Archetypal Approach To Anime
Archetypal Approach To Anime
Archetypal Approach To Anime
Almacita Calimbo
ARCHETYPAL ANALYSIS
INTRODUCTION
"Criticism asks what literature is, what it does, and what it is worth." Literary criticism
analyzes, interprets, and evaluates works of literature. Though you most often find criticism in
the form of an essay, in-depth book reviews may also be considered criticism. Criticism may
analyze an individual work of literature. It may also examine an authors body of work.
Literary criticism is the act of interpreting literature. Authors present us with work that
can have multiple meanings, expecting us to consider thoughtfully--to interpret. Writers and
critics build on each others' understanding of a work of literature in a kind of dialog. Noted
authors often have a body of criticism attached to their work. Critics evaluate and debate the
ideas of fellow critics. Good criticism can help develop a better understanding of a work. It can
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help develop a point of view about a work, whether or not we agree with the opinions of the
The Western critical tradition began with Plato's Republic (4th century BC). A generation
later, Aristotle, in his Poetics, developed a set of principles of composition that had a lasting
influence. European criticism since the Renaissance has primarily focused on the moral worth of
literature and the nature of its relationship to reality. At the end of the 16th century, Sir Philip
Sidney argued that it is the special property of literature to offer an imagined world that is in
some respects superior to the real one. A century later John Dryden proposed the less idealistic
view that literature must primarily offer an accurate representation of the world for "the delight
and instruction of mankind," an assumption that underlies the great critical works of Alexander
Pope and Samuel Johnson. A departure from these ideas appeared in the criticism of the
Romantic period, epitomized by William Wordsworth's assertion that the object of poetry is
"truthcarried alive into the heart by passion." The later 19th century saw two divergent
developments: an aesthetic theory of "art for art's sake," and the view (expressed by Matthew
Arnold) that literature must assume the moral and philosophical functions previously filled by
religion. The volume of literary criticism increased greatly in the 20th century, and its later years
saw a radical reappraisal of traditional critical modes and the development of a multiplicity of
Archetypal criticism argues that archetypes determine the form and function of literary
works that a text's meaning is shaped by cultural and psychological myths. Archetypes are the
which may include motifs such as the quest or the heavenly ascent, recognizable character types
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such as the trickster or the hero, symbols such as the apple or snake, or images such as
crucifixion (as in King Kong, or Bride of Frankenstein)--all laden with meaning already when
Archetypal criticism gets its impetus from psychologist Carl Jung, who postulated that
dreams and myths and which harbors themes and images that we all inherit. Literature, therefore,
imitates not the world but rather the "total dream of humankind." Jung called mythology "the
Archetypal critics find New Criticism too atomistic in ignoring intersexual elements and
in approaching the text as if it existed in a vacuum. After all, we recognize story patterns and
symbolic associations at least from other texts we have read, if not innately; we know how to
form assumptions and expectations from encounters with black hats, springtime settings, evil
stepmothers, and so forth. So surely meaning cannot exist solely on the page of a work, nor can
Archetypal images and story patterns encourage readers (and viewers of films and
advertisements) to participate ritualistically in basic beliefs, fears, and anxieties of their age.
These archetypal features not only constitute the intelligibility of the text but also tap into a level
At present many both young and oldare attracted with Manga inspired Anime. If
theres a form of literature that holds the most number of archetypes, it would be the Japanese
Anime. They are not only rich but they also have the most obvious.
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The term anime refers to a distinctive tradition of Japanese animation that is almost
immediately recognizable by its superior artistic quality as well as by the somewhat mannered
artistic conventions anime artists employ, such as the preference for child-like, large eyes. But
In contrast to the flat, Good vs. Evil plots in U.S. cartoons, many anime stories deal with
complex, thought-provoking themes, presenting complex characters that change as the stories
progress. There's a ready acceptance of the reality of death. In some anime, even those intended
for kids, main characters sometimes die. Although there's as much silliness and trash in anime as
in any other popular medium, it's a fair generalization to say that it's a more intelligent genre than
American cartoons. For anyone used to Disney's predictable plots and platitudes, one's first
encounter with anime produces shock, followed by fascination. It's serious stuff.
Some of the most interesting anime explore the implications of technologies that blur the
distinctions between machine and person, male and female, good and evil, leaving the characters
groping to find their moorings. In contrast to American explorations of advanced technology (as
in Star Wars and the Terminator films), which subsume all the issues under the "absolute good
vs. absolute evil" and "happy ending" tropes, anime deeply explores the moral and spiritual
ambiguities of life and culture in a world pushed over the edge by rampaging technological
Anime is closely related to Japanese comics, called Manga: Many anime series got their
start as popular Manga. An industry with $3 billion annual sales in Japan, Manga account for as
much as 60 percent of all printed materials sold in that country, and are very avidly read--so
much so, in fact, that addiction is something of a problem. Japanese smile wryly when they refer
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disparagingly of otaku, over-the-top Manga fans whose filthy, cluttered homes are stacked to the
The popularity of Manga helps to explain why anime productions values are so high: It's
a huge, profitable market. A recent anime feature release, The Wings of Honneamaise,
reportedly cost $8 million to produce, and involved the efforts of more than three thousand
animators. Some of Japan's most talented artists and musicians are drawn to the Manga/anime
For most Filipinos, Mangas and animes seems kiddy and are things of childish taste.
However, most if not all of the famous Korean/Chinese Novelas are actually based on Japanese
Objectives
Manga-based Japanese Anime is obviously conquering not only television but even other
media like print, internet, and even films. It is an apparent phenomenon. It may not have gained
Japanese anime sparks the interest of many. This paper aims to expose the common
trends in the literature behind the Anime. Specifically the paper aims to answer the following
questions;
1) What incidents in the work seem common or familiar enough as actions that they
might be considered symbolic or archetypal? Are there any journeys, battles, falls,
reversals of fortune?
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2) What kinds of character types appear in the work? How might they be classified?
Plots
Two of the most famous anime are Kazuya Minekuras Gensumaden Saiyuki (Journey to
the west) and Nobuhiro Watsukis Samurai X (Rurouni Kenshin). Every Japanese Anime fan
"Fantasy Fairytale of the Journey to the Extreme." The original "sai" of "saiyuki" meant "west,"
but it's been changed. Some of the official releases have translated it into "The Legend of the
Gensomaden Saiyuki is a story that's very loosely based on the Chinese epic Hsi Yu Chi
or "Journey to the West," sometimes entitled "Monkey." It follows the adventures of four
extraordinary individuals: a godless, remorseless young priest called Genjo Sanzo; a powerful,
innocent, playful creature named Son Goku; a handsome, womanizing hooligan named Sha
It is set in a world where humans and demons coexist peacefully, watched over by a
myriad of bored gods. However, a recent supernatural incident warped most of the demons'
minds and turned them against humans. The story starts here, where our heroes start off on a
quest to stop the force controlling the demons, which is the resurrection process of the giant
demon Gyumaou.
The demon can only be brought back to life with the aid of the five Heaven and Earth
scrolls, one of which happens to be protected by Genjo Sanzo. The Sanzo team first need to
collect the scrolls before Gyumaou's retinue can, but failing that, they will need to travel to the
great demon's stronghold in the West, to prevent his revival at all costs.
Adventure after adventure occurs. The very prolific author, Minekura Kazuya, has come
up with 9 volumes of the Manga, a side story (Gaiden) and a sequel (Reload). The televised
anime series ends in 50 episodes and a movie (Requiem) has been released. <
http://daiquiribird.philsites.net/saiyuki/about.php>
On the other hand, the story of Rurouni Kenshin takes place during the early Meiji era in
Japan. It tells the story of a peaceful wanderer named Himura Kenshin, formerly known as the
assassin "Hitokiri Battsai". After participating during the Bakumatsu war, Kenshin wanders the
countryside of Japan offering protection and aid to those in needs as atonement for the murders
he once committed as an assassin. When arriving in Tokyo in the 11th year of Meiji (1878), he
meets a young woman named Kamiya Kaoru, who was in the middle of a fight with a murderer
who claims to be the Hitokiri Battsai from her swordsmanship school. Kenshin decides to help
her and defeats the fake Battsai. After discovering that Kenshin is the real Battsai, she offers
him a place to stay at her dojo as she notes Kenshin is a gentle person instead. Kenshin accepts
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and begins to establish lifelong relationships with many people such as Sagara Sanosuke, a
former Sekih Army member; Myjin Yahiko, an orphan from a samurai family; and a doctor
named Takani Megumi. However, he also deals with his fair share of enemies, new and old,
including his rival from the Bakumatsu Sait Hajime and the former leader from the
After several months of living in the dojo, Kenshin discovers that his successor as
assassin of the shadows, Shishio Makoto, plans to conquer Japan by destroying the Meiji
Government, starting with Kyoto. Feeling that his friends may be attacked by Shishio's faction,
Kenshin goes to meet Shishio alone in order to defeat him. However, many of his friends,
including a young Oniwabansh named Makimachi Misao, decide to help him in his fight. He
decides to accept their help and defeats Shishio in a fight, which dies in the process due to the
rise in body temperature caused by his burns. The anime adapts the Manga until this part, later
featuring new story arcs which were not featured in the Manga.
The two anime both deals with an adventure or a quest. For Gensomaden saiyuki it is the
journey of the heroes to the west in search of the scroll to stop Gyumaou from dominating the
earth. For Rurouni Kenshin or popularly known as Batousai, he is driven by his good nature to
protect the people of Japan during the Menji dynasty from the evil and to stop Shishio Makoto
Adventure and Quest are two of the most used motivation in Animes. For a story to be
appreciated it must involve a goal Defeating Evil. Other Anime with the same archetypal plot
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are, Hunter-X-Hunter, Flame of Recca and Ghost Fighters. What is notable about these Animes
is that they all involve four-archetypal lead characters. Four is also an archetype for the cycle of
First theres the hero, the courageous figure, the one whos always running in and saving
the day. He is equipped with noble intentions and always places himself in trouble for others. For
Gensomaden this is exemplified by the demon Monk Genzo Sanzo. Sanzos always saves the
day. The rest of his crew would do nothing without him. They are good fighters but its always
Sanzo who saves the day. As well as Kenshin, the other member of his gang may stop any evil
doers from hurting anyone but the fight would always end when Kenshin finally kills the
perpetrators.
The second archetypal character is the scapegoat figure is one who gets blamed for
everything, regardless of whether he/she is actually at fault. For Gensomaden Saiyuki, Son Goku
is obviously the scapegoat. Every mess they got into must be indirectly or directly caused by his
naivety. Kenshins trouble mostly is caused by Yahiko Myojin, the youngest in the gang. He
always calls for trouble but the hero always gets away with it.
The third member of the league is the outcast is just that. He or she has been cast out of a
society or has left it on a voluntary basis. For Cho Gojyo he was born as an outcast. He is a
mixture between a demon and a human so as Japanese would term it, he is a gaijin. But he found
his home among the group lead by Sanzo. Takani Megumi used to be a member of the leftists.
She supplies drugs but because of a bitter incident that occurred to her, she chose to be separated
from the group. She became an outcast voluntarily but Kenshin being good natured accepted her
still.
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The fourth familiar character is the platonic idea. He or she is a source of inspiration and
a spiritual idea, for which the protagonist or author has an intellectual rather than a physical
attraction. Cho Hakkai is the silent and modes demon. However when the going gets tough,
Sanzo could count on him for his genius plans. He is the philosopher of the group. Sagara
Sanosuke although over compulsive at times, always delivers a good advice to Kenshin. Kenshin
is very trusting but a plan would only be done with Sanosuke on his side.
These four heroes would not be polished without the devil figure. Evil incarnate, this
character offers worldly goods, fame, or knowledge to the protagonist in exchange for possession
of his soul or his principles. Gyumaou offers Sanzo power beyond anything. He could even own
the world if he ceded to him. But of course Sanzo would decline in the same way Kenshin denied
Shishio Makotos offer. He offered Kenshin a high position in his tyrant government.
The movement of the characterization for the lead is from pure evil to pure kindness.
Sanzo used to be a murderer but as their story end he decided to remain as a monk and learn to
dream. Kenshin from a slasher decided to settle with Kauri and raise a family. This movement is
Whether we accept it or not, anime has conquered the world of literature and has a great
potential of creating its very own genre. Most if not all, have certain conventionalities that are
very common. However instead of making it trite, these conventions/archetypes are the very
Readers are presented with varied characters to which they could easily relate to.
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WORKS CITED