9TH AGE Orcs and Goblins 2015 PDF
9TH AGE Orcs and Goblins 2015 PDF
9TH AGE Orcs and Goblins 2015 PDF
The 9 Age
th
Rules changes between versions are colour coded in green. See change log at end of document.
Army Special Rules
Greenhide Races
Different models in the army have a specific set of special rules depending on their race.
Unruly
Unruly units have -1 Leadership when rolling to restrain Pursuit Moves and Frenzy Tests. In addition, if they are in
horde formation, roll 3 dice for P
anic tests
and discard the highest dice.
Born to Fight
Model parts with this special rule have +1 Strength until they lose or draw a combat.
Waaargh!
Once per game, a model with this Special Rule that is the army’s General may declare a Waaargh! at the start of the
Turn. All models in the army belonging to any Greenhide Race gain the Devastating Charge and Swiftstride special rules
until the end of the
Player
Turn.
Venomous Fangs
Nominate one attack from the model with this special rule before rolling to hit. This attack has the Multiple Wounds
(Ordnance) special rule.
2
Shambolic (X, mode)
Units with this Special Rule follow the Random Movement (X) Special Rule. Shambolic units are Immune to Psychology
and cannot be joined by characters. If this unit rolls for its Random Movement and all the dice show the same result, it
takes D3 wounds with no saves allowed and then moves in a randomized direction.
Boing!
Boing! units may move through friendly units during their move. If a Boing! unit would end its movement inside a
friendly unit without also being in contact with an enemy unit, backtrack along its path until it is in a legal position (at
least 1’’ away from any units).
Boing! units do not count as "touching" terrain (e.g. for the purposes for Dangerous Terrain tests) unless they begin or
end their move on it, but they are still blocked by Impassable Terrain.
Ricochet (X)
Ricochet models ignore the 1" unit spacing rule during their Random Movement. If a Ricochet model touches another
unit (friend or foe), it continues moving in the same direction until it is 1'' clear of the other unit. If this would cause it to
contact a third unit (or fourth, etc), the Ricochet model keeps moving in the same direction through units until it can be
placed (it must be at least 1'' away from other units or impassible terrain to be placed). If it cannot be placed through
this process it is removed as a casualty.
Any units passed through by a Ricochet model that is within the movement distance rolled are hit. The units that are hit
suffer X hits, where X is given in brackets. All units in same Close Combat that are hit are treated as a single unit for hit
purposes. Owning player distribute hits as evenly as possible between units, then follow normal rules for distributing
hits to models within each unit.
This is increased by an additional D6 hits if the Ricochet model was removed as a casualty because it couldn't be placed
anywhere.
Other units cannot charge Ricochet models, but may charge, flee, pursue or move through them. Units that do so take X
hits plus an additional D6 hits, and the Ricochet model is removed as a casualty.
All hits inflicted by Ricochet models are at the unmodified strength of the model and are Armour Piercing (1).
Accident Prone
When Accident Prone models contact any terrain feature except Open Terrain or Hills, contact the board edge, or stop
1'' away from Impassable Terrain, they must take a Dangerous Terrain test, which is failed on a roll of ‘1’ or ‘2’. If two
Accident Prone units touch each other, they are both removed as casualties.
3
Armoury
Power ‘Shrooms
Generate D3+1 Power ‘Shrooms at the end of deployment. When declaring usage of Power Dice you may use a single
mushroom to add D3 to the casting result. If this dice rolls a natural ‘1’, the Wizard takes a Strength 3 hit with Armour
Piercing (6).
Mammoth Stabber
Units with at least one Full Rank have Impact Hits (D3) with Strength 5 and Multiple Wounds (Ordnance; Large
Targets).
Magical items
Magical Weapons Enchanted Items
Axe of the Aporcalypse
(65 pts
/ 50 pts
) - Orcs only Lucky Boar’s Leg (40 pts)
Type: Hand weapon. Wielder has +D3 Strength and +D3 Orc
General mounted on War Boar or Boar Chariot only.
Attacks. Boar Riders (not Brutal Boar riders ) count as a core
choice and The Wearer and his unit have +1 Movement
Backstabbing Dirks (15 pts) -
Models on foot only that can't be combined with other Magical Items granting
Type: Additional Hand Weapon. Attacks made with this positive modifications to movement or Swiftstride.
weapon have Armour Piercing (1). If the wielder is
Waaargh! Paint (30 pts) - Feral Orc only
attacking an enemy unit in their flank or rear, attacks
Models with the “Greenhide Race: Feral Orc” in the
made with this weapon gain +2 Strength. wearer's unit have Frenzy, which they cannot lose, and
gain Swiftstride for the purpose of Pursue and Overrun.
Magical Armour
Plates of Tuktek (35 pts) Magical Standards
Type: Heavy Armour. Wearer gains +1 Toughness and Mikinok’s Totem (75 pts)
the Impact Hits(D3) special rule. Grants Magical Resistance (D6), determined by rolling D6
each time that Magical Resistance is used. Magical items
Crown of the Cavern King (40 pts) - Cave Goblin only in base contact with the bearer have no effects and revert
Magical Armour. Type: None (5+ Armour Save). Wearer to a mundane version of the item. The ability to revert
may only join units of Cave Goblins. Wearer's unit gains magical items into mundane version will always work
Vanguard and may move after Rallying, although it may regardless of similar effects affecting this banner.
not march nor shoot in the same turn. Wearer’s
Inspiring Presenceor Hold Your Ground range is Mother’s Gift
(25 pts)
increased by 6". All Forest Goblins in the bearer’s unit have Poisoned
Attacks.
Talismans
Pan of Protection Pinchin’ (25 pts) - Goblins only Ironhide Icon
(25 pts )
The bearer, when wounded, may use the Armour Save, This banner grants Ward Save (5+) against shooting
Ward Save, Regeneration Save, or Magic Resistance of attacks.
the model that has inflicted the wound.
4
Army List
LORDS
Orc Warlord
130 pts
single model
M WS BS S T W I A Ld
Common Orc 4 6 3 5 5 3 4 4 9
Iron Orc 4 7 3 5 5 3 4 4 9
Feral Orc 4 6 3 5 5 3 4 4 9 Infantry 25x25mm base
Special Rule: Options: pts
Waaargh! May take Magical Items up to 100
May take any of the following:
Additional Hand Weapon 5
Shield 10
Great Weapon 15
Lance 15
5
Goblin King
60 pts
single model
M WS BS S T W I A Ld
Common Goblin 4 5 3 4 4 3 4 4 8
Cave Goblin 4 5 3 4 4 3 5 4 8
Forest Goblin 4 5 3 4 4 3 4 4 8 Infantry 20x20mm base
Armour: Options: pts
Light Armour May take Magical Items up to 100
May take any of the following:
Special Rule: a Shield 5
Green Tide:
A Goblin King and all Goblins of the Heavy Armour 15
same Greenhide Race in it's unit gain the Fight In May take a weapon (one choice only)
Extra Ranks Special Rule. Additional Hand Weapon 5
Great Weapon 15
Lance 15
Common Goblin 4 2 3 3 4 3 2 1 7
Cave Goblin 4 2 3 3 4 3 3 1 6
Forest Goblin 4 2 3 3 4 3 2 1 7 Infantry 20x20mm base
Magic: Options: pts
Level 3 Wizard Master.
Generate spells from May take Magical Items up to 100
Path of the Little Green Gods, Path of Shadow May become a Level 4 wizard 35
6
HEROES
Orc Chief
55 pts
single model
M WS BS S T W I A Ld
Common Orc 4 5 3 4 5 2 3 3 8
Iron Orc 4 6 3 4 5 2 3 3 8
Feral Orc 4 5 3 4 5 2 3 3 8 Infantry 25x25mm base
Special Rule: Options: pts
Waaargh! May become the Battle Standard Bearer 25
May take Magical Items up to 50
May take any of the following:
Shield 5
Great Weapon 10
Lance 10
Additional Hand Weapon 5
Must take one of the following Greenhide Races
Common Orc
(free) Iron Orc
(10 pts) Feral Orc
(10 pts)
Armour: Armour:
Light Armour Heavy Armour
7
Goblin Chief
40 pts
single model
M WS BS S T W I A Ld
Common Goblin 4 4 3 4 4 2 3 3 7
Cave Goblin 4 4 3 4 4 2 4 3 6
Forest Goblin 4 4 3 4 4 2 3 3 7 Infantry 20x20mm base
Armour: Options: pts
Light Armour May become the Battle Standard Bearer 25
May take Magical Items up to 50
May take Shield free
May take a weapon (one choice only)
Additional Hand Weapon 3
Light Lance 3
Great Weapon 6
Lance 6
Goblin Shaman
65
pts
single model
M WS BS S T W I A Ld
Common Goblin 4 2 3 3 3 2 2 1 6
Cave Goblin 4 2 3 3 3 2 3 1 5
Forest Goblin 4 2 3 3 3 2 2 1 6 Infantry 20x20mm base
Magic: Options: pts
Level 1 Wizard Apprentice.Generate spells from May take Magical Items up to 50
Path of the Little Green Gods, Path of Shadow May become a Level 2 wizard 25
8
CORE
Orcs
50 pts
10
models, may add up to
40
models 6 pts/model
M WS BS S T W I A Ld
Orc ‘Eadbashers
60 pts (One of a Kind)
10
models, may add up to
30
models 8 pts/model
M WS BS S T W I A Ld
9
Goblins
60 pts
20
models, may add up to
40
models 3 pts/model
M WS BS S T W I A Ld
Common Goblin 4 2 3 3 3 1 2 1 6
Cave Goblin 4 2 3 3 3 1 3 1 5
Forest Goblin 4 2 3 3 3 1 2 1 6 Infantry 20x20mm base
Options: pts
May take weapons (one choice only)
Spears & Shields 1 / model
Short Bows free
Shields 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer
Nets:
At the start of a round of combat, choose one unit in base contact
with the unit carrying nets. Roll a D6. On 2+ the target unit suffers -1
Strength (to a minimum of 1) for the remainder of the player turn. On
the roll of 1, the unit with Nets suffers the penalty instead. Units can be
affected by Nets only once per phase.
10
Shady Git
(This model is a part of Goblins unit)
M WS BS S T W I A Ld
Weapon:
Additional Hand Weapon
Armour:
Light Armour
Special Rules
:
Lightning Reflexes (only for their first round of combat in the game) Lethal Strike, Multiple Wounds (D3, Infantry
and Cavalry)
Mad Git
(This model is a part of a Goblin unit)
M WS BS S T W I A Ld
Special Rules
:
Shambolic (2d6, Running Amok!!), Accident Prone, Ricochet (1d6),
Hard Target
Surprise!: Mad Gits are not deployed, but must be concealed inside their Cave Goblin unit. They are unit upgrades and
as such they are ignored when calculating victory points (their points are already included in the Goblin unit concealing
them). When Mad Gits are removed as casualties they do not cause Panic tests. They still move, act and are influenced
by special rules independently like normal units and do not count towards model count of units concealing them.
11
Goblin Raiders
60 pts
5
models, may add up to
15
models 8 pts/model
M WS BS S T W I A Ld
Goblin Rider 4 2 3 3 3 1 2 1 6
Wolf 9 3 - 3 3 1 3 1 3
Scuttler Spider 7 3 - 3 3 1 4 1 - Cavalry 25x50mm base
Special Rules
: Options: pts
Fast Cavalry May take any of the following
Shields 1 / model
Light Lances 1 / model
Short Bows 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Goblin
(free) Forest Goblin
(free)
Mount: Mount:
Wolf Scuttler Spider
Armour
: Armour
:
Mount’s Protection (6+), Light Armour Mount’s Protection (6+)
Special Rules
:
Scouts, Strider, Poisoned Attacks (Scuttler Spider only)
Rider 4 3 3 3 4 1 2 1 7
War Boar 7 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapon: Options: pts
Light Lance May take Shield 3 / model
May upgrade one model to each of the following:
Special Rules
: Champion 10
Thunderous Charge (War Boar only) Musician 10
Standard Bearer 10
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc
(free) Feral Orc
(1 pts / model)
Armour: Armour:
Mount’s Protection (5+), Light Armour Mount’s Protection (5+)
12
SPECIAL
Grotlings
40 pts
2
models, may add up to
4
models 10 pts/model
M WS BS S T W I A Ld
Special Rules
:
Insignificant, Scout
Iron Orcs
120 pts
10
models, may add up to
25
models 12 pts/model
M WS BS S T W I A Ld
13
Mounted ‘Eadbashers
90 pts
5
models, may add up to
10
models 18 pts/model
M WS BS S T W I A Ld
‘Eadbasher Rider 4 4 3 4 4 1 2 1 7
War Boar 7 3 - 3 3 1 3 1 3 Cavalry 25x50mm base
Weapon: Options: pts
Light Lance May take Shield 3 / model
May upgrade one model to each of the following:
Special Rules
: Champion 10
Thunderous Charge (War Boar only) Musician 10
Standard Bearer 10
- may take a Magical Standard up to 25
Must take one of the following Greenhide races (only the rider gets the special rule)
Common Orc
(free) Feral Orc
(1 pts / model)
Armour: Armour:
Mount’s Protection (5+), Light Armour Mount’s Protection (5+)
Chariot - - - 5 5 4 - - -
‘Eadbasher Riders (2) - 4 3 4 - - 2 1 7
War Boars (2) 7 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon: Options: pts
Lance May take Heavy Armour 10
Armour
:
Mount’s Protection (5+), Light Armour
Special Rules
:
Born to Fight (Rider only), Thunderous Charge
(War Boar only), Scythes
14
Goblin Wolf Chariot
55 pts
1
model, may add up to
3
models 55 pts/model
M WS BS S T W I A Ld
Chariot - - - 5 4 3 - - -
Rider (3) - 2 3 3 - - 2 1 6
Wolf (2) 9 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Light Lances, Short Bow
Armour:
Mount’s Protection (6+),
Light Armour
Special Rules
:
Free Reform, Insignificant, Scythes
Skewerer
45 pts
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 4 2 3 3 3 - 2 1 6 War Machine 60mm round base
Weapon:
Ballista
This is a
Bolt Thrower Artillery Weapon with
Range 48”, Strength 6, Multiple Wounds (D3),
Armour Piercing (6)
Special Rules
:
Insignificant
15
Gnasher Dashers
55 pts
5
model, may add up to
5
models 10 pts/model
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+),
Light Armour
Special Rules
:
Shambolic(3d6, Steady), Boing!, Skirmishers,
Gnasher Herd
70
pts
10
model, may add up to
40
models 7 pts/model
M WS BS S T W I A Ld
They’re Everywhere!: When a Gnasher Herd breaks from combat, the unit is immediately removed as a casualty and
all units within 6’’ take a Strength 5 hit for every 3 Gnashers in the Gnasher Herd.
16
Trolls
42 pts
1
model, may add up to
8
models 42 pts/model
M WS BS S T W I A Ld
Common Trolls
(free) Cave Trolls (8 pts / model) Bridge Trolls (8 pts / model)
Only units of 9 or less models Only units of 9 or less models
Special Rules
: Armour
: Special Rules
:
Regeneration (4+), Stupidity, Troll Innate Defence (4+) Regeneration (4+), Stupidity, Troll
Belch Belch, Distracting, Strider (Water)
Special Rules
:
Regeneration (4+), Stupidity, Troll
Belch, Magic Resistance (3),
Troll Belch:
Instead of making its usual attacks the model may choose to make a single attack, which hits automatically
and has Strength 5 and Armour Piercing (6).
Scrap Wagon
45 pts
single model
M WS BS S T W I A Ld
Armour:
Mount’s Protection (6+) Smasher (15 pts)
Scrap Wagon has +1 Strength.
Special Rules
:
Shambolic (3d6), Impact Hits (2D6), Insignificant, Pointed Sticks (10 pts)
Impact Hits have Armour Piercing (2).
Unstable
Pursuit Mode (10 pts)
Unit replaces Shambolic (3d6) with Shambolic (3d6, steady)
and gains Boing! .
17
Giant
140 pts
single model
M WS BS S T W I A Ld
Special Rules
:
Immune to Psychology, Stubborn
Giant Attacks:When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart
below. Giants have two types of attack patterns depending on the Troop Type of the target.
Against Infantry, War Beast, Swarm, War Machine Against Monstrous Beast, Monstrous Infantry,
and Cavalry targets: Monstrous Cavalry, Chariot, Monster and Ridden
Monster targets:
1:
Bellow
2:
Jump 1:
Bellow
3:
Grab 2-3:
Thump
4-6:
Swing 4-6:
Smash
Bellow: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by
2. If two (or more) opposing Giants “Bellow”, the combat is a draw.
Jump: The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The
Giant must take a Dangerous Terrain test.
Grab:Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test.
For each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing:
The Giant makes 2D6 attacks on the chosen unit.
Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with
Armour Piercing (6). If the model has not yet attacked it cannot attack in this round. If the model has already
attacked, it cannot attack in the next player turn.
- Notes-
Giant Attacks counts as Close Combat attack and are affected by all rules normally affecting Close Combat attacks.
After rolling on this chart, the Giant may still Stomp as normal.
18
RARE
Gnasher Wrecking Team
70
pts
single model
M WS BS S T W I A Ld
Gargantula
210 pts
single model
M WS BS S T W I A Ld
Gargantula 7 4 - 5 6 8 4 8 -
Forest Goblin (8) - 2 3 3 - - 2 1 6 Ridden Monster 100x150mm base
Weapon: Options: pts
Light Lances (Goblins), Short Bows (Goblins) May take Web Launcher 30
Armour:
Web Launcher: This is a
Catapult (3”) Artillery Weapon
Innate Defence (4+)
with Range 6”-36”, Strength 3. Targets hit suffer -D3 to their
Special Rules
: Movement and Initiative characteristics until the start of your
Venomous Fangs, Immune to Psychology, next turn. Effects of several Web Launchers do not stack.
Insignificant, Poisoned Attack (Spider only),
Strider, Stubborn, Swiftstride
We’ve Got The Green Light: All friendly Units within 8” can re-roll charge distance rolls if the Great Green Idol
declared a charge this turn.
19
Splatterer
90 pts
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Common Goblin (3) 4 2 3 3 3 - 2 1 6
(Common Orc) 4 3 3 3 4 - 2 1 7 War Machine 75mm round base
Weapon: Options: pts
Stone Thrower: May take Orc Overseer 15
This is a
Catapult (3”) Artillery Weapon with
Range 12-60”, Strength 3 [9], [Multiple Wounds
Orc Overseer: The War Machine gains a Common Orc as an
(Ordnance)] additional Crew member, increasing its number of wounds by
1 and losing Insignificant.
Special Rules
:
Insignificant This Warmachine may choose to lose one wound in order to
reroll a roll on the Misfire Table.
Git Launcher
110 pts
single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Common Goblin (3) 4 2 3 3 3 - 2 1 6
(Common Orc) 4 3 3 3 4 - 2 1 7 War Machine 75mm round base
Special Rules
: Options: pts
Insignificant May take Orc Overseer 15
Weapon:
Git Launcher: This is a
Catapult (1”) Artillery Weapon
with the following profile:
Range 12-60”, Strength 5, Armour Piercing (6). Instead of hitting models under the Template, any unit under the
Template suffers D6 hits. After the scatter of the Template has been determined, you may roll D6 and move the
Template that amount of inches in any direction except moving on to units in close combat or onto friendly units.
This is the final position of the template.
20
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Wyvern
M WS BS S T W I A Ld
War Boar
M WS BS S T W I A Ld
Special Rules
:
Thunderous Charge
Chariot - - - 5 5 4 - - -
Rider (1) - 4 3 4 - - 2 1 7
War Boar (2) 7 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Lance
Armour
:
Mount’s Protection (5+), Light Armour
Special Rules
:
Born to Fight (Rider only), Thunderous Charge
(War boar only), Scythes
21
Wolf
M WS BS S T W I A Ld
Special Rules
:
Fast Cavalry
Chariot - - - 5 4 3 - - -
Common Goblin (2) - 2 3 3 - - 2 1 6
Wolf (2) 9 3 - 3 - - 3 1 3 Chariot 50x100mm base
Weapon:
Light Lances, Short Bow
Armour:
Mount’s Protection (6+), Light Armour
Special Rules
:
Insignificant, Scythes, Free Reform
Cave Gnasher
M WS BS S T W I A Ld
Special Rules
:
Impact Hits (1), Shambolic(3d6, Steady),
Hard
Target
, Boing!
Bouncers: Can join units of Gnasher Dashers and
Cave Gnashers.
22
Scuttler Spider
M WS BS S T W I A Ld
Special Rules
:
Fast Cavalry, Poisoned Attacks, Scout, Strider
Huntsm
e
n Spider
M WS BS S T W I A Ld
Special Rules
:
Poisoned Attacks, Strider
Gargantula
M WS BS S T W I A Ld
Spider 7 4 - 5 6 8 4 8 -
Forest Goblin (8) - 2 3 3 - - 2 1 6 Ridden Monster 100x150mm base
Weapon: Options: pts
Light Lances (Goblins), Short Bows (Goblins) If mounted by a Wizard,
may take Spider-Mother Shrine 40
Armour:
Innate Defence (4+)
Spider-Mother Shrine: The Wizard mounted on the
Special Rules
:
Gargantula gains Pathmaster (Small Green Gods)
. All friendly
Venomous Fangs, Immune to Psychology, models within 12” with the ability to Channel may add +2
Insignificant, Poisoned Attack (Spider only), instead of +1 to the Channel attempt.
Strider, Stubborn, Swiftstride
23
Quick Reference Sheet
L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld CAVALRY M WS BS S T W I A Ld
L Orc Warlord* 4 3 6 5 5 3 4 4 9 C Goblin Raider 4 2 3 3 3 1 2 1 7
Orc Big Shaman 4 3 3 4 5 3 2 1 8 - Wolf 9 3 - 3 3- 1 3 1 3
Goblin King** 4 5 3 4 4 3 4 4 8 - Scuttler Spider 7 3 - 3 3 1 4 1 2
Goblin Big 4 2 3 3 4 3 2 1 7 S Orc Boar Rider 4 3 3 3 4 1 2 1 7
Shaman ***
-
Mounted ‘Eadbasher 4 4 3 4 4 1 2 1 7
H Orc Chief* 4 5 3 4 5 2 3 3 8
- War Boar 7 3 - 3 4 1 3 1 3
Orc Shaman 4 3 3 3 4 2 2 1 7
Gnasher Dasher 3d6 4 0 5 3 1 4 2 5
Goblin Chief*** 4 4 3 4 4 2 3 3 7
Goblin Shaman*** 4 2 3 3 3 2 2 1 6 CHARIOTS
S Orc Boar Chariot - - - 5 5 4 - - -
INFANTRY
- Rider (2)[1] - 4 3 4 - - 2 1 7
C Orc 4 3 3 3 4 1 2 1 7
- War Boar (2) 7 3 - 3 - - 3 1 -
Orc ‘Eadbasher 4 4 3 4 4 1 2 1 7
Goblin Wolf Chariot - - - 5 4 3 - - -
Goblin*** 4 2 3 3 3 3 2 1 6
- Goblin (3)[2] - 2 3 3 - - 2 1 6
- Mad Git 2d6 - - 5 3 1 3 1 5
- Wolf (2) 9 3 - 3 - - 3 1 -
- Shady Git 4 4 3 3 3 1 6 2 6
Scrap Wagon 3d6 - - 4 4 4 - - -
S Iron Orcs 4 5 3 4 4 1 2 1 8
- Grotling (5) - 2 3 2 - - 2 1 4
* units belonging to
Iron Orcs
get +1 WS,
** units belonging to Cave Goblinsgets +1 I (2) - number of crew members when taken as a separate unit
*** units belonging to Cave Goblinsgets +1 I, -1 Ld [1] - number of crew members when taken as a mount
MONSTROUS INFANTRY
MONSTERS
S Troll 6 3 2 5 4 3 2 3 4
S Giant 6 3 - 6 5 6 3 * 10
S Gnasher Herd 5 4 0 5 3 1 4 2 5
RIDDEN MONSTERS
M Wolf 9 3 - 3 3 1 3 1 3
R Gargantula 7 4 - 5 6 8 4 8 -
War Boar 7 3 - 3 - - 3 1 3
- Crew (8) - 2 3 3 - - 2 1 6
Scuttler Spider 7 3 - 3 3 1 4 1 2
WAR MACHINES
MONSTROUS BEASTS
S Skewerer - - - - 7 3 - - -
R Gnasher Wrecking Team 3d6 - - 6 4 3 3 2 3
- Crew (3) 4 2 3 3 3 - 2 1 6
M Wyvern 4 5 0 6 5 4 3 3 6
R Splatterer - - - - 7 3 - - -
Cave Gnasher 3d6 4 - 6 4 3 3 3 3
- Crew (3) 4 2 3 3 3 - 2 1 6
Huntsm
e
n Spider 7 3 - 4 4 3 4 3 7
Git Launcher - - - - 7 3 - - -
S Grotling 4 2 2 2 3 5 2 5 4
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Skewerer Ballista Bolt Thrower 48 6 - D3 6
Splatterer Stone Thrower Catapult (3”) 12-60 3[9] - [Ordnance] -
Git Launcher Goblin Slingshot Catapult (1”) 12-60 5 D6 hits - 6
Gargantula Web Launcha Catapult (3”) 6-36 3 - - -
24
CHANGE LOG
v0.9.1
Waaargh
Orc Brutes shield cost, neader orc cost
v0.10.0
Names updated
Shambolic: can be joined by shambolic characters if are in Steady mode
Goblin Chief: Cave Gnasher points increase, HA points decrease, Scuttler Spider cost, Weapon changes
Goblins: Common Goblin Bow & Shield option, Forest Goblin skirmish unit size
Boar Chariot: HA option
Orc Chief: Iron Orc remove boar chariot, Common orc Boar Chariot cost increase
Wrath Axe of the Final Horde cost and rules change
Orc ‘Eadbashersshield and additional hand weapon available at same time
Spirit Tattoos changed to Waaargh! Paint
Removed Net stacking
Scrap Wagon crew stats and upgrade costs
Iron Orc unit size
Troll unit size
core units magic banners, boss banner removed
Goblin King: Cave Goblin Leadership and cost, Common Goblin Chariot cost
Crown of the Cavern King redesign
Grotling unit size
Boars Change Born to Fight to Thunderous Charge
Cave Gnasher Impact Hits change
Great Green Idol Smash ‘Em Flat change
v0.10.1
Orc ‘Eadbashers shield cost
Goblins Spear&Shield cost
Crown of the Cavern King cost
Shambolic units joining removed. Added join rule to Cave Gnasher
v0.11.0
Wizards update - costs and costs of upgrades
Axe of the Aporcalypse
Backstabbing Dirks
Gnasher Herd
Orc Overseer
Trolls
Gargantula - Spider-Mother Shrine
Great Green Idol
Ricochet(X) Special Rule wording
Mad Gits Surprise! special rule
Gnasher Wrecking Team price
Orc Boar Riders moved to Core
New Unit entry in Special - Orc Mounted ‘Eadbashers
Mundane weapon cost streamlined with other armybooks
Renamed Magic Items, Weapons, Armour and Standards to Magical
Renamed Blurry to Hard Target
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