Ohmboyz Reference Manual: Page 1/1
Ohmboyz Reference Manual: Page 1/1
Ohmboyz Reference Manual: Page 1/1
Reference Manual
Page 1/1
Contents
1.
2.
3.
PREDELAYS ..........................................................................................................................................................4
DELAY LINES .......................................................................................................................................................5
USER INTERFACE..................................................................................................................................................7
3.1
PRESETS ...............................................................................................................................................................7
3.2
TEMPO SETTING ...................................................................................................................................................9
3.3
PREDELAY ZONE ..................................................................................................................................................9
3.3.1
For each tap ..............................................................................................................................................10
3.3.2
Others........................................................................................................................................................10
3.4
THE TWO DELAY LINES.......................................................................................................................................11
3.4.1
Delay and mix ...........................................................................................................................................11
3.4.2
Resonant filter ...........................................................................................................................................12
3.4.3
Distortion ..................................................................................................................................................12
3.4.4
High-shelf filter .........................................................................................................................................13
3.5
CENTRAL PANEL ................................................................................................................................................13
3.5.1
Parameter..................................................................................................................................................14
3.5.2
LFO ...........................................................................................................................................................14
3.5.3
Miscellaneous............................................................................................................................................15
3.6
USING KNOBS AND FADERS ................................................................................................................................15
3.6.1
Action directe ............................................................................................................................................16
3.6.2
Side-clicks .................................................................................................................................................16
3.6.3
The buttons of the delay lines ....................................................................................................................16
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4 predelays that can produce 4 different replicas of the sound shifted in time.
2 delay lines, generating an echo for the replicas generated by the predelays.
INLeft
OUTLeft
Delay line 1
Multi-tap
predelay
INRight
Pan
Pan
Delay line 2
OUTRight
Various effect parameters are connected to LFOs (Low Frequency Oscillator). They enable a
parameter to oscillate around its central value. It is therefore possible to get an alive effect
that will change all along the time of the song.
2.1
Predelays
Four replicas of the sound are generated by that layer. Each delay of the replicas can be
adjusted, as well as its volume and its stereo balance.
When there is only one delay line, the pan of the taps has no effect. If you only want one
tap, the 3 other taps volume has to be set on 0.
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Pan
INLeft
Delay 1
Pan
Pan
Pan
INRight
Delay
time 1
2.2
Delay
time 2
Delay
time 3
Delay
time 4
Tap N
Pan
Delay 2
Tap N
Level
Sustained
loop
Delay lines
It is the most important part of the sound effect. The predelay stereo output is sent on one
or two delay lines (according to the settings you have chosen). If you chose two delay lines,
the left output will go in the first delay line, and the right one on the second delay line.
Each one of those two delay lines have the basic characteristics of a classical delay : delay
time (repetition between two echoes), and feedback amount (level difference of two
consecutives echoes).
We also added other processing (filter and distortion) inside the loops of the delay. Thus,
signal is regularly reprocessed and the effect amplifies.
When there are two lines of delay, it is possible to cross their feedbacks. In crossed
mode, the output signal of the first line is put in the second line, and the output signal of the
second line is put in the first line. Any variation between straight and crossed mode
can be obtained.
Lastly, the final output of the lines can be balanced and mixed with the predelay output.
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Delay
time
Predelay
Delay
Filter
Type / Cutoff /
Reso / Q
Disto
Level /
Type
High
shelf
Cutoff /
Level
Mix
Pan
Feedback
Sustained
Loop
Other delay
line
Feedback
separation
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3. User interface
The user interface is divided into several distinct parts :
Presets
Tempo setting
Predelays
Two delay lines
Central panel
Tempo
settings
Presets
Predelays
Delay line 1
Central panel
Delay line 2
3.1
Presets
Most Ohm Force plug-ins have the preset feature ; it might not look alike, but it has the
same functionalities. It enables you to manage your sound settings. A bank of eight slots
enables you to memorize your settings, and can be saved on your hard disk. Those banks are
multi-platforms ; therefore, you can use your presets on another computer or with another
sequencer.
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Current
settings
Memorize
Preset
1
Recall
Preset
2
Preset
3
Preset
8
Preset bank
Save
Load
You can, when applying a preset, add a transition time, during which the buttons are going
to turn slowly to go from the previous setting to the one you have chosen.
Presets
Memorize
Transition time
fader
Load bank
Save bank
Presets / Memorize
To memorize the effect current setting in a preset, click once on the M button ; it will light
on. Then, click on button of the preset in which you want to memorize the effect.
To apply a preset, make sure the M button is off (to turn it off, click it once). Then, click on
the preset you want to execute.
Transition time
This fader enables you to vary the time the plug-in will take to go from a sound to another
when a preset is executed. The time measured in seconds is displayed beside. By default, this
duration is to 0 ; thus the preset application is immediate.
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3.2
Tempo setting
Various parameters (such as delays or LFOs) are time values which are expressed under
time units. From a musical point of view, it is more easy to express them as beats. Since the
beat duration depends on the musical tempo (called BPM, i.e. number of beats per minute),
the tempo has to be adjustable. This part of the interface is dedicated to this task.
Tempo display
Time unit
Tempo
control
When the host (a sequencer for instance) generates the tempo, you cannot control it from
the plug-in which will only display the value that the host gives it. That is why the tempo
control will not be displayed on the GUI.
If it is on the GUI, you can control the tempo by clicking on the tempo control or by
entering a value on the keyboard. Tempo is a parameter therefore, even if the sequencer does
not give tempo to its plug-ins, you can control tempo with parameter automations anyway
(if your sequencer support that feature).
Time unit
It can be useful to be given the temporal parameter times in seconds. The switch button
enables you to display the time values either in beats or in seconds.
3.3
Predelay zone
In this zone, you can control the predelay parameters. Each of the four group of buttons
corresponds to a tap .
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Predelay
level
Tap
time
Tap 1
Tap 4
Sustained
loop
Tap
level
Tap
pan
Tap time
It is the delay of each sound replica.
Tap level
It is the volume of the tap. 0 dB is the volume of the original sound.
Tap pan
It is a panoramic potentiometer which controls :
The mix from the predelay outputs. It works like a standard stereo balance.
The inputs of the delay lines. When the two delay lines are activated, a pan set on the
left will direct the sound in the first line, and a pan set on the right will direct it in the
second line.
3.3.2 Others
Predelay level
It only controls the mix of the taps in the final output signal. You can control their volume.
The normal volume is 0 dB.
Sustained loop
By clicking on that magic button, you will generate a sustained loop (infinite echo). A
sustained loop is the following :
These parameters values are not lost, they are just bypassed. Click again to get the original
sound back.
Copyright 2000 Ohm Force
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3.4
Depending on the mode you have chosen, one or two delay lines are displayed. They have
the same functions and each of one can be divided as follows :
Resonance
Type
Level
Pan
Time
Gain
Color
Cutoff
Feedback
Frequency
Filter unit
Level
High-Shelf
unit
Distortion unit
Time
This parameter gives the time between two echoes. It gets shorter as you slide the cursor
on the left.
Feedback
It is the regeneration rate of the delay : the ratio between the volume of an echo and the
volume of the next one. When this ration is 50 %, it means that the volume is twice less loud.
When it is 100 %, there is an infinite echo ; sound level wont decrease.
Level
It is the volume of the line in the final output.
Pan
Gives the stereophonic position of the line in the final output.
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Type
You can select one of these four filters :
Peak
Low-pass
High-pass
Cutoff
It controls the filter cut-off frequency.
Resonance
Resonance gives the gain of the signal at the cut-off frequency. It is an exact value for the
peak and the band-pass filters, but it is a bit less accurate for low-pass and high-pass filters.
The resonance level has to be manipulates very carefully : if it is too high, the delay line has
an auto-oscillation effect that you might not want. To prevent this, the resonance level plus
the feedback level must be under 0 dB. For instance, if the feedback level is 50 % (-6dB), the
resonance level should not be over 6dB.
This parameter is used by the peak and the band-pass filters. It gives the bandwidth. When
Q is low, the band is wide and the filter is less selective than when Q is high (thin band).
When the band is thin, its sound volume is not very loud. It could be therefore necessary to
increase the resonance level.
3.4.3 Distortion
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Gain
It is the control which regulates the amount of distortion. When it is set to 0, the sound has
not been changed.
Color
This fader shows the curve which damage the sound. According to the curve you choose,
the effect is different.
on overdrive, a saturation is put into the sound. It gives it a large amount of sharp
tones.
on puncher, the sound gets more powerful. The new tones are added in a different
manner than on overdrive. With a high gain and an input sound with many sharp tones,
it is possible to obtain a white noise.
Overdrive
Output
Output
-1
-5
Input
Pucher
-1
-5
Input
Frequency
Frequency above which the sound begins to be attenuated.
Level
It is the shelf level, that is how many decibels lessen the high frequencies. 0 dB means the
high-shelf does not modify the sound.
3.5
Central panel
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Parameter
name
Cross-feedback
fader
LFO amplitude
Second delay
Parameter
value
LFO period
LFO waveform
3.5.1 Parameter
This contextual zone depends on which parameter you have chosen (it has a yellow
outline). Indeed, it would not be simple if all the parameter digital values were displayed on
the interface at once.
Name
Name of the selected parameter.
Value
It is the parameter value expressed with the selected unit. You can edit this value by
clicking on it.
3.5.2 LFO
Like the Parameter zone, the LFO zone is activated only when a parameter has been
selected, and when there is an associated LFO.
Period
It the time taken by an LFO oscillation.
Amplitude
It is the amplitude of the oscillations. 0 % means that the LFO does not affect the sound.
Waveform
This parameter affects the shape of the oscillations. The forms on the left have a classical
shape (triangle, saw-tooth, square...). The three forms on the right are various random
oscillations.
Sine
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Square
LFO stays a half-period on the maximum point, then the other halfperiod on the minimum point.
Ramp up
Ramp down
Cos up
A bit like Ramp up, but LFO go and arrive more gently at the extreme
points (a kind of shelf).
Cos down
Random
Brown noise LFO value changes randomly, combining wide but slow moves with
small and fast oscillations. With a very long period, this kind of LFO is
perfect to give a parameter a quasi-human random variation.
White noise
LFO value changes randomly very quickly. Period doesnt affect the
movements.
3.5.3 Miscellaneous
Second delay
Click on this button to activate or cancel the second delay line.
Cross-feedback
This fader does not work when the second delay line is activated. It regulates the separation
of the feedbacks. When it is on the left, the two line are independent, and when it is on the
right, they are crossed.
3.6
All the knobs and the faders work the same way. There are two modes : direct action or
slide-clicks.
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Selection
Side-click
targets
3.6.2 Side-clicks
The button is divided into two zones on which you can click to turn the button on the right
or on the left. For the fader, those two zones are on both sides of the moving part. For the
knob, they are at 4:30 and 7:30 on the button.
The button will move slowly if you give a long click on these zones without moving the
mouse. This can help slightly and quickly adjust a parameter value.
If you click on this zone then move your mouse without releasing it, the button will move
automatically, and keep moving even after having stopped clicking. When you move the
mouse away from where you have clicked, the movement of the button will get faster. To stop
that move, just click again.
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