2D Artist Issue 037
2D Artist Issue 037
2D Artist Issue 037
Tomasz
Jedruszek
This month we get to know freelance illustrator, Tomasz Jedruszek and discover why he left his
study of architecture to pursue a career in illustration!
Interviews
Tomasz Jedruszek & Jim Maxwell
Articles
Sketchbook of Justin Albers
Galleries
Yap Kun Rong, Andreas Rocha & Szymon Biernacki, plus more!
Tutorials
Speed Painting with Richard Tilbury & Justin Albers, plus more!
Making Ofs
Flower Concept by Soheil Danesh Eshraghi
Contents
Editorial
Happy New Year and welcome to
Issue 037 of 2DArtist magazine! Contents 001
Illustrator
expect from us this year. We’ll
soon be kicking off a brand new
series, created by Dwayne Vance
Jim Maxwell 023
great series we’d like to start this year is on 2D character creation – not This Month’s Finalists & Last Month’s Making Ofs
your everyday anatomy practice, but something with a little bit more ‘bite’.
So if you’re looking for a New Year’s resolution for 2009, then how about:
Understanding Composition 069
by Joel Carlo
practice painting (and buy a subscription to 2DArtist magazine)? (Worth a
shot, huh?! *winks*) If you buy now then you’ll be sorted for the entire year, Speed Painting 075
so have a read through this month’s issue and if you like what you see, why Justin Albers & Richard Tilbury
not invest in us for 2009?
OK sales speech over; let’s get back to the January issue – so what’s Space Painting 083
Transport: Part 7 – Capital Ships
in store? Well, we have two interviews this month – our first one with
freelance artist, Tomasz Jedruszek, who has worked for a variety of
big names – Fantasy Flight Games and White Wolf Publishing to name
Flower Concept 097
Project Overview by Soheil Danesh Eshraghi
a couple. We caught up with him for this month’s issue to find out a little
about what caused his career shift from architecture to illustration; check China Town 102
out his stunning portfolio on page 7. Our second artist interview is with Jim Digital Art Masters: V3 Free Chapter Promotion
Maxwell, matte painter and concept artist who has worked on some great
feature films of late – Mr & Mrs Smith and The Incredible Hulk being just About us
3DTotal.com Ltd Information & Contacts
105
two. So for a glimpse into the world of matte painting and concept art for
high profile projects, check out page 23.
Bringing the sketchbook back to you this month we have a great article for
Editor Layout Content Proofing
Lynette Clee Layla Khani Lynette Clee Jo Hargreaves
you from Justin Albers, who kindly gives us a sneak peek at the fantastic Matt Lewis Tom Greenway Lynette Clee
sketches that can be found in his “junkyard collection of ideas and designs” Lead Designer Richard Tilbury
Chris Perrins Marketing Chris Perrins
(page 35). You can also find Justin’s work gracing the tutorial pages in his Jo Hargreaves Jo Hargreaves
latest speed painting interpretation of the topic, ‘The approaching swarm
appeared biblical in scale and straight from a nightmare’. Check out page
Free Stuff!
75 for Justin’s take on the subject, alongside in-house artist, Richard
Wherever you see
Tilbury’s answer to this month’s brief.
this symbol, click it to
Our other tutorials have been created by Chee Ming Wong, who this
download resources,
month looks at capital ships as part of his in-depth look into space transport
extras and even movies!
design (page 83). And because we’re tutorial crazy here at 2DArtist, we
also asked Joel Carlo to create an article for us which takes us back to
basics on composition (page 69) – what better way to start the year than to
get a better understanding of one of the key components of image making?
Finally, to wrap up the teaching section of this issue, Soheil Danesh has
generously provided for you all a look at the creation of his beautiful Flower
Concept, on page 97. Enjoy!
Thanks for reading, enjoy the issue and catch you next month! Ed.
Magazine!
If you’re having problems viewing the double-page spreads that we
feature in this magazine, follow this handy little guide on how to set
up your PDF reader!
Contributing Artists
Each month, many artists from around the world contribute to 3DCreative
NCsoft.
& 2DArtist magazines. Here you can find out a little about them.
If you would like to be a part of 3DCreative or 2DArtist magazines, http://www.justinalbers.com/
please contact: lynette@3dtotal.com albers.justin@gmail.com
of his own digital art studio, Opus Artz, based in His brushes have slowly been dissolving in white
London. Previous work includes his role as Senior spirit since the late nineties & now his graphics
Concept Artist and Visual Lead for Infinity: The Quest tablet has become their successor. He still sketches
for Earth MMO 2009, plus numerous commercial regularly and balances his time between 2D and 3D,
http://www.opusartz.com http://www.richardtilburyart.com
chee@opusartz.com ibex80@hotmail.com
Joel
Carlo
A multimedia developer residing
out in Denver, Colorado. His
career as an artist has spanned
over the last 14 years and
includes work in both traditional
and digital media, web design, print, and motion
graphics for broadcasting. His client list is varied and
Would You Like To Contribute To ranges from commissioned work for small studio
3DCreative Or 2DArtist Magazines? projects to larger clients such as Future Publishing,
We are always looking for tutorial artists, gallery submissions, potential Burrows & Chapin, The Ayzenberg Group, NASCAR,
interviewees, ‘making of’ writers, and more. For more information, please Dodge, Toyota and Fox Television.
send a link to your work to: lynette@3dtotal.com http://www.joelcarlo.net / joelcarlo@gmail.com
http://danesh.cgsociety.org/gallery/ http://www.ffilustracion.com
soheildan@gmail.com contactos@ffilustracion.com
Ruth Robert
Martinez L. Cron
Studied graphic design, Attended Carnegie Mellon
but always felt attracted to University in Pittsburgh, PA,
illustration and animation. where he received a BFA in
She’s currently working as a 2D scenic and costume design.
animator in the games industry, For the past 12 years he’s
and is happy to be working professionally in her been working as a professional costumer for film
hobby. She also pursues her passion for illustration and television projects, most notably for the last four
through the likes of the 2DArtist stylised challenges! seasons of NBC’s The West Wing. He’s recently
begun working as an illustrator for film, television and
commercials, and currently resides in Los Angeles,
http://ruth2m.com http://www.costumesketch.com
ruth2m@gmail.com robert@costumesketch.com
Jim Max
well is a
matte p
number ainter a
of featu nd conc
re films ept artis
recent b includin t who ha
lockbus g Mr. an s worke
ter, The d Mrs. S d on a
since ch In credible m it h , Lust Ca
ildhood Hulk. He ution an
and in th has love d the
“Matte p is interv d paintin
ainting is ie w he talks g and film
all abou to us ab
t paintin out why
g light, s he think
hadow, s,
and colo
ur”.
Interview Jim Maxwell
Working towards your goal in your spare time is extremely important too -
it gives you an edge over people who just “want” to do something. I think
with matte painting or anything creative it’s being active, producing work,
and spending time improving your skills that will be your best advantage
and serve you well in the future.
geometry and your last frame of geometry, and matte painting is lining up and not stretching can are sky replacements, and basic backgrounds,
then having to project your matte painting onto be a difficult but satisfying process. matte painters should be prepared to have
knowledge of 3D software and be able to create
a matte painting that moves like a regular scene
would with a camera trucking past.
Sci-fi/fantasy films, period pieces, war epics all alien landscapes and futuristic environments are shoot (camera lens, lighting info); setting up a
have their own sets of problems. On Ang Lee’s absolutely believable (even though they don’t 3D camera and blocking in rough geometry that
Lust, Caution, I got to work on matte paintings exist), so you can’t make excuses! [Laughs]. will match the practical shot (if you’ve received
of Shanghai in the 1930’s - there was a lot of scans of the footage); reading the script; and,
research and reference gathering to maintain When being presented with a brief for a matte on occasion, travelling to the film location shoot
the authenticity and consistency of that time painting, what are the typical stages that to take reference photos either during or after
period, and that can be very difficult when you go through from start to finish in order to filming has wrapped. Sometimes the production
you’re working with grainy photos from the 30’s complete the piece and are you ever provided company will ask for a style frame after a film
and you can’t determine whether something with location photography or high res reference shoot is completed.
is a mailbox or a telephone booth. But the film material?
looks quite believable when you’ve seen the Depending on the timeframe, sometimes you The style frame is like a concept painting that
footage beforehand and afterwards. The bar may have a week to acquire all your resources combines a frame of the footage, and is used as
is set very high these days in terms of realistic - this would include gathering image references; a key guide for lighting, palette, and placement.
digital matte paintings. There are films where doing research on the specifics of the location For instance, if you have a scene with actors in
Jim Maxwell
For more work by this artist please visit:
http://www.reviresco.info/
Or contact them at:
jimcmax@gmail.com
116 U
404 U
3D image
3D image created in modo by Luxology. Credit: created
Gelmi in modo
For more by Luxology.
information, Credit:
visit Gelmi
modo3D.com
TM
In this article, Justin Albers talks about what inspires him and shares his ideas and
sketches, from his random drawings, to his last Dominance War character
8
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In Association with
16
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In this article, Joel Carlo discusses the elements and principles of art
composition
5
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visitwww.3dcreativemag.com
to download the free ‘lite’ issue, the full issue, subscription
offers and to purchase back issues.
“In space, all forms
of orientation of up,
down, left or right are
nonexistent. There is no
magnetic north or south,
only the way forward or
stationary.”
II - Transport
Part 6: Spaceships - December 2008
Part 7: Capital Ships - January 2009
Part 8: Space Stations - February 2009
III - Environments
Part 9: Sci-fi Hangar - March 2009
Part 10: Space Battle - April 2009
Part 11: Mining the Asteroid Fields - May 2009
Part 12: Space Colonies - June 2009
13
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Articles
Sketchbook of Chris Thunig
Wheelman Concept Art
Tutorials
NEW!
Vehicle Painting Series
by Dwayne Vance &
Hoi Mun Tham
Speed Painting:
“The size of the task ahead was
extremely daunting”
Galleries
10 of the Best images featuring
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