Innovación Final
Innovación Final
Innovación Final
Incremental include the million little things that involve minors changes to existing products.
Continuous or discontinuous:
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They are not defined by a company's chronological age, sales or assets, or number of employees. The goal is to reach-and stay at--Prime.
Corporate life cycles are defined by the interrelationship of:
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They are not defined by a company's chronological age, sales or assets, or number of employees. The goal is to reach-and stay at--Prime.
Courtship
Would-be founders focus on ideas and future possibilities, making and talking about ambitious plans.
Courtship ends and infancy begins where the founders assume risk.
Infancy
The founders' attention shifts from ideas and possibilities to results.
The need to make sales drives this action-oriented, opportunity-driven stage.
Nobody pays much attention to paperwork, controls, systems, or procedures.
Founders work 16-hour days, six to seven days a week, trying to do everything by themselves.
GoGo
This is a rapid-growth stage. Sales are still king.
The founders believe they can do no wrong.
Because they see everything as an opportunity, their arrogance leaves their businesses vulnerable to notorious
mistakes.
They organize their companies around people rather than functions; capable employees can--and do--wear many hats,
but to their staff's consternation, the founders continue to make every decision.
Adolescence
During this stage, companies take a new form.
The founders hire chief operating officers but find it difficult to hand over the reins.
An attitude of us (the old-timers) versus them (the CEO and his or her supporters)
There are so many internal conflicts, people have little time left to serve customers.
Companies suffer a temporary loss of vision.
Prime
With a renewed clarity of vision, companies establish an even balance between control and flexibility.
Everything comes together. Disciplined yet innovative, companies consistently meet their customers' needs.
New businesses sprout up within the organization, and they are decentralized to provide new life-cycle opportunities.
Stability
Companies are still strong, but without the eagerness of their earlier stages.
They welcome new ideas but with less excitement than they did during the growing stages.
The financial people begin to impose controls for short-term results in ways that short long-term innovation.
The emphasis on marketing and research and development decline.
Aristocracy
Not making waves becomes a way of life.
Outward signs of respectability--dress, office decor, and titles--take on enormous importance.
Companies acquire businesses rather than incubate start-ups.
Their culture emphasizes how things are done over what's being done and why people are doing it.
Company leaders rely on the past to carry them into the future.
Recrimination
In this stage of decay, companies conduct witch-hunts to find out who did wrong rather than try to discover what went
wrong and how to fix it.
Cost reductions take precedence over efforts that could increase revenues.
Corporate infighting rule.
Executives fight to protect their turf, isolating themselves from their fellow executives.
Petty jealousies reign supreme.
Bureaucracy
If companies do not die in the previous stage--maybe they are in a regulated environment where the critical factor for
success is not how they satisfy customers but whether they are politically an asset or a liability--they become
bureaucratic.
Procedure manuals, paperwork abounds, and rules and policies suffocate innovation and creativity.
Even customers--forgotten--find they need to devise elaborate strategies to get anybody's attention.
Death
The final stage may creep up over several years, or it may arrive suddenly, with one massive blow.
Companies crumble when they cannot generate the cash they need; the outflow finally exhausts any inflow.
Organizational Life Cycle
Customers dont care about solutions. They care about their problem
Lean Canvas. Step 2: Identify the riskiest parts of your plan
Efficiency:
Learning:
Alignment:
Leadership element
Creating a vision and enrolling skills
Stages:
Ideation
Experimentation
Funding decisions
Prototyping
Execution of the innovation project (commercialization)
Making Deals
Innovation Process:
Ideation:
Experimentation:
Test
Refute
Modify
Prototyping
Anything simple that enables you to visualize and understand better where your ignorance exists.
Rules:
Think modularly
Fail fast and cheaply
Fail often in order to succeed faster
Experimentation
Test
Refute
Modify
Prototyping
Anything simple that enables you to visualize and understand better where your ignorance exists.
Rules:
Think modularly
Fail fast and cheaply
Fail often in order to succeed faster
Making Deals
Include a process step that turns the idea into a sufficiently complete picture that potential investors can see the real
value and risks of investing.
Must manage the dualities of:
Too important
Expensive
Risky
It is about producing results
Technology can reduce the cost, increase the speed, and ameliorate some of the uncertainty of
innovation.
A company must be ready to adapt different IvTs.
Competencies: knowledge, skills, values.
There competencies are adapted and changed over time by what are called dynamic capabilities: those
elements of firms that facilitate the reconfiguration of existing, and creation of new, competencies to
meet new opportunities.
Capabilities:
Some firms are making the transition from being product-based to becoming solutions providers.
Use of IvT provides opportunities for firms to realign themselves in their value stream and has enabled
some firms to position themselves as systems integrators.
The way in which firms integrate across boundaries, organize themselves, and manage knowledge,
creativity and learning
How companies organizes and structures to exploit the existing ways of doing things and explore
new ones.
IvT: technology may assist in delivering the ambidexterity to organize for incremental and
disruptive circumstances.
Project-based structures: offer a new model for coordinating loose networks of highly skilled
individuals performing specific tasks and for coordinating complex innovations involving a variety
of contributors.
Team working: use of IvT enables distributed and diverse teams to become more effective.
Produces greater confidence in the teams ability to integrate different components or elements
of a product, service, or project, facilitate more effective knowledge flow. Enable knowledge to
be created.
Physical work environment: cells, hives, dens, clubs. Challenge.
Merging media
Skills and skills mix
Skills:
Applying analogies: developing insights.
Multiple insights: creating options.
Think systematically: integrations of a new idea during implementation.
Skills mix:
Key account management.
Risk analysis and management
Legal skills
Information management
Portfolio management
Leadership
How companies organizes and structures to exploit the existing ways of doing things and explore new
ones.
Market position: a new product can set industry standards, barriers to competitors or open up new
markets.
Resource utilization: capitalizing on prior R&D Investments, improving the returns on existing assets,
applying new technologies to products and manufacturing processes.
Commitment, innovation, and creativity of the entire organization.
Failure in PSI:
Failure is common.
Failures are in the market place.
Do not meet users needs.
Are not sufficiently differentiated from the products and services of competitors.
Do not meet technical specifications.
Failure in PSI:
PSI face:
Market risks
Competitive risks
Technological risks
Organizational risks
Operational risks
Financial risks
Provide the basis for:
New approaches to marketing.
New product concepts.
New technological alternatives.
New information about customers that may lead to major product reorientation.
Identification of weak links in the organization.
Inoculation of strong elements of the organization against replication of failure patterns.
IBM Method
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The Company do a lot of things to try to be creative and to create value like: trained its employees in creative thinking,
implemented a portfolio system for monitoring projects, or introduced a rapid prototyping systems, product
development process.
Are all this efforts value creation?
NOT all the time, in many cases this are the results:
Creativity programs that leave people feeling good but dont produce tangible results.
Good ideas that cant be commercialized
Extensive development systems that dont produce breakthrough products or services.
New ventures that dont make sense as a business
Flavor of the month, initiatives for quality, change or culture
Enterprises that are misaligned with strategy and goals
What is creativity?
Is a purposeful activity (or set of activities) that produces valuable products, services, processes, or ideas that are
better or new.
Whether or not you call the results of creativity, innovation
4 main types of creativity - profiles
Competition
Technology
Demographics
Government regulations
Consumer demands
Politics Macroeconomics
Shareholders
Social concerns
Internal:
Organizational
characteristics
Organizational
culture, values
SESSION 26 LEGO
Innovation Strategy
Guides decisions on how resources are to be used to meet a firms objectives for innovation and thereby deliver value
and build competitive advantage.
Model of innovation strategy
Innovation strategy fit with overall company strategy, existing innovation efforts and the context in which it operates.
The identified targets are the technologies and markets that managers believe will create and deliver best value for
their firms.
Resources for innovation:
Resources available for innovation: the assets a firm owns and to which it has preferential and secured
access
Innovative capabilities:
That guide and enable those resources to be assessed, configured, and reconfigured.
Innovation processes:
Used to deliver results: the combinations of management and organization around RandD, new
product and service development, operations, and commercialization that deliver innovation.
SESSION 27
Management of research and development
Is the major source of rejuvenation and growth for companies, providing and important contribution to innovation
and competitive advantage.
Managing R&D teams
Project management system based on roles
Effective group and team management is essential for creativity and the success of R&D projects, but it is also
important to manage key individuals.
You need to identify these people, nurture their creativity, and ensure they remain with the company.
Project selection - Budgets for creativity
Choosing the right R&D project remains an uncertain decision. Tools, such as Multi-Criteria Assessment (MCA) help in
the choice.
MCA is used in the very early stages of an innovation process, when design problems are being defined and focused.
MCA facilitated process: assist individuals to articulate their ideas, encourages group brainstorming and collates and
presents results.
MCA facilitated process: assist individuals to articulate their ideas, encourages group brainstorming and collates and
presents results.
MCA Steps
Economic instability around the world calls for new ways to address big challenges
Social values are sighting and causing higher expectations for corporate social and environmental
responsibilities.
Global access to world markets opens up new opportunities for commerce and expanded access to
talent and business resources.
Technology has profoundly changed the ways in which people connect and ways business gets done.
Market place expectations are higher than ever. Consumers have come to expect better, more
sophisticated offerings and greater customizations, expectations now is that all people in all markets
should have access to life-enhancing solutions.
The METHOD
Incorporates empathy and deep use understanding, concept visualization and prototyping, and strategic business
design.
It is not a linear process: offers a framework for iteration that knits together user needs, powerful ideas, and
enterprise success.
You get: bigger breakthroughs faster value conceptual solutions and extracting strategic intent from the concepts to
recast strategic business models.
Gear one: Deep user understanding
Why is so important to understand the client?
It is this deeper understanding of needs that reveals important opportunities
The first step is to understand your customer more broadly and deeply.
It helps reframe the business challenge thought the eyes of the ultimate end user and establish a human context for
innovation and value creation. Companies are often quite well versed in measurement of the human factor in their
business, but are often lacking in broad and deep understanding of the customer.
Look for a company that really understand the client and it is design by the client
A tool to integrate strategy is the Activity System and bring a concept to life.
Requires to translate and idea into a strategy for competitive advantage
Activity system: a complex network of interrelated strategies and tactics that redefine the game rules of an industry.
This represents the core strategies driving a company to success, including the equities and established capabilities
from which the products are built.
Final step to strategic business design is integrating new concepts back into the current operating model.
Prototyping
Constant assessment of user value
Formulate a strategy for a new level of innovation and competitive advantage
It is possible to design new models that symbiotically create value for the market and the enterprise
In here MINDSET MATTERS
MINDSET MATTERS
The make of break ingredient is the mindset of individuals on the team: