0% found this document useful (0 votes)
269 views4 pages

Standard Random Encounter Table EL 9

This document provides encounter tables for dungeon rooms and side quest rooms of varying challenge ratings (EL) between levels 9-11. It includes random monster encounters, traps, and treasure that may be encountered. Standard rooms include orc barbarians, trolls, wraiths and traps like falling blocks or cold fire. Side quest rooms feature young red dragons or ogre mages. Higher level quest rooms do not specify monsters but have a CR of 12-14. Traps are also detailed from CR 5-6, covering effects like caltrops, fireballs or phantasmal killer illusions. Background on the town of Brook Haven is also given.

Uploaded by

cwag68
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
269 views4 pages

Standard Random Encounter Table EL 9

This document provides encounter tables for dungeon rooms and side quest rooms of varying challenge ratings (EL) between levels 9-11. It includes random monster encounters, traps, and treasure that may be encountered. Standard rooms include orc barbarians, trolls, wraiths and traps like falling blocks or cold fire. Side quest rooms feature young red dragons or ogre mages. Higher level quest rooms do not specify monsters but have a CR of 12-14. Traps are also detailed from CR 5-6, covering effects like caltrops, fireballs or phantasmal killer illusions. Background on the town of Brook Haven is also given.

Uploaded by

cwag68
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 4

Dungeon Bash (Pathfinder): Humanoid Hordes Campaign

Standard Random Encounter Table EL 9


D2 Type Encounter EL
0
1 Monster 3 Orc Barbarians 5 7
2 Monster 2 Trolls 7 Standard Room Encounter Table EL 9
D2 Type Encounter EL
3 Monster 2 Wraiths 7 0
4 Monster 1 Medusa 7 1 Trap Falling Block Trap 5
5 Monster 4 Gargoyles 8 2 Trap Cold Fire Trap 5
6 Monster 3 Mummies 8 3 Monster 2 Bearded Devils 7
7 Monster 3 Human Rogues 6 8 4 Monster 1 Dire Bear 7
8 Monster 1 Orc Cleric 7, 8 5 Monster 3 Goblin Rogues 6 8
1 Human Fighter 7
6 Monster 2 Orc Clerics 7 8
9 Monster 2 Kobold Sorcerers 7 8
7 Monster 1 Undead Warlord 8
10 Monster 2 Ogre Barbarians 3 8
8 NPC Travelling Merchant 9
11 Monster 1 Ogre Mage 8
9 NPC Mercenaries 9
12 Monster 2 Xills 8
10 Monster 4 Hobgoblin Fighters 6 9
13 Monster 1 Orc Cleric 6, 3 Orc 9
Barbarians 5 11 Monster 4 Human Rogues 6 9
14 Monster 3 Orc Barbarians 7 9 12 Monster 1 Orc Cleric 6, 9
2 Orc Barbarians 7
15 Monster 1 Young Adult White Dragon 9
13 Monster 1 Human Wizard 7, 9
16 Monster 1 Human Wizard 8, 9 1 Ogre Barbarian 4
1 Orc Barbarian 7
14 Monster 2 Hill Giants 9
17 Monster 1 Orc Cleric 7, 2 Goblin 9
Rogues 5 15 Monster 1 Bone Devil 9
18 Monster 1 Orc Cleric 8, 9 16 Monster 1 Vrock 9
1 Hobgoblin Fighter 7 17 Monster 1 Kobold Sorcerer 7, 2 10
19 Monster 1 Frost Giant 9 Hobgoblin Fighters 5
20 Monster 3 Bugbear Fighters 5 10 18 Monster 2 Dire Tigers 10
19 Monster 3 Wyverns 9
Trap Caltrop Burst 5
Side Quest Room Encounter Table EL 9 20 Monster 1 Human Wizard 7, 1 Chimera 9
D Type Encounter EL Trap Insanity Mist Trap 5
6
1 Monster 1 Young Red Dragon 10
Trap Fireball Trap 5 Quest Room Encounter Table EL 11
2 Monster 1 Ogre Mage, 1 Dire Tiger 10 D Type Encounter EL
Trap Phantasmal Killer Trap 5 6
3 Monster 1 Orc Cleric 9, 1 Vrock 11 1 Monster ??? 12
Trap Flame Strike Trap 6
4 Monster 1 Human Wizard 9, 11
1 Ogre Barbarian 6 2 Monster ??? 12
Trap Wyvern Arrow Trap 6
5 Monster 1 Kobold Sorcerer 9, 11
2 Bugbear Fighters 4 3 Monster 13
6 Monster 1 Fire Giant, 1 Orc Cleric 12 4 Monster 13
8 5 Monster 13
6 Monster 14

Treasure Table EL 9
d20 Coins d20 Goods d20 Items
1-2 -- 1-8 -- 1-8 --
Dungeon Bash (Pathfinder): Humanoid Hordes Campaign

3 2d6 x 10,000 cp 9-16 1d8 gems 9-18 1d4 minor


4-6 2d8 x 1,000 sp 17-20 1d4 art 19-20 1 medium
7-17 5d4 x 100 gp
18-20 2d12 x 10 pp
Dungeon Bash (Pathfinder): Humanoid Hordes Campaign

CR5 Traps

Caltrop Burst CR 5; mechanical; Perception DC 25; Disable Device DC 20; Trigger location; Reset none;
explosive burst of caltrops (4d6 damage; DC 17 Reflex save for half); multiple targets (all targets in a 15-ft.-radius
burst). After the trap is activated, the floor of the affected area is covered in caltrops.

Cold Fire Trap CR 5; mechanical; Perception DC 25; Disarm Disable Device DC 20; Trigger location; Reset repair;
Cold fire (alchemical, 6d6 cold damage, DC 20 Reflex half); multiple targets (all targets in a 20-ft.-radius area)

Falling Block Trap CR 5; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset manual;
Atk +15 melee (6d6); multiple targets (all targets in a 10-ft. square)

Fireball Trap CR 5; magic; Perception DC 28; Disable Device DC 28; Trigger proximity (alarm); Reset none; spell
effect (fireball, 6d6 fire damage, DC 14 Reflex save for half damage); multiple targets (all targets in a 20-ft.-radius
burst)

Insanity Mist Trap CR5; mechanical; Perception DC 15; Disable Device DC 15; Trigger location; Reset repair;
poison gas (insanity mist); never miss; onset delay (1 round); multiple targets (persists for 1 round)

Phantasmal Killer Trap CR 5; magical; Search DC 29; Disable Device DC 29; Trigger touch; Reset automatic;
spell effect (phantasmal killer DC 16 Will save for disbelief and DC 16 Fortitude save for partial effect)

CR 6 Traps

Flame Strike Trap CR 6; magic; Perception DC 30; Disable Device DC 30; Trigger proximity (alarm); Reset none;
spell effect (flame strike, 8d6 fire damage, DC 17 Reflex save for half damage); multiple targets (all targets in a 10-
ft.-radius cylinder)

Wyvern Arrow Trap CR 6; mechanical; Perception DC 20; Disable Device DC 20; Trigger location; Reset none;
Atk +15 ranged (1d6 plus wyvern poison/×3)
Dungeon Bash (Pathfinder): Humanoid Hordes Campaign

BROOK HAVEN

LN Small town
Corruption -2; Crime -3; Economy +1; Law +5; Lore +1; Society +0
Qualities insular, military presence
Danger -5; Disadvantages

DEMOGRAPHICS
Government Military
Population 450 (342 humans, 23 halflings, 22 dwarves, 12 elves, 51 others)

Noteable NPCs

MARKETPLACE
Base Value 1,100 gp; Purchase Limit 5,000 gp; Spellcasting 4th
Minor Items 3d4; Medium Items 1d6; Major Items None

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy