Roger Caillois - Man Play and Games 1
Roger Caillois - Man Play and Games 1
Roger Caillois - Man Play and Games 1
ROGER CAILLOIS
FROM
THE
FRENCH
BY
M eyer Barash
UN I V E R S I T Y OF I L L I N O I S P RE S S
Urbana and. Chicago
II. T itle.
G N 4 5 4 .C 3 4 1 5
3 0 6 .4 '8 7 dc21
2001
2001027667
SECUNDUM SECUNDATUM
C O N T E N T S
T ranslators In troduction
part one
ix
I. T h e D efinition of Play
II. T h e C lassification of G am es
11
37
43
57
V I. A n E x p an d ed T heory of G am es
V II. Sim ulation an d V ertigo
V III. C o m p etitio n and C hance
71
81
99
129
ADDENDA
A p p e n d ix
I.
T h e Im p o rtan ce of G am es of C hance
145
111
In d e x
203
161
T R A N S L A T O R S
I N T R O D U C T I O N
I n an appendix to M an and
the Sacred (F re e Press, 1 9 5 9 ), R oger C aillois included a
brillian t critique of Jo h an H uizingas theory of play. In the
course of the essay, he p aid trib u te to the originality of H ui
zin g as conception of play as free activity, delim ited w ithin a
sacred area and thus separated from ordinary life. A t the
sam e tim e, he p o in ted out th a t H uizinga seem ed to ignore or
m inim ize the diversified form s of play and the m any needs
served by play activity in various cultural contexts. B etween
1946, w hen this essay was originally w ritten, and the p u b
lication of L es jeu x et les ho m m es (G allim ard, 1 958) C ail
lois expan d ed and system atized his analysis, so that M a n ,
Play, an d G am es is prob ab ly the only w ork on the subject
th a t attem pts a typology of play on the basis of which the
ch aracteristic gam es of a culture can be classified and its
basic p attern s b etter understood.
C aillois defines play as free, separate, uncertain, and u n
p roductive, yet regulated and m ake-believe. T he various
kinds of p lay and gam es are subsum ed under fo u r cateIX
T R A N S L A T O R S I N T R O D U C T I O N
T R A N S L A T O R S I N T R O D U C T I O N
[xi]
H ofstra College
H em p stea d, N ew Y o r k
M a y , 1961
PART
ONE
CHAPTER
[4]
MAN,
PLAY
AND
GAMES
THE
DEFINITION
OF P L A Y
[5]
[6]
MAN,
PLAY
AND
GAMES
THE
DEFINITION
OF
PLAY
[7]
[8]
MAN,
PLAY
AND
GAMES
THE
DEFINITION
OF P L A Y
[9]
[10]
MAN,
PLAY
AND
GAMES
CHAPTER
The
II
Classification of Games
[12]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[13]
[14]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[15]
[16]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[17]
[18]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[19]
[20]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[21]
[22]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[23]
[24]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[25]
[26]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[27]
2. F r o m T u r b u le n c e to R u le s
Rules are inseparable from play as soon as the latter becomes
institutionalized. From this moment on they become part of its
nature. They transform it into an instrument of fecund and
decisive culture. But a basic freedom is central to play in order
to stimulate distraction and fantasy. This liberty is its indispen
sable motive power and is basic to the most complex and care
fully organized forms of play. Such a primary power of im
provisation and joy, which I call paidici, is allied to the taste for
gratuituous difficulty that I propose to call ludus, in order to en
compass the various games to which, without exaggeration, a
civilizing quality can be attributed. In fact, they reflect the moral
and intellectual values of a culture, as well as contribute to their
refinement and development.
I have chosen the term paidia because its root is the word for
child, and also because of a desire not to needlessly disconcert
the reader by resorting to a term borrowed from an antipodal
language. However, the Sanskrit kredati and the Chinese wan
seem both richer and more expressive through the variety and
nature of their connotations. It is true that they also present the
disadvantages of overabundance a certain danger of confusion,
for one. Kredati designates the play of adults, children, and
animals. It applies more specifically to gamboling, i.e. to the
sudden and capricious movements provoked by a superabun
dance of gaiety and vitality. It applies equally to illicit sex rela
tionships, the rise and fall of waves, and anything that undulates
with the wind. The word wan is even more explicit, as much for
what it defines as for what it avoids defining, i.e. specifying
games of skill, competition, simulation, and chance. It manifests
many refinements of meaning to which I will have occasion to
return.
In view of these relationships and semantic qualifications,
what can be the connotations and denotations of the term
paidia? I shall define it, for my purposes, as a word covering the
[28]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[29]
[30]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[31]
[32]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[33]
[34]
MAN,
PLAY
AND
GAMES
THE
CLASSIFICATION
OF
GAMES
[35]
AGON
ALBA
M IM IC R Y
IL IN X
(C o m petition)
(C hance)
( S im ulation )
( V e rtig o )
P A ID IA
Tumult
Etc
A gita tio n
Im m oderate lau gh ter
Kite-flying
Solitaire
P atience
Crossword
p uzzles
not
re 9 u la ted
C ounting-out
rhymes
H eads or tails
A thletics
Boxing, Billiards
Fencing, Checkers
C hildren's initiations
G am es o f illusion
T ag, Arms
Masks, D isguises
Betting
V olador
T raveling carnivals
Skiing
Roulette
Theater
Spectacles in
g en er a l
LUDUS
N.B. In each vertical column gam es are classified in such an order that the p a id ia elem en t is constantly d ecreasin g w hile the ludus e le
m ent is ever in creasin g.
* A sim ple lottery consists o f the on e basic d raw in g. In a com plex lottery there are m any possib le com binations. A continuing lottery (e .g .
Irish S w eep stak es) is o n e consisting o f tw o or more s ta g e s, the w inner o f the first sta g e b ein g g ra n ted the opportunity to p articip ate in a
second lottery. [From correspon d en ce with C aillois. M.B.]
CHAPTER
III
[38]
MAN,
PLAY
AND
GAMES
THE
SOCIAL
FUNCTION
OF
GAMES
[39]
[40]
MAN,
PLAY
AND
GAMES
THE
SOCIAL
FUNCTION
OF
GAMES
[41]
CHAP T ER
IV
[44]
MAN,
PLAY
AND
GAMES
THE
CORRUPTION
OF
GAMES
[45]
[46]
MAN,
PLAY
AND
GAMES
protect his interests, devise and apply a strategy that will assure
him a successful future. As soon as he leaves the stadium,
velodrome, or ring, the perfect and precise rivalries in which
he has pitted his strength under conditions as artificial as possi
ble give way to rivalries that are formidable in quite another
way. The latter are insidious, incessant, and implacable, and
permeate all of life. Life, the comedian off the stage, is now
again part of the common lot, removed from the closed-off
space and the privileged time ruled by the strict, gratuitous, and
indisputable laws of play.
Outside of the arena, after the gong strikes, begins the true
perversion of agon, the most pervasive of all the categories. It
appears in every conflict untempered by the rigor or spirit of
play. Now competition is nothing but a law of nature. In society
it resumes its original brutality, as soon as it finds a loophole in
the system of moral, social, and legal constraints, which have
limits and conventions comparable to those of play. That is why
mad, obsessive ambition, applied to any domain in which the
rules of the game and free play are not respected, must be de
nounced as a clear deviation which in this case restores the
original situation. There is no better example of the civilizing
role of play than the inhibitions it usually places upon natural
avidity. A good player must be able to contemplate with ob
jectivity, detachment, and at least an appearance of calm, the
unlucky results of even the most sustained effort or the loss of
large sums. The referees decision is accepted in principle even if
unjust. The corruption of agon begins at the point where no
referee or decision is recognized.
In games of chance, there is a comparable corruption of the
principle as soon as the player ceases to respect chance, that is,
when he no longer views the laws of chance as impersonal
neutral power, without heart or memory, a purely mechanical
effect. With superstition, the corruption of alea is born. It is
indeed tempting for one who submits to fate to try to predict the
outcome, or at least influence it in his favor. The player finds
special significance in all kinds of phenomena, encounters, and
THE
CORRUPTION
OF
GAMES
[47]
[48]
MAN,
PLAY
AND
GAMES
THE
CORRUPTION
OF
GAMES
[49]
[50]
MAN,
PLAY
AND
GAMES
the instinct that rules play spreads beyond the strict limits of
time and place, without previously agreed-to rules. It is permissi
ble to play as seriously as desired, to be extremely extravagant,
to risk an entire fortune, even life itself, but the game must stop
at a preordained time so that the player may resume ordinary
responsibilities, where the liberating and isolating rules of play
no longer are applicable.
Competition is a law of m odem life. Taking risks is no longer
contradictory to reality. Simulation also has a role, as in the case
of confidence men, spies, and fugitives. As a compensation,
vertigo is almost absent except for those rare professions in
which the task is to control it. The risk of sudden death is also
present. At fairs, special precautions are taken to avoid acci
dents on the various rides that stimulate vertigo artificially. Acci
dents nevertheless happen even on equipment designed and con
structed to assure complete safety to the users, through having
undergone careful periodic checks. Physical vertigo, an extreme
condition depriving the patient of protection, is as difficult to
attain as it is dangerous to experience. That is why the search for
unconsciousness and distortion of perception, in order to spread
into daily life, must assume forms very different from those ob
served on contraptions that gyrate, speed, fall, or propel and
which were devised to stimulate vertigo in the closed and pro
tected world of play.
These costly, complex, cumbersome installations are scarce
except for amusement parks in capitals or when erected periodi
cally by traveling carnivals. In their very atmosphere, they be
long to the universe of play. In addition, the thrills they provide
correspond point for point to the definition of play: they are
brief, intermittent, calculated, and as discrete as games or suc
cessive encounters. And finally, they remain independent of the
real world. Their influence is limited to the duration of the ride.
It stops as soon as the machine stops and leaves no trace in the
rider except for his being fleetingly stunned until his usual equi
librium is restored.
THE
CORRUPTION
OF
GAMES
[51]
[52]
MAN,
PLAY
AND
GAMES
THE
CORRUPTION
OF
GAMES
[53]
MAN,
P4J
PLAY
AND
GAMES
AGON
Cu ltu ra l Forms
Institutional
Found at the
Forms I nt e gr at e d
Corruption
Social O r d e r
Sports
( Co mp eti tio n )
Economic
com petition
C om petitive
exam in ation s
ALEA
(Ch an ce )
M/M/CRY
(Sim ulation)
I L IN X
( Ve rt ig o )
V iolence
W ill to pow er
Trickery
Lotteries
C asinos
H ippodrom es
Pari-m utuels
S pecu lation on
C arnival
Theater
C inem a
H ero-worship
Uniforms
C erem onial
etiq u ette
A lienation
Split person ality
Professions
requiring
control of
vertigo
A lcoholism
and drugs
S p eed
stock market
Superstition
A strology, etc.
THE
CORRUPTION
OF
GAMES
[55]
C HAP TE R
[58]
MAN,
PLAY
AND
GAMES
SOCIOLOGY
DERIVED
FROM
GAMES
[59]
[60]
MAN,
PLAY
AND
GAMES
SOCIOLOGY
DERIVED
FROM
GAMES
[61]
[62]
MAN,
PLAY
AND
GAMES
SOCIOLOGY
DERIVED
FROM
GAMES
[63]
prowess that are forgotten after the next exploit, in the same way
as a new record erases a prior one. Again, roulette is a game,
but playing the market is not, even though the risk is no less. The
difference is that in the former case it is forbidden to influence
the outcome, whereas in the latter there is no limit on manipula
tion except the fear of scandal or prison.
Through this approach, it is seen that play is not at all a
meaningless residue of a routine adult occupation, although it
eventually perpetuates a counterfeit of adult activity after the
latter has become obsolete. Above all, play is a parallel, inde
pendent activity, opposed to the acts and decisions of ordinary
life by special characteristics appropriate to play. These I have
tried to define and analyze at the outset.
Thus on the one hand childrens games consist of imitating
adults, just as the goal of their education is to prepare them in
their turn as adults to assume real responsibilities that are no
longer imaginary, that can no longer be abolished by merely say
ing, I am not playing any more. The true problem starts here.
For it must not be forgotten that adults themselves continue to
play complicated, varied, and sometimes dangerous games,
which are still viewed as games. Although fate and life may in
volve one in comparable activities, nevertheless play differs from
these even when the player takes life less seriously than the game
to which he is addicted. For the game remains separate, closed
off, and, in principle, without important repercussions upon the
stability and continuity of collective and institutional existence.
The many writers who persist in viewing games, especially
childrens games, as pleasant and insignificant activities, with
little meaning or influence, have not sufficiently observed that
play and ordinary life are constantly and universally antagonistic
to each other. Such an error of perspective does have a moral.
It surely shows that the history of games or their evolution
through the ages the destiny of a liturgy that ends in a rounde
lay, a magic instrument or object of worship that becomes a toy
is as remote from revealing their nature as are the scholars
who have discovered these enduring and hazardous connections.
[64]
MAN,
PLAY
AND
GAMES
SOCIOLOGY
DERIVED
FROM
GAMES
[65]
[66]
MAN,
PLAY
AND
GAMES
SOCIOLOGY
DERIVED
FROM
GAMES
[67]
P A R T
TWO
C HA P T E R
VI
A n Expanded Theory
of Games
[72]
MAN,
PLAY
AND
GAMES
1. F orbidden Relationships
In the first place, it is clear that vertigo cannot be associated
with regulated rivalry, which immediately dilutes it. The paraly
sis it provokes, like the blind fury it causes in other cases, is a
strict negation of controlled effort. It destroys the conditions that
define agon, i.e. the efficacious resort to skill, power, and calcu
lation, and self-control; respect for rules; the desire to test one
self under conditions of equality; prior submission to the decision
AN
EXPANDED
THEORY
OF
GAMES
[73]
2 . C ontingent R elationships
In contrast, alea may be associated harmlessly with vertigo,
and competition with mimicry. In games of chance, it is indeed
common knowledge that a special kind of vertigo seizes both
lucky and unlucky players. They are no longer aware of fatigue
and are scarcely conscious of what is going on around them.
They are entranced by the question of where the ball will stop
or what card will turn up. They lose all objectivity and some
times gamble more than they have. Casino folklore abounds in
anecdotes that are significant in this respect. It is important
merely to observe that ilinx, which destroys agon, does not at all
rule out alea. It paralyzes, fascinates, and maddens the player,
but does not in any way cause him to violate the rules of the
game. It can also be proven that he even becomes more resigned
to the results of chance if presuaded to submit to it more com
pletely. Alea presupposes the resignation of the will, and it is
[74]
MAN,
PLAY
AND
GAMES
AN
EXPANDED
THEORY
OF G A M E S
[75]
[76]
MAN,
PLAY
AND
GAMES
AN
EXPANDED
THEORY
OF G A M E S
[77]
[78]
MAN,
PLAY
AND
GAMES
cunning. The actor must work out his role and create a dramatic
illusion. He is compelled to concentrate and always have his
wits about him, just like the athlete in competition. Conversely
in ilinx, in this regard comparable to alea, there is submission
not only of the will but of the mind. The person lets himself
drift and becomes intoxicated through feeling directed, domi
nated, and possessed by strange powers. To attain them, he need
only abandon himself, since the exercise of no special aptitude
is required.
Just as the peril in games of chance is to be unable to limit
the stakes, in this case the danger lies in not being able to end
the disorder that has been accepted. In these negative games, it
would seem they would give rise to an increasing capacity of
resistance to their fascination. However, the contrary is true.
For this aptitude has no meaning except in relation to the ob
sessive temptation, so that it is continuously tormenting and
naturally tends to disorder. It cannot be converted. One is ex
posed to it until one succumbs. Games of simulation lead to the
arts of the spectacle, which express and reflect a culture. The in
dividual pursuit of anxiety and panic conquers m ans discern
ment and will. He becomes a prisoner of equivocal and exalting
ecstasies in which he believes that he is divine and immortal,
ecstasies which in the end destroy him.
Thus, in each of the m ajor combinations only one category of
play is truly creative: mimicry in the conjuring of masks and ver
tigo and agon in regulated rivalry and chance. The others are
immediately destructive. They result in inordinate, inhumam,
and irremediable excitations, a kind of frightening and fatal at
traction, the import of which is to neutralize creative influence.
In societies ruled by simulation and hypnosis, the result occurs
at the moment when the spectacle borders on the trance, that
is to say, when the sorcerers mask becomes a theater mask. In
societies based upon the combination of merit and chance, there
is also an incessant effort, not always successful or rapid, to
augment the role of justice to the detriment of that of chance.
This effort is called progress.
AN
EXPANDED
THEORY
OF
GAMES
[79]
C H A P T E R
VII
T h e persistence of games is re
markable. Empires and institutions may disappear, but games
survive with the same rules and sometimes even the same para
phernalia. The chief reason is that they are not important and
possess the permanence of the insignficant. Herein lies a major
mystery. For in order to benefit from this kind of fluid and yet
obstinate continuity, they must be like the leaves on the trees
which survive from one season to the next and remain identical.
Games must be ever similar to animal skins, the design on butter
fly wings, and the spiral curves of shell fish which are trans
mitted unchanged from generation to generation. However,
games do not have this hereditary sameness. They are innumer
able and changeable. They are clad in thousands of unequally
distributed shapes, just as vegetable species are, but infinitely
more adaptable, spreading and acclimating themselves with dis
concerting ease. Their diffusion does not remain determinate for
very long. It is noteworthy that playing with dolls and flying
kites, decidely Occidental, were unknown in Europe until the
81
[82]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[83]
[84]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[85]
[86]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[87]
[88]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[891
[90]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[91]
masks, but the feathers and head of the eagle or owl, in which
he is dressed, enable him to fly magically up to the heavens.
Next, despite a costume weighing more than thirty pounds be
cause of the iron ornaments sewed into it, he leaps into the air
to show that he is flying very high. He yells that he can see a
large part of the earth. He narrates and re-enacts the adventures
he experienced in the other world. He goes through the motions
of his struggle with the evil spirits. Underground, in the realm
of darkness, he is so cold that he shivers and quakes. He asks
his m others spirit for a blanket. An assistant throws him one.
Some other spectators strike sparks from flint, which serve as
stars to guide the magic voyage through the darkness of the
nether regions.
Such cooperation between the shaman and his audience takes
place constantly. However, it is not unique to shamanism. It is
also found in voodoo and in nearly all seances of an ecstatic char
acter. In fact it is a necessity, for the audience must be protected
against the inevitable violence of his mania, the effects of his
awkwardness, and his unconscious fury, and lastly must help
him to play his role correctly. Among the Vedda of Ceylon
there is a type of shamanism that is very significant in this
respect. The shaman, who is always on the threshold of uncon
sciousness, feels dizzy and nauseous. The ground seems to slip
from under his feet. The officiant remains in a state of extreme
receptivity. This
. . . leads him to enact almost automatically and certainly without
careful forethought the traditional parts of the dance in their con
ventionally correct order. Further, the assistant, who follows every
movement of the dancer, prepared to catch him when he falls, may
also greatly assist by conscious or unconscious suggestion in the
correct performance of these complicated possession dances.-8
All is acting. All is also vertigo, ecstasy, trance, convulsions,
and, for the officiant, loss of consciousness and finally amnesia,
for it is proper that he be unaware of what has happened to him
or what he has screamed in the course of his seizure. In Siberia,
[92]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[93]
[94]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[95]
[96]
MAN,
PLAY
AND
GAMES
SIMULATION
AND
VERTIGO
[97]
C H A P T E R
VIII
[100]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[101]
1. Transition
If there are only isolated clues to indicate how the techniques
of vertigo evolved toward methodical control in India, Iran,
and China, the documents that permit one to follow the dif
ferent stages in this major metamorphosis are more numerous
and explicit. Thus, in the Indo-European world, the contrast
between the two systems has long been evident in the two op
posing forms of power clarified in the works of G. Dumezil. On
the one side is the rational a sovereign god presiding over con
tracts, exact, ponderous, meticulous, and conservative, a severe
and mechanical assurance of norms, laws, and regularity, whose
actions are bound to the necessarily predictable and conven
[102]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[103]
[104]
MAN,
PLAY
AND
GAMES
and subhuman life at the age of puberty. They are now a kind
of political police sent on punitive expeditions in order to in
still fear and obedience into the people.
The traditional ecstatic crisis is calmly adapted to purposes
of repression and intimidation. Metamorphoses and trances are
now mere memories. The cryptia no doubt remains secret. It is
still one of the routine mechanisms of a militaristic republic
whose rigid institutions ingeniously combine democracy and
despotism. A minority of conquerors, who have already adopted
another kind of law, continue to use the old formulae in ruling
the subjugated population.
It is a striking and significant development, but it is a
special case. At the same time, everywhere in Greece to some
extent, orgiastic cults were still resorting to dancing, rhythm,
and intoxication in order to stimulate ecstasy, oblivion, and di
vine possession. However, vertigo and simulation of this type
were suppressed. They are no longer, and have not been for a
long time, the central values of the city. They are a survival
from remote antiquity. Descents to the nether regions and celes
tial expeditions in spirit, while the voyagers body remains in
animate on his bed, no longer take place. The soul of Aristeas
of Proconnessus was seized by Apollo and accompanied him in
the shape of a crow. Hermotimus of Clazomenae was able to
shed his body for years at a time, in the course of which he
sought knowledge of the future. Fasting and ecstasy had be
stowed magic powers upon Epimenides of Crete in the divine
cavern of M ount Ida. Abaris, prophet and healer, rode through
the air m ounted on a golden arrow. However, even the most
persistent and the most elaborate of these tales already ex
hibit characteristics that are the converse of their primitive
significance. Orpheus does not guide his dead spouse back
from the underworld where he went to seek her. One begins to
understand that death is irrevocable and there is no magic that
can vanquish it. In Plato, the ecstatic voyage of Er of Pamphylia
is no longer a shamanistic odyssey, rich in dramatic crises, but
COMPETITION
AND
CHANCE
[105]
[106]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[107]
[108]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[109]
[110]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[111]
[112]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[113]
[114]
MAN,
PLAY
AND
GAMES
riority composed of the cards dealt the player plus his knowl
edge. Alea and agon are therefore contradictory but comple
mentary. They are opposed in permanent conflict, but united
in a basic alliance.
Both as a matter of principle and institutionally, modern
society tends to enlarge the domain of regulated competition, or
merit, at the expense of birth and inheritance, or chance, an
evolution which is reasonable, just, and favorable to the most
capable. That is why political reformers ceaselessly try to de
vise more equitable types of competition and hasten their im
plementation. However, the results of their efforts are still
meager and deceptive and also seem remote and improbable.
Until something better turns up, everyone old enough to re
flect upon the situation readily understands that it is too late and
that the die is cast. Each man is conditioned by environment.
He may perhaps ameliorate conditions through merit, but he
cannot transcend them. He is unable to radically change his
station in life. From this arises the nostalgia for crossroads, for
immediate solutions offering the possibility of unexpected suc
cess, even if only relative. Chance is courted because hard work
and personal qualifications are powerless to bring such success
about.
In addition many people do not count on receiving anything
much on personal merit alone. They are well aware that others
are abler, more skillful, stronger, more intelligent, more hard
working, more ambitious, healthier, have a better memory, and
are more pleasing or persuasive than they are. Also, being con
scious of their inferiority, they do not trust in exact, impartial,
and rational comparisons. They therefore turn to chance, seek
ing a discriminatory principle that might be kinder to them.
Since they despair of winning in contests of agon, they resort to
lotteries or any games of chance, where even the least endowed,
stupidest, and most handicapped, the unskilled and the indolent
may be equal to the most resourceful and perspicacious as a re
sult of the miraculous blindness of a new kind of justice.
COMPETITION
AND
CHANCE
[115]
[116]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[117]
[118]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[119]
[120]
MAN,
PLAY
AND
GAMES
3 . Identification
At this point a new fact emerges, the significance and impact
of which it is important to understand. Identification is a de
graded and diluted form of mimicry, the only one that can sur
vive in a world dominated by the combination of merit and
chance. The majority fail in competition or are ineligible to
compete, having no chance to enter or succeed. Every soldier
may carry a m arshals baton in his knapsack and be the most
worthy to bear it, except that he may never become a marshal
commanding batallions of mere soldiers. Chance, like merit,
selects only a favored few. The majority remain frustrated.
Everyone wants to be first and in law and justice has the right
to be. However, each one knows or suspects that he will not be,
for the simple reason that by definition only one may be first.
He may therefore choose to win indirectly, through identifica
tion with someone else, which is the only way in which all can
triumph simultaneously without effort or chance of failure.
From this is derived the worship of stars and heroes, es
pecially characteristic of m odem society. This cult may in all
justice be regarded as inevitable in a world in which sports and
the movies are so dominant. Yet there is in this unanimous and
spontaneous homage a less obvious but no less persuasive mo
tive. The star and the hero present fascinating images of the
only great success that can befall the more lowly and poor, if
lucky. An unequaled devotion is given the meteoric apotheosis
of someone who succeeds only through his personal resources
COMPETITION
AND
CHANCE
[121]
[122]
MAN,
PLAY
AND
GAMES
In this way, everyone yields to the illusion and at the same time
dispenses with the effort that would be necessary if he truly
wished to try his luck and succeed.
This superficial and vague, but permanent, tenacious, and
universal identification constitutes one of the essential com
pensatory mechanisms of democratic society. The majority have
only this illusion to give them diversion, to distract them from a
dull, monotonous, and tiresome existence.50 Such an effort, or
perhaps I ought to say such alienation, even goes so far as to
encompass personal gestures or to engender a kind of conta
gious hysteria suddenly possessing almost all the younger gener
ation. This fascination is also encouraged by the press, movies,
radio, and television. Advertising and illustrated weeklies in
evitably and seductively publish pictures of the hero or star far
and wide. A continuous osmosis exists between these seasonal
divinities and their multitude of admirers. The latter are kept
informed with regard to the tastes, manias, superstitions, and
even the most trivial details of the lives of the stars. They
imitate them, copying their coiffures, adopting their manners,
clothing, preferences, cosmetics, and diets. They live by them
and in them, even to the extent that some are inconsolable
when the stars die and refuse to survive them. These impas
sioned devotions exclude neither collective frenzy nor suicide
waves.57
It is obviously not the athletes prowess nor the performers
art that provides an explanation of such fanaticism, but rather
a kind of general need for identifying with the champion or the
star. Such a habit quickly becomes second nature.
The star symbolizes success personified, victory and recom
pense for the crushing and sordid inertia of daily life, a triumph
over the obstacles that society sets in the way of valor. The in
ordinate glory of the idol is a continuous witness to the pos
sibility of a triumph which has already been of some benefit to,
and which to some extent is due to, those who worship the hero.
This exaltation, which seemingly consecrates the hero, flouts the
COMPETITION
AND
CHANCE
[123]
[124]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[125]
manent social structure. The new social game, as has been seen,
is defined in terms of the debate between birth and merit, be
tween victory through proven superiority and the triumph of the
luckiest. Moreover, while society rests upon universal equality
and proclaims so, only the very few inherit or achieve a place
at the top, and it is all too clear that no others can reach the
top except through an inconceivable revolution. From such a
stratified society arises the subterfuge of identification.
An elementary and benign imitation provides harmless com
pensation to the masses, who are resigned and have neither hope
nor opportunity of attaining the luxury and glory by which they
are dazzled. Mimicry is diffused and corrupted. Deprived of the
mask, it no longer leads to possession and hypnosis, merely to
the vainest of dreams. These dreams originate in the magic of a
darkened auditorium or a sunny stadium, when all eyes are
fixed upon the gestures of a dazzling hero. They are endlessly
reinforced by publicity, press, and radio. The dreams vicariously
captivate many thousands who are influenced by their favorite
idols from afar and who live in imagination the sumptuous and
full life dramatically described to them daily. Although the
mask is no longer worn, except on rare occasions, and has no
utility, mimicry, infinitely diffused, serves as a support or a
balance for the new norms governing society.
At the same time vertigo, which has been even more dis
placed, no longer exercises, except in the corrupt form of
alcohol and drugs, a permanent and powerful attraction. Like
the mask or travesty it is no longer, properly speaking, play, i.e.
regulated, circumscribed activity separated from real life. These
foregoing episodic roles certainly do not exhaust the virulence
of the forces of simulation and trance, which are now subdued.
T hat is why they erupt in hypocritical and perverse form, in the
midst of a world which inhibits and normally does not recognize
them.
It is time to conclude. The question was merely one of show
ing how the mainsprings of play complement each other. This
[126]
MAN,
PLAY
AND
GAMES
COMPETITION
AND
CHANCE
[127]
128]
MAN,
PLAY
AND
GAMES
C HAP T ER
IX
[1301
MAN,
PLAY
AND
GAMES
REVIVALS
IN THE
MODERN
WORLD
[131]
noteworthy that the black mask, named after a wild and preda
tory beast,02 traditionally symbolizes the means and often the
announced decision to violate these taboos.
The entire intrigue is conducted like a game, i.e. conforming to
pre-established conventions, in an atmosphere and within limits
that separate it from and do not entail any consequences for
ordinary life.
In origin, the carnival is an explosion of license that, even
more than the costume ball, requires disguise and is founded
upon the liberty that it facilitates. Enormous, comic, and exag
gerate^ painted cardboard masks are the equivalent on the pop
ular level of the black mask of high society. This time, it is no
longer a question of gallant adventures, of complicated intrigues
along with clever repartee in which the partners attack and re
treat, each in turn. Carnival masks involve instead indecencies,
jostling, provocative laughter, exposed breasts, mimicking buf
foonery, a permanent incitement to riot, feasting, and excessive
talk, noise, and movement. Masks are a brief compensation
for the decency and prudence that must be observed the rest
of the year. The masked ones approach and act as if they are
terrifying. The passer-by, playing the game, makes believe that
he is afraid, or conversely, that he is not afraid. If he becomes
angry, he is disqualified. In refusing to play, he fails to under
stand that the social conventions have been momentarily re
placed by others intended to flout them. In a delimited time and
space, the carnival results in disorder, violence, cynicism, and
unbridled instinct. However, it leads at the same time to disin
terested, idle, and joyous activity, to a jeu bouffort, to use G.
B urauds exact expression, and further, is not thought of as a
game. But no one is deceived. This ultimate decadence of sacred
mimicry is nothing but a game, and possesses most of the charac
teristics of a game. Basically, it is nearer to paidia than to ludus,
wholly related to anarchic improvisation, Dionysianism, and
gesticulation, a pure release of energy.
Even this is too much. Order and moderation are soon im
posed upon this effervescence, and it all ends in parades, bios-
[132]
MAN,
PLAY
AND
GAMES
REVIVALS
IN THE
MODERN
WORLD
[133]
[134]
MAN,
PLAY
AND
GAMES
REVIVALS
IN THE
MODERN
WORLD
[135]
[136]
MAN,
PLAY
AND
GAMES
The Circus
The circus is a natural part of the traveling fair. This is a
segregated society with its own costumes, pride, and laws. It
comprises a population jealous of its special character, proud
of its isolation, and endogamous. Its professional secrets are
transmitted from father to son. As far as possible, it settles its
own differences without resorting to the courts.
Lion tamers, jugglers, equestriennes, clowns, and acrobats are
subjected to a rigorous discipline from infancy. All dream of
perfecting their numbers to the least detail in order to assure
success and in an emergency safety.
This closed and rigorous universe constitutes the austere side
of the fair. The decisive sanction of death is necessarily present,
for the lion tamer just as for the acrobat. It forms part of the
tacit agreement that binds the performers and the spectators. It
enters into the rules of a game that anticipates a total risk. The
unanimity of circus people in refusing the net or cable that would
protect them from a tragic fall speaks for itself. It is necessary
REVIVALS
IN THE
MODERN
WORLD
[137]
for the state to impose such safety devices against their stubborn
resistance, but this falsifies the totality of the wager.
For circus people the big top represents not merely a profes
sion but a way of life, not really comparable to sports, casino,
or stage for champions, gamblers, or professional actors. In the
circus there is added a kind of hereditary fatalism and a much
sharper break with ordinary life. Because of this, circus life,
strictly speaking, cannot be regarded as synonymous with play.
And yet, two of its traditional activities are literally and sig
nificantly associated with ilinx and mimicry. I allude to the
tightrope and the universality of certain kinds of clowning.
The Tightrope
Sports is the profession corresponding to agon; a special way
of courting chance is the profession or rather the denial of a
profession associated with alea; and the theater is comparable to
mimicry. The tightrope is the profession corresponding to ilinx.
In fact, vertigo is not merely an obstacle, difficulty, or danger
on the tightrope. The flying trapeze goes beyond mountain
climbing, forced recourse to parachute jumping, and those oc
cupations requiring the worker to do his job high over the earth.
On the high wire, the very heart of prowess and the only aim is
to master vertigo. The game consists expressly in moving through
space as if the void were not fascinating, and as if no danger
were involved.
An ascetic existence is necessary to obtain this supreme skill.
It involves a regime of severe privation and strict continence,
ceaseless exercise, continuous repetition of the same movements,
and the acquisition of impeccable reflexes and faultless re
sponses. Somersaults are performed in a state bordering upon
hypnosis. Supple and strong muscles and imperturbable selfcontrol are necessary conditions. To be sure, the acrobat must
calculate the effort, time, distance, and trajectory of the trapeze.
But he lives in terror of thinking of it at the decisive moment,
[138]
MAN,
PLAY
AND
GAMES
REVIVALS
IN THE
MODERN
WORLD
[139]
[140]
MAN,
PLAY
AND
GAMES
and he has an enormous wart on his scalp. The band thus per
forms like a troupe of identifiable clowns.
Magicians, prophets, and those who reincarnate them with
horribly shaped masks are subjected to rigorous fasts and nu
merous penances. It is also expected that those who agree to
become Koyemshis will devote themselves to the common good.
They are feared during the time that they are masked. Whoever
refuses them a gift or a service risks disorder. At the end of the
most important festival, Shalako, the entire village rewards them
with many gifts food, clothing, and money which are later
formally displayed. During the ceremonies they mock the other
gods, organize riddle contests, play vulgar pranks, engage in
a thousand buffooneries, and bait the audience, reproaching one
for his avarice, commenting on the marital difficulties of a sec
ond, and ridiculing a third for living like a white man. This
behavior is strictly liturgical.
What is remarkably significant about the Zuni and Navajo
parodies of the gods is that the masked characters are not sub
ject to possession and their identities are not hidden. One knows
that relatives and friends in costume are involved. If one fears
and respects the spirits they incarnate, they are not taken for
the gods themselves. Theology confirms this, relating that once
upon a time the Kachinas came in person to men in order to
assure their prosperity, but they always took a certain number
by enchantment or by force back with them to the Land of
the Dead. Seeing the fatal consequences of the visits that they
intended to be beneficent, the masked gods decided that they
would no longer visit the living in person, merely in spirit. They
asked the Zuni to fabricate masks similar to theirs, promising to
come and inhabit these guises. In this way, the conjuring of
secrecy, mystery, terror, ecstasy, mimicry, coma, and anguish,
which is so powerful and prevalent in other societies, is not
present in Zuni society. There is a masquerade without pos
session, and an evolution of magic ritual toward ceremony and
REVIVALS
IN
THE
MODERN
WORLD
[141]
[142]
MAN,
PLAY
AND
GAMES
ADDENDA
APPENDIX
I_ jv e n in an industrial civiliza
tion, founded on the value of work, the taste for games of
chance remains extremely powerful, the exact opposite of what
is involved in earning money, described in Theodule Ribots
formula as the fascination of acquiring a lot of money all at
once, and without effort.05 From this is derived the abiding
attraction of lotteries, gambling houses, and the pari-mutuels at
horse races and football games. For the assured but ill-esteemed
rewards of patience and effort there is substituted the seductive
mirage of sudden wealth, leisure, and luxury. For the masses
who work hard and earn little, the prospect of getting rich
quickly seems the only way to ever emerge from lowly or
wretched status. Play mocks at work and represents a compet
ing attraction which, at least in some cases, assumes sufficient
importance to partly determine the life-style of an entire society.
145
[146]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[147]
[148]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[149]
[150]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[151]
ber 2, the butterfly who is also money; the clown who paints
himself in secret, 8, the dead man covered with a white
shroud. This time the explanation is valid only for laymen. In
reality, initiation is required ( ncitnpe or hahigo m uerto). In
fact, the priest, in a secret ceremony, draws ritualistic signs
with white chalk on the face, hands, chest, arms, and legs of the
initiate.71
A complicated and fantastic system of dream interpretation
is also of help in guessing the lucky number. Its combinations are
infinite. The facts of experience are assigned prophetic numbers.
These go up to 100, thanks to a book kept at the Charade bank,
which can be consulted by telephone. This repertory of orthodox
concordances gives rise to a symbolic language considered very
valuable for penetrating lifes mysteries. In any case, the result
is that the image frequently replaces the number. At the home of
his wifes uncle, Alejo Carpentier sees a young black boy adding
2 + 9 - 1 - 4 + 8 + 3 + 5 = 31
The boy does not enunciate the numbers but says, Butterfly,
plus elephant, plus cat, plus dead man, plus sailor, plus nun
equals deer. Again, to indicate that 12 divided by 2 equals 6,
he says, Whore by butterfly equals tortoise. The signs and
concordance of the game are extrapolated to all knowledge.
The Chinese Charade is widely diffused, even though for
bidden by Article 355 of the Cuban Penal Code. Since 1879,
numerous protests against its evils have been made. Above all,
there are workers who risk not only what little money they have
but also what is needed to feed their families. Of necessity, they
do not play much, but persistently, since they hang the animal
four to six times daily. It is a game in which fraud is relatively
easy. Since the banker is familiar with the list of bets, nothing
prevents him from cleverly changing, at the moment of such
discovery, the symbol on which bets have dangerously accumu
lated for another which has been almost completely ignored.72
In any event, whether honestly or dishonestly, the bankers
rapidly grow rich. It is said that, in the last century, they earned
[152]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF C H A N C E
[153]
[154]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[155]
of those who take the bets. Not one of them, we are assured, has ever
diverted even one penny entrusted to him. Except for the wealthy
players who telephone their orders, one slips a folded piece of paper
containing the amountsometimes considerableof the bet into
the hand of the bookie on a street corner, together with the com
bination to be played and a code name chosen specifically for this
occasion. The receiver passes the slip of paper to a colleague, and
the latter passes it to a third man, so that in case of a police search
nothing may be found on the person of the man caught red-handed.
That evening or the next day, each winner returns to the place
agreed upon and utters the code name that he used in placing his
bet. The bookie at once discreetly passes him an envelope so labeled,
containing the exact sum due the elated bettor.
The player would have no recourse against the dishonest Bichero,
if he did not find him there, but that does not occur. It is astonish
ing and admirable to find more honesty in this equivocal game in
which tempting sums continuously pass through so many poor hands
than in other domains where Brazilians are currently complaining of
a degree of moral laxity. However the reason for this is obvious.
Without trust, this kind of traffic would absolutely fail to survive. If
the system were broken, it would crumble. Where neither control
nor complaint isconceivable, good faith is no longer a luxury, but
a necessity.
According to relatively modest estimates, 60 to 70 per cent of the
Brazilian population plays Bicho, and each one spends about 1 per
cent of his monthly income per day on the game, so that at the end
of the month, if he never won, he would have lost about 30 per cent
of his income. This applies only to the average player. For the in
veterate player the percentage is much greater. In extreme cases
the gambler devotes almost all his resources to the game, and for
the rest lives as a parasite upon others or resorts to out-and-out
begging.
It should therefore be no cause for surprise if, despite the legal
ban, the animal game represents a force or resource that the powers
that be must take into consideration. On one occasion political pris
oners demanded and obtained the right to play Bicho in the jail
where they were being detained. The Department of Social Welfare
of the state of Sao Paulo, created in 1931 without a budgetary ap
propriation, for a long time functioned solely with the subsidies
allotted to it by the local Bicho chiefs. These subsidies were suffi
cient to support a large staff and minister to the incessant demands
of the needy. The organization of gambling is very hierarchical.
[1561
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[157]
MAN,
PLAY
AND
GAMES
IMPORTANCE
OF
GAMES
OF
CHANCE
[159]
[160]
MAN,
PLAY
AND
GAMES
APPENDIX
II
[162]
MAN,
PLAY
AND
GAMES
1. Psychological A p p ro a c h e s
Schiller is surely one of the first, if not the first, to stress the
exceptional importance of play for the history of culture. In
the fifteenth of his Aesthetical Letters and Essays he writes:
PSYCHOLOGICAL
APPROACHES
[163]
For, to speak out once for all, man only plays when in the
full meaning of the word he is a man, and he is only completely
a man when he plays.* Even more significantly, further on in
the same text, he even suspects that it may be possible to
deduce the character of different cultures from their play. He
holds that in comparing the race tracks of London, the bull
fights in M adrid, the exhibitions in Paris, the regattas in Venice,
the animal fights in Vienna, and the revelry on the Roman
Corso, it ought not be difficult to determine the various
nuances of taste among these different nations.78
However, occupied as he is with isolating the essence of art
from play, he goes on, and is content merely to foreshadow the
sociology of games implicit in his sentence. It does not matter,
because the question has at least been posed, and play taken up
in earnest. Schiller emphasizes the joyous exuberance of the
player and his latitude of choice. Play and art are bom of a
surplus of vital energy, not needed by the adult or child for the
satisfaction of his immediate needs, and therefore available for
the free and pleasant transformation into dancing. According to
Spencer, Play is a dramatization of adult activity. Wundt,
decidedly and emphatically in error, states, Play is the child of
work. There is no form of play that is not modeled upon some
form of serious employment, which naturally precedes it in
time.79 This view was very influential. Misled by it, ethnogra
phers and historians devoted themselves, with varying degrees
of success, to showing that various religious practices or obso
lete magic rituals had survived in childrens games.
The idea of free and spontaneous play was taken up by Karl
Groos in his work, The Play of Anim als.80 The writer dis
tinguishes play as joy of being from play as motive for culture.
He explains it through its power of suddenly and freely inter
rupting an activity that has already begun. Lastly, he defines it
as pure activity, without past or future, and freed of worldly
pressures and constraints. Play is a creation of which the player
is master. Removed from stem reality, it seems like a universe
that is an end in itself, and only exists as long as it is voluntarily
[164]
MAN,
PLAY
AND
GAMES
PSYCHOLOGICAL
APPROACHES
[165]
[166]
MAN,
PLAY
AND
GAMES
PSYCHOLOGICAL
APPROACHES
[167]
[168]
MAN,
PLAY
AND
GAMES
PSYCHOLOGICAL
APPROACHES
[169]
[170]
MAN,
PLAY
AND
GAMES
2 . M ath em atical A p p ro a c h e s
Games of vertigo and games of chance have been implicitly
boycotted by sociologists and educators. The study of vertigo
has been left to physicians and the computation of chance to
mathematicians. This new kind of research is certainly indis
pensable, but it distracts attention from the nature of play. The
study of the functioning of the semicircular canals is an inade
quate explanation of the vogue for swings, toboggans, skiing,
and the vertigo-inducing rides at amusement parks. N or is it an
explanation of another order of activity that also presupposes
the powers of panic involved in play, viz., the whirling dervishes
of the Middle East or the spiral descent of the Mexican voladores. On the other hand, the development of the calculus of
probability is no substitute for a sociology of lotteries, gambling
houses, or racetracks. Mathematical studies afford no informa
tion about the psychology of the player, since they must examine
all possible responses to a given situation.
Sometimes mathematical calculation is used to determine the
bankers margin of security, and at other times to show the
player the best way to play, or to indicate the odds on each
possible alternative. It should be remembered that a problem of
this kind gave rise to the calculus of probabilities. The Chevalier
de Mere had calculated that in the game of dice, in a series
of 24 throws, as there were only 21 possible combinations,
the double six had more chances than not of turning up. How
ever, experience proved the contrary, and he posed this problem
to Pascal. This resulted in a long correspondence between
Pascal and Ferm at, who was to open a new mathematical path.
This was incidentally to show Mere that it was indeed scientifi
MATHEMATICAL
APPROACHES
[172]
MAN,
PLAY
AND
GAMES
MATHEMATICAL
APPROACHES
[173]
[174]
MAN,
PLAY
AND
GAMES
MATHEMATICAL
APPROACHES
[175]
have the least effect upon the nature of the game itself. In effect,
mathematical analysis either ends in certainty, and the game
loses interest, or it establishes a coefficient of probability which
merely leads to a more rational appreciation of the risks as
sumed or not assumed by the player, depending upon his pru
dence or temerity.
Play is a total activity. It involves a totality of human be
havior and interests. Various approaches from psychology to
mathematics and, in passing, history and sociology by reason
of their special biases have been unable to contribute anything
too fruitful to the study of play. Whatever the theoretical or
practical value of the results obtained by each of these perspec
tives, these results are still without true meaning or impact, un
less they are interpreted within the context of the central prob
lem posed by the indivisibility of the world of play. This is the
primary basis for interest in games.
Notes
[178]
NOTES
NOTES
[179]
mentale, Paris, 1930 (Encycl. Biol., Vol. VIII), p. 356]. The moth,
with extended wings, seems in fact like the head of an enormous
bird of prey. . . .
Examples of homomorphism are not lacking: the calappes and
round pebbles, the chlamys and seeds, the moenas and gravel, the
prawns and fucus. The fish Phylopteryx of the Sargasso Sea is only
an alga cut into the shape of a floating lanner (L. Murat, Les
merveilles du monde animal, 1914, pp. 37-38) like Antennarius and
Pterophryne (L. Cuenot, op. cit., p. 453). The polyp retracts its
tentacles, crooks its back, and adapts its color so that it resembles
a pebble. The white and green lower wings of catocala nupta re
semble the umbelliferae. The embossments, nodes, and streaks of the
pieridine, Aurora, make it identical with the bark of the poplars on
which it lives. The lichens of Lithinas nigrocristinus of Madagascar
and the Flatides cannot be distinguished {ibid., Fig. 114). The
extent of mimetism among the mantidae is known. Their paws
simulate petals or are rounded into corollae, which resemble flow
ers, imitating the effects of the wind upon the flowers through a
delicate mechanical balance (A. Lefebvre, Ann. de la Soc. entom.
de France, Vol. IV; Leon Binet, La vie de la mante religieuse, Paris,
1931; P. Vignon, op. cit., pp. 374 ff.). Cilix compressa resembles a
type of bird dung, and the Ceroxeylus laceratus with its foliated,
light olive-green excrescences resembles a stick covered with moss.
This last insect belongs to the phasmidae family which generally
hang from bushes in the forest and have the bizarre habit of letting
their paws hang irregularly thus making the error even easier1
(Alfred R. Wallace, Natural Selection and Tropical Nature, Lon
don: Macmillan, 1895, p. 47). To the same family belong even the
bacilli which resemble twigs. Ceroys and Heteropteryx resemble
thorny dessicated branches; and the membracides, hemiptera of the
Tropics, resemble buds or thorns, such as the impressive thornshaped insect, Umbonia orozimbo. Measuring worms, erect and
rigid, can scarcely be distinguished from bush sprouts, equipped as
they are with appropriate tegumentary wrinkles. Everyone is familiar
with the insect of the genus Phyllium which resembles leaves. From
here, the road leads to the perfect homomorphism of certain butter
flies: Oxydia, above all, which perches perpendicularly from the
tip of a branch, upper wings folded over, so that it looks like a
terminal leaf. This guise is accentuated by a thin, dark line con
tinuing across the four wings in such a way that the main vein of a
leaf is simulated (Rabaud, Elements de biologie generale, 2nd ed.,
Paris, 1928, p. 412, Fig. 54).
Other species are even more perfected, their lower wings being
[180]
NOTES
NOTES
[181]
[182]
NOTES
NOTES
[183]
[184]
NOTES
chances of success. His despair is gone, and his aggression has been
sublimated.
He deems a players behavior at a slot machine to be as revealing
of his personality as is the Rorschach test. Each player is generally
trying to prove that he can beat the machine on its own ground. He
masters the mechanism and amasses an enormous fortune shown in
the luminous figures inscribed on the screen. He alone has succeeded,
and can renew his exploit at will.
. . He has freely expressed his
irritation with reality, and made the world behave. All for only a
nickel (p. 47). The responsibility for such an ambitious conclusion
is the authors. What is left is that the inordinate success of slot
machines (in which nothing is won but the possibility of playing
again) appears to be one of the most disconcerting enigmas posed
by contemporary amusements.
16. The Chinese also use the word yeou to designate idling and
games in space, especially kite-flying, and also great flights of fancy,
mystic journeys of shamans, and the wanderings of ghosts and the
damned.
17. Game analogous to ring puzzles: nine links form a chain and
are traversed by a rod attached to a base. The point of the game is
to unlink them. With experience, one succeeds at it, careful not to
call attention to a quite delicate, lengthy, and complicated manipula
tion where the least error makes it necessary to start again from the
beginning.
18. From data provided by Duyvendak in Huizinga (op. cit.,
p. 32), a study by Chou Ling, the valuable observations of Andre
dHormon, and Herbert A, Giles Chinese-English Dictionary, 2nd
ed. (London, 1912), pp. 510-511 (hsi), 1250 (choua), 1413 (teou),
1452 (wan), 1487-1488 (tou), 1662-1663 (yeou).
19. For example, here are the recommendations of Mithuna in a
randomly chosen issue of a womans weekly [La Mode du Jour,
Jan. 5, 1956, translated by M.B.].
When I advise you (with all reasonable precautions) to favor,
if possible, one number over another, I do not merely speak of the
last digit, as is customary . . . I also mean the number reduced to
its parts. For example 66,410 reduced to its parts becomes
6 4 -6 + 4 + 1 = 17 = 1 + 7 = 8
Although it does not contain an 8, this number can be picked by
those whom I indicate are favored by the 8. You have to reduce
a number to its parts, except for 10 and 11, to which the procedure
does not apply. And now I dont say Good Luck to you. But if
(by chance) you win, be kind enough to let me know the good news
by telling me your birth date. Sincere good wishes . . .
NOTES
[185}
[186]
NOTES
of its victim between its front legs, as if to make sure of it; very
often the point of the bugs beak is put behind the ants head, where
this is joined to the body, without, however, doing any injury to the
ant. It is surprising to see how the bug can restrain its murderous
intention, as if it were aware that the right moment had not yet
arrived.
After the ant has indulged in licking the tuft of hair for some
minutes the exudation commences to exercise its paralyzing effect.
That this is brought about solely by the substance which the ants
extract from the trichome, and not by some thrust from the bug, is
proved by the fact that a great number of ants, after having for
some time licked the secretion from the trichome, leave the bug to
retire to some distance. But very soon they are overtaken by the
paralysis, even if they have not been touched at all by the bugs
proboscis. In this way many more ants are destroyed than actually
serve as food to the bugs, and one must wonder at the great pro
lificness of the ants, which enables them to stand such a heavy draft
on the population of one community. As soon as the ant shows signs
of paralysis by curling itself up and drawing in its legs, the bug
at once seizes it with its front legs, and very soon it is pierced and
sucked dry. The chitinized parts of the ant's body seem to be too
hard for the bug to penetrate, and it therefore attacks the joints of
the armor. The neck, the different sutures on the thorax, and espe
cially the base of the antennae are chosen as points of attack.
Nymphs and adults of the bug act in exactly the same manner to
lure the ants to their destruction, after having rendered them help
less by treating them to a tempting delicacy.
These interesting observations by a very competent naturalist are
important in connection with the probable significance of the trichomes in some other ant-guests and predators, and especially in
connection with Wasmanns lucubrations in regard to Lochemusa.
To assume that D. tiiberculcitus has acquired through natural selec
tion a peculiar Ptilocerns-Ucking instinct would be absurd. We are
obviously confronted with a flagrant example of appetite perversion.
22.
This thesis is most prevalent and popular, reinforcing popular
belief. It is even in the mind of a writer as little experienced in this
domain as Jean Giraudoux. He improvises an imaginary account,
fantastic in detail but, as a total, significant. According to him, men
imitate in play the physical and sometimes even mentalactivi
ties which modern life has compelled them to give up. Aided by the
imagination, everything can now be easily explained:
The runner, while being pursued by his rival, is pursuing game
NOTES
[187]
[188]
NOTES
NOTES
[189]
Next, three men are chosen out and bidden to stand before the
mortar. To the first is given a little of the pulp to eat, to the second
considerably more; while the third man is made to swallow the
rest, even to the last morsel.
When all is eaten the three move forward, facing the spectators,
the one who ate the most standing in the middle. After a while they
begin a dance, in the course of which the central figure pauses sud
denly, and extending his right leg, shakes it violently. Then, from
out of his thigh, the babe appears to be reborn and is carried round
for all men to see.
33. Arthur J. N. Tremearne, Hausa Superstitions and Customs
(London, 1913), pp. 534-540, and The Ban of the Bori (London,
1919). Cf. T. K. Oesterreich, op. cit., pp. 321323.
34. This is the ritualized procedure for driving out the demon.
35. Alfred Metraux, Dramatic Elements in Ritual Possession,
Diogenes, No. 11 (1955), 18-36.
36. G. Buraud, Les Masques (Paris, 1948), pp. 101-102 [trans
lated by M.B.].
37. The process for turning tables on the elders is very well de
scribed by Henri Jeanmaire, Couroi et Couretes (Lille, 1939), pp.
172-223. On pp. 221-222 he describes the initiation procedures of
the Bobo:
The Bobo of the upper Volta present a system of religious in
stitutions comparable to the Bambara, though in somewhat hybrid
form. Do is the generic name in this region for the religious socie
ties in which disguises are made out of leaves, vegetable fibers, and
wooden masks representing animal heads, just like the head of the
divinity that presides over these ceremonies and to which they are
consecrated in the various villages or compounds, i.e. a tree ad
jacent to a sacred well. The masks (Koro, plural Kora; Simbo, plura*
Simboa) are made and worn by the youths of a certain age-grade.
The right to plumb the mystery, wear the costume, and have spe
cial privileges in encounters with noninitiates is attained at an ap
pointed time by the next age-grade of boys, who have grown bigger
and, tiring of being chased and flogged by the masked ones, ask to
learn the things of Do.' Counseled by the village elders, and after
parleys with the chiefs of the older age-grades, they win their de
mands, on condition that they previously entertain the elders. The
acquisition of Do, i.e. the revelation of the secret of the masks, thus
plays a role in the puberty rituals. Usages naturally vary in different
localities. Two descriptions, somewhat vague but picturesque and
extremely impressive, have been selected from Dr. Cremers in
formants.
[190]
NOTES
NOTES
[191]
[192]
NOTES
Kumang. At the foot of the tree a hole was dug and a masked man
in a feathered headdress crouched inside it, impersonating the
secret societys god. Toward the end of the afternoon on the ap
pointed day, while his colleagues remained seated in the circle with
faces averted, he started to emerge. The rest of the group provided
background for the apparition with a chant that was taken up by the
masked man with responses by the members of the fraternity. The
masked man began to dance, at first slowly, then gradually moving
faster. Leaving the hole, he danced around the circle of participants
whose backs were turned to him. They accompanied the maniacal
creatures dance by clapping their hands. Whoever turned toward
him would be struck dead. Moreover, as the mask loomed larger
and the dancing continued into the night, death struck at the general
population. The dance went on for the next three days, during which
the masked dancer oracularly answered such questions as were put
to him. The answers were valid for seven years until the next cere
mony took place. After this three-day period was over, he told the
fortune of the president of the secret society, foretelling whether
or not he would participate in the following festival. If the answer
were negative, he had to die soon, i.e. at least during the intervening
seven-year period, and immediate provision was made for his re
placement. In various ways many victims perish during this time,
among the general population as well as in the circle of elders.
[H. Jeanmaire, op. cit., adapted from L. Frobenius, Atlantis, Volksmarchen und Volksdichtungen Afrikas, Vol. VII, Ddmonen des
Siiden, 1924, pp. 89 ff. Translated by M.B.]
40. The poro of the Temne, cf. Jeanmaire, op. cit., p. 219.
41. [Translated by M.B.]
42. [Translated by M.B.]
43. [Translated by M.B.]
44. Texts in Mircea Eliade, op. cit., pp. 359, 368, 383, 387, 396397, where by contrast they are utilized to assure the value of
shamanistic experiences.
45. The Weberian concepts of rational and charismatic are equiv
alent to Dumezils concepts of legiste and frenetique.
46. G. Dumezil, Mitra-Varuna (Essay on two Indo-European
views of sovereignty), (2nd ed.; Paris, 1948), esp. chap. 2, pp.
38-54; there is a comparable reference in his Aspects de la Fonction guerriere chez les Indo-Europeans (Paris, 1956); Stig Wikander,
Der arische Mdnnerbund (1938); M. Eliade, op. cit., pp. 338, 342,
348, on the resurgence in the twentieth century of a kind of charis
matic leadership.
47. H. Jeanmaire, in Couroi et Couretes (Lille, 1939), has as
NOTES
[193]
[194]
NOTES
NOTES
[195]
and that those who said he was not were right. This work sold
500,000 copies.
Writing in one of the more important Parisian dailies a wellinformed historian, aware of the revelatory symptoms of changing
mores, was impressed by the phenomenon. Specifically, he writes:
The procession to James Deans tomb cries for him, just as Venus
wept over the tomb of Adonis. He fittingly recalls that eight record
albums, each selling between 500,000 and 600,000 copies, have al
ready been consecrated to him, and his father has written his official
biography. Psychoanalysts have been probing his subconscious
through the meager record of his conversations. There is no city in
the United States without its James Dean Club where the faithful
commune with his memory and venerate his relics. It is estimated
that these associations have about 3,800,000 members. After the
heros death, . . . his clothes were cut into tiny pieces and sold
for several dollars per square inch. The automobile in which he
was accidentally killed while speeding at about 60 miles per hour
. . . has been restored and exhibited in many cities; an admission
fee of twenty-five cents was charged to look at it. For fifty cents
one could sit at the wheel for a few moments. When the tour ended
it was cut up with an acetylene torch, and the pieces were sold to
the highest bidders (Pierre Gaxotte in an article in Le Figaro
entitled From Hercules to James Dean). The womens weeklies,
it goes without saying, published lengthy articles, illustrated with
photographs, on the analysis of this phenomenon in Edgar Morins
Les Stars. [Excerpts translated by M.B.]
58. Nothing is more significant in this regard than the almost
unbearable enthusiasm excited in Argentina by Eva Peron, who in
addition combined three basic reasons for prestige, as a star (of
music hall and the movies), a person of power (being the wife and
inspiration of the president of the republic), and as a kind of provi
dence incarnate for the lowly and the exploited (a role that she
loved to play, to the success of which she diverted public monies in
the guise of private charity). Her enemies, in order to discredit her,
reproached her for her furs, pearls, and emeralds. I heard her
answer this accusation during a huge meeting at the Colon theater
in Buenos Aires, crowded with thousands of her followers. She did
not deny the furs and diamonds, even going so far as to wear them.
She said: Dont we poor have as much right as the rich to wear
fur coats and pearl necklaces? The crowd burst into long and ardent
applause. Each of the innumerable working girls felt herself vicari
ously clad in the most costly attire and most precious jewels.
59. P. de Felice has assembled an incomplete but impressive
[196]
NOTES
NOTES
[197]
sis, albeit in bad taste, in order to impress the citizenry, one would
feel reassured. But the faces of these adolescents are sullen and evil.
They are not being frivolous. They suddenly burst out into a rage of
silent destructiveness. In fact their silence is perhaps their most im
pressive quality. In his excellent little work on Sweden, FrangoisRegis Bastide has described \ . . these birds of prey terrified by
solitude [who] assemble, crowd close together like penguins, settle,
snarl, hurl insults through clenched teeth, heap blows upon each other
without crying out, without a single understandable word. . . .
Apart from the famous Swedish solitude and animal anguish
that has been described many times and which is stimulated by the
long winter night lasting from 10 p . m . to 10 a . m ., may another type
of explanation be sought in the European or American antisocial
gangs that engage in violence? Because in Sweden the facts are more
clearly isolable than elsewhere, the explanation of the local riots
is no doubt also valid for rock n roll vandals, American motor
cycle hipsters, and of course the London teddy-boys.
First of all, to what social group do these young rebels belong?
Dressed like their American counterparts in leather jackets on which
are depicted deaths heads and cabalistic inscriptions, they are for
the most part of working-class or lower middle-class background.
As apprentices or clerks, they earn at their age salaries that are fan
tastic by previous generations standards. This relative prosperity
and, in Sweden, the certainty of an assured future eliminates their
concern for the future, and at the same time makes it unnecessary
for them to struggle for existence or status. In other places it is an
excess of difficulties to overcome in a world in which routine work
is undervalued, by contrast to the glamorization of movie actors
and gangsters, that leads to despair. In both cases combativeness,
deprived of a legitimate battleground, suddenly explodes in a blind
and senseless eruption. [Translated by M.B.]
61.
About the year 1700 in France the masquerade was a court
diversion, promoting pleasant dalliance. But, according to as realistic
a historian as Saint-Simon, it was still disturbing and unpredictable,
capable of being transformed in a most disconcerting way into a
chimera worthy of Hoffmann or Edgar Allan Poe.
Bouligneux, Lieutenant General, and Wartigny, marechal-decamp, were killed in Italy [at the siege of Verua]; both of them very
brave men but both very eccentric. The previous winter several wax
masks had been made, representing persons well known at Court;
they were worn under other masks so that, when the wearer un
masked himself, the spectators were taken in, thinking they saw his
face, whereas his real one, which was quite different, was under
[198]
NOTES
NOTES
[199]
[200]
NOTES
and terrify. It is luxury spiced with fear, the anguished and delicious
feat of a challenge to sensory curiosity: Is she ugly? Is he hand
some? Is he young? Is she old? It may be gallantry seasoned by the
macabre and set off by a taint of the ignoble and a taste for blood
for who knows where the adventure may end? In a furnished room
or in the apartment of a notorious demimondaine, in the police
station perhaps, because robbers also disguise themselves in order
to commit their crimes. With their impressive and terrifying false
faces, masks are as suitable to cutthroats as to the graveyard, to
robbers, prostitutes, and ghosts. [Histoires de Masques, pp. 3-6.
Above excerpts translated by M.B.]
62. [The French word loup means wolf as well as mask. M.B.]
63. Y. Hirn, op. cit., pp. 213-216; Huges Le Roux and Jules
Gamier, Acrobats and Mountebanks (London: Chapman and Hall,
Ltd., 1890).
64. For the description of the Navajo and Zuni rites I have
followed Jean Cazenave, Les Dieux dansent a Cibola (Paris, 1957),
pp. 73-75, 119, 168-173, 196-200.
65. [Translated by M.B.]
66. This is illustrated in Jorge Luis Borges, La Loterie de Babylone, in Fictions (French translations; Paris, 1951), pp. 82-93.
67. Simone Delaroziere and Gertrude Luc, Une Forme peu
connue de TExpression artistique africaine: lAbbia, Etudes camerounaises, Nos. 49-50 (Sept.-Dee. 1955), 3-52. Also, in the Songhai
territory of the Sudan where cowry shells are used both as dice
and as money, each player throws four dice, and if they all fall on
the same side, he wins 2,500 of them. They play for money,
property, and wives. Cf. A. Prost, Jeux et Jouets, Le Monde noir
(Nos. 8-9 of Presence africaine), 245.
68. The same symbols are also found in a Mexican card game
played for money, and which, in principle, resembles lotto.
69. Rafael Roche, La Policia y sus Misterios en Cuba (Havana,
1914), pp. 287-293 [translated by M.B.].
70. It is well known that Havana, like San Francisco, has one of
the larger Chinese populations outside of China itself.
71. From a communication of Lydia Cabrera.
72. Rafael Roche, op. cit., p. 293.
73. From a communication of Alejo Carpentier and documents
supplied by him.
74. New York Times, Oct. 6, 1957, sec. 1, p. 10.
75. In addition, since domestics are almost exclusively black or
mulatto, they are regarded as the natural intermediaries between the
sorcerers or priests of the African cults and those who, while believ
NOTES
[201]
ing in the efficacy of their magic, are still loath to enter into direct
relationships with them.
76. Roger Caillois, Economic quotidienne et Teux de Hasard en
Amerique iberique, in Quatre Essais de Sociologie contemporaine
(Paris, 1951), pp. 27-46 [translated by M.B.].
77. Cf. Gunnar Franzen, Les Banques et lEpargne en U.R.S.S.,
in IEpargne de Monde (Amsterdam, 1956), No. 5, 193-197, re
printed from Svensk Sparbankstidskrift (Stockholm, 1956), No. 6.
78. Friedrich Schiller, WorksAesthetical and Philosophical
Essays, ed. Nathan H. Dole (Boston: The Wyman-Fogg Company,
1902). The quotations are from letter 15 (p. 56) and also letters 14,
16, 20, 26, and 27.
79. Wilhelm Wundt, Ethics: An Investigation of the Facts and
Laws of the Moral Life, Vol. 1, trans. Julia Gulliver and Edward B.
Titchener (New York: The Macmillan Company, 1902), p. 208.
80. New York: D. Appleton & Co., 1898.
81. New York: D. Appleton & Co., 1901.
82. Op. cit., pp. xx and 73-76.
83. Le Reel et YImaginaire dans le Jeu de I Enfant (2nd ed.;
1955); Le Jeu de YEnfant, Introduction a la Pedagogie (new en
larged ed.; Paris, 1955).
84. Complicated adult games have also attracted the attention of
psychologists. Studies are especially numerous on the psychology of
champion chess players. For football, it is appropriate to cite the
studies of G. T. W. Patrick (1903), M. G. Hartgenbusch (1926),
R. W. Pickford (1940), and M. Merleau-Ponty (in La Structure
du Comportement, 1942). Their conclusions are discussed in F. J.
J. Buytendijks study, Le Football (Paris, 1952). Like those works
devoted to the psychology of chess players (which explain, for ex
ample, that what chess players see in the bishop or castle are not
determinate figures but oblique or rectilinear forces), these studies
explain the players behavior insofar as it is determined by the
game, but not the nature of the game itself. In this respect, cf. the
impressive article by Reuel Denny and David Riesman, Football
in America, Perspectives U.S.A., No. 13 (Autumn 1955), 1OS129. It demonstrates cogently how a mistake in adaptation to new
needs or a new milieu may result in a new rule, or even a new
game.
85. Slingshots are absent from Chateaus works. Perhaps he con
fiscated them, instead of observing the psychology of their utiliza
tion. Also, the children studied by Chateau do not play croquet or
fly kites, since these games require space and special equipment, and
[202]
NOTES
they do not wear disguises. Here again, it is because they have been
observed only in school situations.
86. Le Jeu de VEnfant, pp. 18-22.
87. I shall cite only one example: the success of lotteries-in-miniature, observed in the vicinity of schools, which candy stores offer
to pupils when school lets out. For a fixed price the children draw
lots for a ticket on which the number of the prize candy is written.
Needless to say, the merchant delays as long as possible the mo
ment when the ticket corresponding to the prize candy is mixed
in with the others.
88. A. Brauner, Pour en faire des Hommes etudes sur le jeu et
le langage chez les enfants inadaptes sociaux (Paris: S.A.B.R.I.,
1956), pp. 15-75.
89. (Jeux demportement in the French text. M.B.)
90. The examples cited are from Chateaus index (pp. 386-387).
To compensate, in the corresponding chapter (pp. 194-217), the
author uses both senses of the word passion (emportement) ,
frenzy and anger, chiefly in order to study the disorder engendered
in the course of a game by excessive enthusiasm, exhilaration, in
tensity, or simply an accelerated rhythm. The game ends in disorgan
ization. In this way, his analysis defines a modality or rather a
danger of play which threatens it in certain cases. However, this is
in no way a specific category of games.
91. Chateau, op. cit., p. 298.
92. J. J. von Neumann and O. Morgenstern, Theory of Games
and Economic Behavior (Princeton, 1944); Claude Berge, Theorie
des Jeux ahernatifs (Paris, 1952).
93. Claude Berge, cf. supra. [Translated by M.B.]
94. [Moulin in the French text. M.B.]
95. [Mange in the French text. M.B.]
96. A. Prost, Jeux dans le Monde noir, Le Monde Noir (Nos.
89 of Presence africaine), pp. 241-248.
97. [Loup in the French text. M.B.]
98. It is generally believed that to make the opening move is a
real advantage. This has not been proven.
INDEX
Index
A
Agon (competition), 12, 14-19,
21, 22, 29-31, 33, 35, 36, 40,
44, 46, 49, 54, 71-78, 85, 87,
97, 108, 110, 111, 113-115,
119, 121, 127, 133, 137, 141,
146, 156, 157, 169
Alea (chance), 12, 17-19, 21,
29, 30, 33, 35, 36, 40, 44, 46,
49, 54, 71-78, 85, 87, 97,
108, 110, 111, 113-115, 121,
123, 127, 141, 146, 156, 157159, 166, 177
Archery, 108
Audubon, J., 25
Basketball, 18
Betting, 12, 18, 166, 193
Billiards, 12, 14, 32
Blind mans buff, 29, 30
Boas, F., 92, 188
Bogoras, W., 92
Bolotoudou, 173, 174
Bowling, 22
Boxing, 6, 12, 14, 22, 45, 177
Brauner, A., 167, 202
Bridge, 15, 30
Buraud, G., 95, 131, 189
Baccara, 8, 12, 17
Backgammon, 18
205
[206]
INDEX
H
Heads or tails, 17, 171
Hide and seek, 29
Him, Y., 84, 181, 187,200
Hobbies, 32
Hoop rolling, 37
Hopscotch, 6, 12, 59,82
Hot cockles, 24
Hudson, W., 20
Huizinga, J., 3-5, 58, 161, 165,
169, 177, 184
I
Ilinx (vertigo), 12, 22, 24, 29,
30, 33, 35, 36, 40, 44, 54, 71,
73, 75, 76, 78, 85, 87, 90, 97,
107, 108, 110, 127, 129, 130,
133, 137, 138, 141, 187
J
Jacobson, E., 52, 185
Jai-alai, 177
Jeanmaire, H., 189, 190-193
logo do Bicho, 152-156
K
Kirkaldy, G., 52, 185
Kite-flying, 9, 29, 37, 39, 59, 81,
162, 184, 201
G
Giraudoux, J., 186, 187
Golf, 75, 83
Groos, K., 16, 18, 25, 28, 163166, 168, 177, 181
L
Leapfrog, 24, 29, 162
Lotteries, 5, 7, 12, 17, 47, 66,
74, 109, 110, 115, 116, 118,
[207]
INDEX
M
Mais d or, 24, 25, 169
Marbles, 162, 166, 167
Masks, 59, 62, 75, 76, 78, 87-89,
95-97, 99, 126, 129, 130, 132,
133, 142, 146, 198-200
Maxwell, J. C., 83
Merry-go-rounds, 12
Metraux, A., 94, 189
Mimicry (simulation), 12, 19,
21-23, 29, 30, 33, 35, 36, 40,
44, 49, 54, 71, 72, 74-78, 85,
87, 90, 97, 107, 108, 110, 121,
125, 127, 129-131, 133, 134,
137, 141, 169, 177-180, 187
Morgenstern, O., 161, 173, 202
Mountain climbing, 31
N
Neumann, J. von, 161, 173, 202
P
Paidia, 13, 27, 29, 33-36, 53,
136
Pantomimes, 61, 146
Parimutuels, 66, 117, 118, 145
Patience, 9, 30
Pelota, 108
Piaget, J., 165, 168
Play of animals, 16, 18, 20, 21,
25, 28, 51, 52, 181, 185, 186
R
Race track, 6, 15, 18, 40, 72,
145, 152, 177
Ribot, T., 145
Riddles, 60, 140
Romanes, G. J., 28, 181
Roulette, 7, 12, 17, 63, 117, 149,
152, 162
Roundelays, 61, 132
S
Schiller, F., 162, 163,201
Shamanism, 89-97, 100-102,
187, 192
Sliding, skiing, and tobogganing,
29,40, 169, 170
Slot machines, 30, 181-184
Solitaire, 30
Spencer, H., 163
Stock market, 63
String games, 59
Swings, 60, 169, 170
T
Tag, 59, 168
Teetotum, 24, 25, 29
Tennis, 8, 14, 22, 45
Theatre, 6, 21, 45, 78
Tightrope walking, 24, 31, 137
[208]
INDEX
W
War, 15, 54, 55, 62
Whirling dervishes, 23
Winner take all, 24
Wrestling, 22
Wundt, W., 163, 201
V
Valery, P., 6, 177
Voladores, 23, 138, 170, 180
Y
Yo-yo, 29,31,37