DEEPSPAWN
DEEPSPAWN
A writhing, bloated, sphere of mud-colored flesh creeps across the floor on six
bright yellow, elongated tentacles. Three of its suction-cupped arms wield weapons
of war, and the other three end in wide snake-like mouths lined with rows of razor
sharp teeth. The main body of the creature is covered in eyes, a few of which
protrude from the creature on gangly stalks.
Deepspawn
Huge Aberration, Typically Chaotic Evil
Proficiency Bonus +4
Traits
Tentacles.
The deepspawn has three massive tentacles which it often uses to wield various weapons. It
is strong enough to wield any weapon in one of these tentacles, even if it is a two-handed
weapon such as a greataxe. If the deepspawn takes 25 or more slashing damage in a single
round, one of its tentacles (chosen by the attacker) is severed. It regrows a severed tentacle in
1d10 days.
Spawn.
Once every 4d6 days, a deepspawn can create a perfect copy of any large or smaller creature
native to the Material Plane it has previously consumed. It does not have to have consumed
the entire creature, eating something as small as a finger is enough to enable the spawning
process. The spawning process takes 1 minute to complete and the spawned creature is
identical to the original except it has only dim memories of the original creature’s life and it
is fanatically loyal to the deepspawn that created it.
Deepspawn are often accompanied by one to three of its spawn at any given time. You can
roll on the table below to randomly determine which creatures are with the deepspawn or
simply choose a few creatures you feel would be appropriate.
d8 Spawn
1 Displacer Beast
2 Minotaur
3 Manticore
4 Troll
5 Ettin
6 Bulette
7 Giant Crocodile
8 NPC Adventurer
Actions
Multiattack.
The deepspawn makes a number of attacks equal to the number of tentacles it has, it then
makes one bite attack.
Bite.
Melee Weapon Attack: +12 to hit, reach 10 ft., one creature.
Hit: 17 (2d8 + 8) piercing damage and if the target is large or smaller it is grappled (escape
DC 15). The deepspawn can have up to three creatures grappled at once (one in each of its
mouths).
Greataxe.
Melee Weapon Attack: +12 to hit, reach 10 ft., one creature.
Hit: 14 (1d12 + 8) slashing damage.
Morningstar.
Melee Weapon Attack: +12 to hit, reach 10 ft., one creature.
Hit: 12 (1d8 + 8) piercing damage.
Tentacle.
Melee Weapon Attack: +12 to hit, reach 10 ft., one creature.
Hit: 11 (1d6 + 8) bludgeoning damage.
Spellcasting.
The deepspawn casts one of the following spells using Wisdom as its spellcasting ability
(spell save DC 16).