Frontier Explorer 12
Frontier Explorer 12
Frontier Explorer 12
Contents
Zebulons Guide to the Rim ............................................ 1
A brief introduction to the Rim government and the Flight.
Features
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Production Credits
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three years and we hope to be able to continue doing this
for years to come.
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Keep exploring!
- Tom Stephens
Senior Editor
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Paul D Gallagher (order #7128536)
Frontier Explorer
Campaign Background
Thomas Verreault
1
Paul D Gallagher (order #7128536)
The Flight
Enlisted Ranks
Spacer (3rd thru 1st rank), Sub Talon (3rd thru 1st rank),
Chief Talon, Senior Talon, and Senior Talon of the Flight.
Officer Ranks
Fochrik Flight
Works Springblade-class
Patrol Combatant
HS: 4
HP: 15
ADF: 4 MR: 4
DCR: 60
Crew: 15
Weapons: PL(4)*, LB TT(1) or
HARM(AR)(5)
Defenses: RH, MS(x1)
Engines: 2 Atomic "A"
If you are not using the damage table from the advanced
game then all hits by HARM munitions should
automatically take a fighter out of the game.
HARM (AR)
HARM (RB)
2
DTM
DAMAGE
COST
-20
-30
2d10+4
2d10
15,000
7,500
FE
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Campaign Background
NASA
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Paul D Gallagher (order #7128536)
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FONTIE
NETCON 2015
http://starfrontiers.info/NetCon/2015
Lagodekhi - About halfway to the waterfall - by Joar
Wandborg Creative Commons-Att-SA-2.0
Thought Police
Tom Verreault
Frontier Explorer
Campaign Background
Tom Verreault
FE
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Character Concepts
Thought police have been presented as simply agents
employing hyper surveillance and psychological measures
to police the subjected population as well as telepathically
Tom Verreault
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Developing Skills
Equipment
Negotiators, diplomats, and even the Inquisitor may desire
civilian skein suits while the Interrogator probably uses a
police issue skein suit which counts as a military skein
suit in game terms. Thought police are less likely to go in
for heavy weapons preferring a side arm that can stun or
knock out a being so that they can be talked to later. They
just are not geared to fight a war but function best in a
support role to regular police or mercenary teams.
Development
Developing Abilities
The ability pair of INT/LOG should figure large in actions
involving mental processes and should be among the
characters higher scores. LOG is critical to characters
using the mentalism/psi rules and should in that case be
the highest ability score. These character concepts will not
be likely to shoot first and ask questions latter so the
PER ability should not be neglected either.
Mentalism Disciplines
(Optional)
Information gathering psychic disciplines like Analysis II,
Clairaudience, Clairvoyance, Detection, Empathy,
Telepathy: Aliens, Telepathy: Characters, or Timeread are
excellent choices. Disciplines that influence NPCs can be
handy: Confusion, Illusion, Infatuation, and Suggestion
can be very useful.
Flaw: Hubris
This character is so smart he occasionally makes a bad
decision based on his own arrogance. Once per game
session a character with the Hubris flaw may make a bad
decision at the referees discretion based on the
characters conceit. This decision might put him or others
in harms way or simply offend an NPC such that he
refuses to talk politely with the character anymore.
Psi-Beam Emitter
This is a worn device and usually resembles a bracer on
the arm. A character with a mentalist discipline that has a
listed Limit to its use can apply a use of that
discipline to power the device which then acts as the
mentalist discipline Beam. Example: the Confusion
discipline has a limit of 2 successful uses per day per level
and a character with this discipline and this device may
use one of those uses to power the device to produce a
beam attack as per the Beam discipline. The attack will do
4d10 damage. If you are not using the Zebs Guide
resolution mechanic, this damage is not curable with
surgery but a StimDose can be used to restore 10 STA.
Synapse Enhancement
Diadem
Psychic Screen
This is another iteration of the ubiquitous defensive screen
technology in the Frontier. Like all defensive screens it
wont operate while another screen is in operation. The
screen flashes green when mentalism energies are directed
at the wearer and it absorbs those energies negating their
effects. The screen requires 1 SEU of energy for every
minute it is on and 5 SEU for every level of Mentalism
skill being used in the event where mentalism energies are
directed at the person wearing the screen.
FE
Frontier Explorer
Alien Races
Psirens: Nadezhda
Tchklinxa (Laura Mumma)
Come this way, honored Odysseus, great glory of the
Achaians, and stay your ship, so that you can listen here
to our singing; for no one else has ever sailed past this
place in his black ship until he has listened to the honeysweet voice that issues from our lips; then goes on, wellpleased, knowing more than ever he did; for we know
everything that the Argives and Trojans did and suffered
in wide Troy through the gods' despite. Over all the
generous earth we know everything that happens. (The
Odyssey)
Description
The psiren, when standing erect, are a 2 meter tall
Insectoid. They have two soft, sucker appendages that can
be manipulated, contracted, and retracted with ease. The
larger orifice projects out above the mandibles and is
actually a specialized organ for facilitating the removal of
knowledge from another beings mind. They possess
extremely underdeveloped mandibles near their second
appendage.
The second smaller, lower orifice, sits underneath the chin
area. This mouth contains rings of teeth on the inside of it.
It has two long, soft, and flexible mustache-like feelers
and two short feelers that hang down on each side of the
mouth near the mandibles. It can actually wrap these
feelers about things; the longer ones can wrap around a
neck of a victim easily.
UPF Investigative
Scientific Report
Authorities were able to recover severely damaged
internal security holovid clips from the mining ship Lucky
7, the ships log, a few personal logs, and some recovered
alien DNA. From this and the bodies of some of the crew,
it has been determined the psiren is a real threat and far
from a legend.
The origin of this insectoid race is open to debate.
Theories include it may have naturally evolved as a split
off race from the hypothesized common ancestor of the
vrusk and clikk or that the sathar may have developed this
creature. It has also been hypothesized that this creature
may have no direct relation to known insectoid races and
may have developed parallel as a parasite species that
eventually infiltrated the hives of other races and fed on
those hives. More data is required to rule out any one
theory.
Laura Mumma
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Paul D Gallagher (order #7128536)
on the top of its head. Psirens have a multitude of ovalegg shaped, glass-black, compound eyes allowing them to
see from many angels. Long curved tongs project off the
back of their heads framing their heads and creating a
spiked or crown appearance on some specimens. Their
necks are short.
Telepathy
Frontier Explorer
bonus of 10 x SL for the psiren. Psirens do experience
mental strain when projecting different images to multiple
life forms, so each victim beyond the first to be targeted
receives a + 20 bonus to making a LOG check.
On the next round, Droolp still cant break free and the
referee determines that his technician
skill is being drained. Droolp is only
a level 2 technician so his skill drops
to level 1. The Psiren on the other
hand, already has a level 4 technician
skill so she doesnt learn anything
from Droolp since her starting skill
was higher than his and her skill does
not change.
Poor Droolp never manages to break
free and is eventually killed by the
Psiren. At this point the Psiren has
the chance to gain every skill Droolp
possessed at the start of the attack at
Droolps full skill level. For each
skill Droolp possessed that was at a
higher skill level than what the Psiren
possessed, the referee rolls the
Psirens LOG + skill level x10% to
see if the skill is gained. If our
attacker had a LOG score of 40 and a
level 2 Mind Wipe ability, the referee
would have to roll 60% (40% + 2
Laura Mumma
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Surviving An Attack
Survivors of this creatures attack will have amnesia, a
headache, lost time, loss of personality traits (basically
they have brain damage), and damage to their whole
psyche. If they are capable of speech and intelligent
communication after an attack, they will report a sense of
euphoric bliss occurring while things became harder and
harder to remember. They can also have personal
permanent memory loss such as not remembering friends,
family members, or important events in their life (details
to be determined by the referee).
Note that all weapons & technology not designed for the
creature will be operated/used at -30% DEX check;
simply because the creature knows how it is operated does
not mean it can do so easily.
Referee Notes
Psiren Physiology
Technological Skills
Unless the creature has had a chance to gain knowledge in
UPF Technology it should be treated as having little to no
knowledge of such technology. If, however, this is a
creature that has had a chance to say gain knowledge from
a ships crew as previously encountered in this example:
35/75
35/40
45/45
40/40
Piloting Skill SL 3
Astrogation Skill SL 2
Computer Skill SL 6
Technician Skill SL 6
Robotics Skill SL 2
Engineering Skill SL 1
walk/turn
10m,
run/turn
30m,
Biosocial Skills
Environmental Skill SL 4
Medical Skill SL 3
Psycho-Social Skill SL 1
Typical Skills
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Speech
Reproduction
Psiren reproduction is dependent on a good food supply.
As most psirens live in environments that result in them
having to be scavengers, their ability to produce viable
offspring is naturally limited by food requirements. In
addition all psirens currently are, as legend says, born
female and to mate, a psiren must seduce a fertile male
from a genetically compatible species, most often this has
been a vrusk or clikk male. Copulation is normally fatal
for a seduced male as their minds are being wiped in the
process. The need for a male from outside their race to
breed with further limits their numbers.
Psiren Nymphs
All psirens are born with white exoskeletons that change
colour as they age, they are also born with a random
amount of knowledge from their parent, determined by
rolling d100, there is only a 10% per knowledge skill that
the nymph will inherit the skill at the most basic level
(skill level 1). All nymphs do inherit the Nadezhda
language and have the ability to speak, write, and read it.
All psirens inherit knowledge of their female lineage back
to the first Nadezhda.
In addition they inherit
knowledge of their fathers culture and a random amount
of paternal skills determined the same way as the maternal
skills where. All nymphs have skill level 1 in all their
psionic abilities at birth.
Society
As a rule, psirens are usually solitary, territorial
scavengers. However, they are sometimes found in
mother-daughter pairs or small groups. It is not known if
the psirens mostly solitary society is one of instinct,
choice, or circumstances.
All psirens trace their ancestry back to an individual
known as Nadezhda who possessed psionic abilities and
gave birth to only female children (33 in total) all
similarly psionically gifted. There are thus 33 matrilineal
clans of psirens.
Physical Abilities
A naturally nocturnal species, they prefer dark
environments the best. They are capable of going a month
without food and can still remain active during such a fast.
After a month they must hibernate, they do this by
cocooning themselves; they can remain in hibernation for
years.
Tom Verreault
Death of Oblivion
Psirens call death before mind passing can be achieved
death of oblivion as they believe all of the individual is
lost forever at the time of death if the dying persons
knowledge is not preserved to another living being.
Psirens thus have no problem if mortally injured in
consenting to another psiren to brain wiping them, to
prevent Death of Oblivion. Psirens culturally prefer such
transfers of knowledge to be within their own clan, but if
no other clan member is available being mind-wiped by
another clan or even enemy is preferable to True Death
or Death of Oblivion.
As Nemesis
Psirens can make useful spies, assassins, and murderous
monsters in the Outblack. Connoisseur Psirens: are ones
that hunt specific people for their memories, knowledge,
or experiences. For instance a scientist Psiren would
probably have a personal list of famous scientists they
want to mind wipe. The Psiren Puppet Master: the psiren
masquerades as a member of another race to get others to
do its bidding, build psiren friendly tools, conduct
research and bring it victims. Psiren Scientist might
conduct experiments on the brains of other races, on
genetics to end their dependency on other races males for
breeding, or on further developing new mind powers for
their race. The Psiren Fury are psirens that have learned to
project things people fear, for the purpose of terrorizing
others, this should be treated as a rare occurrence as the
psirens evolved their abilities of projection to lure in prey.
References
This creature is based on the Psiren from the Red Dwarf
TV series but has been changed a bit:
Red Dwarf T.V. episode Psirens written by Rob Grant
& Doug Naylor
Red Dwarf the role playing game (based on the T.V.
series) published by Deep 7 PO Box 46373 Seattle WA
98146 USA Copyright 2002 Authors Todd Downing,
Mark Bruno, John Sullivan, Andrew Kenrick, Lee
Hammock, Gavin Downing, Allan McComas, and
Samantha Downing.
Star Frontiers Fan expansion reference Gamma Dawn by
Scott Ireland edited by Lee Logan for inspiration on how
to develop the specialized psionics.
Frontier Explorer
Creatures
An SP on Hakosoar
Eric Winsor
Greetings fellow beings. The Jurak Hangna Foundation
would like to present this installment of our alien creature
adventures as an official statement to the rumored events
that occurred recently at the JHF Xenological Park here
on Hakosoar. Many news outlets have reported that there
has been a new sighting of the Sathar parasites that were
in the media years ago. There are various holovid clips in
the media purporting to show an SP attached to the back
of a human that attempted to assassinate an elder of the
Family of One High Council of Genetics visiting the JHF
last week. These holovids were shot from a great distance
and did not provide enough resolution to confirm the
existence of the SP to the public. The JHF would like to
present to the public and the applicable government
authorities the following statement of events and collected
scientific data from JHF personnel.
on the mans back that was trying to kill him. The freeze
field was slowing the creature down and preventing it
from removing itself from his back but was not fully
staying the creature for some unknown reason. Tik was
soon on the scene and assisted by our own Doctor Jika
Gasar from the genomics lab they succeeded in stopping
the creature from attacking the mans nervous system by
subjecting it to a prolonged electric shock whereupon the
creature succumbed to the effects of the freeze field and
the life signs of the human stabilized into a comatose state
controlled by the freeze field.
The stabilization of chaotic events upon saving the man
from death quickly brought everyone in the infirmary to
the realization that we were in a hazardous alien event and
Tik ordered the infirmary sealed. Doctor Gasar, the
Elders Chief of Security and three others of his security
detail, the infirmary doctor, Doctor SpaKa and two of his
nurses, and Tik were all sealed with the human in the
operating room. Myself, the Elder and his entourage, and
the remaining infirmary staff were all sealed in the
infirmary wing. We all remained in the lock-down
situation while the medical staff conducted a thorough
biological scan of everyone and the entire building. Tik,
Doctor Gasar, and Doctor SpaKa conducted additional
testing of the parasitic creature on the humans back and
determined that the creature was alive but fully
succumbed to the effects of the freeze field. They also
determined that no one in the operating room was
contaminated with anything containing DNA matching
the parasite on the humans back.
A Special Visitor
The Honored Gruk Kagru visited the JHF for an afternoon
tour of our genomics lab to review successes we have had
regenerating several species of yazirian life forms
previously attempted by GodCo without success. After
the laboratory tours, Elder Gruk Kagru was escorted by
Dwain, Tik, and I to the open habitats outside the
genomics buildings whereupon a single laser shot was
fired at Elder Gruk Kagru striking him through his left ear
tip and burning across the back of his skull without
penetrating the bone.
The Elders security detail
immediately surrounded him and rushed him back to the
building where Tik provided medical treatment. Others of
the security detail quickly took to the air by jet pack and
swiftly located and apprehended a human male of
approximately 30 years of age concealed in the upper
branches of one of the clan trees we have successfully
cultivated here at the JHF.
Frontier Explorer
infirmary wing. The Chief had spent much of his time
discreetly in an audio call on his chronocom. Two of his
officers had been covering his actions by appearing to be
in a discussion with him, while positioning themselves to
block the views of the infirmary security cameras. One of
our security programs triggered a silent alert when the
Chiefs view had been blocked for too long from all
angles. The JHF security chief then contacted myself and
Dwain and we decided to put Dwain in the security office
to keep tabs on them.
When the press published their findings they could not get
any statements from the authorities that the event at the
JHF actually happened. Requests of the Honored Gruk
Kagrus office only confirmed the visit to the JHF and
denied that any assassination attempt happened.
Sathar Parasite
TYPE:
SIZE:
NUMBER:
MOVE:
IM/RS:
STAMINA:
ATTACK:
DAMAGE:
SPECIAL ATTACK:
SPECIAL DEFENSE:
NATIVE WORLD:
GM Notes
Jurak and the JHF have more data than they have revealed
to the authorities or the press. Dr. Gasar downloaded the
entire O.R. database into Toy Hurtbot when she sat him
down at the O.R. computer terminal and put him into
sleep mode. The image presented in this article is a
capture from Hurtbots vision memory. The authorities
that took the sathar parasite are suspected to actually be
Family of One operatives.
FE
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Carnivore
Small : 20cm
1
Unknown
Unknown
Established minimum 60
Unknown
Estimated 1d5
Neural toxins and anesthetics
Unknown
Unknown
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Paul D Gallagher (order #7128536)
Frontier Explorer
Table 1 Original Knight Hawks hull-size dimensions and engine values, with my calculations added
hull
size
length
diameter
engines
type
base
ADF/MR
10
38
188
31
30
275
1,100
589
50
729
1,458
2,513
75
12
1,640
6,560
8,482
100
15
2,710
2,710
17,671
130
20
4,712
4,712
40,841
150
25
6,872
10,308
73,631
180
30
9,896
14,844
127,235
210
35
13,470
20,204
202,044
10
240
40
17,593
17,593
301,593
11
270
45
22,266
22,266
429,416
12
300
50
27,489
20,617
589,049
13
340
55
34,126
25,594
807,782
14
380
60
41,469
20,735
1,074,425
15
420
70
53,878
26,939
1,616,349
16
450
75
61,850
20,617
1,988,039
17
475
80
69,743
23,248
2,387,610
18
500
85
78,108
26,036
2,837,251
19
540
90
89,064
44,532
3,435,332
20
600
100
109,956
27,489
4,712,389
(AAA, AA, possibly even A), to account for the fact that
multiple races/companies could economically produce
small engines, whereas only a small number of companies
could (or would bother) to produce the largest engine
sizes (B, C) 3. This creates a situation which allows easy
incorporation of the multi-engine fighter designs provided
in past fan publications (e.g. Star Frontiersman issues 5,
7, 11).
surface
area
Thrust =
SA/ENG*ADF
volume
2F
Once the cut-off values are determined, then one can look
at how many engines are needed for various speeds. The
equations for this are the following:
Number of Engines = ADF * Surface Area / Thrust
ADF is the desired ADF for the ship, up to the maximum
from the original Knight Hawks tables. Surface area is
based on the dimensions given for the HS of the ship 4.
Thrust is a constant for various sizes of engines:
3F
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Scott Mulder
Table 2 Revised hull size and engine values, based on surface area calculations.
hull
size
length
diameter
calc
engines
Type
base
ADF/MR
Engines
(rounded)
calc ADF
10
38
1.0
AAA
1.0
4.8
30
275
0.8
AA
1.0
5.3
50
729
2.0
AA
2.0
4.0
75
12
1,640
0.9
1.0
4.4
100
15
2,710
1.1
1.0
2.7
130
20
4,712
2.0
2.0
3.1
150
25
6,872
1.2
1.0
2.5
180
30
9,896
1.7
2.0
3.4
210
35
13,470
2.4
2.0
2.5
10
240
40
17,593
3.1
3.0
2.9
11
270
45
22,266
3.9
4.0
3.1
12
300
50
27,489
4.9
5.0
3.1
13
340
55
34,126
6.0
6.0
3.0
14
380
60
41,469
7.3
7.0
2.9
15
420
70
53,878
3.8
4.0
2.1
16
450
75
61,850
4.4
4.0
1.8
17
475
80
69,743
5.0
5.0
2.0
18
500
85
78,108
5.6
6.0
2.2
19
540
90
89,064
6.4
6.0
1.9
20
600
100
109,956
7.9
8.0
2.0
surface area
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Frontier Explorer
Optional Rules
Condition Critical
Tom Verreault
Effects of a Critical
Previously, my own house rule was that if a player rolled
a critical success in combat, they had about 2-3 seconds to
state what the result of the critical was otherwise I would
jump in and state it. The result could be anything like a
range weapon attack striking an opponent in the face and
knocking them unconscious or striking him in the hand
causing him to drop his weapon. I basically encouraged
creativity and barring input from the player I usually went
with whatever popped into my head at the time that
seemed to fit the situation. This is a rather hap-hazard
method, so the following tables are offered to aid referees
in implementing criticals.
The Alpha Dawn rules did not strictly include the concept
of critical hits except in one particular case: martial arts. If
the die result of a martial arts attack was 01-06 or any
succeeding result that was a multiple of 10 then the attack
knocks the opponent unconscious. The rule only applied
to a member of the four player character species and it
increased the automatic hit range of the martial artist by
1% per level. Thus a character with 1st level in martial arts
that needs a 45% to hit would do this critical hit on a 0106, and on a 10, 20, 30, & 40.
Success
Shoot Item Out of Hand (whatever the target
is holding is dropped - 1 turn to pick up)
31-60
61-90
91-100
Double Damage
Failure
01-30
31-60
61-90
91-95
96-100
Grenade Weapons
All grenades (except the tangler) have a built in ability
score save for or null effect. This feature is cancelled
on a critical success. A critical success with a tangler
01-30
Martial Arts
The default critical hit for martial arts skill is the nerve
combat feature of the skill listed in the skill description. It
applies only to members of the fours player character
species. The following table is for all other situations.
Roll d100 on the appropriate section of the table.
d100
Failure Result
01-15
User Failure (forgot to activate/pull pin opponent may pick up the grenade and use it
normally)
16-33
34-90
91-100
Successes
01-30
31-60
61-90
91-100
01-30
31-60
61-90
91-100
Demolitions Skill
Success
Tom Verreault
Player chooses: demolitions is more difficult to disarm 15% or demolitions more effective when detonated +25%
damage
Success
01-30
31-60
61-90
91-100
Double Damage
d100
Failure Result
01-45
46-90
91-100
Failure
01-30
31-60
61-90
91-100
Computer Skill
Success
Failure:
Failures at bypassing security or defeating security result
in fast response by the computer systems owners and the
26
Frontier Explorer
computer specialist not realizing he set off security but
only thinking he failed to succeed.
Failure Result
01-30
31-60
61-90
91-100
Tom Verreault
Robotics Skill
Success
Technician Skill
Success
d100
Failure Result
01-20
21-40
41-60
61-80
81-100
Failure
(Apply the result that seems best)
Where did you get your license? (Roll on the Control
Table for skid, spin or crash - Alpha Dawn page 31)
You broke it! (Item or machinery beyond repair)
They know were here! (Alarms, Defenses, and Locks
are triggered in the most adverse way with imminent
response by facility security)
Environmental Skill
Success
Failure
(Apply the result that seems best)
I thought I analyzed that! (something significant and
dangerous was missed in the sample or ecosystem
analysis - a toxin or dangerous creature)
Tom Verreault
27
Medical Skill
Success
Failures
(Apply the result that seems best)
Did you just diagnose a gunshot as indigestion?
(diagnosis is an utter failure and you waste resources from
med kit before realizing it - 1 random does of something
plus 1 other random non-dose item OR all med checks
with this med kit are now -5% until the kit is restocked)
Hes dead Jim! (the medic has killed the patient with
the freeze field)
Psych-social Skill
Success
Failures
Youre a quack! (Attempts at hypnosis or psychopathology should result in the opposite effect or hostile
reaction from NPC).
FE
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Optional Rules
no other effect
left arm
right Arm
left leg
right leg
eye
head
neck
lung
death
Apart from the corset and the silver plate, all prostheses
need a Type I parabattery to function.
Neck: if the target loses more than one third of its total
STA, the shot has opened the carotid artery and the victim
loses 1d5 STA per round due to loss of blood, until a
medic applies first aid.
Target Shooting
With these rules any opponent could get lucky with that
second roll, I hear players already complaining. The
only answer I have is that critical hits are extremely rare
and that in playtesting had little effect in most battles. If,
however, after many adventures, a cherished character got
hit badly, this is no reason to despair because the medicine
and surgery of the Frontier worlds can help the critical
hit victim with various prostheses. And although
replacing a natural part of the body is not without
disadvantages, they can be overcome with training.
Some Suggestions
Artificial Arm: Costs 3000 Cr. (the price of a prosthesis
always includes the material price and attaching it in a
hospital). If a character has an artificial arm, he must
deduct 10% of his skill level.
FE
30
Paul D Gallagher (order #7128536)
Frontier Explorer
Adventure
Background
Prince Vasselloff of the Royal Family of Clarion was
attacked on a boating tour of the Karimeko Rain Forest of
Clarion. He and many of his Royal Guard bodyguards
were all injured but are listed in stable condition at the
Royal Valentina Hospital. Other reports of disappearances
in the Karimeko Rain Forest have been surfacing and the
Crown is dispatching a team to investigate.
The Karimeko region is a 10 million square kilometer rain
forest. Near its center is a 10 kilometer high plateau of
granite that is the only suitable location for an airport in
the whole region. This landing field was originally an
emergency landing site for space-capable craft needing a
safe landing zone in this region, but it has grown into a
rough star port used by privately owned vessels (yachts).
There are several waterfalls that let rain water escape from
the plateau and at the base of one of these is the outpost
Karimeko Falls which is where fishing and science
expeditions usually set out into the rain forest.
Small Carnivore
Number:
1 to 10
Move:
Very Fast
IM/RS:
8 / 80
Stamina:
10
Attack:
75
Range:
10m (leap)
Damage:
3 points
Special Attack:
None
Special Defense:
Deep Background
(Referees eyes only)
On the planet Starmist a secret sathar lab developed
weaponized versions of at least 10 common and harmless
creatures found throughout the Frontier sector. One was
native to Clarion: the frog. [NOTE: if the Starmist module
was played in your local game adjust this background to
match the results of that game.] The frogs are native to
Clarion and its wet environment. As stated in the
Sundown on Starmist module, they are harmless and
virtually invisible in the environment. However, it appears
that samples of the bio-engineered weaponized frogg
made it off Starmist and a sathar agent has introduced it
on Clarion. This invasive species has become an
infestation in the Karimeko Rain Forest and is wiping out
most other species of creature it displaces as well as
killing some sapient beings.
Type:
The Fisherman
The reports of disappearances in the Karimeko region are
the highest theyve been in twenty years and one report
included a survivors testimony of a fisherman (Jake
Trout) who lost his fishing partner to leapin carnivorous
frogs. Trout was sued by the family of his partner for
wrongful death and has since dropped out of sight so that
only his news footage interview is available to the players.
It describes a basic instant attack with the victim falling
overboard and Jake fleeing the scene when his friend
never surfaced under a storm of frog attacks. The
consensus is that Mr. Trout never waited to help his friend
and simply ran in panic. Several bite marks can be seen in
the holo footage. Initially he was not believed and his
friends body was never found.
Poking Around
The players will need to venture into the jungle by boat
(provided) from Karimeko Falls. The included map shows
the region surrounding Karimeko Landing and the falls.
They will reach the site of the attack on the Prince within
3 days and experience typical jungle encounters. The
jungle will be mysteriously empty and quiet around the
area of the attack and rotting carcasses of small creatures
killed by the froggs may be found.
Investigating the
Attack
Tom Verreault
Frontier Explorer
Map Legend
1.
2.
3.
4.
5.
Investigating the
Infestation
Karimeko Landing
Karimeko Falls
Site of oldest infestation
Site of Prince Vasselloffs attack
Site of Newest infestation
http://www.frontierexplorer.org/book/planeronstation.
Luck. The crews of the corvette are sathar agents and will
fight to the death. The sathar observer will be on the
bridge rigging the main computer with the 5 kilos of TD19 to prevent its capture by the Royal Marines. The side
effects of detonating the explosive will be his death and a
hull breach that blows his mangled body into vacuum.
Require the player characters to make a RS check to grab
onto something and save them from also being blown into
space during the rapid decompression of the ships bridge.
Epilogue
The sathar, as per their long range goals to disrupt
Frontier civilization, have introduced an invasive species
to Clarion that may prove impossible to eradicate. The
Prince will need to undergo plastic surgery to undo the
damage done to his face. The player characters will be
commended for a job well done if they unravel this sathar
plot. If the corvette is captured the prize courts will grant
approximately 3000 to 8000 credits per surviving crew
and team member on all three of the assault scouts with
ship captains gaining a double share.
FE
Going On-board
Use one of the suggested corvette deck
plans to run the boarding of Ringos
Scott Mulder
34
Paul D Gallagher (order #7128536)
Frontier Explorer
NPCs
Ability Scores
STR/STA
DEX/RS
INT/LOG
PER/LDR
IM: 4 PS: 3
Ranged Weapon: 43%
Melee Weapon: 65%
Skills
PSA: Technological
Skills: Melee 4, Technician 6,
Computer 4, Beam 2, Psych-social 2
Lie Detection: 35%
Elasticity - 5 limbs
Equipment
Skiensuit, holoscreen,
power beltpack, Techkit,
everflame, flashlight, 10
holoflares, 2 stun grenades,
Dollofs Staff, and a hovercycle he
calls Shadowfast
Tom Verreault
35
Paul D Gallagher (order #7128536)
50/50
45/40
65/60
40/55
Modifier
Ammo
SEU
Rate
Defense
As a staff
2d10
-5
N/A
N/A
N/A
Inertial
As a laser
1d10/SEU
Special
20 SEU clip
1 to 20
Albedo
Value: 1,500 Cr
Bio
Dollof is an interesting character. Hes travelled the
Frontier (and beyond) studying ancient alien artifacts.
Hes known for wearing a gray trench coat and a
rumpled blue hat with a brim. Some say hes an
archaeologist, some a college professor, and
others just a crazy old coot. He does have
a lively personality and sense of
humor but does not suffer fools
gladly.
He has contacts and
friends on almost any
outpost or low population
colony as well as at major
institutions of learning
like the University of
Zebulon and the Triad
Institute of Technology.
Some
authorities,
including Star Law, are
mildly
to
coldly
suspicious of him. He has
been known to recruit
teams of adventurers for
expeditions into uncharted
areas
of
established
colonies as well as
unexplored star systems.
Tom Verreault
36
Paul D Gallagher (order #7128536)
0-10/11-40/41-90/91-150/--
Dollofs Staff
Mass: 3 kg
Range (PB/S/M/L/E)
Frontier Explorer
Reviews
Universe RPG
Tom Verreault
Whats Up Next?
We hope you enjoyed this issue of the Frontier Explorer.
We already have a set of articles lined up for the next issue
dealing with creatures as mounts and rules for races. If
you have articles ideas or stories related to those topics feel
free to submit them for inclusion. Wed love to have them.
If you have other ideas that arent related to that particular
topic, submit them as well. Articles related to a given
topic typically only take up a part of the magazine. We
always have room for other items as well.
And dont forget to check out our Patreon page and
consider becoming a patron of the two Star Frontiers
magazines to help support their production. See you next
time and keep exploring!
37
Paul D Gallagher (order #7128536)