100 Card Tricks
100 Card Tricks
100 Card Tricks
- HARRY MAURER PRESENTS OVER 100 CARD TRICKS THAT YOU CAN DO! -
them perfectly! Only then should you start learning a few more.
Remember it is better to perform 3 tricks well than 10 tricks badly!
Good luck with these card tricks I know you will have fun with them.
Wishing you the very best in Magic!
HARRY MAURER
www.hmmagic.com
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4: Place the top King on the bottom of the deck. (You may show the audience
this card.)
5: Place the next card (not a King) into the center of the deck.
6: Place the next card (not a King) into the center of the deck.
7: Leave the fourth card on the top. (You may show the audience that it is a
King.)
8: Explain that the Kings are good friends and will soon be back together.
9: Cut the deck in the middle, and put the bottom half onto the top.
10: Search the deck for the four Kings. They have magically moved next to
each other!
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glance at the middle card of the picked column as you scoop it up, again
being careful not to disturb the order of the cards and picking up the
selected-card column so that it is the middle column.
Fools Gold ending:
Start dealing the cards face up, scattering them on the table. The 25th card
will be the selected card, but continue past it for about four more cards. Make
it look as though you've completely screwed up the trick. Then challenge the
spectator: "I'll bet you 500 pounds of fools gold that the next card I turn over
is the one you chose." Since the selected card is already lying face up on the
table, most people will jump at the bet and may even bet real money. Then
reach into the mess on the table and turn the selected card face down. A
guaranteed jaw dropper!
Ending variations:
1: Just turn over 24 cards, then issue the fools gold challenge. The 25th card
will be the selected one.
2: After the second deal, the mystery column can be picked up first (mystery
column, column, column, column, column, column, column), second or third.
If the selected column is first, count three cards off deck and the fourth card
will be the selected card. If it's second, show the 11th card; if it's third, show
the 18th card.
3: After the second deal, pick up the selected -card column first (so that it's is
on top of the deck). Put the deck behind your back and take the first three
cards off the top of the deck and place them on the bottom. Take the selected
card and flip it over, face up, and insert into middle of the deck. Then bring
out the deck, place it on the table, and tap your finger on deck, saying, "Roll
over, roll over, red-rover, roll over." Then pass the deck to the spectator and
tell him (or her) that his card should be easy to find. The selected -card has
flipped over in the middle of the deck, to his astonishment.
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Presentation: Begin dealing cards face down on the table and ask the
spectator to tell you when to stop dealing cards. Once they say stop, place
the deck, still in your hand, under the table and take the bottom card and put
it on top of the deck. (This gives you another Ace on the top.)
Repeat the above steps until you have four piles.
Then flip over all the piles to show an Ace on the bottom of each pile!
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the same cards! It's VERY rare that anyone notices. And you will get a lot of
"Oh-my-gaaawd, how'd he DO that?" and gaping mouths... Great trick!
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10: Show the two cards in your right hand to the spectator, who will mistake
them for the cards he selected.
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Presentation: Starting below the top 6 cards, riffle your finger down the
edge of the deck and ask the spectator to say stop. Keep the deck squared up
so that the spectator will not see the 3 face-up cards. At the point where he
says stop, remove all the cards above it and carefully turn them upside down
and replace them on the deck. Then fan through the deck from the top down.
When you get to the first face-down card, put it face down on the table. (It
will be an Ace.) Turn the face-up cards face down and put them on the
bottom of the deck.
Repeat this 3 times, being careful not to reveal the secret face-up cards, and
the spectator will always stop on the 4 Aces. Don't repeat it to the same
crowd!
Editor's suggestions: It's hard to keep the audience from glimpsing at one
of the secret face-up cards when you're fanning down through the deck. I've
found that you needn't give the audience a full view of the fan until you've
found the first facedown card. You can hold the fan horizontally and look
down at it so that it's edgewise to the audience. When you find the first facedown card, you can make sure that no secret cards are showing before you
tip down the fan and show it to the spectators. You can also increase your
safety margin by putting two odd cards on each stack of Aces rather than
one. This gives you more leeway when you're fanning down through the
cards.
Note that if you do this, the first face-up card will appear 8 cards above the
point where you cut the deck.
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table. Take the new bottom card and put it at the top of the deck. Place the
other two bottom cards face down on the table. The last card you put down is
the spectator's card. Be sure you have that card on the top of the tabled pile.
Put the rest of the deck aside.
Pick up the tabled cards and square them up. Hold the cards so the spectator
can see the face of just the bottom card of the pile and ask him if this is their
card. (They will say No.)
Lower the cards so they are in dealing position and quickly deal the top card
(actually their card) onto the table. If you do this naturally, without comment,
they will think you dealt the card you just showed to them.
Show them the top card from those in your hand and ask if that is their card.
(Again, they will say No). Lay this card on the table.
Finally, show them the last card in your hand and ask if it is their selection.
When they say No, put this card on top of the other two.
Ask them what their card was. When they tell you, use the other two cards
(like a spatula) to flip their card face up on the table. You have just made
their card appear like magic!
These next few tricks are very similar to each other, but each uses a
different method which will allow you to perform the same kin of trick
over and over
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casually cut the deck so that the 10 is on top. Turn the deck face down and
deal the top ten cards into the layout, starting in the upper left-hand corner.)
3: Have your assistant leave the room. Ask an audience member to help you
with the trick and ask him to point to one of the cards on the table.
4: Call your assistant back into the room and start pointing to cards one by
one, saying "Is it this card?" until the assistant stops you. (Or the assistant
might stop you and identify the card any time after you've pointed to the first
few cards.) The secret is that when you point to the first card in the upper
left-hand corner (which is the 10), you point to the symbol (diamond, heart,
etc.) on the 10 card that corresponds to the position of the selected card on
the table. Therefore, your assistant knows the person's card as soon as
you've pointed to the first card, the 10.
5: If you want an even more amazed response from your audience, tell the
audience member to try to trick your assistant at one point by not picking a
card. When you start pointing to the cards again with your assistant, point to
the empty space in between the two middle symbols on the 10 card! This will
have your audience thinking for hours!
Editor's suggestion: You should probably point to the cards in the same
sequence every time: start in the upper left corner and proceed through the
layout from left to right and from top to bottom. Otherwise the audience can
easily invent other ways the trick might work such as pointing to the selected
card after pointing to any three others.
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(12.) ESP
Effect: Nine cards are laid out on the table into three rows of three cards.
Your assistant leaves the room while someone selects one of the cards. When
your assistant returns, he instantly knows what card was selected without
even a word from you!
Card Trick: You will need someone to act as your assistant for this.
Nine cards are laid out, face down, in three rows of three cards. Once a card
has been selected, have someone call your assistant back in. When the
assistant returns, you are hold the rest of the deck in your left hand with your
thumb on the position that represents which card was chosen.
Example: If the spectator chooses the card in the middle, your thumb would
be directly in the middle of the deck. If he selected the top card in the first
pile, your thumb would be on the top left corner of the deck.
The secret is to be VERY DISCRETE when holding the deck. Shuffle the deck a
little so as not to draw attention to yourself. Keep a serious look on your face,
and stare at the assistant, as if you actually had ESP. Let your assistant
reveal the chosen card and keep the attention on him!
(13.) On Tap
Effect: You lay nine cards onto the table, in a three by three pattern. You ask
an accomplice to leave the room, and then have a spectator choose one of
the cards. When your accomplice returns you will have him identify the exact
card chosen by the spectators!
Preparation: Get an accomplice, and tell them the trick.
1: Ask your accomplice to leave the room or area.
2: Turn nine cards face down, three by three.
3: Have the spectator(s) pick a card.
4: Once they have chosen a card, have someone tell your accomplice to
return.
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5: Now you make a series of taps on the cards, anywhere from five to twenty.
(You can always change the amount to fool your spectators.) The signal you
give your accomplice is where you tap the first card. This tells him/her which
is the chosen card. If you tap the first card in the middle, that signifies the
middle card in the three by three set-up; if you tap the first card in the upper
right corner, it signifies the card in the upper right of the set-up, and so on.
6: Now all that is left is for your accomplice to amaze the spectators by
choosing the exact card.
Editor's note: since you are the magician, you might want to perform this as
a test of your "mental powers." You say that you will cause someone else to
find the correct card.
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(16.) Bottoms Up
Effect: A sneaky way to make someone pick a card that you want them to
pick.
The Trick: Ask a spectator to shuffle the cards. When he/she hands them
back to you, note the bottom card. (That will be the card you will make them
select.)
Start by fanning the cards out. Run your finger across them and ask the
spectator when to stop. When he/she says to stop, put your thumb on that
point.
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While your thumb is on that point, use your other fingers to slowly work the
bottom card under your thumb. As you pull the cards off the top of the deck
with your thumb, slide the bottom card under the other cards you pull off the
deck and show the spectator his/ her card. Since you already know the card,
you can have the spectator cut or shuffle the card into the deck.
My Favorite Ending: Start flipping the cards from the top of the deck over
onto the table. A few cards after you flip their card over say, "I'll bet you a
million bucks that the next card I flip over will be yours!"
They'll think you messed up because their card is already flipped over on the
table. When they say, "Make it two million and you're on!", reach down and
take their card which is already on the table, and flip it over (face down).
They will be dumbfounded!
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Tell the spectator to pick three houses. If his (or her) three choices include
the house with the selected card, take away the other two houses. If the
spectator's three choices do not include the card, take those three houses
away.
Then ask him to select 2 houses (if there are 3 left), or 1 house (if there are
only 2 left). Do this until there is only one house, the house with the selected
card.
Ask the spectator to point to 2 cards. If he picks the top and bottom, take
them away. If he picks left and right, keep them.
You know the drill now. Ask him to pick one more card. If he picks the card,
keep it, if not, throw it away, and boom -- there is his card!
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Tell your friend to draw the bottom card off the deck and lay it face down.
Once he has done this, concentrate and say that it is the Queen of Hearts.
Once again check your result and say, "I am right." At this point your friend
will be very skeptical.
You then ask, "What cards did I ask you to pick out of the deck?" Grab the
three cards and through a little sleight of hand rearrange them so they are in
the same order as you called them.
(Editor's suggestion: If you lay the second card on top of the first, you can
just scoop the third card under the other two to put them in the right order.)
As he names each of the cards, drop it in front of him. Explain that you were
able to hypnotize him to make them draw those cards!
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pick it as their second card, just show both cards, and announce that they
found them both. Very impressive!
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Performance: Hold the deck and have someone select and remove any card.
As he (or she) is looking at the card, cut the deck at the point where he
removed it and put the top cards on the bottom. Glimpse the new bottom
card. Find the word that corresponds to its value in the memorized rhyme. If
the bottom card is, say, the 4 of Hearts, the word that corresponds to 4 is
"for." The word following "for" in the rhyme is "one," which stands for the
Ace. Next, find the bottom card's suit in the word "CHaSeD." It's H. The
consonant after H in the word is S, for Spades.
So the person's card is the Ace of Spades.
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(23.) Criss-Cross
1: First, shuffle the cards (or let the spectator shuffle them).
2: Go through the deck and memorize the top card -- let's say it is the Ace of
Clubs. (As an excuse for fanning through the deck, you can say that you
need to remove the Jokers.)
3: Have the spectator cut the deck and place the top pile on the table. You
then pick up the bottom pile and lay it across the other pile in a criss-cross
manner.
4: Say something to the spectator to take his mind off what you just did, such
as "You had the freedom to cut a big pile or a little pile." Make eye contact
with him as you say this.
5: Say, "Okay, Now look at the card that you cut to." (Point to the top card of
the lower pile.) You now know that the spectator's card is the Ace of Clubs.
6: Now you can have him shuffle or cut the cards and then present his card to
him in any manner you would like.
This is an easy trick, but you'll get a great response!
(24.) Cut To It
Effect: The spectator selects a card, puts it on top of the deck, cuts the deck,
and the magician finds the card.
How it's done: All you have to do is to glimpse at the bottom card of the
deck!
Card Trick: Ask the spectator to select any card. After he looks at it, ask him
to place it on top of the deck and to cut the deck (putting the bottom part of
the deck onto the top).
You can then flip cards face up from the top, one at a time until you reach
what used to be the bottom card -- the next card will be their chosen card!
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One more step to complete. You will now assemble the deck in a special
order: Take the King of Spades from its pile, turn it face down. Onto this put
the face down Ten of Hearts, then the Seven of Spades, and finally the Four
of Diamonds. Continue to place the top cards in the same order of suits on
the new pile until all the cards are placed into one pile. This completes your
preparation of the deck.
Action: Now practice your mind reading skills. Have someone cut the deck
(as above) and take the top card off the left pile. You place the right half of
the deck under the left half. While doing so, glance at the bottom card
without making it obvious. Mentally count three cards up from the card you
see on the bottom of the deck, and this will be the value of card that was
chosen.
To remember the sequence of suits, memorize the word "CHaSeD." Its
consonants C, H, S and D stand for Clubs, Hearts, Spades, and Diamonds.
So if a Spade is showing on the bottom, then the card chosen is a Diamond.
(Example: Six of Hearts is the bottom card, then the Nine of Spades is the
chosen card; Ten of Clubs is on the bottom, then the King of Hearts is the
chosen card.
Tips - Always tell the spectator to place the chosen card back on top of the
deck after the trick is completed. Mix the cards each time you perform the
trick by cutting the deck in half, so as to appear to mix the cards but not to
actually change the order. If the audience asks to see the cards, flip them
over and quickly run through them and they will appear to be in random
order.
Once you have completed the trick a couple of times, really shuffle the deck
well and hand it to them. While doing this trick, you might want to first make
a "mistaken" guess to throw the audience off and make them believe you are
actually trying to read their mind.
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While your back is turned, secretly turn the bottom card and the second card
from the top of the deck face up.
When the spectator is done, turn around and face him. Tell the spectator to
hold out his cards and place your pile on top of his.
Even up the cards, and then direct him to place his arms behind his back
saying, "Now I want to perform a little experiment with the cards behind your
back." (Make sure that no one can see what happens behind the spectator's
back and that he does not bring the cards forward.)
Say, "Take the top card ... no, put that onto the bottom, so that you know
I'm not trying to fool you
"Have you done that? All right take the next card, turn it over, and stick it
somewhere in the middle of the deck and even up the cards."
Then have the spectator bring the cards forward. Take the deck and run
through the cards until you come to the face up card. Ask the spectator to
name his card. Turn over the next card.
"As you can see you located your card yourself."
Tips: Once in a great while the spectator will stick the card between the face
up card and the chosen card. When you turn up the wrong card simply say:
"You missed it by one," and turn up the next card.
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7: Tell him to put it behind his back, remove the top card, say "Abracadabra,"
and put it on the bottom of the deck.
8: Tell him to turn the next card face up (he'll actually be turning it face
down) and insert it anywhere in the deck.
9: Tell them to give the deck to you. When you get it, find the face-up card.
The very next one is the person's card. The face-up card has detected the
person's card.
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Spread the cards out onto the table. Both selected cards are now the only
face up cards in the deck!
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Ask the spectator to again state which vertical column (1,2,3 or 4) contains
his card. The intersection of this column with the original row is the
spectator's card. You can pick out the card immediately.
The spectator's answers provide you with the final row and column of the
selected card!
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He then takes a card from top of the deck and puts it on the table. On top of
that he places a 6. After that, another card from the top of the deck, then
another 6. Then another card from the top of the deck followed by a 6.
The pile of cards is placed on top of the deck and the deck is given a tap.
The spectator is handed the deck and deals the first three cards onto the
table and they are the three 6s! Then, the magician asks the spectator to
blow the card on top of the deck, and when he show it to the spectator, they
will be amazed to see it is the other 6!!!
The Secret:
1: After shuffling the deck you fan through the cards showing that it is not a
trick deck. While you do that, you look at the value of the third card from the
top of the deck (lets say its a 6). Then you turn the cards face up and
remove the first three 6s (from the bottom of the deck) you come to.
2: You then deal one card from top of the deck onto table, then you place one
of the 6s on top of that. Then another card from the top of the deck, then
another 6. Then another card from top of deck (this will be the other 6), then
you put the final 6 on top of that.
3: You place the pile of cards back on top of the deck and tap the deck.
You can then deal the first three cards onto the table and they will be three
6s!
4: Then you can take the top card off the deck face down and ask the
spectator to blow on it, and when you turn it over it will be the forth 6!
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4: Deal the four Kings onto the piles, while saying, "Four desk clerks came
in."
5: Finally, deal the four Aces, while saying, "The girls panicked because they
thought the clerks were burglars, so they called the police."
6: Set the rest of the deck aside. Put the piles together. Tell one of the
audience members to cut the cards.
7: Deal the cards into four face up piles, again. Viola! They have returned to
their proper places!
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To perform, separate all of the Aces, Kings, Queens and Jacks from a deck of
cards. The rest of the cards will not be used. Begin the trick by telling this
story of the greatest and most powerful wizard
Once upon a time there were four kingdoms. In each kingdom there was a
beautiful castle. (Put down the four Aces, face-up, in a row, next to each
other.)
In each castle lived a wise and just King. (Put down the four Kings: the King
of spades on the Ace of spades, each of the other Kings on the Ace of the
same suit.)
Each King was married to an equally wise and just Queen. (Put down the four
Queens, the Queen of spades on the King of spades, etc.)
One year to each family was born a healthy, happy child, and all seemed right
with the world. (Put down the four Jacks, the Jack of spades on the Queen of
spades, etc.) And the greatest and most powerful wizard saw just how good
things were and said, "Great! Now I can take that vacation to Disney World
and visit the Florida Keys to soak up some sun."
And so he began to pack. (While you are saying this, pick up the four piles
and place them one on top of the other.)
In the mean time the evil wizard, Morganus, was conjuring up an evil spell to
be cast on the four kingdoms. Once the good wizard left, Morganus didn't
waste any time. He chanted, "Mouse tails, bat's eyes, blood from a rat. Mix it
together in a great big vat." (While saying this, deal the cards into four facedown piles, one card for each word.)
His spell took hold of the four kingdoms and, leaving no stone unturned, he
cast them to the four winds. (While saying this arrange the four piles in a
diamond shape.)
The results were devastating. The children became lost in the forests, the
Kings and Queens wandered aimlessly in the desert, and the castles were
empty. (While saying this turn over the four piles to show the piles of all
Aces, Kings, Queens, and Jacks.)
But soon the greatest, most powerful and most rested wizard returned, and
he saw what Morganus had done. "This just cannot go on!" he said. And he
cast his spell. It worked a magic much more powerful - it gathered in the
Kings and Queens, children, and castles from the four corners of the earth.
(While saying this, pick up the four piles and lay them on top of each other.)
And he said, "Morganus is in trouble if ever he's sighted. But these families
four will soon be united." (While saying this, deal the cards into four facedown piles, placing one card for each word.)
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And the wizard proclaimed that all was right in the kingdoms. (While saying,
turn over the four piles to reveal the four united families.)
Note: with some practice you can cut the cards during the trick, but you have
to make sure that you only cut the deck after card #4 or #8.
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7: Place the deck aside and take the three cards from the spectator. Repeat
step 5. (Now the spectator holds his own card and doesn't even know it!)
8: Now show him/her that the remaining two cards are not his. Then tell
him/her to look at the card in his/her hand and it will be their card!
This trick takes some practice but it will really amaze your friends.
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Nonchalantly put down the cards you're holding and pick up the other 26-card
pile. Deal face down onto each face-up card the number of cards needed.
(Say one of the cards is the seven of clubs. You'd add three cards from the
other pile. If it's a ten, Jack, Queen, King, or Ace, you'd add nothing to it.)
This is where the math comes in. Place the cards you're holding on top of the
other pile (from which you dealt the three cards), and total up how many
cards you placed on the three face-up cards. Subtract that number from 26
and tell a participant to count down the number you get. It doesn't matter
whether the cards are dealt face up or down. When the person is done, flip
over the top card of the counted down pile if it isn't face up, then flip over the
last card placed on the three face up cards, if there were cards placed on
them. Pretend to be thinking for a second, then announce that the next card
the person turns over is whatever you memorized as the fourth card when
originally counting down.
If you're confident enough, you can let a participant count down the 26 cards,
or look away when counting.
Editor's suggestion: You can simplify the math. Instead of totaling the
number of cards dealt and subtracting this sum from 26, total the values of
the three face-up cards [counting 10's, Jacks, etc., as 10] and subtract 4
from this total.)
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Now spread the cards out, to show they have been magically restored to
order!
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Pick up the last pile, put it on the middle pile, and put both on top of the first
pile. Make it clear that the cards are now lost and you will find them.
Take four cards off the top and place them on the bottom of the deck. Explain
that you are going to flip a card face up and next to it one face down and
keep repeating this until you don't have any cards left in your hand. Tell the
spectators to say "Stop" if they see their card.
Deal the cards alternately into two piles, one face up and one face down,
starting with the face-up pile. When all the cards have been dealt (the
spectators won't see their card unless you mess up), push the face-up pile
aside and pick up the other pile.
Deal it into two piles in exactly the same way and keep repeating this until
you have only three cards left face down. Turn them over, and they will be
the three selected cards!
The top one is the third person's card, the next is the second person's card,
and the bottom one is the first person's card.
(47.) In My Pocket
Effect: A spectator picks a card. The magician looks for the spectator's card
in the pack but can't find it. He then magically pulls the card out of his
pocket.
Note: You must have two of the same cards (duplicates) to do this trick.
Preparation: Take one of the duplicate cards and put it in your pocket. Put
its twin on top of the pack.
Card Trick: Flip through the pack of cards and ask the spectator to tell you
when to stop. Stop at that place. Now comes the tricky part. While you
remove the top half of the pack, your thumb slides the top card of the top
half of the pack onto the top of the lower half of the pack (this should be the
same card as the one you have in your pocket).
(Editor's note: Another method is to hold the deck in your left hand with your
fingers wrapped around it so that their tips rest on the top card. Riffle the
cards upward with your right hand until the spectator says to stop. Lift the
cards above the break with your right hand, while your left fingers slide the
top card onto the lower group of cards.)
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Hold out the cards below the break and tell the spectator to take the card and
memorize it.
Reassemble the pack and give it to the spectator, telling him to put his card
in it and shuffle the deck. Take the pack and announce that you are going to
find his card.
After looking through the pack claim that you cannot find his card (although
in fact you should have seen it). Then say something like "Hang on, what's
this in my pocket?" and pull out the duplicate card.
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Show three more cards by cutting the deck and showing the top card (you
dont have to do any more double lifts), putting each top card onto the table
until you have four cards in a diamond shape. (Remember to cut the deck in
between each card.)
Have them put their hand on top of the first card you put down (their card)
and remove and show the other three cards and make the card change into
their card!
(51.) Lucky 13
Effect: The magician takes a fresh deck of cards out of the box and shuffles
them to demonstrate that they are in no particular order. He deals the cards
into a bunch of piles, until the deck is cleared. There are 13 piles, and when
he is done, each of them contains all four cards of each suit!
Card Trick: The cards must be a fresh deck with the Jokers removed. Make
sure the deck is in order like A,2,3... of each suit.
When you shuffle, you do it end over end. Actually, you are just cutting the
deck every time.
Deal out thirteen cards. Once you are at thirteen go back to the first pile and
repeat. Do this until the deck is done, and you will have thirteen piles of four
cards each.
Tap the cards, or make some other magical gesture, and turn over each pile.
Each pile will contain four of the same value cards!
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The spectator flips the last card face up and finds that its not his. The
magician then deals off the exact same number and flips the last one face up
showing that it is the spectators card.
Card Trick: This trick requires a person to be able to bring a card secretly to
the top of the deck. (There are a few different methods described in this
book. Use whatever method you feel comfortable with.)
After shuffling the deck, let the spectator choose a card, then place it back in
the deck. Secretly bring the card to the top of the deck and hand the deck to
the spectator, explaining about magic breath. Tell him to breath onto the
deck and count off the cards according to a number he chose into a neat pile
on the table. Flip the last card counted to show that it's not his.
Take the deck back from the spectator, pick up the pile on the table and place
it back on top of the deck (while telling the spectator that he doesn't have
magic breath -- only bad breath!).
The selected card will now be at the exact number into the deck that the
spectator counted. Ask the spectator what his number was, breath on the
deck, and count off that many cards.
Flip the last one over to reveal his card!
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3: Go through the deck and find the Ace. Remove and put aside the lower
part of the deck so that the Ace is second from the bottom of the pile of cards
you're holding.
Show the spectator the bottom card and ask "Is this your card?" He will say,
No. Turn the deck face down and with your left third finger secretly slide the
bottom card toward you while your right second finger slides out the next
card (the Ace) and places it face down on the table. Remove the bottom card
and put it on top of the deck.
Show him the new bottom card and again ask if it is his. When he says no,
put it down on the table, and remove the next bottom card and put it on top.
Repeat once more.
4: Make sure the Ace is the card in the middle of the three on the table. Show
the spectator the bottom card and ask him if it is his. Secretly slide it back
and put the Ace on the table, then put the bottom card on top of the other.
Ask if the next card is his and put it on the table. Act discouraged. Flash the
next card to him and say, "This isn't your card either." Take his mind off the
card because it will be the third time he has seen it, but no one ever notices.
5: After you place it on top of the other two, ask him to hold the three cards
face down between his thumb and forefinger (the Ace is on the bottom).
Then flick the cards downward with your fingers (from the top) and the top
two cards will fall away leaving only one card.
The Ace has magically appeared.
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Preparation: The deck has to be divided into reds and blacks before the trick
starts.
Method: To give the audience the impression of mixing the cards, deal the
prepared deck one by one into 4 facedown packets. This reverses the order of
reds and blacks but keeps the color separation. (You can ask a spectator to
do this.)
Riffle shuffle the two left packets together, as precisely as you can. Do the
same with the right two packets. Then place the two shuffled packets
together.
Now, cut one third from the top of the packet and place it to your left. Cut
another third from the bottom of the packet and place it to your right. Put
the remaining cards in the middle. (Note: You've just cut one color to your
right and one to your left.)
Now spread the central packet so that the cards face you and say that you're
going to extract two magnets.
What you really do is make sure that the packet you are holding is separated
into black and red cards and fix any stray cards while you look for two
magnets. Note which color is on the bottom of this packet, say black for this
example. This tells you that the red packet is to your left and the black packet
to your right. Then remove any two cards, one red and one black.
Editor's note: You won't have to figure out the colors' positions if you always
start with the same color on top and cut the cards as described.
Now, let's review: You have 3 face down packets in a row. The reds are to
your left and the blacks to your right. Place the black magnet face up on top
of the right facedown packet and do the same with the red magnet on the left
packet. Snap your fingers and fan or ribbon spread the packet, showing that
the colors have separated.
Now, take the black magnet and place it face down on the bottom of the
facedown center packet and place the red magnet face down on top of the
same packet. Snap your fingers and fan or ribbon spread the packet, showing
that the Colors have separated.
Take a bow.
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Have a spectator select a pile (it doesnt matter which one) and demonstrate
for him with your pile what you would like him to do. Count cards one-byone into a pile in front of you and have him do the same. When he is
finished, take the remaining cards and discard them along with your
remaining cards (the aces will now be on the bottom of each of the piles).
Then demonstrating again with your cards, have him divide the cards into two
piles one-by-one alternating cards onto each pile (this will bring the aces
onto the top of each of the piles).
Turn over the top cards and reveal the four aces!
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Ask the spectator to look at the card and put it back where it was. You then
put the top half of the deck back on top of their card and spread the cards
face up so you can see them all. You pick a card out of the deck and that is
the spectator's card.
Card Trick: The trick is really simple. It makes some people laugh at how
simple it is. (Editor's note: but DON'T tell them!). All you do is this:
While they look at their card, turn the top pile you cut over so that you can
see the face of that card. Then you'll know that when you spread the cards
out, the card you're looking for is right next to it.
Riffling the Deck: Hold the deck in your left hand, in the normal position for
dealing. Place your right ring, middle, and index finger on the edge of the
cards that is facing outward. Place your right thumb on the middle of the top
card. With your right fingers, starting at the bottom of the deck, slide your
fingers up riffling through the cards.
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you count the remaining cards and that will be the value of the top card! So if
there were 29 cards in your hand, and you got a total of 22 from the previous
step, the top card of the 3rd pile would be a 7.
Some tips:
1: Flip over the piles after you make them, and THEN have them choose 3 of
them.
2: Count in your head for ALL steps, then they won't know that the trick is
mathematical.
3: When you count through the cards for the last step, you can flip them over
face up one by one so they think you're looking through them, not counting.
(60.) Math-Magic
Description: A spectator chooses a card from three columns and is then led
through several steps that seem to make him (or her) find his own card from
piles of face down cards.
1: Deal three cards face up in a horizontal row. Continue dealing three cards
across, overlapping the cards so that they are all visible, until you have three
vertical columns of seven cards each.
2: Ask the spectator to choose one of the cards mentally and to tell you only
its column.
3: Square up the columns one at a time (without disarranging their order)
and assemble them in your hand so that the pile with the spectator's card is
between the other two.
4: Deal the cards across again into three columns.
5: Ask the spectator again in which column his card appears.
6: As in step 3, assemble the deck with the spectator's pile between the other
two piles.
7: Repeat steps 4 through 6 once more. (The spectator's card will now be the
11th card from the top of the pack.)
8: Remove three cards from the deck as a group (not dealing them singly)
and lay them on the table. Place another group of three to the right of the
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first group, and one more group to the right of these. Directly below these,
make another row of three piles of three cards each. Put the last pile of three
cards under the middle column. (Note: The spectators card will be in the
first pile of the second row. In other words, the fourth pile you put down.
Remember this pile!)
9: Ask the spectator to touch any three of the seven piles.
10: If the piles he touches include the spectators pile, then pick up the other
four piles and lay them aside. If the spectator's choice does not include his
pile, then pick up the three that he touched and lay them aside.
11: Rearrange the remaining piles but remember where the spectators pile
ends up.
12: Ask the spectator to touch any two piles.
13: Continue removing piles according to the spectator's choices, but never
removing the spectator's pile, until only the spectator's pile is left.
14: When only the PFLSHC pile is left, spread the three cards and ask the
spectator to choose two.
15: Remove cards according to what is picked but always leave the middle
card.
16: When only the middle card remains, turn it over. If all was done correctly
it will be the card that the spectator first chose.
Hints: If the card shows up in the middle the first time that you lay the cards
down by doing three across then you should pick up the middle pile first and
lay the cards down by laying the first seven cards in a vertical column then
the second seven in another vertical column and so on until you have three
columns like you began with. The trick can then be continued from step 5.
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1: Show spectator the bottom three cards (ace, king, queen). Then tilt the
deck down so spectator can't see the bottom.
2: Tell spectator that you will take the ace, king, and queen from the bottom
of the deck. Pretend to pull the ace out from the bottom with your right
second finger, but actually slide it toward you with your left third finger under
the deck while with your right second finger you slide out the king and lay it
on the table. Slide out the next card (apparently the king but actually the
ace) and lay it to the right of the king. Slide out the queen and lay it to the
right of the other two cards.
3: Spectator believes that the order from left to right is ace-king-queen, but it
is really king-ace-queen. Pick up middle card (ace), put it on the first card,
and then put those two on the third card. Pick them up so that spectator can't
see the faces. Spectator believes the ace is the second card, but it's actually
the top card.
4: Deal the cards in a row again from left to right. Spectator will think the
order is king-ace-queen. In fact, it is ace-king-queen.
5: As in step 3, put the middle card on the left card, and the two cards on the
right card. Spectator believes the ace is on top; in fact, it is in the middle.
6: Pretend to deal the cards as before. But with the first card, do a bottomdeal: take the bottom card from the three cards and lay it down so spectator
will think you dealt off the top when you actually dealt off the bottom.
7: Deal the next two cards to complete the row. Tell spectator to find the ace.
If your bottom deal deceived the spectator, he (or she) will believe that the
ace is the card at the left. If it didn't deceive him, he will believe that the ace
is in the middle. But in fact, it's the third card (farthest to the right). The
spectator will be wrong whether your bottom deal fooled him or not.
Editor's suggestion: At the beginning of step 3, it might be a good idea to
ask the spectator to keep track of the ace, and after that you should deal and
pick up the cards slowly, to make it easy for him to follow the ace. Otherwise,
if he gets confused, he'll guess at random in step 7 and may accidentally find
the ace. Also, it might be fun to ask other spectators where they think the ace
is before you turn it over. Some will guess first card and some will guess
second.
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9a: Tell them you will produce the three of hearts but first they must pick a
number from 1 to 10. Then reach into your pocket and count off from the top
of the deck, the number of cards they have chosen, one at a time throwing
them on the table, face up. Then tell them that the next card you throw on
the table should be the three of hearts, reach into your pocket and take the
three of hearts off the bottom of the deck, and throw it face up on the table.
9b: Tell them the three of hearts has a way of disappearing. Proceed to take
all of the deck except the three of hearts out of your back pocket for the
spectator to examine. Of course the three of hearts will not be found.
9c: Tell them the three of hearts is very much an individual. When reaching
into your back pocket for the deck, take the three off the bottom and flip it
over, inserting it into the middle of the deck. Present the deck to the
spectator and tell him to look for himself. (You must have loose pockets for
this variation to work properly)
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1. Take any four of the same face cards out of the deck, (usually the Kings).
2. Shuffle the deck and remember the bottom card of the deck.
3. Fan the cards out and ask the spectator to select one.
4. Tell the spectator to place it on the top of the deck.
5. Ask the spectator to cut the deck.
6. Explain that the card they selected was a murderer and the four face cards
you took out (Kings) are detectives that will find him.
7. Look through the deck; the selected card will be to the right of the former
bottom card.
8. Place the four face cards so that they're sticking out of the deck about half
way in the following order: King - Bottom Card - King - Selected Card - King
- Card that is after the Selected Card - King.
9. Explain that the detectives are searching in those places for the murderer.
10. Close the deck back up leaving the four cards sticking out. Hold the deck
by the sides and turn the deck around so that the Kings are sticking out of
the bottom of the deck (toward the table) and cards are facing the spectator.
11. Lower the deck and hit the four cards against a table so that the four
kings get pushed back into the deck and three alternate cards will pop up
from the top of the deck (with the selected card in the middle). Say the
detectives called on these three guys to help them and show them to the
spectator.
12. Turn the deck over and hit those three cards that are sticking out against
the table and two Kings should pop up!
13. Turn the deck over one more time and hit those against the table and the
selected card should pop up!
Note: When hitting the cards against a table, hold the deck by their sides,
not the face and back. Also, don't hold it too tight or your cards will bend and
not work.
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You may also place the deck with their card on top under the deck with the
card that they believe to be there card and act like you knocked there card
through the table.
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Ask them to double the value of the card they picked, then to add 5. Now
have them multiply that number by 5. Tell them not to forget this number.
Instruct them to look at another card in the deck, and to add its value to the
total that they had computed before. They are to tell you the final total of
everything.
In your head, subtract 25 from the total. The two digits you get will be the
same as the value of two cards they chose. Example: If they chose a Five,
then a Three:
Example:
5 (doubled) = 10 plus 5 = 15. Multiply times 5 = 75.
Three added to total = 78. You subtract 25 = 53.
They picked a Five and a Three!
Editor's note: try this a few times to get the feel of the trick...
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5: Take cards from various parts of the fan (all black cards) and ask the
spectator which column to put it on.
6: When you complete putting all the cards on the table, take the very top
face-up black card on the right hand pile and flip it face down onto the bottom
of its pile (This puts it with all the other black cards).
8: Square up the piles making sure not to mess up the order, and flip the
cards over in order showing the audience that they are all in color order. If
you so choose you can have the spectator flip over the piles on the left the
cards will match the colors of the single cards they are on.
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By magic, the two cards have paired up with its opposite card. Your friends
will be amazed!
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11: While they do this replace the top card with the bottom card. As long as
they are reading it, they won't notice.
12: As soon as they look back at you. Flip the top card over onto the table, it
will be the card you predicted.
Tip: Don't perform this in front of more that 3 or four people, they might not
be reading the paper and will see you switch the card.
(77.) 52 Pick-Up
Ask member of audience if he/she wants to play 52 Pick-up. If they say
Yes, throw a pack of cards up into the air being sure to make a big mess
and say: "52 Pick-up!"
Editor's note: We accept no responsibility if you actually try this!)
Alternate Version: (this is actually a trick)
To Prepare:
1: Before you do the trick, place the Eight of Hearts on top of the deck and
the Seven of Diamonds on the bottom.
2: Now place the Eight of Diamonds on TOP of the Eight of Hearts, and the
Seven of Hearts UNDERNEATH the Seven of Diamonds, so that there are two
sets of red Sevens and Eights.
To Perform:
3: Take the top and bottom cards from the deck (Eight of Diamonds and
Seven of Hearts,) and show them quickly enough that the audience
remembers red Seven and Eight, but not so quickly that they suspect what
you're going to do and memorize the exact cards.
4: Mix the cards into the middle of the deck, in different places.
5: Announce that you will now bring the cards back to the outside of the
deck.
6: Lick your left thumb and index finger. (Or, if you have a cold drink nearby,
take a sip just before this part. You are trying to get your fingers slightly
moistened.)
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Holding the
at one end,
front. Press
the top and
7: With right hand, slap down on the top of the deck to knock out all of the
cards EXCEPT the top and bottom ones, which you hold with your left hand.
Practice this until you can do it well (i.e., hold on to ONLY the correct cards.)
8: Leave. (Let somebody else clean up the mess!)
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4: Flip over the piles, flipping the center pile last. This pile represents the
criminal and his hand. The one center pile will be four of a kind (if you didn't
make a mistake).
5: Stand back and take a bow!
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3: After he has done this, count how many cards from the right his card is
located. Then close the spread and count that number of cards face down
onto the table. (Because of the extra card on top of that fan, the selected
card should be left on top of the pile in your hand).
4: Then place the counted cards into the center of the deck and place the
remaining cards on top of the deck. If this is performed correctly then the
chosen card will actually be on top of the deck.
5: Begin dealing the cards from the deck onto the table one by one, and allow
the spectator to decide when you should stop. When he does, Have the
spectator make a loose fist and pick up the pile on the table and place it
between two of his fingers (so that he holds the cards at the second knuckle).
6: Tell him to hold on tight. Slap down on the cards several times or until only
one card is remaining. The only card he will be holding will be the card he
previously selected.
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When you find the card that you are looking for, touch it with your finger and
have the spectator pull it out and place it on the table face down without
looking at it.
Then tell him to close up the deck and think of any number and to count off
that many cards into a neat pile one-by-one onto the table. (This puts the two
pointer cards on the bottom of the pile.)
Have him discard the rest of the cards in his hands.
Then have him pick up the pile on the table and deal the cards alternately
into two piles left, right, left, right, etc. (The two pointer cards will now end
up on top of each of the new piles.) Remember that the last card he deals will
show the value (ace, 2, 3, etc.) of the selected card while the next-to-last
card (the top one on the other pile) will show the suit.
Explain to the spectator that if he has been concentrating on the card on the
table, he will have subconsciously picked two cards that will respectively
reveal the value and suit of the card that you the magician have randomly
selected. The card on top of one pile will reveal the suit and the card on the
other pile will reveal the value.
Flip the three cards to reveal that this is so!
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When you spell out each card, do it as follows: let's say you're spelling the
word ACE. Spell A, remove the top card and place it on the bottom. Then spell
C, and remove the top card and place that on the bottom. Next spell E,
remove this top card and place it on the bottom. Flip the new top card face up
and show that it's an Ace, and place it on the table.
Continue in this manner until all the cards are face up on the table. (You spell
the cards in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) Your audience may
realize that the cards must have been set up beforehand, but this only adds
to the mystery.
Editor's Note: To add to the mystery, don't use cards all of the same suit. A
mixed group of suits makes it seem less like a "stacked" deck.
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(88.) Switcheroo
Setup: Before you start the card trick, find the two black 6's and the two
black 9's. (The 6 of Spades, the 6 of Clubs, the 9 of Spades, and the 9 of
Clubs.)
Take the 6 of Spades and the 9 of Clubs, and place one of them on the top of
the deck and the other on the bottom. Then place the 6 of Clubs and the 9 of
Spades on top of the deck.
Card Trick: Show the deck of cards to your spectator and turn the top two
cards face up onto the table. (The 6 of Clubs and the 9 of Spades.)
Pick up the 6 of Clubs and the 9 of Spades and hold them in front of the
spectator. Ask him to tell you what cards they are. He will say, The 6 of
Clubs and the 9 of Spades, of course! Ask him if he is sure. He will say that
he is.
Hold up either of the cards and ask them what card it is. After they respond,
place that card somewhere in the middle of the deck. Now do the same with
the other card.
Once both cards are inside the deck, place the deck face down on the table,
and tell the person to tap the deck three times.
Now rub your hands together and blow on them so your fingers are slightly
moist. (This is important.) Pick up the deck by putting your thumb on top and
your other fingers on bottom. Hold the deck very lightly. Swing the deck back
and forth (without showing the bottom card), and on the third swing throw
the deck to your other hand, but make sure you hold onto the top and bottom
card. Your moistened fingers will help.
Ending: After all that, your victim will still remember the cards, but only
vaguely. When you show them the 6 of Spades and 9 of Clubs, they will think
that they were the same cards they saw at the start of the trick!
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Preparation: For this trick, you have to have two pairs of cards that are
EXACT matches. That means same color, same number, and same suit. (Take
two cards from another deck to get these.)
Let's say you're using the Ace of Hearts and Ace of Diamonds. Arrange the
deck like this; take the two cards that belong to the original deck and place
one on the top and one on the bottom. Take the two duplicate cards and
place both on the top. Now you're ready for the trick. (Note: do not let them
see the bottom card.)
Card Trick: Tell the spectator to take the top two cards (Ace of Hearts and
Ace of Diamonds). Flip through the deck till you reach the middle (do not
expose the bottom card). Tell him to place the two cards in the middle. With
the back of the deck facing the spectator, use your thumb and pointer finger
to gently hold the deck with your right hand; use your left hand to catch the
deck. Swiftly push down, letting the whole deck, (but not the top and bottom
cards) fall into your left hand. And there they are: the Ace of Hearts and Ace
of Diamonds!
(90.) Telepathy
Effect: The Magician spreads the cards in his hands and asks a spectator to
select a card. Spectator memorizes the card, and gives it back to the
magician, who puts it back into the deck. The Magician counts off cards from
the bottom and then stops. Magician holds up a card: the spectator's!
Preparation: You can count any number. I always use nine, ten, or thirteen.
When you spread the cards in your hands, you have already counted the
number you need. Push the rest of the deck up a bit so the counted cards
stick out lower (so you recognize them) from the rest. When the spectator
gives you the card, put it on top of the counted cards, and the rest of the
deck on top of them. Then count out the number you already counted (e.g.
thirteen.) The fourteenth card will be the spectator's.
You can also count cards from the top of the deck, if you like. In this case,
have them return their card onto the other (larger) part of the deck, then set
the smaller pile onto these. Count down from the top, and reveal their card.
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Show the cars and turn them face down and have someone tap them three
times. Lay the cards down, separately, one at a time, and it appears that the
Ace has changed!
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3. Put cards behind back and have spectator do the same. (You secretly take
the four Kings from your pocket and put them on the top of your pile.)
4. Both of you select a card (you pick the top King).
5. Then you exchange cards with out looking at them.
6. Tell spectator to put your card, behind his back, face up anywhere in the
deck.
7. As he does this, put the spectator's card on the bottom of your pile and
take a King from the top and put it face up anywhere.
8. Repeat steps 4-7 one more time.
9. Then bring the cards out. Join the two halves together. Spread the cards to
show all four Kings are face up!
Editor's Note: If you prefer, you can start the trick by having the Kings on
top of the deck. In this case, YOU make the cut, and give the bottom half to
the spectator. Then proceed as above. Getting the Kings in place can be done
while you're ending another trick.
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3: Now ask him (or her) to add the 2 digits of his number together and state
the sum. Pick up the cards on the table and count that many cards back onto
the deck.
4: Remove the NEXT card and lay it face up on the table (it will be the first
ace). Place the remaining cards on top of the deck without disarranging
them!!!
5: Shuffle again without disarranging the top 11 cards and repeat steps 2-4
TWO more times!!
6: Now place the deck face down in front of the person and tell him to think
of a number between 1 and 9. Have him count that many cards face down
onto the table and turn the last card dealt face up.
7: If he thought of 9, he'll turn up the Ace. When this happens it makes the
trick better, but it usually doesn't. If he thought of another number, he'll turn
up a 9, 8,7,6,5,4,3, or 2. Tell him to deal off that many cards--counting the
turned-up card as the FIRST--and the last card he deals will be the fourth
ACE!
It's a good trick but don't do it more than once for the same audience.
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6: Look through the cards and find the bottom card you noted. The card to its
right will be the spectator's card. Remember it and keep going through the
deck until you reach the end. Say something like "I am now giving your card
a positive charge." Note the new bottom card.
7: Ask someone to pick another card. She will be amused and think you
couldn't find his card.
8: Repeat steps 3-6, but this time say, "I am now giving your card a negative
charge".
9: Now, knowing the two cards, mix the deck in such a way that one of their
cards ends up on the top and the other on the bottom. (See note at end.)
10: Make sure that they don't see the bottom card, because if they do, one of
them will figure out the trick.
11: Firmly grip the cards and hold them lengthwise so that the back of the
top card is facing them.
12: Quickly lift the deck up and slightly release pressure on the cards and let
them slide so that the top and bottom cards remain in your hand and the rest
fall to the table. Show the audience that the two cards left in your hand are
their cards.
Editor's suggestion: After you've found the spectator's card in step 6,
casually cut the deck so that it's on the bottom. Use it for your next "bottom
card." After the other spectator has chosen her card and cut the deck, look
through and cut the two cards to the top and bottom. Overhand shuffle by
pulling off the top card with your thumb and then shuffling down so that the
bottom card ends up on top.
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3: Hold up the deck and show the bottom card to the spectator. Ask if this is
his card. It won't be. Turn the deck face down. With the second finger of your
right hand, slide out the bottom card (the one he said wasn't his) and place it
on the table. (You are starting to make a pile of five cards.) Remove the next
card from the bottom and place it on top of the deck.
4: Step four is where the trick comes in. Repeat step three, but this time after
you show the bottom card and apparently lay it in the card on the table, you
actually slide the bottom card back slightly with your left fingers under the
deck and, with your right hand, slide out the next card and put it onto the
pile. This is actually his card. Then remove the next card from the bottom and
put it on top of the deck.
5: Repeat step 3 until you have five cards in a pile on the table.
6: Hold up the five cards together so that the spectator sees the bottom card.
Ask if this is his card. It will not be. Turn the deck face down, and as in step
4, slide the card back and instead remove the next card and lay it on the
table. This is his card.
7: Repeat the above steps until it looks as though you showed him all five
cards.
8: Hold these cards in your hand, face down, and tell the spectator that he
just agreed that all five of these cards were not his.
9: Lay the cards down on the table, counting them out loud, 1, 2, 3, 4, and 5
(this will leave his card on top).
10: Turn the five cards FACE UP and tell the person to hold them face up,
pinching them fairly tightly between his thumb and index finger.
11: Slap the cards in the person's hands. The only one that won't fall will be
his card.
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and the 9 of Clubs. Put one pair on the bottom of the deck. Put the other pair
on the top.
VARIATION: Depending on your experience level you can opt to shuffle, or
fake shuffle. Another interesting option is to take yet another two pair of
cards, say the 8 of Hearts and Diamonds, and the 4 of Hearts and Diamonds,
pair them as above, then place them prior to placing the 6 and 9 combos.
This will allow the trick to be performed twice in a row.
THE TRICK: Tell the volunteer to take the first two cards from the top of the
deck and show them to the crowd. After viewing, have the volunteer place the
two cards back into the deck, one by one, in any location. Hand the deck of
cards to the volunteer and tap the deck twice on the top, stating you have
now brought the cards together. Take the cards back from the volunteer and
pull the bottom two cards from the deck. They are now back together and
you're famous.
THE ILLUSION: Since most people will keep in mind only the color, number
and the fact that there was indeed a Spade and Club, the trick is more of a
play on their memory. After seeing their cards, then placing them back into
the deck, the volunteer is then presented with a similar pair which is often
mistaken for the original pair. Instead of the 9S and 6C they get the 9C and
6S.
One final note: If the volunteer should happen to place one of the cards on
the bottom of the deck, then simply cut the deck and fan the cards to expose
the similar pair.
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Repeat the process above, having the spectator put in the other black Queen,
face up onto the pile, and drop the remainder of the deck on top of the black
Queen, again face down.
Have the spectator cut the deck, and complete the cut.
Now announce that without any help from you the spectator was able to find
the black Queens' sisters. Simply go to the black Queens, take them out, and
the cards immediately above each will, of course, be the red Queens.
You have shown the spectator the Sisters Trick.
Editor's note: it is easy to put the red Queens in place, while you find the
black Queens. This can be done right in front of the spectator, as long as you
don't tell them what you are doing. Just do it and don't make a big deal out of
it.
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Editor's Note. Instead of moving the top card to the bottom at the end, you
may do a double lift instead. The double lift is more difficult but looks a little
better than taking the top card off of the deck.
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Once you have performed the trick a couple of times, really shuffle the deck
well and hand it back to them.
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1: Deal the cards into two face down rows of four: Ace, Ace, Ace, Ace; King,
King, King, King.
2: Ask a spectator to point at one row of cards. Remove this row and place it
on the bottom of the deck (It is no longer needed. For this, we will say that
the Kings remain.)
3: Have the spectator touch, but not look at, a single card in the row.
4: Place this card aside, and put the remaining three cards on top of the deck.
(That gives you one King on the table and the other three Kings on top of the
deck.)
5: Deal the cards out into three piles (one King will be on the bottom of
each.) Continue to deal out the cards until your spectator tells you to stop.
6: Now you can use any elimination process to bring each of the piles down to
one card (which will be the King that was on the bottom.)
7: The only cards that should be left on the table are the one King that was
set aside and the three Kings that were dealt into the piles. Flip the single
card face up, reminding everyone that the spectator selected it. Now flip the
other three cards face up, revealing that they all match.
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Now take half of his deck and turn it face up and place it on the top of your
deck. Take the other half of his deck and place it face up on the bottom of
your deck.
Now tell him that the deck should now contain packets of cards that are now
face up, face down and face up. (He will agree.)
Show him that all the cards are face up except two. Turn over your card and
ask him what card he had selected. He will tell you and you then turn over his
card.
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Fan the cards and ask a person to take a card and show it to everyone except
you. Put the card second from the bottom of the deck, making sure that
nobody can see the bottom card, and shuffle the cards. BE CAREFUL NOT TO
SHUFFLE THE LAST TWO CARDS! Then ask the person if the bottom card is
her card. Naturally she will say no. Act like "Oops, I messed it up."
While you are saying or acting that, slide the bottom card toward you a little
bit so that you can grab the card above it, and say "You're sure that that was
not your card?" She will say yes. Then say, "OK, hold out your hand flat, palm
up," and hand her her card face down. Tell her to place her other hand on top
of it.
There are two ways of finishing this trick:
Finish Number 1: Tell the person to hold her hands out in front of you, and
while she is doing that, quickly slip the bottom card (the one that is supposed
to be in her hands) to the top of the deck. Say "OK, now that you have that
card in your hands [showing her the bottom of the deck], I'm going to shuffle
these cards." While you are shuffling, keep the top card on top! When you
finish shuffling, take the top card and give it a little rub (face down) on the
person's hand and say something like "Your card has now appeared in your
hands." Then show her that the card she thought she was holding is now in
your hand.
Finish Number 2: This is a little bit harder. Slip the bottom card to the top,
and keep the tip of your little finger under it. Remove any other card from
your deck and lay it face up on top of the deck. Then pick up both cards,
pretending that they are one, put down the rest of the pack, and hold the two
cards together from the corners with your second finger at 11:00 o'clock and
your thumb at 5:00. (Your hand is above the cards.) With your other hand
beneath the cards, take hold of the other two corners so that your thumb is at
1:00 and your second finger is at 7:00. With your right hand, bend the
corners down a little. Bend the card back and forth a couple of times, and
when you feel ready to make their heart skip a beat flip the cards over fast.
Now they see that the card that is supposed to be in their hands is actually in
yours.
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make sure you don't have two of the same value.) "While I look away," you
say, "I'd like you to think of one of these cards." When they're done, gather
up the cards, remembering their value from top to bottom.
Suppose the cards are nine, jack, three, five. Repeat this to yourself several
times and place the cards, face inward, into your pocket, on top of the three
already there. Tell them to concentrate on their card. Reach into your pocket
and pull out one of the three cards you originally placed there. Don't let
anyone see its face. After studying it for a moment shake your head, and
place it in the middle of the deck. Do the same with the other two cards you
have previously placed in your pocket.
Return your hand to your pocket. Ask, What was your card? (Separate the
cards so you can quickly grasp whichever card is named.) and when the card
is named, produce that card.
You can even repeat the trick since you are left with three cards in your
pocket!
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Do this until you have 3 more cards laying on the table. Spectator will think
their card is not on the table.
5: After a big build-up, reveal that the spectator's card is now among those
on the table. They will be surprised!
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Preparation: You will need a duplicate playing card. Place the duplicate card
on the top of the deck and place the deck in the box and place the card you
will have selected into your pocket with the face of the card toward your
body.
Card Trick: Remove the deck from the box, but leave the duplicate card
inside the card box (unknown to the audience) and close the box up. After
presenting a few card tricks, have the deck thoroughly shuffled and place the
deck into your pocket on top of the card that you will force.
Reach into your pocket and start removing cards from the top of the pile one
by one until the spectator says stop, then take the bottom card (the
duplicate of the card that its in the box) and place it in front of the spectator
and have him remember it.
Take out the paper bag and have him drop his card into the bag, then drop
the cards on the table into the bag and the cards in your pocket into the bag
and finally the card case. Close up the bag and hand it to the spectator to
shake together.
Reach into the bag and pull out the card case. Look puzzled and open up the
case and remove the selected card!
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right pile on top of the left. Saying "We don't need this joker any more" look
through the face-down pack until you find the joker and throw it aside.
Casually put the cards that were above the joker onto the bottom of the deck,
making sure they stay in the exact same order. Have the spectator cut the
deck approximately in half.
Take the top half and put it in your right pocket facing toward your body.
Take the bottom half and put it in your left pocket facing away from your
body.
Put a hand in each pocket and count off 4 cards in each pile, starting from the
outside. The 5th card of each pile will be the spectator's card.
Bring them out of your pockets and watch the amazement.
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