Basic Map-Making in GIMP
Basic Map-Making in GIMP
Basic Map-Making in GIMP
Jackson Eflin
Basic Map
Making
in
GIMP
Jackson Eflin
Jackson Eflin
So Saderans tutorial is excellent, if you have Photoshop and a bit of knowledge of how to use it. If
you dont, its a tad intimidating, and several of its features are only available to Photoshop users. If
you have Photoshop Id advise seeking that out instead, but this tutorial is meant to serve as a
substitute for those who are using GIMP.
Step 1:
Use Excel, or similar (Google Docs has a Spreadsheet option). Make a perfect grid. This will be
the basis of your map. I make each cell 50x50, but if you want to go simpler you can. Make all the
squares a dark navy blue, maybe black.
Step 2:
Set it up using conditional formatting for different biomes. You can be as simple or as varied as you
like.
The above example only has four biomes, (Desert, Plains, Forest, Mountains) but you could also
include snow, tundra, vary up your mountains between low hills and high steppes. You could throw
in some teal for swamps or have a lot of different types of desert. This is a simple tutorial so Im
being lazy, but Id advise at least 7 or 8
biomes for a better landmass. Dont
worry about water, just leave any water
squares blank.
Step 3:
Once youve got it to where youre happy
with it, use PRINT SCREEN (or whatever
arcane methods you use to Screencap on
Mac or Linux) and open up GIMP. Drop
it in. Honestly Id advise taking out the
water entirely. Use the Select by Color
tool to grab all that Navy and hit
delete to get rid of it.
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Step 4:
Double your layers. Youll want a backup just in case something goes
sideways. Also, now would probably be a good time to save. I like to
save at various steps, so that if I want to undo something I can. Make a
black layer and slide it in between the two layers.
Step 5:
Go to Filters Blur Gaussian Blur
and crank it up. I put it at around 50 but
you might want more or less, depending
on how you set up your original grid.
Duplicate this layer and merge
the bottom blurred layer with the black
layer beneath it. Youll see why in a bit.
Save.
Step 6:
Use Threshold on the
bottom layer, the one with the
black background and land.
Threshold identifies light and
dark sections and makes
them just Black or White.
See how theres a slight glow
around the edge? Make the
top layer, the one that you
didnt threshold, into a
Darken Only.
Now itll
darken the white portion of
the land while leaving the
black portion black.
Depending on how much you blurred it, it might have a bit of a whitish edge. Unless that fits your
aesthetic, select the black area (using color select so that it gets any internal lakes/rivers) and increase
the selection size by going to Select Grow. Fill in all that area (still in the Black and White layer)
with black. Voila, the white edge is gone.
Step 7 (Optional):
Now, you might be happy with the way the land looks now, but you might also want a rougher border.
Apply a Distort Noise HSV Noise to your Black and White layer, with settings as shown on
the next page. (Holdness as low as it goes, all other settings as far to the right as they go). Apply a
Gaussian Blur. The more dynamic you want your coastlines to be, the more youll want to blur. Im
going to go big, to really mess up the coastlines so that its less obviously America, so Ill set it to 60
pixels but if you just want to make the coast a bit rougher you can stop at 3 or 4 pixels. Lastly,
Threshold, so that youve got a nice crisp coastline.
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If you want to go big, start with a massive blur to make your coastlines much more jagged and then
repeat the process with a small blur to make them nice and sharp. That works a lot better if you
have a larger image, I dont so I wont.
Step 8:
Merge your top blurry layer with the layer youve been thresholding.
Step 9:
Select only the landmass. Apply a
nice fog map to it by going to Filter
Render Clouds Fog.
Mess with the layer mode.
Difference is usually the best way
to do it. This makes your land
lessflat.
Step 10:
Your landmasses will probably still look rather flat, even with the cloud layer. Select the landmass
and do a border select (Select Border) and then feather (Select Feather). De-select where the
water will be. Use the paintbrush (opacity set to 35% or so) to darken the borders. This makes the
land look a little more sloped. You can do it again, tighter, if you want it to look a little nicer.
Jackson Eflin
Jackson Eflin
Step M: Mountains
While Rivers are easy, Mountains are a bit rough.
Remember how youve got a copy of that original map from
way back when it was in Excel? Yeah. Go all the way back to
that and select your mountain cells. Make those white and the
rest black. Blur them and threshold it. Duplicate that layer.
In the top layer, make a gradient
with Shape set to Shaped (Dimple).
This will make the ridge of the
mountain follow the center of the
mountains mass.
Make a middle layer of Noise.
(Filter Render Clouds
Solid Noise). Blur the snout out of the last
layer, the one thats just two blobs. To the right
are the three layers, in order. Use the curves
tool (Color Curves) to bring out the black in
the Noise. Something like the curve map to the
right should do the trick.
Now, youll want the top layer to be a dodge,
the one beneath to be a Multiply, and the last
to be a normal map. This should create the
right sort of effect not unlike the one shown in
the image below. Youll want very fine points
of white (the peaks), so you may have to use
Curves on the top layer to minimize the white
enough.
Once thats done, merge the three and move on to embossing.
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Emboss essentially makes a textured version of your layers. The lighter the color, the higher up it
will be. Youll want to mess
with the settings a bit to get
mountains that look the way
you want them too. Azimuth
will change the direction of
the light, Elevation will
change
how
tall
the
mountains look, and depth
will change how sharp the
contrasts are between the
different regions.
Once youre happy with it, hit
OK. Erase all the boring grey
parts and set the layer to
Multiply.
Youll see that its a little grey. Make a copy of the layer beneath, the
one with the landscape. Hide it for a while, you wont need it for a
bit. Use the paintbrush to lighten up the areas under the mountain.
The lighter you go, the rockier and snowier theyll look.
Now youll notice that the roughness of the mountains makes the rest of the land look flat. Use
emboss (with minimal settings) on that copy of the landscape. Youll want to vary up what layer
mode you use to get the right aesthetic for this part. If you leave it as is, youll have a reasonably
cool (if greyscale) map. Multiply gives a reasonably realistic feel, where Burn makes it more
fantastical and colorful. Hard Light makes it much lighter, which might be useful if youre going to
populate your word map with lots of towns and cities, roads, or the like, which tend to look a bit
cluttered if theyre in there with rough mountains as well.
Jackson Eflin
Once youve decided, youll notice thats still a bit much. Use a large eraser, set to 40% or
thereabouts, to smooth out areas. Deserts and plains are a good place for this, forests can stay.
Jackson Eflin
When I first posted this I got a request for how to forests. So,
Step F:
If you want to show forests on your map,
youll start out basically the same way that
you did the mountains. To make it easier
I just copied my original Excel Document
again, but I changed the settings so forests
are now this ghastly shade of orange. My
gods. Charlotte Perkins Gilman would
take one look at that and instantly loser
her mind. Gaussian Blur and Threshold
it, then blur the result. Youll want it to
be very, very blurry.
Now, this is the fun part. GIMP has a lot of
fun brushes and youll probably use them like,
once in a hundred projects.
Make a forest. Cover the whole map. Start
with a nice green wash, then add in browns
and green varieties. A green top should finish
things off nicely. Vary up the brushes in size
and shape and mode, and keep the opacity
around 30%. Eventually itll be a nice noise of
green. Blur it a bit and use Color HueSaturation to finish off.
Now, right click on the green layer and select
Add Layer Mask. A mask tells the layer how translucent to be based on the lightness. With the
mask selected (It will have a white border), copy and paste the layer you made from the forest cells.
This will make the green layer transparent everywhere you dont want forest. You will probably have
to select the landscape (from
one of the older layers) and
delete all the non-landscape
parts, as it will probably blur off
of the map a bit.
Multiply
Grain Merge
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Once youve got the roads lined up, trace them into a
new Layer. I use a brush at 2 pixels wide, white.
Make that layer semitransparent and set to Overlay.
Now youve got a smooth roadway. Be careful that
you roads are visually distinct from your national
borders and from your rivers. Getting them confused
can be annoying for cartographers but a nightmare for
whoever has to actually read your map. Thats why
transparency helps out quite a bit, it makes it clear that
this is something more ephemeral than the national
borders.
(Which is odd, as borders are an imagined idea with
likely no actual physical marker beyond a signpost or
milestone, whereas the road is something tangible that
would outlive border shifting. However, as we spend
time on roads traveling we think of them as more
fleeting than they are. /Filler.)
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Step 11:
Country Borders are fun. Start
defini them by selecting an area.
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You might want to run a trace around the land where it meets the water, if only to make it look a
little nicer. But after that, theres nothing left but to throw on some place names and youre all done!
This is the finished version of the map. I decided I didnt want to leave the river in, it felt a bit off.
I hope youve enjoyed this tutorial. Share it around, and happy map making.
Because I hate an unfilled page, heres
the skinny on how to make your map
look cool and old-timey. Just make an
entirely tan layer, place it on top of any
relevant layers, and set it to Saturation
Mode. It looks weathered and drained
of color, but not quite colorless.
Old-timey looking maps are a good
idea if you want to imply age and
power, but colored maps are better to
imply a living, breathing fantasy world.
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