Cricket Tournament Rules

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All matches will be played with "hard tennis" balls.

We will provide balls and wickets for all


the matches. The matches will be played at
.

General Rules:1. Umpire's decision will be final in all matters.


2. Each game shall be played between two teams of ten players each. Each team would
play all the other teams in the league and would be ranked according to their
performance. Top two teams would then qualify for finals. In case of tie, net run rate
will be used to determine the top two teams.
3. Each game will have a maximum of 8 overs per side during the league matches and
10 overs per side during the final. Each over is defined as 6 Balls.
4. Each team can have
a. League matches:i. two bowlers bowl up to a maximum of 2 overs per match
b. Finals:i. One bowler can bowl up to a maximum of 3 overs per match
ii. One bowler bowl up to a maximum of 2 overs per match
5. All the overs are bowled from one end of the pitch only, as determined by the
umpires.
6. There will be no LBWs. However, leg byes will be permitted as long as the batsman
has attempted for a shot.
7. A substitute fielder shall be permitted, for injured player. The substitute fielder
cannot bowl or bat.
8. If a player from the fielding team retires in the middle of the match for some overs,
then the player is required to spend as many overs on the field before the player can
return to bowl.
9. A by runner shall be allowed if both umpires and opposition captain agree then an
injured player can be allowed to have a runner when batting
10. A player acting as a runner for a batsman should be a member of batting team and
shall, if possible, should have already completed batting in that innings The regular
run out/stumping rules are applicable to the player acting as a runner
11. There is NO last man batting. The inning is completed at the fall of the 9th wicket. All
10 players should have been registered, signed the waiver form, and should not have
played for any other team in the tournament.
12. Boundaries shall be defined by the tournament committee and explained to both
captains at the start of every match.
13. Both wide and no-ball will count as extra runs and an extra ball will have to be
bowled in the over.
14. Any runs (byes) scored off the wides or no-balls (byes, leg-byes, off the bat) will be
credited as well.
15. A batsman can be stumped off a wide ball, or run-out off a wide and/or a no-ball.
16. A ball shall be deemed a dead ball if the ball is pitched before the halfway point of
the pitch or has 2 pitches before the batsman in normal stance. An extra ball shall be
bowled
17. All tournament rules are subject to change by the tournament committee and/or the
umpires.

Match timings and Punctuality:1. Teams not reporting in time will be disqualified and their opponents will get a bye and
2 points.

2. Both captains have to be present for the toss at 15 minutes before the schedule time.
If the captain is not available, that team will forfeit the toss.
3. All teams are expected to be prompt and ready to play. Any deliberate delay in the
start of a game will result in the guilty team being penalized overs or, ultimately,
disqualification from the competition. In this case the other team will get 2 points.
4. Coin toss will be completed off the field, and both teams will be fully prepared to take
the field as soon as the field is available.
5. All team members should be present before the match on the field. The game will not
be held up due to the absence of any player of either side.
6. Any side not ready to take the field (or an incomplete team) will forfeit, or must take
the field with 'player(s) short'.
7. It is expected of all teams to finish one innings in 45 minutes this will allow time to
set up the pitch and boundary markers.

Penalty for taking the field late:In case one team is not able to take the field due to players arriving late the following rule
can be used to deduct overs. If a team is able to take the field:
We recommend that the waiting captain inform the umpire about the other team being late
and ask him to implement this punctuality rule. The umpire should implement the rule as
strictly as possible. To implement the rule, the umpire should make sure that 1 team is ready
and the other team is not ready to take the field and accordingly penalize the team being
late. The umpires present after considering the situations would take the decision. Once the
umpires have taken a decision, the team captains should make sure that they follow it
gracefully. If a captain thinks that the umpire is not implementing the rule properly, the
captain should immediately consult the Umpiring and Appeals committee and request the
committee to discuss the scenario with the umpire. If the captain is not able to get hold of
the Umpiring and Appeals committee, then they can contact any organizer that they can get
hold off.

Wide Ball:1. A ball bowled shall be deemed a wide by the umpire, at a point it crosses the
batsman ( in normal batting stance and has not touched the ball) if it is:
a. more than 30 inches away from the off stump on the offside, or
b. at least 3 inches away from the leg stump on the leg side
2. The umpire has the final word on each call. However, the umpire shall mark with a
chalk or tape the 30 inch and 3 inch points to assist in making the decision.

No Ball:A ball shall be deemed a no-ball if:


1. the bowler has over-stepped the popping crease, or
2. the ball is a full-toss above the waist height of the batsman - in normal stance, or
3. the ball is a bouncer that rises above the shoulder of the batsman in a normal batting
stance.

Free Hit:1. When a bowler bowls a foot-fault no ball (over stepping of the popping crease), the
immediate next ball is designated a Free Hit In the event of a Free Hit
a. The batsman cannot be ruled out in any dismissal modes other than; run out,
handled the ball, hit the ball twice and obstructing the field.

b. The fielding positions cannot be changed and it should remain the same as
before the free hit was awarded
c. A free hit delivery will be counted as a legal ball if there is no violation of No
ball/Wide ball rules
d. If a free hit delivery is also called for another over stepping No ball, then one
more free hit will be awarded

Tie Breaker:In the event of a tied match, when both teams have an identical number of runs at the end
of the allotted 10 overs. The tie is broken with a one over per side Eliminator or Super
Over:
1. Eliminator or Super Over: Each team nominates three batsmen and one bowler to
play one-over per side at the beginning of the Super Over. The nominated batsmen
bats one over bowled by the nominated bowler of the opposition team bowler. The
innings shall be deemed completed, if the batting team loses two wickets even
before the over is completed. The team with higher score from the Super Over is
declared winner of the match.
2. If the scores in the Eliminator or Super Over are tied or equal, then the winner of
the match will be determined based on the following criteria:
a. Fewer number of wickets lost by each team in the Super Over or
b. A coin toss, if wickets lost are also equal
c. Players shall be allowed to use any regulation cricket equipment including
gloves (batting and keeping), guards (elbow and loin), etc.

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