Standard Random Encounter Table EL 9
Standard Random Encounter Table EL 9
Treasure Table EL 9
d20 Coins d20 Goods d20 Items
1-2 -- 1-8 -- 1-8 --
Dungeon Bash (Pathfinder): Humanoid Hordes Campaign
CR5 Traps
Caltrop Burst CR 5; mechanical; Perception DC 25; Disable Device DC 20; Trigger location; Reset none;
explosive burst of caltrops (4d6 damage; DC 17 Reflex save for half); multiple targets (all targets in a 15-ft.-radius
burst). After the trap is activated, the floor of the affected area is covered in caltrops.
Cold Fire Trap CR 5; mechanical; Perception DC 25; Disarm Disable Device DC 20; Trigger location; Reset repair;
Cold fire (alchemical, 6d6 cold damage, DC 20 Reflex half); multiple targets (all targets in a 20-ft.-radius area)
Falling Block Trap CR 5; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual;
Atk +15 melee (6d6); multiple targets (all targets in a 10-ft. square)
Fireball Trap CR 5; magic; Perception DC 28; Disable Device DC 28; Trigger proximity (alarm); Reset none; spell
effect (fireball, 6d6 fire damage, DC 14 Reflex save for half damage); multiple targets (all targets in a 20-ft.-radius
burst)
Insanity Mist Trap CR5; mechanical; Perception DC 15; Disable Device DC 15; Trigger location; Reset repair;
poison gas (insanity mist); never miss; onset delay (1 round); multiple targets (persists for 1 round)
Phantasmal Killer Trap CR 5; magical; Search DC 29; Disable Device DC 29; Trigger touch; Reset automatic;
spell effect (phantasmal killer DC 16 Will save for disbelief and DC 16 Fortitude save for partial effect)
CR 6 Traps
Flame Strike Trap CR 6; magic; Perception DC 30; Disable Device DC 30; Trigger proximity (alarm); Reset none;
spell effect (flame strike, 8d6 fire damage, DC 17 Reflex save for half damage); multiple targets (all targets in a 10-
ft.-radius cylinder)
Wyvern Arrow Trap CR 6; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset none;
Atk +15 ranged (1d6 plus wyvern poison/×3)
Dungeon Bash (Pathfinder): Humanoid Hordes Campaign
BROOK HAVEN
LN Small town
Corruption -2; Crime -3; Economy +1; Law +5; Lore +1; Society +0
Qualities insular, military presence
Danger -5; Disadvantages
DEMOGRAPHICS
Government Military
Population 450 (342 humans, 23 halflings, 22 dwarves, 12 elves, 51 others)
Noteable NPCs
MARKETPLACE
Base Value 1,100 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items 3d4; Medium Items 1d6; Major Items None