Changes in Fitness and Game RSA - Buchheit

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

5/16/2012

Repeated high-speed activities during youth


soccer games in relation to
changes in maximal sprinting and aerobic speeds

Sport science support Training process in an academy


Football is first a tactical / technical game

Martin Buchheit, Ben Simpson and Alberto Mendez-Villanueva


Sport Science Department, Physiology Unit, ASPIRE, Academy for Sports

Understanding the physical demands of a game is

Excellence, Doha, Qatar.

determinant for the implementation of physical training


strategies
 What should we train?
 How much should be train?
3rd World conference on Science and Soccer - 14-16th May 2012, Ghent, Belgium

Research on repeatedsprint ability

Girard et al. Sports Med 2011

Time motion games analysis

International games in young highly-trained players

Q: Do/how speed and fitness influence


high-intensity running performance and

Buchheit et al. IJSM 2010a

repeated-sprint activity during game ?

Impellizzeri et al. IJSM 2006


66

550
VO2max
High Intensity Running (>17km/h)

500

62
450

60
58

400

56

350

Distance (m)

-1

-1

VO2max (ml.min .kg )

64

54
300

52
50

Buchheit et al. IJSM 2010a

Rampinini et al. IJSM 2007

# of repeated high-speed actions

5/16/2012

250

Pre

Post

The impact of fitness on match running


performance is position-dependent

Playing position constrains the expression of


physical capacities during games
100

90
85
80
75
70
65
60

CD

Buchheit et al. IJSM 2010b

Mendez-Villanueva JSCR 2011

Running speed (%MSS)

95

WM

Game running activities vs. physical capacities


Most of the available data limited to cross-sectional
analyses or correlations
No data on repeated high-speed actions or sprints
Impact of playing positions on these relationships is unclear
Q: which physical capacities can impact

Purpose
Examine in highly-trained young players
the effect of longitudinal changes in
Maximal sprint speed (MSS)
estimated maximal aerobic speed (MAS)
on
Repeated high-speed actions
Repeated sprints sequences

high-intensity running performance and repeated-sprint


activity during game ?
Q: can all playing positions benefit from the same

during international games


with respect to playing
positions

transfert ?

5/16/2012

Methods

Physical performance tests

124 young soccer players


14.3 0.8 yrs,
0.3 0.9 yrs from/to peak height velocity
163.0 9.4 cm and 49.1 7.8 kg

14 hours of combined soccer-specific training and


competitive play per week
Tested 3 x / year (i.e., October, January and May)

Anthropometry  Maturity status = age from


peak height velocity (Mirwald MSS 2002)
Incremental track test (Vam-eval)  esti. MAS
40-m sprint with 10-m split times
 Acceleration (1st 10 m) / MSS (best split)
(Buchheit IJSPP 2012)

Physical Performance field tests


Time-motion analysis during international friendly games

Match analyses
Reliability of the performance measures (CV):
(n = 65 players)
MSS: 1.4% (90% CL: 1.2;1.6)
MAS: 3.5% (90% CL: 3.0;4.1)

GPS, SPI Elite, GPSport, 1Hz


109 games  736 player-matches
full-backs (FB, n = 36 different players
played at this position)
centre-backs (CB, n = 26)
midfielders and second strikers (MD,
n = 48)
wide midfielders (wingers, W, n = 43)
strikers (S, n = 19).

124 players tested 3 x / years

Match analyses
Absolute and relative speed
thresholds (Buchheit IJSM 2010)
Absolute speed threshold
in relation to opponents
to compare players
 Repeated high-speed actions :
> 2 actions >19 km.h-1 within 60s
Relative speed threshold
Relative demand for each player
 Repeated sprint sequences :
> 2 actions >61% of MSS within 60s

October to January
January to May
May to October

Substantial (>1/2 CV)


increase
in MSS or MAS

736 player-matches

Substantial (>1/2 CV)


decrease
in MSS or MAS

No change in
MSS or MAS

At least 2 games played during


a given testing period
33 different players, 207 games
Pairs of : 41 for MSS and 28 for MAS
Changes in repeated highspeed actions and repeated
sprint sequences ?

10 different players, 73 games


Pairs of : 9 for MSS and 12 for MAS
Changes in repeated highspeed actions and repeated
sprint sequences ?

5/16/2012

MSS

Substantial
Substantial improvements in
in MSS

0.5
0.0
-0.5
-0.5
-1.0
-1.0
-1.5
-1.5

Standardized differences

MAS

 greater repeated high-speed


activity
Effect position-dependent
 less clear for # efforts per
sequence

0.5
0.0
-0.5
-0.5
-1.0
-1.0
Changes
Changes inin
Vvam-Eval
Changes
MAS

FB

-1.0
-1.0

CB
CB

MD

1.5
1.5

# Sprint/RHSS

# of RHSS

Changes
in
V
Changes
in in
VVam-Eval
Changes
MAS
Vam-Eval

 Greater or unchanged repeated


high-speed activity
Effect position-dependent
 less clear for # efforts per
sequence

1.0
1.0
0.5
0.5
0.0
0.0
-0.5
-0.5
-1.0
-1.0
-1.5
-1.5
-2.0
-2.0

S
S

FB
FB

CB
CB

MSS

Repeated sprints
(relative speed)

0.5
0.0
-0.5
-1.0
-1.5

1.5

MD
MD

W
W

S
S

MSS

Substantial decreases in MSS

2.0
Changes in MSS

1.0

Decrements in physical capacities :

MAS

Substantial
Substantial decreases
decreases in
in V
VVam-Eval
Vam-Eval

in MSS
Substantial improvements in

2.0

Standardized differences

0.0
0.0
-0.5
-0.5

2.0
2.0

Standardized differences

Substantial improvements in Vvam-Eval


vam-Eval

-2.0
-2.0

Changes in MSS

Repeated sprints
(relative speed)

1.0
0.5
0.0
-0.5
-1.0
-1.5

# of RSS

-2.0

# Sprint/RSS

Substantial improvements in
in Vvam-Eval
vam-Eval

2.0

Standardized differences

Repeated high-speed actions


(absolute speed)

0.5
0.5

-2.0
-2.0

Improvements in physical
capacities :

1.0

MAS

1.5

 Unchanged or less sequences


Effect position-dependent
 less clear for # efforts per
sequence

0.5
0.0
-0.5
-1.0
Changes
MAS
Changes
in in
Vvam-Eval

-2.0
FB

CB

MD

S
S

Getting faster and/or fitter


Enables greater repeated high-speed activities
but does not translate into greater repeatedsprint activity during games
the occurrence of sprints ( load)
Large position differences
 Game constrains limit the expression of fitness

MAS

Substantial decreases in VVam-Eval

2.0
1.5

# Sprint/RSS

# of RSS

-2.0

Improvements in physical
capacities :

1.0

-1.5

Changes
Changes in
in MSS
MSS

1.0
1.0

# Sprint/RHSS

1.5

1.5

1.5
1.5

-1.5
-1.5
# of RHSS

2.0

-1.5
-1.5

Standardized differences

Repeated high-speed actions


(absolute speed)

1.0

-2.0
-2.0

MSS

Substantial
Substantial decreases
decreases in
in MSS
MSS

2.0
2.0

Changes
Changes in
in MSS

Standardized differences

1.5

Standardized differences

Standardized differences

2.0

Decrements in physical capacities :

Changes in in
VVam-Eval
Changes
MAS

 greater or unchanged # of
sequences
Effect position-dependent
 less clear for # efforts per
sequence

1.0
0.5
0.0
-0.5
-1.0
-1.5
-2.0
FB

CB

MD

Physical fitness
is not THE first determinant of repeated high speed
actions during games  actual game demands are
likely more important

Loosing speed and/or fitness


Does not compromise the actual match running
activity  fitness was not limiting before
But relative running load during games

May modulate relative physical load


 Injury risk, fatigue
Passing ability, decision making, etc

5/16/2012

How much should we train physical


capacities?
Who can do more, can do less !
Thresholds ? Minimum required to play
Cost/benefits in relation to players
Physical profile
Playing style
Playing position
Playing standard

Buchheit et al. IJSM 2010a

Martin Buchheit
Physiologist
ASPIRE Academy for Sports Excellence
P.O. Box 22287, Doha, Qatar
Tel: (+974) 55232540
Email: martin.buchheit@aspire.qa

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy