Mighty Empires Rulebook
Mighty Empires Rulebook
Mighty Empires Rulebook
You can use the tiles to represent part of the Warhammer World, or you can invent
your own maps, or you can generate a landscape by taking and placing random tiles
as described here. A number of examples are shown on the cover of this instruction
booklet. It is easy to make larger maps by combining two or more sets of Mighty
Empires together. Here's a handy way of generating a map by placing random tiles:
WARHAMMER CAMPAIGN
The Mighty Empires set is not a game as
such - it is a kit of parts that enables
you to assemble maps suitable for
playing Warhammer campaigns or map
moderated games in any form you wish.
The following campaign rules are just
one way of playing a campaign and are
offered as an example of the sort of
map-based game possible using the
Mighty Empires map.
STARTING A CAMPAIGN
If you want to make a random map we
Sequence Of Play
least
Sequence Of Play
1. Events
3. Challenge
2. Revenue
Events phase
Each player picks one event from
4. Battle
Fool's Gold
Scouts
In any battles you fight in this round,
your opponent must deploy their whole
Building Boom
Diplomacy
other players.
Disaster
Pick one player. They must roll a
Land Grab
The first tile you claim this turn only
06
costs
of
normal
All or Nothing
YOI! receive an extra
2 empire points
Elite Army
In any battles you fight in this round,
CAMPAIGN P HASES
Revenue Phase
Each player collects revenue from any
mines they control. The gold is added to
the player's treasury each round and can
be spent or saved up and spent in future
rounds. Each player must keep a record of
how much gold he has - or players may
choose to nominate one of their number to
keep track if they prefer.
Mines generate 2D6 x
player's treasury each
a river tile, and 3D6 x
round if they are on a
1 0 gold pieces to a
round if they are on
1 0 gold pieces each
mountain tile.
Breaking Up A Team
A player can challenge a player who is
already part of a team this will break the
team up. For example, if Andy and Phil had
formed a tcam against Bob, then Max
could challenge one of them in order to
break up the team.
Exhausting A Mine
If all of the dice rolls are the same (eg, you
roll two ' 1 's on a river, or three '5's on a
mountain) then the mine is exhausted.
Collect revenue as normal and then remove
the mine's marker from the map, but leave
the banner behind to show who controls
the tile. A new marker may be created on
the tile latter in the game if desired.
Challenge Phase
Army Bonuses
Forming A Team
A player can challenge a player who has
Battle Phase
Team Battles
Sometimes players will fight together as a
team (see challenges). When his happens
the team must split the total points value
of their force between all the players in the
Multiple Battles
Sometimes a player will have to fight more
1 empire point
2 empire points for each player
3 empire points
Narrow Victory
4 empire points
Solid Victory
5 empire points
Massacre
Lose
Draw
Conquer Tile
(3
Mountains
gold piece
1 extra point). Gold mines
on a river generate 2D6 x 10 gold
pieces; gold mines in a mountain
generate 3D6 x 10 gold pieces.
=
How To Win
A player wins instantly when he claims his
tenth tile or if he knocks any other player
out of the game by conquering the last tile
that player controls. Tiles that contain a
city count as two tiles for determining
when a player wins the game.
empire points)
Raids
(1
empire points)