an outcome of
Enlightenment rationalism, Virilio's burning concern is with a contemporary
apocalypse. That catastrophe is ultimately an ethical one, since the progress of
media technologies leads to the destruction of the grounds for human choice:
the human will, the basis of ethical decision-making.
An aphorist like Baudrillard, Virilio composes his books out of allusions and
epigrams, but he is a more meticulous historian than his contemporary, and is
deeply informed by current media and communications scholarship.
According to his central thesis,
With the supersonic vector (airplane, rocket, airwaves), penetration
and destruction become one. The instantaneousness of action at a
distance corresponds to the defeat of the unprepared adversary,
but also, and especially, to the defeat of the world as a field, as
distance, as matter (Virilio 1986: 133).
The militarisation of society at large and the media in particular (the
'airwaves' of telecommunication) produce an acceleration of communication
which demolishes the temporal and spatial distance between action and the
world. By erasing that difference, the militarised media destroy the
materiality of the world and our relations with it. It is into this trajectory of
media history that Virilio inserts his concept of picnolepsia, the medical term
for those momentary lapses in attention that arise from stress or boredom.
The cinema as an invention employs those lapses and encourages their
development, both since the machinery of projection requires that we ignore
the spaces between frames when the screen goes dark, and since it depends
on the active participation of the audience in constructing the continuity of
film, which, being made up of discrete frames, is otherwise, like Marey's
chrono-photographs, fundamentally discontinuous. In the end, this
acclimatisation to the discontinuous sampling of reality will lead to 'the
authority of electronic automatism, reducing our will to zero' (Virilo 1991a:
104). Virilio spends little time analysing the films of the Lumière brothers,
often seen as the originals of the documentary and realist traditions of
cinema, and instead repeatedly returns to the illusionistic magical tableaux of
Georges Méliès. Marey's chronophotography, Virilio argues, established a
science of the invisible, revealing what the eye is too slow to catch, an analysis
very close to that of Walter Benjamin, who described the same mysterious
beauty of images of water splashing or bullets striking wood as 'the optical
unconscious' (Benjamin 1969a: 237). In Méliès' trick films of the 1890s,
What science attempts to illuminate, "the non-seen of the lost
moments", becomes with Méliès the very basis of the production of
appearance, of his invention, what he shows of reality is what
reacts continually to the absences of the reality which has passed
(Virilio 1991a: 17)
The problem addressed here, of the ability of the eye to establish continuity
between frames ('persistence of vision') and even more so the ability to effect
the transition from shot to shot, have been central to the discussion of cinema
since the earliest times. But he introduces another theme: that what is actually
shown in a Méliès film like The Man with the India Rubber Head, where the
director's head appears to expand, is on the one hand characters reacting to
the absurd and impossible events engineered through manipulating the
cinematic apparatus, and on the other the bizarre autonomy of objects and
characters freed from the chains of reality by the same cinematic devices. A
technology that had begun by trying to reveal a world too small or too fast for
human perception ends up as a medium for inventing things with no ties to
reality at all.
Virilo's picnoleptic theory assumes the subordination of the viewer not to the
text of a film and its ideological messages, but to the medium of cinema itself.
Harking back again to McLuhan, for Virilio, the medium is the message. And
that message is that subjectivity is whittled away by the picnoleptic events to
which the cinema has accustomed us. Cinema's production of a reality effect - the way it allows us to believe that what we see is a record of some real
event -- itself relies on an absence from reality: picnolepsia, a lapse of
attention. Reality disappears in our absent-minded inattention and in the
same loss of connection between perceiver and perceived, so does our
subjectivtity. The process has only speeded up with the expansion of military
surveillance technologies into the vast reaches of outer space.
Where the passive small scale optics of the space of matter -- air,
water, lens glass -- was happy to serve up the great world of
appearances for our contemplation, the active large-scale optics of
the time of the speed of light opens, beyond any horizon, on to
flickering perception of the small world of the transparence of
waves bearing various signals: a 'transappearance' that eliminates
the normal boundary of the horizon line, exclusively promoting the
screen frame, 'the square horizon' (Virilio 1997: 41).
The older optics used to give us a simple one-to-one relationship with things
on a human scale: even the lens glass of telescopes and microscopes only
introduced us to worlds of a scale at the threshold of our own. But the
immense orbiting machinery of contemporary military science, inhabiting the
absolute timescales of the speed of light (absolute because, accordig to
Einstein's theory of relativity, nothing can travel faster) and installed beyond
the horizon of human vision (they see us, but we can't see them), has shrunk
the world. Our seeing was once passive and contemplative: we saw things as
they were, and we could enter into philosophical dialogue with them. But in
the big optics of the new order, we see only waveforms, not things. We no
longer see things: today we measure quanta of light. Cinema's flickering 24
frames per second, a rate established to match human perception, has been
superceded by the staggering, inhuman transmission rates of gigabytes per
second that only another machine can interpret. In the vast agglomerations of
minute observations made at incredible speeds, the world gradually vanishes,
turned into the pure datastreams, so that the old horizon (not just the limits of
human vision but philosophically the bounds of human perception) is
replaced by a new and entirely artifical one: the 'horizon' of the VDU (visual
display monitor).
The appearance on which our relations with the world once were based has
been replaced by a combination of transparency and disappearance, a
'transappearance' (a word we could perhaps re-translate into English as
'virtuality') into which the old, familiar world is evaporating. Where analogue
media like photography and film could still claim at least a resemblance to
actual objects and actual vision, the digital image is now entirely abstracted
from material reality and especially from the reality of human perception.
Marey's chronophotographs relied on the eye (persistence of vision) and the
brain (the phi-effect, in which the brain fills in the missing flow from image to
image). The digital media work at rates that go beyond what we can sense or
even what we can think.The analogue makes a picture that is analogous to
what it depicts; the digital transforms its objects into numbers and ultimately
into signals circulating at speeds and scales that defy human perception: too
fast, too small. Picnoleptic lapses become, in the digital era, a fading not just
of subjectivity but also of objectivity. Moreover, by eradicating the effect of
distance through their immense acceleration of perception, media-instigated
picnolepsia has eradicated the distance (the 'horizon') between subject and
object, the constitutive difference that allowed one to perceive the other. 'How
can we but fear now' he asks,'a profound sense of being shut up in an
environment deprived of both horizon and optical density?'(Virilio 1997: 41).
The governing theme of this discourse is clearly one of loss, elegantly
summarised as 'the more speed increases, the faster freedom decreases'
(Virilio 1986: 142), and in a paraphrase of Kipling: 'the concept of reality is
always the first victim of war' (Virilio 1989a: 33). The implication is that
freedom and reality were mutually dependent on the difference between
subject and object in perception, and that with their dissolution, the
possibility of free choice has disappeared. Not surprisingly then he occupies
an exclusively critical stance towards the technologies of transport and
transmission which have, in his analysis, reformulated what it means to be
human. In this way, as Kellner has proposed (Kellner 1998: np), he follows in
the phenomenological footsteps of Martin Heidegger (1977) and Jacques Ellul
(1964) in offering an account of mass media as totalitarian, adding a specific
spin concerning the loss of the local. As he expresses it to Oliveira,
'Globalization - and don't we have a paradox here? - also means the end of
one entire world: the world of the particular and of the localized' (Oliveira
1996: np). The human scale of perception is inundated by the sheer speed of
communication, and in its place there arrives a fierce, inhuman gaze whose
motive is assault and destruction, and whose mechanical delivery systems not
only carry into daily life the imperatives of warfare but, by demolishing the
human scale of face-to-face perception, deprive us of the basis from which we
might resist its domination. We cannot even blame some warrior class for this
state of affairs. The position is summed up in an essay dating from the mid80s:
The will-to-power of those industrial nations who, at the turn of the century,
practised the techniques of total war, has now been replaced by the
theoretical operations of a totally involuntary war, on the part of postindustrial nations investing increasingly in informatics, automation, and
cybernetics. In these societies, the use of human labor-force and the direct
responsibility of people has been displaced by the powers of "anticipated" and
"deferred" substitution, the power of the system of auto-directed armaments,
self-programmed detection networks, and automatic respondents who lead
humanity to the confinement of a hopeless waiting (Virilio 1991b: 136)
The invention of total war was a deliberate, willed act, but once set in motion,
the war machine has its own logic, its own evolutionay momentum,
regardless of poltical will. In the new post-industrial information economies,
self-programmed, fully-automated systems -- both factories and early
warning systems, for example -- have taken the power of decision away from
human agents. A military decision in the age of cybernetics cannot wait for
human reaction times: automatic alarms must set off automatic wepons. All
human beings can do is wait to find out what happens: they are no longer
participants in their own history. This invasion of the social by the ethos of
the military Virilo calls 'endo-colonisation (the prefix 'endo-' indicating an
attention to the internal state of a system; its opposite, 'exo-', concerns external
relations with other systems): our societies have been colonised by their own
war machines: peace is only hibernation, the period of preparation of the next
conflict.
The Gulf War, as we shall see in Chapter 6, was to some extent a conflict
between two historical epochs. The Iraquis fought for a territory in which
they still believed; but for the information warrior, territory has no meaning.
It has been assimilated into the datastreams of the battle computer and has
become immaterial. So the extreme form of the warrior's ancient demand for
mobility is, ironically, the extreme immobility of the bomber pilot watching
not the target but the electronic image of the target generated not by a camera
but by a three-dimensional computer simulation of the desert below his
wings. Both cinema and the typical civilian transport of the twentieth century,
the automobile, likewise produce an immobile spectator rather than a mobile
participant. From the first cinematic pan shot of the 1890s to the broadcasting
technologies of the post-War period, he argues in an essay on 'The Last
Vehicle', travelling has been diminished, losing first the idea of a journey due
to the acceleration of trains, cars and now planes, then losing the concept of
departure, since new media allow us to travel without ever leaving home (as
in a sense we are 'at home' in our cars). In the end we are left with 'the
primacy of arrival (which is momentary)' (Virilio 1989b: 118).
With the diminution of journeys, there arrives the possibility of the
elimination of space. Global electronic information and transmission systems
now provide the technological infrastructure not only for the end of
geography, but for its replacement with the 'time of light', the instantaneous
transmission of data at the limit speed of the universal constant. But while
Virilio, rather inaccurately describing transmission rates as 'instantaneous',
argues for the triumph of time (speed) over space, he is also able to offer an
insight into the changing nature of time. 'Today', he notes in The Vision
Machine, '"extensive" time has given way to "intensive" time. This deepens the
infinitely small of duration, of microscopic time, the final figure of eternity
rediscovered outside the imaginary of the extensive eternity of bygone
centuries' (Virilio 1994a: 72). The old Christian sense of eternity as an endless
extension of time has given to the time of machine decisions: a time of the
infinitely small. For Virilio, technology and science are indistinguishable, just
as political theory and political actuality are for Baudrillard. The advanced
dematerialisation he sees in quantum physics, as indeed in the emergent
mathematics of fractals, is intrinsic to the opto-electronic technologies which
are busily substituting for first-hand experience. Equally clearly, he goes
against the flow of Anglo-Saxon post-modernism, with its emphasis on
spatialisation and relative lack of interest in temporality (for example Harvey
1989, Jameson 1992, Wilson and Dissanayake 1996). Instead, he sees the lure
of inhabiting ever smaller fractional moments as the end of historical
experience, an experience which had been premised on spatial and especially
local awareness. The picnoleptic moment is no longer simply the innocent
inattention that permits the illusion of cinema, and instead has become the
goal of new data-streaming technologies whose speed exceeds that of
perception, and which therefore promote a permanent state of unawareness,
of null experience, with all activity delivered over to the optical machine, and
all passivity delivered to the passenger immobilised aboard Concorde or
immersed in virtual reality.
'The thing described takes over from the real thing' (Virilio 1995a:43) in the
politics of disinformation, indeed the 'essential culture of disinformation'
(Virilio 1995a: 61). This substitution or 'commutation' of virtual for physical
proximity reduces to zero that distance which, for Virilio, is constitutive of
human identity: the distance between observer and observed, subject and
object. Disinformation is then the creation of a fiction in which the world is no
longer object over against the subject, but simply a concatenation of malleable
and consumable entities, almost like Heidegger's 'standing-reserve', the world
reduced to the status of raw material by the technological mindset (Heidegger
1977). When, as Virilio believes, representation ceases to evoke a real world of
immediate perception, the representational media also curtail the possibility
of democratic representation, not least because of the degree to which
democracy is a system which allows for and even encourages the sudden
arrival of unforeseen events. In The Vision Machine, Virilio addresses the
intersection of militarisation and representation in terms of 'the logistics of
perception':
It is a war of images and sounds, rather than objects and things, in
which winning is simply a matter of not losing sight of the
opposition. The will to see all, to know all, at every moment,
everywhere, the will to universalised illumination: a scientific
permutation on the eye of God which would forever rule out the
surprise, the accident, the irruption of the unforeseen (Virilio
1994a: 70)
War has changed, in the era of stealth bombers and smart weapons, by a
process of absolute acceleration, from the face-to-face struggle for occupation
of physical space to a thoroughly mediated struggle for absolute surveillance.
This absolute surveillance and its counter, camouflage and deception, are
extended to the politics of the militarised state. In the meantime, visual media
accelerated to the point of instantaneity have altered the terms of perception,
through the ambition to emulate God, in the erasure of the contingent, of that
quality of chance which always helps us recognise the perception of reality,
and the reality of our perceptions: only reality can truly surprise us, since
artificial worlds are always too perfect, too planned in advance and too
controlled.
This brings us to one of Virilio's key terms, accident, a word with two
meanings. One of these meanings derives from mediaeval philosophy. Virilio
argues that mediation eradicates first the 'substance', the immutable essence
of objects, and later, in a second movement from mechanical to electronic
media, obliterates even the 'accidence', the material form in which substance
presents itself to perception. The reality of an object's image is thus displacing
the virtuality of its presence (Virilio 1994a: 64); that is, in transmission, even
the materiality of the image is substituted in a process of virtualisation which
is in some way the offspring of camouflage and military dissimulation. We
are then faced with the 'fusion of the object with its equivalent image' (Virilio
1994a: 68) tending towards 'an artificial reality involving digital simulation
that would oppose the "natural reality" of classical experience' (Virilio 1994a:
76). At such a juncture, 'Vision, once substantial, becomes accidental' (Virilio
1994: 13). This means, not that vision becomes random, but that it loses sight
of the substantive essence of things, their ideal forms, and sees only the
inessential material shape they take up in physical reality, especially the
microscopic, atomic or molecular properties which contemporary scientific
technologies can investigate. We observe not being but seeming. If the
substance is the truth of the object, then the truth lost in digital
representations is that ideal form that precedes and exceeds the limits of the
mundane, while accidence, which is all that can be captured in photomechanical or opto-electronic media, is the merely ephemeral and worldly.
For Virilio, the triumph of ephemeral appearance is a sign of the abolition of
the weight, mass, bulk and depth of truth. The truth of objects lies in their
obdurate otherness, a position relative to subjects that they have lost in the
instantaneity of transmission. Without that relative position, accident takes on
its second meaning, of catastrophe. Stripped of the density of their essential
substance, objects are no longer governed now by truth. Instead, they are
subjected to the rules of digital hypermedia, which administer themselves not
according to the truth of human scales but according to the laws of quantum
mechanics that govern the miniscule spaces of electrons. And quantum
mechanics is the domain of the undecidable and the uncertainty principle, a
space in which even science abandons pursuit of pure truth. These
appearances, no longer hindered by the weight of truth, circulating at
unheard-of speeds, bring us to the brink of info-war and data-crash. Such is
Virilio's account of the 1989 Black Friday stock market crash, which he reads
as a function of the uncontrolled acceleration of machine-driven trading in
derealised stocks and shares. As with our loss of control over the military
machine, our devices first disassociate money from reality, and then
accelerate its circulation to speeds which only machines can handle. Human
beings no longer have a chance to guide or manipulate the global economy,
which has become an autonomous machine whose ultimate goal is to produce
disaster. Likewise hacker hits on power supplies and databanks appear to
him as the disaster which is always invented at the same moment as the
vehicle, in the same way that derailments and wrecks are the necessary
accompaniment of trains and cars. The 'general accident' (Virilio 1997: 132)
will prove Virilio right in the moment that it makes all statements of truth or
probability impossible. The insubstantial will, in that moment of wreckage,
ruin the substance of the world, homogenising all differences previously
guaranteed by the distance between objects and subjects.
To clarify Virilio's arguments, I want to develop an analysis of the car. For
Greens, the private automobile is without doubt the single most deleterious
innovation of the last century, even more so than the military technologies
deployed in wars too often begun to secure supplies of fuel for it. Motorists
are careless of the ecological effect of the noxious fumes expelled by their
vehicles, despite the fact that their own children suffer from the respiratory
diseases they cause, just as they claim innocence for the oil spills attendant on
the trade in petrol. The car instills in its driver and passengers that sense of
right and invulnerability that is responsible for so many deaths. It inscribes in
the motorist the expectation of surveillance. It travels far faster than the
human sensorium can cope with. Few people would batter an animal to death
in cold blood, but roadkill is considered an acceptable by-product of the right
to speed, as indeed is the statistical record of human deaths. It is a device
which isolates the driver from the world, transforming bodies into pure
trajectory and removing all but the most rudimentary communication with
others, consisting solely of signals concerning direction and velocity. The
motorway is the scene of picnolepsia, the suspended consciousness of driving
on auto-pilot. The non-space of the car's interior, underwritten by its isolating
soundtrack of radio and recorded music, abstracts us from the randomness of
the weather and other people. Inscribed in discourses as various as
advertising campaigns and Chuck Berry songs as the individualist icon of
freedom and mastery, the motor is in fact quite the opposite: a device for
immobilisation and subjection. Its reality is neither the open road nor even the
moment of arrival but the horizonless no-man's-land of the traffic jam.
In Virilio's vision, it scarcely matters whether you are bowling along the open
raod or stationary in gridlock. In either case, the driver is immobilised inside
his vehicle, a prisoner of its restricted horizons, the world beyond framed in
the artificial rectangle of the screen. In traffic, the only direction is through,
the only speed relative, and the vaunted freedom of the road is restricted by
every law of the highway code, a code which is ingrained in every motorist, a
second nature, a harness worn in so deeply we no longer realise we are
wearing it. Near and far, here and there are collapsed into the actions of
getting into and out of the vehicle. The architecture of the freeway is no
longer that of gatehouses, staging posts, nor even of hills and valleys, since
the car ignores the effort a pedestrian, rider or cyclist puts into traversing the
terrain. Instead it is the empty, purely functional architecture of airports,
there not to detain your interest but to speed you through. Meanwhile, back
on the road, the environment is smeared across the windscreen, devoid of
detail, no longer a world of objects but a landscape flattened into a perpetual
and undifferentiated present. Only signs remain, traffic signs that tell us
where we are or, in the more remote routes of North America, to remind you
that you are still travelling across a landscape rendered featureless by speed.
We drive on roads which are more intensively policed than our homes, more
heavily surveyed, and which can be taken away from us for the military uses
for which they were first designed at any point of military crisis.
But the main attraction of Virilio's writing for simulation theory is not his
account of transport, fascinating though that is, but his analysis of the media.
Central to this is the 'lost dimension' of time. Instantaneous transmission of
miniaturised data in quantities baffling to human reason is the beginning of a
new mode of time. The philosophy of time is among the most demanding and
the most uncertain; surprisingly, since time is such a universal human
experience (for a scientist's view, see Davies 1995; for a philosopher's, see
Osborne 1995). The great French historian Fernand Braudel defines three
scales of time: histoire événementielle, the scale of day to day events and
ordinary experience; biographical time, the timescale of poitical events that
can occur over someone's lifetime; and the longue durée, the large timescales
over which empires rise and fall, climates and trade routes evolve, or media
formations come and go (Braudel 1972: 20-21). But for Virilio, 'Chronological
and historical time, time that passes, is replaced by a time that exposes itself
instantaneously. On the computer screen,' he explains, 'a time period becomes
the "support-surface" of inscription' (Virilo 1991b: 14). To understand this new
form of time, we have to understand, Virilio's books argue, the nature of the
militarisation of space. Digital time is simply the outcome of a longer history
of warfare, in which
The erection of the hillock, then of the donjon, is another answer to
the problem of mastery over dimension, the latter becoming
perspective, geometry of the gaze from an omniscient fixed point -and no longer, as it was before, from the synoptic route of the
horseman (Virilio 1986: 72)
To the rider, the landscape reveals itself in the stages of the journey, and
seeing and travelling occupy the same time The point of the castle as
viewpoint, by contrast, is that it allows you to see without travelling. This it
gives a literally commanding gaze over the space that surrounds it -- the more
usual English translation for 'donjon', the central tower in a mediaeval castle,
is the revealing word 'keep'. But Virilio's point is more fundamental than that:
he argues here that this commanding gaze is the beginning of the
geometricisation of vision as perspective in the Renaissance, an abstraction of
vision from which commences the tendency towards seeing all space from a
single point. This command tower is then the origin of a mastery not only
over space but over 'dimension', including the dimension of time, since it
does not depend, as the horseman does, on the time of travelling to see the
territory. This move from nomadic to fortified warfare which, as we shall see,
is also a major theme of Deleuze and Guattari's work on miltary history, is
then one which begins the process of delocalisation, of abstracting the process
of command and control from the specificity of the terrain: we confront here
something like the process Baudrillard evokes with his story of the map the
same size as the territory.
The figure of the donjon as control over space through the loss of time leads
directly to the art of the siege, and in the phrase 'state of siege' we can already
hear the echo of Virilio's thesis of endo-colonisation of civil society by the
military ethos. But with the arrival of nuclear deterrence and strategic
computers, we have moved 'from the state of siege of wars of space to the
state of emergency of the war of time' (Virilio 1986: 140). Victory today is not
won by controlling space but by the speed of attack and response, the
infinitessimal time of computer strategy. The politics of deterrence is then an
agreement between the powers to share the world under threat of destroying
it: deterrence denies the difference between supposed enemies. But it also
promotes a state of crisis which spreads throughout society on either side of
the battle lines to deny freedom and enforce submission to the miniaturised,
automated will of strategic machines, which now control not only the army
but manufacturing, supermarket supplies and the global financial markets.
The state of siege moved us from the age of the statesman to the age of the
state; the state of emergency moves us into an age of global corporations,
which no longer respond to the will of an individual or a class, but operate as
autonomous automata. In an essay for Le Monde Diplomatique in 1995,
Virilio argues that cyberspace (which no longer has a single centre, since
every node of the net functions as a centre) has produced a new perspective.
This perspective is global, deploying a global time which supplants both local
times (and their histories) and local space. Information technologies
promoting real-time interaction and instantaneous response are effectively a
new type of bomb, an electronic bomb to replace the atomic one, whose
disintegration 'will not merely affect the particles of matter, but also the very
people of which our societies consist' (Virilio 1995b). That implosion of the
human is promised by the latest technological developments, implants, stereo
laser goggles that write their images directly onto the retina, artifical
memories hard-wired into the cerebral cortex (this latter as yet a science
fiction idea, but one seriously touted by contemporary roboticists like Hans
Moravec [1988]). The human body itself is becoming an exposed territory
within which the accelerating technologies of miniaturisation and automation
are being installed.
No wonder then that there is no space left to mark the differences between us;
only the automated datastreams of a thoroughly militarised state of global
emergency. Perhaps the invention of the ship was also the invention of the
shipwreck, but at least the shipwreck, the train wreck, the traffic accident
were local events. In the global networks of cybernetic society, the accident
will be global: like the stock market crash of 1989, or like the Mutually
Assured Destruction of nuclear holocaust. Virilio's thought is in some ways
even bleaker than Baudrillard's, for the only alternative he can see to the
'code' is the total destruction of the planet, and even that will come about
without tragedy or glory, since it will not be one of us who sets it off, but the
ordinary workings of the machines to which we have entrusted ourselves,
and to whom, as a result, we have become enslaved.
Chapter 3.iv Umberto Eco
irony and hyperreality
Imagine a family of four grown men, one in bed with a sore throat, one with fresh
plaster dust on his pants, one who played baseball all last summer and one holding
the basin (William Carlos Williams, The Descent into Winter)
Slavery, of course, is not the only relation we can have with our machines.
But, sometimes positive, sometimes negative, the belief that machines have
come to dominance over human beings is one of the most deeply-seated
truisms of contemporary culture. The theme goes at least as far back as
Charlie Chaplin's satirical vision of workers swallowed by machinery in
Modern Times (1928) and the writings of the Italian Marxist Antonio Gramsci
(1891-1937) on Fordism and Taylorism, in which he argued that the then
novel organisation of factory work was the precursor to socialism, in which
individual desires would be subordinated to social needs (Gramsci 1970).
While the humanist line of thought defied and decried mechanisation, more
technologically inclined writers would continue to promote modernisation as
synonymous with mechanisation, and more recently with computerisation.
An important strand of the work of the Italian writer Umberto Eco (born
1932) has been to point out the dependence of both of these arguments on a
single, shared faith in the efficacy of machines and the way we presume, in
popular culture and in the academy, that they change us, rather than that we
change them.
Professor of Semiotics at the University of Bologna, a major scholar of
mediaeval literature and thought, an influential editor with the publishing
house Bompiani, a widely-read newspaper columnist, Umberto Eco is
nowadays even better known as the novelist of The Name of the Rose (1983),
Foucault's Pendulum (1989) and The Island of the Day Before (1995). Starting
from a professional career in television in the 1950s, Eco has been an
influential commentator on popular culture as well as receiving international
acclaim for his work on topics as diverse as the aesthetics of the great
mediaeval theologian St Thomas Aquinas, influential analyses of James Joyce
and other avant-garde writers and artists and for his pioneering semiotics,
assimilating concepts from information theory into the analysis of signsystems.
For our purposes, however, the most important aspect of Eco's work is a
series of essays ranging back into the mid-60s which use the literary and
rhetorical skills of semiotics on the seemingly banal topics of comic books,
pop songs and political speechifying. In an early exegesis of the state of play
in studies of pop culture first published in 1964 (Eco 1994: 17-35), Eco
distinguished between two types of commentator. The 'apocalyptic' critic sees
in every novel turn of culture a new reason to bemoan the loss of the old
values. But the real hallmark of the apocalyptics, he argues, is that they do not
blame specific films, comics or programmes but whole technologies. Eco
accuses structuralist thinkers, especially Roland Barthes and Michel Foucault,
of an even more extreme variant on this process of blaming. Like their
influential predecessor Jacques Ellul (Ellul 1970), they believe that language
itself is a machine, and one which, bent to the purposes of what Ellul called
technique, is capable of controlling and directing our very thoughts. For Eco
this belief is a tragi-comic travesty of our complex negotiations in and with
culture. Though it precedes the earliest writings of Debord, Baudrillard and
Virilio by several years, Eco's critique can very easily be extended to their
apocalyptic versions of simulation theory.
Opposing the apocalyptics are the 'integrated' critics, for whom the new is by
definition better than the old, and every novelty is a sign of progress towards
an ultimate goal. It is clear from other essays (notably 'Cogito Interruptus' in
Eco 1986: 221-238) that Marshall McLuhan falls into this category. While
much of Eco's spleen is directed at the totalising fears of the apocalyptics, not
least because they formed the direct opposition to his own attempts to
establish popular culture as an object of serious academic discussion, he is
equally distrustful of the naïve utopianism of integrated commentators.
Indeed, he sees both as the two sides of the same coin, for both have wildly
overestimated the powers of the media, for good or for evil.
In their place, he argued in The Role of the Reader, a book which had an
important impact on cultural studies in the English-speaking world, that 'The
unity of a text lies in its destination, not its origin' (Eco 1981: 8). Any text, even
the most humble, is capable of carrying many types and levels of meaning,
and can be read from any one of a number of points of view. We can read
something as evidence of its author's state of mind, as a historical document,
as symptomatic of a particular religious world view, as a formal exercise in
the use of a language, and so on. What unifies these facets of the work is not
its writing, its manufacture or its publication (remember Eco knows these
aspects of culture from his days in the television and publishing industries),
but the moment at which it is read. Only then does a text achieve unity (the
word 'text', for Eco as for all semioticians, means anything that has a meaning,
from a novel to a lawn mower). In fact, in the same book, Eco makes a strong
case for the power of readers over texts: our ability to take the most banal TV
panel game and invest it with deep significance, or the most profound novel
and read it in the most trivial way. Texts, from highway signs to art-house
movies, only have a meaning for us, and we are partners in the construction
of that meaning.
All of which seems quite acceptable and even consoling. Except that Eco is
rarely satisfied with the obvious conclusion. The problems begin with his
attempts to understand the relationships between signification and reality. As
we will see in Chapter 4, Eco is very involved in thinking about the transition
we make between perceiving things and thinking about them. In general, he
is content to accept that we belong to communities of speakers who share a
general idea about how the world is, and who use that shared idea as the
basis for communication. But what happens when the bases on which a
community builds its shared assumptions are no longer exactly real? This is
the problem which he confronts in what is, in many respects, a simple and
straightforward piece of travel writing, the 1975 essay, 'Travels in
Hyperreality' (Eco 1988: 3-58). In this essay, the three concerns we have
already noted in his work -- with the falsity of faith in technology, with the
powers of readers to remake and reinterpret texts, and with the implications
of information theory for semiotic interpretation -- come into contact with the
impressive weirdness of the North American leisure industry. Eco's essay,
unlike the works that have occupied us so far, scarcely needs a gloss. It is
lucid, entertaining and at times very funny. But it does require some
elucidation, if only in order to clarify what marks Eco's concept of
hyperreality out from Debord's spectacle, Baudrillard's simulation and the
'transappearance' of Virilio's technologised world.
Eco starts from the ideal position of the cultural analyst: the journey to a
foreign culture. This is where cultural studies began: in aristocratic
expeditions into peasant folklore and anthropological investigations of
civilisations alien to European perspectives. Eco in the USA presents us with
the spectacle of kitsch, as the old anthropologists showed us the spectacle of
strange customs and beliefs. But he also shows us, quite deliberately, the
spectacle of a European intellectual aghast at the sheer scale and depth of the
kitsch he unearths from Florida to San Diego. Surrounded by a consumer
capitalism which equates prosperity with waste and whose slogan is 'more' ,
he argues, 'the American imagination demands the real thing and, to attain it,
must fabricate the absolute fake; where . . . falsehood is enjoyed in a situation
of "fullness", of horror vacui' (Eco 1988: 8). The dream of prosperity has become
a fear of emptiness, so that, in order to cover over the possibility of a real
void, US culture creates a fantastic, lurid and entirely false world of kitsch
and imitation. Elsewhere he refers to the same phenomenon, especially in
California, as 'an obligatory model of "happiness"' (Eco 1988: 101). We
recognise already the inspiration of Debord: the shock of compulsory
consumption.
When ex-President Lyndon B. Johnson builds an ultra-precise replica of the
Oval Office in his personal museum in Texas; when Forrest Lawn cemeteries
offer a brighter, newer, cleaner and undamaged Last Supper than the old and
battered one Leonardo left in Italy; when a waxworks museum presents not
just fake canvases but full-size three-dimensional mock-ups of the peasant
bedroom painted by van Gogh in the style of van Gogh, the Italian professor's
jaw drops. And, as professors will, he offers us some possible explanations.
The US's 'ravenous consumption of the present' (Eco 1988: 9) results in an
'alternating process of futuristic planning and nostalgic remorse' (Eco 1988:
10), which would account for the apparent incompatibility between the
visionary USA of Frank Lloyd Wright's architecture, the machine aesthetic
and the rigorous abstract art of Jackson Pollock on the one hand, and the
kitsch world of Ripley's Believe It Or Not and Las Vegas honeymoon hotels
on the other.
As an alternative explanation, Eco suggests that perhaps the heterogeneous
mishmash of styles in Randolph Hearst's immense San Simeon mansion (the
model for Citizen Kane's funerary palace in Orson Welles' 1941 film) is a way
of speaking to the future: 'These eclectic reconstructions are governed by a
great remorse for the wealth that was acquired by methods less noble than the
architecture that crowns them, a great will to expiatory sacrifice, a desire for
posterity's absolution' (Eco 1988: 27-8). Here, as in the fake Michelangelos that
proliferate across Eco's journey, 'The eternity of art becomes a metaphor for
the eternity of the soul' (Eco 1988: 56), and we intuit that the root cause of the
horror vacui is in fact a fear of death.
A third possibility is that the most egregious examples of kitsch seem to arise
in those areas of the country where there is nothing else: nothing but nature.
In order to tame the plains and forests, they have had to be cleared, and with
them all memory of the past, all history. Instead of a history that has been
made in the local arena (such as still persists, says Eco, in New Orleans), the
US is condemned to build an imitation of history. In Europe, the awareness of
history is so strong that it stops us falling for the hyperreal, but in its absence,
brought on by the furious consumption of the present demanded by the
world's strongest economy, North America falls prey to the hyperreal: 'the
frantic desire for the Almost Real arises only as a neurotic reaction to the
vacuum of memories; the Absolute fake is offspring of the unhappy
awareness of a present without depth' (Eco 1988: 30-1). It is worth noting here,
since Eco elsewhere condemns apparently similar metaphysical belief in the
loss of the real, that this 'present without depth' is specific to North American
consumer capitalism, and especially with its understanding of whatever is
present as raw material for producing and reproducing more and more
commodities, a process which destroys the sense of history as well as its
monuments.
And finally, we consume these hyperrealities for the entirely circular reason
that they confirm our status as consumers. Finding yourself in the General
Store of a reconstructed ghost town, you participate in the illusion by buying
the mementos on offer, so securing the only relation that matters, that of
buying and selling. The illusion is completed in the trade, and your
participation is authenticated by the fact that you have paid for the privilege.
As Eco puts it, 'What is falsified is our will to buy, which we take as real, and
in this sense Disneyland is really the quintessence of consumer ideology' (Eco
1988: 43). The 'will' to buy, itself already a social and cultural construct, is
further falsified by its assimilation into the play-world of Disneyland, so
removing us even further from any 'natural' desires. Moreover, as he points
out in his essay pinpointing Marshall McLuhan as the major exemplar of
integrated thought, this falsification is typical of mass entertainment, in which
'the confusion of collateral information serves only to make appetizing a
central structure that is unrelentingly redundant, so that the reader will
receive always and only what he has already known (or understood) (Eco
1988: 236). Thus circularity -- inhabiting a culture that only tells you what you
already know -- is implicit in the self-reproducing world of the hyperreal.
This theme is taken up in another, slightly earlier essay in which Eco
addresses trade fairs and the 'sociology of objects' which marked Baudrillard's
first steps towards the theory of simulation (Baudrillard 1968). Eco identifies
two orders of objects, attractive consumer goods like motor boats and easy
chairs, and 'ugly' objects like lathes and presses not aimed at the consumer
market. Imagining a visitor who decides he wants the consumer goods, not
the machine tools, he argues that 'In reality he has not chosen; he has only
accepted his role as consumer of consumer goods since he cannot be a
proprietor of means of production . . . He will work at the lathe, which is not
his because (the fair has told him) he doesn't want it' (Eco 1988: 185).
Clearly there is a political aspect to Eco's reading at this earlier point. It is
possible to see, however, in the development of Eco's thought a gradual drift
away from this Marxist vocabulary, similar (but by no means identical) to the
anti-Marxist turn in French thought after 1968. In Eco's case, this would
appear to be a result not simply of the failed revolutions of '68, also very
important in Italy, but of the bizarre episode of the Red Brigades. During the
mid-70s, a group of ultra-leftist in Italy set about a series of guerrilla attacks
on central institutions and individuals in Italy, culminating in the kidnapping
and eventual murder of the Prime Minister, Aldo Moro. In an essay twice
translated into English (Eco 1988: 113-8; Eco 1994: 177-181), Eco considers the
Red Brigade's claim to be 'striking at the heart of the state'. Like most
contemporary political commentators, he discovers that there is no such
thing. We do not inhabit a hierarchical, feudal structure in which the death of
the king, as in chess, signals the end of the game; rather we inhabit a system,
closer to those analysed by Norbert Wiener than those outlined by Marx. This
essay, first published in 1978, contains several points that remind the reader
forcefully of Baudrillard. For example, 'When you live in a universe where a
system of productive interests exploits the atomic stalemate to impose a peace
useful to all sides . . . national revolution can no longer be waged; everything
is decided elsewhere' (Eco 1988: 115). Moreover, despite the belief of the Red
Brigades that Moro held some kind of conspiratorial data on strategies for
defeating the working class, 'the great systems have no secrets' (Eco 1988: 116)
-- a thesis extremely close to Baudrillard's 'obscenity', the radical transparency
of contemporary societies that leaves them without depth.
Like his fellow simulationists, Eco goes on to argue that 'Terrorism is not the
enemy of the great systems; on the contrary, it is their natural counterweight,
accepted, programmed' (Eco 1988: 116), since it licenses the state to apply
similarly terroristic tactics to suppress the terrorists. And, because 'everybody
has something to lose in a situation of generalized terrorism' , the attempt to
use terror as a way of mobilising the masses is doomed, as they will
inevitably 'stand firm against terrorism' where it threatens their daily lives
(Eco 1988: 117). Far from decapitating the state, kidnapping and assassination
'doesn't weaken the system, but rather recreates the consensus around the
symbolic ghost of its "heart", wounded and outraged' (Eco 1988: 175). Only by
encouraging attacks on its absent heart can the system persuade us that it
really possesses one. In other words, the terrorist is part of the system's own
reproductive cycle, helping to reinforce the symbolic logic of the Code, to use
Baudrillard's expression, at the very moment in which they believe they are
attacking it.
What then are the limits of the hyperreal? Is there a real outside its rule? To
answer this question, Eco invites us to ponder another: what is a mass
medium today? His example is a sports shirt. The firm advertises the shirt,
people wear it (and display its logo), TV actors wear the shirt to evoke the
lifestyle of the people who wear it: we are confronted with a circuit of images
which no longer has a single authority behind it. Like the Red Brigades, older
theories of ideology saw it as the product of some kind of plan, but 'there is
no longer any telling where the "plan" comes from. Because there is, of course,
a plan, but it is no longer intentional' (Eco 1988: 149). There is no originating
power here, only the permeation of everyday life by the imagery of
consumption. A system without a heart.
In yet another essay, where Eco owns up to his rather inventive and active
dislike of sport, this circulation is attached to a specific linguistic function,
phasis. The phatic mode of speech is exemplified in those meaningless but
socially binding phrases we use every day: phrases like 'Hello', 'How are
you?', 'What's happening?'. Such phrases don't communicate content; they
establish a channel for communication. The butt of Eco's analysis this time is
the chatter of sports presenters on TV. Here we have the necessity of talking,
without there necessarily being anything to talk about. Any kind of chatter,
he argues, is phatic rather than communicative ; indeed, at its purest, it is
purely phatic (Eco 1986:165). But where idle talk serves the purpose of
binding a community together, TV sports chatter has no such goal, even
though it tries to pass itself off as creating a community of sports fans. The
significance of sport on TV is that it takes the already wasteful expenditure of
energy in games, then raises the waste-value by removing the physical
involvement of the athlete or even the fan who goes to the ground to watch.
Thus, just as he had spoken of 'media squared' in the case of the sports shirt,
so
Born as the raising to the nth power of that initial (and rational)
waste that is sports recreation, sports chatter is the glorification of
Waste, and therefore the maximum point of Consumption. On it and
in it the consumer civilization man consumes himself (and every
possibility of thematizing and judging the enforced consumption to
which he is invited and subjected) (Eco 1988: 165)
By the same process through which 'In an exposition we show not the objects
but the exposition itself' (Eco 1988: 299), in sports commentaries we no longer
deal with sport but with the mediated spectacle of sport as a pure
communication without content. And insofar as that purity equates with the
purity of exchange value divorced from use, sports chatter confronts us with
the most intense mode of consumerism, a mode which even erases the
possibility of understanding that that is what is happening.
In earlier writings, Eco had been a champion of the power of readers. In
certain ways, this thesis derived from the events of 1968, which altered so
many of the old hierarchies. Asking the question, 'Does the Audience Have
Bad Effects on Television', he remarked once that 'If the apocalyptic theorists
of mass communications, with their pretensions to an aristocratic Marxism of
Nietzschean origins, their diffidence towards praxis and distaste for the
masses, had been right', the generation of '68, immersed as never before in
mass media, should have been church-going wage slaves' (Eco 1994: 88). As it
turned out, they were growing their hair, exploring alternative beliefs and
throwing Molotov cocktails at the police. But as the euphoria of the historic
moment faded, we find him arguing that 'If Mallarmé once said "le monde est
fait pour aboutir à un livre [the world exists to culminate in a book]", the
filming of the Royal Wedding said that the British Empire was built in order
to produce splendid television' (Eco 1994: 106). Now the question is less one
concerning the ways audiences shape television, and more how television
preconstructs reality in order to film it. So criticism has to shift its attention to
the systematic recreation of reality by the media in pursuit of televisual miseen-scène,
to the masking of reality directly realized using what we call reality
(bodies, buildings, roads), and away from the interpretive stage
which we once considered the moment when looking became
ideological. Now ideology moves back a step in the process. The
television critic must look less at the screen, not just at the screen,
and always behind the screen -- interpreting images as signs of
other signs (Eco 1994: 107)
In this way Eco comes round to the notion of a hyperreal: the use of real
things -- for example the staging of events especially for the media, from
summit meetings of world leaders to World Cup finals -- to produce
spectacular TV and media. The TV image is thus a second order of sign, a sign
referring not to the real world but to a world that, though it was real once
upon a time, is now rendered unreal by being preprocessed by television in
preparation for its conversion into a further order of electronic signals and
screen images.
The idea is clearer still in an essay on 'Neo-TV' published in English in 1984.
Here Eco gives his account of the aesthetic changes which overcame Italian
television in the 'savage deregulation' (Mattelart, Mattelart and Delcourt 1984:
30-1) which took it from two state-run channels to a mass of privately-owned
commercial channels. 'Paleo-television' is Eco's name for the old-fashioned,
government-owned and clearly ideological aesthetic which, unlike the British
'public service' ethos, actively supported the cause of the political party in
power. 'Neo-TV' describes the entertainment aesthetic of the deregulated
televisual market-place associated with the media entrepreneur Silvio
Berlusconi. One of Eco's examples is of the shift from invisible cameras to
visible ones. In paleo-television, cameras were always off-screen. But in NeoTV, they appear all the time. Their purpose, however, is not to demystify the
production process, but to present us with the spectacle of television itself,
and moreover to legitimate TV's claims to realistic portrayal of the world, a
world which now also includes television. However, 'the disquieting fact is
that if you see a TV camera on television it is certain not to be the one that is
filming . . . Hence, every time the TV camera appears, it is telling a lie' (Eco
1984: 21). At this point, Eco himself becomes something of an apocalyptic. He
analyses teletext, for instance, in terms that would not be out of place in
Virilio's critique of computer-mediated communication: 'The screen will give
information on an outside world where no one will go any more . . . The body
becomes useless, and the eyes are all you need' (Eco 1984: 26). Revisiting this
essay some years later, he opines that the apparent liberation of the channelsurfing viewer is based on neo-TV's characteristic narcissism:
Each programme talks about itself and addresses an audience that
is part of the programme: the message, obsessively repeated, is not
'This is how the world is', but, 'I am here, do you see me? This is
the only reality that you will recognise from now on' (Eco 1994:
110)
At moments like this, for all his protestations that he is not to be counted
among the apocalyptics, Eco allows himself the luxury of accusing a whole
medium of adopting strategies and techniques -- what I have been calling an
aesthetic -- which destroys older, humanistic values, older and more direct
perceptions. Even the ideological broadcasts of paleo-television were more
trustworthy, because all the reader had to do was apply a filter to understand
the spin applied to current affairs reporting. But neo-TV brings in a
falsification of reality such that it will conform, not to a known ideology with
rots in the real world, but only to the fictionalisations inherent in the medium.
The only truth of the media is that they stage reality to fit their requirements.
However, as Eco matures, his writing loses some of its satiric anger, and
instead takes up irony as its key strategy. At times this irony is outrageously
funny: the description of the Madonna Inn in 'Travels in Hyperreality' (Eco
1988: 24) had this reader laughing out loud. What allows him this more
cheerful outlook is his firm belief in common sense, for irony depends on
norms shared by author and reader with which to compare the absurd and
the overblown. In his technical writings, especially in the 1990s, Eco has
developed a meticulous defence of the community of shared values, on which
he bases his refusal of the more pessimistic attitudes of other simulationists.
He refuses the nihilistic trend which, arising from Nietzsche and Heidegger,
produces a kind of secular mysticism, where the role of an originating God
has been replaced with the concept of an originating nothingness, a void at
the heart of the universe. In a 1979 essay, he accuses neo-Marxists and neoliberals alike of adopting the kind of negative politics which we have seen in
particular voiced by Baudrillard, seeing in them the threat of a 'new Middle
Ages, a time of secular mystics, more inclined to monastic withdrawal than to
civic participation' (Eco 1988: 94). Here participation is the norm, and
withdrawal is absurd, not because Eco has proved it is so, but because he can
allow himself to presume that this is a belief he shares with all his readers.
Though there may be some universal elements to common sense, the beliefs
shared in real communities are more often very specific. There can be little
doubt that 'Travels in Hyperreality' evokes a European common sense in
opposition to that of North America. But this does not mean that Europe will
have everything its own way in Eco's thought. So he argues that the museums
of North America seek to preserve the European heritage from Europe's
decay, but only because it was the triumph of North American capitalism that
drove Europe into decline. The US is the home of an 'imperialistic efficiency'
required for preservation. But efficiency is only needed because that very
efficiency caused the crises that left Europe's old grandeur in ruins. At the
same time, he asks, hasn't the European tourist in Europe an equivalent,
fetishistic relation to the great landmarks of European art? Do we see
Michelangelo's David or Leonardo's Mona Lisa through eyes any less clouded
by our own hyperrealisms than the US visitor to Forest Lawn or the Getty
Museum?
The theme is taken up in other essays on the popularity of mediaeval themes
in contemporary film, television and fiction, but also in Eco's second novel,
Foucault's Pendulum, in which a small clique of occultists become more and
more deeply embroiled in an increasingly fantastical dream of arcane and
ancient wisdom and metaphysical and apocalyptic disaster. The novel is full
of references to mystical traditions of the Old World. For example, the team's
computer is nicknamed Abulafia, which turns out to be the name of a 13th
century Jewish mystic, inventor of the 'ecstatic kabbala'. Kabbala is a
traditional interpretative scholarship of the sacred texts of Judaism, and as a
tradition of the Book it had in general maintained its respect for the letters of
the ancient texts. Abraham Abulafia, however, devised a vast, quasimathematical system for rewriting the kabbala in such a way that it would
reveal the secret wisdom of God and grant its adepts magic powers: 'For the
ecstatic kabbala, language was a self-contained universe in which the
structure of language represented the structure of reality itself' (Eco 1997: 31).
The modern bearers of these hermetic traditions 'convince their adepts that
everything is the same as everything else and that the whole world is born to
convey, in any of its aspects and events, the same Message' (Eco 1988: 71).
Like the millennial expectations which we have inherited from the mediaeval
mystics, the involuted and interminable quest for hidden truths in the
interpretation of both sacred texts and 'the book of nature' lead to a peculiar
kind of madness.
And it is this delirium of interpretation which, in later technical works, has
attracted much of Eco's expertise. On the one hand, as we shall see in Chapter
4, this leads to a dispute over the nature of perception and cognition and their
relation to signification. On the other, it asks us to consider very carefully
what, in a debate with the philosopher Richard Rorty, Eco refers to as the
'intention of the text' (Eco 1992: 25). Eco's problem here is to find a middle
way between the idea of endless interpretation which he ascribes to Rorty and
the older and, he argues, impossible reference to 'the author's intention'. At its
heart, Eco's argument is that there exists neither a single correct
interpretation, nor a completely free universe of possible interpretations, but a
vast field of possibilities constrained by the text itself. If Rorty is right, then so
is Abulafia, in the sense that his pursuit of the lost Message of God's word is
no more and no less valid than any other reading of the Talmud. Rorty and
other deconstructionist critics are then in effect neo-mediaevals, pursuing a
mystical belief in the endless interpretability of their texts regardless of the
evidence of the texts themselves. Eco however argues for a way of reading
texts that recognises their limitations: that a tune by the Spice Girls cannot be
interpreted as a repair manual for a Land Rover. We can interpret the song in
a thousand different ways, but only within the constraints of a common sense
which gives us a general idea of what the text does and does not want to
communicate.
In fact, the illusion of freedom to interpret as we will, according to our own
decisions, is part and parcel of Eco's vision of the hyperreal produced by
contemporary mass media. He is able to argue this case because he reserves
the right to interpret the media according to the qualities which they possess
and their difference form other, older media forms. Thus he does not claim
that there is any pure and unmediated communication, but rather that the
mode of communication, especially, as we have seen, televisual
communication, can, under particular circumstances, limit the range of
interpretations possible. In the case of neo-TV, the limitation concerns the
structuring of reception in accordance with the precepts of consumer
capitalism. Neo-TV teaches us how and why we should consume, by offering
us the illusion of free choice among goods precisely designed and marketed
to be chosen, by offering us the illusion of community through the empty
phatic chatter of compulsory speech, and by engaging us in the aimless game
of recycling images according to a plan without hierarchy or origin.
In this instance, Eco's hyperreal looks very like Baudrillard's simulation, or
Debord's spectacle, and has certain affinities with Virilio's more specific
critique of technology. At the same time, however, Eco sees in the political
practices of '68 the germs of another practice, one that is not tied, like
terrorism, to the dominant against which it seeks to rebel. This novel form of
critique he calls 'semiotic guerrilla warfare', and it is based in the idea of
interpretation. Certainly, we seem to have been given (but by whom and for
what purposes?) the capacity for endless reinterpretation of the media.
Indeed, he argues, 'variability of interpretation is the constant law of mass
communication' (Eco 1988: 141). However, 'The problem of mass
communication is that until now this variability of interpretation has been
random' (Eco 1988: 141). While Debord, Baudrillard and Virilio argue with the
sources of broadcast media, Eco asserts that 'the battle for survival of man as a
responsible being in the Communications Era is not to be won where the
communication originates, but where it arrives' (Eco 1988: 142). What this will
require is 'an action to urge the audience to control the message' (Eco 1988:
143), even though this means engaging in mass media forms which, by the
same logic, can never be assumed to carry their messages unambiguously to
their audiences. But while Baudrillard especially is a political fatalist and
argues that the shared resource of mass media will always win out against the
attempt to build mass movements based on any premise other than the
simulacral circuit of images, Eco constantly demands that we respect the
common sense of the ordinary communities to which academics and
broadcasters, workers and peasants, cosmopolitans and marginalised, all of
us belong. At the heart of this is a profoundly held belief in the power of
reason.
Like the mediaeval philosophers who are so important to the foundations of
Eco's thought, for Eco himself humanity is recognisable through such timehonoured attributions as 'the featherless biped' who possesses those unique
characteristics laughter and rationality. This is a second function for Eco's
infectious sense of humour: it belongs with what is properly human. He
invites us constantly to share his sense of whimsy, his crazy chains of
analogy, his donnish jokes and his journalistic comedy, not just to persuade,
but to encourage us to participate in a dialogue which exemplifies what it
argues for: wit, as an unalienable human characteristic. Similarly, he
introduces into even his most comedic articles a sense of the structured
argumentation of logic, the supreme model of rationality. The Latin tags that
pepper his prose refer us over and over to the mediaeval logicians and their
formulas for ascertaining, if not the truth, then the provable or falsifiable
nature of statements. Post hoc ergo propter hoc, he reminds us, after this
therefore because of this, doesn't necessarily prove that because computers
were invented after ploughs they were caused by them. But it does disallow
the statement that ploughs were caused by computers. Such fundamental
rules of rational argument form the basis for Eco's claim that there is a way
out of the vertiginous spiral into hyperreality.
Even if revolutions are only 'the catastrophes of the slow movements of
reform' (Eco 1988: 255), still there is no general crisis of reason: 'If somebody
comes and tells us he has a direct view of the Absolute and tries to impose it
on us, we kick him. But don't call it a crisis of reason. It's that man's crisis'
(Eco 1988: 128). As the euphoria of '68 dies away, Eco, never one to ride in any
triumphalist party chariot, still does not lose his sense of human proportion,
underpinned by reason and expressed in laughter. With logic in one fist and
mockery in the other, he invites us to the spectacle of neo-television's
absurdity. Unlike Baudrillard, he can ground his vision of that monstrous,
meaningless perpetration of unreality in the solid ground of rationality. But at
the same time, as the hopes for alternative presses and alternative radio
diminish in his horizons, and the long, slow task of education settles over his
shoulders as the burden of the intellectual in the age of mass communications,
his readers begin to ferret out a sense of Eco's own monastic retreat into the
fortress of reason. You begin to sense that his jibes are -- as he often suggests
himself -- the tactics of weakness, like a bullied child turning to sarcasm as
her only remaining weapon. At the same time that the sense of community
becomes more and more vital to his arguments, his claim on our sympathy
with his wit becomes more and more dependent on a logic which can no
longer be presumed to hold sway in everybody's hearts. The irony with which
he treats the hyperreality of Las Vegas or Los Angeles seems more and more
the product of his own elitist presumption. If Nietzsche was the populariser
of moral and aesthetic aristocracy, Eco is the populariser of scholarly and
historicist aristocracy. With this significant difference: where Nietzsche felt
himself above the world, Eco feels himself apart from it, not alone on the
mountain top, but in some remote and ideal city of exile where reason rules,
and from which the community of the just can watch with Olympian
amusement the foibles of the masters of the poor. Ironically, then, it is Eco's
irony, the charm of his invitation to share in a reasonable, common culture,
which throws him open to the same charges of snobbery and utopianism
which he levelled at the apocalyptic and integrated intellectuals.
*
*
*
'For the agora, the general community, has gone . . . There is no place left
where people can discuss the realities which concern them, because they can
never lastingly free themselves from the crushing presence of media
discourse' (Debord 1990: 19). Where once trades unions, clubs and town
squares gave societies the physical meeting places that allowed for a
genuinely shared and negotiated common culture, we have television. All of
the authors reviewed in this chapter see TV as a crucial, central device of
simulation, whether as its cause or its supreme metaphor. In concluding the
chapter, I would like to look at some recent statements on television by
Virilio, Eco and Baudrillard that may help distinguish between their
conceptions of simulation.
In an essay on problems of representation, Eco offers to consider television 'in
its purest state, which would be a closed-circuit apparatus' (Eco 1999: 372).
Installed in a bathroom, there is no reason why we should not replace mirrors
with CCTV monitors (with the image reversed to resemble a mirror image).
Similarly, it is possible to imagine replacing remote closed-circuit systems
with a carefully positioned chain of mirrors bringing the image from A to B.
In other words, allowing for the small scale and poor resolution of TV images
compared to mirrors, the only difference between a mirror and a closed
circuit system is that we can't see more of the image by shifting our angle of
view (though even this might have a technical solution). So, Eco argues, this
'pure state' of television is only an as-yet more clumsy variant on any other
way of looking through glass: through windows, mirrors, telescopes and
microscopes. In each case, we accept the mediation of glass or electronic
signal unconsciously, because we are assured that what we see is equivalent
to a direct perception through air: 'We do not distrust TV, because . . . in the
first instance it provides us not with signs but with perceptual stimuli' (Eco
1999: 375). The distinction he then draws is between television and
photography or cinema, which 'freeze' the endless flow of the remote camera,
preserving it in time, but also converting the perceptual stimulus into an
image, a sign. So, for Eco, the television image, like the mirror image, is not a
sign but something prior to signification, a kind of object waiting to be
perceived. Because, in this pure state, it is not a sign, it cannot take part in the
codes and conventions on which hyperreality depends. The hyperreal is not a
stimulus but a surrogate stimulus. Unlike the mirror or CCTV, hyperreality is
always a phenomenon of signification. But it takes its particular quality from
the use of reality itself as a sign, replacing the real material that can be
perceived as a stimulus with signs masquerading as stimuli, masking the real
with a sign of the real which tries to hide the fact that it is not real but a sign.
The hyperreal is an abuse of common sense, since it confuses the orders of
signs and realities.
For Baudrillard, this diagnosis is only half true. 'Illusion', he argues, 'is not the
opposite of reality; it is a more subtle reality which enwraps the primary one
in the sign of its disappearance' (Baudrillard 1996: 85). Where Eco's hyperreal
can be challenged through the ironic appeal to common sense, Baudrillard's
simulation marks the place at which reality disappears under the pressure of
signification. Eco sees television as the pinnacle of a technological movement
which begins with the mirror, developing via the microscope and telescope,
and taking a brief detour through the recording media of photography and
cinema. Television without recording is merely an extension of vision. But for
Baudrillard, photography differs from film and television only in its silence:
'Whatever the violence, speed or noise which surrounds it, it gives the object
back its immobility and silence' (Baudrillard 1996: 86). But that stillness is
only 'the moment of the negative . . . that slight time-lag which allows the
image to exist before the world -- or the object -- disappears into the image . . .
the photo preserves the moment of disappearance and thus the charm of the
real' (Baudrillard 1996: 86).
In the mature metaphysical system offered by Baudrillard in The Perfect
Crime, 'Reality exists, then, only within a certain time-frame' (Baudrillard
1996: 45). 'Modern' societies are accelerating to the point where they are
leaving reality and its slower speeds behind. The older technology of
photography still allows us to capture reality at the moment of disappearance:
in the more recent technologies, like television and computer media, 'the real
has already disappeared' (Baudrillard 1996: 86). If there is any irony, it no
longer arises from common sense, from a shared agreement that the stimuli
we all encounter belong to a primal relationship with reality. Irony 'is no
longer a function of the subject; it is an objective function, that of the artificial,
object world which surrounds us, in which the absence and transparency of
the subject is reflected' (Baudrillard 1996: 73). The critical or artistic use of
irony -- in Surrealistic juxtapositions, or through the dialectics of montage -no longer confront reality with its absurd disjunction from reason. Instead,
objects, designed and packaged as emblems of themselves, mediated via
advertising and lifestyle media, are already divorced from both their uses and
their meanings. So while Eco's theory of hyperreality drives towards a return
to the solid grounds of common sense, and in doing so towards a reinstatement of a common set of ordinary beliefs in reality, Baudrillard's
simulation theory proposes 'the opposite hypothesis that there is nothing
rather than something' (Baudrillard 1996: 98). Eco mourns the commercial
masking of reality in terms that Debord would have recognised, and like
Debord -- though in a less revolutionary way -- seeks a social strategy to get
back to it. Baudrillard on the other hand comes around, in the mid-1990s, to
the belief that reality was a brief construction of a social history that has now
gone beyond it. The purpose of radical thought is to expose the nothingness at
the heart of everything.
Baudrillard tends to overlook technological differences in favour of a fairly
linear vision of history, even if it is one that neither arrives at a recognisable
destination, nor disappears over the horizon of the future, but simply peters
out in the desert of the present. Virilio, as we have seen, distinguishes passive
optics from active. Unlike Eco, he groups together the telescope, microscope
and camera lens as passive, and television and computer media as active. He
is alert to the technical developments in astronomy when he describes the
critical difference between the two:
On the one hand, the speed of electrons and photons indirectly
lights up what remains distant, thanks to video reception of the
broadcast appearances (videoscopy being a great improvement on
classical telescopy). On the other hand, the speed of electronic pixel
calculation accelerates the definition or clarity of the picture, overshadowing the optical quality even of the soft lenses of the new
telescopes. Thus, it is less light than speed which helps us to see, to
measure and therefore to conceive the reality of appearances
(Virilio 2000: 56)
Here Virilio begins by accepting that electronic telescopes, such as the photon
counter aboard the Hubble Space Telescope, are more powerful than any
optical machine. But, he argues, the definition of the image has less to do with
the gathering of light than with the manipulation of data, the electronic
circuitry that converts the faintest of interstellar illuminations into a definite
and clearly visible entity in the telescope's viewfinder. The 'soft lenses' of the
largest optical telescopes use tiny motors to bend the mirrors in order to
achieve the best possible view. Similarly but with even more intensity, the
electronic components of active optics can subtly distort the image far faster
than the eye can perceive (indeed there has been some controversy over the
possibility that some of Hubble's observations may be the result of computer
distortions rather than astronomical events).
For Virilio the central point is that electronically-assisted vision is no longer
unmediated. Even transmitted instantaneously, like Eco's CCTV system, the
intervention of light-speed electronic circuitry means that what we observe no
longer has the geometry of the mirror or the lens, a geometry of separation, of
time and space. Instead of an image, we confront the sheer speed of
transmission. We no longer see the thing, or the relationship between us and
the object, but the sole fact that we perceive it instantaneously. Virilio
observes here that speed 'is not a phenomenon but a relationship between
phenomena' (Virilio 2000: 56): in the semiotic terminology used by both Eco
and Baudrillard, speed is a sign; not a thing, but a relation between things. In
Virilio's own terminology, this quality of speed, and especially the
replacement of the older linear geometry of natural perception, is central to
the phenomenon of trans-appearance, his equivalent to Eco's hyperreality and
Baudrillard's simulation. In active optics, human and machine share the same
mode of perception and become interchangeable. What is more, subject and
object also become interchangeable in a real-time geometry where, as in
quantum physics, the act of observation alters the reality that it observes. For
Virilio, the threat is not simply the disappearance of reality, as it is for
Baudrillard, but the impact of that disappearance on subjectivity.
Immobilised by the speed of our new perceptual tools, we become
overinflated egos caught up in illusions of godhead while really disabled by
our own prostheses.
Chapter 4
Making Sense of Simulation
These then are the disparate findings of a reading of the four major figures in
the theory of simulation. The questions which Chapter Three leaves in
dispute are:
• is there such a thing (any more) as reality?
• was there ever a reality, or has it disappeared or been destroyed?
• what is responsible for the loss of reality?
• can reality ever be regained?
As we have seen, our authors differ between themselves, and even, in the case
of Baudrillard, have altered their beliefs significantly over their careers. Eco
believes reality has been masked by an impoverished culture; Debord that it
has been stolen by commodification; Virilio that it has disappeared under the
impact of technology; and Baudrillard, in the end, that it was always an
illusion. Eco believes that common sense can triumph; Debord that it will take
a revolution to restore reality; Virilio seems to see no end to its perpetual
disappearance; and Baudrillard wants us to confront the void of nothingness.
But simulation is not only a theory, nor is it only our four authors who have
confronted it. In this chapter, we look at how some cultural practices seem to
have embraced simulation; how simulation relates to other major theories of
contemporary culture and society; and at the limits to simulation as theory
and practice in the context of an increasingly global society. The purpose of
this chapter is not so much to find a resolution to the differences between the
four authors, but to hammer together a working definition of simulation
which we can carry forward to Chapter 5, where we can test it on three case
studies that have been at the heart of simulation theory.
4.i. Hyperrealism
the art and practice of simulation
In a film widely touted as the first movie of the new millennium, Neo (Keanu
Reeves) keeps his illicit computer disks in a hollowed out copy of
Baudrillard's Simulation and Simulacra. It is one of those in-jokes that delight
postmodern movie buffs, evidence of an intertextual game of quotation that
seems to prove that all the culture we make, in our crowded present, is a
mosaic constructed out of the broken pieces of older cultural artefacts. The
Matrix (1999), whose title echoes both the language of simulation theory and
the discourse of the internet, proposes a world very like that envisaged in the
darkest of Virilio's nightmares. Slaves of the machines they created, humans
are swaddled in amniotic immobility, plugged into a virtual world which
seems entirely real. The most interesting character for us is the treacherous
Cypher who decides that unreality is better than the miserable existence he
has been leading aboard the resistance craft. His decision strikes at the heart
of the ambivalence which the film creates in its viewers. On the one hand, we
are rooting for Neo and the cause of waking up from the clutches of an alien,
machine-run universe. But on the other, the big box-office attraction was the
film's state of the art special effects: we came to enjoy the illusion. Given the
choice, a fair number of us would prefer to inhabit the glamorous world of
cinema rather than the humdrum banalities of everyday life.
This particular allure of the cinema we can trace back at least as far as the
heyday of the star system during the 1930s. The star is a simulacrum. The star
is not the real person -- Marilyn Monroe is not Norma Jean Baker. Nor are
they actors, identifiable simply by the work they do: many act, but few
become stars, and some of them clearly not as a result of their acting ability.
Stars exist not only on screen but in what Richard Dyer (1979) calls the
'secondary circulation' of fan magazines, shop windows, product
endorsements, gossip and fantasy. Indeed, the quality we call glamour or
charisma can be described as that kind of personality, constructed in films,
magazines and other media, that becomes an object for fantasy. To become
part of our daydreams, the star relies on a particular effect of media, their
ability to create the illusion of presence. At the same time that illusion of
presence depends on the absence of the real. The illusion provided by a closeup of Clark Gable depends on the real Clark Gable being somewhere else. If
the real person is there, the unusual, unstable relationship between presence
and absence that invites our fantasy cannot happen: real people follow their
own desires, objects of fantasy obey ours -- but only at the price of being
unreal.
This peculiar dialectic of presence and absence has been taken even further.
The founding act of contemporary art occurred in 1912, when Marcel
Duchamp took a porcelain urinal, lay it on its back, signed it 'R. Mutt' and
exhibited it, on a plinth, at an art exhibition under the title 'Fountain'. How
are we to take this? Did Duchamp mean that art is no more important than a
toilet? Or that even plumbing can be art? Like the glamour of the Hollywood
stars, Duchamp's Fountain got its still considerable influence from the way in
which it answers both questions in the affirmative. Yes, all art is rubbish, and
yes, everything is art; yes, art is the highest and the lowest, and yes, art is a
social fiction masking absolutely nothing of value to anyone. At one and the
same time, Duchamp's Fountain can be exactly what it is -- a piece of shopbought, machine-tooled ceramic -- and something that, by all rights, it cannot
be -- an entirely conceptual conundrum. Thus the Fountain both is and is not
art. But more even than that, if it is an artwork, then it is no longer what it is:
a urinal. Thus Duchamp's little joke turns out to be remarkably profound.
Where the Hollywood star is both present and absent, the urinal both is and is
not.
This problem doesn't arise with reality. As Wittgenstein notes, 'One doesn't
"take" what one knows as the cutlery at a meal for cutlery' (Wittgenstein 1958:
195): it simply is itself, and we see it and use it as such. But with certain signs,
this isn't necessarily the case, as happens with the famous duck-rabbit (Fig 1).
In Wittgenstein's example, we can simple see the cutlery, but we have to see
the picture as -- either as a duck, or as a rabbit. The distinction between
'seeing' and 'seeing as' may help clarify the complexity of Duchamp's urinal.
What we see there depends not on sight as such, but on seeing as. If we see it
as a urinal, then we must also see the absurdity of generations of artists and
critics thinking of it as an exemplary, even the exemplary, work of modern
art. On the other, if we see it as art, then we must also accept that becoming
art has meant ceasing to be a urinal, losing its reality, becoming a sign so
powerful that the reality of the urinal is no longer visible beneath it. Yet both
views can be held, if not simultaneously, then at least in rapid succession, just
as the duck-rabbit can be seen as a duck or a rabbit, or both in succession.
What simulation theory can add to this oscillation between one aspect and
another is the observation that, by becoming part of this flip-flopping double
vision, the reality of the urinal has become a token of itself. By this I mean that
even if we insist that the urinal is a urinal, not an artwork, we are taking the
reality of the urinal as a sign, or more specifically as a signifier, something
that now takes its place not among other real objects in the real world, but as
a signifier in a system of signification. Its reality itself has become a sign.
Andy Warhol's silk-screens of Marilyn Monroe derived from newspaper
images of Monroe, rather than from photographs, and certainly not from
photos he might have taken himself. His images played on the grain of
newsprint, emphasising them by magnification, and by the additional grain
added in the serigraphic process. Not content with this remove from reality,
in the most powerful of the series, he adds only three colours, cornfield
yellow for the hair, crimson for the lips, and blue for the eyes, so emphasising
the contradictory cultural codes of racial purity, artifice and infantile
innocence which underlay the image of female beauty in the 1950s.
Everything about the image tells us that what is being depicted is not the real
woman, not Norma Jean Baker, but the culturally encoded signifier,
duplicated by the million in newspapers and magazines, that she had become.
When, in 1987, the English video artist George Barber made a tape called
1001 Colours Andy Never Thought Of, a work which flashes electronically
varied colour versions of Warhol's Marilyn, there is no illusion, no reference
to the real Monroe, left in the work. Instead, Barber's video is a commentary
on the Warhol version, which is now not only a famous bit of art history, but
one of the major images we use in ordinary culture when we want to talk
about modern art. The film star returns to the silver screen once more as a
projected image, but now without the residual promise of presence. Only the
absence is left. Not only has reality been abandoned: now we are forced to
confront the emptiness of the sign as well.
The reason for emphasising these art practices is to show that, despite the
pessimism of most of our sources, cultural practitioners have been able to
discover all sorts of inspiration for new work in the idea of simulation. We
should not forget that Debord was a member of the Situationist avant-garde
arts group and made several films; Baudrillard is an exhibiting photographer;
Virilio is an architect and Eco a novelist. Even when they are deeply
pessimistic, they are also involved in creative practices. We need to be careful
here, though, if we are not to sentimentalise the idea of creativity, and
imagine that it will give us an instantaneous escape from the closed-down
worlds of simulation and simulacra. We might, instead, take the hard line,
and argue that stars fulfil only those desires which they have been
manufactured in order to evoke; that Duchamp's Fountain is a symptom of
the death of art; and that Barber's video finally demonstrates the impossibility
of the attempt Warhol made to make art popular again. Alternatively, it is
possible to argue that in his art Andy Warhol, for example, criticised
commodity fetishism and the spectacle, but at the same time provided, in the
artworks, further examples of the power of spectacle and simulation.
Reviewing the New York art scene between 1960 and the mid 1990s, Hal
Foster describes one particular trend in post-pop art as 'the art of cynical
reason' (Foster 1996: 99-124). What happens when, for instance, Jeff Koons
exhibits two high-tech vacuum cleaners in an immaculate glass case, he
argues, is that the critical relation with reality that allows Duchamp's readymade urinal to act on its own reality is snuffed out by the simplicity of
exhibiting not something ordinary and even abject, but something shiny and
desirable. Duchamp asks profound questions about art: Koons makes us
notice only that artworks are just more commodity objects, and like vacuum
cleaners they sell on their brand names -- notably Koons' own, as he became
one of the most expensive artists of the 1980s. So Koons dryly mocks a system
from which, regardless, he continues to extract a healthy living: this is the
cynicism of which Foster accuses him. His reference is to Peter Sloterdijk's
massive Critique of Cynical Reason (1988) which offers, as a definition of
modern cynicism, the oxymoron 'enlightened false consciousness' (Sloterdijk
1988: 5). The phrase, as Sloterdijk points out, is an oxymoron because one
meaning of the philosophical tradition of enlightenment is disillusion, seeing
through false consciousness. Modern cynicism begins in the enlightenment's
skeptical frame of mind,which Hegel had already referred to as the 'unhappy
consciousness', forever incapable of bringing together its certainty of reason
and the uncertainty of facts (Hegel 1977: ¶205, 126). Cynical reason both
accepts the truths of enlightenment reason and ignores them in favour of
getting by. It is the everyday unhappy consciousness of knowing what's right
but doing what's wrong. But it is also the attitude that looks at any other way
of living with sneering irony.
The proverbial definition of the cynic is someone who knows the price of
everything and the value of nothing. In a philosophical sense, Sloterdijk
argues, that is what has happened to contemporary culture: we recognise the
exchange-value of commodities, but our value systems are based on the
presence of absence, the void underneath all our realities. For this cynical
perspective, which I believe gives an accurate statement of the philosophical
nihilism which Baudrillard has adopted as his own, signification is
everything, so much so that it no longer even requires or produces meaning.
But if this is the case, what is the real? It is, as it was for Lacan, what lies
beyond signification and therefore beyond knowledge or comprehension: it is
the end of signification. Or, to look at it differently, if the real exists at all for
us, it must be as a signifier, but a signifier that signifies nothing. So, like
Duchamp's urinal, the real object no longer functions as pure presence but as
its opposite: pure absence.
The problem is that this sheer absence, which provides the powerhouse for so
much of simulation theory, is in the end an effect of the signifying system.
The ultimate void, that structures twentieth century thought from
Heidegger's being-towards-death to Lacan's Real, is only another social and
historical artefact, no more profound than the trivial absence of the real
person from the star's image. Death, the ultimate and melancholy arbiter of
the master-slave dialectic in Hegel, the gift in Bataille, symbolic exchange in
Baudrillard, the divine in Virilio, is only death, not a universal cataclysm. We
only die. And then, either something happens, or it doesn't, which we can't
know about. Either way, the world doesn't stop when one of its creatures
dies. To pretend otherwise, to claim death as the terminus of all meaning, is to
demand that the universe throws itself onto my funeral pyre. Cynical reason
has put its own unreasonable fear of death into the position of philosophical
absolute, and built its pessimistic diagnosis of the world on that basis.
Eco of course can take a jaundiced look at funerary arrangements in the more
lunatic North American cemeteries, and show us the absurdity of
philosophical nihilism (Eco 1986: 37-8). But though he wants to be able to
claim that communities of sense fill up the gaps in contemporary society,
there are signs that the void is still alive and well. Take for instance the
familiar TV quiz show format in which contestants have to name 'something
you would take on holiday'. They win if their guess matches the most popular
response in a random poll asking the same question. The prize is awarded to
the most average. Not the fastest, the cleverest, the one with the best aim or
the best memory for trivia, not even the one who, asked to name a bird with a
long neck, answered Naomi Campbell (to understand this mistake, you have
to know that 'bird' is British slang for a woman, and Campbell is a famous
model). Television is the cult of the ordinary, using the extraordinary only as
a way of emphasising the importance of being normal. What it prizes most,
what it awards prizes for, is not nothingness but nullity.
It is this sense of the null that makes so much commercial culture seem so full,
even so excessive and wasteful. It is crammed, as Eco argues, with 'more',
more of the same. In his critical history of recorded music, Michael Chanan
(1995) makes the point that recording studios and technologies, together with
the choice of 'authentic' scores and 'original' instruments, converge on an
entirely artificial construction of an entirely ideal performance. It is that null
imitation of an impossible authenticity which is produced in batches of
thousands, and played and replayed again on thousands of record players.
The null point of endless imitation of a non-existent original is at the heart of
what Hillel Schwartz, in an extraordinary book covering everything from
shop-window mannequins to cloning, photocopiers to camouflage, calls the
culture of the copy (Schwartz 1996). Far from there being nothing rather than
something, contemporary culture strikes us as overstuffed, leaving no room
for anything but conformity. To describe this culture as 'vacuous' is a loose
use of metaphor. In fact, it is not a vacuum but a plenum, as full as an egg.
This is why Virilio can make the mistake of calling electronic transmissions
instantaneous: because messages from one part of a full field to another only
restate what is already known, since there is no room for anything new, only
for 'more'.
Even those areas of culture where we could legitimately hope for something
genuinely new end up disappointing us. More than to any other field of
endeavour, and certainly more so than to art, we turn to science for a breath
of the unheard-of, the never-seen-before, the unthinkably new. But, as Virilio
argues, what we are offered is 'a cosmological optical illusion' (Virilio 2000:
43) according to which each discovery and every theory of contemporary
science is either so unimaginably complex, so subject to the distortions of
scale, or so tied up in bizarre mathematical conceptions that it cannot be
visualised. In place of the passionate visions once offered to the amateur by
microscopes and telescopes, we have the End-of-the-Millennium special issue
of Scientific American devoted to 'What Science Will Know in 2050'. Over 63
pages, 'Today's top scientific authorities speculate on the great questions that
further research will answer within the next five decades' (Scientific American
1999: 2). Even when, introducing the issue with due modesty, John Maddox
notes the scale of our ignorance, it is clear that whatever it is that is proposed
or discovered, Scientific American expects to be there to monitor and
administer the arrival of the new. In other words, no matter how radical
scientific culture may become, it will achieve its social function if it continues
to provide a steady stream of novelty. That novelty, like fashion or food fads,
can then be treated not as the kind of shock that threatened Catholicism with
Galileo or Christianity with Darwin, but as the flag-bearer for the perpetually
innovated sameness of the contemporary. However authentic and dangerous
the activities of the athlete, her prowess is always only the material for more
of Eco's endless sports chatter. No matter how staggering the achievements of
future scientists, they will only ever generate more of the endless chatter of
popularisation in best-sellers like Hawking's Brief History of Time, magazines
and TV documentaries. Their function is not to innovate, not to challenge our
most fundamental beliefs, but to provide an endlessly renewable spectacle of
innovation.
The pursuit of science is certainly one of the highest callings in the modern
world. Yet it too becomes, willy nilly, another hyperrealism. The deeper it
plunges into reality, the more unreal its findings become, or rather, the less
real they appear to the layman and in many instances to the professional. To
this extent, as public spectacle, science is as much a simulation as The
Guinness Book of Records. Whatever the internal puposes of science, its social
purpose is to make us say 'Wow!'. In the null fullness of contemporary
culture, having our most fundamental beliefs challenged is just another
entertainment, an effect like getting vertigo on a fairground ride. Until, of
course, we have to confront an event every bit as much a part of popular
culture as the TV quiz show or the magazine stand, an event like the N30
demonstrations which in late 1999, most famously in Seattle, challenged the
World Trade Organisation with the riotous sounds of a generation of college
kids acquiring a political education.
4. ii Mediation
democracy and the politics of interpretation
oh, for such saying as never the things themselves
hoped so intensely to be . . .
Here is the time for the Tellable, here is its home.
Speak and proclaim. More than ever
things we can live with are falling away, for that
which is oustingly taking their place is an imageless
act.
(from the Ninth Duino Elegy, Rilke 1964: 64)
Is it possible that contemporary culture leaves us no room for real innovation
because we are simply too crowded? 'Criticism is a matter of correct
distancing. It was at home in a world where perspectives and prospects
counted and where it was still possible to take a standpoint. Now things press
too closely on human society'. So Walter Benjamin, the tragic philosopher, in
an epigram devoted to 'the most real, the mercantile gaze into the heart of
things', advertising (Benjamin 1979: 89). Written sometime between August
1926 and September 1927, this fragment suggests that the contemporary was,
to some extent, already in place by the time of the Wall Street Crash, at least
in the hothouse of Weimar Germany. It is characterised not only by an
awareness that things have become too close for comfort, but that as a result,
we can no longer inhabit the Renaissance geometry of the point-of-view
whose passing Virilio laments so often. For both thinkers, critique, rational
inquiry into the foundations of a belief, requires a distance based on 'the
anthropic principle, which regards the existence of any observer as
inseparable from the existence of rationally observed phenomena' (Virilio
2000: 51). The object of critique requires a subject, and their mutual separation
is critical. Benjamin notes that the sheer proximity of things, and especially
commodities, debars us from taking the necessary step back. But it is
intriguing that he should refer us not only to 'prospects', the architectural
principle of creating a view by framing it with buildings or trees, but to
perspective, the great technique of illusion.
Some traditions in painting, such as the Chinese, make a direct address to the
viewer, showing not just the scene but the fact that they are showing it. The
art historian Norman Bryson refers to this as deixis, the linguistic term for
those expressions that tell us about the conditions of communication. For
example, using the present tense in speech gives us information about the
situation the speaker and listener are in, as when we say 'I'm telling you,
that's how it is'. But, argues Bryson, perspectival painting, which begins with
a deictic contract ('Stand just there, where I stood to paint, and you will see
the scene exactly as I saw it'), rapidly sheds this demonstration of the scene to
a specifically placed viewer's body and becomes instead a disembodied form
of vision. Drawing on Saussure's distinction between the synchronic and
diachronic (see Chapter 1.ii), Bryson argues that the new illusionism of
Renaissance perspective replaces the time-based looking of deixis with the
timelessness of the Gaze:
Elimination of the diachronic movement of deixis creates, or at
least seeks, a synchronic instant of viewing that will eclipse the
body, and the glance, in an infinitely extended Gaze of the image
as pure idea: the image as eidolon (Bryson 1983: 94).
A painting by Titian which captures a fleeting moment of chaotic movement
in the story of Bacchus and Ariadne, for example, Bryson holds as an example
of how this new form of illusion in which 'the action is over as it happens: the
viewpoint is that of an all-knowing eternity, ' in other words 'it represents
discontinuity so extreme that the origin of the image (this is its fascination) in
fact becomes irrational' (Bryson 1983: 95). Important for our argument is
Bryson's term eidolon, the Greek word coined by Socrates in the earliest
statement of simulation theory. Bryson argues that the painter's freezing of
the action destroys its credibility as a depiction in favour of presenting the
spectator with a spectacle. Like Plato's painting of a bed, Titian's Bacchus and
Ariadne has no origin: it is a simulation.
But if Bryson is right, how are we to make sense of Virilio's claim that
Renaissance geometry was the basis for all subject-object relations, and
therefore of all critical thought and ultimately all human values? Has
modernity been simulational ever since the Renaissance five hundred years
ago? The first thing to note is that Bryson is only doing art history, while
Virilio is using perspectival geometry as the unique model of correct thinking.
Cultural historian Martin Jay argues that vision has provided the model for a
great deal of Western thought, and that ideas about illusion, (loss of)
perspective and forgery have been central to what he calls 'the denigration of
vision', especially in 20th century French ideas (Jay 1993). The core concepts
of simulation theory -- spectacle, simulacrum, transappearance, hyperreality - are all clearly part of this visual rhetoric of thought. The North American
philosopher Richard Rorty notices that one of our words for deep,
philosophical thought is 'reflection'. Tracing the history of philosophy from
the roots of enlightenment thought in Descartes, Locke and Kant, Rorty
argues that philosophy professionalised itself by offering to clarify the
foundations of truth. Central to this pursuit was a visual metaphor which
involved separating mental from physical, so 'inventing' a separate category
of Mind. Once invented, the mind could then be asked to do certain things,
notably to know the physical world. In order to do so, it would have to
represent. And that, of course, is where simulation comes in.
The branch of philosophy dealing with the problems of representation and
knowledge is called epistemology. Rorty complains that epistemology is
based on the visual metaphor of the mind as a mirror, reflecting more or less
accurately a physical world apart from itself. When epistemology deals with
the foundations of all knowledge and all representations, it is seeking some
form of absolute, universal and eternal system for establishing whether or not
a representation is accurate. Rorty describes this as 'the end-product of an
original wish to substitute confrontation for conversation as the determinant of
our belief' (Rorty 1980: 163). The confrontation is not just the argufying of
professional philosophers: it is the confrontation between the world and the
mind's mirroring of it. In place of epistemological confrontation, Rorty argues
for a conception of truth as 'justified belief', 'something continuous with
common sense instead of something which might be as remote from common
sense as the Mind of God' (Rorty 1980: 308). This 'common sense' is rather
specific. Obviously it is different from the idea of Absolute Truth or the
concept of a foundational philosophy for all truths. Less clearly, it is
distinguishable from the kind of 'ideological' schemes of belief shared only by
specific communities. 'Common' in this context refers to things that pretty
much every language using creature would agree to: water is wet; a son is
always younger than his mother; if I go to Washington, my nose goes with
me. When it comes to common sense about things that can't be perceived
immediately, like where babies come from, or whether the Earth is round, we
need conversation in order to achieve agreement. By proposing this
conversational mode of truth, Rorty escapes from the problem of knowledge
as representation, and at least in the first instance offers us a way of thinking
that doesn't end up in the dead-end street of pessimistic simulation theory, for
which there can be no such thing as an accurate representation, and therefore
no such thing as knowledge.
In Rorty's thinking, language, indeed all our communications, are not mirrors
but tools. Without the ideal foundations which enlightenment philosophy
sought for it, there can be no 'strong' theory of truth, only a 'weak' one based
on the use of ideas rather than their intrinsic and absolute merits. Only by
using an idea -- on the physical world or on other people -- can we discover
whether we are justified in believing it. This theory is then a profoundly
sociable one. It depends on conversation between people, and even between
people and things. Unlike critique, it relies then not on the distance which
Benjamin saw was necessary for strong truth-discourses, but on proximity,
the give and take of social life. Of all our simulationists, it is Eco who comes
closest to this democratic vision of truth. He also brings this tradition of
shared interpretations of the world into contact with the problem of knowing
how the world is.
Eco's analysis of critics and readers of popular culture is grounded in a
version of the semiotic theories we looked at in Chapter 1. ii. The novelty of
Eco's contributions comes from two sources: his reintroduction into the
Saussurean tradition of the thought of the American philosopher and
semiotician Charles Sanders Peirce (1839-1914), and his interest in the critical
development of the vocabulary of information theory. From Peirce Eco
derives a set of as-yet unresolved questions concerning the American's thesis
that semiotics proceeds by threes (rather than the binary twos of Saussure),
and also a thesis concerning how we get ideas about the world. Firstness, the
Dynamic Object, corresponds loosely with direct perception -- the world as a
mass of sensations touching our perceptual organs. Secondness, the
Immediate Object, is the process by which we separate out what we perceive
as objects as distinct from the rest of the flux of sensations we receive from the
universe at large. Thirdness is the condition under which the Immediate
Object becomes a sign, and more specifically acquires a meaning (see Ducrot
and Todorov 1972: 113-5). As Eco notes, the act of changing primary
perceptions, which are by definition individual, into secondary Immediate
Objects 'to some extent . . . eludes the individuality of perception, because
insofar as it is interpretable, it is already public and intersubjective' (Eco 1999:
65). Where much of the Saussurean tradition of semiotics has emphasised the
problem of representation (how can a word or a picture or sound grasp an
external object?), Eco uses Peirce as a road towards understanding language
as primarily a social phenomenon. By emphasising language as a relation
between people rather than its relation to things, Eco's linguistics throws itself
open to change and to history, always a problem for structural linguistics,
with its emphasis on homeostatic systems capable of maintaining themselves
in equilibrium.
Meanwhile, Eco's address to information theory gives him a sharper
definition of the key concept of code: a code is a shared set of rules for
creating and deciphering messages (Eco 1976: 36-8). Where the code is not
shared -- either because one person doesn't know it properly, or because two
people are using different codes to create and decipher the same message -the messages become open to interpretation; to argument, to reinterpretation
and misinterpretation, and to blank incomprehension. At the same time, the
mutual interdependence of Peirce's three modes of Firstness, Secondness and
Thirdness implies that there are limits to interpretation, since interpretation is
always anchored in both the limits of perception and the limits of the shared
nature of codes, the basis of his particular notion of common sense (see Eco
1990, 1992) which we looked at in 4.iv. Here Eco undertakes a quietly radical
rewriting of the Saussurean tradition by substituting the encyclopaedia,
which contains statements about things, for the dictionary, which defines
words in terms of other words. Each of us has a sort of mental encyclopaedia,
or perhaps several encyclopaedias. One we share with everyone who shares
our culture: under 'Moon' for example, we have green cheese, howling dogs,
phases, 'One small step for a man' and one giant leap for the cow that jumped
over it. We may also carry specialist professional encyclopaedias that allow us
to talk about the moon as astronomers, astrologers, mythologists or
simulation theorists, specialist tomes whose contents might not be shared by a
stranger we happened to fall into conversation with, and whose contents we
might therefore have to argue over and prove or disprove. These mental
encyclopaedias are then nothing like as schematic as dictionaries, but rather
labyrinths of interconnected ideas always open to change.
But it is here that Rorty parts company with Eco. Rorty is wary of a
distinction Eco makes between the interpretation of a text and a use of it, the
former being a way of finding out what the text is about or what it could
mean, the latter a way of reading the text as proof of something we already
know or evidence of a thesis we are determined to prove. For Rorty, this
distinction rests on a further distinction of which he also disapproves: 'there is
no point at which we can draw a line between what we are talking about and
what we are saying about it' (Rorty 1992: 98). Objects, says Rorty, can never be
separated from what we say about them. So the assertions which fill our
mental encyclopaedias
are always at the mercy of being changed by fresh stimuli, but they
are never capable of being checked against those stimuli, much less
against the internal coherence of something outside the
encyclopedia . . . You cannot check a sentence against an object,
although an object can cause you to stop asserting a sentence. You
can only check a sentence against other sentences to which it is
connected by various labyrinthine inferential relationships (Rorty
1992: 100)
In other words, we inhabit language so thoroughly that only in conversation,
only via communities of communication, can we check whether our beliefs
are justified. Eco is unpersuaded in the debate that follows: 'When everybody
is right, everybody is wrong, and I have the right to disregard everybody's
point of view' (Eco 1992: 151).
Eco satirises this state of affairs, as he did also in Foucault's Pendulum, by
parodying it in the guise of the theory of analogy, the mystical tradition
which allows any similarity, however far-fetched, to form the basis of a
metaphysical system. In analogical thinking, specificity and differences are
overlooked in favour of similarities. If the reader is feeling a slight sense of
déja vu here, it may well be because of our discussion of Baudrillard in 4.ii,
and especially of the understanding of the Code which emerges in Symbolic
Exchange and Death. In his mature works, Eco wants to define codes (in the
plural) as the labyrinths of connection that tie entries in our mental
encyclopaedias to one another. Baudrillard, as we saw, describes the Code (in
the singular) as the structural law of value which represses and denies the
first difference, that between the original and the copy, and therefore destroys
all other possible differences (Baudrillard 1993a: 71). Like Rorty, Baudrillard
does not accept the existence of an 'outside' against which we can check the
truth of our representations, but for him, this is a product of the Code, a Code
which has so infected the social that the social itself becomes an indistinct,
undifferentiated mass. Rorty, of course, does believe in the social, and
specifically in the powers of conversation to edify us, and to bring new
statements and new modes of truth. What separates the two is not an act of
faith in society which Rorty makes and Baudrillard doesn't. For Baudrillard,
one characteristic of the Code is its immediacy (Baudrillard 1983b: 102): it is
clear from his writings that for Rorty, the social is implicitly mediated, and
most of all mediated through language.
Mediation is the fabric of Rorty's conversation, a fabric which depends upon
difference. Without mediation, as Baudrillard argues, there can be no
difference. The point is crucial: Virilio's instantaneous media also erase
difference, but only if they are instantaneous, that is, if they erase the
materials and processes of mediation that make a difference. Both Eco and
Rorty, despite their disagreements over the status of things outside language,
emphasise the social process of sharing and debating truth and meaning. It is
a faith shared by the N30 demonstrators, who sought to intervene in a
dialogue which excluded them, but a faith denied by Baudrillard's thesis that
any political action is always only the self-regulation of the Code, always only
a mode of sameness. Any theory of simulation that can find a way out of this
pessimism must demonstrate the necessity of social mediation as the actually
existing place where difference exists.
Curiously enough, we can find a way of securing this happy result through a
critique of Rorty written by the Italian philosopher Gianni Vattimo. Vattimo
seizes on a suggestion of Rorty's that a crucial form of conversation, the
conversation between disparate cultures, takes place in cultural
anthropology. Vattimo's critique depends on an understanding of
anthropology as a discipline which addresses 'other' cultures. But, he argues,
the discipline actually constructs an ideal of 'primitivism' which it sets out at
once to document and to protect from Westernisation. In bringing a strange
culture into a familiar science and simultaneously asserting its strangeness,
anthropology moves between two poles, otherness and sameness, both of
which it constructs as absolute opposites, yet which actually stand in a
circular relation to each other, rather like an intellectual duck-rabbit. When
we understand them as aspects of the interpretative process of mediation,
sameness is the moment when we think we understand, otherness the
moment when we realise we have misunderstood. As things stand in the
contemporary world of global Westernisation, there is no absolute other. But
neither, Vattimo argues, is there an absolute 'Same': Westernisation takes
many forms, incomplete, marginal, more contamination than domination.
Instead he says that the kind of homogenisation envisaged by Baudrillard and
Virilio, and which he believes is also present in Rorty's concept of
anthropology, has not resulted in absolute sameness but in
this sameness in a weakened and contaminated form; it possesses
neither the iron-clad unity of the total organisation of the
metaphysical and technological world, nor some sort of 'authentic'
unity which could be diametrically opposed to the former (Vattimo
1988: 159).
Rorty and Eco had imagined what Vattimo refers to as a 'strong' subject:
common-sensical individuals sufficiently differentiated to participate in
dialogue or the interplay of dialogue and things. Baudrillard and Virilio had
imagined a world in which individual differences have been erased under the
sheer homogenising power of the Code or militarised technology. By
concentrating on the material detail of cultural mediation, Vattimo offers us a
less clear cut but more persuasive answer: neither the undifferentiated mass
nor the enlightened individual exist. There is only the 'weak' subject of 'weak'
knowledge, without certainty, without purity, whose hallmarks are 'survival,
marginality, and contamination' (Vattimo 1988: 162).
4. iii Residual Realities
globalisation and the limits of
postmodernisation
For Vattimo, these margins exist in their traces, their unfinished
constructions, their contamination of and with Westernisation not only in the
Third World but in the ghettos of the First. It has become very fashionable to
glamourise these border zones, not least as a result of the global marketing of
African-American hip-hop. It is easy enough to imagine Baudrillard
answering Vattimo with the argument that the selling of rap music is not a
case of the commercial theft of an authentic music, but of the
commercialisation of authenticity: what we buy with every Public Enemy disc
is the assimilation even of the opposition to the USA's urban apartheid into
the Code. Vattimo's response would undoubtedly be that no matter how
many wealthy white suburban boys are permitted the simulacrum of
themselves as ganglords of Compton, the music does not therefore become
inauthentic and indistinguishable. Contaminated and compromised, the
musics of the African diaspora are nonetheless part of a global dialogue.
Vattimo argues for the persistence of difference. Baudrillard, on the other
hand, is adamant that all these differences are consumed in the production of
a universal language.
Here is how Baudrillard defines that moment:
The perfect crime is that of an unconditional realization of the
world by the actualization of all data, the transformation of all our
acts and all events into pure information: in short, the final
solution, the resolution of the world ahead of time by the cloning
of reality and the extermination of the real by its double
(Baudrillard 1996: 25)
We will look at this thesis in more detail in Chapter 7, but for the moment we
need to recognise the main drift: information technologies, tracking our
purchases and our journeys, the flows of electricity and water to our homes,
schools and offices, the computer monitoring of the factory floor and the
supermarket shelf, all double up reality by transmuting it into pure data -and then eradicating the 'real' original. Information constitutes a perfect
language against the disorderly differences of natural languages.
we are condemned to the universal programming of language.
Democratic fiction of language in which all languages would be
reconciled under the umbrella of sense and good sense. Fiction of
information, of a universal form of transcription which cancels out
the original text. With virtual languages we are currently inventing
anti-Babel, the universal language, the true Babylon, where all
languages are confounded and prostituted one to another
(Baudrillard 1996: 90-1).
From Baudrillard's point of view, it is meaning and communication that are
disastrous: the ebullience of the natural languages derives from their mutual
incomprehensibility. What he fears and despises is the prospect of mutual
transparency, the possibility of a dialogue involving everyone regardless of
their language, and therefore of the cultural differences that natural
languages embody. Worst of all is the automatic writing of computers that
reconciles all data into the single form of computerised information flows.
Baudrillard is not alone in fearing universal language. Eco has devoted a
whole book to a scholarly investigation of the history of universal and perfect
languages. At certain moments he comes close both to Baudrillard's angry
denunciation and to Virilio's grief at the technological theft of the divine point
of view. At one point he looks into the theory that Hebrew, being the
language of the book of Genesis, must also have been the first and most
perfect language. In its later forms, this belief
was not to defend the contention that Adam spoke to God in
Hebrew, but rather to defend the status of language itself as the
vehicle of revelation. This can only be maintained so long as it is
also admitted that language can directly express, without the
mediation of any sort of social contract or adaptations due to
material necessity, the relation between human beings and the
sacred (Eco 1997: 114)
The same thesis, he argues, also underlies the argument of a natural language
of things, the language of analogy mentioned in 4.ii. But he also suggests
obliquely that in certain semiotic understandings of the genetic code and in
the scientific hypothesis of a 'language instinct' or a universal grammar
common to all languages, the ghost of a primal language of nature at the
origins of human speech still lingers on. The key terms in the critique appear
in the quotation above: 'social' and 'adaptation'. But as we have seen, it is the
social that differentiates Eco's alternative to universality from Baudrillard's
championing of absolute untranslatability. For Baudrillard, there can be no
adaptation, since all change is already assimilated into the Code. The only
alternative to being spoken by the universal language is to refuse meaning,
and to embrace the disordering of meaning and logic, the absolute singularity
of languages that cannot be used for communication.
But data traffic is not the first attempt at a global language of communication.
The dream of a universal language is a constant companion of modernity. We
find it, for example, in D.W.Griffith's pursuit of a new kind of cinema that
might speak across nations and ideologies to voice eternal verities: 'We have
gone beyond Babel, beyond words. We have found a new universal language,
a power that can make men brothers and end war forever' (Gish 1969: 183)
Film historian Miriam Hanson (1991: 173-198) describes Griffith's hybrid form
as hieroglyphic, modelled on the ancient picture-writing he quotes in the
intertitles to his masterpiece, Intolerance (1915). The idea of cinema as a
universal language would remain key to its ambitions throughout the silent
period, and was lamented by Eisenstein, Meyerhold, Chaplin, Clair and
others when the introduction of recorded dialogue ended the transnational
appeal of silent film. Even today it is not unusual to hear the phrase bandied
about at the more self-congratulatory Hollywood shindigs.
But it was not only cinema that raised the spectre of a universal tongue. The
Enlightenment had proposed Fraternity as one of its key virtues. The holistic
theme of universal brotherhood is extended to the fringes of contemporary
science in the Gaia hypothesis, according to which the planetary ecology of
the Earth is a self-healing intelligence (Lovelock 1979). The concept of all
biological life sharing a single organic network of relationships, the concept of
the biosphere, finds parallels in the 'noosphere' or ecology of minds, first
described by the Catholic theologian Teilhard de Chardin, deeply influential
on Marshall McLuhan, and returns explicitly in the age of digital media in the
work of Joel de Rosnay (1986) and more recently Pierre Lévy (1994) as the
trope of a global intelligence composed of human 'neurons' linked by
telematics and information technologies to form a single giant mind. Within
such a mind, of course, mediation is no longer necessary, since the only truly
unmediated form of communication is telepathy, which is all a unified brain
needs. Unlike Debord, Baudrillard and Virilio, these accounts of the
noosphere are not horrified but utopian. For them the eradication of the
difference of mediation is a step towards a global unity, a single thinking and
willing entity, a common subject of history. We have already seen two
problems with this utopian vision of universal language: it seeks a fullness
without room for adaptation and change; and in its pursuit of absolute purity
it imagines an impossibly complete language and an impossibly complete
subject speaking it. A further problem arises from the specific social history of
contemporary society, whose central tendency is towards globalisation.
Firstly, universal language operates by exclusion. Those who are not
connected cannot form part of the planetary collective. In the punning
language of cyberculture, as Olu Oguibe (1998) points out, they become
PONA, persons of no account. Ironically, it is the very people whose labour is
so carefully hidden inside the hygienic white boxes on the desks of the wired
world, the free-trade zone workers of Mexico's borderlands, the Vietnamese
and Phillipino women in offshore assembly plants, who will be left outside
the world their work creates. In this way, the material conditions under which
the machinery of contemporary communication is produced are erased under
the sign of the universality of its language, its claim to speak for all and with
every voice. Of course, the counter-claim is that the universal language of
computer-mediated communications networks can speak on behalf of, in the
place of: that they can be represented. But representation, in both the
democratic and the semiotic senses, is the claim made by universal languages
which simulation theory cannot accept.
Because, secondly, the universality of universal language is an imperial
gesture, in the sense that it operates literally universally. The presumption of
a universal language is that it can say everything, so that anything which it
cannot speak cannot be spoken at all. But the universal language of
information technologies, as Virilio argues so forcefully, alters what it speaks
about, most of all altering the dimensions of space and time on which any
language depends. Informatics have their own dimensions, and therefore, as
universal language, cannot speak the material nature of existence, the
phenomenological sensation of being in the world. As we have seen, the
mathematical theory of information on which contemporary communication
is founded denies the centrality of either meaning, reference or the medium of
communication to the commerce in dataflows. Information theory addresses
the statistical mathematics of order and disorder in a communication system,
the ratio of ordered signal to disordered noise. In mathematical terms, both
the message and the channel are potential sources of noise, since they are
material and therefore not subject to the ordering of data on which
communication is supposed to rest. The contingent, chance, random
conditions of reality are suspended in information theory, or rather treated as
interference in the naked task of transmission and reception.
If a language is perfectly universal, there can be nothing outside it: there can
be no pre-discursive reality. This doesn't prove that there is no reality, but
that reality is by definition that which escapes or eludes discourse. Just as
Lacan argued that the Symbolic structured the unconscious by excluding it, so
simulation theory argues that exclusion from the dominant discourse in any
time constructs the specific terms under which the non-discursive -- reality -can exist. As we have just seen, information theory, the mathematical ground
of contemporary communications media, is meticulous in its exclusion of
reality, just as its universal language excludes those who are not connected to
information pathways. In this way we can argue that reality is that residual
zone remaindered in the drive to universal digital communication: reality is
the condition of those outside the loop of digital networks.
This little philosophical conundrum would remain an intellectual game, were
it not for another new condition of the world in the age of information: the
rise of finance capital. The nineteenth century was the period of industrial
capital. The period since the First World War was the boom-time of service
capital. But, to take a more or less arbitrary date, since the conversion of the
world's financial markets to 24-hour electronic trading in 1989, finance capital
has become the dominant mode of the economy, and indeed the dominant
form of communication in the late twentieth century. From the end of the
gold standard to the corporate raids that leave whole industries in ruin, this
century has witnessed a shift from material production of material goods to
the circulation of financial data on a scale that, not so long ago, brought down
the economies of Thailand and Malaysia, and wreaked immense damage even
on Japan, till the late 1990s the world's single strongest economy. The
processes of exclusion from the cycles of the information economy, by which I
mean the now-central sources of wealth in electronic stock market trading,
leaves whole continents at the margins of a communication system which is
also now synonymous with the global economy. Africa between the Maghreb
and the Limpopo, the Andean nations, Bangladesh and Central Asia have
been eliminated from the core of the contemporary world economy. Their
bitter reality stands marginalised in the drive to a global finance economy
powered by the self-same communications technologies which provide Lévy
and others with their utopian vision of a planetary mind.
This new universal language differs from that envisaged by Eco's visionary
mystics, and from that dreamed of in the Enlightenment concept of fraternity,
not because of its power, but because it is composed not of words but of
numbers, and finally not of familiar arithmetic numbers, but of a system of
absolute difference, the zeros and ones of binary machine code. Since all that
is encoded in this language is the flow or blockage of electrical current, we
can call this realisation of the dream of a universal language a universal
currency. The electronic media have displaced the reality of production with
the pure communication of difference, a circulation of having and not having,
being and nothingness: an economy of data. This universal currency has
driven out the real, to which it now refers only in the most marginal of terms,
for example in the futures markets where global commodities can be bought
and sold years before they are brought to harvest. Put differently, finance
capital has usurped the place of material reality. Its last links with physical
being lie in the geopolitics of exclusion, the power to deny a population the
means of communication, to embargo those who dare confront the terrible
potency of global capital, to exclude them from participation in the universal
currency in which their exploitation and oppression is conducted. From the
standpoint of this global capital, Africa, the Andes, the Caribbean, Central
Asia and the dispossessed of every continent are immaterial because they are
only real, unwired, outside the 'get real' financial reality which is now
exclusively the electronic parsing of financial data.
This universal currency is universal by its own definition, a definition which
denies its own materiality, driving the material out of the inner circuits of
finance capital, into those marginalised and immiserated spaces excluded
from the global communications economy. In Lacan's famous statement, 'the
real is the impossible': where only universal currency is possible, we confront
the impossible reality of the material. But the mere fact that, on the principles
of information theory, financial networks ignore the material of the world
cannot alter its continued existence. Simulation theory in its toughest forms is
only true of those societies enclosed in the webs of a communications
structure now synonymous with economic transaction. Only where money, in
the increasingly immaterialised and mediated form of e-cash, is the dominant
form of communication does simulation theory hold good. It is therefore a
partial theory masquerading as a totality. Moreover, as the N30
demonstrators discovered, global financial flows are a form of
communication and dialogue, even if the rich get to talk far louder than the
poor.
To sift through this chapter's findings then, we have argued first that there is
not nothing but something, a culture of fullness, so stuffed that it cannot
permit anything other than itself: a culture of totality. But this total culture is
only so within strict bounds, the boundaries of a self-defining universal
language, which certain statements of simulation theory, far from criticising,
as Debord foretold, have begun to support. At the same time, in the central
section, we argued that there is no such thing as the perfectly 'same', or the
purely other. I have used this slightly uncomfortable vocabulary for a specific
reason. The French philosopher Emmanuel Levinas uses the opposition
between the same and the other as a way of speaking about the problem of
totality. 'The same' is his name for the self-identical subject. If the same is all
there is, then the self can be free. But the same always confronts the other -- a
social interaction that begins with recognising the equal claims to reality and
freedom of the person in front of you. The 'imperialism of the same is the
whole essence of freedom', he argues (Levinas 1969: 87). But neither the same
nor the other exist independently: both are contaminated by each other, both
are marginal to each other, both are the partial constructs of each other.
Totality is only possible from a standpoint in which there is no other: that is
why the total freedom of the same or self can only be purchased at the price of
utterly ignoring or erasing the claims of the other. Totality can only exist at
the expense of an other, without which, to return to the dialectical and
contradictory language of Debord, totality is always incomplete. If this is so,
then simulation theory, like any theory, has boundaries, and describes only a
partial aspect of the world. Two consequences follow. Commodity culture,
the spectacle and the simulation, the transapparent and the hyperreal, may be
triumphant, but they cannot be total. And we must give up our claim to the
total freedom promised by consumerism, because that is the only way we can
come face to face with the other, with either the pre-discursive outside of
simulation or the social difference on which dialogue depends. In this way we
answer the questions with which we began this chapter: some reality remains,
but it is structured by its exclusion and marginalisation from the spectacularly
null totality of commodity culture. And we can regain it, in some form, but
only by giving up our belief in the illusion of free will on which consumer
culture depends. If we dare to step outside the matrix of totality, we confront,
not the endless void, but the painful poverty of reality and the extraordinary
wealth of diversity.
4. iii Residual Realities
globalisation and the limits of
postmodernisation
For Vattimo, these margins exist in their traces, their unfinished
constructions, their contamination of and with Westernisation not only in the
Third World but in the ghettos of the First. It has become very fashionable to
glamourise these border zones, not least as a result of the global marketing of
African-American hip-hop. It is easy enough to imagine Baudrillard
answering Vattimo with the argument that the selling of rap music is not a
case of the commercial theft of an authentic music, but of the
commercialisation of authenticity: what we buy with every Public Enemy disc
is the assimilation even of the opposition to the USA's urban apartheid into
the Code. Vattimo's response would undoubtedly be that no matter how
many wealthy white suburban boys are permitted the simulacrum of
themselves as ganglords of Compton, the music does not therefore become
inauthentic and indistinguishable. Contaminated and compromised, the
musics of the African diaspora are nonetheless part of a global dialogue.
Vattimo argues for the persistence of difference. Baudrillard, on the other
hand, is adamant that all these differences are consumed in the production of
a universal language.
Here is how Baudrillard defines that moment:
The perfect crime is that of an unconditional realization of the
world by the actualization of all data, the transformation of all our
acts and all events into pure information: in short, the final
solution, the resolution of the world ahead of time by the cloning
of reality and the extermination of the real by its double
(Baudrillard 1996: 25)
We will look at this thesis in more detail in Chapter 7, but for the moment we
need to recognise the main drift: information technologies, tracking our
purchases and our journeys, the flows of electricity and water to our homes,
schools and offices, the computer monitoring of the factory floor and the
supermarket shelf, all double up reality by transmuting it into pure data -and then eradicating the 'real' original. Information constitutes a perfect
language against the disorderly differences of natural languages.
we are condemned to the universal programming of language.
Democratic fiction of language in which all languages would be
reconciled under the umbrella of sense and good sense. Fiction of
information, of a universal form of transcription which cancels out
the original text. With virtual languages we are currently inventing
anti-Babel, the universal language, the true Babylon, where all
languages are confounded and prostituted one to another
(Baudrillard 1996: 90-1).
From Baudrillard's point of view, it is meaning and communication that are
disastrous: the ebullience of the natural languages derives from their mutual
incomprehensibility. What he fears and despises is the prospect of mutual
transparency, the possibility of a dialogue involving everyone regardless of
their language, and therefore of the cultural differences that natural
languages embody. Worst of all is the automatic writing of computers that
reconciles all data into the single form of computerised information flows.
Baudrillard is not alone in fearing universal language. Eco has devoted a
whole book to a scholarly investigation of the history of universal and perfect
languages. At certain moments he comes close both to Baudrillard's angry
denunciation and to Virilio's grief at the technological theft of the divine point
of view. At one point he looks into the theory that Hebrew, being the
language of the book of Genesis, must also have been the first and most
perfect language. In its later forms, this belief
was not to defend the contention that Adam spoke to God in
Hebrew, but rather to defend the status of language itself as the
vehicle of revelation. This can only be maintained so long as it is
also admitted that language can directly express, without the
mediation of any sort of social contract or adaptations due to
material necessity, the relation between human beings and the
sacred (Eco 1997: 114)
The same thesis, he argues, also underlies the argument of a natural language
of things, the language of analogy mentioned in 4.ii. But he also suggests
obliquely that in certain semiotic understandings of the genetic code and in
the scientific hypothesis of a 'language instinct' or a universal grammar
common to all languages, the ghost of a primal language of nature at the
origins of human speech still lingers on. The key terms in the critique appear
in the quotation above: 'social' and 'adaptation'. But as we have seen, it is the
social that differentiates Eco's alternative to universality from Baudrillard's
championing of absolute untranslatability. For Baudrillard, there can be no
adaptation, since all change is already assimilated into the Code. The only
alternative to being spoken by the universal language is to refuse meaning,
and to embrace the disordering of meaning and logic, the absolute singularity
of languages that cannot be used for communication.
But data traffic is not the first attempt at a global language of communication.
The dream of a universal language is a constant companion of modernity. We
find it, for example, in D.W.Griffith's pursuit of a new kind of cinema that
might speak across nations and ideologies to voice eternal verities: 'We have
gone beyond Babel, beyond words. We have found a new universal language,
a power that can make men brothers and end war forever' (Gish 1969: 183)
Film historian Miriam Hanson (1991: 173-198) describes Griffith's hybrid form
as hieroglyphic, modelled on the ancient picture-writing he quotes in the
intertitles to his masterpiece, Intolerance (1915). The idea of cinema as a
universal language would remain key to its ambitions throughout the silent
period, and was lamented by Eisenstein, Meyerhold, Chaplin, Clair and
others when the introduction of recorded dialogue ended the transnational
appeal of silent film. Even today it is not unusual to hear the phrase bandied
about at the more self-congratulatory Hollywood shindigs.
But it was not only cinema that raised the spectre of a universal tongue. The
Enlightenment had proposed Fraternity as one of its key virtues. The holistic
theme of universal brotherhood is extended to the fringes of contemporary
science in the Gaia hypothesis, according to which the planetary ecology of
the Earth is a self-healing intelligence (Lovelock 1979). The concept of all
biological life sharing a single organic network of relationships, the concept of
the biosphere, finds parallels in the 'noosphere' or ecology of minds, first
described by the Catholic theologian Teilhard de Chardin, deeply influential
on Marshall McLuhan, and returns explicitly in the age of digital media in the
work of Joel de Rosnay (1986) and more recently Pierre Lévy (1994) as the
trope of a global intelligence composed of human 'neurons' linked by
telematics and information technologies to form a single giant mind. Within
such a mind, of course, mediation is no longer necessary, since the only truly
unmediated form of communication is telepathy, which is all a unified brain
needs. Unlike Debord, Baudrillard and Virilio, these accounts of the
noosphere are not horrified but utopian. For them the eradication of the
difference of mediation is a step towards a global unity, a single thinking and
willing entity, a common subject of history. We have already seen two
problems with this utopian vision of universal language: it seeks a fullness
without room for adaptation and change; and in its pursuit of absolute purity
it imagines an impossibly complete language and an impossibly complete
subject speaking it. A further problem arises from the specific social history of
contemporary society, whose central tendency is towards globalisation.
Firstly, universal language operates by exclusion. Those who are not
connected cannot form part of the planetary collective. In the punning
language of cyberculture, as Olu Oguibe (1998) points out, they become
PONA, persons of no account. Ironically, it is the very people whose labour is
so carefully hidden inside the hygienic white boxes on the desks of the wired
world, the free-trade zone workers of Mexico's borderlands, the Vietnamese
and Phillipino women in offshore assembly plants, who will be left outside
the world their work creates. In this way, the material conditions under which
the machinery of contemporary communication is produced are erased under
the sign of the universality of its language, its claim to speak for all and with
every voice. Of course, the counter-claim is that the universal language of
computer-mediated communications networks can speak on behalf of, in the
place of: that they can be represented. But representation, in both the
democratic and the semiotic senses, is the claim made by universal languages
which simulation theory cannot accept.
Because, secondly, the universality of universal language is an imperial
gesture, in the sense that it operates literally universally. The presumption of
a universal language is that it can say everything, so that anything which it
cannot speak cannot be spoken at all. But the universal language of
information technologies, as Virilio argues so forcefully, alters what it speaks
about, most of all altering the dimensions of space and time on which any
language depends. Informatics have their own dimensions, and therefore, as
universal language, cannot speak the material nature of existence, the
phenomenological sensation of being in the world. As we have seen, the
mathematical theory of information on which contemporary communication
is founded denies the centrality of either meaning, reference or the medium of
communication to the commerce in dataflows. Information theory addresses
the statistical mathematics of order and disorder in a communication system,
the ratio of ordered signal to disordered noise. In mathematical terms, both
the message and the channel are potential sources of noise, since they are
material and therefore not subject to the ordering of data on which
communication is supposed to rest. The contingent, chance, random
conditions of reality are suspended in information theory, or rather treated as
interference in the naked task of transmission and reception.
If a language is perfectly universal, there can be nothing outside it: there can
be no pre-discursive reality. This doesn't prove that there is no reality, but
that reality is by definition that which escapes or eludes discourse. Just as
Lacan argued that the Symbolic structured the unconscious by excluding it, so
simulation theory argues that exclusion from the dominant discourse in any
time constructs the specific terms under which the non-discursive -- reality -can exist. As we have just seen, information theory, the mathematical ground
of contemporary communications media, is meticulous in its exclusion of
reality, just as its universal language excludes those who are not connected to
information pathways. In this way we can argue that reality is that residual
zone remaindered in the drive to universal digital communication: reality is
the condition of those outside the loop of digital networks.
This little philosophical conundrum would remain an intellectual game, were
it not for another new condition of the world in the age of information: the
rise of finance capital. The nineteenth century was the period of industrial
capital. The period since the First World War was the boom-time of service
capital. But, to take a more or less arbitrary date, since the conversion of the
world's financial markets to 24-hour electronic trading in 1989, finance capital
has become the dominant mode of the economy, and indeed the dominant
form of communication in the late twentieth century. From the end of the
gold standard to the corporate raids that leave whole industries in ruin, this
century has witnessed a shift from material production of material goods to
the circulation of financial data on a scale that, not so long ago, brought down
the economies of Thailand and Malaysia, and wreaked immense damage even
on Japan, till the late 1990s the world's single strongest economy. The
processes of exclusion from the cycles of the information economy, by which I
mean the now-central sources of wealth in electronic stock market trading,
leaves whole continents at the margins of a communication system which is
also now synonymous with the global economy. Africa between the Maghreb
and the Limpopo, the Andean nations, Bangladesh and Central Asia have
been eliminated from the core of the contemporary world economy. Their
bitter reality stands marginalised in the drive to a global finance economy
powered by the self-same communications technologies which provide Lévy
and others with their utopian vision of a planetary mind.
This new universal language differs from that envisaged by Eco's visionary
mystics, and from that dreamed of in the Enlightenment concept of fraternity,
not because of its power, but because it is composed not of words but of
numbers, and finally not of familiar arithmetic numbers, but of a system of
absolute difference, the zeros and ones of binary machine code. Since all that
is encoded in this language is the flow or blockage of electrical current, we
can call this realisation of the dream of a universal language a universal
currency. The electronic media have displaced the reality of production with
the pure communication of difference, a circulation of having and not having,
being and nothingness: an economy of data. This universal currency has
driven out the real, to which it now refers only in the most marginal of terms,
for example in the futures markets where global commodities can be bought
and sold years before they are brought to harvest. Put differently, finance
capital has usurped the place of material reality. Its last links with physical
being lie in the geopolitics of exclusion, the power to deny a population the
means of communication, to embargo those who dare confront the terrible
potency of global capital, to exclude them from participation in the universal
currency in which their exploitation and oppression is conducted. From the
standpoint of this global capital, Africa, the Andes, the Caribbean, Central
Asia and the dispossessed of every continent are immaterial because they are
only real, unwired, outside the 'get real' financial reality which is now
exclusively the electronic parsing of financial data.
This universal currency is universal by its own definition, a definition which
denies its own materiality, driving the material out of the inner circuits of
finance capital, into those marginalised and immiserated spaces excluded
from the global communications economy. In Lacan's famous statement, 'the
real is the impossible': where only universal currency is possible, we confront
the impossible reality of the material. But the mere fact that, on the principles
of information theory, financial networks ignore the material of the world
cannot alter its continued existence. Simulation theory in its toughest forms is
only true of those societies enclosed in the webs of a communications
structure now synonymous with economic transaction. Only where money, in
the increasingly immaterialised and mediated form of e-cash, is the dominant
form of communication does simulation theory hold good. It is therefore a
partial theory masquerading as a totality. Moreover, as the N30
demonstrators discovered, global financial flows are a form of
communication and dialogue, even if the rich get to talk far louder than the
poor.
To sift through this chapter's findings then, we have argued first that there is
not nothing but something, a culture of fullness, so stuffed that it cannot
permit anything other than itself: a culture of totality. But this total culture is
only so within strict bounds, the boundaries of a self-defining universal
language, which certain statements of simulation theory, far from criticising,
as Debord foretold, have begun to support. At the same time, in the central
section, we argued that there is no such thing as the perfectly 'same', or the
purely other. I have used this slightly uncomfortable vocabulary for a specific
reason. The French philosopher Emmanuel Levinas uses the opposition
between the same and the other as a way of speaking about the problem of
totality. 'The same' is his name for the self-identical subject. If the same is all
there is, then the self can be free. But the same always confronts the other -- a
social interaction that begins with recognising the equal claims to reality and
freedom of the person in front of you. The 'imperialism of the same is the
whole essence of freedom', he argues (Levinas 1969: 87). But neither the same
nor the other exist independently: both are contaminated by each other, both
are marginal to each other, both are the partial constructs of each other.
Totality is only possible from a standpoint in which there is no other: that is
why the total freedom of the same or self can only be purchased at the price of
utterly ignoring or erasing the claims of the other. Totality can only exist at
the expense of an other, without which, to return to the dialectical and
contradictory language of Debord, totality is always incomplete. If this is so,
then simulation theory, like any theory, has boundaries, and describes only a
partial aspect of the world. Two consequences follow. Commodity culture,
the spectacle and the simulation, the transapparent and the hyperreal, may be
triumphant, but they cannot be total. And we must give up our claim to the
total freedom promised by consumerism, because that is the only way we can
come face to face with the other, with either the pre-discursive outside of
simulation or the social difference on which dialogue depends. In this way we
answer the questions with which we began this chapter: some reality remains,
but it is structured by its exclusion and marginalisation from the spectacularly
null totality of commodity culture. And we can regain it, in some form, but
only by giving up our belief in the illusion of free will on which consumer
culture depends. If we dare to step outside the matrix of totality, we confront,
not the endless void, but the painful poverty of reality and the extraordinary
wealth of diversity.
section 2
cases
5. Disney World Culture
You're a fake, John Doe, and I can prove it
(Meet John Doe, Frank Capra/Columbia, 1941)
How is it possible that simulation theory, which offers itself as the most
radical theorisation of the social, can come to play a part in the processes
through which the world loses its reality? Although simulation theory
disallows the critique of ideology, Peter Sloterdijk's comments on it also seem
to apply to simulation, notably when he suggests that it 'risks alienating the
opponent more and more deeply; it reifies and diminishes the other's reality'
(Sloterdijk 1988: 19). Marxism already risked this by suggesting that, as false
consciousness, ideology was necessary. False consciousness was precisely the
right consciousness for the functioning of the system. In the case of the Disney
company, since Dorfman and Mattelart's (1984) groundbreaking study of
imperialist themes in Disney comics, Disney cartoons, theme parks and
corporate practice have been accused of
sexism, racism, conservatism, heterosexism, andro-centrism,
imperialism (cultural), imperialism (economic), literary vandalism,
jingoism, aberrant sexuality, censorship, propaganda, paranoia,
homophobia, exploitation, ecological devastation, anti-union
oppression, FBI collaboration, corporate raiding and stereotyping
(Byrne and McQuillan1999: 1)
Marxists like Debord believed that there was at least the possibility of a true
consciousness, Marxism itself. But as for post-Marxist thinkers like
Baudrillard, who still use a systems analysis of society but without the
possibility of truth, 'in alliance with neoconservative currents, they proclaim
that useful members of human society have to internalize certain "correct
illusions" once and for all, because without them nothing functions properly'
(Sloterdijk 1988: 20). Theorising society as total illusion is, for Sloterdijk, a
cynical ploy, leaving the critic with his 'truth', and the rest with their illusions.
Nowhere is the critique of total illusion and absolute simulation more
concentrated than in the analysis of Disneyland. In this chapter, we look at
how it has been analysed by Baudrillard and Eco among others, and whether
a simulational analysis can avoid the accusation of cynicism.
This comment from urban geographer and historian of Los Angeles Mike
Davis is symptomatic of how Disneyland has come to stand as the epitome of
simulation:
. . . social fantasy is now embodied in 'tourist bubbles' -- historical
districts, entertainment precincts, malls, and other variations on
theme parks -- that are partitioned off from the rest of the city. As
all the postmodern philosopher kings (Baudrillard, Eco, Jameson)
constantly remind us, Los Angeles is the world capital of such
'hyperreality'. This distinction has deep historical roots. Southern
California's pioneering theme parks of the 1930s and 1940s were
primarily simulations of the movies and later of television shows . .
. Disneyland of course opened the gates to the Magic Kingdom of
cartoon creatures familiar from both the movie screen and
television set . . . The consumers of this junk-food version of
urbanity are generally homogeneous crowds of upscale shoppers
and tourists . . . Moreover, a largely invisible army of low-wage
service workers, who themselves live in Bantustans like Santa Ana
barrio . . . keep the machinery of unreality running (Davis 1998:
392-3)
Davis, here writing in a journalistic polemic rather than one of his scholarly
works, draws on a vocabulary we have become accustomed to by now:
simulation, hyperreality, the machinery of unreality. He adds some other
crucial terms here: tourism for one, an industry which has grown in leaps and
bounds in the years since the end of World War Two left a surplus of planes
and pilots, and a population accustomed by their war service to travelling
long distances. As Dean MacCannell (1976) was one of the first to observe,
tourism creates a curious contradiction: we want to travel to exotic
destinations in order to have authentic experiences, but the experience we
have is never one of being truly at home in the local culture. Because, as
tourists, we are always uprooted, and always bring with us something of our
home culture, we can never find that home away from home that we seek
when we go looking for authenticity. What then do we find? Simulation:
places that exist only in order to be photographed. Disneyland at Anaheim,
California, and Disney World at Orlando, Florida, explicitly offer a second
level of simulation, by providing their visitors with a staged reality that
imitates the stereotypical architecture and food of distant countries, and by
inviting them, through the provision of Kodak-sponsored 'Picture Spots', to
get the perfect photo of the perfect staging of a perfect simulacrum. If tourism
is already a simulation, why go all that distance, when you can get a perfect
simulacrum right here?
This is of course the basis of Baudrillard's famous account of Disneyland in
'The Precession of Simulacra', possibly the most reprinted part of all his work
(Baudrillard 1983a; 1983a: 11-79; 1988b 166-184; 1994a: 1-42; Storey 1994: 361368, this last an abbreviated extract). The passage on Disneyland is headed
'The Hyperreal and the Imaginary', scarcely occupying two and a half pages
in the Glaser translation to which I will be referring. The passage begins by
arguing that Disneyland -- specifically the Anaheim park -- 'is a perfect model
of all the entangled orders of simulacra' (Baudrillard 1994a: 12), that is, that it
is not simply a simulacrum, but a knot composed of the three orders of
simulation. Firstly, it comprises 'a play of illusions and phantasms'
(Baudrillard 1994a: 12), corresponding to the phase in which the image 'masks
and denatures a profound reality' (Baudrillard 1994a: 6). Secondly, the park
lures the crowd with 'the social microcosm, the religious, miniaturized
pleasure of real America' (Baudrillard 1994a: 12), corresponding to the image
that 'masks the absence of a profound reality' (Baudrillard 1994a: 6), since, as
we recall from Baudrillard's discussion of the iconoclasts, religion exists to
mask the fatal truth, 'that deep down, God never existed . . . that even God
himself was never anything but his own simulacrum' (Baudrillard 1994a: 4).
At this stage, it is still possible, Baudrillard says, to perform an ideological
analysis of Disneyland, like the one written by Louis Marin in 1973 (Marin
1984: especially 239-57): the park's celebration of America dissimulates the
disappearance of American reality, a disappearance that can still be
considered as in some sense a truth that has been concealed. In the third
phase, where the image 'has no relation to any reality whatsoever: it is its
own pure simulation', we discover that
Disneyland exists in order to hide that it is the 'real' country, all of
'real' America that is Disneyland . . . Disneyland is presented as
imaginary in order to make us believe that the rest is real, whereas
all of Los Angeles and the America that surrounds it are no longer
real, but belong to the hyperreal order and to the order of
simulacra. It is no longer a question of a false representation of
reality (ideology) but of concealing the fact that the real is no
longer real, and thus of saving the reality principle (Baudrillard
1994a: 12-13)
In this third order of simulation, the purpose of the park is not to dissimulate
the absence of reality but to recreate a simulation of it so that the idea of
reality can continue to operate as a key social function. Paradoxically, the fake
world of Disneyland supplies, Baudrillard argues, a constant supply of
'reality' flowing into the city of Los Angeles which has become 'a network of
unreal, incessant circulation', a word which in French also carries the sense of
automobile traffic. The endless driving has dematerialised the city's
architecture, so that to the motorist it appears as 'a perpetual pan shot', to
such an extent that it loses its dimensionality, to become merely an image of
itself. Disneyland's function is to be a factory of unreality which, by
pretending to be more unreal than the already unreal city, can persuade its
visitors that the world beyond is still more real than the fantasy world inside
the park gates.
Eco is similarly succinct, devoting six pages of the essay 'Travels in
Hyperreality' to Disneyland (Eco 1986: 43-8). He too cites Marin approvingly,
especially on the architecture of Main Street, with its use of scaling to
exaggerate perspective and draw the visitor onward and inward toward the
Magic Kingdom. Eco distinguishes Disneyland from waxworks museums
which try to convince us that they are imitating reality. Disneyland, on the
contrary, 'makes it clear that within its magic enclosure it is fantasy that is
absolutely reproduced' (Eco 1986: 43). Here we are at Baudrillard's first level
of simulation, and at the level Davis refers to as 'simulations of the movies'.
Eco notes along Main Street, whose façades contain a plethora of shops, the
loss of distinction between play and shopping, and between the fantasy of
play and the reality of consumption, arguing, as we heard before in Chapter
4.iv, that 'what is falsified is our will to buy, which we take as real, and in this
sense Disneyland is really the quintessence of consumer ideology' (Eco 1986:
43). We are now travelling in a rather different direction to Baudrillard's
argument, one that seems closer to Debord's conception of the spectacle. Eco
suggests that visitors are invited not just to succumb to the illusion but 'to
admire the perfection of the fake', in such a way as to 'stimulate[s] desire for
it'(Eco 1986: 44). Like Baudrillard (and indeed like almost all Europeans), Eco
stops to look at the vast car parks surrounding the Anaheim Disneyland. Here
is a crucial transition, he says because 'for a Californian, leaving his car means
leaving his own humanity, consigning himself to another power, abandoning
his own will' (Eco 1986: 48). So we can say that Disneyland has a second
agenda. On the one hand it celebrates the fake as a route towards dissolving
the distinction between play and spending, resulting in 'the conviction that
imitation has reached its apex and afterwards reality will always be inferior to
it' (Eco 1986: 46), and that 'technology can give us more reality than nature
can' (Eco 1986: 44). Neither of these imply a loss of will-power: rather, they
seem to give an ironic commentary on those gullible enough to lose sight of
what seems to be an unchallenged truth in Eco's thought: that nature is
always the prime and reliable source of reality. The word 'more' in the phrase
'more reality' is a clue: this is the 'more' of consumerism, the 'more' that
implies more of the same, a 'more' which can ultimately be distinguished
from the 'natural' reality which still exists away from the kitsch of hyperreal
America. More worrying still, however, is the second agenda, first flagged
when Eco suggests that the perfection of the fake that so impresses us is tied
up with 'its obedience to the program' (Eco 1986: 44). The animatronic pirates
and ghosts, highly photo-realistic three dimensional robots which form part
of the park's attractions, he argues, stun us not only with their life-likeness
but with their absolute reliance on routine, a routine which, as visitors to the
parks all know, also governs the movement of people through the attractions.
For Eco, these mechanical puppets 'transform the whole city into an immense
robot' (Eco 1986: 47), whose visitors 'have to agree to behave like robots' in 'a
place of total passivity' (Eco 1986: 48). What disturbs Eco most is the extension
of this principle to the much larger, more secluded and in many ways more
ambitious Florida Disney World, where the robotic passivity of Anaheim is
rendered as 'the model of an urban agglomerate of the future' (Eco 1986: 47).
We can see here that there are significant differences between the two
accounts. Armed with the ironic weapon of common sense, Eco can contrast
Disneyland with, on the one hand, nature as the repository of natural reality,
and on the other a common faith in the proper model of urban living as one
which involves active citizens participating in the life of the community.
Baudrillard has no such armoury. For him nature itself is a construct, tamed
by science, exploited by production and deprived of its reality by being
turned into a signifier of an innocence that no longer exists. As Neil Smith has
argued, our times are characterised by the way we flatter ourselves that we
have achieved complete autonomy from the natural world (Smith 1996: 38), a
tradition that stretches back to the Renaissance, brought to a head in the
Enlightenment, enshrined in the Marxist theory of production and dismantled
by simulation theorists who point towards the second nature of technology
and nowadays of information networks. Simulation argues that even human
nature has been irredeemably altered by consumerism, and feminists argue
that where we still use the word 'nature', it is usually in order to promote an
ideology of the 'natural' subjugation of women, animals and raw materials to
the corporate desires of patriarchal capital. As we shall see, however, there
are some additional tangles in the story of nature in relation to the Disney
experience.
On the second of Eco's principles, Baudrillard is rather explicit. There is no
active citizenship. The social has imploded, and we are left with the masses
and their silence. That silence is not in itself a bad thing. Reflecting on his
polemic with German poet and media critic Hans Magnus Enzensberger, he
says 'Today . . . I would no longer interpret in the same way the forced
silence of the masses in the mass media. I would no longer see in it a sign of
passivity and alienation, but to the contrary an original response in the form
of a challenge' (Baudrillard 1988c: 208). In the earlier attack ('Requiem pour
les medias' in Baudrillard 1972: 200-228), Baudrillard had argued that the
nature of mass communication is such that it does not allow response: mass
media are one-way conduits. In that argument, the audience appears as
alienated from the source of their culture and silenced by it. But on further
reflection, he argues,
We are no longer even alienated, because for that it is necessary for the subject
to be divided in itself, confronted with the other, to be contradictory. Now,
where there is no other, the scene of the other, like that of politics and of
society, has disappeared. Each individual is forced despite himself or herself
into the undivided consistency of statistics (Baudrillard 1988c: 210)
The processes of homogenisation intrinsic to the culture of simulation ensure
that there are no longer contradictions either internal to individuals or in
societies. Deprived of communication by the mass media, we have lost our
other, be it the unconscious or the ruling class. In this scenario, where political
action has been subsumed into the statistical machinery of opinion polls, the
apparent passivity and alienation of the masses is in fact a strategy of refusal,
a kind of post-punk attitude of sullenness, boredom and indifference which is
the last possible political act. With this argument, Baudrillard not only parts
company with Eco's obvious dislike for passivity, revaluing the robotic as a
strategy of resistance, but also destroys the grounds on which might be built
the principle of common sense, for the only thing that is common is the mass
media, and the one thing that mass media do not allow is participation.
Therefore the sense that they produce is not 'common' in the sense of being
produced by a community: it is simply the working-through of the Code's
internal reproduction. Baudrillard sees this as a kind of irony, but it is very
different to Eco's stance which relies on a shared knowledge of what is right:
for Baudrillard, the refusal to know, the decision to let others decide for us, is
intrinsic to the last mode of politics available in the simulated world.
Nonetheless, both our thinkers agree on at least three things: Disneyland's
visitors are passive; Disneyland is consistently successful in what it sets out to
do; and Disneyland belongs to the order of the fake and the hyperreal. Our
task in the remainder of this chapter is to discover whether they are right. In
what follows, we will be concentrating not on the original Anaheim park, but
on Walt Disney World outside Orlando, Florida. The bulk of recent research
concerns the newer, larger and more ambitious park there, a site which also
includes extensive corporate buildings and important animation studios,
several hotels and associated leisure facilities like gold clubs and marinas, and
most recently real estate for domestic dwellings at the now famous
Celebration model town. And as Baudrillard himself has observed (1996b),
the Anaheim park was still in the order of the spectacle: Disney World truly
belongs to the order of simulation.
To give an idea of the continuity of the two sites, it is worth recalling that the
1998 hit film The Truman Show was largely shot in the town of Celebration.
In that film the hero, played by Jim Carrey, discovers that his idyllic life is
broadcast twenty-four hours a day as a TV show, and that his every decision
has been influenced less by his wishes than by the directorial decisions of the
show's producer, and ultimately by the pressures of the ratings. In other
words, Disney have allowed and promoted a film which portrays life in
Celebration as governed by precisely that 'undivided consistency of statistics'
which we have just heard Baudrillard describing. Even the Walt Disney
Corporation, it seems, have assimilated the concept of simulation into their
understanding of the Orlando Disney World and their public relations
concerning it. In the film, the protagonist discovers the truth of his situation
and decides to escape from the idyll, performing a last ideological role by
proving that the instinct for freedom is more important than the desire for
comfort. Of course, in Baudrillard's vision, there is no outside to escape to.
The film of Celebration performs exactly the same function as Disneyland: to
assert, despite everything, that there is a reality somewhere outside the
Disney empire.
Jim Carrey offers a role model -- Baudrillard would say a simulation -- of
active refusal. The theorists we have been investigating all imply the power of
spectacle and simulation to induce passivity. But how true is it that visitors to
Disneyland are passive? If we are to believe Baudrillard, even if they are, that
is a form of resistance. For him, the hero of The Truman Show would have
been more subversive of the simulated world had he opted to stay in it and
do, ironically, exactly as he was told. We can perhaps deduce from the
conclusion to Eco's essay that the escapee has nowhere to escape to, for what
is 'outside' is urban sprawl, a massive and unruly space of conflict and threat
compared to the charmed and protected world inside Celebration. How will
Truman cope, never having experienced that scale or complexity of urban
antagonism? In Eco's universe, Truman lacks the common sense which every
city-dweller has. We have to imagine him, perhaps, as Peter Sellars' character
in Being There, an innocent used only to TV who embarks on life in
Washington DC armed only with a remote control in a film whose comedy
depends, once again, on the disjuncture between television and reality, or, in
Eco's terms, hyperreality and common sense. Though there are differences
between the California and Florida parks, especially the proximity to and
distance from big city life, Disney World functions in identical ways to
Disneyland.
We return then to the question of passivity. My own visit to Disney World
was rather unusual in that I spent a good deal of the time visiting attractions
alone. It is very clear that Disney World is designed for families and couples.
Although the new hotels also host a large number of conventions, delegates
tend to visit the park, if at all, in groups. To be a single in Disney World is
itself oddly alienating: one imagines both Baudrillard and Eco wondering
through Anaheim in a similarly unusual state of dislocation brought on not
just by their status as European intellectuals but by visiting on their own.
Much of the time, visitors to Disney World are queuing. Most of the queues
are reasonably short and fast-moving, and are cheered up with video screens
and patter from cast members (the Corporation's name for workers who come
into contact with the public). Nonetheless, a single is always that much less
involved in one of the crucial functions of Disney World: to produce a shared
experience. No matter how many people you may strike up acquaintances
with in the line, the queue is properly a place where families and lovers can
talk up the expectation, and begin the process of remembering what they
have done so far. Without that purpose, the queue becomes a place for
analytical reasoning, and often enough of starting to criticise a construction of
your time that becomes for more obvious since you cannot use it for its
intended purposes. This is by no means the only way in which a visitor can
resist the passive role suggested by Eco and Baudrillard, but it is one shared
by others I have spoken to and read about. Being the wrong kind of person is
like being the smart-alec at a children's party: a certain way to ensure that the
magic doesn't work.
On the other hand, I greatly enjoyed some of the rides, loved mooching about
in the warm winter sunshine, especially when my partner could join me, and
was fascinated by one attraction in particular, the backstage tour which takes
you underneath one of the bigger rides to look through huge windows into
the animation studios where some of the work for Toy Story had just been
done, and where work on The Hunchback of Notre Dame was just beginning.
The tour guide was surprisingly informative on animation techniques, in
between the usual barrage of numbers, and the clips and glimpses of studio
life were fascinating. Even more so because, a day or so later, I found myself
on the other side of the glass with some friends editing a Disney TV
documentary. Chatting away in the edit suite, we were peripherally aware
that every fifteen minutes or so another party of backstage tourists would
swing by, stand in a bunch and listen to a commentary we couldn't hear
about what was going on in the room we were working in. The director of the
documentary, during a lull while soundtracks were being processed, decided
to liven things up by putting on a show for the next tour group. As they hove
into view, he threw his cap onto the floor in a show of rage and danced up
and down on it. Someone hurled empty styrofoam cups at the video decks.
The director of photography pretended to strangle the producer. After a
couple of minutes, the tour group moved on and we settled back down into
waiting for the soundtrack.
Cast members at Disney World, which includes studio employees who might
be observed by visitors, are a vital part of the organisation. Many are in
character as Minnies and Mickeys, Chips and Dales, while others are waiting
tables, cleaning, working in the stores, restaurants and hotels or handling
security. All are well-schooled in their roles, often enough taking courses at
the Disney University in hospitality and leisure management, but most of all
in the Disney 'philosophy'. Among their skills are patters and routines for
most foreseeable situations, scripts for illnesses and accidents, breakages and
mischievous children that they can deliver whenever needed. In the sense
intended by Eco and Baudrillard, they are indistinguishable from the
animatronic androids that repeat endlessly their repertoires of dialogue and
gestures. Yet it is also true that cast members do bring with them, at least on
the days when they feel up to it, a certain creativity like that I witnessed in the
edit suites underneath the Indiana Jones ride. Several commentators observe
the same thing: tour guides whose narratives begin to turn into something
like stand-up comedy, shop assistants who strike up long and involved
conversations with guests (Disney's name for park visitors as well as those
staying in the hotels). A lot of this improvisation simply extends the scripted
role, especially when cast members are in character. It is rare to hear of
anything directly critical, or even chatter that would puncture the 'magic' in
more innocent ways. Yet these creative interpretations of the Disney universe
suggest that there is more to Disney World than the entirely preprogrammed
experience that Eco and Baudrillard imagine. 1985's three-week walkout by
two thousand Disneyland cast members adds more weight to the point:
Disney World is not without its moments when the Code breaks down.
Almost every visitor to Disney World has a story about disasters. Favourite
tales include the seizing of small children by alligators native to the swamps
that preceded the building of the park, beheadings on the more adventurous
white-knuckle rides, muggings, rapes and murders. It is as if these tales,
whether suppressed truths or urban folklore, are necessary parts of our
understanding of Disney World, a necessary addition of risk to the saccharine
security of the park. Those cast members who wear the heavy cartoon heads
of Donald and Mickey are widely known to suffer from heat exhaustion, one
of whose symptoms can be throwing up:
You're never to be seen in a costume without your head, ever. It
was automatic dismissal. It's frightening because you can die on
your own regurgitation when you can't keep out of it. I'll never
forget Dumbo -- it was coming out of the mouth during the parade.
You have a little screen over the mouth. It was horrible. And I
made $4.55 an hour (cast member quoted in The Project on Disney
1995: 136).
Like the stories of injuries and deaths sustained by guests, and indeed like the
1988 and 1990 lawsuits against Disney's pollution of the local ecology, the
gossip among cast members and the meticulous ethnography conducted
among them by the members of The Project on Disney suggest that there are
very real problems of exploitation, health and safety infringements and
draconian management, all summarised in the quotation above, that
simulation theory does not seem capable of accounting for. At the same time,
as Jane Kuenz of The Project on Disney argues,
Walt Disney World is really not what it seems to be, though the
nature of its deceptiveness may not be what it seems either.
Disney's conceit of theater marshals the creative and emotional
energies of its workers and creates a situation in which they are
always performing for the company. . . . It is also, however, the
vehicle for whatever departures they make from it -- the
determinate structure that brings forth in spite of itself the
indeterminate practices for which it nevertheless finds uses (Project
on Disney 1995: 113)
As a workplace, Disney World is an advanced model for the new style of
corporate management, recruiting the creativity and playfulness of its
employees at the same time as it channels and structures its outcomes,
promoting 'indeterminate' innovations which can then be rehearsed and built
into future productions.
But is it also the case that guests are equally unable to rebel against the careful
manipulations of Disney World? The park benefits from some innovations
initiated at Disneyland and others developed in airports and shopping malls
in the movement of large numbers of people. The meandering paths are there
to stagger the arrival of guests at turnstiles. The architecture of Main Street, a
feature common to all four Disney parks, has ground floors at seven-eighths
and second floors at five-eighths normal scale, creating at once a sense of
defamiliarisation and fantasy, and a receding perspective that encourages
visitors to move along its axis towards the next attraction. People-movers,
trams and monorails, presented as attractions in their own right, provide
fully-controlled transportation between areas of the park. But it is also true
that in these entirely privatised commercial spaces, under the gaze of an
apparently all-controlling eye, people do stop for picnics, run up the down
escalator, fall asleep on the lawns and generally mess around. Although the
overwhelming impression is one of serene surrender to the tempo which the
park dictates, there are constant reminders that people are setting their own
pace and creating their own sense of locality. This emphasis on active
participation in the production of contemporary culture is a strong theme in
cultural studies. There is indeed something profoundly utopian in the
attempt, at Disney World, to produce a family idyll, a vacation from the
pressures of the everyday world where relations between parents and
children, and even between siblings, can be restored and renewed; where the
past can be revisited and the future re-imagined. This utopianism can be seen
in a very negative light. Henry Giroux for example argues that 'The pervasive
symbol of ideological unification through which Disney defines its view of
capitalism, gender, and national identity is the family' (Giroux 1994:98),
where the family is merely the most convenient unit of consumption. But it
can also be argued that the bonds holding families together are genuinely
utopian, even though, like sex and hunger, they have been reshaped and
restructured by the consumerism of the society in which nowadays they find
themselves. Families use Disney World, just as much as Disney World uses
them.
This utopian dimension can also be part of a visit to the park that goes against
the park's own grain, creating personal spaces grafted onto but quite separate
from the commercial domain of the park's public face. On the other hand,
there are also counter-utopian and counter-Disney moments, especially when
family rows flare up, often enough spurred by the very pressures which
Disney World places on family members: to shop when a budget is limited, to
enjoy on schedule despite tears and tantrums, to behave nicely on a
hyperkinetic diet of sugar and caffeine. Though the considerable expense of a
visit tends to keep out the more egregious crazies, it is far from unusual to
find guests, especially children, engulfed in anti-social squalls of anger and
misery. While these are certainly not utopian aspects of the life of the park,
they are part of its reality, and testimony to the resistance of its visitors to the
overwhelming control posited by Baudrillard and Eco. The N30 anti-capitalist
demonstrators in Seattle in the last months of the twentieth century, after all,
were children who grew up in Disney culture. Disney World may encourage
passivity: it cannot guarantee it.
Likewise, it is essential to realise that Disney World is not universally
successful. I have tried over the last few pages to indicate that there are limits
to its 'success' in terms of producing a passive audience. I want to go on to
show that Disney World is not a universally successful business venture
either, and that rumours of the omnipotence of consumer capital are therefore
somewhat exaggerated. One reason for insisting on this aspect of Disney
World is because the various Disney companies can appear as models for the
commercial power of getting into new technologies early. Disney's great
break came with the Silly Symphonies of the late 1920s and early 1930s, shorts
which pioneered the use of synchronised sound with animated action.
Throughout the decade, the studio had a series of hit songs to add to their
earnings, the first of them 'Who's Afraid of the Big Bad Wolf', which one of
Disney's biographers calls 'the nation's unofficial depression era anthem'
(Eliot 1995:75), and the rights to which, like all subsequent new songs,
remains the studio's property. The company pioneered the merchandising of
its characters, from Mickey Mouse onwards. The studio's most significant hit,
Snow White and the Seven Dwarfs of 1937, was not only touted as the first
animated feature film, but a pioneer in the use of technicolour. The deal that
sealed the financing for Disneyland came from a contract to provide the ABC
television network with a weekly show, initially also called Disneyland: while
other studios reeled from the double impact of anti-trust action in the courts
and the suburbanisation of leisure in the post-war USA, Disney joined forces
with the new growth industry and used the power of the medium to crossmarket its new theme park. The first park in particular is widely regarded as
the original of both the boom industry in contemporary theme parks and of
the huge number of heritage parks that now litter the globe. The association
with innovation continues with films like Toy Story, the expansion into the
hotel business and the diversification into real estate at Celebration, sold on
the appeal of instant community. Both the company itself and simulation
theorists speak of the 'timeless' appeal of the Disney 'magic' (although
perhaps meaning slightly different things) while at the same time extolling its
'enduring' popularity and its ability to stay on the cutting edge of
entertainment technologies.
However, the story has not been all roses. The company nearly crashed in the
1940s, and would have done had it not been for a series of educational films
made for the US government during and immediately after the war. The deal
with ABC gave the company a vital cash flow; the unregulated promotion of
the park through the TV show worked wonders for attendances, and there
were some unexpected benefits. The TV show included a three part
dramatisation of the life of Davy Crockett. Because the first episode ran
several minutes short, scriptwriter Tom Blackburn and house composer
George Burns tacked on a title song, 'The Ballad of Davy Crockett', that would
spend 13 weeks in the hit parade (Hollis and Sibley 1988: 69). Meanwhile
Even before the first episode had aired, [Disney] quietly purchased thousands
of raw racoon tail skins for 5 cents apiece from a manufacturer after a
government embargo prevented him from selling them to mainland China.
The day the first episode premiered, Walt launched a fully prepared
merchandising campaign that resulted in the sale of more than ten million
hastily sewn 'Davy Crockett coonskin caps' (Elliot 1994: 228)
However, Disney never replicated the success of this early offering, and
increasingly had to rely on the re-release of their classic animated features to
maintain revenue streams outside Disneyland itself. At the end of the 1950s,
the disastrous release of Sleeping Beauty (intriguingly described in the New
York Herald Tribune as 'Disney imitating Disney' [Schickel 1968: 253],
perhaps a preface to the simulations of Disney World) dropped the company
into the red with losses of 1.3 million dollars over the year. From this low, the
company clambered back up to be valued at one hundred million dollars and
record twelve million dollars profit in 1966. Disney had turned themselves
around, from a minor studio to a major theme park operator.
But the seventies were lean years again: films flopped, the TV series was
cancelled and attendances began to dip at the theme parks. The revival of
Disney's fortunes are often ascribed to the 1984 arrival of Michael Eisner, still
CEO at time of writing, but as Douglas Gomery argues in his astute and
succinct history of the company's fortunes since its founding, Eisner and
sidekick Frank Wells cannot be congratulated on pure business acumen: 'They
took a company which was underperforming and began to fully exploit its
rich assets during one of the greatest peacetime economic expansions on
record' (Gomery 1994: 79). But once again in the 90s profits began to decline.
The failure of a number of TV ventures, the expensive launch and slow
beginnings of the Disney Channel, the failure of Hollywood Records after
hefty investment, the collapse of a planned merger with Jim Henson's
Creature Shop and the demise of several real estate and theme park deals
over environmental and other political issues all ate into a business which
was forced to sell the family silver. For years, Disney had always been able to
count on theatrical re-releases of classic films. Now they have all been sold as
video, and the company is reliant on the fickle box office to generate new
classics to market across merchandising and the parks, now far more
expensive than in their heydays. The failure, despite massive investment, of
Eurodisney, now known as Disneyland Paris or DLP, has not helped. Tokyo
Disneyland is far the most successful park, but the need to attract partnership
funding means that Disney see less than fifty per cent of revenues. Should
DLP ever move into profit, Disney will only recoup a similar proportion there
too.
It has never been true that Hollywood or anyone else is able to predict public
response to cultural products. Cleopatra, Ishtar, Heaven's Gate and
Waterworld all demonstrate the fallibility of the 'machinery of fantasy'.
Disney paid twelve million dollars to sign Queen for their Hollywood
Records label, but the album only sold a half million copies. They spent
twenty million developing Port Disney, a marine theme park at Long Beach,
only to lose their investment when the local community objected, having
already been outmanoeuvred in the real estate negotiations to the tune of a
hundred million dollars (Gomery 1994: 83). In the cultural industries, the
majority of products are indeed created according to formulas that have
proved successful in the past. But to some extent, since most products must
also have something new about them to attract new audiences, every product
is also to that extent a prototype. The winning formula of Star Wars did not
help Disney when they lost an estimated twenty million dollars on their
response, The Black Hole. More innovative projects run higher risks. It is still
unclear whether the billions invested in the EPCOT Centre at Disney World,
showcase for the future, even with corporate sponsorship from General
Motors, Exxon, Coca-Cola, American Express, AT&T, General Electric and
others, has shown a profit to date. Plans for two new parks in the People's
Republic of China will be tests for current corporate strategy. Entry into the
new economies of South East Asia are widely seen as critical for global
companies, but it is impossible to tell whether the Chinese will take to
Disney's theme parks in sufficient number and with sufficient spending
power to provide a new lease of life for the company. As Gomery has it, 'the
Disney company is simply another capitalist enterprise' (Gomery 1994: 86). In
an era in which major companies like Barings Bank, cultural entrepreneurs
like Orion Pictures and whole industries like shipbuilding in the UK and the
USA can collapse, it would be foolish to equate capitalist enterprise with
foolproof guarantees of success. In the cultural industries, this means that
there is no way of knowing with any degree of certainty what makes for
success. As scriptwriter William Goldman has it in his account of the
Hollywood industry, 'NOBODY KNOWS ANYTHING' (Goldman 1983: 39).
These discussions of the activity of Disney World visitors and of the
economics of the industry are necessary to offset the tendency of simulation
theorists towards presuming the power and success of consumer culture.
Nonetheless, it is still possible to see ways in which their theorisations still
apply. One can clearly imagine Baudrillard especially arguing that the rise
and fall of specific companies has nothing to do with the rise and fall of
consumer capitalism. Indeed, the appearance they give of tumultuous activity
is itself a simulation, since beneath it precisely nothing is happening. A
company folds, but all its executives move on to other companies, workforces
are redeployed, even specific product lines are reintroduced with a new
brand name and all the trauma of bankruptcy dissolves in the homogeneous
soup of the self-replication of commodity capital. Equally, it can well be
argued that innovation of the kind that, as we have seen, has constantly been
ascribed to the Disney company, can also be seen from a neighbouring
perspective as a process of standardisation. As Alan Bryman argues in an
important text on the Disney theme parks, however active or resistant
audiences may be, they are active and resistant in relation to mass media
conglomerates that are far more powerful than they are (Bryman 1995: 188).
Moreover, as Bryman goes on to suggest, Disney World does not just promote
Disney but all the other companies involved in it, from 'official airline' Delta
(who appear to have paid forty million dollars for the privilege) to fast food
franchises. Its allegiance is not even to itself alone but, as cultural
phenomenon, to a corporate culture shared by Disney, its partners and 'the
white middle class who are its typical clientele' (Bryman 1995: 193). In this
way, even were Disney to go bankrupt, the parks would continue; and even if
theme parks ceased to amuse the public, the corporate culture would find
other ways to replicate itself.
But this argument is still a little too uncompromising, a little too universal.
Bryman also notes a curious contradiction in Disney World, concerning its
obsessive remaking of a pristine and innocent past. If the past is so great,
surely then there must be something wring with the present? We could also
ask another, similar question: how do visitors square the construction of
nostalgia for Main Street USA and Frontierland with the progress-oriented
constructions of the future in the EPCOT Centre and Futureland? One
possible answer is that they do not; that like slavery and the civil rights
movement, these contradictions never occur to visitors because they belong to
an entirely different discourse. But this argument either falls foul of the
critique of common sense argued above, or it can be countered with an
argument that precisely there is no commensurability between different
discourses: one cannot be used to critique another, since all are equated in the
general loss of difference that characterises the society of simulation.
Another response is suggested by an observation from the literary critic
Fredric Jameson, commenting on a key text of postmodernism, Robert
Venturi and Denise Scott-Brown's book Learning From Las Vegas (Venturi
and Scott-Brown 1972). In their book, Venturi and Scott-Brown argue that
architecture should learn from the comic, symbolic and allegorical
commercial architecture of places like Las Vegas (and, we might add, Disney
World, although Disney architecture has itself been profoundly influenced by
postmodernism -- see Shelton Waldrep's essay in The Project on Disney [1995:
199-229]). Burger joints shaped like burgers and casinos built like pyramids,
they argued, can provide postmodern architects with a vernacular inspiration
that can renew the geometric rigour of classical modernist skyscrapers and
high-rise flats. Jameson observes that such postmodernisms 'have, in fact,
been fascinated by this whole "degraded" landscape of schlock and kitsch . . .
materials they no longer "quote" . . . but incorporate into their very substance'
(Jameson 1991: 2-3). A perfect example is the Disney corporate headquarters
in Burbank, a building whose ornate classical columns turn out, as you
approach them, to be massive three-dimensional models of the seven dwarfs,
and which is capped by a roof shaped like Mickey's hat in The Sorcerer's
Apprentice.
We should make two observations here. The term 'kitsch' which Jameson uses
has a distinctive history in cultural criticism, especially in a 1939 essay by the
modernist art critic Clement Greenberg who argues that kitsch is the popular
and degraded art of industrial culture, neither folkloric nor cultivated but a
marker of social class (middle class taste, working class kitsch). Arguing that
the realist art promoted by both Hitler and Stalin in the 1930s is precisely
kitsch, he propounds the theory that 'the encouragement of kitsch is merely
another of the inexpensive ways in which totalitarian regimes seek to
ingratiate themselves with their subjects' (Greenberg [1939] 1992). At that
stage, on the eve of world war and in the context of a defence of avant-garde
art, Greenberg was able to make a clear distinction between 'degraded' and
'superior' art. Jameson's argument is that it is no longer possible to make that
distinction. Curiously, the bulk of his examples, throughout a very long book,
come from 'high' culture, demonstrating that it has indeed learnt from Las
Vegas. What is less clear is that 'low' culture has learnt from the Louvre. In a
sense, this is what Eco set out to uncover in 'Travels in Hyperreality', but
there is little evidence of anything similar happening at Disney World. Disney
World's history comes from schoolroom colouring books, and its future from
science fiction, not from historians, museums or scientists.
But our second observation must be that Jameson (1991: 46) is correct in
noting that simulation is not a matter of quotation, which establishes
differences, but assimilation, which erases them in a process which the
sociologist Scott Lash summarises as 'dedifferentiation' (Lash 1990: 11-15).
Bryman observes a series of ways in which Disney World dediffentiates
traditional distinctions between amusements and retailing, theme parks and
hotels, work and play (among cast members, a process confirmed by The
Project on Disney), entertainment and education. However, work and play
are differentiated in the demarcation of the park as a distinctive space apart
from the city and the humdrum world of the everyday (Bryman 1995: 165168). On the other hand, such distinctions are eroded in the presence of
Disney paraphernalia and photos from visits back home, Disney shows on
cable, Disney stores in the mall. As Chris Rojek argues, 'the distinctions
between the 'real' world and Disney World are not so much destroyed as
eroded' (Rojek 1993). Simulation theory has yet to erase the traces of
contradiction.
6. War in the Persian Gulf
In the long run, we're all dead
To celebrate his victory, so Baudrillard tells us (1996b), General Schwarzkopf,
commander of the allied forces in the Gulf, organised a massive party at
Disney World. There can be few places where the naked contradictions of a
global society should show themselves as readily as in warfare, yet this
conjuncture of war and theme park suggests the opposite. War has proved
one of the most fruitful -- and controversial -- of the topics addressed by
simulation theory. If war is not the ultimate confrontation between opposites,
what is it? In this chapter we will be concentrating on the Gulf War of 19911 ,
not least because both Baudrillard and Virilio have written books on it
(Baudrillard 1995; Virilio 1991c). Both are composed of essays published
during the conflict itself, the collections appearing respectively in May and
September of 1991, a matter of months after the cessation of hostilities. We
will begin by looking at what each has to say, before moving on to some
criticisms of their positions. We conclude by looking at how analysis of
contemporary war refines and develops simulation theory. Once again, we
are pursuing the gaps in the theory, the residual place of reality in theory, and
the difficulty of presenting any theory as total.
Since Virilio's book has not yet been translated, it needs a little extra
exposition. One of Virilio's concerns is to place the Gulf War in a history of
warfare. This history falls into three major periods: 'the pre-historic tactical
epoch typified by contained tumults; then the historical and properly political
strategic epoch and finally the contemporary logistical epoch, where science
and industry play determining roles' (Virilio 1991c: 79). Each period has its
characteristic weaponry -- respectively weapons of obstruction (ramparts,
forts), destruction (bows, cannons) and communication (watch towers,
signalling); and each promotes a particular type of battle -- siege warfare,
warfare by battlefield manoeuvring, and blitzkrieg (Virilio 1991c: 79-80).
Moreover, each corresponds to a social organisation of warfare. In tactical
war, decisions were ultimately made by citizen soldiers. In the strategic era,
power was delegated increasingly to the officer class. But in the automated
world of contemporary logistical warfare, the decision to use weapons of
ultimate destruction comes to reside 'in one man, the Head of State, who in
turn delegates its execution to a machine' (Virilio 1991c: 72). The sheer speed
of contemporary war exceeds that of human decision-making: at the limit, we
have given our early warning systems the capability to launch 'defensive' or
'preventative' strikes with no human intervention whatsoever. Automated
war is war in real time, lacking the time for decision-making.
Moreover, CNN's live coverage of the conflict, also transmitted, until late in
the hostilities, in real time, extends this militarisation process to the
worldwide television spectators of the war through a 'strategic occupation of
the screen' (Virilio 1991c: 37) by news coverage heavily controlled by the
Pentagon's news pool (from which even slightly dissenting voices like Agence
France Presse were excluded). Virilio's second concern then is to establish the
links between the innovative conduct of warfare in the Gulf and the changes
in civilian life that he perceived in the first eighteen months of the 1990s. One
aspect of this is the relation he feels is constructed for TV viewers by the
television's coverage of the war. Interviewed for French TV in mid-January,
on the eve of the first bombing raids on Baghdad, he argued
Since the second of August we've been living inside the theatre of operations,
spectators of a staged event (mise-en-scène). We have been living in an integral
fiction. Faced with war, it's not enough to be a conscientious objector: you
have to object to war's objectivity. You mustn't believe your eyes, not any
more
By June this fear has settled into something like a doctrine:
[There has been a] sudden militarisation of mass information of which,
for six months, we have been the innocent victims, and a likewise
obsessional attention brought by Pentagon officials, via CNN, to
the subjective perception of the passive consumers of images that we
have become (Virilio 1991c: 186-7).
Armed with the criticism of reading audiences as passive dupes presented in
the previous chapter, we can perhaps ask how Virilio himself is capable of
being such an astute and radical critic, especially as, it appears, he spent
almost two months doing nothing but following CNN on TV. More
importantly, we can ask why he opts for this pessimistic and totalitarian
position. His answer is spread throughout the first two sections of the book,
'Desert Shield' and 'Desert Storm', but is neatly summarised in the concluding
section, written a few months later, 'Desert Screen'.
Here Virilio summarises arguments developed throughout this and his other
books on contemporary warfare, according to which the 'pure war' instigated
in World War Two has been accelerated by the shift from the air strikes of the
blitz (whose German meaning is 'lightning') to information warfare. Air
power was still used in the 1940s to secure the real space of geographical
conquests, whereas the principles of C3I (command, control, communication,
intelligence) which govern contemporary wars are concerned with the
administration of 'real time', as in the inertial guidance systems used by cruise
missiles, or the real time of anti-missile missiles like Patriot, used to intercept
the Iraqi Scuds. Real-time warfare is not about attacking or defending
territory, but centrally about knowing where the enemy is and disabling
them. Thus it has less to do with the traditional land, sea and air battle fronts,
and more to do with control over information.
Here then is the great metamorphosis of this 'postmodern' war: it
denies both offence and defence in favour of control and
interdiction on the battlefield, regardless of its scale. The
instantaneous electronic information front (the fourth front) takes over
from the front lines of land armies in the last two world wars, the
aerial front only ever having served to prefigure what would
become, after the historical importance of maritime power, the future
orbital power.
The third dimension of atmospheric (First World War) and
stratospheric (Second World War) volume are losing, little by little,
their strategic importance to the the extra-terrestrial or 'exospheric',
which can be reduced simply to control of the fourth dimension, a
purely temporal dimension of the real time of ubiquity and
instantaneity. A dimension less physical than microphysical, which
sums up in itself alone, more or less, the fourth front comprising
the supremacy of communication armaments (Virilio 1991c: 177-8)
The use of satellite technologies removes decision-making and strategy
beyond even the stratosphere where World War Two's superfortress bombers
flew. Moreover, they shift the key space of war from the physical field of
battle to the electromagnetic spectrum of satellite surveillance, jamming and
radar. This godlike ability to see everything and everywhere at every moment
constitutes a wholly new dimension in war.
Virilio then goes on to his crucial arguments. Firstly, the combination of
omniscient communications warfare and media manipulation of public
opinion combine to form a single communications armoury aimed not only at
the 'enemy' but at the folks back home. What is the difference, we might ask,
between introducing a virus into the Iraqi air defence computers (see Patton
1995: 5) and introducing a lie into news coverage of the war? And secondly,
these technologies evoke 'troubling analogies between marketing methods
and the organisation of industrial production on the one hand, and on the
other the centralised management of the electronic battlefield' (Virilio 1991c:
186). This results specifically, Virilio argues, in three rules : constant listening
to the market, analogous to advance warning techniques; on-demand
manufacture based on the same globalisation of telecommunications that
permits the kind of war witnessed in the Gulf; and permanent innovation, a
rule of business that allows Virilio to see the Gulf war as an arms fair, in
which advertising new weapons is as important a goal as winning the
conflict. These three rules shared by business and the military are indications
of the militarisation of everyday life which the Gulf war has only speeded
along its way. Virilio concludes by asking 'how can we share power now that
the time in which it is exercised escapes us?' (Virilio 1991c: 191) and again
'can we democratise ubiquity and instantaneity, the all-seeing and omnipresent,
which are the qualities of divinity or, in other words, of autocracy?' (Virilio
1991c: 192).
This is not to say that Virilio is blind to the effects of the war on the
population and even the soldiers of Iraq. There is a great tenderness to his
article of the 11th of February, in which he describes the mismatch between
the territorial war fought by the frontline troops in Iraq and the information
war waged on them by the UN.
By no means victims of counter-propaganda, lacking neither
spiritual conviction not hatred, these soldiers of another age will
die like their forebears, to accomplish a goal of which they know
nothing. No-one demands anything else of them. Television will
provide the rest. (Virilio 1991c: 117).
He is also highly alert to the consequences of war for refugees, and for the
changing nature of social relations in Europe and the USA when the allies in
the war against Iraq find themselves refusing entry to the populations
displaced in this and every other conflict of the last fifty years. He writes with
passion and anger about the misleading media, the cynical use of the Desert
Shield standoff period before hostilities began to build reconnaissance
knowledge of Iraq, and the savage reality of death in the battlefield and in
civilian bombings. Likewise, he is under no illusions about the abrupt ending
of outright war: open warfare is increasingly being replaced with what the
Western media now universally refer to as 'policing', a large-scale version of
the same surveillance and containment that characterises inner-city law and
order throughout the North Atlantic alliance. It is not then a question for
Virilio of the disappearance of reality but of control over it, a control effected
through technologies that are not exclusive to the military or even the police,
but which have entered into every particle of contemporary life, destroying
the possibility of true communication, true democracy and even natural
perception. We saw in Chapter 3.iii that there are problems with Virilio's
concepts of 'truth' and 'nature'. Nonetheless, they serve here as the fulcrum
for a powerful indictment of the conduct of the war in the Persian Gulf.
Baudrillard's account was if anything even more provocative. In three essays
published in the French daily paper Libération called 'The Gulf War Will Not
Take Place', 'The Gulf War: Is It Really Taking Place?' and 'The Gulf War Did
Not take Place', he goes well beyond Rudyard Kipling's motto, a favourite of
Virilio's: 'The first casualty of war is truth'. In fact, the title of the first essay is
a direct echo of a well-known play written in the 1930s by the French
dramatist Jean Giraudoux called 'The Trojan War Will Not Take Place' whose
last lines are 'Troy's poet is dead . . . the last word goes to the poet of the
Greeks' (Giraudoux [1935] 1958). Giraudoux's play, written during the
Popular Front period which followed Hitler's rise to power in 1933, asks
whether war is ever inevitable, and centres on the tragic Cassandra, who is
blessed with the gift of prophecy and fated never to be believed, so that the
future war of Troy exists perpetually not as destiny but in a uncertainly
flickering state between possibility and impossibility. Baudrillard's case is
similar, right down to the media's constant recourse to describing Hussein as
'Hitler'. His first essay, written during the Desert Shield period, concerns a
change in the nature of war, a shift from face-to-face combat to 'non-war'
(Baudrillard 1995: 24). The Cold War's politics of deterrence resulted in the
equilibrium of the 'balance of terror', allowing the superpowers to not-fight.
But this strategy of non-war did not come to an end with the demolition of
the Berlin Wall in 1989. Hussein, according to Baudrillard, continues the same
strategy in 'that degenerate form of war which includes hostage manipulation
and negotiation' (Baudrillard 1995: 24). At this stage of events, Baudrillard
observes the reluctance to start the war, 'as though the irruption or the event
of war had become obscene and insupportable' (Baudrillard 1995: 27). In place
of real war, there is only a virtual war of diplomacy, threats and hostage
taking, all deployed in order to ward of the actual event of battle, an effect he
describes as 'the deterrence of the real by the virtual' (Baudrillard 1995: 27). It
is as if, in a climate of mass media jingoism, Baudrillard sees himself as
Cassandra, prophesying not the possibility but the illusion of war.
The second essay, parts of which were published in Libération during the
fighting, introduces the idea that non-war , in a pastiche of Clausewitz
famous definition, is 'the absence of politics pursued by other means' (Baudrillard
1995:30), a theme that comes to dominate the third essay. Like Virilio,
Baudrillard believes that the two sides are fighting wars from different epochs
and so operate in different forms of time. The Iraqis attempt to negotiate, a
process which, like haggling in bazaars, demands communication and most of
all a recognition of the other person (actually Baudrillard, in a rather ugly bit
of stereotyping of his own, describes the Iraqi as 'a rug salesman' [Baudrillard
1995:65]). But the Americans, convinced that their power and their virtue are
synonymous cannot understand or confront this otherness. Indeed, 'What
they make war upon is the alterity of the other' (Baudrillard 1995: 37); that is,
it is the very difference of Hussein's Iraq, and especially of Islam, which the
American war effort aims to destroy. While Iraq, fresh from a ten-year long
war of geographical attrition as the USA's surrogate force against Iran, still
expected to fight as if in the Second World War, the US/UN forces were
engaged in another form of conflict:
Electronic war no longer has any political objective strictly
speaking: it functions as a preventative electroshock against any
future conflict. Just as in modern communication there is no longer
any interlocutor, so in this electronic war there is no longer any
enemy, there is only a refractory element which must be
neutralised and consensualised (Baudrillard 1995: 84)
With the metaphor of electrocution, linking the electronics of smart weapons,
battlefield data decoys and intelligence, censorship and disinformation,
Baudrillard introduces the image of electro-convulsive therapy, the
administration of powerful electric pulses used to control threatening mental
patients, to reduce them to passivity, and to abolish as far as possible their
difference from the shared norms of those around them. This is the goal of
electronic warfare: to produce consensus by eradicating or containing
difference. And the same weaponry of electronic transmission is used, he
argues, in CNN and the other mass media: there is no enemy because the
same weapons are trained on the UN's own troops and their own populations
indifferently. When the US military planted false information on CNN about
troop movements to fool the Iraqis, they also duped their own citizens: 'TV
plays out fully its role of social control by stupefaction' (Baudrillard 1995: 52).
Here of course we see once again the myth of television's 'fabulous powers'
(Connell 1984).
Like Virilio, again, Baudrillard goes on to argue that one effect of this
undifferentiated electronic assault is that the US gradually come to believe in
their military activity as 'global policing'. But 'if they want to be the police of
the world and the New World Order, they must lose all political authority in
favour of their operational capacity' (Baudrillard 1995:53): even the generals
will no longer be able to decide -- the model of efficient and total surveillance
and control will make those decisions for them. The war in this sense is an
only slightly extended activity of the model or Code of civilian life. In streets
deserted for fear of bombs or by people rushing to their TVs, 'the war erases
the guerrilla warfare of everyday life' (Baudrillard 1995: 52). Since it was
reported that the US losses were lower than the statistical likelihood of the
number of traffic accidents that would have occurred to the same number of
people over the same timespan if they had stayed at home, Baudrillard can
ask ironically, 'Should we consider multiplying clean wars in order to reduce
the murderous death toll of peacetime?' (Baudrillard 1995: 69). As has
happened again in Chechnya, where the Russian government is deeply
concerned to disguise and minimise the death-toll especially among their own
forces, war is no longer painted in terms of the final sacrifice that brings glory,
but as a bloodless, 'surgical' excision of recalcitrant evil. Either or both of the
conduct of electronic war, that is war at a distance thoroughly mediated in all
its phases, and the manipulation of information about it, work to produce
contemporary war as non-war, a war that does not take place.
But Baudrillard reserves his strongest and most damning argument for his
third essay, the retrospective view after the cessation of bombardment and
the withdrawal of UN forces from Iraq. At this stage, rather than push on and
eliminate the Ba'ath government in Baghdad, the US appealed to the principle
of non-intervention in a sovereign state's internal affairs (rather
hypocritically, after their invasions of Grenada and Panama and the bombing
of Iraq) and left Hussein in office. For Baudrillard, this amounts to an
acceptance of a simulated defeat and a simulated victory.
This ignominious remounting of Saddam, replacing him in the
saddle after his clown act at the head of holy war, clearly shows
that on all sides the war is considered not to have taken place. Even
the last phase of this armed mystification will have changed
nothing, for the 100,000 Iraqi dead will only have been the final
decoy that Saddam will have sacrificed . . . in order to conserve his
power. What is worse is that these dead still serve as an alibi for
those who do not want to have been excited for nothing: at least
the dead would prove that this war was indeed a war and not a
shameful and painful hoax (Baudrillard 1995: 71-2)
Perhaps the US government really believed its own stories, that the people of
Iraq needed only this defeat to rise up and demand their liberation from
tyranny. But they didn't, in Baudrillard's view because the myth of liberation
has proved itself a lie in the conduct of war by 'electrocution'. Nothing has
changed, and that was what the war was fought for. Most shamefully, even
those thousands who died on the Basra Road and in the desert were never
intended to live: they were simply a mass of symbols, designated even before
they marched out as 'martyrs'. Deprived of their honour by this anonymous
mass extinction in the interests of Hussein's propaganda, their corpses are
doubly dishonoured by those television viewers and opinion makers who see
in them the incontrovertible proof that there was anything 'real' about this
war which was its own simulation. Not even these deaths retain reality,
stripped of it once in the political decision to let them die, and again in the
recycling of the images of their cadavres as further grist to the information
media. Like the media feasting on the death, mourning for and funeral of
Princess Diana, our media 'will continue with the involution and encrustation
of the event in and by information' (Baudrillard 1995: 48). Deaths can no
longer be real deaths, self-sacrifice for a cause, because they are so endlessly
painted over with coat after coat of data, interpretation and opinion that the
reality simply evaporates under the accumulation of chatter. Eco might have
observed that the television war was conducted like television sport: the event
de-materialised and substituted for by interminable commentary.
Rather unusually, there are two moments at which Baudrillard seems to find
some hope for a change or a rift in the apparently seamless self-replication of
this undifferentiated universe of simulation. We can hope, he says, 'that some
event or other should overwhelm the information instead of the information
inventing the event and commenting artificially upon it' (Baudrillard 1995: 48)
though he admits that this is unlikely, and would require a redefinition of
what society means by information. Perhaps something like this happened on
the day of Princess Di's death, when UK radio stations devoted themselves to
mournful music as, though they are notoriously prepared for the sudden
demise of other, older public figures, there were no prepared programmes
ready to drop into the schedules for the young Princess. On the other hand,
even in that instance, the substitution of gloom for informed opinion also
served to produce a mass upwelling of grief for a person who had only ever
existed for the masses as a televised simulacrum. Perhaps more in tune with
simulation theory is the possibility of a non-event occurring when the media
expect something especially dramatic. This happened in the summer of 1999,
when the British media talked up the cosmic and mystical significance of the
only total eclipse of the sun visible in the UK in most people's lifetimes. The
day was overcast. Though a handful of television interviewees dutifully
claimed to have undergone transcendent change, by and large the media were
underwhelmed by an event that pretty much failed to occur. But as we will
see, this failure to occur, like the phony war period of Desert Shield, can
become the permanent state of warfare.
His second hopeful moment comes in the conclusion to the book. Iraq had
played the role of mercenary in the USA's earlier surrogate war with Iran,
serving the West not by winning but by nullifying Islam's most radical
challenge to Western hegemony. After the Gulf War, still not defeated, Iraq
continues to serve the West by becoming itself the nullified threat of radical
Islam. Meanwhile Islam as a whole remains, radically other, unrecognisable
to the consensual politics of simulation, and therefore still the greatest threat
to it. The new non-war is played out not only on the non-enemy but on the
non-ally and the non-citizen. Since the threat is apprehended and constructed
not only as substantial (by proximity to the West's oil supplies) but also, as
terrorism, pervasive, it legitimates the increasing militarisation and
virtualisation of Western societies. Here, however, Baudrillard sees the
glimmer of a chance for a different future: 'the more the hegemony of the
global consensus is reinforced, the greater the risk, or the chances, of its
collapse' (Baudrillard 1995: 87). This appeal to something Baudrillard earlier
seemed to have dismissed as a Marxist hangover in Debord, the internal
contradictions of contemporary society, is a remarkable change in position, a
rare flicker of optimism, though one which could all too easily be snuffed out
on the grounds of historical evidence that misery tends to make people more,
not less conservative. And indeed, on grounds of inconsistency. In the middle
of the second essay he has already argued that 'The Apocalypse itself,
understood as the arrival of catastrophe, is unlikely. It falls prey to the
prophetic illusion. The world is not sufficiently coherent to lead to the
Apocalypse' (Baudrillard 1995: 49).
The passage comes in a discussion of Baudrillard's differences with Virilio.
There are a number of points at which Baudrillard's analysis swings very
close to Virilio's. Both discuss the impact of real time and its distinction from
the political time of debate, discussion and decision-making. Both recognise a
distinct shift in the mode of warfare towards stealth, camouflage and
disinformation. Both comment on the propinquity between electronic warfare
and the informational nature of the contemporary global marketplace.
Baudrillard distances himself initially from Virilio, who he sees as an
apocalyptic for whom the acceleration of technological time leads to the
'general accident', the eradication of space and with it of humanity. Of his
own position, he stresses the theory of deterrence as 'the indefinite virtuality
of war' (Baudrillard 1995: 49). But then he notes a curious phenomenon: that
the war, still in progress at this stage, seems to be at once intensifying and
dissipating, escalating in intensity and yet moving towards the
undifferentiated stand-off of deterrence. 'The war and the non-war take place
at the same time' (Baudrillard 1995: 49-50). This he takes not as a contradiction
but as evidence of 'undecidability', a state proper to the mathematics of chaos
theory in descriptions, for example, of chemical reactions that flip-flop
between two possible outcomes.
However, in an interview originally given in 1998, he is a little more decided.
Accusing Virilio of a realism which he cannot share, he tells journalist
Phillippe Petit 'The coming of the virtual is itself our apocalypse, and it
deprives us of the real event of the apocalypse. Such is our paradoxical
situation, but we have to push the paradox to the limit. And Virilio himself
does this, while reserving a fallback argument for himself' (Baudrillard 1998:
23). While Virilio's Christianity allows him the right to take a position outside
the trajectory towards catastrophe, Baudrillard himself argues that the duty of
the thinker is not, as Virilio believes, to resist the end, but to hasten it. In line
with the theory of apathy as resistance, Baudrillard promotes the idea of
assisting the logic of simulation by anticipating its ultimate form. Virilio's
fatalistic realism allows him nonetheless the distance, derived from a belief in
a 'real' human nature, at which critique and resistance are still possible.
Without that distance, Baudrillard can only chronicle and predict the
processes of assimilation that bring all differences under the universal
simulation of the same. This is the strategy that he is trying to defend in the
final lines of The Gulf War Did Not Take Place, promoting the internal
collapse of the global consensus. But it seems clear from The Perfect Crime,
first published four years later in 1995, that the contradictions will be entirely
philosophical, and the collapse not a 'real' event, since there is no reality to
which we can return, but an entirely metaphysical one. Baudrillard's brief
optimism turns out to be nihilism: what follows the collapse of simulation
will be exactly nothing, the nothing that both reality and simulation had tried,
throughout human history, to camouflage.
Virilio also had occasion to reflect once more on the war in a 1996 interview
with the same journalist, Phillippe Petit. 'The war certainly did take place,
contrary to what Jean Baudrillard affirms,' he says. Although this was the first
miniaturised world war, and also the first to take place in real time, he
reports, 'I see two events: the beginning of the war and the end of the war.
First the firing of cruise missiles from the battleship Missouri and, later, the
surrender of the Iraqi soldiers' (Virilio 1998a: 96). The contrast between these
events is interesting: one remote from the place and the people that it is aimed
at, the other a confrontation face to face in a specific place -- the desert. We
could perhaps contrast them as disembodied and embodied, especially if we
bear in mind this statement from a 1998 interview:
to me, the body is fundamental. The body, and the territory of
course, for there cannot be an animal body without a territorial
body: three bodies are grafted over each other: the territorial body the planet, the social body - the couple, and the animal body - you
and me. And technology splits this unity, leaving us without a
sense of where we are. This, too, is de-realization (Virilio 1998b).
The war begins in the creation of a de-realised non-territory, but it ends with
the admission, after all the trickery and deception, that after all victor and
vanquished must meet in the land over which they have fought. In his book
of reportages on the war, Virilio makes a great deal of the use of the
environment as a hostage: the coral reefs destroyed by oil slicks, the burning
of the Kuwaiti oil-fields. After the war, the desert returns as environment. The
interview with Petit ends with even more clearly ecological considerations on
physical landscapes, during the course of which Virilio says of the desert 'It
gives the feeling of our presence on a planet. I love a landscape where you
feel the planet, where the territorial body of planet Earth can be perceived in a
small scale' (Virilio 1998a). It seems that Virilio literally grounds his ability to
criticise the conduct of real time information war on the 'real place' which it
seeks to eradicate from consciousness.
One widely shown videotape 'smuggled' out of Kuwait purporting to show
Iraqi troops dragging babies out of incubators turned out to be a fake staged
by the daughter of the Kuwaiti ambassador to the USA. Likewise, the still
circulating image of seabirds struggling to shore coated in 'Saddam's oil slick'
were at least thirty miles and perhaps continents away, since the slick had not
touched the coast at the time it was first transmitted. Environmental issues,
like the excuse of 'human rights' violations brought into play by similar fake
footage of a nonexistent mass grave at Timisoara in Rumania, have become
hypocritical and even hyperreal legitimations for the full panoply of non-war,
as Baudrillard sees it, or real-time war in Virilio's analysis. What distinguishes
them is that for Baudrillard nature has been eliminated in all the constructions
-- picturesque or sublime landscape, rural idyll, ecology -- that we have made
of it, while for Virilio it is still possible to enter into a relationship with the
natural, God-given world. The continuing possibility of this communion with
the planetary body means, for Virilio, that the catastrophic defeat of reality
has yet to happen, while for Baudrillard it already has. Virilio therefore
inhabits a time where it is still possible, if not to make decisions, at least to
resist them. For Baudrillard, as we have seen, this is neither possible nor
desirable.
This turn of a nihilistic philosophy into what appeared as political
acquiescence spurred one of Baudrillard's most acute critics, literary
philosopher Christopher Norris, into a 1992 attack on the first Gulf war essay.
Norris had already written scathingly of the postmodernist abandonment of
truth, an argument he repeats in this critique. But he also a especially criticises
'the depth of ideological complicity that exists between such forms of extreme
anti-rationalist or irrationalist doctrine and the crisis of moral and political
nerve among those whose voices should have been raised against the
[military] actions committed in their name' (Norris 1992: 27). Norris argues
along similar lines to Sloterdijk, who he quotes, that a theory which is not
committed to ethical change is complicit with the processes it pretends to
analyse. Although he raises serious questions about the theoretical premises
of Baudrillard's arguments, Norris goes on to say 'Of course I am not
suggesting that the best thing to do in these present bad times is to sit around
endlessly debating such specialized matters of truth, language and
representation' (Norris 1992: 29). But this is precisely the case that Baudrillard
and Virilio make: that it is especially at these 'bad times' that the issue of the
suppression and possibly the destruction of truth must be debated; in Virilio,
because they are in certain senses what is being fought over, while for
Baudrillard the loss of truth has already polluted the very fact of death. The
'of course' in the last quotation is important too: from the standpoint of
simulation theory it is an acknowledgment that the issue of truth should not
be debated during a generalised state of emergency. But this neglect is exactly
what the creation of war as spectacle seeks to promote. Whether reality is
about to become the first victim of militarisation, or whether it has already
been destroyed, as Virilio and Baudrillard argue respectively, are issues of
prime importance.
Nor were they alone. Throughout the war, TV stations around the world
carried digital images from cameras not just carried by reporters or military
personnel but mounted in pilotless weapons and 'smart' bombs, images that,
in their resemblance to console games, earned the conflict the nickname
'Nintendo war'. Timothy Druckrey comments on the way in which the
uncanny accuracy of the images was made both to mask the apocalyptic
'collateral' civilian casualties of the bombing raids and at the same time to
implicate the viewer into the point of view of the weapon itself. 'At the
moment of their highest military effectiveness' he notes, the smart bombs
'ceased to perform, that is they ceased to be visual. Yet the real impact of the
bombs exists not prior to detonation but in the moment in which the signal
ends. Noise equals success' (Druckrey 1991: 21). Noise, the informational term
for the absence of a message, becomes the central moment of the message.
The fatal technologies of information war not only destroy things; they
destroy communication. Marita Sturken talks of the same phenomenon as an
erasure of embodiment, of the real bodies of real people that dominated the
coverage of earlier wars, but which were eerily absent from coverage of this
one. Writing a few years after the events, she also notes that the popular
memory of the war is not, as even the Vietnam War had been, a memory of
sacrifice, suffering and loss, but one of sitting in front of the TV screen. 'For
the imagined community of the nation,' she writes, 'it is impossible to
separate the "real" war in the Persian Gulf from the television war we
experienced' (Sturken 1995: 146): again, the possibility of a moral stand is
preempted by the impossibility of an experience on which it could be based.
British cultural critic Kevin Robins notes the loss of reality among soldiers
watching video replays of the slaughter of an Iraqi platoon by their helicopter
gunships: 'As sadism turns into voyeurism it somehow neutralises itself; in
each case it screens out the actual reality of the killing, as it distances the
killers from moral engagement' (Robins 1996: 78). Against Norris, who
believes that a moral stance and political commitment should be prior to
discussions about the nature of reality, Robins' example suggests that the loss
of reality happens too suddenly, almost too mechanically for there to be time
for ethical response, resulting in a kind of moral schizophrenia in which those
soldiers are part overwhelmed by the violence of war over which they have
no control and part completely disengaged from it through the
technologisation of vision.
Nonetheless, Norris's criticism of Baudrillard's political quietism, the
reluctance to take a stand, is a powerful one, and echoes an earlier critique by
the North American cultural critic Douglas Kellner, who wrote prior to the
Gulf War debates that such views 'may be comforting to a "critical critic" in
his Paris apartment who no longer wants to go out and do battle in the public
sphere' (Kellner 1989: 113) but have no relevance to the victims of oppression,
apartheid and armed diplomacy. On the other hand, at the larger scale of
history to which both Baudrillard and Virilio want to alert us, the Gulf War
was only a skirmish in a conflict that began with the Cold War forty five years
earlier. Norris's concerns are tactical: Virilio and Baudrillard's are strategic.
Questioning the possibility of truth in conditions of war, and the
repercussions of military technologies on civilian life in and out of wartime is
a vital task.
But Norris is quite correct to insist that there is a case to answer in the
simulationists' belief in the absolute efficacy of militarised media. To some
extent it is in the nature of war that combatants lie to one another and to their
populace. It is certain that in the Pentagon's sycophantic pool of friendly press
agencies, who never questioned the absence of policy makers from news
briefings, let alone the policies they announced, and among the battlefield
reporters who ended up watching CNN to gain some intelligence about what
was going on, that 'Journalism failed in the Gulf' (Druckrey 1995: 27). At the
same time, there were journalists doing what the best journalists have always
done: telling the stories of individuals caught up in shattering events, and
giving their readers lessons in political history: such was Robert Fisk, who
had done the same in the Lebanon (Fisk 1992) and whose informed, moving
and angry columns appeared in the London Independent. Then there was
Kenneth Jarecke's terrifying photograph of a charred Iraqi corpse on the Basra
Road published in the London Observer on the 3rd of March 1991
(reproduced in Walker 1995: 247) under the headline 'The real face of war', a
photograph which was condemned by UK authorities as 'tasteless' and almost
completely absent from the news media in the USA. Here was an image that
escaped the general rule that the more we see of atrocity, the less we care.
Since the coverage of the Gulf War was so sanitised, this one photo stood for
all the horror that we somehow knew lay behind the careful hygiene of
images enacted by the censors. Even in the 'quality' press -- where, indeed,
both Baudrillard and Virilio were themselves publishing -- there were
resisting voices. The media machine was not so totally monolithic, and
therefore their readers should not have been so totally duped.
There are two possible reasons, and both have a grain of truth. There was, as
there so often is, a strain of wilful ignorance. Some ignorance can be blamed
on others, but some must be blamed on laziness. There was no shortage of
materials for understanding that journalists and audiences (and intellectuals
and politicians ) didn't seek out, materials that, for example, the British
columnist Christopher Hitchens (1991) marshalled for an essay on the
political background to Western intervention published during the last days
of the war in a journal, whose production schedules are usually far slower
than those of the news media. But if we want to argue that people simply
didn't want to know, then we must accept that at least some of the arguments
raised by simulation theory are correct, and that the appetite for truth, if not
truth itself, has faded from the forefront of public life.
A second possibility is that my examples of journalism written against the
grain of the propaganda machine all come from print, while virtually all those
mentioned by Virilio and Baudrillard come from the electronic media. As we
saw in Chapter 3.iv, where we looked at Eco's particular dislike of television,
it is the electronic media which conform most closely to the prognostications
of simulation theory. Even though one chapter of Virilio's book on the war is
a transcript of an interview on French TV a few days before hostilities began,
he remains convinced, as does Baudrillard, that television has preempted the
role of total medium for the masses, while presumably the intelligentsia,
along with the politicians and others who need to keep a more active eye on
things rely on the written word. Interviewed by James Der Derian, Virilio
warns that
The written work is threatened by the screen, not by the image . . .
No, it is the evocative power of the screen, and in particular the
live screen. It is real time that threatens writing. Writing is always,
always, in a deferred time, always delayed. Once the image is live,
there is a conflict between deferred time and real time, and in this
there is a serious threat to writing and the author (Der Derian nd:
np).
which would suggest that the antique, premodern medium of writing is the
last resort of the postmodern intellectual, and that its appeal is precisely that
it does not work at the same time as the events to which it refers. If so, the
recourse to the written cannot and should not be a political action, since
action requires responding to events at the time they take place. The fact that
both theorists did intervene publicly during the war itself would appear then
to be a contradiction, unless we accept the fatalistic belief that criticism and
analysis must always come after the event and can never therefore be the
source of action. One wonders then about the massive quantities of
paperwork generated in the political and military conduct of a war. The
privilege granted to writing seems odd too in the context of a theory which
largely denies the possibility of a true face-to-face confrontation with the
other, that even older form of communication. Vision, it appears, is a weapon,
and one that has annihilated the constitutive difference that once made war a
real event. Yet mysteriously a writing deprived of efficacy nonetheless
survives.
There is one further criticism that needs to be made of simulationist accounts
of the Gulf War. Both our theorists suggest that the war was the first of a new
kind of war. Yet in the decade since it was fought, it appears increasingly as
the last of the spectacular wars. In place of the staging of a show of strength in
massed confrontation, showpieces of might and showrooms of armaments,
the wars that have followed, including the continuing actions on the ground
and in the air over Iraq, have been far less impressive affairs. In the former
Yugoslavia, in East Timor, in Chechnya and in proxy wars from the Congo to
Burma, it is the process of non-war that has been the common experience.
These non-wars are not characterised by swift and decisive action, but by
their endlessness. This modern style of operation, characterised by a shift
from the will to win to the decision to contain conflict seems to have been
tried out first by the British in Malaya in 1948 when
it recognised that a Communist-inspired rising that broke out . . .
could be suppressed only if the population was promised selfgovernment as the condition for supporting the counterinsurgency campaign (Keegan 1993: 379)
This war fought in order to maintain the status quo became dogma during the
war in the North of Ireland which has dragged itself painfully into armed
peace more than thirty years after it began. Like the war in Eritrea, such
conflicts have few spectacular set pieces, and when they do, like the ghastly
genocide in Rwanda or Turkey's war of attrition against its Kurdish
population, they are committed away from the cameras. When Baudrillard
says of the Gulf War 'Since it never began, this war is therefore interminable'
(Baudrillard 1995: 26) he is closer to the truth. As Chris Hables Gray argues,
the typical war of the last years of the twentieth century is 'High Tech, Low
Intensity Deadly Conflict' (Gray 1997 : 27).
The new war, the war of 'policing operations', uses the principles of C3I not
for TV-friendly firefights and instant victory but in order to stabilise.
Conferences between warring parties do not aim at peace but at 'normalising
relations'. Standoffs can last a decade, as they have in the West's conflict with
Libya, or longer, as with the USA's continuing trade embargoes on Vietnam
after thirty and Cuba after forty years. In these latter cases, the ancient
principles of the siege still obtain, but they are aimed at punishing rather than
defeating, and the prize is access to markets, not possession of territory.
Perhaps we should understand the Gulf War better as a struggle to safeguard
the West's oil-supply, a strategy of containment, policing, normalisation and
stabilisation that has kept the region at war since the rise of mass motoring.
And both the intellectuals and the masses are the willing dupes of this endless
war not because of television but because they do not wish to know that the
price of their mobility has anything to do with oil slicks, blazing oil fields,
unseen corpses or savage dictatorships.
7. Working with Computers
The whole of the strategic Persian Gulf region had been under intense satellite
surveillance for several years before the Gulf war. So much so that the
landscapes of the Iraqi desert, rendered as three-dimensional computer
models, were used extensively in training by the US military. These were the
same three-dimensional maps that were installed in the memories of cruise
missiles, with which they compared their own video observations of the
ground they hugged on their way to their targets. The proximity between war
games and war reality can only add to the feeling that simulation is part of
the new warfare. There is a widespread belief that video and computer games
prepare young people for the affectless life of the military (for example
Provenzo 1991: 132-5) which, though often overstated in the hectoring
language of moral panic, seems to indicate a strong relationship between the
military and the games industry. Indeed, Atari were only one of the
companies involved in supplying simulation software for military training,
and several games are believed to be based on software originally developed
for army and air force training. Perhaps, rather than thinking of games in
terms of a naive effects theory (see Cassell and Jenkins 1998), we should think
of them in the terms suggested by Kevin Robins, cited in the last chapter
arguing that the video replay produces a doubling of consciousness, one fated
to be caught up in the action, the other utterly removed from it.
For Paul Virilio, this distancing from emotional relationships with the other is
a process shared in the development of the city. As professor of urbanism,
one of Virilio's main concerns is with the past and present changes in city life.
Playing on the biblical injunction to 'Love thy neighbour' in a book of
interviews chilling titled Cyberworld: The Politics of the Worst he argues that
the expansion of digital communication has resulted in a very similar effect in
urban society:
If tomorrow we love only at a distance without being conscious
that we hate our neighbour because he is present, because he
smells, because he's noisy, because he annoys me and because he
talks to me, as opposed to a distant person who I can zap . . . If,
then, tomorrow we come round to preferring faraway people to the
detriment of our neighbours, we will destroy the city (Virilio 1998a:
42).
The same abolition of otherness that characterises the simulation of non-war
has entered urban life as well, with the preference we are beginning to show
for our internet likes rather than our local unlikes. The ghettoisation that has
been so strong a feature of cities in the USA has now begun to affect London,
Paris, Naples, Berlin: cities where economic and political migrants have been
forced into the bottom of the labour market, the worst housing, the poorest
health and education, the highest imprisonment rates and the highest levels
of surveillance. Moreover, what we hate is being forced to confront the other.
In cyberspace, we never have to -- the connection can always be cut with a
video-game-inspired zap of the mouse. Perhaps there is also an equivalent in
Western society's willing acceptance of road deaths. We need cars to get to
work because we no longer want to live near the inner city, and looking
through the windscreen is just like looking through a console: the people
outside have lost some of their reality. They become targets, to avoid -- or to
zap. For Virilio this is by no means a matter of the supposed 'influence' of
video games. It is instead a function of the militarisation of everyday
technologies. Command, control, communication, information (C3I) has
invaded the whole of society
Computer technology is central to contemporary warfare. Most responsible
histories of digital machinery and computer-mediated communication also
stress the role of the military in their development (for example Asprey 1990,
Hodges 1985, Abbate 1999, Edwards 1996). Analysts of contemporary warfare
have stressed the cyborg nature of the contemporary battlefield, its hybrid of
cybernetic devices with human organisms (Gray 1997, Levidow and Robins
1989), fictionalised in characters like Robocop, who magically escapes the C3I
role he was designed for. One of the most celebrated accounts of the
cyberneticisation of war and its impacts is that of Manuel de Landa (1991)
who writes a history of the war-machine drawing on the 'philosophy of
desire' propounded jointly by the French philosopher Gilles Deleuze and the
psychoanalyst Felix Guattari, especially their concept of nomadic and
sedentary warfare. Deleuze and Guattari distinguish between the
geographically static cultures of farmers and city dwellers and the spatial
freedom of nomads. Committed to defending a physical place, the sedentary
are always going to be beaten by the placeless manoeuvre of nomadic warfare
(Deleuze and Guattari 1987: 380). It is this placelessness of the great Tartar
hordes that is emulated with increasing efficiency in increasingly
technologised armies, using their speed, their lack of encumbrance, their
reconnaissance and their ability to disappear into the landscape as the model
for blitzkrieg and eventually the remote operation of war by distance
technologies.
Though Deleuze and Guattari offer this as a model for radical thought and
radical politics, the members of the Critical Art Ensemble (1994: 11-30) point
out that their nomadic strategy has already been assimilated by the
opposition. The new transnational corporations are themselves placeless
creatures. In Deleuze and Guattari's language, they are 'rhizomes', a term
deriving from the matted, interlaced root systems of grasses and fungi, shared
and networked as opposed to the roots of, for example, a tree, where one tree
has one tap root specific to itself that anchors it in the place where it lives. The
old companies were sedentary and rooted to a specific spot. But we can no
longer picket or occupy the typical new company's headquarters, because
there is none: only the shifting, headless rhizome of connections between its
executives and their employees. The electronic workplace is a place only in
name. It cannot be attacked geographically or located legally. In the terms of
management science, firms have to keep their manoeuvrability. Wherever
you try to make contact with them, they are always somewhere else.
Increasingly, as we go to work with computers, we are entering this kind of
non-space. This is the less inviting aspect of the culture we call cyberspace.
Much of the literature on cyberspace, coming from cultural studies traditions
that, for very good reasons, opted to focus on home life and leisure time. But
is we are to test the theory of simulation, we must take the analysis beyond
the hyperreal of time off, and engage with the emergent culture of digital
work.
The technologisation of work has a rich and complex history, one that
accelerated especially in the 19th century Industrial Revolution, and has taken
new forms in the late twentieth century. The introduction of robot labour in
engineering and of containerisation in shipping have had immense effects on
employment on a global scale. Computerised management of orders and
stock control in the 'just-in-time' system of manufacturing that allows
customers to order complex variations on the basic product have achieved a
Holy Grail of commodity capitalism: the standardisation of diversity. In what
follows however, I want to concentrate on the office and retail trades, which
have undergone massive expansion as well as radical transformation.
Retailing was, not so long ago, a respected field of employment. Short-order
cooks and waiters before Macdonaldisation of the food industry, like
assistants in shops with a detailed knowledge of stock and highly developed
arithmetic skills before the bar-code reader and automated stock control,
earned the respect of their patrons. Automated retailing has undergone what
Harry Braverman (1974) identified surprisingly early as 'proletarianisation'.
This process, in which face-to-face contact and highly specialised personal
skills are replaced by boring, faceless and repetitive labour for far lower
wages in far larger networked corporations, has also impacted on the office.
The skilled clerk of the 19th century, male, highly numerate, needing elegant
copper-plate script and a sound knowledge of double-entry bookkeeping,
filing and interpersonal skills, began to be replaced with the invention of the
typewriter and the adding machine. These allowed employers to bring in
unskilled and female labour, notoriously more difficult to unionise because of
the double demands of work and home. The computerisation of the office
would extend the proletarianisation of the office even further.
More utopian visions of cyberculture stress its freedom from the linear
structures of storytelling (for example Lanham 1993, Murray 1997 and
Landow 1992) and image-making (for example Mitchell 1992, Ritchin 1990
and Wood 1998). Maltby defines narrative as 'a fundamental way of
organising data' (Maltby 1995: 324). Note that it is 'a way', not 'the way'.
Narrative and disruptions to narrative, like perspective and disruptions to
perspective, are frequently held to be central qualities of hypermedia (for
example by Holtzman 1997, Bolter and Grusin 1999). But there are other
crucial ways of organising data, notably those associated with the
instrumental techniques of representing economics (double entry
bookkeeping and the spreadsheet), geography (cartography and geographic
information systems) and libraries (files, catalogues, indexes and search
engines). To eyes accustomed to linear storytelling and illusionistic picturing,
these can seem to be subversive or resistant. But from the point of view of
account clerks, postal workers, secretaries and librarians, they are the
ordinary tools of work. Computer media did not arise from entertainment,
and though they may have originated in warfare, they have evolved most of
all in the workplace (see Ceruzzi 1999).
The discourse of the computer industry has a name for a software programme
that not only sells well itself, but establishes the type of computer it runs on as
a significant kind of machine: it is called a 'killer app', short for application. If
personal computers had only been able to provide enhanced typing, or had
been limited to specialist design programmes devoted to image manipulation
and publishing, perhaps they would still be relatively unfamiliar. The killer
app that brought about the PC revolution was Lotus 1-2-3, a spreadsheet
programme used for running a businesses accounts. There is considerable
evidence that many computer programmes actually diminish business
efficiency, as people fritter away their time making elaborate presentations, or
chatting on e-mail. But transferring accounts to computer meant faster and
more accurate accounting that could be handled without dependence on
expensively trained staff. Ceruzzi quotes a financial analyst describing Lotus
1-2-3's forerunner, VisiCalc, as 'the software tail that wags the hardware dog'
and reports customers asking for the programme first and the hardware to
run it on second (Ceruzzi 1999: 267-8). Using the idea explored in Chapter 2
that Nietzsche was the populariser of aristocracy, we could say that Lotus
was the populariser of the 'bottom line' of accountancy. As everyone knows,
the aim of double-entry book-keeping is to balance the books: to get a series of
figures that add up to zero. This is one way in which the computer hastens
the process of simulation: by accelerating and democratising the idea that the
goal of any process is equilibrium, the nullness of a zero sum.
There are other ways in which office computing expands on the processes of
simulation. They solve four vital management problems: efficiency,
employment, oversight and speed. The computer was more accurate than
most human calculations, it could be used by fewer and less skilled operators,
rates of work could be monitored in real time, and it was fast. Speed is a key
factor in corporate mobility. The contemporary 'office' is no longer tied to a
desk. Laptop computers and mobile phones, two technologies in the process
of merging, eliminate the difference between work and leisure. Equally, they
now interpose themselves during the one time that divided the two, the travel
time that emerged in the process of suburbanisation during the post-war
period. Commercial use of internet and value-added telecommunications
services such as teleconferencing have allowed the expansion of office tasks
on a planetary scale: as is well known, much data inputting for very large
undertakings like censuses and international hotel chain bookings is now
handled in third world countries where wages can be as low as a tenth of
those paid in the industrial West. But what makes these developments even
more unusual is that internet connections and cellular phones are also the
leading edge of the global consumer market in the first years of the 21st
century. We are not only adopting the militarised technologies of a nomadic
capitalism, but we are paying for the privilege.
Moreover, we are paying twice, first as customers, secondly as audience. The
services to which we subscribe electronically not only keep us in a limbo
which is neither job nor travel nor leisure, but they monitor and catalogue
what use we make of them. Both the military surveillance to which we, as
political societies, have succumbed in the name of protection against the
faceless 'terrorist' of the new deterrence, and the specialist corporations
operating in the business-to-business market who sell on data profiles of
service users to advertisers address we citizens in a new way: as 'spectral
bodies', in Virilio's phrase (Virilio 1998a: 49). This sale of data profiles in the
interests of target marketing and targeted advertising is a sociological
commonplace of cybercultural studies. On the positive side, Esther Dyson
recommends common sense commercial decisions: my data is my property,
and I will allow others to use it only if I am recompensed in a way I am ready
to accept, for example in exchange for free services (Dyson 1997). More
radically, Mark Poster suggests that the 'additional self' produced in data
profiles can become 'a reconfiguration of the self-constitution process' (Poster
1990: 118): once we learn how our spectral selves are constellated in
interactions with the electronic media, we can begin to use new skills to
configure a new kind of self. The anonymity of the net is not constrained by
the reality principle or by the principle of identity.
Many others have provided similar arguments (for example Plant 1996 and
Stone 1995), the most familiar being that the anonymity of online
communities permits the adoption and creation of multiple, unidentifiable
identities without fixed gender, race, geography, age or other marks of who
or what you are. Such arguments frequently cite the influential 'Manifesto for
Cyborgs' by biologist and cultural commentator Donna Haraway. Turning the
pessimism of simulation theory on its head, a favourite rhetorical and
conceptual move in cybercultural discourse and one that Haraway
inaugurated, she argues that identity is socially constructed, and specifically
constructed in the interests of control over women and oppressed ethnic,
religious and otherwise 'different' groups. The virtual nature of digital media,
however, provide the opportunity to turn the tables. Instead of being
constructed, with digital media we can construct our own identities, our own
genders, even our own species (Haraway 1985). In the context of our
discussion of the work environment, there are two problems here. Firstly,
anonymity does not appear to alter the power relations inherent in large scale
corporate structures, notably those using internet technologies for
outworking (sending raw data to offshore and telecottage industries for
processing): there is no evidence that workers in the NAFTA free trade zones
along the Mexican -US border or the data processors of Kenya and South
India benefit from telematic non-identity. On the contrary, the typical
experience of electronic workers, in call centres for example, is of constant
monitoring, constant surveillance, constant loss of authority over themselves,
their identities and their work. Secondly, the playful manipulation of identity,
the creative game of remaking the self in a new guise, is not only part of the
art of camouflage and deception practised in war since Sun Tzu in the fourth
century. It is also the preferred mode of personnel management in the
creative industries, where food fights, beer bashes, softball and five-a-side
games form part of the team building strategy and the exploitation of
creativity on which contemporary corporations depend. In the age of
simulation, we can no longer distinguish play and work.
Play is also important to Baudrillard.The so-called natural languages, the
everyday languages like English and French, are inefficient: their poetic
beauty gets in the way of effortless communication. This poetic function
no longer exists in virtual or digital languages, where the equivalence is total,
the interaction as well-regulated as in closed question-and-answer circuits
and the energy is as immediately decodable as a heat-source's energy is
decodable by water in a pan. These languages are no more languages than the
computer-generated image is an image (Baudrillard 1996a: 53).
Unlike natural languages, computer languages transfer data as smoothly as
heat moves into boiling water, without reflection and interpretation, bringing
about the immediate equation of the two poles of the communication, since
each now possesses exactly the same data. This 'universal programming of
language' (Baudrillard 1996a: 90) can only be resisted through play,
specifically through games, whose rules, being arbitrary, force everyone to
obey them equally (unlike the law) ((Baudrillard 1996a: 93). Since Baudrillard
had already argued that production had ceased to have any function other
than to provide the illusion that something was still being made, it is hard to
see how he believes that gaming can provide anything but further simulation
of enjoyment or meaning or even democracy. Curiously enough, Baudrillard's
seizure on gambling as the essence of democracy chimes distressingly well
with the ideology of the free market espoused by the World Trade
Organisation (WTO), with the sole difference that the corporations who
underwrite it believe in playing to win, while Baudrillard seems content to
lose. Moreover, the WTO also recognise that today gaming is undertaken in
the massive computer networks of the global financial markets in a 'free play'
that has nothing to do with equality.
Play and games also have a major role in computer simulation as a major tool
of business planning. To avoid confusion, I will call this kind of application
'modelling', but even this term shows that there are links between the
computerised world of the information economy and the theory of the Code
or the self-replicating 'model' that grounds Baudrillard's work. Once again
developed for war games, the purpose of computer modelling in business is
to establish a map of a particular scenario -- a battlefield and its armies, the
structure of a particular industry -- and get the computer to establish what
would happen if certain variables are changed (for a fuller critical account see
Curry 1998). The maps used in such models are multi-dimensional in the
sense that they include data of every sort that might be relevant. Epidemics,
weather, stock market fluctuations, crop failures can all be built in, based on
data gathered electronically, and each of these factors can be varied to see
what results they might have on the conduct of a campaign or the price of
beans. The goal of computer modelling is to predict outcomes and to build in
stability. It may be highly unlikely that a hurricane will strike the South Coast
of England, but it is possible to use computer modelling to develop
contingency plans.
In the case of public emergency planning, this seems quite innocent; in the
case of transnational corporations, a little more sinister. Although early
versions of modelling, such as the well-known Limits To Growth model, were
concerned to demonstrate the long-term effects of industrial growth on the
ecology of a crowded planet, and so had a public interest element, more
recent versions are designed for corporate purposes. The profit motive is not
the only one driving corporate strategy. Large companies will often bear even
a few years of losses if it will strengthen them in other ways, such as their
share of a market, which might be achieved by underpricing their products,
or their long-term stability. It is this issue of stability which requires our
attention in simulation theory. Computer models are used to predict: to look
into the future. Of course nothing is certain (except, as Benjamin Franklin
said, death and taxes) but companies can plan for all eventualities, and do so
with more certainty of surviving if their predictive apparatus can be seen to
provide accurate forecasts of market and other relevant trends during its
lifetime. From the companies' point of view, the purpose is clearly to manage
change: to be able to respond to events with carefully prepared plans of
action. But from the standpoint of simulation theory, this is a machine for
controlling the future. In Baudrillard's terms, the purpose of managing
change and planning for stability is to replicate the present and to end history.
"Maybe after all the year 2000 will never occur, as I speculated long ago,' he
writes, citing his 1986 essay, 'for the simple reason that the curve of History
will have become so accentuated as to create a reverse trajectory' (Baudrillard
1993b: 99). Like those asymptotic graphs that swoop down towards zero and
then swing away upwards again, Baudrillard imagines, History reaches a
certain point at which it is no longer the narrative of human endeavour, and
becomes something wholly different, under a different control, and no longer
heading towards human goals. While this is not the same as Virilio's
nightmare of real time superseding natural chronology, it shares the sense
that time as we know it has been undone. This seems a telling interpretation
of the colonisation of the future in computer modelling. The cost of the
corporations' ability to manoeuvre nomadically across the planet is that they
have eradicated time.
In a move that would horrify Virilio, many of these modelling programmes
now use the technology of artificial life, programmes which require no input
from human programmers other than their initial data. At this juncture, not
even the transnational's chief executives are in control of the future which
their devices are planning for them. Instead, computing begins to serve the
'viral' model of communication (or perhaps we should say noncommunication) which Baudrillard has explored in several writings of the
1990s. A virus has no DNA of its own, only a smaller RNA, which is why it
requires a host to reproduce. Like cancer, which Baudrillard describes,
possibly inaccurately, as a virus, it enters a host system and turns its normal
biological processes awry in order to secure its own goal. Cancer progresses
by replicating its own code, producing massive quantities of identical cells at
the expense of the cellular biology of the host. 'Cancer' he writes, 'is the form
of the virulence of the code: aggravated redundancy of the same signals -aggravated redundancy of the same cells' (Baudrillard 1993b: 120). The code's
virulence (from the root word virus) can be read as the eradication of all
difference through the uncontrollable replication of the same. This is the viral
nature of computer modelling in the service of corporate capital: to remodel
the future as the clone of the present.
At this juncture computer-literate readers will object that artificial life is
employed in these and many other circumstances not because of its
predictability but for exactly the opposite reason: to provide unpredictable
results. Indeed, there are many projects which operate in the realm of pure
research employing artificial life programmes without constraints in order to
model, for example, evolution. The difference in the use of artificial life in the
business world is that it is used instead of human programmers, in a move
resembling the use of typewriters and word-processors to make the old
handwritten skills redundant. For example, artificial life is used extensively in
the specialist software industry, where immense programmes costing millions
of dollars are required for managing aircraft routing or chemical plants and
similarly one-off uses. Effectively, artificial life software-writing automates
the creativity of human prgrammers, a creativity which, incidentally,
Baudrillard, as we have seen , does not believe is possible, but which is a
major current in the literature on computing (see for example Gelernter 1998,
Turkle and Papert 1990). Every artificial life programme requires a 'reaper'
function: something that weeds out the expanding fragments of code that
make them up. In biological systems, this function is carried out by mortality.
Purely experimental programmes may use a variety of criteria in order to
work out, for example, what happens when cooperation is better rewarded
than competition. In commercial applications, the reaper function is tailored
to the desired result, not the unforeseen one. In software design, this will be
an element of the programme that seems to solve a specific problem. In large
scale modelling of the global economy, the criterion will be corporate survival
and growth.
This is why Baudrillard's and others' recourse to chaos theory at this point is
misleading. Chaos theory, or complexity theory as it is more formally known,
is a development from the information theory that we looked at in Chapter
2.ii. One of its most persuasive and challenging arguments, highly influential
in cybercultural circles, is the concept of emergence. As we noted in 2.ii,
information has a theory of entropy based on the idea that energy and order
tend to run down over time. Complexity theory observes that in certain
instances where we could expect this to happen, such as the earth's weather,
the billions of molecules in the relatively closed system of the atmosphere
exhibit a tendency to form into massive and highly organised systems like
typhoons and whirlwinds. This property is specific to what are called
complex systems, systems that are in some degree open to a number of
variables. One reason why weather reports are so rarely dependable is that
the weather depends on too many factors, from sunspots to local pollution.
The mathematicians involved in complexity theory describe what happens in
complex systems in terms of errors in the initial data: a very small inaccuracy
in a measurement, when applied to a computer model of a complex system,
tends to magnify over time and throw the model off track. Applied to the real
world, a cascade of microscopic adjustments to the movement of individual
molecules can create vast changes to a system like the global climate: in the
famous metaphor, a butterfly's wings flapping in China can cause a hurricane
in Georgia. In a number of equally complex systems, unexpected patterns of
order can emerge from the random interaction of elementary particles. The
theory of emergence tackles such problems as the prediction of earthquakes
and stock market crashes, even the origins of life and the universe (why is all
the matter clumped together? How come we got all the carbon when there's
nothing but vacuum all around?).
In The Perfect Crime Baudrillard turns to chaos theory and emergence at a
number of points. In the minuscule adjustments that cascade a system into
chaos or into a new mode of order he sees the possibility of a difference that
cannot be reduced to the Same. Returning to the theme of natural languages,
for instance, he argues that 'languages are not different, they are other. They
are not plural, they are singular. And, like all that is singular, they are
irreconcilable' (Baudrillard 1996a: 91). The word singularity here derives from
again from mathematics, where a singularity has the role of defining one
function as distinct from another. The term is also used by Gilles Deleuze in
opposition to the term generality. According to Deleuze, generality is a way
of thinking in which 'one term may be substituted for another' as opposed to
'non-exchangeable and non-substitutable singularities' (Deleuze 1994: 1). A
singularity, for Deleuze and for Baudrillard is a constituent difference, that is,
a difference which is prior to the things which, in the code or in 'generality', it
appears to differentiate. Thus languages are singular in the sense that they are
untranslatable, each unique, each with specific capabilities that cannot be
replicated or cloned, that cannot communicate between one another by the
simple and immediate transfer of data. Even though it may be infected by
viral communication, by those coded feedback loops that replicate endlessly
the same message, the singularity of natural language can fall sick but not die.
And in the end, in healing itself, it will 'de-programme' the virus that attacked
it. Better still, not only will language infect in return the virus of simulation
(once again we seem to be privileging writing over television and the
electronic) but 'the deregulation of the system will be the work of the system
itself!' (Baudrillard 1996a: 91).
Here we have returned to the conclusion of the Gulf War book, where, as we
noted, Baudrillard proposed that 'the more the hegemony of the global
consensus is reinforced, the greater the risk, or the chances, of its collapse'
(Baudrillard 1995: 87). Perhaps this time we can look at the proposal
differently. Throughout The Perfect Crime, Baudrillard seems to echo some of
Deleuze's ideas about the simulacrum. Through the simulation, we are
brought to recognise the failure of that 'general' thought that previously
grounded our ideas of identity, including the identity of objects. General
thought believed that to say 'This is a tree' and 'This is a rock' were equivalent
statements, effectively promoting the commodity relation in which the objects
'tree' and 'rock' could be exchanged. If we recognise that both this mode of
equivalence and the very identities which it tries to present are in fact
simulations then we can also realise that they are both products of models -especially the model of equivalence central to generality as a way of thinking.
And therefore 'the simulacrum is not just a copy, but that which overturns all
copies by also overturning the models' (Deleuze 1994: xix). Illusion then is its
own worst enemy: its irreducible difference from language, which is not
communicative in the same way, will result in the collapse of the code. This is
effectively an act of faith in the butterfly's wings, for in complexity theory, not
only can order emerge out of chaos, but complex systems can also suddenly
lose their stability and plunge into turbulence and chaos. Baudrillard believes,
it seems, that in that chaos all the molecules achieve their independence from
the patterning that held them bound to its model.
As a political strategy, waiting for the butterfly is not particularly
invigorating. And as a political goal, chaos is a dangerous ambition.
According to Marx, by the mid-nineteenth century we already inhabited a
society governed by the anarchy of production. And according to even the
most conservative economists, we now live in a global financial system which
is beyond control and wildly unstable. In fact, chaotic states like stock market
crashes are the reason why global prediction has never been technically
feasible. It is simply not possible to define the initial state of the model with
sufficient accuracy to ensure that it will produce the correct results. In this
sense, the global nature of both Baudrillard and Virilio's arguments
themselves fall victim to chaos theory: there is no way of knowing that they
have thoroughly accounted for all the possible variables that might, over time,
cascade their 'total' simulations into turbulent miasmas. What is possible,
however, is to predict more local futures. Virilio here comes into his own as
an urbanist, for one of his great themes has been the elimination of the local as
a geographical locality. When we speak of a 'local' computer model, therefore,
we are speaking not of a place but of an entity like a corporation, just as,
when we speak of a battlefield in the context of the Gulf war we are actually
talking about a 'theatre of operations' that extends all the way to the audience
for that theatre sitting in front of their TV screens to watch it being staged by
the militarised media. A company like Microsoft is only metaphorically
'based' in Seattle: its executives are mobile and scattered, its plants, only some
of which have its name or are even wholly owned, are dotted all over the
world, its customers and therefore its marketing and sales force are likewise
global. But Microsoft has to plan for future developments, not least in a
future-oriented industry. After the Supreme Court decision in 1999 that the
company had acted as a monopoly, the firm has reorganised, and Bill Gates
has stood down as chief executive officer. These moves are part of a strategy
to maintain the stability of either or both the company as a whole or its
divisions, should they be forced by law to split up their operations.
Shareholders would be furious if there were not also contingency plans for
weathering any future depression in the world economy. The world may go
to hell in a handcart: the purpose of corporate computer modelling of future
scenarios is to ensure that the company does not go down with it.
We are beginning to see that there are aspects of simulation theory which we
may need to discard, notably its belief in the totality of simulation as both a
phenomenon and an explanatory concept. As phenomenon, it is
geographically specific, and does not seem to illuminate the relentless reality
of Third World exploitation; while as concept it assumes too much the
successful penetration of consumerism into every crevice of life. But at the
same time, a judicious deployment of concepts from simulation theory can
help us understand crucial aspects of contemporary industrialised societies
and the global flows of finance capital. This process comes to a head when we
try to comprehend not so much the global management of work as the
experience of it and its role in social life. At this stage, it is worth returning to
Debord and asking what is the purpose of work in the society of the spectacle.
We noted in Chapter 3.i that for Debord, the function of industry had become
simply to keep on functioning. As he puts it in The Society of the Spectacle,
'The spectacle, grasped in its totality, is both the result and the project of the
existing mode of production' (Debord 1977: ¶6), and in the next paragraph,
'The language of the spectacle consists of signs of the ruling production, which
at the same time are the ultimate goal of this production' (Debord 1977: ¶ 7).
Any industry -- manufacturing, service, office, retail or finance -- forming part
of the production of commodities is now directed less towards making useful
things than towards creating signs.
One thinks of the food industry. Food has become spectacular. It is less a
question of what we need to eat in order to survive and thrive, and more a
question of signification. Take the quick, prepackaged meals which are sold
on the basis of ease of preparation in a busy world, and on tasting 'good'. In
fact, they often take longer to cook than a simple stir-fry or a quick pasta. And
the 'good' taste is often based on the use of chemical additives and sugar, a
taste for which is instilled in even the youngest infant through its
introduction in prepared baby foods. The salmonella, e-coli and BSE scandals
of the 1990s are the tip of an iceberg of fast practices. Meat is saturated with
emulsifiers to allow more water into the cells and so increase weight at the
scales, and with dyes to make it look unhealthily red. The ingredients listed
on the side of cake packets read like chemical sludge. Prime Minister
Thatcher's early career peaked in a contribution to the technology that allows
more air to be frothed into the oils used in the manufacture of ice cream. Elvis
Presley's death certificate is a paean to the triumph of sign over nutrition.
Even health food has become a signifier of consumer lifestyle: the very refusal
to eat prepared foods becomes a sign, just as the massive sales of cookbooks
and massive audiences for celebrity TV chefs indicates a transition through
which we no longer eat food but the simulation of food. The food industry
embraces not only agribusiness and food technologists but nutritionists and
haute cuisine. The goal of the food industry in Debord's terms is not eating
but the simulation of eating, not taste but the simulation of taste. If computers
are ever able to emulate our gustatory senses, they will only be continuing a
process begun by the fast food industries of the mid-twentieth century.
At a more general level, the purpose of work is to produce the signs of work.
At one level, this means working spectacularly hard so that people will see
that you are a hard worker. At another, it is the familiar argument that
ecological concerns, health and safety measures, trades union rights and
wages should all be sacrificed in order to keep a firm in a certain locality
because people need jobs. Beneath this rationale is the belief that the product
of a given factory or office is not to make goods or provide services but to
create employment. We work in order to work. Even radical socialist
organisations fight not for leisure but for the 'right to work'. Work has
become, as Baudrillard has it, 'the object of a social "demand", like leisure, to
which it is equivalent' (Baudrillard 1994a: 26). Debord's argument is that this
is not a true right, because it conceals the fact that the system only requires us
to work in order to be consumers of the very things we have just made, which
are themselves the unreal signs of the spectacle. Work itself is a simulation, a
repetitive series of motions we go through in order to reproduce ourselves as
consumers of signs. This self-scripting repetition has a further function: in
Baudrillard's terms, 'the scenario of work is there to conceal that the real of
work, the real of production, has disappeared' (Baudrillard 1994a: 26).
Digitising work is only a continuation of this same process. There is here a
similar history to that of war games. Media historian Friedrich Kittler argues
that the war game evolved from the flat checker-board of chess to the sandpit
used by Napoleonic generals before becoming computerised. At that point, he
argues, 'the matrix algebra of games theory takes the place of Müffling's
physical sandbox' (Kittler 1999: 174). Similarly in the world of work: the
dissipation of physical labour into the manipulation of signs moves from
handcraft, through machine manufacture, to the remote management of data
streams. In the global economy, most observers agree, there has been a shift
away from the traditional manufacturing industries and towards services and
finance, both in terms of employment and in terms of the cash value of
transactions (see for example Castells 1996, Appadurai 1996, Coombes 1998).
As money itself becomes dematerialised and circulates at ever higher
velocities in cyberspace, so too human interactions are increasingly handled
through the remote technologies of data management and computermediated sales. Word processing allows large blocks of text to be repeated
effortlessly without retyping. Mail-merge allows letters apparently addressed
individually to be mass-mailed. Repetition of the signs of communication
replaces communication, even the restricted and coded communication of a
shop assistant with a customer. 'This starting all over again', wrote Walter
Benjamin in the 1930s, 'is the regulative idea of the game as it is of work for
wages' (Benjamin 1969b: 179). But perhaps even this is no longer true: the
contemporary workplace, like contemporary scratch card gambling, never
begins from scratch, but from a preordained, pre-ordered state of affairs over
which neither gambler not worker has command. The formula rules. On
computers and in call centres on three continents, 'every decision activates a
specific set of programmed options, which in turn activate and exclude
others' (The Project on Disney 1995: 37). Consumer and 'producer' are
indistinguishable: what dominates both is the logic of the pre-scripted
dialogue, the illusion of choice between predetermined options, the illusion of
helping a caller pick the right one.
Such supposedly interactive systems always protect a certain element of
themselves from both the worker and the customer. Neither is allowed access
to those deeper levels of coding which, though scripted in at some lost
originating moment when the system was designed, have now become so
deeply embedded that they have become integral to the system itself. Kittler
observes this process taking place in the computer industry, where the user
interface and user-friendliness dictate that even the most computer literate
can access only the higher levels of a programme. The zeros and ones of
machine code, even the READ/WRITE commands of Assembler languages
which underlie all software programmes are barred from use. Microsoft, for
example, has since 1987 refused to release the assembler code for its MS-DOS
and Windows operating systems. Moreover, Kittler points out, most
computers have restrictions built in that keep certain key levels in 'Protected
Mode' so that any attempt to alter the way your machine runs will result in it
crashing. Kittler reads this as an extension of military encryption, that allows
users access to files on a strictly hierarchical basis. The users of such systems
are themselves subjected to them, largely because they believe that the basic
working of the machine is not for them, even at the moment at which it is
being removed from them. Two systems operate simultaneously on most
computers: the one you can access and the one you can't. The result, Kittler
argues, is 'to entangle civilian users in an opaque simulation' (Kittler 1997:
159) in which we fail to recognise that, while we run the machine, it also runs
us. The similarity with the pre-scripted dialogues of multiple-choice menus -and fast-food menus too -- is all too apparent: we simulate choice, while the
system simulates its absence.
The question of lack of access to the operating system of your own computer
is a small element of a larger issue of intellectual property rights. Some
companies, monitoring the choices we make in their interactive computer
systems, use the input to compile data profiles of their customers. By and
large, there is too much data for any human to control: the process is
delegated to 'knowbots', small programmes which track the user of
commercial sites like online book and CD stores and propose books and
records that it thinks match previous selections, an example of the removal of
decision making from human managers to mechanical devices so feared by
Virilio. These data profiles then become the intellectual property of the store,
even though no intellect other than a rather clumsy artificial intelligence has
ever known about it. It is very difficult to retrieve a data profile, either as a
consumer or as a systems operator. The information exists in a kind of digital
limbo, functioning on automatic. Like the protected mode of operating
systems, it has simply been removed from the loop and become integrated
with the system itself.
The larger issue arises in the question about 'intellect'. Copyright in
commodities like Disney icons, pop songs and software packages rarely
reside in the artists and engineers that produce them, but in corporations.
Intellectual property has become the central tenet of the current General
Agreement on Tariffs and Trade (GATT) which governs world trading, and
has become a major political lever in cases such as President Clinton's
dealings with China in 1998. For simulation theory, this is to be expected:
human intelligence has been usurped, first as a legal entity, then as a
technical, by the system itself. More specifically, as we must now argue after
the criticisms we have levelled at the totalisation of simulation theory, the
systems indigenous to global corporations have automated creativity and
freedom. However, armed with simulation theory, we can scarcely go
backwards in history and demand the reinstitution of individual authorship
as the correct mode of copyright, even though that is the preferred argument
of corporate defenders wishing to prolong the current system. There is
however a challenge to both personal and corporate intellectual property
rights that goes by the name of open source. The Windows operating system
belongs to Microsoft as a legal entity, and they can choose legally to keep it
secret. Open source is a philosophy which has grown rapidly with the spread
of the world-wide web, which is itself an example of the phenomenon. The
basic programming tools of the Web -- notably the file transfer protocol (ftp),
the internet protocol (ip) and the hypertext transfer protocol (http) which
form its technical basis -- were designed in such a way that any user could
make changes to them (Berners-Lee 1999). The open source philosophy also
guided and continues to guide the development of the Linux operating
system and the software that runs on it (Raymond 1999). Both systems use the
openness of computer-mediated communication to encourage an
evolutionary approach to computer programming, one in which no
individual or company can claim intellectual property rights over the
programme produced.
In some ways this seems like a marvellous model for the future: a form of that
symbolic exchange which Baudrillard, in his earlier work, had set up as the
opposition to the commodity economy and the society of simulation. It has
the traces of play and gift-giving, it abandons individual authorship and
corporate ownership, and its openness includes an openness to future
development (see Barbrook 1998). But we must be circumspect about every
utopia. Open source also demands a certain standardisation, usually in the
form of a consortium which vets proposals for fundamental changes to the
source code before recommending their release. The power of such consortia
is largely moral and professional rather than legal, but nonetheless effective -this is why rival browsers can usually open all pages (although there are some
particular software effects that will only work in one of them). One argument
for open source is that it produces better software: the open market works on
other principles than merit, including corporate muscle and slick marketing.
An argument against it is that it introduces into the anarchic culture of
computer hacking (in the sense here of those who 'hack' code for the fun of it)
that corporate management model of game-playing which simulation theory
allows us to see as a further development of the encoding of all aspects of
culture. When important players like Netscape, now amalgamated with
online and media giants AOL, Time-Warner and EMI, throw open their
source codes, we have to ask whether this is a way of recruiting the free-play
of freelance hackers in the interests of struggles for market share. Simulation
theory helps us see that life is not so simple, but life also shows us that
simulation isn't so simple either.
Conclusion
8. Pessimism of the Intellect,
Optimism of the Will
The history of intellectual engagement with the everyday culture of the last
hundred and fifty years has not been a happy one. Pretty much since the
dawn of mass media, mass urbanisation, mass migration and mass
production, cultural critics have been largely overcome by pessimism. Eco's
apocalyptic intelligentsia have staked their claim from Matthew Arnold's
Culture and Anarchy in the mid-nineteenth century to the panic society of
virtual capitalism in Arthur Kroker's aphoristic postmodernism (for example
Kroker and Weinstein 1994, Kroker and Kroker 1996). From the right-wing
Ortega y Gassett, from the left-wing Theodor Adorno, and from the liberal
centre ground Jacques Ellul and Neil Postman, intellectuals have marked the
period since the advent of photography and the mass-circulation daily press
as a cemetery of broken utopias and lost illusions. A certain kind of
millennarian thought pervades the entire period, with dire warnings of ends,
deaths and losses echoing from the most abstruse philosophy to the most fey
of New Age mysticisms. The pessimism of most simulation theory can surely
then be read as yet another symptom of what Christopher Caudwell called, in
the late 1930s, 'a dying culture' (Caudwell 1971). But Caudwell, who met his
own end fighting in Spain against the fascist forces of General Franco,
believed that it was bourgeois culture that was on its deathbed. For
simulation theory we could say that the state of dying has become the
ordinary and indefinitely prolonged position of the whole of society. Like the
raddled body of the Spanish dictator, kept in limbo by a life-support
machinery over which it no longer has any control, we are free neither to live
nor to die but only to keep on existing.
There is something terrifying about the language of our times: blood bank,
data bank, memory bank, bottle bank, sperm bank. Are we already
overdrawn? Perhaps not yet, but we are invested, and that integrates us into
the liquid capital of consumer society. Citing Hitler's dictum that 'Politics is
the practical form of destiny', Virilio describes the expert, that compulsory
figure not just of science and the military but increasingly of politics and
morality, as 'something like a visionary, a magician who brings the future into
view in order to conjure with it and so plays the same role as the digital image
simulator' (Virilio 1996: 142). How much more true is that of the expert
systems which guide the programming of computer models. As we prepare
to be presented with the digitised spectacle (choosing that word carefully) of
the map of the human genome, wherein, we are told, our destinies lie coiled
at the molecular level, we cannot but fear the moment at which the
investments we have made in all the banks are suddenly rendered worthless,
not by the kind of inflation that ended the experiment in democracy of
Weimar Germany, but by its opposite: the revelation that there is neither
choice nor accident, that everything is fated, that the future has been conjured
out of existence.
This Cassandra's vision of the disappearing future mirrors Virilio's vision of
the lost past. Virilio fears that we have lost space under the impact of
acceleration in time, that space is now all past, and even time, at a certain
imminent point, will reduce to an eternal present, the speed of light: a flat line
on the monitors tending the terminal patient in simulation's intensive care
ward. But like all simulationists, Virilio does not imagine a conspiracy
behind the media, a cabal of Murdoch's, Gates's and Eisner's with absolute
power over their audiences. Instead, as Geert Lovink argues
The idea that the real forces behind or underneath the screen can
be revealed is . . . based on the presumption that the media
themselves do not have power, but instead are tools in the hands of
manipulating third parties. . . . the quest for hidden power not only
underestimates this feature of media power, it also sticks to the
rules of old power, which has in fact disappeared within the media
(Adilkno 1998: 126)
The media themselves have assimilated the power that once belonged to
individuals. Their bosses are in reality their servants too, tied to the laws of
repetition that govern the endless replication of the same in the mass media
everywhere. Confronting Hans Magnus Enzensberger's demand for a
democratisation of the media, Baudrillard argued that wherever that had
already occured, as in the almost universal use of cameras in Europe and
North America, people only took photographs of the same things: all
weddings, no funerals; all holidays, no fights. We have already assimilated
the codes of the media, and the codes have already assimilated us. In the end
all our accounts balance, in the plenitude of the zero at the bottom line.
This is perhaps why, once Debord's revolution seemed no longer possible,
simulation theory turned its pessimism towards violence. We have noted
already at several junctures the ways in which Baudrillard in particular feels
the lure of Bataille's orgiastic anti-rationalism and of chaos. The sense of an
all-encompassing homogeneity seems to bring about the hysteria of which
Baudrillard accuses the mass media, a savage reaction which seeks a response
to the supposed ultra-rationality of the simulacrum in the unreason of the
body. What is missing in this scenario is an understanding, which Baudrillard
himself has helped evolve, that the simulation is itself neither rational nor
irrational, and encompasses both extremes in its de-differentiated embrace. If
there is no longer any difference between consumers and producers, whether
of manufactured goods or of the corporate logic of television, why should we
expect to find a distinction between the rational and the irrational? The
dominant culture -- indeed, simulation theory argues, the only culture -- is
already savage, blood-stained, stupid and violent enough. Like its own
account of television, simulation appears to veer between a theory of nullity
and a theory of blind rage, the silent majority and chaos. Faced with this
choice, many of us would accept the dangers of passivity rather than risk
sinking the world into a splatterfest inaugurated by the revenge of the real. In
any case, the regulation of violence as the alter ego of order is already part of
the double face of simulation and the information regimes that underpin it.
Perhaps passive resistance and waiting for the butterfly is the better option.
However, not even passivity quite escapes the double binds of the
simulacrum.
Even if we accept the current thesis of cultural studies approaches to
television, and try to believe that viewers make their own meanings and
pleasures out of the raw materials served them by the media (the most
extreme examplar of this view is Fiske 1987), 'the home front, with its superior
outlook, is chiefly interested in its own perceptive reactions, not the battle of
signs that takes place on screen' (Adilkno 1998: 151). And in fact 'What used
to be called apathy, being glued to the TV set, has a become a first
requirement for job performance' (Adilkno 1998: 156). In such a perspective,
critical distance and play on the images received are only more entertaining
versions of the same apathy, versions that are if anything slightly better
adapted to the corporate playpens of the new management. When Baudrillard
playfully substituted for production the word 'seduction' (Baudrillard 1990a),
it was in order to make a new theory of the media. Only objects can seduce
(rather unfortunately for feminism, he includes women in the category of
objects). The media seduce. Media theory therefore must be more seductive
than the virtual object that it theorises. This is the source of his appeal to irony
and humour as the royal roads of media theory. Only by being more
excessive than the media themselves can we seduce meaning out of the hell of
the same. As Paul Patton observes in his introduction to Baudrillard's Gulf
War book,
it is a sort of black humour which seeks to subvert what is being
said by pursuing its implicit logic to extremes: so you want us to
believe that this was a clean, minimalist war, with little collateral
damage and few Allied casualties. Why stop there: war? what
war? (Patton 1995: 7)
In Lovink's terms, such media theory is parasitic, not symbiotic: it aims to kill
what it feeds off. There are no positive aims: 'Media theory is fatal to media'
(Adilkno 1998: 218). But again, as Lovink hints with his observation of the
'superiority' affected by the home-front viewer, irony depends upon the
construction of a common sense agreement about what is logical, just, honest
and true, but simulation theory seems to have abandoned these qualities.
Besides, as Tom Lehrer, the songwriter, is supposed to have asked on his
retirement, 'If they give Henry Kissinger the Nobel Peace Prize, what's the
point of satire?'. Just as the system already contains violence, so it is only too
happy to contain and imprison irony.
There are ways in which, however, an understanding derived from
simulation theory and from concepts like seduction and irony can help us
understand our society. What is required is a move away from the
'superiority' of the home-front critic using his skills with the pen to distance
himself from the simulation he believes is shared by everyone else. Instead,
we need a closer look, a more local understanding. I argued in the
Introduction that simulation theory begins in the theory of representation,
and especially in the observation that representation is never adequate. Now
we must confront a different discourse of television, one that respects the
singular ways in which it works, in detail rather than as at the level of
generality. As Mary Ann Doane puts it, 'Television does not so much represent
as it informs' (Doane 1990: 225). What matters to television is not the reality to
which it refers but the contexts in which that reference is taken up. In this
instance, US television reporting is far in advance of all but European soap
operas. The soap opera, as Robert Allen (1985) pointed out, revolves not
around events but characters' opinions about them. US news reports,
especially at election time, are not about events but opinions about
perceptions of events. Airtime is devoted to discussions among opinion
makers not about what is happening but about how the strategies for
presenting what's happening might be perceived by other opinion makers in
the Pentagon or the Senate or the Supreme Court, and how they are likely to
put a new spin on the increasingly remote event itself. In Doane's typology of
television time, this is the mode of 'information' and it occupies slow time.
'Crisis', the second step up, is a definable period of time structured as
suspense, something which can be narrated as having a beginning, a middle
and an end. But the third level is catastrophe. Catastrophe does not have to do
with the scale of the event -- as she points out, the body count in a war is not
catastrophic, while the explosion of the Challenger space shuttle was. Rather,
events become catastrophic when they point to the limitations of television
technology: airline crashes that occur away from the camera's otherwise allseeing eye, or the death of Princess Diana that we discussed in Chapter 6. At
the same time, these television catastrophes invariably speak to us of death, of
the unsignifiable. 'The catastrophe is crucial to television precisely because it .
. . corroborates television's access to the momentary, the discontinuous, the
real' (Doane 1990: 238). In this way catastrophe is both the supreme moment
of television and the quintessence of its ordinary processing of chatter.
Catastrophes will be instantly shrouded in comment, opinion, investigation,
speculation. And catastrophes can be planned for. In British news studios,
presenters always keep a black tie in their desks in case a catastrophe is
announced while they are on air. There are procedures to follow: an address
book full of experts to contact, the well-rehearsed handling of phone lines that
cut out in the course of the broadcast, a library of maps to be projected into
the backdrop of the already virtual studio. There is a mime to go through in
which the presenter can withhold information in deference to the sensitivities
of the bereaved. Under any other circumstances, we rightly treat such
withholding with distrust: in catastrophes, it is a mark of truth. Catastrophic
television then uses the absences of death, technological breakdown and
partial release of information as proofs of its own actuality and that of its
connection to the world. Perilously close to the surface, there is just absence.
But at the surface itself, there is structure: the logic of information.
To say as Doane does that television does not represent but inform has two
meanings. On the one hand, it means that television does not deliver
mediated images of reality but a data stream illustrated with images,
diagrams, graphics, hand gestures and facial expressions. To this extent it is a
phatic medium -- one whose first duty is to address the viewer and keep them
viewing. TV's secondary function is to maintain the one-way traffic in
structured and patterned data. As information, the pattern is more important
than the data itself. On the other hand, television 'informs' in the sense that it
gives form to the viewer, not so much by inculcating ideological beliefs but by
patterning and shaping communication, for example in the regular cycles of
the TV schedule. To understand this in terms of simulation we need to note
firstly that television communicates representations as information: it uses
raw footage and raw news, but structures them into the regulated flows that
constitute the logic of information. At the same time however, in that
characteristic double movement of the simulation, television represents
communication. In the direct gaze to camera which news readers allow
themselves (like no-one else on television except a handful of comedians), TV
news mimics communication: it gives us the image and the sound of
communication, but images and sounds that are not themselves
communication, just as a picture of a tree is not a tree.
It is an important tenet of simulation theory that the depiction of
communication has taken over from communication itself. As long as we do
not take this tendency in the mass media for a global and total phenomenon,
we stand to learn a great deal from it. Communication, I would argue, is a
fundamental, if not the fundamental property of human beings. Eco enjoys
the definition of human beings as 'rational, featherless bipeds', but even those
of us who are not rational and haven't two legs share something a little more
than not being birds. Aristotle called humans the 'politikon zoon', the animal
that lives in a polis, a city. All the distinguishing traits that have been singled
out by theorists, ideologues and psychologists -- hunting, farming, citybuilding, creativity, trade, competition, sex -- can be understood as modes of
communication. Before any of these can become human attributes, they must
also be communicative: there is no society without communication, and if
communication once arose out of sex, like the florid displays of the bird of
paradise, then by now sex has turned the tables and become one of our most
complex and engaging ways of speaking to one another. One thing we need
to notice about communication is that evolves over time. Not only do new
techniques come in, like alphabets and photography; new institutions arise in
the complex conversation of humankind, priesthoods, armies, legal codes,
schools, markets in which communciation shifts and changes form as well as
technique. At certain points in history, and in certain institutional
environments, communication can be heavily influenced by factors such as
feudal loyalties, religious beliefs or command structures. In our times, as I
argued in Chapter 4.iii, the richest and most widespread mode of
communication is economic. The largest number of relationships into which
we enter are mediated by financial transactions: employment, shopping,
paying bills, running up debts, borrowing and lending. Even the most active
cybernaut couldn't manage to connect to so many people in so little time as
the shopper who picks up a pineapple in the supermarket and pays with a
credit card. The network of relationships, from national banks to container
ship crews, from farmers to shelf-fillers, is extraordinarily complex. Yet at the
same time, the content of the communiucation is pretty much nil. We never
see those with whom we communicate, and we can only spend or not spend,
buy one product or another. In information terms, this approximates to pure
communication, a communication in which the channel is everything and the
message is nothing. To say that, in boycotting French wine after the French
government's assault on the Greenpeace ship Rainbow Warrior, we are
'sending a message to' France, her government, the wine industry or even the
store we shop in is wishful thinking. What we are sending is a statistical
aberration, not a message. By analogy with non-war, perhaps we should
describe this universal currency as non-communication, but that would be
inacurate. Communication does take place, but it is a communication to
which the communicators are marginal: if the farmer grows a particularly
splendid crop or I decide never to eat pineapple again, very little changes.
The communicative structure will survive the absence of individuals to
communicate between. From the point of view of the network, we are
interchangeable, equivalent to any other 'terminal', sender or receiver.
Communication is by no means universally a good thing. John Broughton
argues, for example, that we can understand 'bombing as communication'
(Broughton 1996: 143). He quotes an essay in which the deconstructionist
philosopher Derrida makes the punning point that 'missives' can become
'missiles', that is, that there are ways in which a message always touches the
one to whom it is sent, penetrating them like a dart of otherness hurled from
elsewhere, a pledge of the difference inherent in all communication. Unlike
Baudrillard and Virilio, Broughton insists on this difference when he turns
Derrida around to suggest that a bomb is itself a message, a signal that, even
as it tries to annihilate the other, recognises them as other. Drawing on
Battaille at one point in his argument, Broughton posits a viewpoint from
which 'the trajectories of munitions reinstate -- in however abstract,
stereotyped, or dangerous a manner -- the desire for communication contact'
(Broughton 1996: 146). In the end, however, he must acknowledge that 'The
smart bomb may be a symptom of our decline and fall, but it is not a sign of
an escape route. The explosive obliteration of the enemy is an act of
desperation' (Broughton 1996: 157), a desperation brought on by the closure
of communication, the violence which poses itself as an alternative, and the
new techniques of subjugation which its wealth of military communications
technologies promise to enact in the civilian world. Here is a point at which
communication destroys communication, the goal toward which Baudrillard
appeared to be striving at the close of the Gulf War book. And yet few of us
would agree that this is a suitable outcome. We can agree that communication
can be evil. But must it always be? Is there an alternative to this selfdestruction of communication in the blind violence of war?
Slavoj Zizek, the Slovenian psychoanalyst and cultural critic, has a radical
suggestion. In Lacanian psychoanalysis, symbolisation depends on the
existence of an Other, something like God, Truth or, for psychoanalysis, the
Father or his Phallus. If all information can be digitised, then this capitalised
Other will appear as the totality of databases in cyberspace. In common with
Virilio, Zizek now imagines a massive catastrophe occurring in cyberspace,
one that disables the Other, and yet which has no effects in real life outside
the matrix of computer mediated communication. So what if, in an era of total
digitsation, wars were fought in cyberspace? The prospect is not so remote.
Recent years have seen the use of electronic jamming and viral infection of
Iraqi computers in the Gulf War, and the disruption of transport and
communications, the freezing of bank payments and crippling of energy
supplies are all technically feasible as weapons of high-tech warfare ('the
economy is the nerve centre of war', Virilio 1999: 328). Such a war has the
benefit of not touching anyone in the real world, at least not with the finality
of a bomb. Zizek imagines a kind of counter-Hegelian moment in which
either cyberwar destroys the Other as root of the Symbolic (and therefore of
simulation) or alternatively 'Perhaps radical virtualization -- the fact that the
whole of reality will soon be "digitalized", transcribed, redoubled in the "big
Other" of cyberspace -- will somehow redeem "real life", opening it up to a
new perception' (Zizek 1997: 164). In many ways this is evocative of Deleuze's
suggestion that simulation can become the overturning of all models. Once
the Idea of reality has been overcome, there could be room for reality itself to
spread out and take place. In Zizek's version, the simulacrum is not the
successful substitution of an imitation for the original, but the idea of origin
itself. The concept of reality is what hides reality, as a sensuous experience,
from us. If there were a way to trick the concept of the real into the trap of
unreality, then the real itself might re-emerge. If Zizek is right, it may be
possible to redeem the object; but what of the subject?
Psychoanalysis shares with most psychological models the domain of the
psyche, the mind of the individual. But mind is not an individual
phenomenon. One implication of taking communication as the primary
human characteristic is that in order for a mind to exist -- something that has
consciousness, that can say 'I', that recognises itself as distinct from other
humans -- there must be other humans from which it distinguishes itself and
to whom it can say 'I'. To say that mind is a phenomenon of language would
be too limiting: we think in modes other than verbal, and not all sign systems
can be reduced to the model of language. Nonetheless, the principle holds
that mind is a phenomenon of communication. We could not think unless we
shared language, modes of depiction, narrative structures, recognitions of
melody and rhythm, even economic relationships with the people around us.
The painful history of 'wild children' brought up without human contact
demonstrates that there is no instinct that leads them to speak, sing or draw,
only the instincts for basic physiological processes. To paraphrase Descartes, I
think therefore you are, and vice versa. Zizek's 'what if' scenario relates to the
loss of reality on an individual basis. Even though all individuals would find
themselves in a refreshed relation to the real, that would not mean they were
able to communicate. In fact, the loss of the symbolic Other leads me to
suspect that the survivors of the virtual catastrophe would not only have lost
the concept of reality but the ability to symbolise. Without that symbolic
capacity, without the power to communicate, they would have deep and
sensuous relations with reality, but not with one another. They would no
longer be human.
This certainly seems another possible outcome of the catastrophe envisioned
by Virilio. But it also lets us in on another problem with simulation theory.
The key problem facing simulationists is that of the disappearance of reality.
Throughout this book, I have tried to keep that problem centre-stage. But
there comes a point in the theory when we have to say that the question of the
relationship with reality may not be the big problem after all. In fact, by
looking at Zizek's phantom scenario, I want to point up the fact that making
the relation between symbol and reality the major issue is itself the single
greatest problem faced by simulation theory. At the end of this journey, I
think it is fair to say that reality, if not lost, is nonetheless undergoing a deep
change, or rather, the relationship we have with reality is altering profoundly.
Perhaps one way of putting the problem in a nutshell is to describe the
process as one in which reality and its representations are becoming
increasingly homogeneous. To use Zizek's terms, we no longer distinguish
between reality and the concept of reality. This of course appears to be the
end of history, an ironic conclusion, since so much of the theory since Debord
has been an effort to get beyond Hegel's belief that he stood at the
culmination of the workings of the World Spirit. I feel a rather humbler
approach is appropriate.
The problem is that simulation theory has put the relationship with reality at
the heart of its analysis. In doing so it has achieved much. It has provided a
searching critique of commodity culture. It has given us tools for
understanding the dematerialisation of money, the decay of the urban
environment, the ecological catastrophe of the automobile, the shoddiness of
consumer society, the vacuity of make-work policies and the conduct of war
on the battlefield and in the media. But finally the theory, despite its claims to
post-modernity, seems to lay claim to a universal account of everything,
including the supposedly abandoned completion of grand narratives. The
words 'ultimate' and 'final' appear far too often in writings of or writings
inspired by simulation theorists, often in phrases that have to be revisited a
few years later when the 'ultimate' state of deterrence in the Cold War is
superseded by the fall of the Berlin Wall, or when the 'final' state of warfare in
the Gulf is superseded by the bitter ground wars in the Balkans. It is this
pretense to totality, to final knowledge, that grates, and its source lies in a
misunderstanding of the nature of communication.
The purpose of communication is not to describe and define the real. This
error arises from precisely that productivist ethos which Baudrillard sought
to lay to rest in The Mirror of Production at the beginning of his career. Marx,
immersed in the squalour and misery of the nineteenth century, can scarcely
be blamed for agreeing with his contemporaries that nature existed as raw
materials for human industry. That belief was at least as old as Christianity,
and has lasted into our secular age in the form of genetic engineering. The
emerging ecological consciousness of the late twentieth century allows us to
look with more jaundiced eyes, and to recognise that there is enmity between
humankind and the natural environment. It is this consciousness as much as
anything that has driven the wedge between us and the real that previously
seemed to be our sole possession, to do with as we wished. In his later
philosophy, Martin Heidegger began to explore mystical ideas of the land, the
hearth, the air as elements of human life that might allow a renewed sense of
Being, a reunion with the world such as the ancient Greeks had known in
their pre-industrial societies. Similar nostalgic myths circulate in the
lionisation of first peoples as mystical receptacles of an ancient union with the
spirits of the earth. Baudrillard recirculates them in his recourse to concepts of
symbolic exchange. Virilio believes there is a relation to landscape that can
redeem the acceleration of culture. Even Debord's concept of alienation rests
on a concept of an unalienated humanity. These stories are just that:
narratives, even what Lyotard called metanarratives: tales told to hold
together some way of persisting, some way of thinking, in the morass of
modern life. Like the myth of progress, the myth of a lost reality, though it
looks backward into the lost time of the ancestors rather than forward to the
unvisitable future of the offspring, is a story, even though it can only be read
from the end.
There are other possible sociologies to propose concerning the nature of
simulation theory and the reasons why it should have emerged when and
where it did. The defeat of all the mighty expectations of May 1968 is surely
one of them. For generations brought up on the politics of 1981 -- the year of
the urban uprisings in the UK --1989 -- the year the Wall came down -- or
1999 -- the year of the J18 and N30 protests -- perhaps these concerns are less
relevant. Yet the theory still keeps its persuasive power. Perhaps too it has to
do with the gradual removal of intellectuals from spheres of political
influence, though one or two -- Anthony Giddens in the UK, Michel Serres in
France -- have managed to capture the imaginations of key politicians. No
theory exists in a vacuum. Philosophers are to this extent the same as
television producers, technologists or theme park designers: their works bear
the stamp of the age in which they were made. For our thinkers, that age was
the triumphal moment of consumerism, and they raged against it and still do.
But there is a professional obligation for teachers and writers never to
abandon hope. This is why I have named this concluding chapter after a
dictum of the tragic Italian Marxist Antonio Gramsci, who spent most of his
intellectual life in Mussolini's prisons. The Catholic theologians have for
centuries called despair the sin against the Holy Spirit: perhaps this is why
the least troubled of our commentators, MacLuhan, Eco and Virilio all have
Catholic backgrounds. We can also see in Eco, despite the criticisms I have
made of his work, the central problem which simulation theory fails to
address, and for lack of which it has painted itself into a bleak corner of its
own making. That problem is that the purpose of communication is not to
depict the real but to communicate. Communciation is not about the
relationship with the real but about relationships with other people. As we
have seen in this chapter, communication has its histories and they are often
miserable. We have used genocide and inquisition as modes of
communication, imprisonment and torture, starvation and disease, and today
more than ever debt and weapons are our primary way of speaking from
nation to nation. This is why I have found it impossible to end with the
generous and humane vision of Eco's recent works in the semiotics of
language and the realism of common sense. Firstly, not only is realism still a
problem in its own right for simulation, but it is the wrong problem. And
secondly because the sinister history of communication has to ward us off
faith in the common sense of common folk. Moreover, the rather sentimental
faith in ordinary wisdom, which in any case seems suspicious for its
approximation to television's ideology of the human family, also lacks a
machinery for understanding and expecting change. The same problem
haunts the more cognitive version of linguistics associated with Chomsky,
mentioned in Chaper 1: what is innate or universal is not open to history. To
urge communication as the route forward from the darker visions of
simulation is not the easy option; it is harder than waiting for the butterfly.
But it does imply a belief in the future, the possibility, indeed the inevitability,
of change.
SIMULATION
Annotated Bibliography of Further Reading
Chapter One
Generations of working-class people have struggled with and been
enlightened by the first chapter of Marx's Capital on 'The Commodity': the
best translation is (1976), Capital: A Critique of Political Economy,, Vol 1,
trans Rodney Livingstone, NLB/Penguin, London. Otherwise, still the best
introduction to Marx's thought is The Communist Manifesto: I use the
translation in Karl Marx (1974), The Revolutions of 1848: Political Writings vol
1, ed David Fernbach, NLB/Viking, New York, pp 62-98, although there is an
excellent new centennial edition available from Verso. I'm not aware of any
beginner's guides to Bataille: the introduction to Botting and Wilson's (1997),
The Bataille Reader, Blackwell, Oxford, is a good starting point.
Despite the number of excellent introductory texts in semiotics, by and large
it is worth reading the originals. Ferdinand de Saussure's (1974), Course in
General Linguistics, rev.ed., trans Wade Baskin, Fontana, London is still a
classic, as are Roland Barthes' (1972), Mythologies, trans Annette Lavers,
Noonday, New York and Claude Lévi-Strauss (1966), The Savage Mind, no
translator credit, University of Chicago Press, Chicago, both of them masters
of prose style. Of particular interest to this study is the more technical
Umberto Eco (1979), A Theory of Semiotics, Indiana University Press,
Bloomington, IN.
Like many German-language thinkers, Freud provided his own introduction
in the form of the (1966) Introductory Lectures on Psychoanalysis, and the
(1965) New Introductory Lectures on Psychoanalysis, both trans James
Strachey, Norton, New York. To get a flavour of his thinking in action, read
the third section of The Interpretation of Dreams. Lacan's notorious
obscurantism is slightly less apparent in his seminars, which are now
beginning to be translated, than in his Ecrits: one of the best short accounts of
his work is in Chapter 3 of Robert Lapsley and Michael Westlake (1988), Film
Theory: An Introduction, Manchester University Press, Manchester.
The author's notes on 'Semiotics for Beginners' and 'A Young Person's Guide
to the Psyche' can be found at the website associated with this book.
Chapter Two: The Technological Construct
A masterpiece of condensation and clarity, Armand and Michèle Mattelart's
(1998), Theories of Communication, trans Susan Gruenheck Taponier and
James A. Cohen, Sage, London is the best overview of the field for busy
students. The history of technology has become a major field of research over
recent years. Early classics include Lewis Mumford (1934), Technics and
Civilization, Routledge and Kegan Paul, London and Siegfried Giedion
(1948), Mechanisation Takes Command: A Contribution to Anonymous
History, Norton, New York. Among responses to Innis and McLuhan's
technological determinism, see especially Merritt Roe Smith and Leo Marx
(eds) (1994), Does Technology Drive History? The Dilemma of Technological
Determinism, MIT Press, Cambrdige Cambridge, MA. Two influential recent
accounts can be found in Bruce Mazlish (1993), The Fourth Discontinuity: The
Co-Evolution of Humans and Machines, Yale University Press, New Haven
CT and Don Ihde (1990), Technology and the Lifeworld: From Garden to
Earth, Indiana University Press, Bloomington, IN. A more materialist account
of technological development can be found in G.A. Cohen, (1978), Karl Marx’s
Theory of History: A Defence, Princeton University Press, Princeton, which
analyses the contradiction between the means (ie technology) and the mode
(e.g. capitalism) of production, and Andrew Feenberg, (1991), Critical Theory
of Technology, Oxford University Press, Oxford. Especially relevant to
communication theory is Brian Winston's admirable survey of the economic,
political and social constraints on the introduction of new media technologies
in his (1998), Media, Technology and Society, A History: From the Telegraph
to the Internet, Routledge, London.
There are a number of good, readable introductions to aspects of information
theory. Jeremy Campbell (1982), Grammatical Man: Information, Entropy,
Language and Life, Simon and Schuster, New York is still an excellent
overview. Howard Gardner's (1987), The Mind’s New Science: A History of
the Cognitive Revolution, rev ed, HarperCollins, New York and Philip
Johnson-Laird's (1993), The Computer and the Mind: An Introduction to
Cognitive Science, 2nd edn, Fontana, London are both excellent introductions
to contemporary psychology and its links to artificial intelligence, computing
and linguistics. The best one volume introductions to linguistics and modern
genetics are respectively the extremely readable Steven Pinker (1994), The
Language Instinct: The New Science of Language and Mind, Penguin,
Harmondsworth and Steve Jones (1994), The Language of the Genes, rev ed,
Flamingo, London. More controversial in their fields are the writings of
Richard Dawkins, notably The Selfish Gene, 2nd edn (1989), Oxford
University Press, Oxford and River Out of Eden: A Darwinian View of Life,
(1996), Basic, New York in genetics and Daniel C. Dennett, (1991),
Consciousness Explained, Penguin, Harmondsworth and (1996), Kinds of
Minds: Toward an Understanding of Consciousness, Basic, New York in
psychology.
The best introductions to the work of the Frankfurt school are those by David
Held (1980), Introduction to Critical Theory : Horkheimer to Habermas,
University of California Press, Berkeley CA, and Martin Jay (1973), The
Dialectical Imagination, Little, Brown, Boston. Among the many introductions
to postmodernism, the most lucid are Best and Kellner, Postmodern Theory,
Steven Connor, Postmodern Culture, David Harvey, The Condition of
Postmodernity, Angela MacRobbie, Postmodernism and Popular Culture, and
Madan Sarup, An Introductory Guide to Post-structuralism and
Postmodernism. The two most commonly cited among the primary texts are
Jean-François Lyotard (1984), The Postmodern Condition: A Report on
Knowledge, trans Geoff Bennington and Brian Massumi, Manchester
University Press, Manchester, and Fredric Jameson (1991), Postmodernism,
or, The Cultural Logic of Late Capitalism, Verso, London. Scott Lash (1990),
Sociology of Postmodernism, Routledge, London is a more complex and
demanding but inspiring account of the interplay between German, French
and Anglo-Saxon traditions in the exploration of contemporary society.
Chapter Three
Guy Debord and the siuationists have attracted a good deal of interest. One
extremely relevant study is by Sadie Plant, who is also one of the leading
lights of cyberfeminism. Her book The Most Radical Gesture: The Situationist
International in a Postmodern Age, was published by Routledge in 1992. The
whole text of The Society of the Spectacle can be accessed at
http://www.nothingness.org/SI/debord/SOTS/sotscontents.html, where
you will also find further writings by and about Debord and extensive links.
There is now a substantial literature on Baudrillard. Those I have found most
useful are Mike Gane's two books, both from 1991 and both from Routledge,
Baudrillard: Critical and Fatal Theory and Baudrillard's Bestiary: Baudrillard
and Culture; Garry Genosko's (1994), Baudrillard and Signs: Signification
Ablaze, Routledge, London; Douglas Kellner's (1998), Jean Baudrillard: From
Marxism to Postmodernism and Beyond, Polity, Cambridge and his
anthology (1994), Baudrillard: A Critical Reader, Blackwell, Oxford; and
Nicholas Zurbrugg (ed) (1997), Jean Baudrillard: Art and Artefact, Sage,
London.
Paul Virilio has attracted less interest in the English speaking world, but there
is an excellent special issue of the online journal Speed devoted to his work at
http://proxy.arts.uci.edu/~nideffer/_SPEED_/1.4/articles/. The journal
Theory Culture and Society (vol 16, nos 5-6, October-December 1999) is a
special issue on Virilio edited by John Armitage, who is also editing a
collection of critical esays on Virilio and an anthology of interviews with him
to be called Virilio Live!, both for Sage, both due in 2000. It's worth noting that
some early translations of Virilio are not entirely accurate: my favourite
example comes in a citation of Euler's famous mathematical problem of 'the
seven points of the City of Konigsberg' (1991b), which should read as the
seven bridges (ponts), not points.
Most of the critical writing on Umberto Eco clusters around either the novels
or the technical writings on semiotics. However, Professor Eco does maintain
a comprehensive website (in Italian) at
http://www.dsc.unibo.it/istituto/people/eco/eco.htm, and there are
excellent sites devoted to his work at Porta Ludovico,
http://www.rpg.net/quail/libyrinth/eco/, and at The Umberto Eco Page,
http://www.argyroneta.com/eco/.
Chapter Four
Alternative views to those posed in this chapter can be found eloquently
argued in the pages of Armand Mattelart (1996), The Invention of
Communication, trans Susan Emanuel, University of Minnesota Press,
Minneapolis; Christopher Norris (1990), What’s Wrong with Postmodernism:
Critical Theory and the Ends of Philosophy, Harvester Wheatsheaf, London;
and Roy Bhaskar (1986), Scientific Realism and Human Emancipation, Verso,
London. Hal Foster's (1996), The Return of the Real: The Avant-Garde at the
End of the Century, MIT Press, Cambridge MA is an excellent account of the
vicissitudes of the real in contemporary art. The hermeneutic tradition on
which both Rorty and Vattimo draw and which forms the backdrop to the
concept of mediation advanced here owes a lot to the philosophy of HansGeorg Gadamer and Paul Ricoeur. For introductory texts, try A Ricoeur
Reader: Reflection and Imagination, ed. Mario J. Valdés, Harvester
Wheatsheaf, Hemel Hempstead (1991) and Gadamer's (1981), Reason in the
Age of Science, trans Frederick G Lawrence, The MIT Press, Cambridge, MA
or his (1986), The Relevance of the Beautiful and Other Essays trans Nicholas
Walker, Cambridge University Press, Cambridge.
Chapter Five
Most of the more important work on Disney World is cited in the chapter. For
animation studies, see Norman M Klein, (1993), 7 Minutes: The Life and
Death of the American Animated Cartoon, Verso, London and Eric Smoodin
(1993), Animating Culture: Hollywood Cartons from the Sound Era,
Roundhouse Oxford. While I was preparing this manuscript, a call for papers
for the first conference devoted to Disney Studies was circulating: no doubt
there will be more publications on its heels. Mark Dery's (1999), The
Pyrotechnic Insanitarium: American Culture on the Brink, Grove Press, New
York gives a frighteningly vivid journalistic account of the hyperrealisation of
leisure in the USA.
Chapter 6
There were a number of important analyses of military technologies
predating the Persian Gulf conflict, notably Jeffrey T Richelson's (1989),
America’s Secret Eyes in Space: The US Keyhole Spy Satellite Program,
Harper and Row, New York on satellite surveillance, and H Franklin Bruce's
(1988), War Stars: The Superweapon and the American Imagination, Oxford
University Press, Oxford, which deals with both technologies and the fictions
that surround them. Manuel de Landa's (1991), War in the Age of Intelligent
Machines, Swerve Editions/Zone Books, New York was in press when the
war began. Nonetheless it is an extraordinarily well-researched and
persuasive argument that has an importanty bearing on simulation theory's
analysis of warfare. Other than the essays cited in the chapter, two important
books came out in the following year: Douglas Kellner, who has published
extensively on Baudrillard and postmodernity, brought out (1992), The
Persian Gulf TV War, Westview Press, Boulder, and the same firm also
published an important anthology edited by Hamid Mowlana, George
Gerbner and Hebert I Schiller, (1992), Triumph of the Image: The Media's War
in the Persian Gulf -- A Global Perspective, Westview Press, Boulder. On
more recent conflicts, especially in Mexico, South East Asia and the former
Yugoslavia, it is worth visiting the archives of the nettime discussion network
at http://www.desk.nl/~nettime/
Chapter Seven
There has been an explosion of publishing about computers, the digital
industries and cyberculture. The single most authoritative account,
theoretically informed but even more shaped by a massive research project
into the facts and figures, is Manuel Castells' three-volume The Information
Age: Economy, Society and Culture comprising The Rise of the Network
Society (1996), The Power of Identity (1997) and End of Millenium (1998).
Also important are Dan Schiller's (1999), Digital Capitalism: Networking the
Global Marketing System, MIT Press, Cambridge MA; David Morley and
Kevin Robins (1995), Spaces of Identity: Global Media, Electronic Landscapes
and Cultural Boundaries, Routledge, London; and Stanley Aronowitz,
Barbara Martinsons and Michael Menser (eds) (1996), Technoscience and
Cyberculture, Routledge, London. Sadie Plant, who also wrote on the
situationists, is one the more articulate theorists of cyberculture to deploy
simulation theory: her (1997), Zeros and Ones: Digital Women + The New
Technoculture, 4th Estate, London is a fascinating book. One of Baudrillard's
first translators and the editor of the Selected Writings, Mark Poster, is the
author of two important books: The Mode of Information: Poststructuralism
and Social Context, Polity, Cambridge (1990), and The Second Media Age ,
Polity, Cambridge (1995). My own thinking is influenced by N Katherine
Hayle (1999), How We Became Posthuman: Virtual Bodies in Cybernetics,
Literature and Informatics, University of Chicago Press, Chicago and
Margaret Morse (1998), Virtualities: Television, Media Art, And Cyberculture,
Indiana University Press, Bloomington. For further readings in this field, see
http://www.staff.livjm.ac.uk/mccscubi/screen.html.
Simulation
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