Unit of Work Football Y9
Unit of Work Football Y9
Unit of Work Football Y9
Football
Curriculum Aims:
(Specific the purpose of Physical
education and the which of the 4
aims this unit supports)
Organization:
Year/Class:
Year 9 top set boys
Resources: (Specific to the challenges reference to equipment, teaching and learning resources (e..g
task cards), and ICT equipment) football pitch, two bags of footballs, full set of
bibs (4 colours), stack of cones, I pad, whiteboard and whiteboard
pens,
Aims/objectives:
Through involvement in the football as an invasion game unit students will: take part in skill and technique orientated,
tactical orientated and physically oriented challenges working either individually or as a team. They will analyze their
performances compared to previous ones and professional ones before starting to demonstrate improvement whilst working in a
team safely and effectively.
1. Students will be able to select and use strategies and tactics in order to influence attacking and defensive play according to
the range of skills disposable to them.
2. They will refine and adapt skills and techniques in order to become more accurate, precise, faster, creative and more
consistent in performance
3. Student will be able to explain and apply transferable aspects of skill, tactics and techniques from other sports or highlight
links between different curriculum areas such as English, maths, PSHE and science in football.
4. Though working in teams, understand the differing roles and responsibilities that create a positive team environment and
apply this in warm up and cool down situations as well as in team games.
Through the unit students will develop their skills in the following ways: students will develop the following skills:
Defending deep, pressing, Shooting, Differing formations, using width, using height, using possession, Crossing, Volleys,
adapting roles within formations, adapting play according to scenarios, how to break and use the offside rule. In order to apply
techniques specific to the game effectively, and consistently. Students will learn to evaluate and improve by: comparing
performances to perfect models, discussing rules and the impact they have on situations in games, using video technology to
highlight technique or tactics, use information gained by themselves or others to improve their own or others play.
Curriculum Aims (Aims): Try different ways to tackle a problem (tactics and skills), promotes the spiritual, moral, cultural,
mental and physical development of pupils at the school and of society by using football as a scope to discuss current issues in
the society such as race, cheating and sportsmanship
Language and Literacy (L & L) :
1) read, watch and listen to understand information and instructions about perfect tactical or skill technique, then use this
understanding to act appropriately in game situations
2) Contribute to discussions and use speech to work collaboratively to agree actions and conclusions when working in teams
and deciding how to outwit your opponent.
Inclusion Strategies: The tasks in this unit will provide challenges for those gifted and talented students that will fully stretch
their knowledge as well as physical ability as well as including everyone from any socio-economic background as the school will
be able to provide spare equipment discretely for those students recognized for entitlement to pupil premium.
Setting suitable learning challenges: the students will able be able to experience success due to the core challenges. For
those who need extra stretching and challenging work it will be provided by means of increasing responsibility in teams and
leadership which fill further test application of tactics and knowledge.
Responding to pupils needs and overcoming potential barriers for individuals and groups of pupils: Effective learning
environment and a range of assessment strategies will enable all needs to be met, with a range of learning resources to support
communication of objectives. Additionally a range of learning resources and equipment will be used alongside different teaching
strategies to overcome potential barriers.
Outcome/Process:
Apply their own principles of
attack and defensive play as
well as devising and testing
their own creations of tactics
and set plays.
Identify how lead a warm up
and cool down effectively.
make links with different
invasion games and highlight
aspects of positive transfer of
tactics and skills
Compelling /
irresistible learning:
Use of iPod
Relating learning to real life
examples from football
Giving control of coaching and
evaluating to the learner
Playing games and tournaments
Create mind maps of prior
knowledge of team challenges.
Assign different roles to develop
independent learning.
Use evaluation prompt cards to
decide how effective their team
work was, what could have
been done better and how
different people s roles worked
Video using evaluator APP to
enable students to adapt plans
Using FIFA (Xbox/PlayStation) as a
learning tool for homework
Designing their own warm ups
Plenty of opportunity for success
Outcome/Process
cont.
Be comfortable using a
range
of
skills
and
techniques accurately and in
time
Be able to consistently select
and then apply correct
techniques with precision
and appropriate speed
warm up and cool down
effectively with consistent
good practice
channel to work in. players must plan certain skills they are going
to use to beat a defender (in 1vs 1 or 2 vs 1 situations) after they
have planned it and performed it they must evaluate its
effectiveness through recall or video and rank it out of 10 for the
situation it was used in. justifications must be made on why they
have ranked it as they have.
Outcome/Process
cont.
experiment with different
roles within a team and gain
an understanding of the
importance of teamwork
within game situations
start to have input on
developing practice with a
direct cause to improve a
certain aspect of skill or
tactical play
have a strong positive
influence on games and
practices by taking on
various roles,
complete the performance of
skills with control accuracy
and pace
be able to adapt learnt
schema
quickly
and
creatively when faced with
new situations or problems in
a game
start to have input on
developing practice with a
direct cause to improve a
certain aspect of skill or
tactical play
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