Treasure Hunt Primary
Treasure Hunt Primary
GRADES 3-5
Mathematical
Treasure Hunt
Preparation
The mathematical treasure hunt is a great activity for fun and engaging mathematics lessons: the pupils follow a trail of clues and mathematical problems around
the school site; each clue contains a hint to where the next clue is hidden.
First choose 10 locations in your school where to hide the the different questions
(see previous table). Either use the prepared clues (pages 910) or come up with
your own clues (pages 1112) to lead to these questions. Print the clues once for
each team.
This document includes clues and questions intended for Key Stage 2 (UK) or
grades 68 (US).
The treasure hunt works best when the class is divided into groups of about 5 children of different abilities. Working in a team, and in a competition, supports team
working skills, and even children with difficulties in mathematics can participate.
The questions are taken from a wide range of different topics, and often not directly related to the mathematics curriculum. Some of the problems lend themselves to further discussion afterwards; often there is an article on that topic in the
Mathigon World of Mathematics.
The answer to each problem is an integer, and all the answers once decoded into
letters spell the location of the treasure.: the library.
A
B
C
D
E
F
G
H
I
J
Put the questions, materials as well as the clues leading to the next question into
an envelope, and hide the 10 envelopes around the school site. Keep the two introductory sheets for each team, as well as a different clue for each team the ones
leading to their first problem.
At the beginning of the lesson, divide the class into a couple of teams and give
each team the two introductory sheets, as well as their first clue. The treasure is
hidden in the library usually chocolate works well
Table of Contents
The Questions
Name
Cryptography
Combinatorics
Graph Theory
Number Pyramid
Pascal's Triangle
Prime Numbers
Probability
Platonic Solids
Tangram
Secret Numbers
Make sure that the class is able to solve all the problems. Print the introductory
sheets and questions (pages 38) once for every team and cut them in the middle.
Print and cut the additional materials for various problems (pages 1315).
Locations
Solution
18
18
2
9
8
25
20
12
1
5
Order of Teams
1 9 7 5 3
2 10 8 6 4
3 1 9 7 5
4 2 10 8 6
5 3 1 9 7
6 4 2 10 8
7 5 3 1 9
8 6 4 2 10
9 7 5 3 1
10 8 6 4 2
Page 3
Pages 48
Pages 910
Pages 1112
Pages 1315
Introductory Sheets
Problems
Clues
Customisable Clues
Additional Materials
Copyright Notices
The mathematical treasure hunt is part of the Mathigon Project and Philipp
Legner, 2012. Graphics include images by the sxc.hu users ba1969, slafko and
spekulator. To be used only for educational purposes.
Item 0
INSTRUCTIONS
Professor Integer was one of the worlds most famous mathematicians,
who made discoveries that changed the world forever: from algorithms for
computers and internet to statistical calculations and quantum mechanical predictions.
When he died, he had no relatives or close friends but a very large fortune. He believed that only the best mathematicians deserved to find his
treasure and created a trail of puzzles and problems.
Many of his diary pages, notes and letters are archived at the University
of Cantortown, and they all include clues and hints regarding the location
of the treasure.
This treasure hunt will require you to move around your school, find
the hidden clues and solve mathematical problems. Each question
will contain a clue about where the next problem will be hidden, but
every team solves the problems in a different order.
When you find an envelope, take one problem page and one clue. Try
to solve the problem, sometimes using additional materials in the envelope; then look for the next problem. You may not find the problems
in the correct order!
There are many other children in the school, so avoid any unnecessary noise. Dont leave your solutions behind for the next team to see,
and dont take more than one copy of each problem otherwise following teams might not be able to solve the problem.
You are now ready to receive the first clue and a copy of the last letter
written by Professor Integer.
Good luck!
Item 1
Catalogue Nr. 7644
Problem A: Cryptography
I think somebody has broken into my study and stolen important documents and calculations. It is a disaster that I have lost my notes, but it
is even worse that the thief can read my discoveries and ideas.
In the future, I need to decipher my notes, so that only I can read
them. A very easy method was invented by Julius Caesar: you just
shift ever letter along the alphabet, for example
a b c d e f g h i j k l mn o p q r s t u nwx y z
t u nwx y z a b c d e f g h i j k l mn o p q r s
The word 'mathematician' for example would be shifted to
ftmaxftmbvbtg'.
To decipher this code, one would have to try all 24 possibilities to shift
the letter, which could take a very long time. This should keep my notes
safe in the future!
MAX
TGLPXK BL
XBZAmxxg
out finding
of mathematics ab ars: durea
ar
e
th
is
hy
Note: Cr yptograp It was especially important in w
s.
an Alan
and breaking code war, the Cambridge Mathematici de the
co
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se
st compu
ing the
built one of the fir uld have well been the
ly
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sf
es
cc
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ng
Turi
is co
coding machine. Th at led to the allied victor y.
German Enigma
th
t
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em
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ac
ant
single most import
hods to decode
e complicated met unbreakable and
or
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There are
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They use
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without which
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Item 2
Problem B: Combinatorics
Yesterday was Christmas and I received
6 presents from my friends. When unpacking, a curious question occurred to
me: How many different orders are there
for me to unpack them?
For example, if the 6 present are numbered A, B, C, D, E and F, then a few
possible orders would be
A B C D E F
B C E F D A
C D A F E B
but there are many more.
How many are there in
total?
I don't think it is
practical to write down
all possibilities
there are more than
500. Maybe there is a
clever method to do it
using mathematics!
I wonder whether
you can use similar
ideas to calculate
the probability to
win in lotto: How
many ways are there
to choose 6 numbers
out of 49. This is
related to an area
of maths called
Combinatorics.
Item 3
Catalogue Nr. 5478
Item 4
Catalogue Nr. 1271
82
47 55
20
6
11
The answer !
Item 5
192
4
4+6
= 10 10
11
1
15
20
15
1
5
28
56
70
56
21
35
35
21
28
1
1
Since 4 is crossed out, the next number we circle is 5 and we cross out
the remaining multiples of 5. We
continue until all numbers are either
circled or crossed out (some of them
may be crossed out several times!).
Problem E:
Pascals Triangle
Pascals Triangle
Two lines or curves are orthogonal if they are perpendicular at their point
of intersection. Two vectors are orthogonal if and only if their dot product
is zero.
Item 6
Catalogue Nr. 7964
Item 7
Catalogue Nr. 4652
Item 8
Problem G: Probability
Model
Tetrahedron
Cube
Octahedron
Dodecahedron
Icosahedron
20
20
12
30
30
Item 9
Problem I: Tangram
Today when browsing a shop in Chinatown, I discovered
a fantastic game, called Tangram: it consists of geometric
shapes which can be combined to make new ones.
You are given a certain shape, like a square, and you have to
use all of the tiles available to make that shape.
Unfortunately I mixed up two games and couldn't figure
out which tile didn't belong there. 8 of the tiles on the back
can be used to make a square: find the one that is left over.
I received this
letters from Prof.
Interger just a
couple of days
before he died.
8
7
2
4
Item 10
Catalogue Nr. 9612
With watercolour,
crayons, pen,
The next puzzle is
waiting then.
Chemistry Lab
Playground
Computer Room
Languages Room
Bonjour, Hola,
Goddag, Ni Hao,
And more if
languages allow.
School Office
Full of paper,
books and files,
Pay the school office
some smiles!
Geography Room
Hall / Auditorium
Starircases
n
ght,
dow d ri
and t an
Up d lefcases, ite.
n
a
r
stai exc
The they do
Music Room
Trumpet fanfares
no delay!
And music sounds ay.
will lead your w
Mathematics Room
Where 10 divided 5 is 2,
The next questions,
it waits for you.
1
1
1
1
2
1
1
3
3
1
1
4
6
4
1
1
5
10 10
5
1
1
6
15 20 15
6
1
1
7
21
35
35
21
7
1
1
8
28 56 70 56 28
8
1
1
9
36 84 126 126 84 36
9
1
1
10 45 120 210 252 210 120 45 10
1
1
11
55 165 330 462 462 330 165 55
11
1
1
12 66 220 495 792 924 792 485 220 66 12
1
1
13 78 286 715 1287 1716 1716 1287 715 286 78 13
1
1
14 91 364 1001 2002 3003 3432 3003 2002 1001 364 91 14
1
1
105 455 1365 3003 5005 6435 6435 5995 3003 1365 455 105 15
1
120 560 1820 4368 8008 11440 12870 11440 8008 4368 1820 560 120 16
16
15
Pascals Triangle
1
1
1
1
2
1
1
3
3
1
1
4
6
4
1
1
5
10 10
5
1
1
6
15 20 15
6
1
1
7
21
35
35
21
7
1
1
8
28 56 70 56 28
8
1
1
9
36 84 126 126 84 36
9
1
1
10 45 120 210 252 210 120 45 10
1
1
11
55 165 330 462 462 330 165 55
11
1
1
12 66 220 495 792 924 792 485 220 66 12
1
1
13 78 286 715 1287 1716 1716 1287 715 286 78 13
1
1
14 91 364 1001 2002 3003 3432 3003 2002 1001 364 91 14
1
1
15 105 455 1365 3003 5005 6435 6435 5995 3003 1365 455 105 15
1
1
120 560 1820 4368 8008 11440 12870 11440 8008 4368 1820 560 120 16
16
Pascals Triangle
Print several times for each group, cut out and add to problem E
Pascals Triangle
10
11
12 13 14 15 16 17 18 19 20
11
12 13 14 15 16 17 18 19 20
10
21 22 23 24 25 26 27 28 29 30
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
91 92 93 94 95 96 97 98 99 100
Print several times for each group, cut out and add to problem F
Tangram
Print once (on coloured cardboard), cut out and add to problem I
16
12
13
6
10
15
14
11
Note:
KS4
Big Caesar Code 18
Combinatorics: Lotto 8
Graph Theory: Bridges 2
Magic Square 9
Sequences Hard 20
Sieve of Eratosthenes 25
Probability 18
Symmetry Groups: 13 1 = 12
Geometry 1
Modular Arithmetic 5