101 Mundane Treasures
101 Mundane Treasures
101 Mundane Treasures
Introduction
Not all treasures to be found in a fantasy campaign are of a magical nature. In fact, most of the items classified as treasure in a typical campaign are more mundane than they are magical. After all, how many magic items would there need to be in a world for every small sack or every heavy chest or every large hoard to be filled to the brim with them? This book presents 101 of these more mundane treasures. While many of them are far from the dictionary definition of mundane, they do all have one thing in common: no magic. ter has entered the realm of the bizarre it is impossible for others (such as myself) to know exactly what will and wont work in their campaigns. Each item in this book is presented using the following format:
Name
Appearance: What the item is and looks like including current state. What can be seen by looking at it. This is written to be read (or paraphrased) to a player when he finds this item. Appraise Information: The information that can be learned from a successful Appraise check. This section includes the Appraise DC and gold piece value of the item. Special Rules: Any special game rules the item requires.
101 Mundane Treasures is copyright 2002 Philip Reed. Cover art copyright Kari Costen Christensen, used with permission. Artwork copyright Elmore Productions and www.arttoday.com, used with permission. All text in this book is designated as open game content. You may not distribute this PDF without permission of the author. Dungeons & Dragons and Wizards of the Coast are Registered Trademarks of Wizards of the Coast and are used with permission.
The Treasures
What follows is the meat of this book. These treasures are broken down into different categories to make finding specific treasures easier for the gamemaster. All treasures are listed alphabetically under their individual categories. Gamemasters should make a small mark next to each treasure as it is used so that they dont accidentally introduce the same item to their campaign more than once. (Doing so on purpose would have to be for reasons I leave to your own twisted imagination.)
2. Crusader Helmet
Appearance: This heavy helmet provides the wearer with complete facial protection and was designed to be worn over smaller, lighter helmets. The helmet visor raises and lowers and the joints are adorned with a single blue gemstone on each side of the helmet. Heavy metal chain hangs down from the helmet and protects the neck and shoulders of the wearer. Appraise Information: DC 12. This is a fairly common helmet worn by knights and paladins. It is built of steel. The gemstones are blue garnets. Value: 49 gp (25 gp for the helmet and 12 gp for each gemstone). Special Rules: This heavy helmet increases all Spot and Listen DCs by 3. Weight: 9 lbs.
ARMOR
The following treasures are all classified as armor. These include , in addition to full suits of armor, individual components such as helmets and gauntlets. Shields are also included in this category.
4. Dragon Helm
Appearance: A heavy helmet shaped like a dragons head that covers most of the wearers head (but not the face). The Dragon Helm is constructed of metal and leather and, at a distance, appears to be the actual head of a young dragon. This helmet fits humans and other medium-sized creatures without difficulty. Appraise Information: DC 14. A helmet of supreme beauty and marvelous construction, the Dragon Helm is a unique piece built hundreds of years ago. Each individual metal scale is made of electrum, the teeth are silver, and the horns are gold-plated copper. The eyes of the dragon are aquarmarine gemstones. Value: 13,500 gp (10,000 gp worth of leather and electrum, 2,500 gp for the superb craftsmanship and silver teeth, and 500 gp for each gemstone). Special Rules: This heavy helmet increases all Spot and Listen DCs by 4. Wearing the helmet for any length of time is tiring and puts a g reat deal of strain on the wearers neck. All Strength and Constitution checks suffer a -2 circumstance penalty when the helmet is worn. Weight: 36 lbs.
Value: 420 gp (600 gp for half-plate, 120 gp for the rarity, -300 gp for the poor craftsmanship). Special Rules: The bones used in the construction of this half-plate armor make it slightly less protective than standard half-plate; the armor bonus is reduced to +6. Weight: 50 lbs.
CLOTHING
These treasures are finely-crafted clothes including sequined gloves, fashionable boots, beautiful cloaks, and stylish dresses.
1. Back Scabbard
Appearance: This scabbard is designed to be worn on the back, the weapon easily drawn while being worn. The leather belt that wraps about the wearers body is adjustable, making it suitable for most medium-size humanoids. The buckle of the belt, polished metal, is sculpted in the shape of a shark. The scabbard is constructed to hold a greatsword. Appraise Information: DC 12. Made of rich, supple leather, this scabbard is fairly common among warriors. The buckle of the leather belt, made of silver, is the most valuable part of the scabbard. Value: 43 gp (1 gp for the scabbard, 12 gp worth of silver and 30 gp for the artistry). Special Rules: None. Weight: 2 lbs.
3. Dragonhide Boots
Appearance: These thigh-high boots are fashioned of dragonskin. Bright metal buckles and dark red leather straps are used to secure the boots when worn. The boots are impervious to fire and acid. Appraise Information: DC 16. These masterwork boots are hundreds of years old. The metal buckles are silver. Value: 158 gp (3 gp for boots, 200 gp for the dragonhide, 5 gp for the silver buckles, and 150 gp for masterwork). Special Rules: None. Weight: 1 lb.
Value: 153 gp (3 gp for boots and 150 gp for the yeti fur). Special Rules: None. Weight: 3 lbs.
8. Leather Jerkin
Appearance: A long, black leather jerkin with leather laces on the sides and front so that the fit can be customized for each wearer. Small rusted metal studs decorate the shoulders. Appraise Information: DC 12. This is a fairly common design, popular among nobles some 300 years ago. The style of the cut and the decoration are long out of style though historically-minded nobles would possibly wear it as a curiosity. The metal studs are simple iron. Value: 17 gp (2 gp for the jerkin, 5 gp for the out-dated artistry, and 10 gp for historical value). When it was still new this jerkin would have been valued at 100 gp. Special Rules: None. Weight: 4 lbs.
6. Fur-Lined Boots
Appearance: These high leather boots, black in color, are lined with a rich black fur. The leather straps and metal buckles are in excellent condition. Appraise Information: DC 16. These high leather boots are lined with yeti fur that has been dyed. The buckles are simple iron.
9. Leather Scabbard
Appearance: This fine leather scabbard is designed to fit a short s word. Seven red gemstones are affixed to the scabbard in a straight line, each one ringed with a dusting of tiny white crystal-like stones that sparkle when the sun hits them. Black leather straps are used to tie the scabbard to the wearers leg and a complex metal locking system keeps the sword carefully sheathed. There is no sword. Appraise Information: DC 12. The gemstones are fragments of a star ruby while the smaller stones are diamonds. The lock is made of silver and steel. Value: 796 gp (1 gp for the scabbard, 85 gp for each star ruby fragment, and 200 gp worth of diamonds). Special Rules: None. Weight: 1 lb.
JEWELRY
Rings, necklaces, broaches, ear rings, and other fine pieces of jewelry created for the wealthy.
4. Glowing Ring
Appearance: A bright, polished, human-sized ring manufactured of metal. The ring has no markings and is a simple band with no gems or ornamentation. In the dark, when worn, the ring glows faintly, giving off just enough light to see in a 1 ft. radius around the ring. Appraise Information: DC 16. The ring is constructed of a rare metal, Glow Steel, that can only be found deep underground. Dwarves value the metal for its ability to glow when heated (the reason the ring glows when worn) and are always in search of the metal. Value: 660 gp (10 gp for the ring, 650 gp for the rare metal). Special Rules: None. Weight: >1 lb.
5. Griff in Pendant
Appearance: A 4 round, silver-colored pendant with the image of a griffin inlaid on one side in gold. This pendant hands from a long chain. Appraise Information: DC 12. Constructed of silver and iron, the true value of this pendant comes from the sculpting and artistry. The chain is made of small steel rings. Value: 81 gp (1 gp for the necklace, 5 gp for the pendant, and 75 gp for the artistry of the piece). Special Rules: None. Weight: >1 lb.
2. Dragon Broach
Appearance: A 4 round gold broach in the shape of a dragons head. Appraise Information: DC 14. This broach, while gold in color, is simply gold-plated iron. The true value of the broach comes from the fine artistry involved in its manufacture. Value: 126 gp (1 gp for the broach, 125 gp for the craftsmanship and artistry). Special Rules: None. Weight: 1 lb.
6. Koraleks Crown
Appearance: A large golden crown with ten black gemstones set into the ring. The top edge of the crown is covered in wickedlooking spikes. Appraise Information: DC 15. The crown is made entirely of gold, spikes and all. The stones set into the crown are small obsidian pieces that have been carefully crafted and polished. Value: 225 gp (75 gp for the crown and 15 gp for each stone). Special Rules: None. Weight: 8 lbs.
3. Elvish Ring
Appearance: A gold ring with beautiful engravings of plants and flowers. Inside the band is written With Love in elvish. Appraise Information: DC 12. This elvish ring is more than a thousand years old. It is the style of ring used in elvish weddings. Value: 430 gp (10 gp for the ring, 420 gp for the age and artistry). Special Rules: None. Weight: >1 lb.
7. Necklace of Nobility
Appearance: A chain necklace, silver, about 40 long. The ends are permanently secured together with a golden amulet in the shape of a meteor or comet. Appraise Information: DC 12. The necklace is fashioned of a mithril/silver composite metal that is extremely durable and heat-resistant. The amulet, made of gold , is completely solid. Value: 295 gp (250 gp for the chain, 45 gp for the amulet). Special Rules: None. Weight: >1 lb.
Value: 205 gp. (2 gp for the ring, 53 worth of platinum, 150 gp for being crafted so long ago and by such a famous jeweler). Special Rules: None. Weight: >1 lb.
8. Ornamental Mask
Appearance: Human-sized and in the shape of a mind flayer, this costume party mask is light in weight and carefully made. The tentacles and skin of the mask feel rubbery to the touch while red gemstones set into the cheeks and the end of each tentacle add to the masks value (6 gemstones total). The mask is secured to the wearers face with thin silk strands. Appraise Information: DC 12. The mask is made of the actual head of a mind flayer that has been preserved. The gems are small star rubies, each extremely valuable. Value: 11,910 gp (4,300 gp for the mind flayers head, 1,250 gp for each star ruby, 10 gp for the silk, and 100 gp for the craftsmanship of the mask). Special Rules: None. Weight: 12 lbs.
MISCELLANEOUS
These treasures do not fit simply within any of the other categories in this book. The following items range from finely crafted art objects to a mechanical clock to expensive books.
1. Ancient Atlas
Appearance: A massive, 24 x 18, leather-bound tome with about 80 parchment pages. The cover is decorated with small silver-colored studs and black metal corner caps. All of the pages inside are filled with notes and maps. Appraise Information: DC 14. The maps detail most of the surrounding lands, the seas and islands to the west, and a small unnamed valley. The metal pieces affixed to the cover are all made of copper plated with silver and then painted black. The paint is wearing off of the metal. Value: 287 gp (15 gp for the blank book, 250 gp for the maps and notes, and 22 gp worth of silver). Special Rules: On a successful Knowledge (Geography) check (DC 25) the contents of this book grant the user a +2 bonus to future Knowledge (Geography) checks when in the lands the book details. Weight: 12 lbs.
9. Silver Comb
Appearance: A womans comb, about 8 long, fashioned of a light-weight metal thats dull and faded. A few of the combs teeth are broken. Appraise Information: DC 12. This comb is made completely of silver. Value: 5 gp. A pristine silver comb would sell for 15 gp. Special Rules: None. Weight: >1 lb.
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2. Angel Statuette
Appearance: This 24 tall statue of an angel is gold in color and handsomely crafted. Seven red gemstones adorn the base of the statue (with an empty space for an eighth stone) and the wings are made of individual sheets of white metal that have been riveted to the angels back. Appraise Information: DC 12. The statue is made of iron that has been plated in gold. The wings are crafted from thin mithril sheets and the gemstones are all perfect star rubies. Value: 9,250 gp (1,000 gp for each star ruby, and 2,250 gp for statue). Special Rules: None. Weight: 4 lbs.
5. Bottle of Ink
Appearance: A small, gray metal container with an open top thats currently sealed with a piece of rough leather. Removing the leather reveals a black, watery substance that smells of fish. The container is not labeled. Appraise Information: DC 12. This is a container of cheap ink used for writing or drawing. The ink and the container are fairly average. Value: 10 gp (8 gp for the ink, 1 gp for the scrap of leather, and 1 gp for the container). Special Rules: None. Weight: *.
3. Blank Book
Appearance: A fairly standard leather-bound tome with metal corner caps, hinges, and a locking mechanism that does not require a key. The pages inside are high quality sheets that are stitched to the books spine. Eight bright red gemstones adorn the spine of the book. Appraise Information: DC 14. This finely crafted book is valuable as it is. The corner caps, hinges, and lock on the book are all made of silver while the ruby fragments and vellum pages only add to the books value . Value: 625 gp (15 gp for the blank book, 200 gp the silver corner caps, hinges, and lock, 50 gp for vellum pages, and 45 gp for each ruby fragment). Special Rules: None. Weight: 4 lbs.
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8. Crystal Skull
Appearance: A human-sized skull carefully sculpted from a large red crystal. Two massive diamonds are mounted in the eye sockets of the skull. Appraise Information: DC 15. A masterful work of art, the skulls value is harmed only by the minor imperfections in the crystal it was carved from (tiny pock marks and clouding are the biggest flaws). The diamond eyes are perfect gemstones. Value: 11,300 gp gp (2,400 gp for each diamond, and 6,500 gp for the skull). Special Rules: None. Weight: 18 lbs.
Value: 92 gp gp (1 gp for dice, 90 gp for dragon bones, 1 gp for the pouch). Special Rules: None. Weight: 1 lb.
9. Deadly Poison
Appearance: A small vial filled with a thick, greenish liquid. The smell of the liquid is horribly offensive. Appraise Information: DC 19. This liquid is a deadly poison known as Goblins Puss. It is used to coat bladed weapons and sometimes mixed with foods. Value: 3,601 gp (1 gp for the vial and 3,600 gp for two doses of Goblins Puss). Special Rules: The poison is original to this book, rules below. Goblins Puss: This greenish, thick liquid is created from the rotting flesh of a goblinoid that has been buried in a shallow grave for three weeks. The flesh is ground to a powder and mixed with the secretions of a rare toad found only in the southern wetlands. The poison is often used to coat blades and arrowheads since it is most dangerous when combined directly with the blood of the victim. It can be fatal if swallowed but the stench is difficult to mask making it hard to get the victim to swallow the poison willingly.
Craft DC Injury 17 Ingested 17 Save DC 21 17 Initial Damage 2d6 Con 1d4 Con Secondary Damage 2d6 Con 1d6 Con Price 1,800 gp 1,800 gp
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Appraise Information: DC 12. If the locks that these keys work with could be found they would have actual value. Value: None. Special Rules: None. Weight: 3 lbs.
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38. Vase
Appearance: A tall, almost 30, metal vase. The vase has two handles, each carved to look like a human hand. The hands, plus two metal eyes on one side of the vase, adds a weird look to this otherwise ordinary vase. Appraise Information: DC 12. This vase is built of copper plated with white silver. The metal used in its constructed is not nearly as valuable as the artistry involved in fashioning the hands and the eyes. Value: 40 gp (3 gp for vase, 2 gp worth of white silver, and 35 gp for the sculpting). Special Rules: None. Weight: 4 lbs.
37. Tapestry
Appearance: A 6 ft. by 5 ft. silk tapestry with a large embroidered scene of giant butterflies swarming a castle tower, a young maiden riding one of the butterflies. The edges are carefully fringed. Appraise Information: DC 15. This is a beautiful work of art, carefully preserved and at least 200 years old. A slight change in the embroidery shows that it was crafted by two separate artists. Value: 315 gp (10 gp for the tapestry, 55 gp worth of silk, and 450 gp for the age and artistry of the tapestry). Special Rules: None. Weight: 12 lbs.
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MUSICAL INSTRUMENTS
These mundane instruments are more elaborate and valuable than the usual variety of musical instrument. While not as useful as a magical instrument, these instruments are highly collectable and valuable to those who deal in fine treasures and antiquities.
1. Black Flute
Appearance: This flute is similar to all others of its type. The instrument is about 2 ft. long with eight holes and a thumb hole. It is constructed of a black, polished wood with bright silver trim. Appraise Information: DC 12. This masterwork instrument is made of a rare oak that is found only in the arctic forests of the north. The silver trim is, in fact, silver-plated copper. Value: 105 gp (100 gp for the masterwork flute, and 5 gp worth of silver trim). Special Rules: None. Weight: 1 lb.
WEAPONS
These are deadly treasures. Masterwork swords and bows constructed ages ago for noble warriors, unique arrows with gemstone heads, and ornamental lances are just some of the items youll find in this category.
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2. Blade of Oskarbi
Appearance: This masterwork longsword is dull and rusted, the blade in a horrible state. A single black gemstone, cracked and nicked, decorates the handle of the weapon. Appraise Information: DC 12. The gemstone is actuall y a piece of obsidian. Writing along the blade reads, faintly, Oskarbi. Value: 340 gp (15 gp for the sword, 25 gp for the obsidian piece, and 300 gp for masterwork). The weapons value (in the current state) is only 50 gp. Special Rules: Currently none. If the weapon were to be repaired the +1 bonus (masterwork) to attack rolls would be restored. Weight: 4 lbs.
5. Demons Sword
Appearance: This two-bladed sword has black metal blades and a crimson hilt with six black gemstones set into the grip. Appraise Information: DC 15. This weapon is constructed of a rare demonic metal found on another plane. The gemstones are petrified demon eyes while the crimson hilt is made of the bone of a devil. Value: 9,990 gp (100 gp for the sword, 300 gp for masterwork, 765 gp for each petrified eye, and 5,000 gp for the rare metals). Special Rules: +2 enhancement bonus to attack rolls (+1 for masterwork, +1 for the special metal). Weight: 30 lbs.
3. Bogdashkas Greataxe
Appearance: This greataxe is constructed of the finest metals and its two blades were once carefully sharpened though they are now nicked and worn. The rest of the axe is also in a slight state of disrepair but it could be repaired by a master weaponsmith. A dark leather strap hangs from the handle, perfect for carrying the weapon. Appraise Information: DC 12. The axe is a masterwork weapon, constructed hundreds of years ago. The strap is made of dragon wing. Value: 420 gp (20 gp for the axe, 100 gp for the dragon wing strap, and 300 gp for masterwork). In the current state the value is only 120 gp. Special Rules: Repairing the greataxe requires a day of time, 100 gp of materials, and a successful Craft (Weaponsmith) check (DC 15). Until repaired the weapon does not gain its masterwork bonus. Weight: 20 arrows.
7. Green Blade
Appearance: A superior longsword, the blade a rich emerald in color. The handle and hilt of this weapon are also green, though of an even deeper shade that almost appears dark. Fine scrollwork is engraved into the blade. Appraise Information: DC 12. A masterwork longsword fashioned by dwarvish weaponsmiths thousands of years ago. The metal of the blade is a superior quality mithril, even more durable than that mined in more recent years. Value: 1,935 gp (15 gp for the longsword, 300 gp for masterwork, 120 gp for the scrollwork engraving, and 1,500 gp worth of mithril). Special Rules: +1 enhancement bonus to attack rolls (masterwork). Weight: 3 lbs.
4. Crystal Caltrops
Appearance: A dirty, unassuming bag. When opened, it reveals several items that look like normal caltrops except that they are fashioned from a fine crystal-like substance. The bag contains 2 pounds of crystal caltrops. Appraise Information: DC 15. These caltrops are, indeed, carved from crystal. Value: 121 gp (1 gp for caltrops, and 120 gp for the crystal used in their manufacture). Special Rules: None. Weight: 2 lbs.
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8. Koraleks Greatsword
Appearance: This massive sword gleams a bright silver under the light of the sun. The handle is finely etched with gold-colored patterns. A single black stone is mounted on the pommel of the weapon. Appraise Information: DC 15. This greatsword is a masterwork item, forged 350 years ago by a master craftsman. The stone is a flawed chunk of obsidian. Value: 360 gp (50 gp for the sword, 10 gp for the stone, and 300 gp for masterwork). Special Rules: +1 enhancement bonus to attack rolls (masterwork). Weight: 16 lbs.
ago, by a long-extinct race of evil humanoids. The metal used in its construction, a black form of adamantine, is rare and cannot be found anywhere on this world. Value: 15,350 gp (50 gp for the sword, 15,000 gp worth of black adamantine, and 300 gp for masterwork). Special Rules: +3 enhancement bonus to attack rolls (masterwork +1, black adamantine +2). Weight: 14 lbs.
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Weight: 19 lbs.
GMs are encouraged to avoid using this option if their players dont enjoy roleplaying each little detail. For those who love to shop and bargain, this method is perfect! Its for use those who use Appraise checks in this way that the items in this book include not only the total value but also the values of each separate component.
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