The Black Tunnels of The Stone King 01
The Black Tunnels of The Stone King 01
The Black Tunnels of The Stone King 01
Level 1
Dungeon Floor Uneven Flagstone (run DC 10) (shallow water, move at half speed, +2 to
phys DC)
Temperature Very Cold (unprotected creatures must succeed on a phys+STR check every
8 hours (DC 15, +1 per previous check) or take 1d6 damage)
4 5 x Dire Rat: HD 1d8+1 (5 hp), AC 15, Bite +4 (1d4 plus disease), hunting
for food
Room #1 East Entry Stuck Simple Wooden Door (break DC 13, 20 hp) (slides down, +1 to break
DC)
South Entry #1 Locked Good Wooden Door (unlock DC 30, break DC 18, 30 hp) (slides
down, +1 to break DC)
Room Features A stack of crates filled with rocks stands against the west wall, Several
adventurer corpses are scattered throughout the room
Room #2 North Entry Secret (search DC 20) Locked Strong Wooden Door (unlock DC 30, break
DC 25, 40 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #3
West Entry #1 Secret (search DC 30) Stuck Strong Wooden Door (break DC 23, 40 hp)
Ⓢ The door is concealed within the mouth of a demonic face carved from
stone
West Entry #2 Locked Simple Wooden Door (unlock DC 40, break DC 15, 20 hp)
Room Features A toppled statue lies in the east side of the room, A pile of blood-soaked
clothing lies in the north-east corner of the room
Treasure: None
Room #3 North Entry Trapped and Unlocked Iron Door (60 hp)
Ⓣ Camouflaged Pit Trap: 10 ft. deep (1d6, fall); save DC 15 to avoid;
search DC 24, disable DC 20
West Entry Locked Stone Door (unlock DC 40, break DC 28, 60 hp) (magically
reinforced, +10 to break DC)
East Entry #1 Secret (search DC 20) Unlocked Simple Wooden Door (20 hp)
Ⓢ A bookcase and concealed door pivots smoothly
South Entry Secret (search DC 20) Locked Strong Wooden Door (unlock DC 30, break
DC 25, 40 hp)
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #2, inhabited by 2 x Skeleton Warrior
Room Features A set of demonic war masks hangs on the east wall, A wooden ladder rests
against the east wall
Room #4 North Entry Wooden Portcullis (lift DC 25, break DC 28, 30 hp)
Monster 8 x Tiny Monstrous Spider: HD 1d4 (2 hp), AC 15, Bite +5 (1d3-4 plus
poison)
South Entry Locked Good Wooden Door (unlock DC 30, break DC 18, 30 hp)
Monster 5 x Ghoul: HD 2d12 (13 hp), AC 14, Bite +2 (1d6+1 plus paralysis) or claws
+0 (1d3 plus paralysis)
Some content used under the terms of the Open Gaming License