ALIBRE ADTutorials2012
ALIBRE ADTutorials2012
ALIBRE ADTutorials2012
2011
Alibre Design
2011
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Alibre Design
Contents
Table of Contents
8
Part I Tutorials
1 Main Tutorial
...................................................................................................................................
Page
8
2 Feedback
................................................................................................................................... 9
3 Level 1 ................................................................................................................................... 9
Overview
.......................................................................................................................................................... 9
General Topics
.........................................................................................................................................................
- Table of Contents
9
General Topics
.........................................................................................................................................................
- Getting Help
10
General Topics
.........................................................................................................................................................
- Workspaces
11
General Topics
.........................................................................................................................................................
- Alibre File Types
12
General Topics
.........................................................................................................................................................
- Workspace Terms
13
General Topics
.........................................................................................................................................................
- Design Explorer
13
General Topics
.........................................................................................................................................................
- Draw ing Explorer
14
General Topics
.........................................................................................................................................................
- Changing the View : Panning, Rotating, Zooming, etc.
15
General Topics
.........................................................................................................................................................
- Modeling Terms
17
General Topics
.........................................................................................................................................................
- Named View s
18
General topics
.........................................................................................................................................................
- Color Scheme
19
Using Alibre Design
.......................................................................................................................................................... 20
Using Alibre.........................................................................................................................................................
Design
20
Sketching ......................................................................................................................................................... 21
Part Modeling
......................................................................................................................................................... 23
Assembly Modeling
......................................................................................................................................................... 24
2D Draw ings......................................................................................................................................................... 26
Sketching
.......................................................................................................................................................... 27
Overview of.........................................................................................................................................................
Sketching
27
Setting Up the
.........................................................................................................................................................
Workspace
28
The First Sketch
......................................................................................................................................................... 30
Adding Sketch
.........................................................................................................................................................
Constraints
34
Moving the sketch
......................................................................................................................................................... 35
Trimming the.........................................................................................................................................................
Sketch
36
Adding Sketch
.........................................................................................................................................................
Constraints and Dimensions
37
Modeling a Sim..........................................................................................................................................................
ple Part
40
Modeling a Simple
.........................................................................................................................................................
Part
40
Creating the.........................................................................................................................................................
initial Extrude Boss feature
42
Creating a Revovle
.........................................................................................................................................................
Cut
44
Sketch Figures
.........................................................................................................................................................
From 3D Geometry
46
Creating Holes
......................................................................................................................................................... 50
Mirrors and Fillets
......................................................................................................................................................... 53
Cylinder Head Cover
.......................................................................................................................................................... 55
Modeling a Cylinder
.........................................................................................................................................................
Head Cover
55
The First Sketch
......................................................................................................................................................... 57
Creating the.........................................................................................................................................................
Initial Extrude Boss feature
59
Creating Fillets
.........................................................................................................................................................
and a Shell
60
Creating Holes
.........................................................................................................................................................
and a Feature Pattern
62
Assem bly
.......................................................................................................................................................... 65
Creating a Simple
.........................................................................................................................................................
Assembly - Objectives
65
Getting Started
......................................................................................................................................................... 67
Saving an Assembly
.........................................................................................................................................................
to the File System
68
Inserting Components
.........................................................................................................................................................
into an Assembly
69
Inserting Components
.........................................................................................................................................................
into an Assembly
70
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4 Level...................................................................................................................................
2
132
Sheet Metal .......................................................................................................................................................... 132
Designing a.........................................................................................................................................................
Sheet Metal Part - Objectives
132
Designing a.........................................................................................................................................................
Sheet Metal Part - Introduction
133
Opening a New
.........................................................................................................................................................
Sheet Metal Workspace
134
Setting Sheet
.........................................................................................................................................................
Metal Properties
134
Modeling the
.........................................................................................................................................................
Base Tab
135
Creating the
.........................................................................................................................................................
Tab Feature
136
Creating Flanges
......................................................................................................................................................... 137
Creating a Partial
.........................................................................................................................................................
Flange Feature
139
Creating Corner
.........................................................................................................................................................
Rounds
141
Creating Dimples
......................................................................................................................................................... 141
Making Punches
.........................................................................................................................................................
Across Bend Lines
143
Creating a Cut
.........................................................................................................................................................
Feature
144
Refolding a.........................................................................................................................................................
Bend
146
Flattening a.........................................................................................................................................................
Sheet Metal Part
147
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Contents
Alibre Design
Contents
3D guide curves
.........................................................................................................................................................
(continued)
255
Alibre Motion .......................................................................................................................................................... 259
Using Alibre
.........................................................................................................................................................
Motion - Objectives
259
Using Alibre
.........................................................................................................................................................
Motion - Launching Alibre Motion
260
Using Alibre
.........................................................................................................................................................
Motion - Simulation Settings
263
Using Alibre
.........................................................................................................................................................
Motion - Adding Force and Motion Elements
265
Using Alibre
.........................................................................................................................................................
Motion - Inserting Measurements and Traces
267
Using Alibre
.........................................................................................................................................................
Motion - Running Simulations
268
Using Alibre
.........................................................................................................................................................
Motion - Saving Motion Data
270
Index
271
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Chapter
Alibre Design
Tutorials
Tutorials
1.1
These tutorials will create a couple of parts for a V8 engine and then will insert those parts into a partially
completed V8 engine.
Level 1
Using Alibre
Design
Sketching,
constraints and
dimensions
Modeling a
simple part #1
Overview of 3D
Design
Modeling a
simple part #2
AutoCAD
drawings in
Alibre Design
Importing Data
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Alibre Design
Tutorials
Level 2
Creating sheet
metal parts
Creating helical
geometry
Surfacing
Creating Design
Booleans
Using Design
Configurations
3D Sketching
Using Alibre
Motion
1.2
Feedback
Main Tutorial Page
Feedback
If you have any comments on any of the tutorials and would like to provide feedback, please email
Support. Be sure to reference which tutorial you are referring to and which page and section you feel
could use improvement.
You can also suggest additional tutorial topics you feel would be beneficial.
Main Tutorial Page
1.3
Level 1
1.3.1
Overview
1.3.1.1
Table of Contents
Getting Help
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Tutorials
10
Workspaces
Alibre File Types
Workspace Terms
Design Explorer
Drawing Explorer
Changing the View: Panning, Rotating, Zooming, etc.
Modeling Terms
Named Views
Tutorials Color Scheme
Main Tutorial Page
1.3.1.2
Getting Help
Help can be accessed numerous ways while you are using Alibre Design:
Within Alibre Design
1. You can access Alibre Design's built-in help system from any workspace from the Help menu or by
pressing the F1 key.
2. When you hover the mouse pointer over a toolbar button, a tool tip appears that identifies the
function of the tool, and the status bar in the lower left corner of a workspace displays a brief
description.
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Workspaces
All design and modeling work is performed in windows called workspaces. New workspaces can be
opened from the Home window or any other open workspace. Five workspace types are available: part,
sheet metal part, assembly, drawing, and bill of materials. The Alibre Design workspaces (except BOM)
are divided into the following distinct areas.
o The Design Explorer (in part, sheet metal part, and assembly workspaces) and the Drawing
Explorer (in drawing workspaces) are located on the left side of the workspace and list pertinent
information.
o The Work Area is the graphics canvas in which you create all parts, assemblies, and drawings.
o Ribbons are on by default. Each workspace has its own individual ribbon interface that can be used
in conjunction with standard/customizable toolbars.
o Toolbars are located above and to the right of the work area. You can control both the visibility and
position of the toolbars with the Toolbars... command in the View menu. You can also drag toolbars
with the mouse to reposition them.
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3. Alternatively, from the Quick Access toolbar, click on the Option Arrow to expand the new
workspace toolset and choose the new Part, Sheet Metal Part, Assembly, 2D Drawing or Bill of
Materials workspace icon.
RETURN TO GENERAL TOPICS MENU
1.3.1.4
Alibre Design
Tutorials
13
Alibre Design assembly files can be exported in the proprietary Alibre .STP file format that packages
all of the part and assembly files into a single file. This has the benefit of enabling users to transfer
assemblies as single files; rather than having to send all of the assembly and part files separately.
RETURN TO GENERAL TOPICS MENU
1.3.1.5
Workspace Terms
Alibre Design workspaces (except BOM) are divided into two distinct areas.
The Design Explorer (in part, sheet metal part, and assembly workspaces) and the Drawing
Explorer (in drawing workspaces) are located on the left side of the workspace and list pertinent
information.
The Work Area is the graphics canvas in which you create all parts, assemblies, and drawings.
Ribbons are turned on by default and are located above the work area.
Toolbars (if turned on) are located above and to the right of the work area. You can control both the
visibility and position of the toolbars with the Toolbars... command in the View menu. You can
also drag toolbars with the mouse to reposition them.
Design Explorer
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Each part, sheet metal part, and assembly workspace consists of a Work Area and the Design
Explorer. The Design Explorer tracks and lists the structure of a part or assembly. In addition, you
can use the Design Explorer to accomplish numerous tasks.
Drawing Explorer
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Similar to part and assembly workspaces, drawing workspaces consist of a 2D Work Area and the
Drawing Explorer. The Drawing Explorer tracks and lists the structure of a drawing. In addition,
you can use the Drawing Explorer to accomplish numerous tasks.
Use the Drawing Explorer to:
Select items in the drawing by name.
Rename drawing sheets or views.
Move, delete or break the alignment of drawing views.
Change the drawing template or default view scale.
Show hidden lines and/or tangent edges in drawing views.
Display and insert various dimensions and annotations in views, including reprojecting design
dimensions, and inserting centerlines, centermarks, cosmetic threads, hole callouts, and bend
centers for sheet metal parts.
Create broken views.
Delete sheets and views.
Change the scale of views after they are placed.
RETURN TO GENERAL TOPICS MENU
1.3.1.8
Pan
Pan dynamically moves the current view around the work area.
Click the icon and then click and drag the cursor around the work
area
Note: In 3D workspaces, you can also pan by pressing the Shift
key and the left and right mouse buttons while moving the cursor
around the work area. In drawing workspaces, you do not need to
hold the Shift key to pan.
Zoom Mode
Zoom Mode dynamically changes the scale of the work area view.
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Click the icon, hold the left mouse button down, and move the
cursor up to zoom in or down to zoom out.
Note: If available, you can use the mouse wheel to zoom in and
out.
Zoom to Window
Zoom to Fit
Previous View
Previous View reorients the work area to views that preceded the
current view.
Next View
Next View becomes available after the Previous View tool has
been used and reorients the work area to views that follow the
current view.
In part, sheet metal part, or assembly workspaces, these tools are available from the View toolbar
and the View menu.
Rotate
Orthographic
Projection
Perspective
Projection
Wireframe
Shaded
Shaded changes the display so that the faces of the model are
shaded.
Shaded and Visible Edges changes the display so that the faces
of the model are shaded and visible edges are shown.
Shaded and All Edges changes the display so that the faces of
the model are shaded and all edges are shown.
In part, sheet metal part, or assembly workspaces, these tools are available from the Orient View
toolbar and the View menu.
Orient to front
Orient to back
Orient to left
Orient to right
Orient to top
Orient to bottom
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Orient to isometric
Rotate view
counterclockwise
Rotate view
clockwise
Orient to Plane
Rotation Points
View Orientations
View Orientations stores default views (e.g. front, back, left, etc.)
as well as allowing you to add custom views.
In sketch mode while editing a part or sheet metal part, these tools are available from the Orient
View toolbar and the View menu.
Orient to Sketch
Plane
Orients to the sketch plane. Clicking this twice will orient to the
same sketch plane, but looking from the other side.
Isometric to Sketch
Plane
1.3.1.9
Modeling Terms
The following terms are used throughout the documentation:
1. Geometric elements in a model:
o faces
o edges
o vertices
2. Reference geometry:
o planes
o axes
o points
o origin
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Named Views
In part, sheet metal part, and assembly workspaces, you can use named views to control view
display and manipulation. You can quickly change the display to a default view and add custom views
using the Orientations dialog box. Access the dialog from the View Orientations group in the
Viewing and Analysis tab
To apply a named view to the work area, double-click a named view or select a named view and then
click Set.
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You can also add a custom view orientation: use the viewing tools to position the model as desired,
click Add and enter a name for the view.
RETURN TO GENERAL TOPICS MENU
1.3.1.11 General topics - Color Scheme
RETURN TO GENERAL TOPICS MENU
1.
2.
3.
4.
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Now your workspaces will be using the Tutorials color scheme you just defined.
RETURN TO GENERAL TOPICS MENU
1.3.2
1.3.2.1
The File menu can be used to start new design workspaces, open existing models, or import data.
The Tools menu provides access to Alibre Design Add-on options, and graphics display settings.
The Help menu can be used to open Alibre Design Help as well as the About Alibre Design window.
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1.3.2.2
Sketching
Main Tutorial Page
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Sketching
Most 3D modeling work in Alibre Design is initiated through 2D sketches, which are then used as profiles
to create 3D features and geometry.
Sketching is performed on a reference plane or a planar part face. Each part workspace contains three
orthogonal reference planes by default. You can toggle on and off the display of the reference planes from
Viewing and Analysis tab > Viewing Options group > Toggle Planes button.
To begin sketching, click the Activate 2D Sketch tool in the Part Modeling group, then click a visible
plane. The selected plane will change color to distinguish it from the other planes. Any reference plane
can be used for sketching depending on the desired orientation of the feature.
All sketching operations are enabled from the Sketch Figures group in the 2D Sketching group and tools
such as Line, Circle, Circular Arc, Rectangle and Spline are available.
Most sketching operations are performed by clicking in the workspace after selecting a sketch tool. For
example, to sketch a line segment, click once to start the line, move the pointer, then click again to end
the line. Any sketching operation can be terminated by pressing the Escape key.
Sketch entities can also be modified with the Sketch Select, Constraint and Dimension tools.
Alibre Design
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22
The Constraint toolbar is used to place 2D constraints on sketch entities. For example, an Equal
constraint can be placed on 2 different lines to ensure that they are the same size.
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Main Tutorial Page
2011
Alibre Design
1.3.2.3
Tutorials
23
Part Modeling
Main Tutorial Page
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Part Modeling
After a sketch is created, 3D part features can be formed. Features are 3D shapes that, together, make
up a part.
Part Modeling tools are used to construct a feature from a sketch. Part Modeling tools are selected from
the various groups in the Part Modeling tab.
Feature shapes can be created including extrusions, revolutions, lofts, drafted surfaces, shells, holes and
cuts. To create a feature, click a Part Modeling tool. A feature dialog appears. To create the feature,
parameters such as depth must be entered in the dialog box.
All features for a part are listed in the Design Explorer under Features; the corresponding sketch is listed
under each respective feature. The image below shows an extrusion created from the sketch shown in the
previous section.
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Additional features can be added until the part is complete. Feature properties can be modified after the
initial creation. Also, properties such as color and reflectivity can be applied to achieve a realistic
rendering effect.
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Main Tutorial Page
1.3.2.4
Assembly Modeling
Main Tutorial Page
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Assembly Modeling
Parts are inserted into an assembly workspace to create an assembly design. Assemblies in Alibre
Design consist of any combination of native Alibre Design parts and imported parts. New parts can also
be created in the context of existing assemblies.
To create an assembly, open a new assembly workspace. The Insert Part/Assembly dialog appears.
Here, a part or an existing assembly can be selected and inserted into the new assembly workspace. Or,
click Cancel to close the Insert Part/Assembly dialog and create new parts in the assembly workspace.
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All assembly parts are listed in the Design Explorer. To insert additional parts into the assembly, from
the Insert group, select the Part/Subassembly icon. New parts or new assemblies can also be inserted
into the assembly by selecting New Part or New Assembly. Existing assembly parts can be referenced
during the design of new parts and assemblies.
Next, assembly constraints must be applied to properly position assembly parts with respect to each
other. Note that prior to applying assembly constraints, parts can be moved in the workspace by Ctrlclicking the part, then moving the pointer. To apply assembly constraints, from the Insert menu, select
Assembly Constraint or right-click in the workspace and select Insert Assembly Constraint.
In the example below, a new part has been inserted into the assembly and the Quick Assembly
Constraint dialog is open. Six types of constraints can be applied: mate, orient, angle, align, tangent
inside and tangent outside. To select the entities to constrain, left click the edge or surface on one part,
then left click to select the appropriate edge or face on the second part. In the example, a planar face has
been selected on each part and the mate constraint has been selected. Additional constraints can be
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applied until the part has been assembled in the proper orientation and position. All assembly constraints
are listed in the Design Explorer and can be modified after insertion.
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Main Tutorial Page
1.3.2.5
2D Drawings
Main Tutorial Page
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2D Drawings
Drawings can be created from existing parts or assemblies. After a drawing is created, changes to the 3D
model will automatically be reflected in the drawing as well. To create a drawing, open a new drawing
workspace. The New Sheet Properties dialog will appear in which the drawing template and scale are
selected. After you select sheet properties, the Fill In Text dialog appears in which standard drawing
information such as the drawing number and date are entered. The Insert Design dialog then opens where
the desired part or assembly is selected. After selecting the part or assembly, the Standard Views
Creation dialog appears, and is used to select views and view orientation.
After the view orientations have been chosen, the primary view is placed in the drawing by clicking within
the drawing borders. Then, the corresponding views can be individually moved and precisely placed.
Once the views have been positioned, dimensions, notes and annotations can be added to the drawing.
Additional sheets can also be added. Any modifications to the corresponding part will be reflected
automatically in the drawing.
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Main Tutorial Page
1.3.3
Sketching
1.3.3.1
Overview of Sketching
Main Tutorial Page
NEXT
Overview of Sketching
Sketching is a core capability in Alibre Design which allows you to define lines, circular arcs and
other 2D sketch figures on a specified plane. You will make extensive use of the sketching tools in
Alibre Design to accomplish many geometry creation tasks, such as:
creating the 2D sketched profiles used in most 3D modeling features.
identifying hole locations for 3D hole features.
building 2D technical drawing symbols and templates.
creating section and detail lines in technical drawings.
This first sketching tutorial covers basic sketch and constraint creation techniques in 3D design
workspaces. When you have completed this tutorial, you will have learned about the following sketch
capabilities:
entering and exiting sketch mode in part workspaces.
basic creation techniques for sketch figures.
auto-inferred constraints generated while creating sketch figures.
explicit constraint and dimension creation.
using dimensions and constraints to control sketch modifications.
trimming sketch figures.
reference figures.
orienting the view based on the sketch plane.
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It should take you approximately 30 minutes to complete this tutorial. This tutorial assumes you are
already familiar with the general operation of Alibre Design. If that is not the case, you should read
General Topics before proceeding.
In the course of completing this tutorial you will create the outside sketch for the simple Main Cap design
for a V8 engine. The following tutorial will complete the design.
Before beginning this tutorial, save the completed design to a convenient location on your computer.
Open the model with Alibre Design to gain an understanding of the expected results for this tutorial.
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Main Tutorial Page
1.3.3.2
Alibre Design
Tutorials
29
Page 2 of 8
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2011
Alibre Design
1.3.3.3
Tutorials
30
1. Select the Activate 2D Sketch tool from the Part Modeling group
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Tutorials
3. Click (and release) the left mouse button at a point near (but not on) the origin and move the pointer
horizontally. A horizontal line is displayed and a Horizontal Constraint is displayed to indicate
that the line will be automatically constrained as horizontal.
4. Click and release the mouse button to create the line figure. When sketching, it is not necessary to
have all of the sketch figures entered with the correct values since they can be changed at any
time. The horizontal line is created and second line figure is automatically started from the endpoint
of the first line.
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Tutorials
Note: Constraints and Dimensions (which you'll add in a moment) are used to define the desired
characteristics of the sketch figures. Some constraints are automatically inferred by Alibre Design
when a sketch figure is created. In this case, Alibre Design inferred that you wanted the line to be
constrained horizontally. Due to the constraint, the line will remain horizontal as the sketch is
modified (see below).
If at some point you no longer want the line to be horizontal, select the sketch Select tool
. As you move the cursor over the constraint symbol (shown here in green), the cursor
will change to reflect the constraint.
From
to
Right click on the constraint symbol, and choose Delete from the pop-up menu. This will remove
the selected constraint. You may also simply click on the constraint symbol, and press Delete
from the keyboard.
Note: Constraints are defined in two ways: as above by auto inferencing when sketch figures are
created and by explicit use of the constraint toolset (shown below) and later in this tutorial, you will
use several of these constraint tools to define your sketches.
5. Continue to use the Line tool to create the vertical and horizontal lines (select the Line tool again if
necessary).
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6. At the end of the horizontal line, use the Line tool to create an angled line as shown here (select
the Line tool again if necessary). For this line, use a linear value of 0.500", press the tab key on
the keyboard move the mouse cursor so it is approximately in the correct location and an angle of
110.000 . Press the Enter key to accept the changes.
7. Then create a horizontal line that goes past the Y-axis as shown below. A Parallel Constraint
symbol is displayed to indicate that the line will be constrained horizontal to the first line. Also, a
vertical Alignment Line is displayed from the origin to indicate when the endpoint is vertically
aligned with the starting point of the sketch.
8. Since the sketch figures do not need to be exact, continue sketching so you have the approximate
sketch below.
Note: Alignment Lines are automatically generated by Alibre Design to help you precisely locate the
endpoints of new sketch figures.
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1.3.3.4
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1.3.3.5
4. The last sketch figure we need to add is the arc. Switch to the Circle sketch tool
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.
5. Place the mouse cursor at the origin (0,0) and the mouse cursor will change to this
6. Click the left mouse button the circle and then type 4.0 for the diameter of the circle. Pressing the
Enter key will accept the value and create the circle.
7. Depending upon how big (or small) you drew your initial sketch figures on Page 3, you may need
in the sketching toolbar and drag some of the nodes to get the
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1.3.3.6
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2. To use the Trim tool, simply left click on the items that you want to remove. When the mouse is
hovering over a sketch item it will turn black.
3. The Trim tool will delete the segments up until the another sketch figure or a reference figure. To
remove the unneeded sketch figures, the Trim tool will have to be used five times.
Note: You can terminate the Line command in several ways: double-clicking the final endpoint;
pressing the ESC key; clicking the depressed Line icon; directly invoking another sketch command;
or invoking a 3D feature command. This last method will cause you to exit sketch mode.
Also, because the XY-Plane was the active plane when you entered sketch mode, all sketching that
you perform occurs on the XY-Plane, regardless of the view orientation in the 3D work area. For
example, if you rotate the view by clicking both mouse keys and moving the mouse, this will not affect
the plane that you are sketching on. All mouse clicks will continue to be interpreted as lying on the
XY-Plane. (After rotating the view, you can go back to your previous view by selecting the Previous
View tool from the View Orientation group in the Viewing and Analysis tab.
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1.3.3.7
Alibre Design
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38
5. Click once to position the dimension text at any convenient location. The Dimension Value dialog
appears
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6. Enter 1.0".
7. Press Enter. The sketch will update itself so that the new dimension value is used and all the
previously defined constraints are satisfied.
8. Repeat steps 2 through 5 for the top and bottom horizontal lines, using values of 0.875" and 6.5"
respectively.
Note: You can reposition the dimension text after it is placed by clicking the Select tool
then clicking on the dimension and dragging it to the desired location.
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Congratulations!
You have completed the tutorial on creating sketching and adding dimensions and sketch constraints.
You have now learned how to:
o Add sketch figures
o Add dimensions
o Real Time dimensions
o Adding sketch constraints
o Equal constraints
o Symmetrical constraint
o Colinear sketch constraint
o Moving Sketch figures
o Trim figures
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1.3.4
1.3.4.1
Objectives
This tutorial guides you through the creation of a part using Alibre Design and introduces some of the
most commonly used features.
Tutorial Conventions
For the best results your system should meet the system requirements for Alibre Design. For the
best experience with the tutorials, we recommend that you set your screen resolution to at least
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Introduction
You will create the following simple part in approximately 30 minutes:
Alibre Design
Tutorials
42
1.3.4.2
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Tutorials
Type 1.000, then press the Tab key on your computer. Alternatively, click the spinner
increment
down arrow to change the value to 1.000". You will have to click it many times to
get from 5.000" to 1.000" , since the spinner is set for 0.100" increments.
5. Click OK. The extrusion is created and is displayed in the work area.
Note: To see the entire model, if necessary, you can use the Zoom to Fit tool from the View
Orientation group in the Viewing and Analysis tab
The new feature is also displayed in the Design Explorer as Extrusion<1> in the Features
tree. Sketch<1>, which you used to create the feature, is now listed under Extrusion<1>.
Note: You can edit the properties of a feature (e.g. Type, Length, etc.). Right-click the feature in the
Design Explorer and select Edit from the pop-up menu.
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Alibre Design
a.
b.
c.
d.
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All of the lines on the edge of the part are collinear to the edge.
The vertical line is collinear to the Z-Axis.
All of the horizontal lines are symmetric to the X-Axis.
To dimension the .750" value you will need to use two mouse clicks. First select the vertical
sketch line (at this point it will give you a preview dimension) but then select on the Z-Axis.
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6. Press the OK button and the sketch will be revolved around the Z-Axis.
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1. Select the side of the part and press the Activate 2D Sketch button
2. Select the Project to Sketch tool from the Sketching Tools group
Note: When you create figures by projecting, you have the option to create regular sketch figures or
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reference figures. Regular sketch figures, drawn with solid thick lines, are used by 3D features to
create solid geometry. Reference figures, drawn with dashed thin lines, are used as an aid for
constructing other sketch figures. They do not affect the creation of 3D solid geometry. An existing
regular sketch figure can be converted to a reference figure and vice versa by right clicking on it and
choosing Convert to Reference Figure (or Convert to Regular Figure).
4. Make sure that the option Maintain association to source entity is Unchecked.
Note: Sketch figures created by projecting 3D geometry can maintain an association back to the
original 3D geometry. This association is used to automatically update the projected figures when the
original 3D geometry is changed. In this example, we do not want to maintain this association.
5. Click OK. Sketch reference figures are created for each edge of Face<17>.
Note: In the operation you just performed, the face used to create the figures, Face<17> was already
in the sketch plane (in fact, the sketch plane was defined by Face<17>), so no actual projection was
needed and the resulting sketch figures are geometrically identical to their source. It is also possible
to choose 3D geometry far removed from the sketch plane. In such cases, the resulting sketch
geometry is defined as a projection along the sketch plane's normal.
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6. Press the OK button and the offset reference figures will now be regular sketch figures that can be
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Creating Holes
Main Tutorial Page
Creating Holes
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1. With the majority of the part complete, we are now going to add some Holes.
2. Select the highlighted face and then press the Hole icon
group in the Part Modeling tab.
3. Left click the mouse in the approximate location to place an instance of a hole. In the Workspace,
click where you want the Hole to be placed, later we will use following dimensions and constraints
to precisely located the hole.
4. Press the OK button.
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Note: When the Hole dialog box is open, every time you click in the workspace another instance of
the hole will be added. If you accidentally added too many instances of a hole, enter select mode and
select and delete the unneeded holes.
4. The hole is on the correct surface, but it is not in the correct location.
5. In the Design Explorer, right click on Sketch<4> which was created for Hole<4> and select Edit.
a. The hole will now be represented by a node.
i. Place horizontal dimension between the node and the edge of the top flat surface. For the value
use 0.875/2
ii. Place a coincident constraint between the node and the X-Axis.
b. At this point, the hole should be fully defined.
c. Select the Deactivate Sketch icon and you will exit sketch mode.
6. Add a second hole and follow the same steps. However, in this case, we will add two instances of a
hole instead of just one.
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a. Select the highlighted face and then press the Hole icon
b. Left click in the approximate locations.
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Note: Since multiple holes are being created in the same feature, all of the holes will always have
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the exact same attributes. If you need the holes to have different attributes then they will need to be
created as different hole features.
a. With the Hole dialog still open
i. Dimension both holes 0.875/2 (or 0.4375") from the edge of the part.
ii. Add a collinear constraint between each hole and the X-Axis.
iii. Press the Ok button and the model.
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4. Add another Mirror and mirror the cutout (Extrude<3>) about the XY-Plane.
Adding Fillets
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Congratulations!
This concludes the initial 2D sketching tutorial.
You have completed the tutorial on creating the features for the Main Cap. and you have now learned
how to:
Creating a base feature with a boss
Creating a revolve cut
Creating offset sketches from 3D geometry
Creating a hole feature
Mirror holes and extrusions
Creating a fillet feature
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1.3.5
1.3.5.1
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Objectives
This tutorial guides you through the creation of a part using Alibre Design and introduces some of the
most commonly used features.
Tutorial Conventions
For the best results your system should meet the system requirements for Alibre Design. For the
best experience with the tutorials, we recommend that you set your screen resolution to at least
1024x768 and color quality to 16-bit.
When available, a hyper link is provided for more detail on a particular topic, such as in Getting Help
shown below. To get back to your last position in the Tutorial just select the BACK link at the
beginning (top) or end (bottom) of that section or use the Back space key. If you are reviewing this
tutorial, you may also jump ahead to the next page by clicking the NEXT link at the beginning of each
page.
Basic concepts and fundamentals
If you are new to Alibre Design, you may find it helpful to review the basic concepts and
fundamentals. You will become familiar with them as you become proficient with Alibre Design. These
topics and others are available in the General Topics tutorial.
Introduction
You will create the following simple part in approximately 30 minutes:
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This tutorial assumes that you are already familiar with basic sketching techniques in Alibre Design. If
that is not the case, please review the tutorial Introduction to Sketching and Constraints before
proceeding.
Page 1 of 6
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1.3.5.2
1. Select the Activate 2D Sketch tool from the Part Modeling group
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Note: If the Activate 2D Sketch option is not currently displayed, but rather the Activate 3D Sketch,
you can click the flyout toolbar and select it from the choices.
Note: If the Rectangle by Two Corners option is not currently displayed, you can click the flyout
toolbar and select it from the available choices.
a. If you have the Degree of Colors (DOF) turned on then the four lines should be yellow.
At this point, the rectangle is dimensioned but the entire figure can still be moved up and down and
side to side. Since we want the part to be centered about the X-axis and Y-axis we could accomplish
this in a couple of different ways. Using dimensions we could add a horizontal dimension of 9.625"
between a vertical line and the Y-axis. We could then add a 2.500" dimension between one of the
horizontal lines and the X-Axis. Instead of using dimensions we will use sketch constraints.
Adding Sketch Constraints
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a. At this point, the rectangle sketch can only be moved side to side.
b. If you had trouble with this step then look down in the lower left-hand corner of the workspace and
Alibre Design will let you know what item it is expecting next.
3. Follow the same procedure and make the vertical lines symmetric about the Y-Axis.
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4. In the Depth field, type 2.000, then press the Tab key on your computer.
5. Click OK. The extrusion is created and is displayed in the work area.
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1.3.5.4
same results.
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Crating a Shell
mouse).
3. For the Faces to Remove, select the backside face; this should be the side opposite the of the
radius.
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Page 4 of 6
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1.3.5.5
Cover.
3. At this point, every time you click in the workspace you will add another Hole instance. In this
4.
5.
6.
7.
instance we will add only a single hole and then make a pattern.
Select the Simple Hole option.
Use a value of 0.375" for the diameter of the hole.
For the Depth Condition choose To Limit Geometry.
Click in the Limiting Geometry text box area (it will highlight blue) and select the back side of the
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8. In the first Part tutorial we added the dimensions after the hole was created. In this example we will
add the dimensions with the Hole Dialog box is still open.
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.
2. Select the Hole that was just created for the Features to Pattern.
3. For the First Direction, click in the Linear Path text box.
a. Click on a linear edge in the model (alternately you can select on the X-Axis).
b. Use a value of 4.500" for the Spacing.
c. Use a value of 5 for the number of Copies.
4. For the Second Direction, click in the Linear Path text box.
a. Click on a linear edge in the model (alternately you can select on the Y-Axis).
b. Use a value of 4.000" for the Spacing.
c. Use a value of 2 for the number of Copies.
5. If you do not see the preview then you can select the Change Direction for the First Direction and/
or Second Direction.
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Congratulations!
You have completed the tutorial on creating the Cylinder Head Cover. During the course of this tutorial
you:
used the Rectangle by Two Corners
added Design Dimensions
used the Symmetric sketch constraint to center the sketch about the X-Axis and the Y-Axis
created an Extrude boss feature using the Extrude to Depth of the initial sketch
added Fillets
added Holes and dimensioned them with the Hole dialog box still open
created a Linear Feature Pattern
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1.3.6
Assembly
1.3.6.1
Objectives
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The purpose of this tutorial is to provide you with an overview of the assembly capabilities of Alibre
Design. This tutorial will guide you through the creation of a simplified model of a V8 engine.
Note in some versions of Alibre Design you may have a limited number of unique parts that you are
allowed to insert into an assembly and then save. Regardless of the number of unique parts that your
version allows to be saved in an assembly, you will be able to complete this tutorial.
This tutorial assumes that you are already familiar with basic 3D modeling, part design and sketching
techniques in Alibre Design.
If that is not the case, please review the tutorials Introduction to Sketching and Constraints and
Modeling a Simple Part before proceeding.
Introduction
This tutorial will guide you through the process of building a simple engine assembly starting with a
predefined assembly.
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Getting Started
Main Tutorial Page
Getting Started
BACK NEXT
To begin, save a copy of this zip file to a convenient location on your computer. The file is actually a
folder. To access the contents, left-click on the link and then select Save... Once extracted, open
the file named v8.AD_ASM.
This model already has all the parts and subassemblies inserted into it with the appropriate
relationships, called Constraints, defined between them. To demonstrate that the constraints are
defined and active, simulate the rotation of the crankshaft as follows.
1. In the work area, position the mouse cursor over the cylindrical face of the protruding portion of the
Crankshaft.
2. Click-and-hold the left mouse button and then move the mouse in a circular motion, as if turning the
crankshaft with handle.
The mouse movement simulates the rotation of the crankshaft which, due to previously defined
constraints, causes the rod subassemblies and pistons to move.
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Page 2 of 20
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1.3.6.3
Saving an Assembly
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Save the entire engine assembly so that you can use the components in this tutorial. We will save
these items to the File System. This assumes you do not have Use Vault checked in the Tools >
Options area of the Home Window if you are using a version of Alibre Design that comes with the
Alibre Vault.
1. Select the Save
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2. For the top level item, LT1_xpress, select the Folder icon to the left of the Save Action column.
The Windows standard save dialog pops up. Select the New Folder icon, and create a new folder
somewhere. In our example, we've created a new folder called Engine on our Desktop.
3. When you are back in the multi-item save dialog, now select the Copy top level location to all
new locations icon to set the path of all the other items in the list to the new path you just made
for the assembly.
4. Press OK.
The assembly and all components are saved in your file system.
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1.3.6.4
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2. A new assembly workspace opens, and the Insert Part/Subassembly dialog box appears.
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1.3.6.5
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An instance of the block, named Block<1>, is created at the workspace coordinate origin and
appears in the Design Explorer. Another preview of the block is displayed as the mouse moves.
5. Click Finish on the Inserting dialog or press the ESC key.
The preview of the second instance disappears as you exit insertion mode.
6. Select the Insert Part/Subassembly
tool on the Assembly toolbar.
The Insert Part/Subassembly dialog box appears.
7. Repeat steps 2 through 5 to insert the Crankshaft into the assembly. Initially position it in any
convenient location away from the block.
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Method #1
1.
2.
3.
4.
5.
6.
Method #2
1. Another method to move a part is to simply click and drag it to a new location.
Method #3
1. Another method to rotate a part is to hold the Shift key on the keyboard and click and drag the part.
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1.3.6.7
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The selected face is highlighted and a set of local coordinate axes is displayed. In addition, one
of the axes is highlighted (here in yellow). The highlighted axis indicates the direction along
which the part will move.
2. Click one of the unhighlighted local coordinate axes to highlight it instead.
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The selected face or of the crankshaft is highlighted, but the local coordinate axes remain in the
original location.
Note: The highlighted face or edge indicates which component will be moved when the mouse
is dragged.
4. Click again and drag the crankshaft to move it.
This time the movement of the crankshaft is constrained along the highlighted direction.
Note: To locate the local coordinate axes to a new face or edge, first click the background of
the work area to unselect all objects and then click the desired face or edge.
5. To exit out of the Triad mode, click the depressed Triad tool icon.
Anchoring Components
Main Tutorial Page
Anchoring Components
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An anchored component is locked in its current position. As you define relationships between
components, it is important to note which ones are anchored so that you can predict how
components will move to satisfy each newly-defined constraint. Anchoring components should be
used cautiously and according to your design intent.
Right-click Block<1> in the Design Explorer and select Anchor Part from the pop-up menu.
A small anchor appears on the icon for Block<1> that it is anchored and the word Anchored is
appended to the name of the part.
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Page 8 of 20
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1.3.6.9
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tool.
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Page 9 of 20
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tool.
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At this point, there is one degree-of-freedom that remains unconstrained: the rotation of the
crankshaft about its axis. To see this, follow the sequence on page 2 of this tutorial to rotate
the crankshaft.
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tool.
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3. Use the BACK link on the "Inserting Components into an Assembly" page to return to this section
after you have inserted each of the components.
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Define these three constraints to fully constrain the Center-Rear Main Cap part:
1. Align the side face to the rib of the Block part (shown here highlighted in red). Use 0.0" for the
Offset.
2. Mate this planar face to the bottom of the Block part (shown here highlighted in yellow). Use 0.0"
for the Offset.
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3. Align the cylindrical face to the Crankshaft part (shown here highlighted in red). Use 0.0" for the
Offset.
4. The Center-Rear Main Cap moves into place to satisfy the constraints.
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Define an Align constraint between the Piston and the piston cylinder.
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2.
3.
4.
5.
6.
click the Block in the work area and select the Color Properties
Tools group.
Click the Color button.
Select an orange color in the palette and Click OK.
Click and drag the Opacity slider to approximately 85%.
Click OK.
Repeat steps 1-4 to assign different colors to the other parts as shown.
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Page 13 of 20
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Define the following three constraints to fully constrain the Cylinder Head Cover part. Of course,
there are many different ways that the parts could be constrained.
1. Mate the bottom face to the rib of the Block part (shown here highlighted in blue). Use 0.0" for the
Offset.
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2. Select a middle cylinder hole of the Cylinder Head Cover and select the corresponding hole on
the Engine Block.
3. To show how the parts are constrained to each other, click and drag on the Cylinder Head Cover
and it should only rotate about the cylinder holes.
4. Align another cylinder hole of the Cylinder Head Cover and select the corresponding hole on the
Engine Block.
Editing a part in the context of the assembly
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5. Right click on the Cylinder Head Cover and select Edit in Separate Window.
6. Select on the top surface (with the radius) and enter into Sketch Mode.
7. In the sketching toolbar, click on the Text tool,
.
8. Change the Size to 2.000"
9. Type in Alibre Design
10.Move the text so it is approximately located in the center of the part.
11.Click Apply and Close.
12.Select the Extrude Cut tool
13.Select the Type to To Depth
14.Use a depth of -.250"
15.Close the part
16.Since the part was edited in the context of the assembly, any changes that are made to the part
will automatically be shown in the assembly.
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Hiding Components
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In visually complicated assemblies, it is useful, and easy, to temporarily hide unneeded components.
Right-click the Block part and select Hide from the pop-up menu. The Block is no longer displayed
in the work area and is gray in the Design Explorer. To unhide a component, right-click the item in
the Design Explorer and select Hide from the pop-up menu again. This is a Toggle On/Off.
Final Constraints
Now we're ready to place the constraints for the connecting rod.
Define these three constraints:
1. Mate the planar face of the rod and inside face of the piston (Highlighted in the following two
images in Red). Use 0.0" for the Offset.
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2. Align the cylindrical faces of the rod and the piston (Highlighted here in yellow). Use 0.0" for the
Offset.
3. Align the cylindrical faces of the rod and the crankshaft (Highlighted here in Red). Use 0.0" for the
Offset.
Note: Imposing the final constraint causes the piston to shift along with the connecting rod. This
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occurs so that the piston remains aligned with the piston cylinder.
You can verify the constraint relationships by rotating the crankshaft in the same manner as
before. The piston should move smoothly along the piston cylinder.
4. Right-click the Block part in the Design Explorer and select Hide. The Block part reappears in the
work area.
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Page 16 of 20
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2. From the Tools menu, select Check for Interferences. The Interferences dialog appears.
3. Make sure that the Global Check option is selected.
4. Click Check. An interference between Connecting Rod<1> and Block<1> should be displayed in
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the Interferences dialog box. If no interferences are identified, try rotating the position of the piston
until an interference occurs.
5. Click the listed interference. The region of interference is highlighted red in the work area.
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1.3.6.18 Creating and Editing Components in the Context of an Assembly
Main Tutorial Page
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3. From the Sketch menu, select Project to Sketch. The Project to Sketch dialog box appears.
4. Choose Create sketch figure.
5. Check Maintain association to source entity.
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Note: When you project figures, you have the option to maintain the association between the
new sketch figures and the source geometry in the original 3D part. For example, if you reduce
the size of the piston cylinders in the Block part -- and you chose to maintain association -- the
gasket will automatically resize to match the new cylinder diameter.
6. Click OK. This creates a new sketch that contains projected figures from the selected face.
10.To resume editing the top-level assembly, right-click New Part (1)<1> in the Design Explorer and
select Edit Root Assembly in the pop-up menu.
-ORRight-click the main assembly in the Design Explorer and select Edit Part/Subassembly in
the pop-up menu.
Note: If you want to edit a different component, simply right -click that component and select
Edit Part/Subassembly from the pop-up menu.
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BACK NEXT
1. From the Insert menu, select Exploded View. An exploded view, Exploded View(1), is added to
the Design Explorer and the exploded view tools on the assembly toolbar are activated.
12.To exit Exploded View mode, right-click Exploded View(1) in the Design Explorer and select Exit
Exploded View from the pop-up menu. The model will now display in the assembled configuration,
but the Exploded View remains in the Design Explorer. To view the assembly in the Exploded View
again, right-click Exploded View(1) in the Design Explorer and select Edit Exploded View.
Final Tasks
To continue practicing with assemblies, insert the remaining rod assemblies and pistons to replicate
the original assembly. You may open the original assembly in another window for reference.
Congratulations!
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1.3.7
2D Drawing
1.3.7.1
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1.3.7.2
You can open this version of an Encloser model and save it to a convenient location. You must save
the model on your computer before you can use it to create a drawing.
This tutorial should take approximately 40 minutes. It covers:
Opening a new drawing workspace.
Selecting a drawing template.
Setting the drawing scale.
Inserting standard views.
Adding dimensions to drawing views.
Adding notes and annotations.
Creating a detail view.
Saving drawings.
Modifying the referenced part and associatively updating the drawing.
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2. The New Sheet Properties dialog appears. When a new drawing workspace is opened, the first
thing you want to do is set properties for the drawing - such as the template or border to be used
and the default view scale.
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creating custom templates, please see the Alibre Design Help or the Alibre Design User Guide.)
5. Set the Default View Scale to 1.0 : 4.0.
Notice that there are two other options available in this dialog that we are not using. The Blank
Sheet option starts a new drawing workspace with no template. You can use this option to
sketch your own template. The Create Empty Drawing Option starts a new drawing
workspace without prompting you to include a model. You can use this option if you wish to
modify an existing template to customize it for your use.
6. Click OK. The Fill In Text dialog appears. This dialog allows you to enter information for preset
fields in the drawing template. If you want to leave the fields blank, you can simply click OK to
continue. In this tutorial, we will enter information for each field.
7. Click DRAWN in the Select Tag Field list. This will bring up the Drawn text box so you can enter
the author of the drawing. Click in the text box to activate it, than type your initials in the DRAWN
text box.
8. Click DATE in the list, and then click in the Date text box to activate it; then type today's date.
9. Click DWG NO. in the list, and then click in the DWG NO. text box to activate it; then type dwg1.
10.Click OK. A new drawing workspace opens, and the Insert Design dialog appears. This dialog
allows you to select which model you want to create a drawing of.
11.Browse to the location where you saved the Enclosure model and select it from the item list.
12.Click OK. The Standard Views Creation dialog appears. Notice that the model you selected is
listed in the Design field. In the Configurations field, Config<1> is listed. For more information
about Design Configurations, please see the Alibre Design Help or the Alibre Design User Guide.
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1.3.7.4
Depending on how you created the Enclosure part, your Front View preview may not match this
image.
2. If your preview does not match the above image, click the Workspace Orientation button. The
Orientations dialog appears.
3. Select the view that matches the Front View image in step 1; (if you do not know which one it is,
you can continue repeating this step until you have the correct preview) then click Set.
The Front View preview will change in the Standard Views Creation dialog box. When the
preview matches, close the Orientations dialog.
4. In the View Selections section of the Standard Views Creation dialog, the Front, Top, and Right
views are selected by default. A view is selected when the corresponding button is depressed.
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6.
7.
8.
9.
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Note that the red face on the symbol corresponds to the front face, the green face corresponds
to the top face, etc. The aqua colored face is the back face.
Select the Isometric view in the upper right corner to include it in the drawing.
Click on the More Options button.
In the View Detailing Options section, check the options for Design Dimensions and Hole
Callouts. These options will automatically place the driving dimensions from the model into the
drawing. Including these driving dimensions will allow you to modify the model by changing the
dimension values directly in the drawing.
In the View Creation Options section, check the option for Use sheet scale. Since we specified
a default view scale when we started this drawing, we want to use that, rather than specifying a
different scale for these views. If you wanted to use a scale other than the default scale of the
sheet, you could enter it in the Scale boxes above this option.
Click OK. The bounding boxes of the four standard views appear in the workspace. Note that the
Sketching and Detailing toolbars are displayed on the right side of the work area.
10.To position the views within the template, move the mouse and the views will move.
11.When you have the views positioned correctly, left click once to place them on the sheet.
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Notice that the lines and dimensions from the design are projected onto the views. These
dimensions are the driving dimensions that were used to create the part geometry. Any
dimension can be deleted and additional dimensions can be inserted as necessary.
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1.3.7.5
Note: If you move the mouse pointer over a view in the Drawing Explorer, a red boundary will be
displayed around the associated view in the work area.
Renaming Sheets and Views
It may be helpful for you to rename your sheets and views to better describe what each one is. You
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can do this easily in the Drawing Explorer. In this tutorial, we will rename them to describe the
projection of each one.
1. In the Drawing Explorer, right-click New Sheet<1>and select Rename from the pop-up menu.
2. Type dwg1 and press Enter.
3. Right-click View<1> and select Rename from the pop-up menu.
4. Type Front View and press Enter.
5. Repeat steps 3 and 4 to rename View<2> to Top View, View<3> to Right View and View<4> to
Iso View.
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2. Notice in the Dimension Style field, Default is the listed style. This is the only style that exists
until you create others. We are going to modify the properties of this style for use in this drawing.
3. Highlight the name of the style, Default. Type in the new name for this style: Inches-2. This will be
a style using Inches, with a precision of 2 decimal places.
4. Now we can choose the desired settings for this style. On the Units and Tolerance tab, set Unit
to Inches, Format to Decimals, and Precision to 2.
In the Display section at the bottom, check the Length Units option. This option will display
the units symbol on each dimension.
5. Click on each of the remaining tabs to see what other settings are controlled by the dimension
style. All other default options and settings are acceptable for this tutorial.
6. Click OK to accept the new settings. The dimension properties are updated in the workspace.
Additional Notes about Dimension Styles
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Dimension styles are a powerful tool, but can be complex. You can find more detailed information
about Dimension Styles in the Alibre Design Help and the Alibre Design User Guide. We recommend
that you read all of the information available to gain a good understanding of the functionality.
The following includes some of the most commonly used features regarding Dimension Styles:
1. You can create additional dimension styles to use in a drawing. To create a new style:
a. From the Drawing Tools tab, select Dimension Styles
b. Click the New Dimension Style button.
c. In Name, type a name for the new style.
d. In Copy From, select the existing style that you would like to use as the starting values to
modify.
e. Click OK to create the style.
f. Make any necessary modifications on each of the tabs.
g. Click OK to accept the changes and exit the dialog.
2. Newly inserted dimensions are automatically assigned to the default style of the drawing. You can
change the default style of a drawing by going to the Alibre Gem menu and selecting Drawing
Properties. Select Dimensions, in the Default Style drop down list, choose which style you want to
set as the default. Click Apply, then Close.
3. You can change the style of individual dimensions (without changing your default style) by right
clicking on the dimension and choosing Properties. From the Dimension Style drop down list,
select a new style to use. Then click Apply to accept the change, and then Close.
4. Dimension Styles are saved in the individual drawing file, not in your system profile, so you will not
see the styles created in this drawing in future drawings. If you anticipate that you will use the
same styles again, you can save them in a drawing template. Each time you use that template, the
styles will be available for you to use.
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1.3.7.7
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5. To reposition the views, click and drag the mouse. Notice when you move the Front view, the Top,
and Right views move with it. They are dependent on the Front view. The Isometric view remains
stationary.
6. Release the mouse button to place the views.
7. Click and drag the Isometric view to move it as well. Note that the other views do not move when
the isometric view is moved.
Note: You can break an individual view s dependence on another view. Right-click the view in
the work area or Drawing Explorer and uncheck Align by selecting it from the pop-up menu.
This can be turned on or off for views that were created simultaneously to break or restore
alignment.
Scaling Views
Each view can also be set to a different scale. By moving views and changing the scale you can
optimize the space provided by the drawing template. Just as with moving views, if the scale of a view
is changed, the scale of all the dependent views are also changed.
1. In the Drawing Explorer, right-click the front view; then select Scale from the pop-up menu. The
Scale dialog appears.
2. Change the scale to 1.0 : 3.0, then click OK to accept the change. The scale of the front, top and
right views change. The top view and front view also move farther away. Reposition the views as
necessary to fit in the template.
3. Scale the Iso view if desired.
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4. From the Analysis tab in the Viewing and Analysis group, make sure that the Select
Dimensions filter is checked.
5. To move the dimension, 1.88", first move the mouse pointer over the dimension lines or the value.
The dimension lines highlight red and the pointer changes to show the Dimension symbol.
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Notice that the leader line is attached to the left of the text and passes through the text. This
attachment point can be changed.
10.To change the attachment point, right-click the dimension and select Edit from the pop-up menu.
The Hole Callout dialog appears.
11.In the Position pull-down menu, select Right-Middle.
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1.3.7.9
Adding Dimensions
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Adding Dimensions
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Placing a diameter dimension
Using the Include design dimensions option when creating your views may not give you all of the
dimensions that you want to include on your drawing, so you can add additional dimensions as
necessary. In addition, you may choose to manually place all of your dimensions, and not use
the Include design dimensions option at all.
1. Select the Zoom to fit
tool to view the entire sheet.
2. Activate sketch mode for the front view: Right-click the front view in the work area or the Design
Explorer, and select Activate Sketch In View. You must be in sketch mode to place dimensions activating sketch in the view allows you to select the entities of that particular view for
dimensioning.
3. Select Zoom to fit. The front view fills the work area.
Note: In sketch mode, the Zoom to Fit operation will only display the active view in the
work area.
4. From the Analysis tab in the Viewing and Analysis group, make sure that the Segments filter is
checked.
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6. Drag the mouse pointer over the large circle in the front view. The circle highlights red.
7. Left click once, and a 3.0 diameter dimension appears. Move the mouse to drag the dimension
away from the circle as shown.
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1.3.7.10 Editing Annotations and Dimension Properties
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1. Make sure that you are currently out of sketch mode (you should not see the Sketching tab).
2. Move the mouse pointer over the .25 diameter hole annotation. (You may have to zoom or pan the
display to see the annotation.) The annotation highlights red.
3. Right-click the annotation, and select Edit from the pop-up menu. The Hole Callout dialog
appears.
4. In the Callout Note area, type TYP. 8 under the existing text.
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7. Right-click the dimension, and select Properties from the pop-up menu. The Dimension
Properties dialog appears.
8. Select the Text tab.
9. In the Primary Dimension section, type TYP. in the Lower text box.
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Creating Detail views may not be available in certain versions of Alibre Design. Please contact
Alibre Sales or visit www.alibre.com/store for information on upgrading your version of Alibre
Design, or to add on a package to Alibre Design.
1. Activate sketch mode for the top view: Right-click the top view and select Activate Sketch In View
. (This is important, because if you just choose the Activate 2D Sketch tool, you could be
sketching on the sheet rather than the view, in which case you would be unable to select your
sketch during the detail view creation.)
2. Select the Circle tool
on the Sketching tab.
3. Sketch a circle around the region to be displayed in the detail view. (We are using a circle sketch
for this tutorial, but you could sketch any closed figure to create the detail view.)
4. Select the Deactivate Sketch tool in the Sketching tab to exit sketch mode.
5. Select the Zoom to fit
6. Select the Detail View tool
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10.Right-click the new detail view. Select Scale from the pop-up menu.
11.Change the Scale to 1.0 : 2.0.
12.Click OK. The view updates.
Note: You can place dimensions or annotations on the detail view as with any other view. If you
move the circle that defines the detail view, it will update automatically.
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12.Repeat steps 3-7 to place another annotation, Casing Project, below Enclosure.
tool on
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The view reorients to the sketch plane in which Sketch<1> was created. You may need to use
the Zoom to fit
tool to see the entire sketch and associated dimensions.
4. Move the mouse pointer over the diameter dimension for the center hole labeled 2.50. It highlights
red.
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10.Click Save
on the Quick Start menu, or from the Alibre Gem, select Save. The Save dialog
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appears.
11.Click the Save button.
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3. Select Retain View Mode and click "OK". The Enclosure drawing views update to reflect the
changes. (Note: Selecting "Cancel" in the Reproject dialog will allow the drawing to open in readonly mode, with the views shown as they were when the drawing was last saved, without updating
to reflect the latest saved changes to the model.)
4. Zoom in on the front view and note the diameter of the center hole is now shown as 1.5.
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5. From the Alibre Gem, select Save. The Save dialog appears.
6. Click Save.
1.3.8
AutoCAD
1.3.8.1
Overview
With Alibre Design, you can leverage your existing AutoCAD data in several ways.
You can import DWG and DXF drawings into Alibre Design and work with them as you would any
Alibre Design technical drawing. You can learn more about working with technical drawings in the
tutorial Creating a 2D Detailed Drawing.
More significantly, you can use the geometry in your AutoCAD files to build 3D modeling features in
Alibre Design. This tutorial will step you through the process of building a solid model which leverages
existing AutoCAD geometry.
This tutorial assumes that you are already familiar with basic 3D modeling, part design and sketching
techniques in Alibre Design. If that is not the case, please review the tutorial Part 1.
You should be able to complete this tutorial in about 30 minutes.
You will be working to model this finished part:
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To begin, you should download this DWG file to a convenient location on your computer.
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6. Click OK.
A new Alibre Design drawing workspace is created based on the imported geometry.
Note: Dimensions with unexpected values are an indication that you selected an incorrect unit of
measure when importing the drawing. If you are uncertain about the correct unit to choose, you can
validate the drawing by placing a dimension whose value you know. If an unexpected value is
displayed, you should re-import the drawing and use a different unit of measure.
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1.3.8.3
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4. Click on the main circle and the two top horizontal lines and the two vertical lines will also be
selected. Right click on the grouped items and select Explode Symbol. This process may have to
be performed multiple times to fully explode the items. In this example,
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1.3.8.4
2. Select and delete the hidden lines for the bolt holes.
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3. Delete the last segments which are the vertical holes and the their center lines.
Note: To select a sequence of figures simply hold the Shift key when you click on each figure.
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We are now ready to copy the geometry into a 3D sketch plane.
Copying the Geometry to a New Part Workspace
1. Right click in the workspace and select Activate Sketch On Sheet or click on the Activate 2D
sketch mode.
13.Press Ctrl+T. The copied geometry is pasted to the sketch.
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1. Click and drag out a selection box that encloses all of the geometry.
2. Select the Move icon from the Sketch Tools group in the in the 2D Sketching tab. The Move
Figures dialog appears.
3. Click on the From
button in the Move Figures dialog.
4. Click on the center node in the sketch.
5. Click on the To
button in the Move Figures dialog.
6. Click on the sketch's origin in the work area.
Note: You might need to zoom out in order to see the origin.
A preview of the moved geometry is displayed.
7. Click Apply and Close.
The geometry should now be located at the origin as shown here:
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4. Select this short line and delete it. You can either click directly on it or you can window around the
line. If you window around the line, if you select it from the left to right direction then it will only
select the items are entirely within the window; if you window from the right to left direction then any
item within the window will be selected.
5. When you Analyze the sketch again you will now only a single Open Loop. Click on the Open Loop
in the Results column and it will put rectangles around the items in question. In this case, since the
open loop is less then the Tolerance value, the Heal button can be used.
1.3.8.7
Creating a 3D Solid
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Initial Extrusion
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3. Click OK.
The profile is extruded to form the 3D solid and the feature Extrusion<1> is added to the
feature list in the Design Explorer.
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1. To make it easier to dimension/constraint later on, add an axis in the main hole.
a. Select the hole.
b. From the right click menu select Insert Axis.
2. Select the bottom face of the mode and insert four Hole instances. Use a diameter of 0.328' and a
depth of 0.750'.
3. Since the holes are symmetric, make them symmetric about the X-Axis and the recently added
axis. Use a 3.00" and a 1.50".
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1. For the last set of holes, select the side face and insert two Counter Bored Holes. Make the holes
symmetric about the Y-Axis and use the following dimensions to completely remove the degree of
freedom.
Congratulations!
You have now completed the process of transferring design information from an AutoCAD drawing to
an Alibre Design 3D model.
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1.3.9
Import
1.3.9.1
Importing Data
Determining which import options to select depends primarily on the format of the file to be imported and
its intended use in Alibre Design.
Once the file is imported, it is always a good idea to check the part and see if there are any issues with it.
If it is a part, from the main menu go to Tools > Check Part. Select the Accuracy as Medium and press
the Apply button. If there are no errors listed in the Failed column then you will most likely be able to
add/subtract material away from the imported part.
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1.4
Level 2
1.4.1
Sheet Metal
1.4.1.1
Objectives
The purpose of this tutorial is to provide you with an overview of the sheet metal capabilities of Alibre
Design. This tutorial will guide you through the creation of a simple sheet metal part using Alibre
Design.
This tutorial assumes that you are already familiar with basic part modeling design and sketching
techniques in Alibre Design. If that is not the case, please review the tutorials Introduction to
Sk etching and Constraints and Modeling a Simple Part before proceeding.
Creating sheet metal parts may not be available in certain versions of Alibre Design. Please
contact Alibre Sales or visit www.alibre.com/store for information on upgrading your version of
Alibre Design, or to add on a package to Alibre Design.
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Tutorial Conventions
For the best results your system should meet the system requirements for Alibre Design. Set your
screen resolution to at least 1024 x 768 and color quality to 16-bit or better.
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1.4.1.2
Introduction
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You will create the following sheet metal bracket in approximately 30 minutes:
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1.4.1.4
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Note: These parameters are also accessible from the Equation Editor.
7. Click Apply, then Close.
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1. Select Tab
in the Base Features group in the Sheet Metal tab. The Tab dialog appears:
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2. If "Sketch<1>" is not automatically displayed in the dialog, you can select from the Design
Explorer or the work area. A preview of the extruded tab is displayed.
3. Click OK to create the tab. The Tab appears in the Design Explorer and in the work area.
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1.4.1.7
Creating Flanges
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Creating Flanges
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Flanges are used to model sheet metal bends in Alibre Design. There are several options that control
the radius, angle and position of the bend; the size of the leg (an adjacent section of flat stock
material); the type and size of bend reliefs; and the behavior of the bend during an unfold operation.
Creating a Flange Feature
1. Click the edge along which the bend will be created:
tool in the Sheet Metal Tools group. The Flange dialog box appears.
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The Edge field in the dialog lists the edge selected above. Also, a preview of the resulting flange is
displayed in the work area.
3. Click Inside Alignment
5. Click OK to create the flange (Flange<2>). This creates a flange feature, as well as an associated
sketch, Sketch<2>, for the leg. You can select and edit the flange's sketch via the Design Explorer.
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1.4.1.8
2. In the Design Explorer, right-click Sketch<3> and select Edit from the pop-up menu. The sketch
figures used to define the leg of Flange<3> are displayed.
Note: This sketch has three dimensions: one for the length of the leg, 0.25", and two that define
the offset along the length of the supporting edge. Initially, the two offset dimensions are set to
0.00", so the leg extends the entire length of the supporting edge.
3. Use the Zoom to Window
tool to magnify the near end of the sketch.
4. Right-click the offset dimension and select Edit from the pop-up menu. This displays the dimension
control box.
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Note: The bend reliefs are generated automatically based on the properties you set at the
beginning of this tutorial. These default values can be overridden in the Flange dialog box from
the Advanced tab.
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1.4.1.9
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Creating Dimples
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The Dimple feature in Alibre Design is used to model both dimples and drawn cutouts. The shape of
the feature is defined by sketching a profile on a planar face.
1. Select the top flat face and select the Activate 2D Sketch tool.
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2. Use the Circle tool
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8. Click OK. This creates a cutout feature and Dimple<5> appears in the Design Explorer.
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First, unfold the bend where you want to place the punch.
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2. In sequence, use Line
sketch.
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, Circular Arc
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Refolding a Bend
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Finally, rebend the unfolded bend.
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You may flatten the entire part in a single operation using the Flat Pattern tool
To return to the folded state of the design, select the Flat Pattern tool again.
Flat patterns are used in technical drawings to dimension and annotate the unfolded state of the part.
The formed portions of dimples are not flattened so that their features can be dimensioned in the
drawing.
To create a technical drawing view in the flattened state, check Project as Flat Pattern in the
Standard Views Creation dialog box when placing your drawing views. (For more information about
creating technical drawings and the Standard Views Creation dialog, see the tutorial Creating a 2D
Detailed Drawing.)
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1.4.2
Helix
1.4.2.1
Overview
Alibre Design has a rich toolset for creating helical geometry. With it you can create springs, threads
and other helical features.
In this tutorial, you will create several different designs that highlight the range of capabilities available
to you:
1. A simple open-end compression spring.
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It should take you approximately one hour to complete the entire tutorial. However, the tutorial
consists of four independent subsections that can be studied at different times. Each subsection will
take between 5 and 20 minutes to complete.
For ease of understanding, before proceeding, please make sure that you are already familiar with the
operation of Alibre Design, and have completed the General Topics, Introduction to Sketching and
Constraints and Part 1 tutorials.
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Getting Started
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When you're ready to begin, create a New Part workspace.
In the New Part workspace, from the Alibre Gem, go to Design Properties.
In the left-hand column select Units > General, and set the following properties:
1. In the Length section: Unit and Precision should be set to Inches and 4, respectively.
2. In the Zero Suppression section: Leading should be Checked.
3. In the Angle section: Angle and Precision should be set to Degrees and 2, respectively.
In the Viewing Options group in the Viewing and Analysis tab, make sure the following display
options enabled (other options can be enabled/disabled and will not affect this tutorial):
1. Design Explorer
2. Sketches
3. References
a. All (Ctrl+Shift+P)
4. Sketch Display
a. Sketch Dimensions (Ctrl+Shift+E)
b. Constraint Symbols (Ctrl+Shift+C)
From from the Alibre Gem, go to System Options (Ctrl+Shift+O).
1. In the left-hand column select Design Interaction from Parts/Assemblies:
a. Check Snap to working plane.
b. Uncheck Reorient on extrude.
2. In the left-hand column select Design Viewing from Parts/Assemblies:
a. Toggle Shade reference planes to No.
3. In the left-hand column select Sketching from Parts/Assemblies:
a. Uncheck Display grid.
b. Uncheck Snap to grid.
4. In the left-hand column select Color Scheme from Display,
a. Select Very Light Background Scheme
If you want a quick reminder, General Topics - Tutorials Color Scheme
5. Click OK.
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1.4.2.3
A Simple Spring
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The simplest example of helical geometry is an open-end compression spring, so we will begin with
that case.
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1. In the work area, click on the XY-Plane, then select the Activate 2D Sketch
tool.
2. Create a sketch on the XY-Plane that contains a circle of diameter .125" (1/8") and is located
along the positive X-axis, at a distance of .375" (3/8") from the Y-axis.
Notes: First simply place a circle of arbitrary diameter on or close to the X-Axis, then use the
dimension tool to place a diameter dimension and the two dimensions from the Y-Axis and XAxis respectively.
Also, notice that when you create the dimensions locating the circle from the Y-Axis and the XAxis green reference lines are automatically created lying on these axes.
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6.
7.
8.
9.
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Set Revolutions to 8.
Set Pitch to 0.25".
Set Pitch Type to Constant.
Click OK.
The circular sketch is swept along the helical path to create the spring, as shown here:
Also, the features HelicalBoss<1> and Sketch<1> are added to the Design Explorer.
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Note: The capping face lies in the plane of the sketch and NOT normal to the helical path. You
can easily change this by editing the helix feature.
2. Right-click on HelicalBoss<1> in the Design Explorer and select Edit from the popup menu. The
Helical Boss dialog appears and a preview of the helical path is displayed in the 3D work area.
3. Select the Advanced tab.
4. In the Profile Orientation field, choose the Normal option.
5. Click OK.
The helix is recomputed based upon rotating the sketch to be normal to the helical path:
Note: The pitch is the same throughout the length of the spring, including the end sections of
the spring. This is the correct design for an open-end compression spring. Alibre Design also
allows you to define closed-end compression springs by specifying special end conditions for
the helix, as we will demonstrate next.
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Note: When start or end conditions are specified, the distance of the transition zones are in
addition to the rest of the helix. In the present case, the start and end conditions add almost 1
revolution to the 8 revolutions previously specified.
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Grinding the ends of the springs is easily represented by an extrude cut operation.
1. Activate 2D Sketch on the XY-Plane.
2. Select the two circular edges at either end of the spring (hold the Shift key down to select the
second edge).
3. Select Project to Sketch from the Sketch main menu. The Project to Sketch dialog appears.
4. Choose Create reference figure.
5. Click OK.
6. Create two rectangles that pass through the center of each reference circle using Rectangle by Two
Corners,
and the Coincident Constraint,
as shown here:
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The history of the design is rolled-back to the initial feature (this is indicated by the blue "dogbone" symbol that moves directly under the Revolution<1> feature, indicating that you are now
working at that point in the creation of the model).
6.
7.
8.
9.
tool.
We set the revolution to 0.25 because we want the thread to be complete in one-quarter of a
revolution. To accomplish this, the height of the helix will need to be the height of the crosssection plus the height of the lip (1.50mm).
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, for Height.
The Equation Editor dialog appears and the parameter corresponding to Height is highlighted.
11.Click the Modify button. The Modify Equation dialog appears.
12.Enter the following expression in the Equation field: 1.5+2*0.80*tan(pi/6)mm.
This expression corresponds to the vertical distance we want the sketch to traverse, based on
the comment in step 9 above.
13.Click OK.
14.Click OK for the Equation Editor.
15.Click in the Axis field and select the vertical reference line.
16.If necessary to obtain the correct preview (into the lip as opposed to away from it - as shown in the
second image here), check the Reverse option.
17.Click OK.
The helical cut is created as shown here:
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18.From the Feature main menu, select Pattern > Circular. The Circular Pattern dialog appears.
19.Select the Helical Cut<10> feature you just created as the Feature to Pattern, if it is not already
selected by default.
20.Click in the Center field and select the Y-Axis.
21.Set Copies to 2 (this number includes the original copy).
22.Set Angle to 180 degrees.
23.A preview of the cut is displayed
24.Click OK.
The second helix for the thread is created.
25.Right-click on Pattern<3> in the Design Explorer and select Edit from the popup menu.
The history of the design is evaluated up to Pattern<3> and the Circular Pattern dialog
appears.
26.Click in the Features to Pattern field, and then in the Design Explorer, hold the Ctrl key down and
select the helical cut <10> feature and the pattern <11> features that you just created.
These two features are added to the list of features to be patterned in Pattern<3>.
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27.Click OK.
Pattern<3> is re-evaluated and the threads are added to all three sections of the connector.
28.Double-click on Revolution<9> to complete the evaluation of the design.
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1.4.2.7
3. While you are in sketch mode (you will see the Sketching tab), press the Select tool
,
select all of the figures in the sketch by clicking and dragging out a select window, as shown here:
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Note: If the reference lines do not get selected, you can hold down the Shift key and select
each one to add them to the selection.
4.
5.
6.
7.
8. In the Design Explorer, right-click on the model GreenCap<1> and select Hide from the popup
menu. (This toggles the visibility of the part.) The Hide toggle is turned off and the model is again
displayed in the 3D work area.
9. In the Design Explorer, right-click on the model ValveBase<1> and select Hide from the popup
menu. ValveBase<1> is no longer displayed in the 3D work area.
10.Again in the Design Explorer, right-click on the model GreenCap<1> and select Edit Here from
the popup menu. You are now in Part Edit Mode for the cap.
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Note: Depending on the method you used to create the original sketch, the reference line
coincident with the Y-Axis might not be copied during the copy/paste operation. If it is not
copied, you should explicitly create it now.
13.Convert the three lines of the triangle to reference figures and use a dimension to reposition the
triangle to 0.50mm above the bottom edge of the cap, as shown here:
Note: To convert a line from regular to reference, (or from reference to regular), use sketch select, place the cursor over the line until it highlights the line (Changes to red in this color
scheme), and then right click. From the popup menu, select Convert to Reference Figure.
(or, for reference lines - Convert to Regular Figure.)
14.Create the sketch below using Fixed Constraint, Circle, Tangent Constraint, Line, and Trim Figure,
such that the circular arc is inscribed in the triangle.
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tool.
, for Pitch.
The Equation Editor dialog appears and the parameter corresponding to Pitch is highlighted.
20.Click the Modify button. The Modify Equation dialog appears.
21.Enter the following expression in the Equation field: 4*(1.5+2*0.80*tan(pi/6)mm).
This expression corresponds to the pitch used to create the threads in the valve base.
22.Click OK.
23.Click OK for the Equation Editor.
24.Click in the Axis field and select the vertical reference line.
25.If it is necessary to obtain the correct preview (into the cap as opposed to outside of it), check the
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Reverse option.
26.Click OK.
The helical boss is created as shown here:
31.Click OK.
The starting face of the thread is smoothed out as shown here:
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32.From the Geometry Transform group in the Part Modeling tab, select Pattern > Circular. The
Circular Pattern dialog appears.
33.Select the helical boss and fillet features you just created.
34.Click in the Center field and select the Y-Axis.
35.Set Copies to 2.
36.Set Angle to 180 degrees.
37.The Pattern shows a preview like this
38.Click OK.
The second helix for the thread is created.
You can exit out of part edit mode to view the entire assembly. To do this, in the Design Explorer,
either right-click on Green Cap <1> and choose Edit Root Assembly, or right-click on the root
assembly, Medical Valve, and choose Edit Part/Subassembly.
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Note that we have not yet defined the assembly constraints to ensure that there is no interference
among the threads. This is something you might want to experiment with on your own.
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d. Click OK
In this view, create a reference line from the Origin along the Z-Axis.
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This sketch is based upon a pitch of 10 threads per inch and the UNC standard for screw forms.
Be sure to add the horizontal reference line through the origin if it is not already there. You will
use this line as the axis of the helix.
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Congratulations!
You have completed the tutorial on creating helical geometry. You have now learned how to create
several types of helical shapes, including springs, threaded features on plastic parts, and UNC
standard threads.
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1.4.3
Configurations
1.4.3.1
Overview
You can use Alibre Design to create multiple versions of a part, sheet metal part, or assembly. Each
version is called a Configuration, and all versions of a particular part or assembly are maintained in a
single file. Every part workspace, sheet metal part workspace, and assembly workspace created
contains at least one configuration.
Creating and editing Configurations may not be available in certain versions of Alibre Design.
Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your
version of Alibre Design, or to add on a package to Alibre Design.
When you complete this tutorial, you will have learned about the following capabilities of Alibre
Design:
1. Creating a new part configuration.
2. Setting and editing lock properties of configurations.
3. Using the equation editor to drive dimension values.
4. Changing the active configuration of a part used in an assembly.
5. Creating a new assembly configuration.
Introduction
In the course of completing this tutorial you will create a model of a hex bolt with 3 different
configurations, as well as a hex bolt holder assembly with 2 different configurations.
Design Configurations is a complex capability, and before you begin using them, you should become
familiar with the sketching, 3D modeling, and part design techniques in Alibre Design. You should
review the tutorials Introduction to Sketching and Constraints and Part 1, before proceeding.
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1.4.3.2
Getting Started
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Getting Started
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When you are ready to begin, you should create a New Part workspace.
In the New Part workspace, from the Alibre Gem, go to Design Properties. If desired, you can open
this starting workspace, which has all of these properties already set.
In the left-hand column select Units > General, and set the following properties:
1. In the Length section: Unit, Format and Precision should be set to Inches, Decimals, and 3,
respectively.
2. In the Angle section: Angle and Precision should be set to Degrees and 3, respectively.
3. In the Zero Suppression section: Leading and Trailing should both be Unchecked.
In the Viewing Options group in the Viewing and Analysis tab, make sure the following display
options enabled (other options can be enabled/disabled and will not affect this tutorial):
1. Axes
2. Planes
3. Silhouette Edges
4. Design Explorer
5. Sketches
6. Annotations
7. Coordinate System
8. 3D View Indicator
Finally, you should set the following values from the Alibre Gem, go toSystem Options (Ctrl+Shift+O).
1. In the left-hand column select Sketching from Parts/Assemblies and check Snap to working
plane.
2. In the left-hand column select Design Interaction from Parts/Assemblies and uncheck Reorient
on extrude.
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Note: If you right-click a plane in the Design Explorer, you will not have Activate 2D Sketch as
an option. If you want to enter sketch mode, you must right-click the plane in the work area.
2. Dimension the circle, giving it a diameter of 0.25".
3. Select the Extrude Boss tool and give the extrusion a depth of 1.250" Click OK to complete the
extrusion.
4. In the work area, click on the face highlighted in red below. You may want to orient the view to the
Isometric view as shown here. (Select the Orient to Isometric tool
toolbar).
5. Select the Activate 2D Sketch tool. You are now sketching on the end face of the cylindrical
extrusion. In the Sketch Figures group in the 2D Sketching tab, select the Polygon tool. In the
Regular Polygon dialog, enter 6 sides, and select the external diameter measure option.
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Click on the origin of the part workspace to place the center point of the polygon, then drag the
mouse to size the polygon. Click again to complete the polygon approximately as shown.
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9. Add a chamfer to the bottom of the bolt. First, click once in the work area off of the model to ensure
that nothing is selected. Next, select the Edge Chamfer tool in the Geometry Transform group.
Fill in the dialog as shown below, using the bottom edge of the bolt (highlighted in red in this image
- the light blue outline shown here is the chamfer preview). Click OK to create the chamfer.
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10.Right-click on the ZX-Plane ( in the work area), then choose Activate 2D Sketch. Sketch a
triangle as shown. Make the horizontal and vertical legs equal length using the Equal sketch
constraint.
11.Use the Collinear sketch constraint to align the vertical and horizontal legs of the triangle sketch
to the bolt.
12.Finish dimensioning the sketch as shown:
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.
13.Click on the Revolve Cut tool in the Part Modeling group. In Sketch to revolve, select the
triangle sketch you just created (this should already be populated in the box - if so, you do not
need to select it again). For the Angle, type in 360. In Axis, select the Z-Axis. Click OK to create
the Revolve Cut feature. The resulting model will be our first configuration. It should look like this
(shown here in isometric):
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shown in the work area, and all modifications/additions made will apply to it.
Note: For detailed information about what each of the lock options means, click the Help
button
in the dialog.
I have chosen to lock all of the options at the beginning, and when I start modifying my
configurations, I can go back and unlock some or all of them later if necessary.
2. Click OK to create the new configuration. Because we checked the Active box, it will also become
the active configuration, and will be displayed in the work area. The configuration "1.25 threaded" is
identical to Config <1> at this time, because it was copied from Config <1>. Notice in the Design
Explorer that the part name now has the active configuration name appended to it (notice this in the
workspace title bar as well).
3. Next we are going to add threads to "1.25 threaded", so we need to lock Config <1>, since we want
it to be a non-threaded bolt. In addition, we will give Config <1> a more descriptive name. In the
Design Explorer, right-click Config <1> and select Edit. The Configuration dialog appears. In the
Name field, type in 1.25 non-threaded.
Click the Lock All button to check all of the lock options. Do NOT check the Active box at this
time, since we do not want to work on this configuration right now.
Click OK to accept the changes. The Design Explorer now appears as follows (notice the icon
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for 1.25 non-threaded - it is gray, signifying that it is not the active configuration, and has a lock
next to it, signifying that it is locked):
4. Add threads to the configuration "1.25 threaded": Right-click the YZ-Plane and select Activate 2D
Sketch. Create and dimension a sketch as shown. Use the Perpendicular sketch constraint to
make the two angled legs perpendicular to each other, then use the Equal sketch constraint to
make the two angled legs of equal length; and finally, use the Horizontal sketch constraint to
make sure the horizontal line stays horizontal.
5. Next we will name some of our dimensions so we can use them to drive future dimensions. First,
exit sketch mode by selecting the Activate 2D Sketch tool. Enter the Equation Editor: in the
Analysis tab in the Viewing and Analysis group, select Equation Editor. Click on the Name of
each dimension and edit it so that it matches the following image. Use the values in the Result
column to make sure you are naming each dimension correctly.
You will need to manually change the equation D1*2 to BOLTDIAM*2 after you rename
BOLTDIAM, since we have renamed the dimension.
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10.Select the Revolve Boss tool in the Part Modeling group. The sketch you just created should
populate in the Sketch to revolve field. If not, click in that field and select the sketch. In Angle,
enter 360. Click in the Axis field and select the Z-Axis. Click OK to create the revolve boss feature.
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11.Finish the threads with a pattern: in the Geometry Transform group in the Part Modeling tab,
select Pattern > Linear. Fill out the Linear Pattern dialog as shown, then click OK to create the
pattern:
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the active configuration. You can also right-click it and select Activate.
Notice that the threads are not visible in this configuration. The threads were not added to this
model because the lock option Feature Suppression is checked (because we checked all of
the lock options previously) in this configuration. However, you will notice that the new features
DO appear in the Design Explorer - they are added here, and suppressed automatically.
From this, you can see that every configuration will have the same feature set - but any features
not needed in a particular configuration will be suppressed. You can unsuppress them as
necessary.
2. Insert a new configuration: In the Design Explorer, right-click on Configurations and choose New
Configuration.
Name this configuration 1.75 non-threaded. Copy it from 1.25 non-threaded. Click the Lock
All button, and check the Active box.
3. Modify the length of the bolt: In the Design Explorer, right-click Extrusion <1> and choose Edit.
For the Depth, enter a value of 1.75". Click OK.
4. To regenerate the model, select Generate to Last Feature in the Part Modeling tab.
You now have one part file with 3 distinctly different part configurations in it.
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1.4.3.6
2. Use the Circle tool to sketch a circle with the center point at the origin. Dimension the diameter of
the circle, and give it a value of BOLTDIAM.
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3. Select the Extrude Cut tool. The sketch you created should populate in the Sketch field, but if it
does not, click in the field and then select the new sketch. For the Depth, enter a value of HEADHEIGHT/3.
4. In the Design Explorer, double-click on each configuration to make it active and look at what
features are displayed in each one. You will see that the new cut feature you created is applied to
1.25 non-threaded, but not to 1.25 threaded.
5. From the Quick Start menu, select Save to save the part file.
This concludes the part configuration portion of this tutorial. The next portion will go through using
configurations in assemblies. Please review the Alibre Design User Guide or the Design
Configurations topics in the online help for more information about part configurations.
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1.4.3.7
1. Start a new Part workspace. Set the same properties as the previous workspace. In the work area,
right-click on the XY-Plane and choose Activate 2D Sketch. Use the Line tool, Circular Arc 2011
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Start, End, Radius tool, and the Dimension tool to sketch and dimension the following sketch.
Note that the leg of .300" and the leg of .650" each have a leg of equal length on the opposite side
of the Y-axis:
2. Select the Extrude Boss tool. Extrude Sketch <1> to a depth of 1.0". The result will be:
3. Create a new reference plane tangent to the curved face: In the work area, right-click on the face
highlighted yellow here and select Insert Plane.
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In the Insert Plane dialog, Face 1 will already populate the Select Geometry field. Click on the
ZX-Plane to add it to the field, then check the box for Reverse. Click the OK button to create
the new plane.
4. In the work area, right-click the new plane (Plane <1>). Choose Activate 2D Sketch. Sketch and
dimension a circle as shown.
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5. Select the Extrude Cut tool. Extrude Sketch <2> to a depth of -0.5".
6. Finally, we will create a pattern of the new hole. The hole pattern will be a circular pattern, so you
need an axis to revolve about.
7. In the work area, right-click on the curved face of the part, and select Insert Axis.
a. In the Insert Axis dialog, click the OK button to create the axis. The axis will be created at the
center of curvature of the face, so you will have to zoom out to see it.
8. In the Geometry Transform group select Pattern > Circular. Fill out the Circular Pattern dialog
as shown:
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1.4.3.8
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Notice in the Design Explorer that the HexBoltHolder does not have a configuration name
appended to it. This is because that part only contains one configuration. However, the HexBolt
parts each have the active configuration name appended to them, so you know which
configuration is used for that part in this assembly.
6. You can change the set configuration of an assembly component anytime. To do this, expand the
tree next to HexBolt <2> - 1.75 non-threaded.
You can now see the Configurations category for the HexBolt. You can also see that 1.75 nonthreaded is the active configuration for HexBolt <2>.
7. To change the active configuration of HexBolt<2>, double-click on the configuration named 1.25
threaded. You will see that the icon next to it becomes colored, indicating it is the active
configuration. In addition, in the work area, you will see the threaded bolt displayed.
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In the same way, you can set a different configuration for each instance of a part in an
assembly.
8. Save the new assembly: from the Quick Start menu, select Save As. Name the assembly
BoltHolder with Bolts. Click Save to save the assembly. In the Confirm dialog, click OK.
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Note: For detailed information about what each of the lock options means, click the Help
button
in the dialog.
You can see in the work area that all of the bolts in configuration 1.25 threaded bolts are now
in the 1.25 threaded configuration. However, if you double-click on the assembly configuration
called Bolt Variety in the Design Explorer, you will see that configuration still has a variety of
bolt part configurations set.
Congratulations!
This concludes the tutorial on using Design Configurations.
You have now completed the creation of multiple part configurations, multiple assembly
configurations, and modified the active configuration of a part model used in an assembly.
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Design Configurations is a complex capability. You should review the documentation available in the
online help or the Alibre Design User Guide to get familiar with all of the functionality of
Configurations.
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1.4.4
Surfacing
1.4.4.1
Surfacing
Main Tutorial Page
NEXT
Surfaces features may not be available in all versions of Alibre Design. Please contact Alibre
Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or
to add on a package to Alibre Design.
Surfacing is useful in many different scenarios and it allows users to apply surfacing models and surfacing
operations.
This tutorial will take you through the various tools and show you their options and how to use them.
This zip contains the needed files for the tutorial. Left click on the file name and save it to a convenient
location on your computer. Once it is saved, unzip the files to a convenient location on your computer.
Surfaces for Tutorials.zip
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1.4.4.2
Inerting a Surface
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When inserting a file as a surface (*.igs, *.sat, *.3dm) it is inserted into an existing part workspace.
1. Open up the Hammer. This is our initial part.
2. From this workspace we will now insert the Handle, select Insert Surface
from the Surfacing
tab. The Insert Surface dialog box appears.
3. Select the Handle file that you wish to insert (you may have to change your so you are looking for SAT
files), then click Open. Select the following options.
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a. To turn on the Insert Surface Options dialog box (if you have it turned off) - from the Alibre Gem, go
to System Options and in the left-hand column, select General from Interoperability. In the Insert
Options section, check the box beside Show Options When Inserting.
b. Please refer to Insert Surface Options for the different options in the Insert Surface Options dialog
box.
4. You should now see both the base part and also the part that was inserted as a surface. At this point
your workspace should look like the image below.
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1.4.4.3
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6. Right click on Move Surface in the Design Explorer and select Edit.
7. In the Move Surface dialog box there should be 4 transforms items (the last item is always New
Transform...).
8. Click on the first Precise Move item. The surface in the workspace will update and the transforms below
it will not be applied.
9. Click the OK button and the surface will not use the transforms below the selected item.
10.To show the other 2 transforms, edit Move Surface in the Design Explorer and click on the New
Transform and press the OK button.
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1.4.4.5
Alibre Design
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1.4.4.6
Deleting a Surface
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1. Now that the surface is split we will delete the section that we do not want.
2. Select the Delete Face icon.
3. Select Split Surface<18> and it should be populated in the dialog box.
4. Press the OK button and the face is deleted from the workspace.
5. In the Design Explorer Delete Face<19> feature is created.
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This concludes this portion of the tutorial. The rest of the topics in this tutorial are individual and do not
rely on any other sections.
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Scenario #1
1.
2.
3.
4.
5.
Cannot be Stitched
Cannot be Stitched
Can be Stitched
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Scenario #2
8. In the Design Explorer, right click on the following items and select Suppress.
a. Extrusion<5>
b. Move Surface<4>
c. Move Surface<3>
9. Select the Stitch icon and select the two surfaces.
10.Since the two surfaces share a collinear edge the Stitch feature will join the two surfaces into a single
item.
11.There are two different options for stitching the surfaces together; Stitch to Single Surface and Stitch
to Solid.
a. The surfaces in this example do not form a "water tight" model, choose Stitch to Single Surface.
12.Click OK to apply the Stitch feature.
13.Since the two surfaces are adjacent (as shown below) the stitch command does work correctly.
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1.4.4.11 Trim
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Using other surfaces (and not faces from a 3D model), the Trim tool allows a surface to be split and the
unwanted section deleted in a single step. In the following examples, we want trim away the light blue
highlighted surface faces. For the Trim operation to work as expected,
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Scenario #1
1. Open up Trim Example.AD_PRT
2. Select the Trim icon.
3. In the Trim dialog box:
a. Select the following faces for Surface Selection.
b. Select the following faces for Regions to be Removed.
4. Press the OK button and the items in the Regions to be Removed should be removed.
5. Close but do not save part.
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Scenario #2
1. Open up Trim Example.AD_PRT
2. Using the Move/Rotate surfacing feature, Free Drag this face so it is approximately in the position
shown below.
a. Since the faces do not line up correctly, when the original faces are tried to be trimmed the results
will be different.
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5. Press the OK button and the items that are removed are drastically different than in the Scenario #1.
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The Trim Model tool allows a surface to trim away the 3D faces of a model. For this example, we want to
trim away the corner of the model that is on the outside of the surface.
2.
3.
4.
5.
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c. The Sunburst will be pasted where you left click the mouse in the workspace.
6. From here, you can use all of the previously described tools to work with the surface as needed.
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1.4.5
Booleans
1.4.5.1
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Overview
You can use Alibre Design to create injection molds using the Design Boolean features. Alibre
Design provides the following Boolean operations: Unite, Subtract, and Intersect. Design Boolean
features are fully associative, meaning all parts affected by the Design Boolean feature are
automatically updated when a change is made.
Design Boolean may not be available in certain versions of Alibre Design. Please contact Alibre
Sales or visit www.alibre.com/store for information on upgrading your version of Alibre Design, or
to add on a package to Alibre Design.
When you complete this tutorial, you will have learned about the following capabilities of Alibre
Design:
1. Creating associative Design Boolean features including Boolean Unite and Boolean Subtract.
2. Creating assembly constraints for Design Booleans.
Introduction
In the course of completing this tutorial you will use the Design Boolean features to create the mold
for a cell phone, as shown below.
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1.4.5.2
Detail Definition
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Detail Definition
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1. Start a new part model workspace.
2. Select the Boolean Unite tool in the Geometry Transform group in the Part Modeling tab and
choose the phone - basic shape file.
3. Click on the Origin point in the workspace to place the part, then select the Finish button in the
Inserting dialog box.
Note: If you need help locating the origin point, move your mouse pointer over Origin in the
Design Explorer. The origin point will highlight in the work area.
4. Notice the workspace has changed. You are still in the New Part workspace, but there is now a
Boolean tab. You are now in a "Dedicated Assembly" workspace, which you will use to create the
Design Boolean feature.
5. Right click on phone - basic shape <1> under Tools in the Design Explorer and left click Show
Reference Geometry. Expand the phone-basic shape <1> tree by clicking the + next to it in
the Design Explorer. You can now see the Reference Geometry for that part.
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6. Select the Standard Assembly Constraint tool in the Constrain group in the Boolean tab. The
Assembly Constraints dialog box appears.
7. Select the New Part YZ-Plane and the phone-basic shape YZ-Plane and choose Align with 0.0"
offset.
a. You can select the planes from the Design Explorer by clicking on the first YZ-Plane, holding
down Ctrl, and clicking on the next YZ-Plane.
8. Repeat steps 6 and 7 above with the ZX-Planes.
9. Select the Commit option
1.4.5.3
Note: Make sure that the center of the ellipse is located on the X-Axis.
The width (i.e., length of the semi-minor axis) of the ellipse is 0.090 from the center, and the
height (i.e., length of the semi-major axis) is 0.175 from the center.
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3. In order to place the dimension from the edge of the part, select the Dimension tool. Click on the
center point of the ellipse, then click on the edge of the part.
4. The Slot Dimensions Options dialog box appears.
a. In the Point to Circular drop-down list, select Point to Inside, then click OK.
b. The dimension should be 0.625.
5. Next, create the sketch shown and defined below:
a. The rectangle is 2.160 tall, 1.667 wide and is 0.644 from the center of the ellipse made in step 9.
It is also centered about the X-Axis.
b. The radius of the two fillets on the left side is 0.100, and the radius of the two fillets on the right
side is 0.300 .
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6. Create the following sketch using the Obround Shape tool; it is located in the Sketch Figures
group
.
7. The needed dimensions are shown in the dialog box below. Place the Shape so it is in the
approximate location.
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6. Select Circular Repeat from the Linear Repeat drop down in the Sketch Tools group .
7. The Circular Repeat dialog box will appear. Select the circle to be repeated. For the Center
select the node created in step 18. Enter the rest of the options as shown below:
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1.4.5.5
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3. From the Quick Start menu, select Save and name the file phone - detail definition.
4. This is the result:
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1.4.5.6
Shell Definition
Main Tutorial Page
Shell Definition
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1. Start a new part model workspace.
2. Select the Boolean Unite tool and choose the phone - basic shape file.
3. Click on the Origin point in the workspace to place the part, then select the Finish button in the
Inserting dialog.
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4. Right click on the phone - basic shape <1> in the Design Explorer and left click on Show
Reference Geometry. Expand the phone-basic shape <1> tree by clicking the + next to it in
the Design Explorer. You can now see the Reference Geometry for that part.
5. Select the Insert Assembly Constraint tool. The Assembly Constraints dialog box appears.
6. Select the New Part YZ-Plane and the phone-basic shape's YZ-Plane and choose Align with
0.0" offset.
a. You can select the planes from the Design Explorer by clicking on the first YZ-Plane, holding
down Ctrl, and clicking on the next YZ-Plane.
7. Repeat steps 6 and 7 above with the ZX-Planes.
8. Select the Commit
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12.From the Quick Start menu, select Save and name the file phone - shell definition.
13.This part will be used later in the tutorial.
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1.4.5.7
Cavity Mold
Main Tutorial Page
Cavity Mold
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1. Create a New Part workspace.
2. Select the XY-Plane, and Activate 2D Sketch.
3. Create the following sketch, while making sure to center it about the origin:
The rectangle is 10.0 wide and 6.0 tall.
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4. Select Extrude Boss. Set the Depth to 1.50, and select OK to create the extrusion.
5. Select the Boolean Subtract tool and choose the phone - detail definition file.
6. Click on the Origin point in the workspace to place the part, then click the Finish button in the
Inserting dialog.
7. Right click on the phone - detail definition<1> in the Design Explorer and left click on Show
Reference Geometry. Expand the phone-basic shape <1> tree by clicking the + next to it in
the Design Explorer. You can now see the Reference Geometry for that part.
8. Select the Standard assembly constraint icon.
9. Select the YZ-Plane and the YZ-Plane reference plane from the part and choose Align with 0.0"
offset.
a. You can select the planes from the Design Explorer by clicking on the first YZ-Plane, holding
down Ctrl, and clicking on the next YZ-Plane.
10.Repeat steps 8 and 9 with the ZX-Plane.
11.Select the Commit
option to apply the Design Boolean.
12.Your model should now look like this (you may need to rotate your model to see the cavity):
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1. Select the Boolean Subtract tool and choose the phone - basic shape file.
2. Click on the Origin point in the workspace to place the part, then click the Finish button in the
Inserting dialog.
3. Right click on the phone - basic shape <1> in the Design Explorer and left click on Show
Reference Geometry.
a. Expand the phone-basic shape <1> tree by clicking the + next to it in the Design Explorer.
You can now see the Reference Geometry for that part.
4. Select the Standard assembly constraint icon.
5. Select the YZ-Plane and the YZ-Plane reference plane from the part and choose Align with 0.0"
offset.
a. You can select the planes from the Design Explorer by clicking on the first YZ-Plane, holding
down Ctrl, and clicking on the next YZ-Plane.
6. Repeat steps 4 and 5 using the ZX-Plane.
Note: The yellow highlighted faces are to be selected for the Align assembly constraint.
9. Select the Commit
10.This is the end result:
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Congratulations!
This concludes the tutorial on using the Design Boolean feature.
You have now completed the creation of a cell phone mold and learned about Design
Booleans, creating assembly constraints for Design Booleans, and creating an ellipse and
sketch node figures.
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1.4.6
3D Sketching
1.4.6.1
3D Sketch - Overview
Main Tutorial Page
NEXT
Overview
3D Sketching allows you to create guide curves for better control of lofts. In addition, using 3D
sketches allows you to create sweeps that are ideal for modeling piping and cabling systems.
The ability to create 3D sketches may not be available in certain versions of Alibre Design.
Please contact Alibre Sales or visit www.alibre.com/store for information on upgrading your
version of Alibre Design, or to add on a package to Alibre Design.
This tutorial will cover the creation of 3D Sketches and using them for defining the Guide Curve for
Lofts and path object for Sweep.
During this tutorial you will create the following models:
1. Sweep along a path object defined by a 3D Sketch
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1.4.6.2
3D Sketching Context
Main Tutorial Page
3D Sketching Context
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3D sketching takes place in a separate environment from part modeling, just as 2D sketching does.
The 3D sketch environment has a dedicated toolbar and right click menu, which allow you to access
the 3D sketching functions. You can modify the display of various 3D sketch items from the View
menu.
Setting up Workspace
In the Viewing Options group in the Viewing and Analysis tab, make sure the following display
options enabled (other options can be enabled/disabled and will not affect this tutorial):
1. Axes
2. Planes
3. Silhouette Edges
4. Design Explorer
5. Sketches
6. Annotations
7. Coordinate System
8. 3D View Indicator
Set the following values from the Alibre Gem, go to System Options (Ctrl+Shift+O). In the left-hand
column select Sketching from Parts/Assemblies:
1. Display Grid should be checked.
2. Snap to Grid should be unchecked.
Note - All of the tools accessible on the 3D Sketching toolbar are also accessible from the 3D Sketch
menu. Keyboard shortcuts may be utilized as well;
E = Elevate
TAB = Cycle Base Plane
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Creating a 3D Sketch
Main Tutorial Page
Creating a 3D Sketch
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Using a series of lines, you can create an overall shape. In this example, we will create a brake line
by cycling thru the available planes.
You must enter 3D sketch mode before you can begin sketching.
To enter 3D sketch mode:
The activate 3D Sketch is now active and your work area will look like this:
In this tutorial, the sketch grid will be turned on so that it can be used as reference during sketching.
The option to snap to grid points during sketching has been turned off in this tutorial. You can
customize the grid spacing as well as choose to automatically snap to grid points during sketching.
Both grid display and snap to grid are optional and can be turned on or off at any time.
The color scheme used for this tutorial is the one named Tutorials, created in the Introduction to
Sketching and Constraints tutorial.
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1.4.6.4
Note: As you move the cursor, Guide Lines appear to help you see your position on the
sketching plane relative to the Current Coordinate System. These provide visual clues about the
location of the cursor in 3D space. You can turn the display of guide lines on and off by
selecting View > Sketch Display > Guide Lines.
Coincident - A point can be constrained so that it lies on a figure, model edge, or planar
face.
Fixed - Figures may be constrained to a fixed position in the sketch. After the constraint is
applied, the point or figure may not be moved without first deleting the constraint.
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1.4.6.5
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4. Notice now as you move the cursor, an additional guide line appears (yellow in this snapshot). The
yellow guide indicates the elevation of the cursor above the sketch plane or grid. Any future lines
created in the work area will automatically be placed at this elevation.
5. The Elevation dialog box appears in the lower right hand corner of the canvas.
.
Enter the desired elevation in the dialog box. This dialog can remain open and in use during other
commands.
6. Click the red square in the upper corner of the dialog box to close when finished.
7. Using the Line command, create one more lines as shown below.
Note: The Elevation is off the Plane and a constraint symbol (Direction Constraint) has
appeared on all three lines.
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12.Cycle thru the Sketch Planes by selecting the Cycle Sketch Plane tool
, or by
clicking F on the keyboard until you see the grid in the orientation shown below (along the ZXPlane). The Cycle Sketch Plane tool cycles through the three default planes in order: XY, YZ,
ZX. Clicking the tool 2 times should orient the grid on the ZX plane, if you were sketching on the XY
plane at the beginning of this tutorial.
a. Note: The orientation of your sketch will not change - just the orientation of the grid, which gives
you a visual indication that you are now sketching on a different plane.
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13.Select the Line tool and then click the end point of the last line created in the previous step
(continue from the last point).
a. Change the coordinate system of the sketch. Select the Define Coordinate System tool.
The Define Coordinate System dialog appears.
14.Select the ZX- Plane to define the plane of the coordinate system (it may already be prepopulated).
a. Optionally you may also specify the X-Vector and Origin depending upon the desired result. As
you populate the dialog the grid and Current Coordinate System Indicator automatically
update to provide feedback.
b. Click OK to set the coordinate system of the sketch.
i. Note: When setting the coordinate system the elevation is automatically reset to zero. Any
subsequently placed points will lie on the ZX-Plane.
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1.4.6.6
2. Hold down the left and right mouse buttons and rotate the model so that you can see that the line
we inserted in the previous step is actually going to the ZX-Plane.
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3. Select the Dimension tool and add a dimension using the Y- Axis and the end point of the line as
shown. Set the value in the dialog box to 10.00.
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4. Add the final line that will define the path of the brake line. Click on the Line icon and from the
endpoint of the last line create a line as shown above. Dimension the line with a value of 2.500.
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5. You can switch view orientations at any step during this tutorial. To do so, select the different
default view orientation icons in the Quick Start menu to quickly to different standard views.
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3. Add fillets at the intersections of the created lines (shown below as the two blue lines). Select the
Fillet tool from the Sketch Tools group in the 3D Sketching tab. Set the fillet Radius to 0.25.
4. Select two adjacent lines and click the Apply button.
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6. Let's relocate the start of the 3D sketch at the origin of the part workspace.
7. First, delete the 10.0 dimension that we placed earlier. To do this, choose the Select tool, then
click on the dimension and hit the delete key on your keyboard.
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10.Exit sketch mode by clicking on the Deactivate Sketch icon. The objects should look similar to
the ones shown below. Note that the first line goes thru the X- Axis.
11.This completes the sketch for the path of the brake line.
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1. Exit Sketch mode by clicking on the Deactivate Sketch icon. You should now have a path (3D
Sketch <1>) as well as a profile to sweep (Sketch <1>). These are displayed in the Design
Explorer.
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3. Click in the Path Objects box and then select the 3D Sketch. The 3D sketch can be picked from
the work area or from the Design Explorer.
4. Click OK in the dialog box to close.
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1.4.6.9
3D guide curves
Main Tutorial Page
3D guide curves
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Using a Spline or a series of splines, you can control the overall shape generated by a loft operation.
In this tutorial, we will define a 3D B-Spline passing through three cross sections of a loft. This
sketch is subsequently used as a guide curve for controlling a loft.
These are a series of general steps to define a B-Splines interpolating a set of points (we will go
through them step by step later in this tutorial):
Activate 3D Sketching
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a. You should now be in a new sketch and the dimensions and constraints of the first sketch will
not be visible.
6. Paste the items onto the sketch using Ctrl+v.
7. When the sketch is pasted it is pasted in the exact same location as the original. We want the
sketch to be a mirror image of the original.
8. In the Sketch Tools group, select the Mirror Sketch Figures tool.
9. In the Figures to mirror section, select the four sketch figures that you pasted.
10.For the Mirror axis, select the Z-Axis.
11.Press the OK button.
12.Delete the original four pasted figures.
13.Exit out of Sketch mode.
14.At this point, you will have Sketch<1> and Sketch<2>.
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4. Exiting out of sketch mode will give you the following results.
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c. For Sketch<2>, double click at the intersection of the inner arc and the X-Axis. Double clicking
will end the sketch.
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4. The spline now interpolates between the three points fixed on the 2D cross sections. For additional
control, we can insert more spline nodes which can be freely positioned.
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Note: You can also cycle thru the Planes by clicking F on the keyboard.
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4. You can reposition the nodes that we placed manually by dragging them with the mouse. Click on
the Select tool and drag the node placed between Sketch <1> and Sketch<3>; as well as the node
placed between Sketch <3> and Sketch <2>. Move outward as shown.
a. Note: Cursor movement is controlled by the active sketch plane. The spline node will only move
in directions parallel to the sketch plane. If you want to move the node in other directions, you
must cycle the sketch plane.
5. Adding dimensions to the Spline will result in precise placement. You can add dimensions at any
time during geometry creation.
a. To add dimensions, you can select the Dimension tool; or from the 3D Sketch menu select
Dimension.
b. Add two dimensions as shown. The value between the first node and the X-Axis is 1.000" and the
value between the second node and X-Axis is 0.675".
Note: You can add as many Nodes as needed. More nodes typically result in a smoother shape, as
you can apply dimensions for precise placement.
6. Select the Cycle Sketch Plane tool
and cycle through the planes until the grid is
parallel to the ZX-Plane.
7. Go into Select mode and move the Nodes on the Spline so they are off of the X-Axis.
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10.You can add more than one guide curve to control the shape of the loft but each guide curve must
be in its own sketch.
11.Delete the Loft feature and enter in 2D sketch mode on the XY-Plane.
12.Create a 2" arc that is centered at the origin. Since this sketch intersects all three sketches it can
be used as a guide curve.
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13.Select the Loft Boss tool and choose the three profile sketches and also the 3D sketch curve and
the 2D sketch guide curve. The completed part is shown below.
Congratulations!
You have completed the 3D sketch and 3D guide curve tutorials.
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Alibre Motion
1.4.7.1
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Objectives
NEXT
This tutorial introduces the simulation analysis add-on, Alibre Motion. This tutorial will guide you
through the creation of a basic simulation using the common features of the Alibre Motion Add-on.
Introduction
In order to complete this tutorial, you must have a license for Alibre Motion. Alibre Motion may
not be available in all versions of Alibre Design. Please contact Alibre Sales or visit www.alibre.
com/store for information on upgrading your version of Alibre Design, or to add on a package to
Alibre Design.
Ways you can define motion
There are two types of motion definitions in Alibre Motion. The first, prescribed motion, deals with
constant motions. Examples of this include constant rotation in degrees per second or a constant
velocity in feet per second. With prescribed motion, you are not taking into account what forces are
causing the motion, just that the motion is happening.
The other way you can define motion is by using forces. Examples of this would include linear forces
in foot pounds or torques in foot pounds.
Note: You define all motions directly onto assembly constraints. If your assembly does not have any
constraints, or does not have the appropriate types of constraints, you will be unable to define
motions.
There are two types of motion analysis: kinematic and dynamic. Which one you will use will depend
on which of the two ways you used to define your motion and the desired outcome.
Types of Simulations
Kinematic
Kinematic simulation excludes the consideration of any force or mass during analysis. For example,
a force such as gravity or a torque definition would be ignored during a kinematic analysis. With this
type of analysis, you must use the prescribed motion definitions mentioned above.
Dynamic
On the other hand, dynamic simulations include all constant and oscillating torques, linear forces,
springs, dampeners, and masses when analyzing.
This tutorial will guide you through the process of creating a dynamic assembly simulation.
This tutorial covers:
Activation of the Motion Explorer and a description of its elements
Setting up Simulation Settings and a description of its elements
Inserting Forces
Taking/Plotting/Exporting Measurements
Running the simulation and adding a Trace
Controlling the Simulation Playback
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5. To activate Alibre Motion, from the Add-Ons tab select Motion Explorer. If you do not have the
Alibre Motion option, you need to make sure that you have installed AND enabled the Alibre
Motion. See the Alibre Design Help for information on how to do this.
6. You will notice that the Design Explorer now reads Motion Explorer.
7. Toggling the Motion Explorer option will display or hide the Motion Explorer. There are also tabs at
the bottom of the Explorer on the left side, allowing you to transfer between the Design Explorer
and the Motion Explorer. Use whichever way is most convenient for you.
(You may need to widen the Explorer section to see both tabs.)
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gravity is not enabled. To enable, simply right click on the word and click "enable".
The Measurements section shows you what dynamic measurements you have set up. For
example, if you have set up a measurement to follow the angular velocity of a part, the definition
of that would show up here.
The Traces section will show you all of the motion traces you have assigned to the simulation.
For example, a position trace that follows the motion of a part would show up here.
9. The Simulation Control Box
The Motion Explorer also contains the simulation control box. Your control box will show all of
the buttons inactive at this time (as in the above image) because you have not yet enabled
simulation mode. Note the difference between being in the motion explorer and being in
simulation mode. When you are ready to simulate your part after defining motions, you will then
enter into simulation mode.
At the top of the control box is a frame scroll bar. The field on the left just under the scroll bar
shows the current frame / total frames. The field on the right side shows current time in
seconds / total time in seconds. Note that the total time simply represents how many
seconds you have already simulated. Below that, you'll find in order from left to right: the Play
in Reverse, Move Back One Frame, Stop/Pause, Move Forward One Frame, and Play
buttons. The bottom row from left to right consists of the Record, Loop Playback, Show/Hide
X-Y Plots, Show/Hide Interferences , and the Settings button. Note that you can also
access Settings from the Motion menu on the toolbar.
The first time the Motion Explorer option is selected from the motion pull down menu, Alibre
Motion loads the physical properties of the model. You will notice that subsequent toggling of
the Motion Explorer is much faster.
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1.4.7.3
Simulation Settings
BACK NEXT
1. From the Motion main menu, select Settings. The Motion Options dialog appears.
2. On the Simulation tab of the Motion Options dialog:
a. In Simulation frame interval, type .001.
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b. In Simulation type, make sure Dynamic is selected, as we will be using forces and masses in
this simulation.
c. Leave all the other options in the default state.
d. Click OK to accept the options and close the dialog.
Definitions
The Start Simulation Time box enables you to define when in time you would like to start the
simulation.
The Simulate Indefinitely While Playing and End at a Specified Time area allows you to
define the ending of the simulation. You can choose to let it run indefinitely (until you press the
Stop button), or to end at a specified moment in time.
The Simulation Frame Interval area allows you to decide how big each "frame" will be. When
you click the Next Frame button after simulating for a bit, this will be the step that it takes.
Important: This does more than just control the Next Frame step. This is tightly integrated into
the actual simulation. Setting this to too high a level will make the simulation run very slowly or
not at all. The more complex the simulation, the lower the frame interval needs to be.
Complexity in this case means the number of parts, types of parts, complexity of individual
parts, and the number and types of motions you have made. You do not need to try to assess
this in a quantitative way. Simply be aware that if you are trying something very complex, you
should be aware of this setting. While the effects of this setting vary depending on your
computer configuration (i.e. ram, processor), it is a best practice to keep it low. If you are
having trouble during simulation, try lowering the frame interval by a power of ten. For example,
if the simulation is running very slowly with .01 as the frame interval, try .001 instead. Each
simulation may require tweaking of this interval for the desired outcome and desired speed.
The Error Tolerance section allows you to define the amount of error that is acceptable.
Lowering the tolerance will make the simulation more precise but may decrease performance.
The initial settings are usually quite adequate for the majority of applications.
The Simulation Type section allows you to define whether or not you want a dynamic or
kinematic simulation. As per the previous sections of the tutorial, you will select this based on
which types of motions you have created.
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1.4.7.4
2. Under the Moving Parts branch, expand the part rotor <1> and also expand its constraints.
3. Right-click on Align (7).
4. Select Insert > Rotary Motor and the Motor dialog appears.
5. On the General tab of the Motor dialog, in the Type section, select Specify motor torque.
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7. In Torque, enter 1.
8. Click OK. A Motor will be added to the Actuators branch in the Motion Explorer.
9. Again under the rotor<1> part, right-click on Align(6) and select Lock Rotation. By Locking
Rotation on those constraints that do not need to be considered in the analysis, you can improve
the performance (speed) of the simulation.
10.Gravity is disabled by default in Alibre Motion (noted in the Motion Explorer by a grayed-out icon),
so we need to turn it on: right-click on Gravity in the Motion Explorer and select Enable Gravity.
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6. Click OK. The measurement appears under the Measurements branch in the Motion Explorer.
Add a Trace
Traces enable you to see at a glance in the work area how a part moves during a simulation. These
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are 3D reference geometry objects that move with the model as you move and rotate it following a
simulation.
1. Right-click on pushrod<1> under the Moving Part branch.
2. Select Trace > Position . Notice under the Traces branches of the Motion Explorer that this trace
has been added.
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1.4.7.6
Running Simulations
BACK NEXT
We are now ready to run our first simulation.
1. From the Motion main menu, select Enable Simulation Mode. You will notice that the
Simulation Playback Control box now has active buttons in it, letting you know you are in
Simulation Mode.
2. To begin the Simulation, press the Play button
in the Control Box . The Alibre Motion Status
dialog opens. Press the Play button again to start the simulation. (If the Play button is grayed out,
make sure that Enable Simulation Mode is checked on in the Motion main menu.)
3. Allow the simulation to collect 50 frames and then press Pause and then Stop. Click on the Loop
Icon
. When you press play again, the simulation will play back the 50 frame loop. You can
see in the Current frames/ Total frames section when it is finished collecting the data and is simply
playing back the loop of the simulation.
2011
Alibre Design
Tutorials
269
to
2011
Alibre Design
Tutorials
270
By clicking on the data line on the graph, you can read the values of these measurements
throughout the simulation. You can also copy or export this data out of Alibre Design for reports
and presentations. To do this, right-click in the graph area and select Copy or Export chart
data. You can close the Dynamic Measurements box when you are finished.
Page 6 of 8
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Main Tutorial Page
1.4.7.7
2011
Alibre Design
Index
-22D Detailed Drawing
creating
93, 94
-AAdding Force
265
Alibre Design
116
file types
12
aligning
planar faces
78
analyze
sketch
124
anchor
74
annotations
107
assembly
65, 190, 194, 196
Context
89
inserting components into
69, 70
saving
68
assembly constraints
adding more
80
associated
updating
115
associated drawing
updating
115
AutoCAD
116, 117, 118, 120, 121, 124, 126
-Bbase Tab
Modeling
bend
Refolding
135
146
-Ccavity mold
226, 227
Index
271
changing
15, 82
part
113
changing Lock properties
189
checking
interferences
88
color
82
Color Scheme
19
components
69, 70, 71, 74, 76, 79, 82, 85, 87, 89
configurations
177, 182, 187, 194, 196
conical compression spring
158
connector
160
constraints
27, 28, 30, 46, 76
context
assembly
89
corner
141
Corner Round
141
creating
87, 89, 91, 109, 121, 136, 141, 144, 176,
187, 196, 215, 218, 232, 233, 234, 239, 243
2D Detailed Drawing
93, 94
3D Solid
126
Dimples
141
First
177
Flanges
137
helical geometry
149, 151, 152, 155, 158, 160,
165, 171
initial feature
46
new Part
190
Partial
139
profile
246
second configuration
182
Simple Assembly
65
cut
144
-Ddesign boolean
215, 218
design configurations
176
Design Explorer
13
designing
132, 133
Detail definition
217, 221, 223
Detail view
109
dimensions
104, 107
adding
106
Dimple
141
drawing
saving
112
setting
100
updating
113
Drawing Explorer
14, 99
drawing view
97
2011
Alibre Design
Drawing workspace
100
drawings
116, 117, 118, 120, 121, 124, 126
-Eedit
89, 107
editing annotations
107
editing components
89
end cap
160
exploded views
91
-Ffaces
78
features
46, 136, 139, 144
file system
68
files
68
Flange
137, 139
Flatten
147
-Ggeneral topics
9, 10, 11, 12, 13, 14, 15, 17, 18
get
10, 67, 176
Getting Started
67, 151, 176
-HHelp
10
hiding components
85
Home Window
20
-Iimport
130
importing
117
importing data
130
importing DXFDWG
130
initial feature
creating
46
inserting components into
assembly
69, 70
inserting measurements
267
interferences
checking
88
Internal Threads
165
introduction
46, 93, 133
Sketching
27, 28, 30
Index
272
260
-NNamed Views
18
new
95, 134, 190
new Drawing
Starting
95
new Part
190
-Oobjectives
65, 132, 259
open
134
overview
94, 116, 149, 176, 215, 229
-Ppart
changing
113
Partial
139
parts
132, 133, 147, 177, 182, 187, 190, 194
saving
148
patterns
87
position
components
76
profile
creating
246
properties
100, 107, 134
property
189
2011
Alibre Design
Index
Splitting a Surface
202
Stitching a Surface
206
Thickening a Surface
204
Trim
209
Trimming Model
212
Tutorials
198
sweeps
246
-Rrefolding
Bend
146
remove extraneous geometry
rotating
15
rotating components
71
Running Simulations
268
120
-T-
-Ssaving
148
assemblies
68
drawing
112
saving Motion data
270
Scale
102
selecting Standard Views
97
setting
134
drawing
100
setting Up
28
sheet metal
132, 133, 134, 147
sheets
102, 132, 133, 134, 147
Shell definition
224
simple
65, 152
Assembly
65
spring
152
simulation
263, 268
Simulation Settings
263
sketch
analyze
124
intro
28, 30, 46
sketches
30, 46
introduction
27
sketching
30
springs
152, 155, 158
starting
new drawing
95
surfaces
inserting a surface
198
Surfacing
Converting
207
copy
214
Creating a Surface from a 3D model
Deleting a Surface
203
Moving a Surface
200
Pasting
214
Rotating a Surface
200
Scaling a Surface
202
273
Tab
135, 136
threaded rod
171
threads
171
Title Block
adding information
111
traces
267
Tutorials
2D Drawing
26
Adding dimensions
37
Adding sketch constraints
37
Assembly
24
Extrude Boss
42
Feature Pattern
62
Fillet
53
Holes
50, 62
Mirror
53
Modeling a simple part
40
Moving Nodes
35
Part Modeling
23
Revolve Cut
44
Sketch Constraints
34
Sketching
21
Trimming sketch figures
36
-U-
208
UNC
171
updating
associated
115
associated drawing
115
drawing
113
using
194, 259, 260, 263, 267, 268, 270
using Alibre Design
259, 260, 263, 265, 267, 268,
270
using Alibre Motion
259, 260, 263, 265, 267, 268,
270
using configurations
194
2011
Alibre Design
Index
274
-Vviews
18, 102, 104
changing
15
-Wworkspace
-Zzoom
15
2011