Dungeons of Dread RPG
Dungeons of Dread RPG
Dungeons of Dread RPG
28
FORT
AC
INIT +11
SPD 5
23
REF
21
WILL
17
Senses Perception +11 ATTACKS: m +3 battleaxe +17 vs AC; 1d12+8 R +3 crossbow Rg 15/30; +15 vs AC; 1d8+3 LIMITED POWERS: M Drive into Peril +17 vs AC; 1d12+8 AND push 3 (no dmg, push 1 on miss). If enemy ends adj to ally (not you), that ally can make immed m atk against it. Rchg 4. C Hold the Line Burst 5; allies get +4 AC until end of this creatures next turn. Rchg 6. Rally the Troops Immed, ally within 5; healing surge. Rchg 4. SKILLS: Endurance +10
24
FORT
AC
INIT +7
23
REF
19
WILL
21
Senses darkvision, low-light vision; Perception +17 Resist cold 20; save +5 ATTACKS: m Bite Reach 2; +14 vs AC; 1d12+5 + 5 cold M 2 Claws Reach 2; +14 each vs AC; 2d8+5 M Draconic Frenzy Standard; bite and 2 claws, same target LIMITED POWERS: Action Point 1 Bloodied Breath Immed, when rst Bloodied; breath weapon. C Breath Weapon Cone 5; +8 vs Fort; 3d12+4 cold (half on miss) AND Immobilized (save ends). This creature deals +5 cold M dmg next rd. Rchg 4.
STR +9 (20) CON +8 (18) DEX +10 (22) INT +5 (13)
D&D ROLEPLAYING STATS
HP/Bloodied
83/41
HP/Bloodied
INT +9 (17)
147/73
ANGEL OF VALOR
24
FORT AC
LEVEL 8 SOLDIER
ELF ARCHER
15
FORT AC
LEVEL 2 ARTILLERY
INIT +11
INIT +10
SPD 7
19
REF
18
WILL
21
HP/Bloodied
Senses Perception +10 Immune fear Resist lgt 15, rad 15 ATTACKS: m Longsword +16 vs AC; 1d8+3 AND M Dagger +15 vs AC; 1d4+3 Lightning Blades Minor; until start of its next turn, M atks target Ref and deal lgt dmg. Effect ends if awesome presence canceled. LIMITED POWERS: C Lightning Strike Burst 1; +10 vs Fort; 3d8+6 lgt AND Dazed 1 rd. Rchg 6. ABILITIES: Awesome Presence 2 atk against this creature until it is Bloodied. Fear effect. Valorous Strike When hits with M atk, allies within 10 make immed save to end fear effect.
STR +7 (17) CON +6 (14) DEX +6 (15) INT +4 (10) WIS +5 (13) CHA +10 (22)
D&D ROLEPLAYING STATS Illus. William OConnor
12
REF
Senses Perception +12 ATTACKS: m Shortsword +7 vs AC; 1d6+2 R Bow Rg 15/30; +9 vs AC; 1d8+4 ABILITIES: Archers Mobility If moves at least 4, +2 R atk.
15
WILL
14
57/28
HP/Bloodied
20/10
CLERIC OF PELOR
MEDIUM NATURAL HUMANOID
DEATH KNIGHT
29
FORT AC
24
FORT
AC
INIT +4
SPD 6
INIT +11
SPD 5
16
REF
16
WILL
Senses Perception +9 ATTACKS: m +2 mace +13 vs AC; 1d8+8 LIMITED POWERS: R Heal Ally Standard; rg 5; healing surge + 2d12 hp. Rchg 5. R Hold Rg 10; +8 vs Will; Immobilized (save ends). Rchg 4. R Radiant Beacon Minor; rg 10; bright light, target and space; +2 atk against target, 5 Stealth. Lasts until used again. Rchg 3. SKILLS: Heal +14, Insight +14
Senses darkvision; Perception +10 Immune poison Resist nec 25; save +3 Weakness vuln rad 10 ATTACKS: m +3 longsword +20 vs AC; 1d8+8 M Immobilizing Strike +20 vs AC; 1d8+8 AND Immobilized 1 rd LIMITED POWERS: Action Point 1 M High Guard Attack +20 vs AC; 3d8+8 AND 5 atk 1 rd. Rchg 5. M Path of Destruction Move 3, m atk from each square entered. A Unholy Flames Burst 2, rg 10; +14 vs Fort; 3d10+4 re + 10 nec. Rchg 6. ABILITIES: Deaths Left Hand Aura 1; 2 atk, 5 nec start of turn AND Cha vs this creatures Will to move away. Deaths Right Hand Aura 10; lower-lvl undead allies, +2 M atk. Battleeld Control On M atk, mark target 1 rd. Rapid Advance Immed, when adj enemy moves; shift into square it had occupied. STR +11 (21) CON +8 (15) DEX +7 (13) INT +6 (11) WIS +10 (18) CHA +6 (11)
D&D ROLEPLAYING STATS Illus. Ron Spencer
25
REF
21
WILL
19
24
HP/Bloodied
58/29
HP/Bloodied
STR +6 (14) CON +4 (10) DEX +4 (10) INT +6 (14) WIS +9 (20) CHA +6 (14)
D&D ROLEPLAYING STATS Illus. Steve Prescott
109/54
HALFLING PALADIN
SMALL NATURAL HUMANOID
LEVEL 7 SOLDIER
ORC RAIDER
19
FORT AC
LEVEL 3 SOLDIER
26
FORT
AC
INIT +6
SPD 4
INIT +2
SPD 6
16
REF
20
WILL
Senses Perception +5 ATTACKS: m Longsword +14 vs AC; 1d6+5 M Impetuous Challenge Reaction, whenever adj enemy moves away; +10 vs Will; Immobilized 1 rd. LIMITED POWERS: M Vindicating Blow +14 vs AC; 2d6+5 AND heal same amt, self or ally within 5. Rchg 5. Countercharge Reaction, when enemy charges ally within 4; move adj to that ally. Charge must include this creature if within reach. Rchg 6.
17
REF
14
WILL
Senses low-light vision; Perception +2 ATTACKS: m Battleaxe +10 vs AC; 1d12+4 M Bloody Opportunist Immed, when adj Bloodied enemy misses with M atk; m atk against that enemy. ABILITIES: Pain Rage While Bloodied; 2 atk/Def, +5 dmg. Rapid Charge +2 spd charging. SKILLS: Endurance +8
17
11
HP/Bloodied
62/31
HP/Bloodied
32/16
INT +0 (8)
DROW SPIDERGUARD
MEDIUM NATURAL HUMANOID
LEVEL 8 SOLDIER
INIT +7
25
REF
17
WILL
20
Senses darkvision, low-light vision; Perception +16 Resist re 15; save +5 ATTACKS: m Bite Reach 2; +15 vs AC; 1d10+7 + 5 re M 2 Claws Reach 2; +15 each vs AC; 2d8+7 LIMITED POWERS: Action Point 1 Bloodied Breath Immed, when rst Bloodied; breath weapon. C Breath Weapon Cone 5; +9 vs Ref; 3d12+6 re (half on miss). Rchg 4. SKILLS: Bluff +9, Insight +10, Jump +19
28
FORT
AC
INIT +14
SPD 6
18
REF
23
WILL
Senses Perception +4 ATTACKS: m +1 longsword +16 vs AC; 1d8+4 LIMITED POWERS: M Deadly Patience +15 vs AC, Bloodied only; 2d8+8. Rchg 4. ABILITIES: Rapid Advance Immed; can shift whenever adj enemy shifts.
15
HP/Bloodied
136/68
HP/Bloodied
STR +10 (24) CON +9 (22) DEX +7 (18) INT +3 (11) WIS +6 (16) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Jim Nelson
55/27
STR +8 (18) CON +5 (12) DEX +9 (20) INT +4 (10) WIS +4 (10) CHA +5 (12)
D&D ROLEPLAYING STATS Illus. Steve Prescott
GARGOYLE
24
FORT AC
LEVEL 9 LURKER
INIT +7
SPD 5
FLY 7
22
REF
19
WILL
Senses Perception +17 ATTACKS: m Claw +15 vs AC; 1d10+6 M Earthpower Ram Standard, must leave stone form on same turn rst; shift (y) 7 line and m atk against each creature in reach during move. ABILITIES: Stone Form Standard; statue (resist 25 all, no actions except minor to leave stone form). SKILLS: Stealth +12
27
FORT
AC
INIT +11
FLY 6
(HVR)
24
REF
22
WILL
19
27
HP/Bloodied
46/23
HP/Bloodied
Senses all-around vision, darkvision; Perception +18 Resist +5 Def vs R atk, save +2 ATTACKS: m Bite +17 vs AC; 1d12+4 R Central Eye Minor; rg 8; 5 Def AND vuln re 5, both 1 rd. R Eyestalks Standard; 2 of the following, diff targets. No telekinesis or fear more than once per action. Fire: Rg 8; +15 vs Ref; 2d8+5 re Telekinesis: Rg 8; +15 vs Fort; 1d8+5 AND push/pull 4 Fear: Rg 8; +15 vs Will; 2 atk against this creature rest of encounter AND must move spd away next turn LIMITED POWERS: Action Point 1 Eye Ray Frenzy Standard, when rst Bloodied; 4 Eyestalks instead of 2. STR +10 (18) CON +11 (20) DEX +11 (20) INT +8 (14) WIS +8 (14) CHA +12 (22)
D&D ROLEPLAYING STATS Illus. David Griffith
INT +1 (5)
81/40
ONI
26
FORT AC
IMMOLITH
27
FORT AC
INIT +11
SPD 8
INIT +14
SPD 6
24
REF
21
WILL
23
Senses darkvision; Perception +7 Resist re 15; save +2 ATTACKS: m L Greatsword Reach 2; +17 vs AC; 2d8+5 Sneak Attack +2d6 dmg with cbt adv LIMITED POWERS: Action Point 1 C Lightning Bolt Line 10; +12 vs Ref; 3d8+6 lgt. Rchg 6. C Freezing Blast Cone 5; +12 vs Fort; 2d8+6 cold AND Slowed 1 rd. Rchg 6. Invisibility Standard; invis until attacks. Rchg when rst Bloodied. Self Healing Standard; heal 30. Rchg 6. ABILITIES: Cloud Walker Fly normal spd. End turn on ground or fall. Deceptive Veil M or L humanoid (Insight DC 25). Gaseous Form Standard; insubstantial, y 8 (hv). Sustain standard.
28
REF
28
WILL
25
Senses Perception +9 Immune poison Resist re 15, var 30 (2/encounter) Weakness vuln rad 10 ATTACKS: m Claw Reach 4; +22 vs AC; 1d8+8 AND Followup Followup +17 vs Fort; pull 3 AND Restrained, lose resist re; only 1 at a time Flaming Body 2d6 nec OR re to enemy that moves or starts turn adj or moves into its space. Surge of Flame Once Bloodied, aming body affects enemies within 3. ABILITIES: Vigor of the Grave Undead allies within 5 heal 10 each rd at start of this creatures turn.
STR +14 (24) CON +10 (17) DEX +15 (26) INT +6 (9)
D&D ROLEPLAYING STATS
HP/Bloodied
68/34
HP/Bloodied
STR +10 (20) CON +10 (20) DEX +6 (13) INT +7 (14)
D&D ROLEPLAYING STATS
95/47
CHILLBORN
22
FORT AC
LEVEL 6 SOLDIER
SHADOW DEMON
25
FORT AC
LEVEL 11 SKIRMISHER
INIT +5
SPD 4
INIT +8
21
REF
17
WILL
17
Senses Perception +3 Immune poison Resist cold 10, nec 10, wpn 10 Weakness massive dmg, vuln rad 5 ATTACKS: m Slam +14 vs AC; 1d6+6 AND Followup Followup +9 vs Fort; Immobilized 1 rd Ice Reaper +5 cold dmg to Immobilized or Stunned. ABILITIES: Massive Damage Destroyed by single atk of 24+ dmg. Wintry Cloud Creatures take 2 cold dmg at start of their turns for each chillborn within 5 (max 8 dmg).
23
REF
24
WILL
22
Senses darkvision; Perception +6 Resist nec 10, var 20 (2/encounter); insubstantial ATTACKS: m Claw +13 vs Ref; 2d6+4 AND shadow drain (save ends; see text) Shadow Drain Ongoing nec 5; save 5 until ends turn at least 5 from this creature, shadow creatures, or others affected by shadow drain. LIMITED POWERS: Devouring Shadow Immed, when rst Bloodied; tport adj to creature within 10 affected by shadow drain, 2d6+7 nec. ABILITIES: Deathport Immed, when creature within 10 at 0 hp; tport to its square. Skills Stealth +13
STR +5 (11) CON +7 (14) DEX +9 (19)
D&D ROLEPLAYING STATS
HP/Bloodied
48/24
HP/Bloodied
INT 1 (2)
72/36
INT +4 (8)
WARRIOR WIGHT
24
FORT AC
ASCENDANT HELLSWORD
MEDIUM IMMORTAL HUMANOID (DEVIL)
INIT +10
SPD 5
22
REF
19
WILL
21
Senses Perception +5 Immune poison Resist nec 20 Weakness vuln rad 5 ATTACKS: m Longsword +16 vs AC; 1d8+5 AND Followup Followup (Life Drain) +9 vs Fort, living only; Immobilized 1 rd AND 2 cumulative Fort AND this creature heals 10. Fort = 0, hp = 0. Ends when rest or expend healing surges = 1/2 Fort penalty. LIMITED POWERS: Necromantic Alacrity Free, when hits with life drain; extra move. Rchg 4. M Soul Reaping +12 vs Fort, Immobilized only; 1d12+5 nec AND healing reserves 1; this creature gains +4 atk/Def rest of encounter. Rchg 4.
25
FORT
AC
INIT +13
SPD 6
FLY 8 (Cl)
20
REF
20
WILL
23
Senses darkvision; Perception +8 Resist re 20 ATTACKS: m Two-Bladed Sword +15 vs AC; 1d8+5 + 10 re OR 10 cold M Infernal Slash +15 vs AC, each adj enemy; 1d8+5 + 10 re OR 10 cold AND tport target up to 3. LIMITED POWERS: Soul Shroud Standard; self; +4 AC/Def against R atks; sustain minor. Rchg 6. Commanding Deviltry Minor; ally within 10, immed basic atk. Rchg 5, auto when rst Bloodied.
HP/Bloodied
66/33
HP/Bloodied
STR +9 (20) CON +8 (18) DEX +5 (12) INT +4 (10) WIS +5 (12) CHA +9 (20)
D&D ROLEPLAYING STATS Illus. Jim Nelson
126/63
STR +10 (20) CON +10 (21) DEX +8 (17) INT +5 (10) WIS +8 (16) CHA +12 (24)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds
HOWLING HAG
MEDIUM FEY HUMANOID
LEVEL 7 CONTROLLER
RAKSHASA BARON
MEDIUM NATURAL HUMANOID
LEVEL 19 CONTROLLER
21
FORT
AC
INIT +3
SPD 6
20
REF
15
WILL
20
Senses low-light vision; Perception +10 Resist thnd 20 ATTACKS: m Staff +12 vs AC; 1d6+4 C Wind Howl Line 6; +10 vs Fort; 1d6+7 thnd AND push 1 LIMITED POWERS: A Baleful Whispers Burst 1, rg 10; +10 vs Will; 1d6+7 psy AND 5 psy start of each turn until ends farther away. Rchg 6. Earthwalk Move; tport 10, contact ground start and end. Plants wither within 20 feet, start and end. Rchg 4. C Shriek of Pain Cone 6; +10 vs Fort; 1d6+7 thnd (half on miss), +5 thnd if Bloodied. Rchg when rst Bloodied. ABILITIES: Crones Guise Standard; old M female humanoid. Direct sunlight ends. STR +7 (18) CON +10 (24) DEX +3 (11) INT +5 (14) WIS +5 (15) CHA +10 (25)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds
32
FORT
AC
INIT +14
SPD 7
28
REF
30
WILL
33
Senses low-light vision; Perception +14 Resist wpn 10 Weakness If takes 30+ rad dmg from 1 atk, 2 Def, no renewable powers 1 rd; no deceptive veil rest of encounter. ATTACKS: m Claw +24 vs AC; 1d8+8 AND Blinded 1 rd R Mind Twist Rg 10; +21 vs Will; 1d10+11 psy AND Dazed 1 rd LIMITED POWERS: A Entrancing Phantoms Burst 2, rg 10; +21 vs Will; Dazed (save ends). Each enemy moving adj to target also attacked. Rchg 5. R Frightful Phantom Rg 5; +21 vs Will; 2d10+11 psy AND 5 atk 1 rd. Rchg 5. Phantom Image Reaction, when hit by M or R atk; reroll, lower result. R Phantom Lure Rg 10; +21 vs Will; target moves within 4. Rchg 4. ABILITIES: Deceptive Veil M humanoid (Insight DC 32). STR +12 (16) CON +13 (18) DEX +13 (18) INT +17 (26) WIS +14 (20) CHA +20 (32)
D&D ROLEPLAYING STATS Illus. Ralph Horsley
HP/Bloodied
62/31
HP/Bloodied
116/58
MAGMA BRUTE
25
FORT AC
LEVEL 13 BRUTE
VAMPIRE SPAWN
18
FORT AC
INIT +9
SPD 4
INIT +11
SPD 7
25
REF
21
WILL
Senses Perception +7 Resist re 25 Weakness If takes 20+ cold from 1 atk, Slowed rest of encounter ATTACKS: m Slam Reach 2; +17 vs AC; 1d6+6 + 5 re AND soften armor Soften Armor Whenever m atk hits enemy in armor, it gets 1 cumulative AC rest of encounter (max 4). Ends 1 min. after encounter.
15
REF
16
WILL
Senses darkvision; Perception +4 Immune poison Resist nec 10 Weakness vuln rad 5 ATTACKS: m Claw +11 vs AC; 3 (5 to Bloodied) Group Attack +3 dmg per additional vampire spawn (+5 to Bloodied). ABILITIES: Regenerate 3 SKILLS: Stealth +11
20
15
HP/Bloodied
98/49
HP/Bloodied
INT +3 (5)
10/5
STR +5 (14) CON +5 (14) DEX +6 (16) INT +3 (10) WIS +4 (12) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Jim Nelson
VROCK
27
FORT AC
LEVEL 13 SKIRMISHER
CHAMPION OF BAPHOMET
LARGE NATURAL HUMANOID
INIT +10
SPD 6
FLY 8
25
REF
23
WILL
22
Senses Perception +13 Resist variable 15 (2/encounter) ATTACKS: m Claw Reach 2; +19 vs AC; 1d10+8 LIMITED POWERS: Bird of Prey Standard; 4 m atks, 1 adj enemy. If at least 2 hit smaller target, knock prone after atk. Rchg 5. C Stunning Screech Burst 2; +15 vs Fort; Stunned 1 rd. Rchg 6. C Spores of Madness Immed, when rst Bloodied; burst 2; +15 vs Will; nondemons Confused (save ends). ABILITIES: Mobile Melee Attack Flying SKILLS: Bluff +13, Perception +13
26
FORT
AC
INIT +10
SPD 7
25
REF
21
WILL
21
Senses scent; Perception +8 Immune Confused ATTACKS: m Maze Hammer Reach 2; +17 vs AC; 1d10+6 AND ongoing 5 wound AND bewildering bash (see text) M Gore Reach 2; +17 vs AC; 1d12+6 AND push 2 (2d12+12 and push 4 on charge) LIMITED POWERS: M Bewildering Bash Followup on maze hammer; +17 vs Will; Confused (save ends). Rchg 4. Ferocity Reaction, at 0 hp; immed m atk. R Lead the Befuddled Minor; rg 5; Confused enemy makes m atk (you choose target). Rchg 4.
STR +12 (23) CON +12 (23) DEX +10 (19) INT +6 (10) WIS +8 (14) CHA +9 (16)
D&D ROLEPLAYING STATS Illus. Lars Grant-West
HP/Bloodied
86/43
HP/Bloodied
STR +12 (22) CON +10 (18) DEX +10 (19) INT +6 (10) WIS +8 (15) CHA +8 (14)
D&D ROLEPLAYING STATS Illus. Ron Spencer
105/52
BALHANNOTH
27
FORT AC
LEVEL 13 SKIRMISHER
ICE ARCHON
36
FORT AC
LEVEL 19 SOLDIER
INIT +12
SPD 5
CLB 5
INIT +21
SPD 6
26
REF
22
WILL
25
Senses darkvision; Perception +13 ATTACKS: m Tentacle Reach 3; +19 vs AC; 2d6+8 AND push/pull 3 Sneak Attack +3d6 dmg with cbt adv LIMITED POWERS: Reality Distortion Move; tport 5 AND cbt adv against all adj after tport. Rchg 4. Tentacle Flurry Standard; m atk against each in reach. Rchg 5. Warp Attack Reaction; if attacked by enemy within 3, roll d20: 19, miss, pull attacker 1; 10+, resolve normally. Rchg 4. SKILLS: Stealth +17
33
REF
31
WILL
Senses Perception +13 Resist cold 25 ATTACKS: m Warhammer +23 vs AC; 1d10+9 + 5 cold AND Slowed 1 rd Relentless Strike +4 atk and +10 dmg to Slowed. ABILITIES: Icy Ground Adj squares difficult terrain; cold creatures not affected.
29
HP/Bloodied
80/40
HP/Bloodied
STR +14 (26) CON +7 (12) DEX +12 (22) INT +3 (5)
D&D ROLEPLAYING STATS
117/58
STR +18 (28) CON +13 (19) DEX +16 (24) INT +10 (12) WIS +13 (18) CHA +10 (13)
D&D ROLEPLAYING STATS Illus. Jim Nelson
LEVEL 11 CONTROLLER
LAMIA
28
FORT AC
Senses darkvision; Perception +12 ATTACKS: m Tentacle Grab +13 vs Ref; 1d8+7 AND FORT Restrained (only 1 at a time) 20 R Mind Warp Rg 5; +13 vs Will; 1d8+7 psy AND Stunned (save ends) M Brain Bore +13 vs Fort, Restrained living only; 3d10+7 AND Stunned REF (save ends Stunned). Dies at 0 hp. M Vicious Dagger Requires cbt adv; +12 vs AC; 1d4 AND ongoing 20 23 wound LIMITED POWERS: C Mind Blast Cone 10; +13 vs Will; 1d8+7 psy WILL AND Dazed (save ends). Rchg 5. 25 R Lesser Domination Rg 10; +13 vs Will; target cant atk this creature until attacked by it (save ends). Rchg 5. HP/Bloodied
26
AC
INIT +7
SPD 6
INIT +12
SPD 6
CLB 6
23
REF
24
WILL
27
Senses Perception +13 Resist nec 25; save +2; insubstantial to M and R ATTACKS: m Touch +14 vs Fort; 1d8+5 AND death beetle contagion R Toxic Spray Rg 6; +14 vs Fort; 1d4+5 AND death beetle contagion C Beetle Dance Burst 5; +15 vs Will, only target affected by death beetle contagion; Dominated (save ends) C Stupefy Minor; burst 1; +15 vs Will; Dazed 1 rd LIMITED POWERS: Action Point 1. M Swarms Embrace Move; shift into targets space, +12 vs Fort; 3d8+5 AND death beetle contagion. Rchg 5. ABILITIES: Death Beetle Contagion 5 dmg each rd at start of turn (save ends) to target and all adj allies. Deceptive Veil M fey or beast (Insight DC 30). STR +6 (11) CON +11 (20) DEX +12 (22) INT +7 (13)
D&D ROLEPLAYING STATS
80/40
HP/Bloodied
STR +5 (11) CON +8 (17) DEX +7 (15) INT +9 (18) WIS +7 (14) CHA +12 (24)
D&D ROLEPLAYING STATS Illus. Jim Nelson
114/57
TROGLODYTE BONECRUSHER
MEDIUM NATURAL HUMANOID
LEVEL 6 SOLDIER
GNOLL MARAUDER
MEDIUM NATURAL HUMANOID
LEVEL 6 BRUTE
21
FORT
AC
INIT +4
SPD 5
21
REF
Senses darkvision; Perception +5 ATTACKS: m Greatclub +14 vs AC; 2d4+4 C Stench Minor; burst 1; +10 vs Fort; Slowed AND 2 atk/Def rest of encounter. Troglodytes immune. SKILLS: Climb +12, Stealth +9
17
FORT
AC
INIT +5
SPD 7
18
REF
18
WILL
15
WILL
Senses low-light vision; Perception +5 ATTACKS: m Spear +13 vs AC; 1d8+5 AND Followup against Bloodied Followup +13 vs AC; 1d6+5 Pack Attack +2 M dmg to enemy with 2 or more of this creatures allies adj. Stabbing Frenzy Once Bloodied; +5 M dmg. SKILLS: Stealth +10
17
14
HP/Bloodied
51/25
HP/Bloodied
STR +7 (18) CON +7 (18) DEX +4 (12) INT +3 (10) WIS +5 (15) CHA +4 (12)
D&D ROLEPLAYING STATS Illus. Christopher Burdett
54/27
STR +8 (20) CON +5 (14) DEX +5 (14) INT +5 (14) WIS +5 (14) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Steve Prescott
VAMPIRE VIZIER
27
FORT AC
BUGBEAR HEADREAVER
MEDIUM NATURAL HUMANOID
LEVEL 7 BRUTE
INIT +12
SPD 6
23
REF
Senses darkvision; Perception +12 Immune poison Resist save +2 Weakness vuln rad 10; sunlight ATTACKS: m +1 greatsword +17 vs AC; 2d6+6 LIMITED POWERS: Action Point 1 M Blood Drain Requires cbt adv; +13 vs Fort, living humanoid only; 2d12+2 AND Enervated (save ends) AND this creature gains 25 hp. Rchg 5. R Dominating Gaze Minor; rg 5; +13 vs Will; Dazed 1 rd. Continue: Stunned 1 rd. Conclude: Dominated (save 2 ends all). Only 1 at a time. Rchg 5. ABILITIES: Blood Thirst +5 M dmg to Bloodied. Regen 11. Hurt By Sunlight Only 1 standard action per turn; no blood drain, dominating gaze, regenerate. 26 dmg each rd, destroyed at 0 hp. Mist Form Automatic at 0 hp; y 12 to lair. Destroyed in sunlight. Scent of Blood Cbt adv against living Bloodied. STR +9 (19) CON +7 (14) DEX +7 (14) INT +5 (11)
D&D ROLEPLAYING STATS
20
FORT
AC
INIT +3
SPD 6
17
REF
24
WILL
13
WILL
Senses Perception +3 ATTACKS: m L Greataxe +12 vs AC; 2d10+4 LIMITED POWERS: Reavers Prize Minor, when M atk reduces enemy to 0 hp; it loses 1d6+5 life AND this creature gains extra standard action this turn. Rchg 6. SKILLS: Stealth +8
27
14
HP/Bloodied
101/50
HP/Bloodied
62/31
DWARF SHIELDMAIDEN
MEDIUM NATURAL HUMANOID
LEVEL 12 SOLDIER
DIRE WOLF
19
FORT AC
LEVEL 5 SKIRMISHER
29
FORT
AC
INIT +13
SPD 5
INIT +5
SPD 8
23
REF
18
WILL
Senses Perception +9 ATTACKS: m +3 warhammer +19 vs AC; 1d10+8 M Finish the Bloodied +21 vs AC, Bloodied only; 2d10+8 ABILITIES: Deny the Weak Bloodied enemies get 4 M atk against this creature and adj allies. SKILLS: Endurance +16
17
REF
14
WILL
Senses Perception +9 ATTACKS: m Bite +12 (Str) vs AC; 1d10+4 AND Followup Followup +7 vs Ref, requires cbt adv; knock prone Gnaw +5 dmg to prone. ABILITIES: Pack Hunter Cbt adv if ally adj to target.
19
14
HP/Bloodied
96/48
HP/Bloodied
STR +11 (20) CON +9 (16) DEX +8 (14) INT +6 (11) WIS +9 (17) CHA +6 (11)
D&D ROLEPLAYING STATS Illus. William OConnor
47/23
INT 1 (5)
GOBLIN PICADOR
SMALL NATURAL HUMANOID
LEVEL 2 CONTROLLER
ETTIN JACK-OF-IRONS
LARGE NATURAL HUMANOID
16
FORT
AC
INIT +9
SPD 6
14
REF
16
WILL
10
Senses Perception +1 ATTACKS: m Harpoon +9 vs AC; 1d4+3 plus Harpooned (see text) R Thrown Harpoon Rg 5; +9 vs AC; 1d4+3 plus Harpooned (see text) M Tug of War Standard, M or smaller Harpooned enemy; +4 vs Fort; pull 3 (pull 1 on miss). ABILITIES: Goblin Tactics Whenever a M atk against it misses, can immed shift away from attacker. Harpooned Cant move more than 5 from this creature. Remove standard; Str vs Fort.
STR +4 (16) CON +2 (13) DEX +5 (18)
D&D ROLEPLAYING STATS
25
FORT
AC
INIT +6
SPD 6
22
REF
15
WILL
Senses Perception +17 Resist save +2 ATTACKS: m Club Reach 2; +15 vs AC; 2d6+5 LIMITED POWERS: Action Point 1 M Swat Immed; opp attack against adj enemy that shifts. Rchg 5. ABILITIES: Double Actions 2 turns per rd; cant take more than 1 move action per turn, or more than 1 immed action or reaction per rd.
17
HP/Bloodied
26/13
HP/Bloodied
INT +0 (8)
119/59
INT +4 (8)
HUMAN FIGHTER
MEDIUM NATURAL HUMANOID
LEVEL 7 SOLDIER
EVERFROST RANGER
MEDIUM NATURAL HUMANOID
LEVEL 9 SKIRMISHER
25
FORT
AC
INIT +10
SPD 5
21
REF
17
WILL
Senses Perception +4 ATTACKS: m +2 greatsword +13 vs AC; 2d6+5 M Positioning Strike +13 vs AC; 2d6+5 AND push 1 LIMITED POWERS: M Stern Reply Standard, only when Bloodied or prone; stand up AND +13 vs AC; 4d6+5 AND Dazed 1 rd. Rchg 6.
24
FORT
AC
INIT +8
SPD 6
17
REF
22
WILL
16
20
Senses Perception +12 ATTACKS: m Longsword +11 vs AC; 1d8+4 + 5 cold M Handaxe +11 vs AC; 1d8+3 R Longbow Rg 20/40; +13 vs AC (1d8+4 + 5 cold) LIMITED POWERS: M Whirlwind of Steel Longsword or handaxe, each enemy within reach. Rchg 5. M Counterattack Immed, when hit by adj enemy; longsword or handaxe against that enemy, +2 atk. Rchg 5. ABILITIES: Shift 2 Move 2 when shifting. SKILLS: Endurance +10, Stealth +13
HP/Bloodied
65/32
HP/Bloodied
STR +7 (18) CON +5 (15) DEX +5 (15) INT +3 (10) WIS +4 (13) CHA +3 (10)
D&D ROLEPLAYING STATS Illus. David Griffith
66/33
STR +6 (15) CON +5 (13) DEX +8 (19) INT +4 (10) WIS +7 (17) CHA +4 (10)
D&D ROLEPLAYING STATS Illus. David Griffith
IRON DEFENDER
19
FORT AC
LEVEL 3 SOLDIER
GRIFFON
19
FORT AC
LEVEL 7 BRUTE
INIT +8
SPD 8
INIT +8
SPD 6
FLY 10
17
REF
15
WILL
11
Senses darkvision; Perception +6 Immune fear, charm, poison, sleep ATTACKS: m Bite +10 vs AC; 1d10+4 LIMITED POWERS: M Pursue and Attack Free, after rapid pursuit; m atk after shift. Rchg 4. Triggered Ferocity Free, when rst Bloodied; recharge pursue and attack; +2 atk, +5 dmg rest of encounter. ABILITIES: Rapid Pursuit Immed, when adj enemy shifts away; shift into vacated square.
19
REF
17
WILL
Senses Perception +10 Immune fear ATTACKS: m Claw +12 vs AC; 2d6+8 M Twin Claw Standard; 2 m atks Thunder Dive Standard, charge while ying; +4 M atk. ABILITIES: Death Frenzy Once Bloodied; extra move each rd, +2 atk, 2 Def.
16
HP/Bloodied
36/18
HP/Bloodied
INT 2 (5)
67/33
INT 1 (2)
KOBOLD ARCHER
SMALL NATURAL HUMANOID
LEVEL 2 ARTILLERY
GRICK
17
FORT AC
LEVEL 5 BRUTE
16
FORT
AC
INIT +9
SPD 6
INIT +3
SPD 6
CLB 4
11
REF
15
WILL
Senses Perception +2 ATTACKS: m Dagger +8 vs AC; 1d3 R Shortbow Rg 10/20; +9 vs AC; 1d4+4 ABILITIES: Easily Frightened Fear effects get +2 atk against this creature. Fragile Condence Shortbow +5 atk until attacked. Shifty Minor; shift 1.
15
REF
13
WILL
Senses darkvision; Perception +11 Resist damage threshold 15 ATTACKS: m Tentacle +10 vs AC; 2d6+6 M Twin Tentacles Standard; 2 m atks ABILITIES: Expert Flanker Extra +2 atk when anking. SKILLS: Stealth +8
13
16
HP/Bloodied
23/11
HP/Bloodied
INT 1 (6)
50/25
INT 3 (1)
WYVERN
28
FORT AC
LEVEL 13 SKIRMISHER
SPECTRAL MAGELORD
MEDIUM IMMORTAL HUMANOID (SPIRIT)
LEVEL 7 ARTILLERY
INIT +14
27
REF
Senses Perception +13 ATTACKS: m Bite +19 vs AC; 1d12+7 M Sting +19 vs AC; 1d10+7 AND Followup Followup +17 vs Fort; ongoing 15 poison ABILITIES: Mobile Melee Attack Flying
22
FORT
AC
INIT +8
FLY 6 (Hv)
19
REF
21
WILL
20
WILL
21
21
Senses darkvision; Perception +6 Immune poison Resist insubstantial, save +2 ATTACKS: m Ghostly Touch +9 vs Ref; 1d10+5 nec M Aether Blast +9 vs Fort; 2d6+5 nec AND Dazed 1 rd LIMITED POWERS: A Spectral Dissipation Burst 2, rg 10; +8 vs Will; 2d10+8 nec AND 2 Def rest of encounter. Rchg 4. Sudden Phasing Reaction, when hit by R or A atk; no dmg. ABILITIES: Phasing SKILLS: Stealth +13
HP/Bloodied
105/52
HP/Bloodied
INT +2 (2)
38/19
STR +4 (12) CON +5 (15) DEX +8 (20) INT +8 (20) WIS +6 (16) CHA +5 (14)
D&D ROLEPLAYING STATS Illus. Zak Plucinski
DEFIANT RAKE
21
FORT AC
LEVEL 5 SKIRMISHER
TIEFLING WARLOCK
MEDIUM NATURAL HUMANOID
LEVEL 7 ARTILLERY
INIT +7
SPD 6
13
REF
17
WILL
16
Senses Perception +2 ATTACKS: m Rapier +11 vs AC; 1d8+5 R Hand Crossbow Rg 10/20; +11 vs AC; 1d6+5 Sneak Attack +2d6 dmg with cbt adv LIMITED POWERS: Snap Shot Minor; hand crossbow atk. Rchg 5. Wicked Dodge Reaction, when target of M atk; +9 vs Will; atk automatically misses OR instead targets any other creature within attackers reach (your choice). Rchg 5. SKILLS: Bluff +11, Stealth +12, Thievery +12
18
FORT
AC
INIT +3
SPD 6
19
REF
17
WILL
21
Senses low-light vision; Perception +3 ATTACKS: m Dagger +11 vs AC; 1d4+1 R Soul Blast Rg 20; +9 vs Fort; 1d8+5 nec LIMITED POWERS: M Curse of the Lurking Serpent Minor; +9 vs Will; 1d6+5 poison if ends turn closer to this creature (save ends). Rchg 5, only if no target affected. Desperate Distraction Immed, only while Bloodied; reroll R atk that just hit this creature, use lower result. Rchg 4. Diabolic Escape Move; invis 1 rd, then tport 5. Rchg 6. ABILITIES: Heretics Fury +2 atk and dmg if enemies outnumber allies in sight.
STR +4 (12) CON +6 (17) DEX +3 (10) INT +5 (14) WIS +3 (10) CHA +8 (21)
D&D ROLEPLAYING STATS Illus. Steve Prescott
HP/Bloodied
45/22
HP/Bloodied
40/20
LEVEL 9 CONTROLLER
WARFORGED INFILTRATOR
MEDIUM NATURAL HUMANOID (CONSTRUCT)
LEVEL 9 SKIRMISHER
20
FORT
AC
INIT +5
SPD 7
16
REF
20
WILL
Senses Perception +4 ATTACKS: m Dagger +7 vs AC; 1d4+1 R Sudden Spikes Rg 10; +13 vs Ref; 2d6+6 (3d6+6 if target in difficult terrain) LIMITED POWERS: C Emerald Burst Burst 1; +11 vs Ref; 4d6+4 (half on miss). Rchg 4. A Shard Storm Burst 2, rg 20; +11 vs Ref; 1d10+4 (half on miss). Area becomes difficult terrain 1 rd, then 1d10+4 automatic to creatures in or adj to area. Rchg 3.
23
FORT
AC
INIT +10
SPD 6
21
REF
20
WILL
21
18
Senses Perception +12 Immune poison ATTACKS: m Dagger +16 vs AC; 1d4+5 R Hand Crossbow Rg 10/20; +16 vs AC; 1d6+6 Sneak Attack +2d6 dmg with cbt adv. LIMITED POWERS: R Debilitating Shot Rg 10/20; +15 vs AC; 2d6+6 AND Stunned 1 rd. Rchg 3. ABILITIES: Moving Target If moves at least 4 on its turn, +5 AC/Ref 1 rd. SKILLS: Stealth +15
HP/Bloodied
48/24
HP/Bloodied
STR +5 (12) CON +6 (14) DEX +5 (12) INT +8 (19) WIS +5 (12) CHA +7 (17)
D&D ROLEPLAYING STATS Illus. James Zhang
66/33
STR +9 (20) CON +8 (18) DEX +10 (22) INT +4 (10) WIS +7 (16) CHA +5 (13)
D&D ROLEPLAYING STATS Illus. Steve Prescott
RUNECARVED EIDOLON
LARGE NATURAL ANIMATE (CONSTRUCT)
BULETTE
25
FORT AC
23
FORT
AC
INIT +11
SPD 4
INIT +5
SPD 6
BRW 6
22
REF
16
WILL
21
Senses Perception +8 Immune poison ATTACKS: m Slam Reach 2; +17 vs AC; 1d6+6 M Twin Slam Standard; 2 m atks R Divine Retribution Immed, when takes dmg or when ally at 0 hp while divine beacon active; rg 20, nearest; +16 vs Ref; 3d8+5 rad ABILITIES: Divine Beacon Standard; allies in sight, +2 atk, +5 dmg; enemies in sight, 5 atk and cant target this creature unless hit with Wis vs Will. Ends when this creature attacks. Eidolon Programming: Cant atk until attacked or ally at 0 hp.
24
REF
20
WILL
21
Senses darkvision; Perception +5 Resist save +2 ATTACKS: m Bite +16 vs AC; 1d12+7 AND 5 AC 1 rd M Earth Furrow Standard; brw 6, enter smaller enemys space; +14 vs Fort; knock prone. Cover until start of next turn. Overbearing Assault +4 atk and dmg against prone. LIMITED POWERS: Action Point 1 Burrowed Refuge Standard, only while Bloodied; brw 6, no opp atk; heal 47 No recharge. . C Earthcrest Standard, brw only; burst 2; +14 vs AC; 3d8+7 Rchg 4. .
HP/Bloodied
59/29
HP/Bloodied
INT +4 (7)
94/47
INT +0 (2)
LEVEL 11 ARTILLERY
DEATHJUMP SPIDER
MEDIUM NATURAL BEAST (SPIDER)
LEVEL 4 SKIRMISHER
25
FORT
AC
INIT +7
SPD 6
15
REF
21
WILL
Senses Perception +6 Resist +4 Def vs R atk ATTACKS: m Dagger +5 vs AC; 1d4+5 R Wand Blast Rg 20; +13 vs Ref; 1d8+8 LIMITED POWERS: R Icy Ray Rg 20; +13 vs Ref; 2d8+13 cold AND Slowed 1 rd. Rchg 4. M Combat Teleport Reaction, after M atk against this creature by adj enemy; +13 vs Will; tport that enemy up to 3. If no longer within enemys reach, atk fails. Rchg 6.
18
FORT
AC
INIT +5
SPD 6
CLB 6
JMP 6
14
REF
Senses darkvision; Perception +9 ATTACKS: m Bite +11 vs AC; 1d10+4 LIMITED POWERS: M Death from Above Standard; jmp 6 AND bite +11 vs AC; 2d10+4. Rchg 6. Prodigious Leap Move; jmp 12, no opp attacks. Rchg 5.
17
WILL
17
14
HP/Bloodied
45/22
HP/Bloodied
STR +5 (11) CON +5 (10) DEX +7 (15) INT +11 (22) WIS +6 (13) CHA +7 (15)
D&D ROLEPLAYING STATS Illus. Wayne Reynolds
38/19
INT 2 (2)
SHADE KNIGHT
26
FORT AC
FEN HYDRA
28
FORT AC
INIT +13
SPD 7
INIT +10
SPD 6
SWM 6
23
REF
22
WILL
21
Senses darkvision; Perception +6 ATTACKS: m +1 greatsword +17 vs AC; 2d6+6 AND shadowing blade LIMITED POWERS: Guiding Shadow Reaction, when ally hits enemy anked by this creature; crit. Rchg 5. ABILITIES: Aura of Shadow Aura 2; allies gain concealment. Child of Shadow If moves 4 on its turn, concealment 1 rd. Shadow Resurgence If at 0 hp in dim light or dark, place in dim light or dark within 10 at end of next turn (hp = Bloodied). Shadowing Blade Whenever ends adj to shadow creature, 2d6 dmg until ends at least 4 from shadow creatures.
STR +11 (22) CON +7 (14) DEX +8 (16) INT +5 (10) WIS +6 (12) CHA +7 (14)
D&D ROLEPLAYING STATS Illus. Ralph Horsley
26
REF
24
WILL
23
Senses all-around vision; Perception +13 Resist save +5 ATTACKS: m Bite Reach 3; +17 vs AC; 1d12+7 M Flurry of Bites Standard; 4 m atks LIMITED POWERS: Action Points 2 ABILITIES: Many-Headed If Dazed or Stunned, instead lose 1 bite next turn per each such effect. Regenerating Heads Lose 1 bite per 50 dmg taken, then immed gain 2 more bites. Threatening Reach Opp atk against enemies in reach.
HP/Bloodied
72/36
228/114
HP/Bloodied
STR +13 (24) CON +11 (20) DEX +10 (18) INT +2 (2)
D&D ROLEPLAYING STATS
GIANT CENTIPEDE
MEDIUM NATURAL BEAST
LEVEL 4 SKIRMISHER
23
FORT
AC
INIT +9
SPD 8
22
REF
23
WILL
20
Senses darkvision; Perception +12 Immune poison Weakness vuln rad 5 ATTACKS: m Scimitar +16 vs AC; 1d8+6 M Twin Scimitars Standard; 2 m atks M Bloodletting Immed, when enemy Bloodied by M atk; single m atk against it. M Cascade of Steel +16 vs AC; 1d8+6 AND repeat. Max 4 atks. M Looming Threat Reaction, when adj enemy shifts; m atk against it. M Sudden Riposte Immed, when adj enemy misses with M atk; m atk against it. ABILITIES: Multiple Threats Adj enemies anked.
STR +6 (12) CON +8 (16) DEX +11 (23) INT +2 (5) WIS +7 (14) CHA +5 (11)
Illus. Thomas M. Baxa
18
FORT
AC
INIT +6
SPD 8
CLB 8
14
REF
16
WILL
Senses darkvision; Perception +2 ATTACKS: m Bite +11 vs AC; 1d10+2 ABILITIES: Scuttle Move; shift 3, must enter and leave allys square during move. Unsteady If begins turn adj to enemy, must move before atk or get 2 Def 1 rd. SKILLS: Stealth +11
12
HP/Bloodied
112/56
HP/Bloodied
34/17
INT 2 (2)
HOOK HORROR
LARGE ABERRANT BEAST
LEVEL 13 SOLDIER
30
FORT
AC
INIT +11
SPD 6
27
REF
24
WILL
Senses darkvision; Perception +15 ATTACKS: m Claw Reach 2; +21 vs AC; 1d10+8 AND Followup Followup +19 vs Fort, L or smaller; pull 1 AND Restrained; only 1 at a time M Feast +21 vs AC, Restrained only; 3d10+8 M Fling +21 vs Fort, Restrained only; 2d10+8 AND push 4 AND knock prone Lethal +4 atk against Bloodied.
23
HP/Bloodied
150/75
STR +14 (26) CON +12 (22) DEX +11 (21) INT +3 (5) WIS +10 (18) CHA +7 (13)
D&D ROLEPLAYING STATS Illus. Wayne England
SHADOWHUNTER BAT
MEDIUM SHADOW BEAST
LEVEL 3 LURKER
17
FORT
AC
INIT +5
SPD 2
FLY 8
14
REF
15
WILL
Senses darkvision; Perception +7 ATTACKS: m Tail Slash +10 vs AC; 1d8+3 ABILITIES: Clumsy Grounded Mobile Melee Attack Flying Shadow Body Invis (even to darkvision) in dark or dim light. Shadow Fangs +2 atk, +5 dmg in dark or dim light. SKILLS: Stealth +10
13
HP/Bloodied
23/11
INT 3 (2)
WIS +2 (13)
CHA 1 (7)
SPECTRAL PANTHER
MEDIUM SHADOW BEAST
LEVEL 9 LURKER
24
FORT
AC
INIT +13
SPD 7
21
REF
23
WILL
19
Senses Perception +7 ATTACKS: m Claw +17 vs AC; 1d8+5 M Shadow Pounce Requires cbt adv; +14 vs AC; 3d8+5; charge OK. ABILITIES: Invisibility Standard, in spectral form only; invis 1 rd. Visible when leaves spectral form. Spectral Form Standard; insubstantial, phasing, cant atk. Free action to leave spectral form. SKILLS: Stealth +12 (+17 spectral form)
HP/Bloodied
46/23
INT +0 (2)
BRALANI
32
FORT AC
LEVEL 19 CONTROLLER
INIT +22
28
REF
32
WILL
34
Senses low-light vision; Perception +16 Resist rad 20 Weakness vuln nec 5 ATTACKS: m +4 longsword +26 vs AC; 1d8+12 C Whirlwind Blast Line 10; +21 vs Ref; 1d6+12 LIMITED POWERS: R Curse of Autumn Rg 5; +21 vs Will; 2 atk/Def AND Slowed 1 rd. Continue: 5 atk/Def AND Slowed 1 rd. Conclude: 5 atk/Def AND Slowed 1 rd AND dies in 24 hours. Perm, remove as curse. Rchg 5. ABILITIES: Cloak of Autumn Gusts Aura 5; 2 M atk AND half spd.
HP/Bloodied
113/56
STR +13 (18) CON +11 (15) DEX +17 (26) INT +10 (12) WIS +11 (14) CHA +19 (30)
D&D ROLEPLAYING STATS Illus. Jim Nelson