Nalum
Nalum
Nalum
I'lcomeupwiththiseventually
Shizuru
Wanshou
Neutral Good
Character Name
Player Name
Deity
Region
Alignment
Medium / 5 ft. x
5 ft.
Normal
CLASS
RACE
SIZE / FACE
HEIGHT / WEIGHT
VISION
EYES
HAIR
1 (1/2)
1999 / 2000
22
Female
EXP/NEXT LEVEL
AGE
GENDER
ABILITY NAME
STR
WOUNDS/CURRENT HP
HP
17
+3
hit points
DEX 14
+2
armor class
Strength
Dexterity
INT
Intelligence
WIS
Wisdom
14
+2
10
+0
CHA
Charisma
AC
+2
Constitution
17
14
10 + 4
BASE
TOUCH
=
+4
modifier
13
FLAT
INITIATIVE
TOTAL
+2
DEX
MODIFIER
+2
MISC
MODIFIER
+4
+4
WILL
+0
(wisdom)
MISS
CHANCE
ABILITY
+2
+2
+
+
+0
MAGIC
+2
+2
+0
MISC
+0
+0
+
+
+0
EPIC
+0
+0
+0
+0
+0
+0
TEMP
TOTAL
MELEE
+4
STAT
+1
+3
+4
SIZE
+3
+1
+1
MISC
+0
+2
+0
+3
+0
TEMP
EPIC
+0
+0
attack bonus
RANGED
attack bonus
CMB
attack bonus
OVERRUN
+4
+4
+4
17
17
17
TRIP
DISARM
SUNDER
CMB
+4
+4
+4
CMD
17
17
17
HAND
*Katana
Primary
To Hit
Dam
+4
+0
+4
1d8+3
1d8+1
1d8+4
1H-P
2H
TH
Dam
TH
Dam
2W-P-(OH)
2W-P-(OL)
2W-OH
HAND
Longbow
Range: 30 ft.
TYPE SIZE
Carried
BULL
RUSH
GRAPPLE
1H-O
STAT
NATURAL
ARMOR
SIZE
20
-2
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
0
DEFLECTION
TOTAL SKILLPOINTS: 7
BASE
SAVE
FORTITUDE
(dexterity)
SHIELD
BONUS
SKILL NAME
TOTAL
REFLEX
ARMOR
BONUS
Light
Encumbrance
SAVING THROWS
SPEED
DAMAGE REDUCTION
Walk 20 ft.
-1
(constitution)
Points
SUBDUAL DAMAGE
12
TOTAL
CON 14
20
CRITICAL
REACH
18-20/x2
Dam
-2
+0
-6
1d8+3
1d8+3
1d8+1
CRITICAL
1
DODGE
Morale
Insight
Sacred
SKILL
MODIFIER
ABILITY
MODIFIER
DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS
0
MISC
SKILLS
KEY ABILITY
0
Profane
5
1
2
-1
5
2
3
-1
0
0
1
-1
3
0
-1
0
4
0
0
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
2
2
2
-1
3
2
-1
-1
2
2
0
-1
2
0
-1
2
0
2
0
RANKS
MISC
MODIFIER
1
1
+
+
2
-2
-2
-2
+
+
+
+
+
+
+
-2
3
-2
+
+
REACH
M
20/x3
Damage: 1d8
To Hit: +3
5 ft.
To Hit
TYPE SIZE
Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Linguistics(Boggard)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
5 ft.
100 ft.
200 ft.
300 ft.
400 ft.
500 ft.
+3
1d8
+1
1d8
-1
1d8
-3
1d8
-5
1d8
600 ft.
700 ft.
800 ft.
900 ft.
1000 ft.
-7
1d8
-9
1d8
-11
1d8
-13
1d8
-15
1d8
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
*Armored Coat
Character: Nalum
Player: I'lcomeupwiththiseventually
TYPE
AC
Medium +4
MAXDEX
CHECK
SPELL FAILURE
+3
-2
20
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM
Katana
Armored Coat
Uniform (Soldier's)
Waterskin (Filled)
Torch
LOCATION
Equipped
QTY
1
WT / COST
6 / 50
Equipped
20 / 50
Equipped
5/1
Equipped
4/1
Equipped
10
1 (10) / 0 (0.1)
Equipped
1 / 0.5
Equipped
10 / 1
Equipped
Equipped
4 / 0.8
Equipped
1 / 0.2
Equipped
0/1
Equipped
5 / 0.1
Equipped
2/2
Equipped
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft.
Pot (Iron)
Mess Kit
Flint and Steel
Bedroll
Backpack, Common
Arrow
Longbow
Carried
82 lbs.
187.2gp
3 / 75
WEIGHT ALLOWANCE
Light 86
Lift over head 260
Medium 173
Lift off ground 520
Heavy 260
Push / Drag 1300
MONEY
Total= 0 gp [Unspent Funds = 236.07 gp]
MAGIC
Languages
Boggard, Common, Elven, Minkaian, Necril, Tien
Other Companions
Archetypes
Sword Saint
Traits
Reactionary
Special Attacks
Iaijutsu Strike (Ex)
per day at 19th level. Challenging a foe requires much of the samurai's concentration.
The samurai takes a -2 penalty to his Armor Class, except against attacks made by
the target of his challenge. The challenge remains in effect until the target is dead or
unconscious, or until the combat ends. Each samurai's challenge also includes another
effect, which is listed in the section describing the samurai's order.
Order (Ex)
[Paizo Inc. - Ultimate
Combat, p.18]
At 1st level, a samurai must pledge himself to a specific order, typically the order
of the warrior. The order grants the samurai a number of bonuses, class skills, and
special abilities. In addition, each order includes a number of edicts the samurai must
follow. If he violates these edicts, he loses the benefits of his order's challenge ability
for 24 hours. The violation of an edict is subject to GM interpretation. Most samurai
belong to the order of the warrior and are dedicated to their lord. Those without a lord,
or who chose to abandon their lord, are ronin. A samurai may instead elect to dedicate
himself to one of the orders listed under the cavalier description (see pages 3437 of
the Advanced Player's Guide), but such samurai are rare. A samurai who wishes to
change his order must undertake a lengthy process to dedicate himself to a new cause.
When this choice is made, he immediately loses all of the benefits from his old order.
He must then follow the edicts of his new order for one entire level without gaining
any benefits from that order. Once he has accomplished this, he gains all the bonuses
from his new order. The only exception to this is when a samurai decides to become a
ronin. A samurai can elect to become a ronin immediately, losing all the benefits from
his old order and replacing them with the new benefits from the ronin order. Once a
ronin, however, the only way for the samurai to change to another order is through the
method described above. Note that the names of these orders might vary depending
upon the campaign setting or GM's preference.
Order of the Warrior
[Paizo Inc. - Ultimate
Combat, p.21]
Most samurai swear themselves to the code of the warrior, which emphasizes duty,
honor, loyalty, and obedience. This code extends not only to the samurai's lord and
master, but also to his comrades and family. Samurai who follow the order of the warrior
are among the most trusted and feared warriors in the land.
Edicts - The samurai must protect the life and lands of his lord with his life. He must
be truthful and courageous, respectful to his elders and his masters, and loyal to his
friends and liege. He must conduct himself with honor and dignity.
Challenge - Whenever an order of the warrior samurai declares a challenge, he
receives damage reduction 1/- against attacks made by the target of his challenge.
This DR increases by +1 for every four levels the samurai possesses.
Skills - An order of the warrior samurai adds Knowledge (history) (Int) and Knowledge
(nobility) (Int) to his list ofclass skills. An order of the warrior samurai can make
Knowledge (nobility) checks untrained. If he has ranks in the skill, he receives a bonus
on the check equal to 1/2 his samurai level (minimum +1) as long as the check involves
the nobles or politics of his land.
Order Abilities - A samurai who belongs to the order of the warrior gains the following
abilities as he increases in level. 2nd Level, Honor in All Things; 8th level, Way of the
Samurai; 15th level, Strike True
Determined
[Paizo Inc. - Ultimate
Combat, p.19]
As a standard action, the samurai can spend one use of his resolve to remove the
fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can
alternatively remove the exhausted, frightened, nauseated, or staggered condition. If
the condition has a duration longer than 1 hour or is permanent, this ability removes
the condition for 1 hour, at which time the condition returns.
Resolute
[Paizo Inc. - Ultimate
Combat, p.19]
Whenever the samurai is required to make a Fortitude or Will save, he can spend
one use of his resolve as an immediate action to roll twice and take the better result.
He must decide to use this ability before he rolls the saving throw.
Resolve (Ex)
[Paizo Inc. - Ultimate
Combat, p.19]
Starting at 1st level, the samurai gains resolve that he can call upon to endure even
the most devastating wounds and afflictions. He can use this ability once per day at
1st level, plus one additional time per day for every two samurai levels beyond 1st.
Whenever the samurai defeats the target of his challenge, he regains one daily use
of his resolve, up to his maximum number of uses per day. Defeating the target of his
challenge usually involves reducing the target to 0 hit points or fewer, but the GM might
rule that an enemy who surrenders or flees the battle is also defeated. He can use this
resolve in a number of ways.
Unstoppable
[Paizo Inc. - Ultimate
Combat, p.19]
When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one
use of his resolve as an immediate action to instantly stabilize and remain conscious.
Special Qualities
Bonus Feat
Character: Nalum
Player: I'lcomeupwiththiseventually
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM
Level:1 (CR:1/2)
Page 2
He is staggered, but he does not fall unconscious and begin dying if he takes a standard
action. He does fall unconscious if he takes additional damage from any source.
Skilled
[Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Feats
Dodge
Proficiencies
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding), Axe
(Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill,
Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword
(Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Club, Crossbow
(Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger (Punching),
Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy),
Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great
Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer
(Light), Handaxe, Hook Hand, Hooked Lance, Horsechopper, Hunga Munga, Iron
Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear,
Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light),
Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook,
Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur,
Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, SeaKnife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear,
Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon,
Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point DoubleEdged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow
Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
(Light), Wakizashi, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
Character: Nalum
Player: I'lcomeupwiththiseventually
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM
Level:1 (CR:1/2)
Page 3
Nalum
Human (Tian-Min)
RACE
22
AGE
Female
GENDER
VISION
Neutral Good
ALIGNMENT
Right
DOMINANT HAND
5' 2"
HEIGHT
0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
Wanshou
REGION
Shizuru
DEITY
Humanoid
Race Type
Race Sub Type
Description:
Biography:
Character: Nalum
Player: I'lcomeupwiththiseventually
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Apr 20, 2016 at 1:22:05 AM
Level:1 (CR:1/2)
Page 4