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Rules of Information Sorcery

[Coherent Systems A.3.D.1.]

RULES OF INFORMATION SORCERY [Coherent Systems A.3.D.1.] *Possibly also corresponding to massive quantum events.* 1. What is unknown to God can have it's own idea. 2. (Anything truly biased towards difficulty: anything that is complex, selfish, and nothing else, is unknown to God). 3. Ideas may develop both known and unknown effects. 4. Known effects may be magical if they have an unknown cause. 5. What has a known magical cause may have unknown effects and be known by God. 6. Others can be affected if they have their own idea. 7. Others can have magic if they don't know one's effects. 8. It is possible to gain power through improbability. 9. The subtlety of consciousness brings mastery of matter. Coppedge, Nathan / SCSU 2017/02/02, p.
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