BSC ANIMATION AND MULTIMEDIA

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DETAILED SYLLABUS

FOR

BACHELOR OF SCIENCE
(Three Years Semester Scheme)
B Sc ANIMATION AND MULTIMEDIA
(BAMT)

COURSE TITLE

:
B
Sc
MULTIMEDIA

ANIMATION

&

DURATION
System)

(BAMT)
03 Years

(Semester

FOURTH SEMESTER

COURSE TITLE
Essentials of
Execution & Post
Production
Virtual Set
Designing Lab
Camera & Lighting
Techniques Lab
Texturing & Shading
Lab
History of Motion
Picture Industry
Animation Rigging
Lab

Paper
Code

CREDIT
S

AMT-401 6
AMT402L
AMT403L
AMT404L
AMT-405

AMT406L

2
2
6

Note:
Theory Paper : 40% Continuous Internal Assessment and 60 %
University examination.
Practical Paper: 40 % Continuous Internal Assessment and 60 %
University examination.
Continuous Internal Assessment:
1) Two or three tests out of which minimum two
Continuous Internal Assessment
will be considered for Assessment

60% of

2) Seminars/Assignments/Quizzes
30% of Continuous
Internal Assessment
3) Attendance, class participation and behavior
10% of
Continuous Internal Assessment

SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA
SEMESTER IV
ESSENTIALS OF EXECUTION & POSTPRODUCTION
Sub. Code: AMT-401
Credits: 02
Total Marks: 100
Marks: 40%
Internal Assessment: 40 Marks
Examination: 60 Marks

Minimum Pass
University

OBJECTIVE - The main objective of the subject is to impart the


knowledge about Animation execution, workflow & postproduction
UNIT1: Modeling: Types of 3D Modeling, Advantages &
Disadvantages of Nurbs modeling & Polygon Modeling.
UNIT2: Texturing : UV texturing: Texturing of Characters and
Props, Shading: Different Maya Shaders.
UNIT3: Lighting: Sources of light: Natural and artificial Lights,
Types of lights in Maya, Types of Shadows in Maya.
UNIT4: Rigging: Joints, Inverse Kinematics, Forward Kinematics,
Types of Skinning.
UNIT5: Animation: Types of Animation.
UNIT6: Rendering: Process, Types of Renderer.
UNIT7: Data Management: How to manage 3D Assets
UNIT8: Compositing: Process, Tools used
UNIT9: Visual Effects: Process, Tools used
UNIT10: Music & Dubbing: Process, Tools used
UNIT11: Editing: Process, Tools used
UNIT12: Output: Types of Output format.
Textbooks:
Editing Digital Video: The Complete Creative and Technical
Guide by Robert Goodman (McGraw-Hill)

Maya Documentation
Digital compositing for film & video by Steve Wright
Professional digital compositing: Essential Tools and Techniques
by Lee Lanier, Pub. - Sybex.

SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA
SEMESTER IV
VIRTUAL SET DESIGNING LAB
Sub. Code: AMT-402
Credits: 02
Total Marks: 100
40%
Internal Assessment: 40 Marks
60 Marks

Minimum Pass Marks:


University Examination:

OBJECTIVE This course aims to equip students with


fundamental knowledge in the creation of Photo Realistic 3D
assets. The module also focuses on texture acquisition/creation,
digital lighting, Rendering Techniques such as Ray tracing, Global
Illumination and Caustics. Students will be required to apply what
they have learnt to their 3D scenes.
UNITI: Introduction to 3DS Max & Interface: Modeling, texturing,
advanced lighting, animation.
UNITII: Basics of AutoCAD: Making basic Geometric shapes,
Complete Basic CAD drawings, with borders, text and dimensions,
Use Paper Space, and Model space, Edit drawings with ERASE,
OOPS, COPY, EXTEND, TRIM, MIRROR, UNDO, REDO and MOVE
commands
UNITIII: Introduction to Adobe After Effects: Introduction to the
After Effects interface, Effects, Parenting, Masking, 3D, Lights and
Cameras, Expressions, Painting, Motion tracking

UNITIV: Lighting: Appling Lights in an Interior and creating


shadows, Creating Lights in Cones, Bed Lights, Falls Lights, Table
Lamps.
UNITV: Rendering: Concepts of Rendering, Scan Line Rendered.
Practicals/Submissions
1. Textures and layouts for 3D production.
2. Object modeling. 3. Virtual set.
4. Credit sequences (for films and animation).
5. 3D Animated Logo.
6. Architectural walkthroughs.
Reference books: 3D Studio Max Bible Kelly Murdock, Pub. - Wiley.
Creating Motion Graphics with After Effects by Trish Meyer, Pub.CMP Books
Mastering AutoCAD 2011 and AutoCAD LT 2011 by George
Omura, Pub.-Sybex.
SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA
SEMESTER IV
CAMERA & LIGHTING TECHNIQUES LAB
Sub. Code: AMT-403
Credits: 02
Total Marks: 100
Marks: 40%
Internal Assessment: 40 Marks
Examination: 60 Marks

Minimum Pass
University

OBJECTIVE - The main objective of the subject is to impart the


knowledge to illuminate the scene to produce a good quality as
well as a pleasing picture with good camera sense.
UNIT1: Nature of light, light sources, Tree point Lighting, Lights &
shadows in Maya, Ray tracing, Light Rig.
UNIT2: Mood & Ambience, Maya Software renderer, Introduction
to Mental ray.

UNIT3: Indoor & outdoor lighting, Types of conventional cameras


& its functioning, Lenses, exposure & focus.
UNIT4: Cameras in Maya, Shot planning, Motion Blur & Depth of
Field.
Submissions:
1) Interior lighting (Day/Night).
2) Exterior lighting (Day/Night).
3) Character lighting.
4) Walkthrough.
Reference:
1) Maya Texturing & Lighting Lee Lanier, Pub.-Sybex.

SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA
SEMESTER IV
TEXTURING & SHADING LAB
Sub. Code: AMT-404
Credits: 02
Total Marks: 100
Marks: 40%

Minimum Pass

Internal Assessment: 40 Marks


Examination: 60 Marks

University

OBJECTIVE - The main objective of the subject is to impart the


practical knowledge about Texturing & Shading in Maya.
UNIT1: Texturing: Learning the Toolbar, Practice of creating basic
textures, Basic Wrapping of textures onto surfaces, Concept of
UVs. Difference between 2D maps and 3D maps, Tiling, Placing,
Cropping, Transforming, Blurring etc. , Planar, Cylindrical,
Spherical, Adjusting Textures on NURBS surfaces, Polygon
Projection Techniques, Basics of unwrapping the UVs.,
Transparency, Alpha layering, Raytrace Options, Matte Opacity,
Making realistic textures.
UNIT2: Shading: Other types of shaders, Layered Shader,
Shading Map, Utility nodes, Reverse Node, Applying two materials
on either sides of a surface, 3D Paint, Painting various attributes
like Color, bump. Transparency etc. , Adding dust, dirt, rust etc. to
an object. 9) Glossiness Shading Phong, Blinn, Phong E etc.,
Transparency Reflection-refraction, Multilister and Hypershader,
Mixing various Basic Shader Materials, Concept of Bump Maps,
Creating bumps, ridges, grooves, dents etc
Practicals/Submissions
1) Textured & Shaded Interior.
2) Textured character.
3) Textured Props.
Reference books:1) Digital Lighting & Rendering Jeremy Birn, Pub. - New Riders
Press.
2) Maya Texturing & Lighting Lee Lanier, Pub.-Sybex.

SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA

SEMESTER IV
HISTORY OF MOTION PICTURE INDUSTRY
Sub. Code: AMT-405
Credits: 02
Total Marks: 100
Marks: 40%
Internal Assessment: 40 Marks
Examination: 60 Marks

Minimum Pass
University

OBJECTIVE - The main objective of the subject is to impart the


knowledge about growth and development Motion picture
industry.
UNITI: Evolution of Cinema the early days.
UNITII: Emergence of the narrative cinema and American,
German, French and Russian Cinema in the era of silent motion
pictures.
UNITIII: Advent of sound and color in motion picture, cinemas of
the world in post salient motion picture era.
UNITIV: Evolution of cinema in India and the current status.
UNITV: Cinematograph Act 1952: Introduction and its role in
Motion pictures Business.
UNITVI: Significant Indian Films (Synopsis, Producer, Director,
Actors.
UNITVII: Evolution of Film Indian Animation Film Industry and its
Growth.
UNITVIII: Present scenario of Indian Film Industry.
Text books:1) Frames of Fame: A Visual Voyage through Bollywood 1913
2004 Shahab Ahmed, Pub. - Landmark Ltd.
2) Indian Cinema: The Bollywood Saga - Dinesh Raheja and
Jitendra Kothari, Pub.- Roli Books

SYLLABUS
B Sc. ANIMATION AND MULTIMEDIA
SEMESTER IV
ANIMATION RIGGING LAB
Sub. Code: AMT-406
Credits: 02
Total Marks: 100
Marks: 40%
Internal Assessment: 40 Marks
Examination: 60 Marks

Minimum Pass
University

OBJECTIVE - The main objective of the subject is to impart the


practical knowledge about organic & inorganic rigging in Maya.
UNIT1: Rigging Basics, Bones and Joints, Skin, Binding,
Kinematics (IK & FK), Requirements for a clean Model, Clean UVs,
Binding, Smooth Binding, Rigid Binding.
UNIT2: Editing the Smooth Skin, Painting of Skin weights, Editing
Skin weights, Mirror Skin Weights, Copy skin weights, Resetting
Skin weights, Pruninging small weights, Normalizing Weights,
Creating and Editing Flexors, Lattice, Sculpt, joint Cluster, Painting
Cluster weights, Rigging the controls, Joints and hierarchies,
Concept of Skeleton.
UNIT3: Connecting Joint, Removing Joint, Inserting Joint, Rerooting Joint, Mirror Joint, Orientation of joints, Joint limits &
damping, Set preferred angle, Assuming preferred angle, IK
handle tool, IK Solvers, IK Spline, IK controls, IK handle, End
effectors, Using locators.

UNIT4: Stickiness, Switching between IK/FK, Adding the controls


and attributes, Grouping and Parenting, Rigging a arm and hand,
Advanced rig.
Practicals/Submissions
Basic Biped with: - Leg Setup, Arm Setup, Spine Setup, Head
Setup.
Basic Vehicle Rig.
References books:1) An Introduction to Rigging in the Entertainment Industry
(Applications & Techniques)
2) Art of Rigging
by George Biddlecombe, Pub.- Dover
Publications by Chris Higs,Pub.- Entertainment Technology Press
Ltd.

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