02-Key Definitions
02-Key Definitions
02-Key Definitions
Key Definitions
Activity: An element of work performed during the course of a project.
(Normally has duration, cost, and resource requirements.)
Backward Pass: The calculation of late finish and start dates for the uncompleted
portions
of all network activities. Determined by working backwards through the
network logic from the project's end date.
Crashing: Taking action to decrease the total project duration after analyzing a
number of alternatives to determine how to get the maximum duration compression for
the least cost.
Critical Path: The series of activities which determines the earliest completion of the
project. The critical path is usually defined as those activities with float
less than or equal to a specified value (usually zero).
Critical Path Method (CPM): A network analysis technique used to predict project
duration by
analyzing which path has the least amount of scheduling flexibility.
Early dates are calculated using a forward pass; late dates are
calculated using a backwards pass.
Data Date (DD): The point in time that separates actual (historical) data from future
(scheduled) data. Also called as-of date.
Dummy Activity: An activity of zero duration used to show a logical relationship in the
arrow diagramming method. Dummy activities are used when logical
relationships cannot be completely or correctly described with regular
activity arrows. Dummies are shown graphically as a dashed line
headed by an arrow.
Duration (DU): The number of work periods (not including holidays and other non-
working periods) required to complete an activity or other project element.
Early Finish Date (EF): In the critical path method, the earliest possible date in which
the
uncompleted portions of an activity or project can complete. Can
change as the project progresses.
Early Start Date (ES): In the critical path method, the earliest possible date in which the
uncompleted portions of an activity or project can start Can change
as the project progresses.
Fast Tracking: Compressing the project schedule by overlapping activities that would
normally be done in sequence (such as design and construction).
Float: The amount of time that an activity may be delayed from its early
start without delaying the project finish date. (Also called slack, total
float, and path float).
Forward Pass: The calculation of the early start and early finish dates for the
uncompleted portions of all network activities.
Free Float (FF): The amount of time an activity can be delayed without delaying the
early start of any immediately succeeding activities.
Lag: A modification of a logical relationship which directs a delay in the successor task.
Late Finish Date (LF): In the critical path method, the latest possible date that an
activity may be completed without delaying a specified milestone (usually the project
finish date).
Late Start Date (SF): In the critical path method, the latest possible date that an activity
may
begin without delaying a specified milestone (usually the project finish date).
Level of Effort (LOE): Support type activity (e.g., vendor or customer liason) that does
not
readily lend itself to measurement of discrete accomplishment.
Generally characterized by a uniform rate of activity over a specific period of time.
Master Schedule: A summary level schedule which identifies the major activities and
milestones.
Milestone Schedule: A summary level schedule which identifies the major milestones.
Project Network Diagram: Any schematic display of the logical relationships of project
activities.
Always drawn from left to right to reflect project chronology. Often incorrectly referred
to as a "PERT chart".
Resource Leveling: Any form of network analysis in which start and finish dates are
driven by resource management concerns.
Resource-Limited Schedule: A project schedule whose start and finish dates reflect
expected
resource availability. The final project schedule should always be
resource limited.
Scheduled Finish Date (SF): The point in time work was scheduled to finish on an
activity. The
scheduled finish date is normally within the range of dates delimited by
the early finish date and the late finish date.
Scheduled Start Date (SS): The point in time work was scheduled to start on an activity.
The
scheduled start date is normally within the range of dates delimited by
the early start and late start dates.
Time-Scaled Network Diagram: Any project network diagram drawn is such a way that
the positioning
and length of the activity represents its duration. Essentially, it is a
bar chart that includes network logic.
Time Management
Activity Definition:
2. The process of identifying and documenting the specific activities that must be performed
to produce the various project deliverables identified in the WBS.
3. Define the activities such that the project objectives will be met.l,
4. Inputs include: WBS, scope statement, historical information, constraints, and
assumptions
5. Methods used during activity definition:
6. Decomposition: Involves subdividing project elements into smaller, more manageable
components. Differs from scope definition in that the outputs are activities (action steps)
rather than deliverables
7. Templates: Activity lists or portions of activity lists from previous projects.
8. Outputs include: Activity list, supporting detail including assumptions and constraints,
and WBS updates
Activity Sequencing:
9. The process of identifying and documenting interactivity dependencies.
10. Activities must be sequenced accurately.
11. Inputs include: Activity list, product description, mandatory dependencies, discretionary
dependencies, external dependencies, constraints, and assumptions.
12. Methods used during activity sequencing are: Precedence Diagramming Method, Arrow
Diagramming Method, conditional diagramming methods, and network templates.
13. Network templates can include an entire project or only a portion of it. (portions are
referred to as subnets or fragnets.) Subnets are useful where a project inincludes several
identical or nearly identical features such as floors on a high-rise office building or
program modules on a software project.
14. Outputs include: Project network diagram and activity list updates.
Schedule Development:
19. The process of analyzing activity sequences, durations, and resource requirements to
create the project schedule.
20. Inputs include: Activity list, constraints, assumptions, resource requirements, resource
capabilities, and historical information.
21. The methods used in schedule development include: expert judgment, analogous
estimating, and simulation.
22. Outputs from schedule development: activity duration estimates, basis of estimates, and
activity list updates.
Schedule Control:
23. The process of controlling changes to the project schedule.
24. Inputs include: Project schedule, performance reports, change requests, and schedule
management plan.
25. Methods for schedule control include: Schedule change control system, performance
measurement, additional planning, and project management software.
26. Outputs include: schedule updates, corrective action, and lessons learned.
Time Management
Concepts
Scheduling Charts:
27. Gant:
28. Bar oriented
29. In pure form, a gant does not show task dependencies and relationships.
30. Milestone:
31. Consumes no resources or duration.
32. Marks the start or finish of a significant event.
33. Network:
34. Shows task relationships and dependencies.
35. Sometimes incorrectly referred to as a PERT chart.
Activity
Normally has an expected duration, an expected cost, and expected resource requirements.
Identifying and documenting the specific activities performed to produce deliverables.
Critical Path
In a project network diagram, the series of activities which determines the earliest completion
of the project. The critical path will generally change from time to time as activities are
completed ahead or behind schedule. Although normally calculated for the entire project, the
critical path can also be determined for a milestone or subproject. The critical path is usually
defined as those activities with float less than or equal to a specified value, often zero.
Float
The amount of time that an activity may be delayed from its early start without delaying the
project finish date.