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INSTRUCTION MANUAL

LANDS OF LORE
THB THRONE OF CHAOS

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THE

LANDS!

The Throne of Chaos'" premieres the Lands of Lore'" series of


point-of-view fantasy role playing games. Real-time combat, cinematic scenes, digitized voices, and Larger-than-Life spells combine to take you on an epic adventure through the wild , untamed
Lands.
TN

L ANDS Of L ORE M ANUAL

Table of Contents
Choosing a champion ......................... .. ............. 1
Adventure screen
3D view, Taking, Throwing, Dropping, Using ............. 2
Examining, Maps ....... . ...................................... 3
Finding your way, Movement, Money .................... 4
Portraits, Action Buttons: Combat &. Spells .............. 5

Character screen
Equipping the character ............................ .. .... 6
Might &. Protection ........................................... . 7
Skill Levels: Fighter, Rogue, Mage ......................... 8
Advancing Skills ......... . ..................................... 9
Status Symbols .... . .... . . ................................ .. 10

Combat
Attacking, Damage ................ . . .. .. ... . . ............... 11
Injury &. Recovery, Resting, Medicinals .. .. ............. 12
Weapons, Armor ........................ . ........ . ....... ... 13

Magic
Casting spells, Spell book, Magic scrolls ....... . ....... 14

Shopping ... .... .......... ... ... ................. .... ... ... .............. .. . 15
Options
Options menu, Load game, Save game ................ 16
Game controls, Music, Sound, Resume game ......... 17

Glossary ......................................................... 18
Credits ...................................... ..................... 19

L ANDS OF LORE M ANUAL

Choosing a champion

Champion selection screen

After the cinematic introduction, four characters will appear.


Click on the portrait of the character you wish to play throughout this adventure.

Ak' shel "Do my looks frighten you? Magic runs strong


amongst my people. I may not seem as sturdy as the others, but I'm far more adept with the various magics of the
Lands. "

Michael "Let's not have any fooling around here. Strong is


strong! Trust your instincts on this one. I'm the best fighter
of the bunch -- a natural! "

Kieran "Strength, magic ... what good is it all if you can't


dodge blows? I'm fast! Quick! If you want to win this quest
quickly, you had better pick me. "

Conrad "I'm the most well-rounded champion for your


cause. With all the dangers in the Lands, you will need
someone with my adaptability. "
LANDS OF LO RE MANUAL

PAGE I

Adventure screen

Adventure screen
3D view
The 3D view is the "window" to your adventures in the Lands.

.---Atlas

Mouse Pointer

Mouse Pointer

Adventure screen

Examining the Lands

Inventory Bar

Adventure screen

Left-clicking on items, decorations, and scenery in the Lands


may reveal valuable hints or hidden items. Tapestries, paintings,
and doors are just a few of the things in Gladstone Keep which
you can examine by left-clicking. Be sure to fully explore the
Lands for clues and lost treasure!

Taking items

Using items

Maps of the Lands

To take an item in-hand from


the 3D view or inventory bar,
move the mouse pointer over
the item and left-click (press
the left mouse button).

To consume or use an item inhand, position it over the portrait of the person you want to
use it on, and right-click (move
the mouse pointer over the
item and press the right
mouse button). To drink a
potion, place it in-hand and
right-click it on a character's
portrait. The only exception is
using weapons; see Combat
(page 11) for more details.

Once you have acquired the Magic Atlas, you can use it to look
up your position. When you find the Atlas, left-click on it. A map
will appear. Your current location will be indicated on the map by
a flashing arrowhead. Any areas you have explored since finding
the Magic Atlas will be shown. The Atlas has two arrow buttons on
it. Left-click on the teft arrow button to turn to the previous map.
Left-click on the right arrow button to turn to the next map. Leftclick on the Exit button to return to the Lands.

Throwing items
An object in-hand can be
thrown by left-clicking in the
upper two-thirds of the 3D
view.

Gladstone Keep
FOUNTAIN
THRONE ROOM
VICTOR'S ARMS
NATHANIEL'S
(NICHE
DOOR
BUnON/LEVER

Dropping items

Legend

_---------+--f'lashing
arrowhead

An item in-hand can be


. dropped or placed in the 3D
view by clicking in the lower
third of the view.

Arrow buttons
Exit button

A map page in the Atlas


PAGE 2

LANDS OF f-oRE MANUAL

LANDS OF LoRE MANUAL

PAGE 3

Adventure screen

Adventure screen
Finding your way in the dark

Portraits

Dungeons and underground caverns are often dark. This can


make exploring tricky. You will want to find a lantern as soon
as possible. Lanterns automatically provide light when you
enter dark areas.
As the oil in the lantern is used up, the
lantern will begin to dim. You will need to find oil for your
lantern if it runs low.
Left-click on your lantern to see how
much oil remains.

Portraits of the characters in


your party appear below the 3D
view.
Left-clicking on a character 's
portrait will bring up his character
screen. This screen shows his
equipment, skill levels, and ability
scores.

Character portrait

Movement in the Lands


Movement Buttons
Turn

Numeric Keypad Controls

Tum

Left

Move
Forward

Kight

Slide
Left

Move
Back

Slide
Kight

Tum

Turn
Left

Move
Forward

Kight

Slide
Left

Move
Back

Slide
Kight

The two action buttons are for combat and


spell-casting. When you click the combat button, the character will attack with whatever
weapons are in his hands, or with his bare
Combat button hands if he is unarmed. When the button is
(activated)
deactivated (grayed), he is recovering from his
swing, and will not be able to strike again until
the button is active. See Combat (page 11) for
more details.
When you click the spell button, the character will cast whatever spell is selected from the
spell book. After the spell button is clicked,
Spell button
you must choose which level of spell you wish
(activated)
to cast; if the power level is grayed, the character is not yet powerful enough to cast that level.
Spell
power
levels
cannot be cast)

Money Purse
with 46
Silver Crowns
Movement
Buttons

Magic
Bar

Adventure screen

Money purse
Silver Crowns are the standard unit of currency in Gladstone.

PAGE

LANDS OE loRE M ANUAL

Health
Bar

LANDS OF LORE M ANUAL

The two color bands to the right of the


portrait represent the character's magic and
health. Clicking here will give the numeric
equivalent of his Magic bar and Health bar.

PAGE 5

Character screen

Character screen
Left-clicking on a portrait will bring up that character's screen.
This screen shows his equipment, skill levels, and ability scores.

Ability
Scores

Click here to
continue
adventuring

Character screen

Character screen

Equipping the character


To equip a character, place an item in the corresponding equipment box. The character's equipment will affect his ability scores
(see page 7). Shields, armor, robes, boots, helmets and other
such equipment will affect the character's Protection. The character is armed with whatever weapon is placed in his hand; this
affects his Might.

Necklaces
Medallions

Helmets

Armor

Gauntlets
Bracers

Kobes

Weapons

Shield

Kings

Kings

Sandals
Boots

Ability scores
Ability scores reflect the character's latent strength enhanced by
armament or other equipment. Latent abilities vary from character to character; when a character is wearing no armor or no
weapons, the base ability score is shown. Whenever he changes
weapons or armament, the affected ability score will also change.

Might determines the amount of damage a character


inflicts when you click on his combat button . When you
place a weapon in his hand, this number \\(i11 change to
reflect the offensive ability of that weapon. Some weapons
will do more damage than others, some are magical, and
some have hidden advantages. Experiment with various
weapons and see which gives you the best advantage in
combat.
Protection

reflects the character's defenses against


injury and attack. This is a combination of the character's
natural agility, the thickness of his hide, and the protective
gear he's wearing. Magical armor, jewelry, and even some
weapons may also change this score.

Character screen closeup


PAGE

LANDS Of L ORE M ANUAL

LANDS OF L O RE M ANUAL

PAGE 7

Character screen

Character screen

SkiIllevels

Advancing skills

A character's abilities as a Fighter, Rogue, and Mage are reflected here as skill levels. The meter bar shows how close the character is to advancing to the next skill level. Your character starts
his quest as a beginner in all skill categories.

Fighter skill determines how well a character fights in


hand-to-hand combat. In the danger-fraught Lands,
there are plenty of opportunities to improve this skill
through combat.

Rogue skill determines how well a character can pick


locks and use bows and thrown weapons. Practice
makes perfect: the more you pick locks and use bows,
the quicker your Rogue skill will advance. Characters
with a high Rogue skill will also be more likely to locate
traps and items hidden in the Lands.

1
t

The meter bar next to each skill name reflects how far
the character is towards advancing that skill to the next
level. Advancement requires experience.
When your character is the only one in the party, then
all you do counts toward your character's experience and
skill advancement. When there is more than one character
in the party, click on the portrait, combat button, or spell
button to make one of the characters the active character.
The active character is indicated by the box around the
character's portrait. This indicates that this character's
skills and abilities are currently used.
For example, when you pick a lock, you are employing
the active character's Rogue skill. For the best chance of
success, click on the portrait of the character with the
highest Rogue skill level. This will make that character the
active character, and in picking the lock you are employing
his high Rogue skill.

A character's Mage level determines his ability to cast


spells. Cast spells frequently to improve this skill. As
this skill advances, the character can cast more complex
spells more quickly. Acquiring spell scrolls and using
magical items may boost magic levels.

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Skill
Levels

Character screen

Click here to
continue
adventuring

Character screen

LANDS

or: loRE MANUAL

LANDS OF LORE MANUAL

PAGE

Combat

Character screen

Combat in the Lands is real-time.


to decide what to do. Fight or flee!

Monsters won't wait for you

Attacking
To attack a monster, left-click on a character's combat
button . That character will strike with the weapon in his
hand (see Equipping, page 6) . While recovering, the
combat button is deactivated, and the character cannot
strike again until the button is reactivated.
You can also fight with magic. The magic of the Lands
is a wondrous thing and certainly isn't limited to just
fighting your way out of (or into) trouble. But it helps.

Status symbols
The status symbols indicate if the character is poisoned, sleeping or stunned.

Dishing it out

rl~
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........

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Poison

"
A character in an unnatural sleep is affected by
sleeping gases or magic. He'll eventually awaken, over time.

.,., t1H ".' : .... ;":

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,

'- -

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.~

A stunned character is unable to fight--Le., the


spell button and combat button are inactive-because he is recovering from a particularly hard
blow. The effect is temporary, unless he keeps getting
stunning blows. In that case , better move out, fast!

10

L ANDS O F L ORE M ANUAL

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....

L ANDS OF L ORE M ANUAL

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. .and taking it.

Stun

PAGE

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Damage

A poisoned character will grow sicker and sicker,


his Health bar reducing gradually, until he falls
unconscious. Use ginseng or a high-level Heal
spell to stop the poisoning.

Sleep

~t1 H'"

When your attack is successful,


a number will appear on the combat button indicating how much
damage was done to your opponent. The amount of damage is
determined by your character 's
weapon and Might.
The same rules apply when your
opponent attacks you. If your
opponent's attack is successful, a
number appears over the character's portrait, indicating how much
damage was done. The amount of
damage will also be reflected by a
decreasing Health bar.

PAGE

II

Combat

Combat

Injury Bt. recovery

Weapons

The Health bar will decrease as a character takes damage. If the Health bar is red, that character is in grave danger; a single blow could render him unconscious. If all
characters in the party are unconscious, the game ends.
When your character is unconscious, he cannot be
healed by rest alone. You must use aloe, ginseng, salve or
magic to restore consciousness.

Each weapon affects Might and Protection scores differently.


For purposes of combat, there are three types of weapons: cutting, crushing, and puncture. When fighting a particularly tough
opponent, consider the difference between bladed and blunted
weapons. Opponents with unusually tough hides, such as the
giant lizards of the Southlands, are resistant to blades. In this
instance, a blunt mace is much more effective.
Crushing:
Club
Mace
Maul

Puncture:
Dagger
Rapier
Arrow

Kesting
To rest, left-click the rest button. This
is the easiest way to heal injuries and
restore magic. As long as a character is
conscious, he can fully recover his health
by resting. If your party is resting in an
unsafe place, there's a good chance monsters will interrupt your repose.

Medicinals
Medicinals can be used at any time, even in the middle
of combat. Different medicinals have different potencies
and their effect will vary, but even weak medicines are
useful for restoring consciousness. Aloe is used for minor
healing. A salve is a more potent healing agent. Ginseng
is special because it will cure poison as well.

PAGE 1 2

Armor
You can greatly improve a
character's Protection score by
equipping him with armor. The
more Protection he has, the
more difficult it will be for enemies to injure him in combat.

Salve
Ginseng

Cutting:
Sword
Axe
Halberd

Aloe
L ANDS Of loRE M ANUAL

L ANDS Of L ORE M ANUAL

PAG E 13

Magic

Shopping

Casting spells

Buying

Before you acquire a spell book, you can cast a combat spell
called Spark by left-clicking on the spell button and choosing a
level to cast.
To cast a spell from your spell book, select the spell by leftclicking on the spell 's name. Then, click on a character's spell
button and choose which level of that spell you wish to cast. The
higher the level of the spell, the more magic (as indicated by the
magic bar) it will require of the character, and the more damage
that spell will do.

In a shop, left-click on the item that you wish to purchase. If


that item is for sale, the proprietor will name the price. When an
item is purchased, the silver crowns will be automatically deducted from your purse, and the item will be placed in your inventory
bar.

Spell book
Eventually you will acquire a spell book. All the spells your
characters can cast are listed here. The selected spell is always
printed in red. To select a different spell, left-click on it.

Magic
The amount of magic a character has is based on his Mage skill.
As the Mage skill increases, the character's magic increases as
well. The Magic bar by the character's portrait indicates how
much magic he has.

Nathaniel's Herborium in Gladstone l\eep

Selling
Magic scrolls
Throughout your adventures, you will find scrolls that have
spells written on them . To add these spells to your spell book,
take the scroll in-hand and right-click on the character's portrait.

Selected spell in red

Most shops will also buy items. To sell an item to a proprietor,


take the item in-hand and left-click in the 3D view.
3D View

a r. 1......'
Heal

----;r- .:-.-.

Nonselected ------1:spell

-..'.-

Spell book
Victor's Arms in Gladstone l\eep
PAGE 14

LANDS Of LoRE MANUAL

LA NDS OF L ORE MANUAL

PAGE 15

options

Options

Click on the disk icon to bring up the Options menu. The


Options menu allows you to load a game, save a game,
delete a game, bring up the Game controls menu, or quit
playing.

Load a game
Left-click on this button to see a
list of previously saved games.
Left-click on the description of
the game you wish to load and
resume playing. If you have
saved more than five games,
directional arrow buttons will appear, allowing you to scroll
through all the games you have saved. If you have not yet saved
any games, your only choice will be Main Menu. Left-clicking on
this will return you to the main Options menu.

Game controls
Left-click on this button to bring up the Game controls menu. The
Game controls menu allows you to adjust the music, sounds,
monster difficulty, 3D smooth scrolling and floating cursor.
Music
Left-click on this button to toggle the music on or off.

Sound
Leftclick on this button to toggle sound effects on or off.

Monsters
Leftclick on this button to cycle through three difficulty levels for
monsters: Wimpy, Normal or Ferocious. "Wimpy" reduces the monsters' Health and attack effectiveness. "Ferocious'" increases the
monsters' Health and attack effectiveness.

Save this game


Left-click on this button to bring up a list of previously saved
games. If you have not yet saved any games your only choice will
be (Empty Slot). Left-clicking on a previously saved game will permanently replace that game. Left-clicking on (Empty Slot) will create a new save-game entry. Once you have typed in the description, left-click on the save game button or press Return.
NOTE: If the empty slot button is not present, there is not enough
space on your hard drive to create a new save game. Delete previously saved games to make room. You may save a new game
over a previously saved game; however, this will permanently
replace the previous game!

Delete a game
Left-click on this button to bring up your list of previously saved
games. Left-click on the description of the game you wish to
delete. You will be asked to confirm your selection. Be careful!
. Answering "Yes" will permanently remove the game from your hard
drive. If you have not yet saved any games, your only choice will
be Main Menu. Left-cliCking on this will return you to the main
Options menu.

PAGE

16

LANDS Of L ORE MANUAL

Smooth scrolling
Left-click on this button to change the way you move around in the
Lands. "Yes'" activates the smooth 3D scrolling system . Selecting
"'No" will speed up movement on slower systems.

Floating cursor
Left-click on this button to change the way your mouse cursor
works in the Lands. Turning the floating cursor on transforms your
mouse cursor to a movement arrow when it is near

the edges of the 3D ,;ew. Len-cllck;"g while the


cursor is a movement arrow will move you in the
indicated direction. When the floating cursor
becomes a circle with a slash through it you cannot
move in that direction.

~~~

Resume game
Le ft-click on this button to return to the Lands and continue playing .

Exit game
Left-click on this button in the Options menu when you are done
playing. You may wish to save your game before exiting.

LANDS Of L ORE M ANUAL

PAGE 17

Credits

Glossary
Character

Executive Producer
Brett W. Sperry

Any personality of the Lands either as friend or foe. Also refers to


any personality (individual) within the adventuring party.

Producer
Rick Gush

Character, main
Richard 's champion, chosen at the beginning of the game.

Product Coordinator
Cathie A. Todd

Character, party
Any character within the party; any character whose portrait is in the
portrait bar.

Designers
William Alan Crum Philip W. Gorrow

Click (clicking)

Lead Programmer
Philip W. Gorrow

Move the mouse pointer over the item or to the object or area indicated and press the mouse button once. See right click, Jeft click.

Double click (clicking)


Move the mouse pointer to the object or area indicated and press the
mouse button twice. Right double click and left double click means
to press the button rapidly twice.

Programmers
Joe Bostic Scott K. Bowen John LaSalvia
Mark McCubbin Qing Yuan
Lead Artist
Rick Parks

In-hand
An item taken in-hand is one that is left-clicked from the main view or
the inventory or the character screen. It is in-hand when its icon
replaces the white arrow mouse pointer.

Artists
Cary Dean Averett Fei Cheng Eric Gooch
Joseph B. Hewitt IV Ren Olsen
Judith Peterson E.M. Louise Sandoval

Elie Arabian

Left click (clicking)


Move the mouse pointer to the object or area indicated and press the
left mouse button once.

Mouse pointer
The white arrow on the game screen that you control with your
mouse.

party
All the characters in the portraits bar as a group.
only one individual (the main character).

Music & Sounds


Paul S. Mudra Dwight K. Okahara Frank Klepacki Patrick Collins
Quality Assurance
Jared Brinkley Jesse Clemit Kenneth Dunne Jeff Steven Fillhaber
Scott Fleming William Foster Justin Hall Erik Harshman
Michael Lightner Ken Love Scott Manning Chris McFarland
Paul Moore Adam Ryan Bijan Shaheer Paul Shoener Glenn Sperry

The party is often

Voice Actors - Introduction


Richard Smith as King Richard Eric Gooch as Geron
Scotia as Herself Frank Klepacki as Piglet

Kight click (clicking)


Move the mouse pointer to the object or area indicated and press the
right mouse button once.

Manual, Package Design & Fulfillment


Lisa A. Ballan Izzy Izaguirre
Robin Kausch Lisa Marcinko
Lauren Rifkin

Select
To select anything, move the mouse pointer over it and left-click.
PAGE

18

L ANDS OF LORE M ANUAL

L ANDS OF L ORE MANUAL

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19

Illine CA 92714
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