Dungeons & Dragons Followers: by Michael M. Barakofsky
Dungeons & Dragons Followers: by Michael M. Barakofsky
Dungeons & Dragons Followers: by Michael M. Barakofsky
Followers
By Michael M. Barakofsky
7
8
9
10
Engineers (1D3)
1 Miner/Sappers
2 Siege Weapon Construction
3 Defensive Fortifications
Siege Engine (1D8)
1 Light Catapult Unit, 1 light
catapult w/ draft horse for
every 2 members in the unit
2 Medium Catapult Unit, 1
medium catapult with draft
horse for every 4 members in
the unit
3 Heavy Catapult Unit, 1 heavy
catapult (trebuchet) with either
4 draft horses or 2 elephants
per 6 members in the unit
4 Light Ballista Unit, 1 light
ballista for every 2 members in
the unit
5 Medium Ballista Unit, 1 medium
ballista w/ draft horse &
wagon for every 3 members in
the unit
6 Heavy Ballista Unit, 1 heavy
ballista w/ draft horse &
wagon for every 5 members in
the unit
7 Bombard Unit, 1 bombard w/
draft horse & wagon for every
4 members in the unit
8 Great Bombard Unit, 1 bombard
w/ 8 draft horses or 4 elephants
& transport carriage for every
6 members in the unit
Lycanthrope
1 Werewolf (infantry)
2 Werebear (infantry)
3 Weretiger (infantry)
4 Werefox (spy)
5 Werebat (spy, night assault)
6 Wererat (scouts & spies)
7 Wereraven (aerial assault)
8 Wereboar (berserker infantry)
Aarakocra
Beholder, only 1 per stand in the
unit if rolled as a whole
Genie (1D5), only 1 per stand in the
unit if rolled as a whole
1 Djinni
2 Dao
3 Efreeti
4 Marid
5 Jann
Giant (1D10)
1 Cloud, only 1 per unit
2 Desert, only 1 per stand
3 Firbolg, only 1 per 5 in a stand
4 Frost, only 1 per unit
5 Jungle, only 1 per unit
6 Mountain, only 1 per stand
7 Stone, only 1 per unit
8 Storm, only 1 per unit
11
12
13
14
15
16
17
18
19
20
11
12
13
14
15
16
Half-Ogre
Centaur
Minotaur
Thri-Kreen
Wemic
Half-Giant
Bard
Bards unlike most other classes DO NOT
Thief
attract what are considered to be
A thief will begin to attract followers at 9th
followers in this writing due to
level this will work in 1 of 2 ways.
reputation. All bards, especially
1) The thief does not construct a stronghold
successful ones, have a reputation that
in which case 1D3+1 followers, all being
spans a number of cities at least equal to
1st level thieves themselves, will seek
their current level if not more. This
training from the PC in the art of being a
reputation can and does attract followers
thief.
of the Fan or Adoring Public
2) The thief builds the stronghold which
persuasion, these are NOT the type of
will become a future thieves guild. In
followers being addressed here and it is
this case the thief attracts 1D6 thieves
left to individual DMs to handle
each level starting at 10th level (this
situations involving these types of
assumes 9th level was spent building the
followers.
new guild house/hideout).
In order for a bard to attract true followers
1st the bard must be 10th level and 2nd he
Table 6-1 Rogue Followers
must have built a stronghold. A bard
1D% # of Classes Level
stronghold is called a College and it is
01-60 Thief
1D6
in these Bardic Colleges where one
61-90 Thief / ?
1D4
learns how to become a bard.
91-00 Thief / ? / ?
1D3
After the college is constructed the bard
will attract 1D2 followers that are 3
Table 6-2 Additional Class*
levels lower than he is and an additional
1D20 Class
4D3 followers that are 2 levels lower
1-5
Mage
than that. These initial followers make up
6-12
Fighter
the colleges teaching staff with the bard
13-15 Ranger
him/herself being seen as the head
15-17 Cleric
master/mistress of the college, other staff
18-19 Barbarian
members need to be hired separately
20
Monk
(think in terms of modern day centers for
*If the same class is rolled twice re-roll.
higher learning). Once a bard constructs
a college the time available for grand
Table 6-3 Race
adventures is rather limited as the
2D8
Race
headmaster MUST be present for several
2
Human
functions through the course of a year
3
Tiefling
the 2 most important being graduation
4
Dragonborn
and introduction of new students.
5
Elf (1D6)
The PC is allowed to set whatever policies,
1 High
enrollment fees, and requirements he
2 Grey
wants for his college but the more strict
3 Wood
the rules the fewer students there will be
4 Snow
and too few students will result in the
5 Dark
closing of the college. A college costs
Ninja
6 Aquatic
money to operate generally 50,000 GP
Under normal circumstances ninja never
6
Half-Elf
plus 100 GP per staff member that lives
gain followers, generally they never
7
Dwarf (1D2)
on college grounds plus 250 GP per
build a stronghold either, to do so would
1 Mountain
student attending per year! This is why
insult their clan and possibly lead to their
2 Hill
colleges charge tuition fees. What the
exile from the clan or even death.
8
Gnome
actual fee is, is determined by the player That having been said there are 2 ways that
9
Halfling (1D3)
but it should be enough for the college to
a ninja can build a stronghold thereby
1 Stout
be able to set a little back after operating
gaining followers. 1) If the ninjas clan
2 Tallfellow
expenses are paid to help offset lean
were wiped out save for the ninja in
3 Hairfeet
times or provide special budgets for
question then a new dojo could be
10
Half-Orc
special occasions.
constructed and a new clan could be
III.
4 priests
IV.
1 curate
V.
1 abbot
1 year later the population advances
again
A. Church population
I.
6 acolytes
II.
8 adepts
III.
5 priests
IV.
2 curate
V.
1 abbot
VI.
1 canon
1 year later again 8 acolytes arrive,
the population advances and the
hierarchy leaves.
A. Church population
I.
11 acolytes
II.
7 adepts
III.
6 priests
Cleric
IV.
3 curate
At 9th level a cleric can build a stronghold
V.
1 abbot
often called a church or temple dedicated
VI.
1 canon
to the clerics chosen faith. Once this has
VII.
1 lama
been accomplished the cleric will attract 8. 1 year later the population advances
2D6 acolytes (1st level clerics) to help
A. Church population
run the church. Each year of the
I.
6 acolytes
current church population will gain 1
II.
9 adepts
level. Every 2nd year a new batch of
III.
6 priests
acolytes arrive to begin training the
IV.
5 curate
higher ranking population (3rd level &
V.
1 abbot
higher) makes room for the new arrivals
VI.
1 canon
by sending their number out into the
VII.
1 lama
world to spread the word. This is done in
VIII.
1 patriarch
an ascending & descending manner as
9. 1 year later 8 more acolytes arrive,
shown below.
the population advances and leave
Example (assuming an average roll of 8):
A. Church population
1. Church is built and 8 acolytes arrive.
I.
11 acolytes
A. Church population
II.
8 adepts
I.
8 acolytes
III.
6 priests
2. 1 year later the population advances
IV.
5 curate
A. Church population
V.
2 abbot
I.
4 acolytes
VI.
1 canon
II.
4 adepts
VII.
1 lama
3. 1 year later 8 more acolytes arrive,
VIII.
1 patriarch
the population advances again
IX.
1 high priest
A. Church population
B. At this point the shifting church
I.
10 acolytes
population will steady itself with
II.
4 adepts
the main area of shifting being in
III.
2 priests
the acolytes to priests as the
4. 1 year later of the population
remaining positions are basically
advances again
filled
A. Church population
NOTE: The above example assumes a
I.
5 acolytes
smooth and steady growth rate in areas
II.
7 adepts
where the church in question has strong
III.
3 priests
support this might well indeed be the
IV.
1 curate
case in other areas the number of new
5. 1 year later 8 more acolytes arrive,
acolytes entering a church can vary
the population advances again and
drastically. This example was merely
of the hierarchy leaves
intended to show how a new church
A. Church population
might grow. Some things to remember:
I.
11 acolytes
1) Always round down when advancing
II.
6 adepts
levels or removing population.