Dungeons of Dread RPG

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DWARF WARLORD

MEDIUM NATURAL HUMANOID

LEVEL 12 SOLDIER (LEADER)

YOUNG SILVER DRAGON


LARGE NATURAL MAGICAL BEAST (DRAGON)

LEVEL 8 SOLO BRUTE

28
FORT

AC

INIT +11

SPD 5

23
REF

21
WILL

17

Senses Perception +11 ATTACKS: m +3 battleaxe +17 vs AC; 1d12+8 R +3 crossbow Rg 15/30; +15 vs AC; 1d8+3 LIMITED POWERS: M Drive into Peril +17 vs AC; 1d12+8 AND push 3 (no dmg, push 1 on miss). If enemy ends adj to ally (not you), that ally can make immed m atk against it. Rchg 4. C Hold the Line Burst 5; allies get +4 AC until end of this creatures next turn. Rchg 6. Rally the Troops Immed, ally within 5; healing surge. Rchg 4. SKILLS: Endurance +10

24
FORT

AC

INIT +7

SPD 6 FLY 7 (Hv)

23
REF

19
WILL

21

Senses darkvision, low-light vision; Perception +17 Resist cold 20; save +5 ATTACKS: m Bite Reach 2; +14 vs AC; 1d12+5 + 5 cold M 2 Claws Reach 2; +14 each vs AC; 2d8+5 M Draconic Frenzy Standard; bite and 2 claws, same target LIMITED POWERS: Action Point 1 Bloodied Breath Immed, when rst Bloodied; breath weapon. C Breath Weapon Cone 5; +8 vs Fort; 3d12+4 cold (half on miss) AND Immobilized (save ends). This creature deals +5 cold M dmg next rd. Rchg 4.
STR +9 (20) CON +8 (18) DEX +10 (22) INT +5 (13)
D&D ROLEPLAYING STATS

HP/Bloodied

83/41

HP/Bloodied

STR +11 (20) CON +8 (15) DEX +6 (11)


D&D ROLEPLAYING STATS

INT +9 (17)

WIS +6 (11) CHA +7 (13)


Illus. William OConnor

147/73

WIS +7 (17) CHA +6 (15)


Illus. Jim Nelson

ANGEL OF VALOR
24
FORT AC

LEVEL 8 SOLDIER

MEDIUM IMMORTAL HUMANOID (ANGEL)

ELF ARCHER
15
FORT AC

LEVEL 2 ARTILLERY

MEDIUM FEY HUMANOID

INIT +11

SPD 6 FLY 8 (Hv)

INIT +10

SPD 7

19
REF

18
WILL

21

HP/Bloodied

Senses Perception +10 Immune fear Resist lgt 15, rad 15 ATTACKS: m Longsword +16 vs AC; 1d8+3 AND M Dagger +15 vs AC; 1d4+3 Lightning Blades Minor; until start of its next turn, M atks target Ref and deal lgt dmg. Effect ends if awesome presence canceled. LIMITED POWERS: C Lightning Strike Burst 1; +10 vs Fort; 3d8+6 lgt AND Dazed 1 rd. Rchg 6. ABILITIES: Awesome Presence 2 atk against this creature until it is Bloodied. Fear effect. Valorous Strike When hits with M atk, allies within 10 make immed save to end fear effect.
STR +7 (17) CON +6 (14) DEX +6 (15) INT +4 (10) WIS +5 (13) CHA +10 (22)
D&D ROLEPLAYING STATS Illus. William OConnor

12
REF

Senses Perception +12 ATTACKS: m Shortsword +7 vs AC; 1d6+2 R Bow Rg 15/30; +9 vs AC; 1d8+4 ABILITIES: Archers Mobility If moves at least 4, +2 R atk.

15
WILL

14

57/28

HP/Bloodied

20/10

STR +2 (13) CON +2 (12) DEX +4 (16) INT +1 (10)


D&D ROLEPLAYING STATS

WIS +3 (15) CHA +1 (10)


Illus. James Zhang

CLERIC OF PELOR
MEDIUM NATURAL HUMANOID

LEVEL 8 CONTROLLER (LEADER)

DEATH KNIGHT
29
FORT AC

LEVEL 12 ELITE SOLDIER

MEDIUM NATURAL HUMANOID (UNDEAD)

24
FORT

AC

INIT +4

SPD 6

INIT +11

SPD 5

16
REF

16
WILL

Senses Perception +9 ATTACKS: m +2 mace +13 vs AC; 1d8+8 LIMITED POWERS: R Heal Ally Standard; rg 5; healing surge + 2d12 hp. Rchg 5. R Hold Rg 10; +8 vs Will; Immobilized (save ends). Rchg 4. R Radiant Beacon Minor; rg 10; bright light, target and space; +2 atk against target, 5 Stealth. Lasts until used again. Rchg 3. SKILLS: Heal +14, Insight +14

Senses darkvision; Perception +10 Immune poison Resist nec 25; save +3 Weakness vuln rad 10 ATTACKS: m +3 longsword +20 vs AC; 1d8+8 M Immobilizing Strike +20 vs AC; 1d8+8 AND Immobilized 1 rd LIMITED POWERS: Action Point 1 M High Guard Attack +20 vs AC; 3d8+8 AND 5 atk 1 rd. Rchg 5. M Path of Destruction Move 3, m atk from each square entered. A Unholy Flames Burst 2, rg 10; +14 vs Fort; 3d10+4 re + 10 nec. Rchg 6. ABILITIES: Deaths Left Hand Aura 1; 2 atk, 5 nec start of turn AND Cha vs this creatures Will to move away. Deaths Right Hand Aura 10; lower-lvl undead allies, +2 M atk. Battleeld Control On M atk, mark target 1 rd. Rapid Advance Immed, when adj enemy moves; shift into square it had occupied. STR +11 (21) CON +8 (15) DEX +7 (13) INT +6 (11) WIS +10 (18) CHA +6 (11)
D&D ROLEPLAYING STATS Illus. Ron Spencer

25
REF

21
WILL

19

24

HP/Bloodied

58/29

HP/Bloodied

STR +6 (14) CON +4 (10) DEX +4 (10) INT +6 (14) WIS +9 (20) CHA +6 (14)
D&D ROLEPLAYING STATS Illus. Steve Prescott

109/54

HALFLING PALADIN
SMALL NATURAL HUMANOID

LEVEL 7 SOLDIER

ORC RAIDER
19
FORT AC

LEVEL 3 SOLDIER

MEDIUM NATURAL HUMANOID

26
FORT

AC

INIT +6

SPD 4

INIT +2

SPD 6

16
REF

20
WILL

Senses Perception +5 ATTACKS: m Longsword +14 vs AC; 1d6+5 M Impetuous Challenge Reaction, whenever adj enemy moves away; +10 vs Will; Immobilized 1 rd. LIMITED POWERS: M Vindicating Blow +14 vs AC; 2d6+5 AND heal same amt, self or ally within 5. Rchg 5. Countercharge Reaction, when enemy charges ally within 4; move adj to that ally. Charge must include this creature if within reach. Rchg 6.

17
REF

14
WILL

Senses low-light vision; Perception +2 ATTACKS: m Battleaxe +10 vs AC; 1d12+4 M Bloody Opportunist Immed, when adj Bloodied enemy misses with M atk; m atk against that enemy. ABILITIES: Pain Rage While Bloodied; 2 atk/Def, +5 dmg. Rapid Charge +2 spd charging. SKILLS: Endurance +8

17

11

HP/Bloodied

62/31

HP/Bloodied

STR +6 (16) CON +4 (12) DEX +6 (17) INT +3 (11)


D&D ROLEPLAYING STATS

WIS +5 (15) CHA +4 (12)


Illus. Steve Prescott

32/16

STR +5 (18) CON +3 (14) DEX +2 (13)


D&D ROLEPLAYING STATS

INT +0 (8)

WIS +2 (12) CHA +0 (9)


Illus. Christopher Burdett

YOUNG RED DRAGON


27
FORT AC

LEVEL 7 SOLO SOLDIER

LARGE NATURAL MAGICAL BEAST (DRAGON)

DROW SPIDERGUARD
MEDIUM NATURAL HUMANOID

LEVEL 8 SOLDIER

INIT +7

SPD 6 FLY 8 (Hv)

25
REF

17
WILL

20

Senses darkvision, low-light vision; Perception +16 Resist re 15; save +5 ATTACKS: m Bite Reach 2; +15 vs AC; 1d10+7 + 5 re M 2 Claws Reach 2; +15 each vs AC; 2d8+7 LIMITED POWERS: Action Point 1 Bloodied Breath Immed, when rst Bloodied; breath weapon. C Breath Weapon Cone 5; +9 vs Ref; 3d12+6 re (half on miss). Rchg 4. SKILLS: Bluff +9, Insight +10, Jump +19

28
FORT

AC

INIT +14

SPD 6

18
REF

23
WILL

Senses Perception +4 ATTACKS: m +1 longsword +16 vs AC; 1d8+4 LIMITED POWERS: M Deadly Patience +15 vs AC, Bloodied only; 2d8+8. Rchg 4. ABILITIES: Rapid Advance Immed; can shift whenever adj enemy shifts.

15

HP/Bloodied

136/68

HP/Bloodied

STR +10 (24) CON +9 (22) DEX +7 (18) INT +3 (11) WIS +6 (16) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Jim Nelson

55/27

STR +8 (18) CON +5 (12) DEX +9 (20) INT +4 (10) WIS +4 (10) CHA +5 (12)
D&D ROLEPLAYING STATS Illus. Steve Prescott

GARGOYLE
24
FORT AC

LEVEL 9 LURKER

MEDIUM ELEMENTAL HUMANOID (EARTH)

EYE OF FLAME (BEHOLDER)


LARGE ABERRANT MAGICAL BEAST

LEVEL 13 ELITE ARTILLERY

INIT +7

SPD 5

FLY 7

22
REF

19
WILL

Senses Perception +17 ATTACKS: m Claw +15 vs AC; 1d10+6 M Earthpower Ram Standard, must leave stone form on same turn rst; shift (y) 7 line and m atk against each creature in reach during move. ABILITIES: Stone Form Standard; statue (resist 25 all, no actions except minor to leave stone form). SKILLS: Stealth +12

27
FORT

AC

INIT +11

FLY 6

(HVR)

24
REF

22
WILL

19

27

HP/Bloodied

46/23

HP/Bloodied

Senses all-around vision, darkvision; Perception +18 Resist +5 Def vs R atk, save +2 ATTACKS: m Bite +17 vs AC; 1d12+4 R Central Eye Minor; rg 8; 5 Def AND vuln re 5, both 1 rd. R Eyestalks Standard; 2 of the following, diff targets. No telekinesis or fear more than once per action. Fire: Rg 8; +15 vs Ref; 2d8+5 re Telekinesis: Rg 8; +15 vs Fort; 1d8+5 AND push/pull 4 Fear: Rg 8; +15 vs Will; 2 atk against this creature rest of encounter AND must move spd away next turn LIMITED POWERS: Action Point 1 Eye Ray Frenzy Standard, when rst Bloodied; 4 Eyestalks instead of 2. STR +10 (18) CON +11 (20) DEX +11 (20) INT +8 (14) WIS +8 (14) CHA +12 (22)
D&D ROLEPLAYING STATS Illus. David Griffith

STR +9 (21) CON +7 (17) DEX +7 (17)


D&D ROLEPLAYING STATS

INT +1 (5)

WIS +7 (17) CHA +4 (11)


Illus. David Griffith

81/40

ONI
26
FORT AC

LEVEL 10 ELITE LURKER

LARGE NATURAL HUMANOID

IMMOLITH
27
FORT AC

LEVEL 15 CONTROLLER (LEADER)

LARGE ELEMENTAL MAGICAL BEAST (DEMON, UNDEAD)

INIT +11

SPD 8

INIT +14

SPD 6

24
REF

21
WILL

23

Senses darkvision; Perception +7 Resist re 15; save +2 ATTACKS: m L Greatsword Reach 2; +17 vs AC; 2d8+5 Sneak Attack +2d6 dmg with cbt adv LIMITED POWERS: Action Point 1 C Lightning Bolt Line 10; +12 vs Ref; 3d8+6 lgt. Rchg 6. C Freezing Blast Cone 5; +12 vs Fort; 2d8+6 cold AND Slowed 1 rd. Rchg 6. Invisibility Standard; invis until attacks. Rchg when rst Bloodied. Self Healing Standard; heal 30. Rchg 6. ABILITIES: Cloud Walker Fly normal spd. End turn on ground or fall. Deceptive Veil M or L humanoid (Insight DC 25). Gaseous Form Standard; insubstantial, y 8 (hv). Sustain standard.

28
REF

28
WILL

25

Senses Perception +9 Immune poison Resist re 15, var 30 (2/encounter) Weakness vuln rad 10 ATTACKS: m Claw Reach 4; +22 vs AC; 1d8+8 AND Followup Followup +17 vs Fort; pull 3 AND Restrained, lose resist re; only 1 at a time Flaming Body 2d6 nec OR re to enemy that moves or starts turn adj or moves into its space. Surge of Flame Once Bloodied, aming body affects enemies within 3. ABILITIES: Vigor of the Grave Undead allies within 5 heal 10 each rd at start of this creatures turn.
STR +14 (24) CON +10 (17) DEX +15 (26) INT +6 (9)
D&D ROLEPLAYING STATS

HP/Bloodied

68/34

HP/Bloodied

STR +10 (20) CON +10 (20) DEX +6 (13) INT +7 (14)
D&D ROLEPLAYING STATS

WIS +7 (14) CHA +11 (23)


Illus. Wayne England

95/47

WIS +9 (15) CHA +10 (16)


Illus. Wayne England

CHILLBORN
22
FORT AC

LEVEL 6 SOLDIER

MEDIUM NATURAL ANIMATE (UNDEAD)

SHADOW DEMON
25
FORT AC

LEVEL 11 SKIRMISHER

MEDIUM ELEMENTAL HUMANOID (DEMON)

INIT +5

SPD 4

INIT +8

SPD 2 FLY 8 (Hv)

21
REF

17
WILL

17

Senses Perception +3 Immune poison Resist cold 10, nec 10, wpn 10 Weakness massive dmg, vuln rad 5 ATTACKS: m Slam +14 vs AC; 1d6+6 AND Followup Followup +9 vs Fort; Immobilized 1 rd Ice Reaper +5 cold dmg to Immobilized or Stunned. ABILITIES: Massive Damage Destroyed by single atk of 24+ dmg. Wintry Cloud Creatures take 2 cold dmg at start of their turns for each chillborn within 5 (max 8 dmg).

23
REF

24
WILL

22

Senses darkvision; Perception +6 Resist nec 10, var 20 (2/encounter); insubstantial ATTACKS: m Claw +13 vs Ref; 2d6+4 AND shadow drain (save ends; see text) Shadow Drain Ongoing nec 5; save 5 until ends turn at least 5 from this creature, shadow creatures, or others affected by shadow drain. LIMITED POWERS: Devouring Shadow Immed, when rst Bloodied; tport adj to creature within 10 affected by shadow drain, 2d6+7 nec. ABILITIES: Deathport Immed, when creature within 10 at 0 hp; tport to its square. Skills Stealth +13
STR +5 (11) CON +7 (14) DEX +9 (19)
D&D ROLEPLAYING STATS

HP/Bloodied

48/24

HP/Bloodied

STR +9 (22) CON +5 (15) DEX +5 (14)


D&D ROLEPLAYING STATS

INT 1 (2)

WIS +3 (10) CHA +5 (15)


Illus. Jim Nelson

72/36

INT +4 (8)

WIS +6 (12) CHA +7 (15)


Illus. David Griffith

WARRIOR WIGHT
24
FORT AC

LEVEL 9 SOLDIER (LEADER)

MEDIUM NATURAL HUMANOID (UNDEAD)

ASCENDANT HELLSWORD
MEDIUM IMMORTAL HUMANOID (DEVIL)

LEVEL 11 ELITE BRUTE (LEADER)

INIT +10

SPD 5

22
REF

19
WILL

21

Senses Perception +5 Immune poison Resist nec 20 Weakness vuln rad 5 ATTACKS: m Longsword +16 vs AC; 1d8+5 AND Followup Followup (Life Drain) +9 vs Fort, living only; Immobilized 1 rd AND 2 cumulative Fort AND this creature heals 10. Fort = 0, hp = 0. Ends when rest or expend healing surges = 1/2 Fort penalty. LIMITED POWERS: Necromantic Alacrity Free, when hits with life drain; extra move. Rchg 4. M Soul Reaping +12 vs Fort, Immobilized only; 1d12+5 nec AND healing reserves 1; this creature gains +4 atk/Def rest of encounter. Rchg 4.

25
FORT

AC

INIT +13

SPD 6

FLY 8 (Cl)

20
REF

20
WILL

23

Senses darkvision; Perception +8 Resist re 20 ATTACKS: m Two-Bladed Sword +15 vs AC; 1d8+5 + 10 re OR 10 cold M Infernal Slash +15 vs AC, each adj enemy; 1d8+5 + 10 re OR 10 cold AND tport target up to 3. LIMITED POWERS: Soul Shroud Standard; self; +4 AC/Def against R atks; sustain minor. Rchg 6. Commanding Deviltry Minor; ally within 10, immed basic atk. Rchg 5, auto when rst Bloodied.

HP/Bloodied

66/33

HP/Bloodied

STR +9 (20) CON +8 (18) DEX +5 (12) INT +4 (10) WIS +5 (12) CHA +9 (20)
D&D ROLEPLAYING STATS Illus. Jim Nelson

126/63

STR +10 (20) CON +10 (21) DEX +8 (17) INT +5 (10) WIS +8 (16) CHA +12 (24)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds

HOWLING HAG
MEDIUM FEY HUMANOID

LEVEL 7 CONTROLLER

RAKSHASA BARON
MEDIUM NATURAL HUMANOID

LEVEL 19 CONTROLLER

21
FORT

AC

INIT +3

SPD 6

20
REF

15
WILL

20

Senses low-light vision; Perception +10 Resist thnd 20 ATTACKS: m Staff +12 vs AC; 1d6+4 C Wind Howl Line 6; +10 vs Fort; 1d6+7 thnd AND push 1 LIMITED POWERS: A Baleful Whispers Burst 1, rg 10; +10 vs Will; 1d6+7 psy AND 5 psy start of each turn until ends farther away. Rchg 6. Earthwalk Move; tport 10, contact ground start and end. Plants wither within 20 feet, start and end. Rchg 4. C Shriek of Pain Cone 6; +10 vs Fort; 1d6+7 thnd (half on miss), +5 thnd if Bloodied. Rchg when rst Bloodied. ABILITIES: Crones Guise Standard; old M female humanoid. Direct sunlight ends. STR +7 (18) CON +10 (24) DEX +3 (11) INT +5 (14) WIS +5 (15) CHA +10 (25)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds

32
FORT

AC

INIT +14

SPD 7

28
REF

30
WILL

33

Senses low-light vision; Perception +14 Resist wpn 10 Weakness If takes 30+ rad dmg from 1 atk, 2 Def, no renewable powers 1 rd; no deceptive veil rest of encounter. ATTACKS: m Claw +24 vs AC; 1d8+8 AND Blinded 1 rd R Mind Twist Rg 10; +21 vs Will; 1d10+11 psy AND Dazed 1 rd LIMITED POWERS: A Entrancing Phantoms Burst 2, rg 10; +21 vs Will; Dazed (save ends). Each enemy moving adj to target also attacked. Rchg 5. R Frightful Phantom Rg 5; +21 vs Will; 2d10+11 psy AND 5 atk 1 rd. Rchg 5. Phantom Image Reaction, when hit by M or R atk; reroll, lower result. R Phantom Lure Rg 10; +21 vs Will; target moves within 4. Rchg 4. ABILITIES: Deceptive Veil M humanoid (Insight DC 32). STR +12 (16) CON +13 (18) DEX +13 (18) INT +17 (26) WIS +14 (20) CHA +20 (32)
D&D ROLEPLAYING STATS Illus. Ralph Horsley

HP/Bloodied

62/31

HP/Bloodied

116/58

MAGMA BRUTE
25
FORT AC

LEVEL 13 BRUTE

LARGE ELEMENTAL HUMANOID (EARTH, FIRE)

VAMPIRE SPAWN
18
FORT AC

LEVEL 6 MINION (BRUTE)

MEDIUM NATURAL HUMANOID (UNDEAD)

INIT +9

SPD 4

INIT +11

SPD 7

25
REF

21
WILL

Senses Perception +7 Resist re 25 Weakness If takes 20+ cold from 1 atk, Slowed rest of encounter ATTACKS: m Slam Reach 2; +17 vs AC; 1d6+6 + 5 re AND soften armor Soften Armor Whenever m atk hits enemy in armor, it gets 1 cumulative AC rest of encounter (max 4). Ends 1 min. after encounter.

15
REF

16
WILL

Senses darkvision; Perception +4 Immune poison Resist nec 10 Weakness vuln rad 5 ATTACKS: m Claw +11 vs AC; 3 (5 to Bloodied) Group Attack +3 dmg per additional vampire spawn (+5 to Bloodied). ABILITIES: Regenerate 3 SKILLS: Stealth +11

20

15

HP/Bloodied

98/49

HP/Bloodied

STR +12 (22) CON +9 (16) DEX +9 (16)


D&D ROLEPLAYING STATS

INT +3 (5)

WIS +7 (13) CHA +5 (8)


Illus. Zak Plucinski

10/5

STR +5 (14) CON +5 (14) DEX +6 (16) INT +3 (10) WIS +4 (12) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Jim Nelson

VROCK
27
FORT AC

LEVEL 13 SKIRMISHER

LARGE ELEMENTAL HUMANOID (DEMON)

CHAMPION OF BAPHOMET
LARGE NATURAL HUMANOID

LEVEL 13 BRUTE (LEADER)

INIT +10

SPD 6

FLY 8

25
REF

23
WILL

22

Senses Perception +13 Resist variable 15 (2/encounter) ATTACKS: m Claw Reach 2; +19 vs AC; 1d10+8 LIMITED POWERS: Bird of Prey Standard; 4 m atks, 1 adj enemy. If at least 2 hit smaller target, knock prone after atk. Rchg 5. C Stunning Screech Burst 2; +15 vs Fort; Stunned 1 rd. Rchg 6. C Spores of Madness Immed, when rst Bloodied; burst 2; +15 vs Will; nondemons Confused (save ends). ABILITIES: Mobile Melee Attack Flying SKILLS: Bluff +13, Perception +13

26
FORT

AC

INIT +10

SPD 7

25
REF

21
WILL

21

Senses scent; Perception +8 Immune Confused ATTACKS: m Maze Hammer Reach 2; +17 vs AC; 1d10+6 AND ongoing 5 wound AND bewildering bash (see text) M Gore Reach 2; +17 vs AC; 1d12+6 AND push 2 (2d12+12 and push 4 on charge) LIMITED POWERS: M Bewildering Bash Followup on maze hammer; +17 vs Will; Confused (save ends). Rchg 4. Ferocity Reaction, at 0 hp; immed m atk. R Lead the Befuddled Minor; rg 5; Confused enemy makes m atk (you choose target). Rchg 4.
STR +12 (23) CON +12 (23) DEX +10 (19) INT +6 (10) WIS +8 (14) CHA +9 (16)
D&D ROLEPLAYING STATS Illus. Lars Grant-West

HP/Bloodied

86/43

HP/Bloodied

STR +12 (22) CON +10 (18) DEX +10 (19) INT +6 (10) WIS +8 (15) CHA +8 (14)
D&D ROLEPLAYING STATS Illus. Ron Spencer

105/52

BALHANNOTH
27
FORT AC

LEVEL 13 SKIRMISHER

LARGE ABERRANT MAGICAL BEAST

ICE ARCHON
36
FORT AC

LEVEL 19 SOLDIER

MEDIUM ELEMENTAL HUMANOID (COLD)

INIT +12

SPD 5

CLB 5

INIT +21

SPD 6

26
REF

22
WILL

25

Senses darkvision; Perception +13 ATTACKS: m Tentacle Reach 3; +19 vs AC; 2d6+8 AND push/pull 3 Sneak Attack +3d6 dmg with cbt adv LIMITED POWERS: Reality Distortion Move; tport 5 AND cbt adv against all adj after tport. Rchg 4. Tentacle Flurry Standard; m atk against each in reach. Rchg 5. Warp Attack Reaction; if attacked by enemy within 3, roll d20: 19, miss, pull attacker 1; 10+, resolve normally. Rchg 4. SKILLS: Stealth +17

33
REF

31
WILL

Senses Perception +13 Resist cold 25 ATTACKS: m Warhammer +23 vs AC; 1d10+9 + 5 cold AND Slowed 1 rd Relentless Strike +4 atk and +10 dmg to Slowed. ABILITIES: Icy Ground Adj squares difficult terrain; cold creatures not affected.

29

HP/Bloodied

80/40

HP/Bloodied

STR +14 (26) CON +7 (12) DEX +12 (22) INT +3 (5)
D&D ROLEPLAYING STATS

WIS +8 (14) CHA +10 (18)


Illus. Thomas M. Baxa

117/58

STR +18 (28) CON +13 (19) DEX +16 (24) INT +10 (12) WIS +13 (18) CHA +10 (13)
D&D ROLEPLAYING STATS Illus. Jim Nelson

MIND FLAYER SCOURGE


MEDIUM ABERRANT HUMANOID

LEVEL 11 CONTROLLER

LAMIA
28
FORT AC

LEVEL 12 ELITE CONTROLLER

MEDIUM FEY MAGICAL BEAST (UNDEAD)

Senses darkvision; Perception +12 ATTACKS: m Tentacle Grab +13 vs Ref; 1d8+7 AND FORT Restrained (only 1 at a time) 20 R Mind Warp Rg 5; +13 vs Will; 1d8+7 psy AND Stunned (save ends) M Brain Bore +13 vs Fort, Restrained living only; 3d10+7 AND Stunned REF (save ends Stunned). Dies at 0 hp. M Vicious Dagger Requires cbt adv; +12 vs AC; 1d4 AND ongoing 20 23 wound LIMITED POWERS: C Mind Blast Cone 10; +13 vs Will; 1d8+7 psy WILL AND Dazed (save ends). Rchg 5. 25 R Lesser Domination Rg 10; +13 vs Will; target cant atk this creature until attacked by it (save ends). Rchg 5. HP/Bloodied

26

AC

INIT +7

SPD 6

INIT +12

SPD 6

CLB 6

23
REF

24
WILL

27

Senses Perception +13 Resist nec 25; save +2; insubstantial to M and R ATTACKS: m Touch +14 vs Fort; 1d8+5 AND death beetle contagion R Toxic Spray Rg 6; +14 vs Fort; 1d4+5 AND death beetle contagion C Beetle Dance Burst 5; +15 vs Will, only target affected by death beetle contagion; Dominated (save ends) C Stupefy Minor; burst 1; +15 vs Will; Dazed 1 rd LIMITED POWERS: Action Point 1. M Swarms Embrace Move; shift into targets space, +12 vs Fort; 3d8+5 AND death beetle contagion. Rchg 5. ABILITIES: Death Beetle Contagion 5 dmg each rd at start of turn (save ends) to target and all adj allies. Deceptive Veil M fey or beast (Insight DC 30). STR +6 (11) CON +11 (20) DEX +12 (22) INT +7 (13)
D&D ROLEPLAYING STATS

80/40

HP/Bloodied

STR +5 (11) CON +8 (17) DEX +7 (15) INT +9 (18) WIS +7 (14) CHA +12 (24)
D&D ROLEPLAYING STATS Illus. Jim Nelson

114/57

WIS +8 (14) CHA +15 (28)


Illus. Wayne Reynolds

TROGLODYTE BONECRUSHER
MEDIUM NATURAL HUMANOID

LEVEL 6 SOLDIER

GNOLL MARAUDER
MEDIUM NATURAL HUMANOID

LEVEL 6 BRUTE

21
FORT

AC

INIT +4

SPD 5

21
REF

Senses darkvision; Perception +5 ATTACKS: m Greatclub +14 vs AC; 2d4+4 C Stench Minor; burst 1; +10 vs Fort; Slowed AND 2 atk/Def rest of encounter. Troglodytes immune. SKILLS: Climb +12, Stealth +9

17
FORT

AC

INIT +5

SPD 7

18
REF

18
WILL

15
WILL

Senses low-light vision; Perception +5 ATTACKS: m Spear +13 vs AC; 1d8+5 AND Followup against Bloodied Followup +13 vs AC; 1d6+5 Pack Attack +2 M dmg to enemy with 2 or more of this creatures allies adj. Stabbing Frenzy Once Bloodied; +5 M dmg. SKILLS: Stealth +10

17

14

HP/Bloodied

51/25

HP/Bloodied

STR +7 (18) CON +7 (18) DEX +4 (12) INT +3 (10) WIS +5 (15) CHA +4 (12)
D&D ROLEPLAYING STATS Illus. Christopher Burdett

54/27

STR +8 (20) CON +5 (14) DEX +5 (14) INT +5 (14) WIS +5 (14) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Steve Prescott

VAMPIRE VIZIER
27
FORT AC

LEVEL 11 ELITE CONTROLLER

MEDIUM NATURAL HUMANOID (UNDEAD)

BUGBEAR HEADREAVER
MEDIUM NATURAL HUMANOID

LEVEL 7 BRUTE

INIT +12

SPD 6

23
REF

Senses darkvision; Perception +12 Immune poison Resist save +2 Weakness vuln rad 10; sunlight ATTACKS: m +1 greatsword +17 vs AC; 2d6+6 LIMITED POWERS: Action Point 1 M Blood Drain Requires cbt adv; +13 vs Fort, living humanoid only; 2d12+2 AND Enervated (save ends) AND this creature gains 25 hp. Rchg 5. R Dominating Gaze Minor; rg 5; +13 vs Will; Dazed 1 rd. Continue: Stunned 1 rd. Conclude: Dominated (save 2 ends all). Only 1 at a time. Rchg 5. ABILITIES: Blood Thirst +5 M dmg to Bloodied. Regen 11. Hurt By Sunlight Only 1 standard action per turn; no blood drain, dominating gaze, regenerate. 26 dmg each rd, destroyed at 0 hp. Mist Form Automatic at 0 hp; y 12 to lair. Destroyed in sunlight. Scent of Blood Cbt adv against living Bloodied. STR +9 (19) CON +7 (14) DEX +7 (14) INT +5 (11)
D&D ROLEPLAYING STATS

20
FORT

AC

INIT +3

SPD 6

17
REF

24
WILL

13
WILL

Senses Perception +3 ATTACKS: m L Greataxe +12 vs AC; 2d10+4 LIMITED POWERS: Reavers Prize Minor, when M atk reduces enemy to 0 hp; it loses 1d6+5 life AND this creature gains extra standard action this turn. Rchg 6. SKILLS: Stealth +8

27

14

HP/Bloodied

101/50

HP/Bloodied

WIS +7 (14) CHA +10 (20)


Illus. Wayne Reynolds

62/31

STR +7 (18) CON +6 (16) DEX +3 (11) INT +3 (10)


D&D ROLEPLAYING STATS

WIS +3 (11) CHA +4 (12)


Illus. Steve Prescott

DWARF SHIELDMAIDEN
MEDIUM NATURAL HUMANOID

LEVEL 12 SOLDIER

DIRE WOLF
19
FORT AC

LEVEL 5 SKIRMISHER

LARGE NATURAL BEAST

29
FORT

AC

INIT +13

SPD 5

INIT +5

SPD 8

23
REF

18
WILL

Senses Perception +9 ATTACKS: m +3 warhammer +19 vs AC; 1d10+8 M Finish the Bloodied +21 vs AC, Bloodied only; 2d10+8 ABILITIES: Deny the Weak Bloodied enemies get 4 M atk against this creature and adj allies. SKILLS: Endurance +16

17
REF

14
WILL

Senses Perception +9 ATTACKS: m Bite +12 (Str) vs AC; 1d10+4 AND Followup Followup +7 vs Ref, requires cbt adv; knock prone Gnaw +5 dmg to prone. ABILITIES: Pack Hunter Cbt adv if ally adj to target.

19

14

HP/Bloodied

96/48

HP/Bloodied

STR +11 (20) CON +9 (16) DEX +8 (14) INT +6 (11) WIS +9 (17) CHA +6 (11)
D&D ROLEPLAYING STATS Illus. William OConnor

47/23

STR +6 (18) CON +6 (19) DEX +5 (16)


D&D ROLEPLAYING STATS

INT 1 (5)

WIS +4 (14) CHA +2 (11)


Illus. Ron Spencer

GOBLIN PICADOR
SMALL NATURAL HUMANOID

LEVEL 2 CONTROLLER

ETTIN JACK-OF-IRONS
LARGE NATURAL HUMANOID

LEVEL 10 ELITE BRUTE

16
FORT

AC

INIT +9

SPD 6

14
REF

16
WILL

10

Senses Perception +1 ATTACKS: m Harpoon +9 vs AC; 1d4+3 plus Harpooned (see text) R Thrown Harpoon Rg 5; +9 vs AC; 1d4+3 plus Harpooned (see text) M Tug of War Standard, M or smaller Harpooned enemy; +4 vs Fort; pull 3 (pull 1 on miss). ABILITIES: Goblin Tactics Whenever a M atk against it misses, can immed shift away from attacker. Harpooned Cant move more than 5 from this creature. Remove standard; Str vs Fort.
STR +4 (16) CON +2 (13) DEX +5 (18)
D&D ROLEPLAYING STATS

25
FORT

AC

INIT +6

SPD 6

22
REF

15
WILL

Senses Perception +17 Resist save +2 ATTACKS: m Club Reach 2; +15 vs AC; 2d6+5 LIMITED POWERS: Action Point 1 M Swat Immed; opp attack against adj enemy that shifts. Rchg 5. ABILITIES: Double Actions 2 turns per rd; cant take more than 1 move action per turn, or more than 1 immed action or reaction per rd.

17

HP/Bloodied

26/13

HP/Bloodied

INT +0 (8)

WIS +1 (10) CHA +0 (8)


Illus. Steve Prescott

119/59

STR +10 (20) CON +11 (23) DEX +6 (12)


D&D ROLEPLAYING STATS

INT +4 (8)

WIS +7 (15) CHA +4 (9)


Illus. Ralph Horsley

HUMAN FIGHTER
MEDIUM NATURAL HUMANOID

LEVEL 7 SOLDIER

EVERFROST RANGER
MEDIUM NATURAL HUMANOID

LEVEL 9 SKIRMISHER

25
FORT

AC

INIT +10

SPD 5

21
REF

17
WILL

Senses Perception +4 ATTACKS: m +2 greatsword +13 vs AC; 2d6+5 M Positioning Strike +13 vs AC; 2d6+5 AND push 1 LIMITED POWERS: M Stern Reply Standard, only when Bloodied or prone; stand up AND +13 vs AC; 4d6+5 AND Dazed 1 rd. Rchg 6.

24
FORT

AC

INIT +8

SPD 6

17
REF

22
WILL

16

20

Senses Perception +12 ATTACKS: m Longsword +11 vs AC; 1d8+4 + 5 cold M Handaxe +11 vs AC; 1d8+3 R Longbow Rg 20/40; +13 vs AC (1d8+4 + 5 cold) LIMITED POWERS: M Whirlwind of Steel Longsword or handaxe, each enemy within reach. Rchg 5. M Counterattack Immed, when hit by adj enemy; longsword or handaxe against that enemy, +2 atk. Rchg 5. ABILITIES: Shift 2 Move 2 when shifting. SKILLS: Endurance +10, Stealth +13

HP/Bloodied

65/32

HP/Bloodied

STR +7 (18) CON +5 (15) DEX +5 (15) INT +3 (10) WIS +4 (13) CHA +3 (10)
D&D ROLEPLAYING STATS Illus. David Griffith

66/33

STR +6 (15) CON +5 (13) DEX +8 (19) INT +4 (10) WIS +7 (17) CHA +4 (10)
D&D ROLEPLAYING STATS Illus. David Griffith

IRON DEFENDER
19
FORT AC

LEVEL 3 SOLDIER

MEDIUM NATURAL ANIMATE (CONSTRUCT)

GRIFFON
19
FORT AC

LEVEL 7 BRUTE

LARGE NATURAL BEAST

INIT +8

SPD 8

INIT +8

SPD 6

FLY 10

17
REF

15
WILL

11

Senses darkvision; Perception +6 Immune fear, charm, poison, sleep ATTACKS: m Bite +10 vs AC; 1d10+4 LIMITED POWERS: M Pursue and Attack Free, after rapid pursuit; m atk after shift. Rchg 4. Triggered Ferocity Free, when rst Bloodied; recharge pursue and attack; +2 atk, +5 dmg rest of encounter. ABILITIES: Rapid Pursuit Immed, when adj enemy shifts away; shift into vacated square.

19
REF

17
WILL

Senses Perception +10 Immune fear ATTACKS: m Claw +12 vs AC; 2d6+8 M Twin Claw Standard; 2 m atks Thunder Dive Standard, charge while ying; +4 M atk. ABILITIES: Death Frenzy Once Bloodied; extra move each rd, +2 atk, 2 Def.

16

HP/Bloodied

36/18

HP/Bloodied

STR +5 (18) CON +3 (15) DEX +3 (15)


D&D ROLEPLAYING STATS

INT 2 (5)

WIS +1 (11) CHA +0 (8)


Illus. Steve Prescott

67/33

STR +7 (18) CON +8 (21) DEX +8 (20)


D&D ROLEPLAYING STATS

INT 1 (2)

WIS +5 (15) CHA +6 (16)


Illus. Lars Grant-West

KOBOLD ARCHER
SMALL NATURAL HUMANOID

LEVEL 2 ARTILLERY

GRICK
17
FORT AC

LEVEL 5 BRUTE

MEDIUM ABERRANT BEAST

16
FORT

AC

INIT +9

SPD 6

INIT +3

SPD 6

CLB 4

11
REF

15
WILL

Senses Perception +2 ATTACKS: m Dagger +8 vs AC; 1d3 R Shortbow Rg 10/20; +9 vs AC; 1d4+4 ABILITIES: Easily Frightened Fear effects get +2 atk against this creature. Fragile Condence Shortbow +5 atk until attacked. Shifty Minor; shift 1.

15
REF

13
WILL

Senses darkvision; Perception +11 Resist damage threshold 15 ATTACKS: m Tentacle +10 vs AC; 2d6+6 M Twin Tentacles Standard; 2 m atks ABILITIES: Expert Flanker Extra +2 atk when anking. SKILLS: Stealth +8

13

16

HP/Bloodied

23/11

HP/Bloodied

STR +0 (8) CON +1 (10) DEX +4 (17)


D&D ROLEPLAYING STATS

INT 1 (6)

WIS +2 (12) CHA +0 (9)


Illus. Wayne England

50/25

STR +5 (16) CON +5 (16) DEX +3 (13)


D&D ROLEPLAYING STATS

INT 3 (1)

WIS +6 (18) CHA +2 (10)


Illus. Thomas M. Baxa

WYVERN
28
FORT AC

LEVEL 13 SKIRMISHER

LARGE NATURAL BEAST

SPECTRAL MAGELORD
MEDIUM IMMORTAL HUMANOID (SPIRIT)

LEVEL 7 ARTILLERY

INIT +14

SPD 4 FLY 8 (Hv)

27
REF

Senses Perception +13 ATTACKS: m Bite +19 vs AC; 1d12+7 M Sting +19 vs AC; 1d10+7 AND Followup Followup +17 vs Fort; ongoing 15 poison ABILITIES: Mobile Melee Attack Flying

22
FORT

AC

INIT +8

FLY 6 (Hv)

19
REF

21
WILL

20
WILL

21

21

Senses darkvision; Perception +6 Immune poison Resist insubstantial, save +2 ATTACKS: m Ghostly Touch +9 vs Ref; 1d10+5 nec M Aether Blast +9 vs Fort; 2d6+5 nec AND Dazed 1 rd LIMITED POWERS: A Spectral Dissipation Burst 2, rg 10; +8 vs Will; 2d10+8 nec AND 2 Def rest of encounter. Rchg 4. Sudden Phasing Reaction, when hit by R or A atk; no dmg. ABILITIES: Phasing SKILLS: Stealth +13

HP/Bloodied

105/52

HP/Bloodied

STR +13 (25) CON +13 (24) DEX +9 (17)


D&D ROLEPLAYING STATS

INT +2 (2)

WIS +8 (15) CHA +5 (8)


Illus. Ralph Horsley

38/19

STR +4 (12) CON +5 (15) DEX +8 (20) INT +8 (20) WIS +6 (16) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Zak Plucinski

DEFIANT RAKE
21
FORT AC

LEVEL 5 SKIRMISHER

MEDIUM NATURAL HUMANOID

TIEFLING WARLOCK
MEDIUM NATURAL HUMANOID

LEVEL 7 ARTILLERY

INIT +7

SPD 6

13
REF

17
WILL

16

Senses Perception +2 ATTACKS: m Rapier +11 vs AC; 1d8+5 R Hand Crossbow Rg 10/20; +11 vs AC; 1d6+5 Sneak Attack +2d6 dmg with cbt adv LIMITED POWERS: Snap Shot Minor; hand crossbow atk. Rchg 5. Wicked Dodge Reaction, when target of M atk; +9 vs Will; atk automatically misses OR instead targets any other creature within attackers reach (your choice). Rchg 5. SKILLS: Bluff +11, Stealth +12, Thievery +12

18
FORT

AC

INIT +3

SPD 6

19
REF

17
WILL

21

Senses low-light vision; Perception +3 ATTACKS: m Dagger +11 vs AC; 1d4+1 R Soul Blast Rg 20; +9 vs Fort; 1d8+5 nec LIMITED POWERS: M Curse of the Lurking Serpent Minor; +9 vs Will; 1d6+5 poison if ends turn closer to this creature (save ends). Rchg 5, only if no target affected. Desperate Distraction Immed, only while Bloodied; reroll R atk that just hit this creature, use lower result. Rchg 4. Diabolic Escape Move; invis 1 rd, then tport 5. Rchg 6. ABILITIES: Heretics Fury +2 atk and dmg if enemies outnumber allies in sight.
STR +4 (12) CON +6 (17) DEX +3 (10) INT +5 (14) WIS +3 (10) CHA +8 (21)
D&D ROLEPLAYING STATS Illus. Steve Prescott

HP/Bloodied

45/22

HP/Bloodied

STR +2 (10) CON +3 (12) DEX +7 (20) INT +3 (12)


D&D ROLEPLAYING STATS

WIS +2 (10) CHA +6 (18)


Illus. Ralph Horsley

40/20

EMERALD ORB WIZARD


MEDIUM NATURAL HUMANOID

LEVEL 9 CONTROLLER

WARFORGED INFILTRATOR
MEDIUM NATURAL HUMANOID (CONSTRUCT)

LEVEL 9 SKIRMISHER

20
FORT

AC

INIT +5

SPD 7

16
REF

20
WILL

Senses Perception +4 ATTACKS: m Dagger +7 vs AC; 1d4+1 R Sudden Spikes Rg 10; +13 vs Ref; 2d6+6 (3d6+6 if target in difficult terrain) LIMITED POWERS: C Emerald Burst Burst 1; +11 vs Ref; 4d6+4 (half on miss). Rchg 4. A Shard Storm Burst 2, rg 20; +11 vs Ref; 1d10+4 (half on miss). Area becomes difficult terrain 1 rd, then 1d10+4 automatic to creatures in or adj to area. Rchg 3.

23
FORT

AC

INIT +10

SPD 6

21
REF

20
WILL

21

18

Senses Perception +12 Immune poison ATTACKS: m Dagger +16 vs AC; 1d4+5 R Hand Crossbow Rg 10/20; +16 vs AC; 1d6+6 Sneak Attack +2d6 dmg with cbt adv. LIMITED POWERS: R Debilitating Shot Rg 10/20; +15 vs AC; 2d6+6 AND Stunned 1 rd. Rchg 3. ABILITIES: Moving Target If moves at least 4 on its turn, +5 AC/Ref 1 rd. SKILLS: Stealth +15

HP/Bloodied

48/24

HP/Bloodied

STR +5 (12) CON +6 (14) DEX +5 (12) INT +8 (19) WIS +5 (12) CHA +7 (17)
D&D ROLEPLAYING STATS Illus. James Zhang

66/33

STR +9 (20) CON +8 (18) DEX +10 (22) INT +4 (10) WIS +7 (16) CHA +5 (13)
D&D ROLEPLAYING STATS Illus. Steve Prescott

RUNECARVED EIDOLON
LARGE NATURAL ANIMATE (CONSTRUCT)

LEVEL 13 LURKER (LEADER)

BULETTE
25
FORT AC

LEVEL 9 ELITE SKIRMISHER

LARGE NATURAL BEAST

23
FORT

AC

INIT +11

SPD 4

INIT +5

SPD 6

BRW 6

22
REF

16
WILL

21

Senses Perception +8 Immune poison ATTACKS: m Slam Reach 2; +17 vs AC; 1d6+6 M Twin Slam Standard; 2 m atks R Divine Retribution Immed, when takes dmg or when ally at 0 hp while divine beacon active; rg 20, nearest; +16 vs Ref; 3d8+5 rad ABILITIES: Divine Beacon Standard; allies in sight, +2 atk, +5 dmg; enemies in sight, 5 atk and cant target this creature unless hit with Wis vs Will. Ends when this creature attacks. Eidolon Programming: Cant atk until attacked or ally at 0 hp.

24
REF

20
WILL

21

Senses darkvision; Perception +5 Resist save +2 ATTACKS: m Bite +16 vs AC; 1d12+7 AND 5 AC 1 rd M Earth Furrow Standard; brw 6, enter smaller enemys space; +14 vs Fort; knock prone. Cover until start of next turn. Overbearing Assault +4 atk and dmg against prone. LIMITED POWERS: Action Point 1 Burrowed Refuge Standard, only while Bloodied; brw 6, no opp atk; heal 47 No recharge. . C Earthcrest Standard, brw only; burst 2; +14 vs AC; 3d8+7 Rchg 4. .

HP/Bloodied

59/29

HP/Bloodied

STR +12 (23) CON +10 (18) DEX +6 (10)


D&D ROLEPLAYING STATS

INT +4 (7)

WIS +8 (14) CHA +11 (20)


Illus. Wayne England

94/47

STR +11 (25) CON +10 (22) DEX +7 (17)


D&D ROLEPLAYING STATS

INT +0 (2)

WIS +7 (16) CHA +3 (8)


Illus. Thomas M. Baxa

DROW WAND MAGE


MEDIUM NATURAL HUMANOID

LEVEL 11 ARTILLERY

DEATHJUMP SPIDER
MEDIUM NATURAL BEAST (SPIDER)

LEVEL 4 SKIRMISHER

25
FORT

AC

INIT +7

SPD 6

15
REF

21
WILL

Senses Perception +6 Resist +4 Def vs R atk ATTACKS: m Dagger +5 vs AC; 1d4+5 R Wand Blast Rg 20; +13 vs Ref; 1d8+8 LIMITED POWERS: R Icy Ray Rg 20; +13 vs Ref; 2d8+13 cold AND Slowed 1 rd. Rchg 4. M Combat Teleport Reaction, after M atk against this creature by adj enemy; +13 vs Will; tport that enemy up to 3. If no longer within enemys reach, atk fails. Rchg 6.

18
FORT

AC

INIT +5

SPD 6

CLB 6

JMP 6

14
REF

Senses darkvision; Perception +9 ATTACKS: m Bite +11 vs AC; 1d10+4 LIMITED POWERS: M Death from Above Standard; jmp 6 AND bite +11 vs AC; 2d10+4. Rchg 6. Prodigious Leap Move; jmp 12, no opp attacks. Rchg 5.

17
WILL

17

14

HP/Bloodied

45/22

HP/Bloodied

STR +5 (11) CON +5 (10) DEX +7 (15) INT +11 (22) WIS +6 (13) CHA +7 (15)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds

38/19

STR +4 (15) CON +4 (15) DEX +5 (16)


D&D ROLEPLAYING STATS

INT 2 (2)

WIS +4 (14) CHA +3 (13)


Illus. Ron Spencer

SHADE KNIGHT
26
FORT AC

LEVEL 11 SKIRMISHER (LEADER)

MEDIUM SHADOW HUMANOID

FEN HYDRA
28
FORT AC

LEVEL 12 SOLO BRUTE

LARGE NATURAL BEAST

INIT +13

SPD 7

INIT +10

SPD 6

SWM 6

23
REF

22
WILL

21

Senses darkvision; Perception +6 ATTACKS: m +1 greatsword +17 vs AC; 2d6+6 AND shadowing blade LIMITED POWERS: Guiding Shadow Reaction, when ally hits enemy anked by this creature; crit. Rchg 5. ABILITIES: Aura of Shadow Aura 2; allies gain concealment. Child of Shadow If moves 4 on its turn, concealment 1 rd. Shadow Resurgence If at 0 hp in dim light or dark, place in dim light or dark within 10 at end of next turn (hp = Bloodied). Shadowing Blade Whenever ends adj to shadow creature, 2d6 dmg until ends at least 4 from shadow creatures.
STR +11 (22) CON +7 (14) DEX +8 (16) INT +5 (10) WIS +6 (12) CHA +7 (14)
D&D ROLEPLAYING STATS Illus. Ralph Horsley

26
REF

24
WILL

23

Senses all-around vision; Perception +13 Resist save +5 ATTACKS: m Bite Reach 3; +17 vs AC; 1d12+7 M Flurry of Bites Standard; 4 m atks LIMITED POWERS: Action Points 2 ABILITIES: Many-Headed If Dazed or Stunned, instead lose 1 bite next turn per each such effect. Regenerating Heads Lose 1 bite per 50 dmg taken, then immed gain 2 more bites. Threatening Reach Opp atk against enemies in reach.

HP/Bloodied

72/36

228/114

HP/Bloodied

STR +13 (24) CON +11 (20) DEX +10 (18) INT +2 (2)
D&D ROLEPLAYING STATS

WIS +8 (14) CHA +5 (8)


Illus. Thomas M. Baxa

SKELETAL TOMB GUARDIAN


MEDIUM NATURAL ANIMATE (UNDEAD)

LEVEL 10 ELITE BRUTE

GIANT CENTIPEDE
MEDIUM NATURAL BEAST

LEVEL 4 SKIRMISHER

23
FORT

AC

INIT +9

SPD 8

22
REF

23
WILL

20

Senses darkvision; Perception +12 Immune poison Weakness vuln rad 5 ATTACKS: m Scimitar +16 vs AC; 1d8+6 M Twin Scimitars Standard; 2 m atks M Bloodletting Immed, when enemy Bloodied by M atk; single m atk against it. M Cascade of Steel +16 vs AC; 1d8+6 AND repeat. Max 4 atks. M Looming Threat Reaction, when adj enemy shifts; m atk against it. M Sudden Riposte Immed, when adj enemy misses with M atk; m atk against it. ABILITIES: Multiple Threats Adj enemies anked.
STR +6 (12) CON +8 (16) DEX +11 (23) INT +2 (5) WIS +7 (14) CHA +5 (11)
Illus. Thomas M. Baxa

18
FORT

AC

INIT +6

SPD 8

CLB 8

14
REF

16
WILL

Senses darkvision; Perception +2 ATTACKS: m Bite +11 vs AC; 1d10+2 ABILITIES: Scuttle Move; shift 3, must enter and leave allys square during move. Unsteady If begins turn adj to enemy, must move before atk or get 2 Def 1 rd. SKILLS: Stealth +11

12

HP/Bloodied

112/56

HP/Bloodied

34/17

STR +4 (14) CON +2 (11) DEX +6 (18)


D&D ROLEPLAYING STATS

INT 2 (2)

WIS +2 (10) CHA +1 (9)


Illus. Lars Grant-West

HOOK HORROR
LARGE ABERRANT BEAST

LEVEL 13 SOLDIER

30
FORT

AC

INIT +11

SPD 6

27
REF

24
WILL

Senses darkvision; Perception +15 ATTACKS: m Claw Reach 2; +21 vs AC; 1d10+8 AND Followup Followup +19 vs Fort, L or smaller; pull 1 AND Restrained; only 1 at a time M Feast +21 vs AC, Restrained only; 3d10+8 M Fling +21 vs Fort, Restrained only; 2d10+8 AND push 4 AND knock prone Lethal +4 atk against Bloodied.

23

HP/Bloodied

150/75

STR +14 (26) CON +12 (22) DEX +11 (21) INT +3 (5) WIS +10 (18) CHA +7 (13)
D&D ROLEPLAYING STATS Illus. Wayne England

SHADOWHUNTER BAT
MEDIUM SHADOW BEAST

LEVEL 3 LURKER

17
FORT

AC

INIT +5

SPD 2

FLY 8

14
REF

15
WILL

Senses darkvision; Perception +7 ATTACKS: m Tail Slash +10 vs AC; 1d8+3 ABILITIES: Clumsy Grounded Mobile Melee Attack Flying Shadow Body Invis (even to darkvision) in dark or dim light. Shadow Fangs +2 atk, +5 dmg in dark or dim light. SKILLS: Stealth +10

13

HP/Bloodied

23/11

STR +4 (16) CON +2 (12) DEX +5 (18)


D&D ROLEPLAYING STATS

INT 3 (2)

WIS +2 (13)

CHA 1 (7)

Illus. Thomas M. Baxa

SPECTRAL PANTHER
MEDIUM SHADOW BEAST

LEVEL 9 LURKER

24
FORT

AC

INIT +13

SPD 7

21
REF

23
WILL

19

Senses Perception +7 ATTACKS: m Claw +17 vs AC; 1d8+5 M Shadow Pounce Requires cbt adv; +14 vs AC; 3d8+5; charge OK. ABILITIES: Invisibility Standard, in spectral form only; invis 1 rd. Visible when leaves spectral form. Spectral Form Standard; insubstantial, phasing, cant atk. Free action to leave spectral form. SKILLS: Stealth +12 (+17 spectral form)

HP/Bloodied

46/23

STR +9 (21) CON +7 (17) DEX +8 (18)


D&D ROLEPLAYING STATS

INT +0 (2)

WIS +7 (16) CHA +5 (12)


Illus. Ron Spencer

BRALANI
32
FORT AC

LEVEL 19 CONTROLLER

MEDIUM FEY HUMANOID (ELADRIN)

INIT +22

SPD 6 FLY 9 (Hv)

28
REF

32
WILL

34

Senses low-light vision; Perception +16 Resist rad 20 Weakness vuln nec 5 ATTACKS: m +4 longsword +26 vs AC; 1d8+12 C Whirlwind Blast Line 10; +21 vs Ref; 1d6+12 LIMITED POWERS: R Curse of Autumn Rg 5; +21 vs Will; 2 atk/Def AND Slowed 1 rd. Continue: 5 atk/Def AND Slowed 1 rd. Conclude: 5 atk/Def AND Slowed 1 rd AND dies in 24 hours. Perm, remove as curse. Rchg 5. ABILITIES: Cloak of Autumn Gusts Aura 5; 2 M atk AND half spd.

HP/Bloodied

113/56

STR +13 (18) CON +11 (15) DEX +17 (26) INT +10 (12) WIS +11 (14) CHA +19 (30)
D&D ROLEPLAYING STATS Illus. Jim Nelson

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