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First: The 2016/2017 Lego League Challenge

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18 views

First: The 2016/2017 Lego League Challenge

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Uploaded by

reesty68_unfeary
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Solve problems in:

The Project
Identify a problem when
people and animals interact
Design a solution that makes the interaction
better for animals, people, or both
Share your problem and solution with others
For ANIMAL ALLIESSM, think of people and
animals as allies in the quest to make life better
for everyone. Sometimes people help animals
and sometimes animals help people. Your
Project mission this season is to make our
interactions with animals better hopefully
better for all of us.

Solve problems using:

The Core Values

We are a team.
We do the work to find solutions with guidance from our coaches and mentors.
We know our coaches and mentors don't have all the answers; we learn together.
We honor the spirit of friendly competition.
What we discover is more important than what we win.
We share our experiences with others.
We display Gracious Professionalism and Coopertition in everything we do.
We have FUN!

Identify Think about all the different ways


that people interact with animals. Sometimes it
happens on purpose and sometimes it happens
by accident. Pick a situation when people and
animals interact, then identify a specific
problem you want to solve.
After you select a problem, find out about the
current solutions. Why does this problem still
exist? Why arent the current solutions good
enough? What could be improved?

The Seasons Key Moments


If you need help, look at the sample schedule in the Coaches Handbook or log into
FIRST Steps for a step-by-step guide to your season: http://www.firstlegoleague.org/first-steps

Read
the Challenge.

Register for an
event.

Identify Problem
and Mission
strategies.

Design your
robot and your
Project solutions.

Practice your
presentations and
robot runs. Refine
as needed.

Attend an event
and celebrate!

Download the rubrics to help prepare for your event: http://firstlegoleague.org/challenge#animal-allies

http://www.firstlegoleague.org

www.firstinspires.org
200 BEDFORD STREET MANCHESTER, NH 03101 USA
(800) 871-8326

FIRST, the FIRST logo, Coopertition, and Gracious Professionalism are registered
trademarks of the Foundation for Inspiration and Recognition of Science and Technology
(FIRST). LEGO and the LEGO logo are registered trademarks of the LEGO Group.
FIRST LEGO League and ANIMAL ALLIES are jointly held trademarks
of FIRST and the LEGO Group. 2016 FIRST. All rights reserved.
FL004

The 2016/2017
FIRST LEGO League
Challenge
In the past, people
often thought about
how animals could help us.
Today, its time to think
about how we can help
each other. What might
become possible when we
work together with our
ANIMAL ALLIESSM?

In the ANIMAL ALLIESSM Challenge, an


animal is any member of the scientific
animal kingdom (besides humans) that is
currently alive today.

Design Next, design a solution to your


problem. Any solution is a good start. Your
ultimate goal is to design an innovative solution
that adds value to society by improving
something that already exists, using something
that exists in a new way, or inventing something
totally new.

Share Think about who your solution might


help, share your idea with at least one person.
Present your solution to people who own, sell,
or care for animals. Maybe share with a
professional or someone who helped you learn
about your problem. Can you think of any other
groups of people who might be interested in
your idea?
Finally, prepare a presentation to share your
work with the judges at a tournament. Your
presentation must be live and may include
posters, slideshows, models, multimedia clips,
props, costumes, and more. Be creative, but
make sure you introduce your problem,
solution, and how you shared your idea.

Solve problems in:

The Robot Game


Read the Robot Game Rules in the Challenge
Guide: http://firstlegoleague.org/challenge#animal-allies
Identify one or more missions to solve
Design a robot using LEGO MINDSTORMS
that can solve the mission(s)
Mission results must be visible exactly as described
at the end of the match (unless otherwise specified).
Do we need animals, or do they need us? Answer: YES! This
Robot Game showcases just a fraction of our wonderful story
with animals. As you work on the Missions, pay attention to
the many ways innovation and technology have enabled
humans and animals to exchange learning, friendship, help,
daily needs, protection, amusement, and love As youll
see, there are many fun problems left to solve!

M01 - SHARK SHIPMENT


Visible at the end of the match:
Tank and Shark are completely in
Target 1: 7 Points, OR Target 2: 10 Points
Bonus (Added only if a Target score is earned):
Shark is touching only the tank floor and no wall:
20 Points
More: After Launch for this Mission, nothing is
ever allowed to touch the Shark except the Tank.

M02 SERVICE DOG ACTION


Visible at the end of the match:
The Warning Fence is down: 15 Points
More: The Fence must be down because the
Robot completely crossed it from the west, after
traveling between the Barriers: Y/N

M03 ANIMAL CONSERVATION


Before the match starts: Hand-place your choice of
one animal in your tray of the Animal Conservation
Mission Model. The placement must match one of
these options*:
Reindeer facing west
Gorilla facing south
Bat facing south
Flamingo facing east
Frogs facing south & west
If placing another animal other than Reindeer, put
Reindeer on that animals mark facing west
During the Match: Participating Robots make the
trays switch places. A switch is officially successful
when the red axle causes the system to stop. Robots
then have the option of removing the received animal
and replacing it with a different animal for switching.
The Referee resets the red axle.
Visible at the end of the match:
Two identical animals are completely on the same
**Side: 20 Points per pair
Both teams get points for all pairs
More: Each pair must be created through rotation of
the Animal Conservation Mission Model: Y/N
* The five optional animals listed in this mission are the only ones
allowed for exchange.
** For M03, a Side is anywhere completely south of the symmetric line
between Fields, including that Fields Storage areas.

M04 FEEDING

Visible at the end of the match:


A piece of Food is completely in a Target
Area: 10 Points (Each Piece)
More: If multiple pieces of Food are in one area, all
must match each other: Y/N

M05 - BIOMIMICRY
Visible at the end of the match:
The Biomimicry Wall completely supports:
All the weight of the White Gecko:
15 Points
All the weight of the Robot: 32 Points
More: For an object to score, no part of it may be in
contact with anything but the Biomimicry Wall and/or
Green Gecko, except two scoring objects may be in
contact with each other: Y/N

M10 BEEKEEPING

M11 PROSTHESIS

Visible at the end of the match:

Visible at the end of the match:

The Bee is on the Beehive and there is


no Honey in the Beehive: 12 Points
OR
The Bee is on the Beehive and the
Honey is completely in Base: 15 Points

M12 SEAL IN BASE

The Prosthesis is fitted to the Pet AND the


Pet is completely in its Farm Target: 15 Points

Visible at the end of the match:

The Seal is completely in Base and not


broken: 1 Point

M01

The Prosthesis is fitted to the Pet AND not


held by the Referee: 9 Points
OR

M13 MILK IN BASE

Visible at the end of the match:

M03

M02

All three Milk are completely in Base: 1 Point

M05

M06 MILKING AUTOMATION


Visible at the end of the match:
Milk and Manure have all rolled out: 15 Points
OR
Milk has all rolled out but not Manure: 20 Points

M07
M06
M04

More: The Robots only movement of the Milk


and/or Manure came by moving the red lever: Y/N
M13

M11

M10

M07 PANDA RELEASE

M12
M09

Visible at the end of the match:

M14

The slider looks fully open clockwise:


10 Points

M08 CAMERA RECOVERY


Visible at the end of the match:
The Camera is completely in Base: 15 Points

M09 TRAINING AND RESEARCH


Visible at the end of the match:
The Dog & Trainer are completely in the
Training & Research Area: 12 Points
The Zoologist is completely in the Training
& Research Area: 15 Points
Manure *Samples are completely in the
Training & Research Area: 5 Points Each
More: Only one Manure Sample may be
Transported at a time: Y/N
* Only disc-shaped Manure counts as Samples.

M15

M14 MILK ON RAMP

M15 ALL SAMPLES

Visible at the end of the match:

Visible at the end of the match:

Option 1: 2 Points
All three Milk are completely supported
by the Ramp
Option 2: 3 Points
All of Option 1 (above),
AND theyre the only things supported
by the Ramp,
AND theyre the only things touching the Ramp
Option 3: 4 Points
All of Options 1 & 2 (above),
AND theyre all standing

M08

All twelve Manure Samples are completely in the


Training And Research Area: 5 Points Added to M09
penalties, worth Minus 6 Points Each.

PENALTIES: Before the match starts, the Referee


removes five Manure Samples from Base, and
holds onto them, leaving five still there. If you
Interrupt the Robot, the Referee places one of the
removed Samples in the white triangle, in the
southeast, as a permanent/ untouchable
Interruption Penalty. You can get up to five
such penalties, worth Minus 6 Points Each.

The Robot Game Missions can provide real-world examples for your Project research. Learn about the stories
behind the Missions in the Challenge Guide: http://firstlegoleague.org/challenge#animal-allies

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