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Four Metaphysical Problems with Virtual Reality Interfaces

Attempt to reduce the problems of virtual reality to four key ideas.

FOUR METAPHYSICAL PROBLEMS WITH VIRTUAL REALITY INTERFACES God and the Scientist Imagine that God (I partly believe this) once posed me a problem: to create a challenge for humanity. He gave me omniscience on the subject, and unlimited power. And what I chose to do was one thing: to create black holes. Maybe it was the death of God. But in any case, the era of science eventually emerged, and there was no way to discover that the black holes had been a human idea. The scientist, as opposed to the god, has no way of re-wiring the past. With that single difference, the scientist becomes a vastly different tool for dealing with the universe. However, the scientist, in general, is more apt to encounter aliens and advanced technology, so in some ways it’s the scientist who is more apt to be a god. He may be granted secret tools which create interface functions. So there is the rub: one character appears to create interface, whereas the other appears to have control over it. Designing Paradises In a paradigm summed up as ‘play versus win’, the winners, who live in a paradisal land, become bored, and create evil problems to amuse themselves. Those who were merely playing the game therefore encounter evil, but have no experience with the cure --- which is paradise. Even paradise starts to look evil after awhile. The solution, apparently, is to marry paradise with technology, creating a paradise that doesn’t look like a paradise: a paradise that may still have some nominal challenges. What if, however, the evil that has previously run amok has cursed those inside the interface to confront problems larger than themselves? This leads to a problem of virtual heroism, which I see as part of the same problem (it is mostly self-explanatory). The Designer Problem Someone who has more experience with virtual reality doesn’t live outside of virtual reality. If the person who has more experience is the person who has the best ideas for designing it, then as soon as someone has design ability, they also have no access to the real design tools. An exception to this is using a democratic system, where comments and feedback are taken from inside the system and applied (say, by robots or engineers) outside the system. The Tolerance Problem Getting much of everything they want, the citizens in virtual reality have a low tolerance for concepts like government and giving birth, etc. How can these people experience the properties of ordinary existence if they are unwilling to do the things that they would traditionally do? One solution is to treat virtual citizens as second- or third- class citizens, maybe even giving them different sex organs or more nerve cells (something that works better in virtual reality). However, if the virtual citizens no longer have ordinary experiences, how are these citizens supposed upkeep anything that even resembles reasoning power or a sense of reality? Aren’t these skills that are required anywhere, even in virtual reality, but which they will no longer be able to upkeep? The fundamental problem here amounts to tolerance. Nathan Coppedge, SCSU 12/09/2014, p.
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