Lol Manual
Lol Manual
Lol Manual
LANDS OF LORE
THB THRONE OF CHAOS
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WELCOME
TO
THE
LANDS!
Table of Contents
Choosing a champion ......................... .. ............. 1
Adventure screen
3D view, Taking, Throwing, Dropping, Using ............. 2
Examining, Maps ....... . ...................................... 3
Finding your way, Movement, Money .................... 4
Portraits, Action Buttons: Combat &. Spells .............. 5
Character screen
Equipping the character ............................ .. .... 6
Might &. Protection ........................................... . 7
Skill Levels: Fighter, Rogue, Mage ......................... 8
Advancing Skills ......... . ..................................... 9
Status Symbols .... . .... . . ................................ .. 10
Combat
Attacking, Damage ................ . . .. .. ... . . ............... 11
Injury &. Recovery, Resting, Medicinals .. .. ............. 12
Weapons, Armor ........................ . ........ . ....... ... 13
Magic
Casting spells, Spell book, Magic scrolls ....... . ....... 14
Shopping ... .... .......... ... ... ................. .... ... ... .............. .. . 15
Options
Options menu, Load game, Save game ................ 16
Game controls, Music, Sound, Resume game ......... 17
Glossary ......................................................... 18
Credits ...................................... ..................... 19
Choosing a champion
PAGE I
Adventure screen
Adventure screen
3D view
The 3D view is the "window" to your adventures in the Lands.
.---Atlas
Mouse Pointer
Mouse Pointer
Adventure screen
Inventory Bar
Adventure screen
Taking items
Using items
To consume or use an item inhand, position it over the portrait of the person you want to
use it on, and right-click (move
the mouse pointer over the
item and press the right
mouse button). To drink a
potion, place it in-hand and
right-click it on a character's
portrait. The only exception is
using weapons; see Combat
(page 11) for more details.
Once you have acquired the Magic Atlas, you can use it to look
up your position. When you find the Atlas, left-click on it. A map
will appear. Your current location will be indicated on the map by
a flashing arrowhead. Any areas you have explored since finding
the Magic Atlas will be shown. The Atlas has two arrow buttons on
it. Left-click on the teft arrow button to turn to the previous map.
Left-click on the right arrow button to turn to the next map. Leftclick on the Exit button to return to the Lands.
Throwing items
An object in-hand can be
thrown by left-clicking in the
upper two-thirds of the 3D
view.
Gladstone Keep
FOUNTAIN
THRONE ROOM
VICTOR'S ARMS
NATHANIEL'S
(NICHE
DOOR
BUnON/LEVER
Dropping items
Legend
_---------+--f'lashing
arrowhead
Arrow buttons
Exit button
PAGE 3
Adventure screen
Adventure screen
Finding your way in the dark
Portraits
Character portrait
Tum
Left
Move
Forward
Kight
Slide
Left
Move
Back
Slide
Kight
Tum
Turn
Left
Move
Forward
Kight
Slide
Left
Move
Back
Slide
Kight
Money Purse
with 46
Silver Crowns
Movement
Buttons
Magic
Bar
Adventure screen
Money purse
Silver Crowns are the standard unit of currency in Gladstone.
PAGE
Health
Bar
PAGE 5
Character screen
Character screen
Left-clicking on a portrait will bring up that character's screen.
This screen shows his equipment, skill levels, and ability scores.
Ability
Scores
Click here to
continue
adventuring
Character screen
Character screen
Necklaces
Medallions
Helmets
Armor
Gauntlets
Bracers
Kobes
Weapons
Shield
Kings
Kings
Sandals
Boots
Ability scores
Ability scores reflect the character's latent strength enhanced by
armament or other equipment. Latent abilities vary from character to character; when a character is wearing no armor or no
weapons, the base ability score is shown. Whenever he changes
weapons or armament, the affected ability score will also change.
LANDS OF L O RE M ANUAL
PAGE 7
Character screen
Character screen
SkiIllevels
Advancing skills
A character's abilities as a Fighter, Rogue, and Mage are reflected here as skill levels. The meter bar shows how close the character is to advancing to the next skill level. Your character starts
his quest as a beginner in all skill categories.
1
t
The meter bar next to each skill name reflects how far
the character is towards advancing that skill to the next
level. Advancement requires experience.
When your character is the only one in the party, then
all you do counts toward your character's experience and
skill advancement. When there is more than one character
in the party, click on the portrait, combat button, or spell
button to make one of the characters the active character.
The active character is indicated by the box around the
character's portrait. This indicates that this character's
skills and abilities are currently used.
For example, when you pick a lock, you are employing
the active character's Rogue skill. For the best chance of
success, click on the portrait of the character with the
highest Rogue skill level. This will make that character the
active character, and in picking the lock you are employing
his high Rogue skill.
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Skill
Levels
Character screen
Click here to
continue
adventuring
Character screen
LANDS
PAGE
Combat
Character screen
Attacking
To attack a monster, left-click on a character's combat
button . That character will strike with the weapon in his
hand (see Equipping, page 6) . While recovering, the
combat button is deactivated, and the character cannot
strike again until the button is reactivated.
You can also fight with magic. The magic of the Lands
is a wondrous thing and certainly isn't limited to just
fighting your way out of (or into) trouble. But it helps.
Status symbols
The status symbols indicate if the character is poisoned, sleeping or stunned.
Dishing it out
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Poison
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A character in an unnatural sleep is affected by
sleeping gases or magic. He'll eventually awaken, over time.
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Stun
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Damage
Sleep
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PAGE
II
Combat
Combat
Weapons
The Health bar will decrease as a character takes damage. If the Health bar is red, that character is in grave danger; a single blow could render him unconscious. If all
characters in the party are unconscious, the game ends.
When your character is unconscious, he cannot be
healed by rest alone. You must use aloe, ginseng, salve or
magic to restore consciousness.
Puncture:
Dagger
Rapier
Arrow
Kesting
To rest, left-click the rest button. This
is the easiest way to heal injuries and
restore magic. As long as a character is
conscious, he can fully recover his health
by resting. If your party is resting in an
unsafe place, there's a good chance monsters will interrupt your repose.
Medicinals
Medicinals can be used at any time, even in the middle
of combat. Different medicinals have different potencies
and their effect will vary, but even weak medicines are
useful for restoring consciousness. Aloe is used for minor
healing. A salve is a more potent healing agent. Ginseng
is special because it will cure poison as well.
PAGE 1 2
Armor
You can greatly improve a
character's Protection score by
equipping him with armor. The
more Protection he has, the
more difficult it will be for enemies to injure him in combat.
Salve
Ginseng
Cutting:
Sword
Axe
Halberd
Aloe
L ANDS Of loRE M ANUAL
PAG E 13
Magic
Shopping
Casting spells
Buying
Before you acquire a spell book, you can cast a combat spell
called Spark by left-clicking on the spell button and choosing a
level to cast.
To cast a spell from your spell book, select the spell by leftclicking on the spell 's name. Then, click on a character's spell
button and choose which level of that spell you wish to cast. The
higher the level of the spell, the more magic (as indicated by the
magic bar) it will require of the character, and the more damage
that spell will do.
Spell book
Eventually you will acquire a spell book. All the spells your
characters can cast are listed here. The selected spell is always
printed in red. To select a different spell, left-click on it.
Magic
The amount of magic a character has is based on his Mage skill.
As the Mage skill increases, the character's magic increases as
well. The Magic bar by the character's portrait indicates how
much magic he has.
Selling
Magic scrolls
Throughout your adventures, you will find scrolls that have
spells written on them . To add these spells to your spell book,
take the scroll in-hand and right-click on the character's portrait.
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----;r- .:-.-.
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Spell book
Victor's Arms in Gladstone l\eep
PAGE 14
PAGE 15
options
Options
Load a game
Left-click on this button to see a
list of previously saved games.
Left-click on the description of
the game you wish to load and
resume playing. If you have
saved more than five games,
directional arrow buttons will appear, allowing you to scroll
through all the games you have saved. If you have not yet saved
any games, your only choice will be Main Menu. Left-clicking on
this will return you to the main Options menu.
Game controls
Left-click on this button to bring up the Game controls menu. The
Game controls menu allows you to adjust the music, sounds,
monster difficulty, 3D smooth scrolling and floating cursor.
Music
Left-click on this button to toggle the music on or off.
Sound
Leftclick on this button to toggle sound effects on or off.
Monsters
Leftclick on this button to cycle through three difficulty levels for
monsters: Wimpy, Normal or Ferocious. "Wimpy" reduces the monsters' Health and attack effectiveness. "Ferocious'" increases the
monsters' Health and attack effectiveness.
Delete a game
Left-click on this button to bring up your list of previously saved
games. Left-click on the description of the game you wish to
delete. You will be asked to confirm your selection. Be careful!
. Answering "Yes" will permanently remove the game from your hard
drive. If you have not yet saved any games, your only choice will
be Main Menu. Left-cliCking on this will return you to the main
Options menu.
PAGE
16
Smooth scrolling
Left-click on this button to change the way you move around in the
Lands. "Yes'" activates the smooth 3D scrolling system . Selecting
"'No" will speed up movement on slower systems.
Floating cursor
Left-click on this button to change the way your mouse cursor
works in the Lands. Turning the floating cursor on transforms your
mouse cursor to a movement arrow when it is near
~~~
Resume game
Le ft-click on this button to return to the Lands and continue playing .
Exit game
Left-click on this button in the Options menu when you are done
playing. You may wish to save your game before exiting.
PAGE 17
Credits
Glossary
Character
Executive Producer
Brett W. Sperry
Producer
Rick Gush
Character, main
Richard 's champion, chosen at the beginning of the game.
Product Coordinator
Cathie A. Todd
Character, party
Any character within the party; any character whose portrait is in the
portrait bar.
Designers
William Alan Crum Philip W. Gorrow
Click (clicking)
Lead Programmer
Philip W. Gorrow
Move the mouse pointer over the item or to the object or area indicated and press the mouse button once. See right click, Jeft click.
Programmers
Joe Bostic Scott K. Bowen John LaSalvia
Mark McCubbin Qing Yuan
Lead Artist
Rick Parks
In-hand
An item taken in-hand is one that is left-clicked from the main view or
the inventory or the character screen. It is in-hand when its icon
replaces the white arrow mouse pointer.
Artists
Cary Dean Averett Fei Cheng Eric Gooch
Joseph B. Hewitt IV Ren Olsen
Judith Peterson E.M. Louise Sandoval
Elie Arabian
Mouse pointer
The white arrow on the game screen that you control with your
mouse.
party
All the characters in the portraits bar as a group.
only one individual (the main character).
Select
To select anything, move the mouse pointer over it and left-click.
PAGE
18
PAGE
19
Illine CA 92714
to
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