Network Programming and Java Sockets

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Network Programming and

Java Sockets

1
Agenda

 Introduction
 Elements of Client Server Computing
 Networking Basics
 Understanding Ports and Sockets
 Java Sockets
 Implementing a Server
 Implementing a Client
 Sample Examples
 Conclusions

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Introduction

 Internet and WWW have emerged as global


ubiquitous media for communication and
changing the way we conduct science,
engineering, and commerce.
 They also changing the way we learn, live,
enjoy, communicate, interact, engage, etc. It
appears like the modern life activities are
getting completely centered around the
Internet.

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Internet Applications Serving Local
and Remote Users

PC client

Internet
Server
Local Area Network

PD
A
4
Internet & Web as a delivery Vehicle

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Increased demand for Internet
applications
 To take advantage of opportunities presented by
the Internet, businesses are continuously seeking
new and innovative ways and means for offering
their services via the Internet.
 This created a huge demand for software
designers with skills to create new Internet-enabled
applications or migrate existing/legacy applications
on the Internet platform.
 Object-oriented Java technologies—Sockets,
threads, RMI, clustering, Web services-- have
emerged as leading solutions for creating portable,
efficient, and maintainable large and complex
Internet applications.
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Elements of C-S Computing

a client, a server, and network

Client
Server
Network

Client machine
Server machine

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Networking Basics
 Applications Layer  TCP/IP Stack
 Standard apps
 HTTP
 FTP
 Telnet Application
 User apps (http,ftp,telnet,…)
 Transport Layer
Transport
 TCP
 UDP (TCP, UDP,..)
 Programming Interface: Network
 Sockets
 Network Layer (IP,..)
 IP Link
 Link Layer (device driver,..)
 Device drivers

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Networking Basics

 TCP (Transport Control  TCP/IP Stack


Protocol) is a
connection-oriented Application
protocol that provides a (http,ftp,telnet,…)
reliable flow of data
Transport
between two computers.
(TCP, UDP,..)
 Example applications: Network
 HTTP (IP,..)
 FTP
Link
 Telnet
(device driver,..)

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Networking Basics

 UDP (User Datagram  TCP/IP Stack


Protocol) is a protocol
that sends independent Application
packets of data, called (http,ftp,telnet,…)
datagrams, from one
Transport
computer to another with
(TCP, UDP,..)
no guarantees about
Network
arrival.
(IP,..)
 Example applications: Link
 Clock server
(device driver,..)
 Ping

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Understanding Ports

 The TCP and UDP P


o TCP
protocols use ports to server
r Client
map incoming data to t
a particular process
running on a
computer.
app app app app

port port port port


TCP or UDP
Packet
Data port# data
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Understanding Ports

 Port is represented by a positive (16-bit) integer


value
 Some ports have been reserved to support
common/well known services:
 ftp 21/tcp
 telnet 23/tcp
 smtp 25/tcp
 login 513/tcp
 User level process/services generally use port
number value >= 1024

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Sockets

 Sockets provide an interface for programming networks


at the transport layer.
 Network communication using Sockets is very much
similar to performing file I/O
 In fact, socket handle is treated like file handle.
 The streams used in file I/O operation are also applicable to
socket-based I/O
 Socket-based communication is programming language
independent.
 That means, a socket program written in Java language can
also communicate to a program written in Java or non-Java
socket program.

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Socket Communication

 A server (program) runs on a specific


computer and has a socket that is bound
to a specific port. The server waits and
listens to the socket for a client to make a
connection request.

Connection request
port

server
Client

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Socket Communication

 If everything goes well, the server accepts the


connection. Upon acceptance, the server gets a new
socket bounds to a different port. It needs a new socket
(consequently a different port number) so that it can
continue to listen to the original socket for connection
requests while serving the connected client.
port

server

port
Client
port Connection

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Sockets and Java Socket Classes

 A socket is an endpoint of a two-way


communication link between two
programs running on the network.
 A socket is bound to a port number so
that the TCP layer can identify the
application that data destined to be sent.
 Java’s .net package provides two
classes:
 Socket – for implementing a client
 ServerSocket – for implementing a server
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Java Sockets
Server ServerSocket(1234)

Output/write stream Client

Input/read stream

Socket(“128.250.25.158”, 1234)
It can be host_name like “mandroo.cs.mu.oz.au” 17
Implementing a Server
1. Open the Server Socket:
ServerSocket server;
DataOutputStream os;
DataInputStream is;
server = new ServerSocket( PORT );
2. Wait for the Client Request:
Socket client = server.accept();
3. Create I/O streams for communicating to the client
is = new DataInputStream( client.getInputStream() );
os = new DataOutputStream( client.getOutputStream() );
4. Perform communication with client
Receive from client: String line = is.readLine();
Send to client: os.writeBytes("Hello\n");
5. Close sockets: client.close();
For multithreaded server:
while(true) {
i. wait for client requests (step 2 above)
ii. create a thread with “client” socket as parameter (the thread creates streams (as in step
(3) and does communication as stated in (4). Remove thread once service is provided.
} 18
Implementing a Client

1. Create a Socket Object:


client = new Socket( server, port_id );
2. Create I/O streams for communicating with the server.
is = new DataInputStream(client.getInputStream() );
os = new DataOutputStream( client.getOutputStream() );
3. Perform I/O or communication with the server:
 Receive data from the server:
String line = is.readLine();
 Send data to the server:
os.writeBytes("Hello\n");
4. Close the socket when done:
client.close();

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A simple server (simplified code)
// SimpleServer.java: a simple server program
import java.net.*;
import java.io.*;
public class SimpleServer {
public static void main(String args[]) throws IOException {
// Register service on port 1234
ServerSocket s = new ServerSocket(1234);
Socket s1=s.accept(); // Wait and accept a connection
// Get a communication stream associated with the socket
OutputStream s1out = s1.getOutputStream();
DataOutputStream dos = new DataOutputStream (s1out);
// Send a string!
dos.writeUTF("Hi there");
// Close the connection, but not the server socket
dos.close();
s1out.close();
s1.close();
}
}
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A simple client (simplified code)
// SimpleClient.java: a simple client program
import java.net.*;
import java.io.*;
public class SimpleClient {
public static void main(String args[]) throws IOException {
// Open your connection to a server, at port 1234
Socket s1 = new Socket("mundroo.cs.mu.oz.au",1234);
// Get an input file handle from the socket and read the input
InputStream s1In = s1.getInputStream();
DataInputStream dis = new DataInputStream(s1In);
String st = new String (dis.readUTF());
System.out.println(st);
// When done, just close the connection and exit
dis.close();
s1In.close();
s1.close();
}
}

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Run
 Run Server on mundroo.cs.mu.oz.au
 [raj@mundroo] java SimpleServer &

 Run Client on any machine (including mundroo):


 [raj@mundroo] java SimpleClient
Hi there

 If you run client when server is not up:


 [raj@mundroo] sockets [1:147] java SimpleClient
Exception in thread "main" java.net.ConnectException: Connection refused
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:320)
at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:133)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:120)
at java.net.Socket.<init>(Socket.java:273)
at java.net.Socket.<init>(Socket.java:100)
at SimpleClient.main(SimpleClient.java:6)

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Socket Exceptions
try {
Socket client = new Socket(host, port);
handleConnection(client);
}
catch(UnknownHostException uhe) {
System.out.println("Unknown host: " + host);
uhe.printStackTrace();
}
catch(IOException ioe) {
System.out.println("IOException: " + ioe);
ioe.printStackTrace();
}

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ServerSocket & Exceptions

 public ServerSocket(int port) throws IOException


 Creates a server socket on a specified port.
 A port of 0 creates a socket on any free port. You can use
getLocalPort() to identify the (assigned) port on which this
socket is listening.
 The maximum queue length for incoming connection
indications (a request to connect) is set to 50. If a connection
indication arrives when the queue is full, the connection is
refused.
 Throws:
 IOException - if an I/O error occurs when opening the socket.
 SecurityException - if a security manager exists and its
checkListen method doesn't allow the operation.

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Server in Loop: Always up
// SimpleServerLoop.java: a simple server program that runs forever in a single thead
import java.net.*;
import java.io.*;
public class SimpleServerLoop {
public static void main(String args[]) throws IOException {
// Register service on port 1234
ServerSocket s = new ServerSocket(1234);
while(true)
{
Socket s1=s.accept(); // Wait and accept a connection
// Get a communication stream associated with the socket
OutputStream s1out = s1.getOutputStream();
DataOutputStream dos = new DataOutputStream (s1out);
// Send a string!
dos.writeUTF("Hi there");
// Close the connection, but not the server socket
dos.close();
s1out.close();
s1.close();
}
}
}

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Multithreaded Server: For Serving
Multiple Clients Concurrently

Client 1 Process Server Process

Server
Threads
 Internet

Client 2 Process

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Conclusion

 Programming client/server applications in


Java is fun and challenging.
 Programming socket programming in
Java is much easier than doing it in other
languages such as C.
 Keywords:
 Clients, servers, TCP/IP, port number,
sockets, Java sockets

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