Gta 4 Readme!
Gta 4 Readme!
Gta 4 Readme!
5
Trainer works for IV 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0,
and 1.1.1.0 and 1.1.2.0 EFLC. It will support Single Play and Free and Party
mode in both Live and Lan.
What do you get:
Various options normal to any trainer, the world's simplest speedometer,
either in KM/H or MP/H or both, 60 Teleporting options that can be customized
using the trainer.ini, 12 vehicle spawning options assigned to hotkeys, which
also can be customized using trainer.ini, all other car models can be spawned
by using the menu. A dirt simple option to change to a desired radio station
using one button, (default station can also be customized using trainer.ini). In
addition to this one button change option, you can also force a default station
in each vehicle you enter, or when using the mobile radio, both configurable
in game and using the trainer.ini Further you can change the player model
using either CTRL+ F7 or CTRL+ Q to toggle between a total of 20 different
models, (models are also configurable using trainer.ini). Other models have to
be changed using the menu. Trainer now supports GTAIV, The Lost and
Damned and The Ballad of Gay Tony.
It also features time and weather options, and a bunch of car options,
including the very handy teleport to saved car option. Finally it features an
open map option, which will open all islands with a press of a button, a save
everywhere option, and a save coordinates option to be used for teleporting
customization. Also any predefined teleport slot can be customized in game,
overwriting the predefined values. 60 objects can be spawned using the
menu, the objects that are spawned can be customized using trainer.ini.
Further 3841 objects can be spawned by browsing through 8 lists depending
on starting letter of the object, or by using the more objects menu. In
addition, specific TLAD and TBOGT objects have been added on the more
objects menu. Using these object spawn options, you can preview the current
selected object by holding the X key. Any object can also be spawned in
game, by entering the decimal model hash or the model name in the object
menu.
The trainer also includes bodyguard /ped spawning, any model can be
spawned, any weapon can be given (including episodic weapons), defaults in
trainer.ini, these can also be altered using the bodyguard menu in game. In
additional to bodyguards, also drivers, combat peds and peds and drivers
that attack the player can be spawned. Normal peds can be given a total of
ten tasks. You can assign the same tasks to the last spawned ped. You can
set the bodyguards to follow you in a car. You can also select a specific ped
and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all
features that are available with the normal radio, also work with the mobile
radio. The trainer features a gravity gun, this gun will work on peds, vehicles
and spawned objects (for objects to work, you need to change the target in
game). The trainer features a grab function, a bit rough but will work. The
trainer features a speech and voice menu for both player model and for the
last spawned bodyguard/ped, or a specific ped. This enables you to play
speeches that are assigned to the model (all speeches that are in the game
can be played from here). You will be presented with a list to choose from.
The speeches on this list are depending on either the model which you used
when entering the speech menu, or depending on the voice, if you actually
have set a specific voice (via the voice menu) for the model. Also 20 slots are
provided to save and load specific speeches. A subway simulator has been
added to the trainer, allowing you to drive the subway.
Trainer.ini contains the defaults section, where you can set certain settings to
be enabled on game start. (For TLAD this file is trainertlad.ini and for TBOGT
it's called trainertbogt.ini) Below you will find a list of all these settings, first I
will list the settings that can be changed in-game and that also will be written
to trainer.ini if you select the save settings function in game, this way if you
want to change any of these settings, you can simply set it in game, and
select the save settings function, there is no need to set these specifically by
editing trainer.ini (but of course you can still do that if you wish).
Settings that are supported by the save settings function in game:
Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always
CarGod, display of Speedometer in KM/H, display of speedometer in MPH,
display the in-game clock, Do Not Warp (specify whether the player is
warped into the car when you spawn vehicles using the menu), Never Tired,
Airbreak Speed, Airbreak up speed, the default radio station feature can be
enabled and the default radio station can be set, if enabled this will set the
radio to the desired station on all vehicles that you enter. This also applies to
the mobile radio. Further the seatbelt option can be enabled, hide hud and
radar, Phone sleep mode, Mobile radio, Super jump up and Super jump
forward speed can be set, as well as object move speed and object rotation
speed.
Also the weather can be locked on startup to the weather type set in
trainer.ini. You can enable real time duration or freeze time on startup and
set the time as well. Also sync time can be enabled on game startup. You
can disable the display of ingame messages for options you use with key
combinations. The Gravity Gun Parameters can be set, (GravityPickup,
GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX,
GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY,
GravityObjectZ, ObjectTargetRadius), the same applies to the parameters for
apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also
add a blip for cars you spawn, however this also disables auto deletion of
spawned cars, which might lead to performance issue when a large number
has been spawned. (It is disabled by default). You can enable the Special God
mode, Load car near player can be set, You can enable the under car neons,
Object spawn distance, Keybindings disabled, SetBehind to Set the Camera
behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display
Coordinates, CarNitro, NitroLimit, Display Info on Screen, No Ragdoll Whilst
Falling, Radius for Clear Area, Disable alarm when stealing, Lock Camera
behind vehicle, LowerCarForce can be set for the lower car function, this
function can also be enabled using Lowercar. Finally, the settings for Special
Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag,
updated for all vanilla vehicles, a few didnt seem to have an exhaust, if that
happens, the trainer uses a generically placed effect. Alternatively there is
the possibility to set nitro for 10 custom cars in trainer.ini.
Bodyguard/Ped Spawning, all available models can be spawned, you can
select the weapon that is given (including a random weapon option, that will
randomize the weapons when you spawn a bodyguard/ped), and whether or
not god mode is enabled. Health can be customized for all peds (including
bodyguards) so that you can set the health higher than the default 200 and
don't have to enable godmode. You can also spawn peds that attack the
player, spawn drivers, random bodyguards and a ped that can be given tasks,
also two combat peds can be spawned, they will fight each other. Finally an
attacking driver + attacking ped can be spawned. You can now select a
specific ped, after selecting, this ped is used for menus like clothes,
animations, speech, voice, walkstyle and move ped.
For bodyguards you can set if a drive by weapon is given. (Disable this if you
want to assign a weapon that is less powerful then the MP5 (like baseball bat,
or unarmed, otherwise they will use the MP5 to fight). Weapon and health
selection applies to all bodyguards and peds, model selection only applies to
the non random spawns. You can give the spawned driver the task to drive to
waypoint. Also you can enable/disable blips for bodyguards and peds that you
spawn. You can also give the random ped and the specific ped a total of 10
tasks when you spawn them, default task can be set in trainer.ini, other task
can be set in game. The car that is spawned using the random driver/ped can
also be set, both in trainer.ini and in game. In addition you can set the color
for that car. Also the option dead ped drop weapon can be set. Finally drive to
waypoint can be set to automatic in trainer.ini (also in game), so that each
time you set a new waypoint, and you have a driver in the car, the ped will
drive to waypoint. The speed and driving style for the driver can be set in
game. You can change the clothes and related things for the last spawned
ped, you can move the latest spawned ped, and you can make the ped say
things via de bodyguard/ped speech menu (20 slots for speeches are
provided), you can also change the voice of the last spawned ped using the
bodyguard/ped voice menu, finally the walk type can be changed for the last
spawned ped using the bodyguard/ped walkstyle menu. It also includes an
animation menu, where you can choose 6373 animations for the last
spawned bodyguard/ped, (on TLAD 8011, and TBOGT 9184). This menu also
contains 10 animation slots, and you can set the animations to apply to all
peds. You can save and load clothing options for the bodyguards. Also you
can give tasks to the last spawned ped. (Or all peds). You can set bodyguards
to follow you using cars. The speed they use to follow you can be set in game
and is the same speed as the speed for the drivers.
Trainer.ini contains a separate bodyguards section, where settings relative to
bodyguard/ped spawning can be set, also the save settings function (that
saves relevant settings to trainer.ini) will also work for the following
bodyguards settings, and these are saved to the bodyguard section of
trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle,
DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon,
AutoDrive, DefaultCarColor, PedMoney and FollowDriver. The following
settings cannot be set in game and need to be set in trainer.ini:
AttackDistBehind, RandomMin and RandomMax.
Car Spawning, all available vehicle models can be spawned, 5 pages, the
last page includes the DLC bikes (for these to spawn correctly, you need to
have the DLC unlocked mod enabled. Also you need to set DLC=1 in the
defaults section of trainer.ini, see:
http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088
(not applicable to TLAD and TBOGT).
You can change both the name on the menu and the text that is displayed in
game, using the Car menu section of trainer.ini. In addition you can set the
modelname for each car.
Also there is the ability to spawn added cars (see
http://www.gtaforums.com/index.php?
act=ST&f=109&t=420911&st=0#entry1059404355)
New section Addedcars, in this section there are 60 slots, you can set each
slot to enable (Enable1=1, Enable2=1),
Set the model name that is used to spawn the car (ModelName1=Ferrari,
ModelName2=Porsche) and the displayname, used on the menu which is car
spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche). You
can also enter the model name in game to spawn any car (using the Car
Spawn 1 menu).
The car spawning menu also contains a subway spawn menu, you can select
any of the 4 lines, and start at any station, you will be warped to the station
and into a subway, to start your journey press L (leave station), use the
Numpad + key to speed up, Numpad - to slow down, B to stop, you can set
the train not to automatically stop at each station by pressing Q, you can
open the right doors with the right arrow, left doors with the left arrow, you
can also switch between a total of 10 views: one game supplied view (Num
0, which also provides a few additional views by using the V key) and 9
additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3),
interior 3 (Num 4), Side 1 (Num 5), Side 2 (Num 6), Roof (Num 7), Front
(Num8), and Back (Num9). To rotate the 9 additional views press R (counter
clockwise) or X (clockwise). The roof view can also be moved forward (W),
Back (S), Left (A) and Right (D). You can use enter to skip to next station, and
F to leave the train. Some things to note: if stop at stations is enabled (which
it is by default), the subway runs in a semi automatic mode, you need to use
L to leave a station, this will also automatically close the platform side doors
(and will prevent them being closed whilst at the station), also this will make
the subway stop automatically at each station. (And opening the platform
side doors) If stop at stations is disabled this automatic behavior doesn't
occur. Disabling it at a station has no effect at first, as you still need to use L
to leave the station, but after you've left the station, the game will not stop at
the next station, nor will you have any use for L (until you enable stop at
stations again). When using the enter key to skip to next station you will be
put somewhere along the tracks, if the doors not open (whilst stop at station
is enabled) this means the train has not reached the exact starting position, if
that happens, just press L and the train will go to the exact start position,
press L again to leave the station again this is only applicable when stop at
stations is enabled. When using enter (to skip to next station), the total
distance display will not be accurate anymore, the game somehow doesn't
record the statistics correctly if that happens.
In MP you can also enter a subway that is spawned by another player, to use
this just select enter train, you can try to enter both subway cars, but may
need to go to the other side of the train to actually be able to enter it.
Mission Help, for all the lazy people out there, you can teleport to first valid
mission marker, which saves you having to drive, but this can also be used to
keep up with persons you have to chase, also in this menu is blow up cop
car/chopper, if you are wanted, the blips that are displayed on the map, are
used to blow the police cars and choppers that are "near". The ultimate
mission helper is kill ped attached to blip, this will simply kill the ped that is
attached to a blip, to only kill the peds that are attached to the enemy blip,
use kill enemy ped function (works also on police officers), some missions can
be passed by just using the teleport to valid destination marker and kill
enemy ped functions. The first option will also let you win all 9 races, just by
holding num 5 when the option is selected, by going to each checkpoint
including the finish. If you enabled the car blips, the teleport to spawned cars
will let you cycle between the first three cars that you spawned. Finally blow
up car attached to valid destination marker might be useful in missions.
The Mission select menu will enable you to play all the story line missions,
and view all the cut scenes without having to start a mission. Also the friends
missions are included. The following missions will only display a cut scene, as
the mission script doesn't run properly: The Cousins Bellic (Roman), Easy as
Can Be (Brucie), Photo Shoot (Playboy X), Lure (Francis), Buoys Ahoy (Bernie).
The mission First Date (Michelle) will crash when you actually enter the
bowling alley. Some of the Roman missions only work correctly if you start a
new game. Mr. & Ms. Bellic (both Deal and revenge) have been changed a bit,
don't go into the blip before the church, when you are near the church, the
proper cut scenes will be played automatically. Actions Speak Louder than
Words (Gerald) might not finish as you need Gerald's phone number to
activate the bomb. Finally the two end missions are depending on a variable,
that determines which mission to play, unfortunately I cannot change this
variable (without an epic crash to desktop), so I actually choose to run the
revenge mission, and only play a cut scene for the other mission, there is
however a way to play Dimitris Mission when you actually have chosen the
deal in a save game, you can select it by playing the revenge mission. Please
be aware that selection and playing mission in this way is not a replacement
for the normal missions that you start by playing the game, as some things
will not happen if you play missions in this way. Also if you are playing a
mission via the mission select menu, be sure not to step into game created
mission markers, as that would start a game mission whilst you are already
on a mission. For TLAD and TBOGT some missions also cannot be started,
again a cut scene is played and then a message is displayed that the mission
cannot be started.
Model Spawning, All models (including CS even though they are not usable
to play with), Located on 12 pages. You can press num 5 multiple times to
change appearance on most of the models. Also the clothes menu (last option
on the first page) can be used to change the clothes of models. 5 slots can be
used to save clothing options, and load them at a later time. You can also
make the player say things using the speech menu, all speeches that are
available in speeches.rpf are in the trainer, this means that each model (or
voice, if you changed the voice using the voice menu) will have their very
own set of speeches, all of these speeches will work. Additionally 20 voice
slots are provided. The first ten can be played using RShift+1 through to
RShift+0, the others using the menu. There is also a random voice key
combination that will say a random speech for the current model, or voice if
you set the voice for the model.
You can also change the voice of the player using the voice menu, and
change the way the player walks using the walk style menu. Finally an
animation menu, allows you to choose 6373 different animations for the
player character. (On TLAD 8011, and TBOGT 9184). You can also save the
last played animation to a total of 10 slots, you can load these either by using
the menu, or using RALT+1 through to RAlt+5 (the first 5 slots). Possibility to
loop animations has been added.
Object Spawning, 60 predefined objects can be spawned (mainly ramps
and road blocks) these can however be customized using trainer.ini. This
menu also includes a total of 1332 objects, grouped by starting letter. (With
preview function). Also it features a spawn by number or model name option,
you can enter the decimal model hash (or the object name), in game, and
spawn that model. A list of the model hashes can be obtained here:
http://www.gtamodding.com/index.php?title=Category:Static_Model_Hashes.
You can also get the object id of damaged objects in game, just shoot an
object (or damage it in another way), and choose Get Damaged Object ID,
and if the object is retrieved both the hash and object name are displayed in
game, and recorded to scripthook.log. (This only works on certain objects
though).
You can position the last spawned object, including full rotation support, you
can rotate over the X, Y and Z axes or all axes at the same time. You can also
clone the last spawned object in the exact same position as the previous
spawned object, you can delete up to 5 last spawned objects. You can also
delete the last 500 spawned objects. You can also switch on dynamic objects,
this way objects are not locked and can be run over by a car for instance.
Finally 5 object save slots are provided, so you can save an object in the
exact position and heading, and load it later on. Or you can use the save all
objects function, all your spawned objects will be saved to objects.ini (or
objects2.ini/objects10.ini for the other 9 slots). You can load all of these
objects at a later time. Objects can be attached to player or ped (88
positions) or the roof of your car, or the saved car or to other objects.
Attached objects can also be moved. And 20 save/load slots are provided for
both car and player attached objects, 10 slots are provided for
Bodyguard/Peds attached objects. Finally you can set the object spawn
distance in game, to spawn behind (negative) or in front of the player.
Additionally there is the possibility to choose between 2509 objects that have
been added to the more objects menu, (with preview function), which can be
accessed by using the last option on the objects menu. You can also choose a
specific object id, (edit specific object), if selected, you can move, clone,
delete or make the selected object visible/invisible. This menu is also used to
attach the selected object to another object. EFLC and TLAD specific objects
have been added to the more objects page.
Teleporting, 60 teleport options, the menu will read the coordinates, menu
description and in game message description from trainer.ini. Also teleport to
waypoint is in this menu. Finally there is the Pigeons and other teleports
menu, where you can teleport to the 200 pigeons, 30 cars that Stevie wants
you to steal, Stevie's garage, the location of the 50 stunt jumps, the random
characters, Liberty City Landmarks, Window Cleaning Platforms and all
mission, location and other blips that might be on the map at any given time.
The stunt jumps now have "helper blips" that indicate the minimum and
maximum start and finish points. For TLAD and TBOGT the Stevie's car thefts
have been deleted, and the 200 pigeons are replaced with 50 seagulls, also
teleport to 5 (TBOGT) and 4 (TLAD) random characters. A new menu has been
added with interiors, including cut scene interiors. 125 locations for IV, a bit
more for TLAD and TBOGT.
Teleporting Save, all 60 teleporting options can be overwritten with the
current position, again the menu will show the current description of each
slot. It will also try to find the street name of the current position, if found, it
will be written to trainer.ini, and the next time you teleport using this slot, the
menu description and the message you get once teleported will display the
street name, if no street is retrieved, the default message will be written. In
any case, you can customize both in trainer.ini.
Time, Time related options. Including sync to system time and real time
duration (one minute game=one minute real time), you can also lock the
time. You can set specific hour of day, minute of hour and day of the week.
Weapons, Give weapons to the player. Including Episodic weapons, for them
to work you also need to set Episodic=1 in trainer.ini. You can also set the
ammo for the current weapon using this menu.
Weather, Weather related options, including lock weather.
Navigation through the menus can be done in the following way:
F3 to display the menu, scroll through the options on a particular menu by
using either num 8 for up or num 2 for down, if an option is at the end of a
particular menu, you can use num 8 to go there quickly. Activate a submenu
or option by pressing num 5, scroll through submenu pages by using either
num 4 or num 6, (again to quickly go to the last submenu page while being
on the first use num 4). Go back to the main menu by pressing num 0, cancel
the menu by pressing backspace. Activation of options uses num 5. Use F4 to
hide the menu, and press F4 again to unhide the menu, returning at the same
menu position as when you pressed F4 to hide the menu.
To change the color of the menu, the highlighting color and the menu font, go
to set menu colors/fonts on the options menu, second page, the normal menu
text color, the highlighting menu text color and the font can be set. Once set,
it is applied immediately and written back to trainer.ini. You can choose
between a total of 455 RGB Colors and 8 fonts.
The under car neon colors are using the same 455 RGB colors; these can be
set using the car options menu page, first page. Please be aware that the
neon color support only applies to SP, in MP only 5 colors are supported.
Installation Instructions:
The trainer consists of six files, trainer.asi (trainer for GTAIV), trainertlad.asi
(trainer for TLAD), trainertbogt (trainer for TBOGT), trainer.ini (GTAIV),
trainertlad.ini (TLAD), trainertbogt.ini (TBOGT) and scripthook.dll. Trainer.ini
isn't necessary for the trainer to function, but this file is used to customize
various options. Note that you need to use the correct ini with the correct
trainer. This way you can have game specific stuff in these trainers, the
keybindings and defaults sections can be copied over, as they are the same).
If you decide not to utilize the ini files, the trainer will be using default values.
Depending on what games you have installed you need to copy the files to a
certain directory:
GTAIV Patch 6 + Patch 7 only: trainer.asi, trainer.ini, scripthook.dll into
the GTAIV main directory (c:\program files\rockstar games\grand theft auto IV
on X86 windows versions, or c:\program files (x86)\rockstar games\grand
theft auto IV on X64 windows).
GTAIV version lower then patch 6: trainer.asi, trainer.ini, scripthook.dll OLD Patches into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto IV on X64 windows). Rename
Scripthook.dll OLD Patches to scripthook.dll.
GTAIV + TLAD as DLC: trainer.asi, trainer.ini, trainertlad.asi, trainertlad.ini,
scripthook.dll into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto IV on X64 windows).
GTAIV + TBOGT as DLC: trainer.asi, trainer.ini, trainertbogt.asi,
trainertbogt.ini, scripthook.dll into the GTAIV main directory (c:\program
files\rockstar games\grand theft auto IV on X86 windows versions, or
c:\program files (x86)\rockstar games\grand theft auto IV on X64 windows).
GTAIV + TLAD + TBOGT as DLC: trainer.asi, trainer.ini, trainertlad.asi,
trainertlad.ini, trainertbogt.asi, trainertbogt.ini, scripthook.dll into the GTAIV
main directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
IV on X64 windows).
EFLC only: trainertlad.asi, trainertlad.ini, trainertbogt.asi, trainertbogt.ini,
scripthook.dll in the EFLC main directory (c:\program files\rockstar
games\EFLC on X86 windows versions, or c:\program files (x86)\rockstar
games\EFLC on X64 windows).
GTAIV and EFLC: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main
directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
IV on X64 windows). AND trainertlad.asi, trainertlad.ini, trainertbogt.asi,
trainertbogt.ini, scripthook.dll in the EFLC main directory (c:\program
files\rockstar games\EFLC on X86 windows versions, or c:\program files
Num 0
F4
World conditions:
LAlt+Num 0 Cycle Slow Motion
LAlt+Num 1 Noon (12)
LAlt+Num 2 Afternoon (18)
LAlt+Num 3 Evening (23)
LAlt+Num 4 Night (05)
LAlt+Num 5 Ahead one Hour
LAlt+Num 6 Back one hour
LAlt+Num 7 Give Weapons 1/2
LAlt+Num 8 Add Armor
LAlt+Num 9 Max Health
RCtrl+RAlt+D
RCtrl+RAlt+E
Disable Trainer
Re-enable Trainer
Subway
L
Leave Station
LAlt+0
Smash Car
Numpad + Speed Up
Window/Steal Car
Numpad Speed Down
LAlt+1
Spawn Object 1
Stop Subway
LAlt+2
Spawn Object 2
Right Arrow Open/Close Right Doors
LAlt+3
Spawn Object 3
Left Arrow Open/Close Left Doors
LAlt+4
Spawn Object 4
Enable/D Automatic Stop
LAlt+5
Spawn Object 5
Rotate Camera C. Clockwise
LAlt+6
Clear Area
Rotate Camera Clockwise
LAlt+7
Explode Car attached to W/S
Move Roof Cam Forward/Back
valid dest.M.
A/D
Move Roof Camera Left/Right
LAlt+8
Spawn Random
Leave Subway
Attacking Ped
Enter
Skip to next station
LAlt+9
Enable/Disable under
Num 0
Game Supplied Views
Car Neons
Num 1
Cockpit Camera
RAlt+0
Play Random Speech
Num 2
Interior Camera 1
RAlt+1
Load Animation Slot 1 Num 3
Interior Camera 2
RAlt+2
Load Animation Slot 2 Num 4
Interior Camera 3
RAlt+3
Load Animation Slot 3 Num 5
Side Camera 1
RAlt+4
Load Animation Slot 4 Num 6
Side Camera 2
RAlt+5
Load Animation Slot 5 Num 7
Roof Camera
RAlt+6
Assign Task to last
Num 8
Front Camera
spawned ped
Num 9
Rear Camera
RAlt+7
Enter Subway
Hydraulics
RAlt+8
Save Car to Slot 1
Num 4
Left
RAlt+9
Load Car from Slot 1
Num 6
Right
RShift+1
Load Speech Slot 1
Num 2
Back
RShift+2
Load Speech Slot 2
Num 8
Front
RShift+3
Load Speech Slot 3
Num 5
Center
RShift+4
Load Speech Slot 4
RShift+5
Load Speech Slot 5
Gravity Gun
R. Mouse
Target and Move
RShift+6
Load Speech Slot 6
Arrow
Up
Move Away
RShift+7
Load Speech Slot 7
Arrow
Down
Move Closer
RShift+8
Load Speech Slot 8
L. Mouse
Fire
RShift+9
Load Speech Slot 9
RShift+0
Load Speech Slot 10
TLAD Only:
M+0
Move Last Spawned Object
M+1
Clone Last Spawned Object
M + Num 1 Clay Like and Respect
M + Num 2 Terry Like and Respect
M+2
Freeze Car
M + Num 3 Jim Like and Respect
M+3
Unfreeze Car
M+4
Freeze Player
TBOGT Only:
M+5
Unfreeze Player
M+6
Explode Saved Car
M + Num 1 Armando Like and
M+7
Enable Cruise Control
Respect
M+8
Add Force to Player
M + Num 2 Henrique Like and
M+9
Enable/Disable Camera Lock
Respect
J
No Ragdoll Jump
M + Num 3 Parachute
R
Car Backwards
F7
Smoke ( using
X
Preview Object
parachute)
RAlt+A
Recruit Bodyguard
Capslock
Nitro
L + Num 2 Nitro Fast Reload
RAlt +G
Settings
Reload Nitro
To customize various options, you will need to edit trainer.ini. (And trainertlad.ini or
trainertbogt.ini) The following things can be customized:
Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Bodyguard Clothes
Saved Cars
Radio
Vehicles
Weapons
Models
Objects
Teleporting
Car Menu
Animations
Added Cars
Speeches
Sounds for episodic weapons
Saved (Attached) Objects
Nitro
This file is also being used to save teleporting slots and coordinates. The file is divided
into sections, each section start with the actual configuration section denoted by for
instance [KeyBindings]. After the configuration sections, there is a list of possible values.
Some examples:
////KEYBINDINGS SECTION////
[KeyBindings]
GodKeyOn1=163
GodKeyOn2=112
To change the first key that is associated with normal god mode, change the value 163 to
something else (refer to the table after this section). To assign one key, just enter the
exact same values for both keys, to disable, assign the first key a value of 0.
Another example:
////VEHICLE SECTION////
[CarSpawnOption1]
ModelName=turismo
Description=Turismo Spawned
BlipName=Turismo
Warp=1
To change the car that is spawned change the turismo into something else, again refer to
the table after the section, to get the values. You can also change the description that is
displayed in game. To specify whether or not the player is warped into the car when the
car is spawned Warp=1 the player is warped, 0=don't warp. To change radio, teleport
and weapons options you would go to those sections and make changes there.
Teleport Options can also be saved in-game, either using the menu (all 60 options) or
using key combinations for the first 30 options.
You can still save your coordinates to file, by using Pageup, the coordinates are saved at
the bottom of trainer.ini and are denoted by: //Saved User Coordinates//
[UserCoordinates1] a maximum of 10 such user coordinates are possible.
One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models
or player models, don't save your game, as it might mess up the save game. The same
applies to any model spawned using the menu system. Also doing missions (cut scenes)
is not supported. Furthermore, if you changed from Niko to another model, then change
back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash;
therefore the trainer will prevent you from changing those after you already changed
from Niko to another model and back to Niko. (Same applies to EFLC's player characters,
Johnny and Luis).