How To Draw Fairy Tales-Viny
How To Draw Fairy Tales-Viny
How To Draw Fairy Tales-Viny
Volume 1
From
head
to Foot
How to draw and connect the simple
shapes that make up the human body
Learn how to
transform your
sketch into a
digital image
85 pages of
workshops
Learn practical drawing skills and
techniques from professional artists
If you’re reading this, the chances
are you’re an aspiring artist on
a journey of self-improvement.
Whether you’re at college, hoping
to become a professional artist or
just want to create art for yourself,
you’ve come to the right place.
The following pages in this
special edition of ImagineFX are
filled to bursting point with the best anatomy advice around. Every
page is packed with easy to follow, step-by-step guidance on how to
create better human and creature figures, written and illustrated by
professional artists. Essentially, it’s years of attending art college
distilled into one magazine.
Interactive links throughout the issue provide you with an
opportunity to get closer to the annotated sketches, watch videos of
anatomy drawing in action, and see high-resolution digital art files to
help you learn how to take your sketches into digital art software.
For those of you who are new to the world of ImagineFX, turn to
page 97 to see just a fraction of the digital art workshops that we
feature every month in ImagineFX. And if you have any questions or
comments about this special issue, please get in touch with me at the
email address below. It’d be lovely to hear from you!
Human anatomy
Practical advice from head to toe…
16 Basic forms
Improve the way you draw figures
with easy ways to establish the
underlying structure of the body
22 The torso
With the figure framework in place,
it’s time to set your focus on the core
of the human body
28 The legs
Master your depiction of the limbs
that support the body and drive it
forward into action
34 The feet
Discover how to use form to create
solid-looking feet – and why you
shouldn’t draw too much detail
38 The shoulders
Don’t allow the complex interaction
of muscles here distract you from 54
the guiding principles of anatomy
44 The forearms
It may seem like a simple area of
the body, but the forearm is more
sophisticated than you suspect
50 The hands
Many artists fear this part of the
body, but apply the principles here
and you’ll see how easy it can be
54 The head
Discover how to break the skull and 38
facial features into simple forms to
get the proportions spot-on
6 Art spectacular!
A feast of great figure-
based images – and the
artists behind them
4 Presents Anatomy
Volume 1
60
Animal anatomy
Your complete guide to creatures…
60 Basic forms
Begin your exploration of creature
anatomy by seeing the shapes
beneath the skin and fur
72
66 The torso
Find out how the core of the animal
body operates and how you can use
it to bring life to your animal art
72 The hind legs
Explore the rear-wheel drive of
animals, and how this part of the
body can propel your art forward
78 The forelegs
Use your observation, skills and
knowledge to build the pillars of
balance and grip in animals
90
84 The neck and head
Discover what part of the animal
body tells you about the creature –
and the traits all animals share
90 Animal faces
Find out what animal faces have in
78 common with human faces, and the
crucial ways in which they differ
Presents Anatomy 5
1
Paul Bonner
LocaTIon: Denmark
WeB: www.paulbonner.net
emaIL: bonner@mail.dk
meDIa USeD: Watercolour
1 Drakar och Demoner
15x22in, watercolour on paper
© Riotminds
6 Presents Anatomy
2
3
© Riotminds
2 eLD och SoT
15x22in, watercolour on paper
“Dwarves, trolls, stones carved into
figures or runes,” says Paul of this piece
for Swedish RPG makers Riotminds.
“That just about sums it all up really.”
3 TrUDvangS STIgar
13x25in, watercolour on paper
This dwarf is in a bit of trouble: he’s been
captured by some trolls. But this piece
for Riotminds gave Paul a chance to
paint one of his favourite things: “Nature
again… stones and roots.”
4 confronTaTIon
27x16in, watercolour on paper
Paul admits that this piece, painted for
miniatures company Rackham, was a
nightmare to draw, given all the figures.
“But it was fun trying to give so many
individuals good reasons to be there.”
© Riotminds
4
© Rackham
Presents Anatomy 7
Tom kidd 1
LocaTIon: US
WeB: www.spellcaster.com
emaIL: tkidd@snet.net
meDIa USeD: Oil on panel
2 1 hercULeS vS The hyDra
16x20in, oil on panel
Part of a mythology series Tom painted.
The other characters he painted are
Odysseus, Theseus and Perseus.
2 reInDeer exPreSS
13x28in, oil on panel
If you receive Christmas cards from
Tom, you’ll already be familiar with this
image. “As I painted it, I came up with a
children’s book idea to go with it,” he
says. “It’s an attempt to rationally
explain Santa Claus, but as the story
goes on it, becomes quite convoluted
and even less plausible.”
8 Presents Anatomy
2
Duc Truong huyen
LocaTIon: Vietnam
WeB: fxevo.deviantart.com
emaIL: truong.huyenduc@gmail.com
SofTWare USeD: Photoshop
1 enTrance of covereD
Illustration for a personal project.
“It’s about a girl who owns a fairy tale
book, which is actually a gate to connect
two worlds together.”
2 aDera
All Duc wanted was a playful
portrait “with strong warm and cool
colour values to present my character,
the Seeker of Balance”.
Presents Anatomy 9
1 2
Sophia kolokouri
LocaTIon: Luxembourg
WeB: http://mysideworld.com
emaIL: mysideworld@yahoo.com
SofTWare USeD: Photoshop
1 moTher naTUre
It’s a sad fact, says Sophia, that
humanity is its own worst enemy.
“Humanity commits suicide by
destroying its lungs, its health, its
inheritance. Mother Nature is praying for
us. She is praying for our sake, hoping
one day we will finally succeed in living
in harmony with our environment before
it’s too late.”
2 The LaDyBIrD
“The challenge here,” explains
Sophia, “was to find a balance between
the bird and the human.” So, keeping
focused on the flamingo-inspired
creature, “I tried to bring a fantasy and
romantic touch to the scene, while keep
the pose elegant.”
10 Presents Anatomy
1 2
© Narrative Ink
Walter o’neal III
LocaTIon: US
WeB: no-sign-of-sanity.deviantart.com
emaIL: w.onealiii@att.net
meDIa USeD: Acrylics
1 oL’ ScraTch
11x16in, acrylic on illustration board
Walter was commissioned by the
fantasy sculpting duo The Shiflett
Brothers for this portrait of their Ol’
Scratch character. “Brandon and Jarrod
Shiflett are such great guys,” he says.
2 meDUSa’S DaUghTer
11x16in, pencil and gouache on paper
“This shows Medusa’s Daughter (for
Narrative Ink) making a futile attempt
to tie down her wild hair using some
makeshift straitjackets,” says Walter.
© Shiflett Brothers Originals
Presents Anatomy 11
Lucas graciano 1
LocaTIon: US
WeB: www.lucasgraciano.com
emaIL: lucasgraciano@yahoo.com
meDIa USeD: Oil
2 vaLe maIDenS
20x24in, oil on hardboard
“I like doing work for Sony,” says Lucas,
“because they give me a free reign.” The
only description on this assignment was
© 2008 Sony Online Entertainment
12 Presents Anatomy
3
SEND US YOUR
ARTWORK!
Every issue of ImagineFX features
a selection of fantastic artwork
from talented artists – and you
could join them. For a chance to
see your artwork included in
ImagineFX, send your work to us,
along with an explanation of your
techniques, the title of each piece,
a photo of yourself and your
contact details.
You can email your work to
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fxPosé
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30 monmouth St
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Uk
We prefer 300dpi TIFF or JPEG
files if possible. All artwork is
submitted on the basis granting
Future Publishing a non-exclusive
worldwide licence to publish, both
in print and electronically.
4
3 WorD of PaIn
24x18in, oil on hardboard
“I like to keep my fantasy work more
grounded,” Lucas says. “I’ve never been
a big fan of the bright flashy colours of
magic, so I try and imply it in more
subtle ways.”
4 kaLaDIm WIzarD
12x16in, oil on hardboard
Lucas is a huge Tolkien fan. “Any chance
I get to paint an epic battle scene with
armoured dwarves, I’m very happy!”
He’s even got a small collection of
armour that he “slaps onto some
willing friends for photo reference”.
© 2008 Sony Online Entertainment
Presents Anatomy 13
Human anatomy
A complete workshop on bringing
your body drawings to life
14 Presents Anatomy
Your human
The more knowledge you have, anatomy expert
Ron Lemen has worked
the easier it will be to reach clear-cut in the entertainment and
illustration industries for
solutions for any drawing you make over 16 years. With his
wife Vanessa, he runs
Ron Lemen on drawing the body, page 16 the Studio 2nd Street art
school and is in demand
as an art instructor at
drawing and painting
classes across California.
www.studio2ndstreet.com
Workshops
Explore the body in eight parts
16 Basic forms
Improve the way you draw figures
with easy ways to establish the
underlying structure of the body
22 The torso
With the figure framework in place,
it’s time to set your focus on the core
of the human body
28 The legs
Master your depiction of the limbs
that support the body and drive it
forward into action
34 The feet
Discover how to use form to create
solid-looking feet – and why you
shouldn’t draw too much detail
38 The shoulders
Don’t allow the complex interaction
of muscles here distract you from
the guiding principles of anatomy
44 The forearms
It may seem like a simple area of
the body, but the forearm is more
sophisticated than you suspect
50 The hands
Many artists fear this part of the
body, but apply the principles here
and you’ll see how easy it can be
54 The head
Discover how to break the skull and
facial features into simple forms to
get the proportions spot-on
Presents Anatomy 15
PART 1
CreatIng
basIC forms
Improve the way you draw figures by learning easy ways
to establish the underlying structure of the human body
f you want to illustrate stories There are several techniques for drawing What you lack in the foundations of your
16 Presents Anatomy
Part 1 Basic forms
ron
Figuring it out:
two ways to draw
Lemen
Country: US
watch this!
shown above, interlocking shapes, to
construct the human body. Those
shapes can then be built upon and
http://ifxm.ag/fig-drawing
fleshed out for a full human figure.
Presents Anatomy 17
Human anatomy
Frank Reilly’s figure drawing approach is a and define the core of the pose.
linear one, starting with the structure of the Arms and legs
Once the core of the pose is
figure and advancing on to the anatomy established, the arms and legs are
attached to complete the action.
came from several sources, starting with This simple construction creates
Dean Cornwell and Frank Brangwyn, as the structure of the pose. The
well as George Bridgeman (one of Reilly’s
teachers) and Frank Vincent DuMond.
Capturing the action of the character’s pose
Frank Reilly’s system became a should be foremost in your mind. The action
fashionable method in most of the begins with the head and radiates from there.
18 Presents Anatomy
Part 1 Basic forms
watch this!
http://ifxm.ag/sshapefig
Use landmarks To FInd yoUr
anatomy is then depicted within
the structure you’ve created.
way aroUnd The hUman body
Muscles are woven like a fabric
once you’ve learned the reilly
to the skeleton, connected to the method of creating a figure, you
bones with tendons – rope-like can move on to creating more
attachments. The point where the tendon flexible figures and poses from
different angles. here, I point out
attaches to the bone is defined as the a few anatomical landmarks to
insertion point. The figure abstraction help. see my three videos on
helps place the major muscle groups creating a figure from various
viewpoints: the front torso, the
into an organised and fluid pattern,
back and the side.
making it quite simple to invent complex,
realistic-looking figures.
The head has its own set of abstractions
that requires a workshop of its own to fully
understand. We look at techniques for
drawing the head on page 54.
Beyond Reilly
The fundamentals of the Reilly method
are easy to grasp, but it’s flexible enough to
adapt as your drawing skills develop.
Once you properly understand the figure
abstraction underpinning the system, you’ll The body’s anatomy is
designed into the
find that you’ll constantly change and structure you create,
rearrange lines to suit every pose and every weaving in muscles and
tendons and gradually
situation. The standard set of lines you start building up details.
with are charts for learning – they’re just
one set of possibilities, a stock vocabulary
Presents Anatomy 19
Human anatomy
exploring the
Industrial design
drawing method
Use basic geometric shapes to make your
figures feel solid and three-dimensional
Here, I’m going to look at a second
abstract approach to figure drawing:
the Industrial Design method. Its
origins are age-old, but it was
perfected at the Art Center of Pasadena
in the 1950s.
I find Industrial Design the most
practical technique to use when creating
the figure for any purpose. It makes it easy
to control the pose and achieve convincing
foreshortening painlessly.
First, you need to sort the head, neck and
shoulders. These provide a starting point to
build the figure gesture from. Viewed from
the front, the head is an oval shape, while
in profile or side view, it’s a bloated
triangular form. The corners of the triangle This cartoon character is fully realised using the
depict the tilt of the head. shape design approach from life drawing. The
technique can be used for any figure.
The panel below shows some examples
of cylinder figures in gesture poses, which It should be graceful, and is ideally
Here the figure is rendered with hatch lines,
creating an immediate illusion of form. The lines is what you have to find next. The gesture of established in one or two curvy lines.
crossing over the form are crossing in the short the pose is a fluid, flowing line: it’s the big Add to your first line a second line,
stroke direction.
sweeping movement that’s made between which describes the width of the pose. This
the upper and the lower halves of the body. helps establish the overall volume of the
figure – heavy or lean. These two lines
should mirror each other, moving in
drawIng cylInder relationship to one another. Line three is
FIgUres In gesTUre poses the centre line of the pose, attached to the
pit of the neck.
With a centre line drawn, you can now
draw an ellipse or oval. This describes the
depth of the form. The centre line gives you
another point you can now convincingly
attach the oval to, turning your three lines
into an active cylindrical form.
Cylinders are easier to draw than a cube
Use cylindrical
forms to start every
form, as you need to know perspective to
figure if you can. make cubes look convincing. Cylinders,
Cylinders are easy
to draw and can
if drawn correctly in perspective, give the
easily be broken viewer a strong sense of position in space.
down into three-
dimensional forms.
The shoulders are the top point of the
In extremely cylinder, the pelvis its bottom. The pelvis
foreshortened
poses, overlapping
varies in shape depending on what
ovals representing character you’re drawing. It can be drawn as
the lengthier forms
will work.
a soft, sphere-like shape – think of it as a
marshmallow – or can be more defined.
Your subject’s gender determines the
pelvis shape. Female pelvises are more bell-
or skirt-shaped; male pelvises are more
box-shaped. The front of the pelvis
watch this!
http://ifxm.ag/cylindricalf
terminates in a bullet-like shape. This is
drawn inside the body cylinder shape,
20 Presents Anatomy
Part 1 Basic forms
watch this!
http://ifxm.ag/sshapefig
The FIgUre as
figure, with the patterns falling
appropriately over the shapes you’ve
an s-shape
drawn rather than drawing exactly what
you see. The illusion of the drawing can
suffer if you stick too rigidly to what you
see without really thinking about how
the forms are functioning in 3D space. Draw the ribcage as if looking
up at it, with lines arching
crests, the navel and the armpits. If your upward. Draw the pelvis with
lines arching down. This keeps
figure’s back is visible, the scapulae, the the forms tilted correctly to the
dimples of the sacrum, the obliques and viewer from straight-on.
Presents Anatomy 21
PART 2
DRawing
the toRso
With the figure framework in place, it’s time When you draw a torso, you
should take into account not
to focus on the core of the human body only the muscle tone, but the
age of the subject too.
he torso is the core of the body: head has more chance of complementing drawing to a more correct scale
22 Presents Anatomy
Part 2 The torso
Torso muscles
The front of the body is made up
of six major visible muscle groups:
the pectoralis muscles, the abdominal
muscles, the obliques, the serratus muscles,
the trapezius muscles and the lattisimus
muscles, which you can see if the arms are
lifted. Unfortunately, two of these muscle
groups have multiple heads to them, but
are well organised, so rendering them is
just a matter of finding the larger shape
that keeps the smaller ones organised
and harmonised.
The body wedges down from the
Its striations, or muscle fibre divisions,
acromium processes – the bumps at the radiate in a fan-like shape, with the
shoulders – and tapers to the base of the clavicular portion sitting on top of the
mass. The female breast sits on top of
crotch. The wedge forms the true front the pectoralis, roughly between the
plane of the body; the masses on either side seventh and eighth rib. It has a
comma-like shape, tapering back under
of the wedge taper at a sharp angle, and the arm toward the scapula.
become a part of the side planes of the
figure. The wedge form passes through
Presents Anatomy 23
Human anatomy
24 Presents Anatomy
Part 2 The torso
a pinch here, a
stretch there
Seen from profile, the abdominal muscles
each have a different type of contour. The
top two muscles are angular: the top heads
predominantly face up over the ribcage
and the second set of heads face downward.
The middle heads face flat forward and
the lower abs bulge at the top in a rounded
taper towards the base of the pelvis. The
muscles have this structural design to help
when the body leans forward.
The figure on the far right has been
drawn using construction forms to keep
the anatomy geometric, planar and simple.
The right side is pinching or bending in; as
a result, the shapes on the right profile
all take on a bulging appearance from
compression. The left side of the figure is
stretched out, and the shapes relate to this.
sortinG out
the connections
Presents Anatomy 25
Human anatomy
makinG
it fit
The drawing is never
correct until the whole
has been established.
This means that to
understand the
relationships of the
parts, you must see them
all assembled together.
Don’t become critical
of one drawn line; try
to draw the entire pose
quickly, then assess as a
whole what can be fixed
or altered to create
a stronger, more
convincing pose.
26 Presents Anatomy
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Presents Anatomy 27
Human anatomy
PART 3
Drawing ron
lemen
country: US
he legs provide support for the as an axle. Remember that both sides of
28 Presents Anatomy
Part 3 The legs
independently of
each other
shoulder muscles, which we look at in more
detail on page 38.
Moving down the legs, the femurs both
taper inward, forming a semi-V shape
between them. The figure looks knock-
kneed at this stage, but that’s normal until
we place muscles over the bones. In a
standing position, the knees are almost
directly below the iliac crests of the pelvis.
The thigh is divided into three major
masses: the front mass, which consists
mostly of the quadriceps and sartorius
muscles; the inside of the thigh, or adductor
muscles; and the back of the thigh, or the
bicep mass. All of these muscle groups start
out large – the muscle heads account for
about two thirds of the length of the leg
and taper around the knee as the muscles
terminate in tendons, exposing more bone
than they cover.
Presents Anatomy 29
Human anatomy
30 Presents Anatomy
Part 3 The legs
Although the legs are independent limbs, the muscles of both share
rhythms harmoniously. There are common rhythms that can be
found easily, but look deeper – the more the two legs can be
related, the more harmonious and fluid the entire pose feels.
Presents Anatomy 31
Human anatomy
32 Presents Anatomy
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Presents Anatomy 33
Human anatomy
PART 4
ron
Lemen
country: US
Drawing feet
Discover how to use form to create solid-looking feet – and
See more of Ron’s work
at his website.
www.studio2ndstreet.com
why you shouldn’t use too much detail when you draw them
et’s clear the air about feet – some point. Even if you intend to only want to draw a full figure from head to
Direct link for
workshop files
http://ifxm.ag/a-feet
L the ugly cousins to the hands
and a part of the body that
many artists dread to draw.
ever draw characters who have shoes on,
your drawings will only be convincing if
you have a good grasp of how to structure
toe. This means that you have to put feet
on the legs. As painful as this can be to
master, it is a must-do, must-learn
They’re bony, they’re complex and, let’s the feet inside the shoes. situation. Here are some helpful hints and
face it, they’re not the nicest things to look Storyboards, pin-ups, covers, character solutions to tackling these little beauties,
at. But anyone who’s serious about figure designs, movie posters, comic books… helping you on your way to achieving the
drawing is going to have to tackle feet at all of these are instances when you might sweetest feet.
34 Presents Anatomy
Part 4 The feet
Get a foothold:
drawing perfect feet
Put feet into perspective and start with footprints Be careful not to over-render the foot,
as the foundation for the correct overall pose or it can draw too much attention.
Let’s start by looking at size. The typical Boots and shoes usually cover the feet, them apart from each other. Use simple
foot is between 10 and 12 inches in but I recommend that you start with the tones or light gradations to join the mass
length. Roughly speaking, that’s about foot without a cover over it, so there’s a and separate the toes.
as long as the entire skull from top to proper scale of foot size to the figure Toes step downward like stairs from the
chin. The foot’s width is a bit less than before any distortion created by the shoe metatarsal bone to the toe’s tip. There are
half the width of the head, or about the design occurs. Feet are sometimes drawn many little complex surfaces, from bone
same width as the hand’s four fingers oversized for weighting or stylistic top to knuckles and nails, that can be
(excluding the thumb). You can readily reasons, but I would still draw the foot rendered or shaded to give the feet more
see these measures for yourself with dimension and complexity.
your own hand and foot.
To start a full-figure drawing or even
Begin with the ground Defining the toes
a three-quarter drawing of a figure, it plane to work out the correct Be careful not to add too much detail to
would be wise to begin with the ground the toes if the foot is small in the
plane to work out the correct perspective perspective in the shot illustration: too much rendering in such
in the shot, relating the figure to the rest concentrated spaces can force the rest of
of the environment so it feels truly bare before covering it with a the illustration towards a direction of
planted in the world. The perspective will big shoe design, so that the foot over-rendering. It can also push the focus
help keep the foot in correct scale to how relates back to the scale of the rest to the bottom of the picture in the same
you see the action, to the character’s head, of the character. way as under-scaling the feet, unless you
and to the viewer, as well as keeping it at Toes are bulbous at the end, catch the mistake early enough.
the correct skew – if there is any – from which means they’re rounded like a The bottom of the foot has an arch on
camera distortion. bubble, but squish flat when pressed the inside and two separate pads that
I begin by drawing footprints on the against a surface. When this happens, the squish to whatever they press against,
floor (or steps, or slope; wherever the foot toe mass spreads out a bit further than the creating a straight line. The toes bend
is to be located). This can make it easier to toe’s actual size, usually joining toes about a third of the way back behind the
draw the legs with the right foreshortened where they come together. If this is the ball of the foot. When the toes spread, the
look to them and with the correct action case, don’t draw lines in between each biggest separation occurs between the big
to the pose. toe: this has the visual effect of spreading toe and the second toe. The little toe is
usually drawn as a bulbous shape. It
typically floats a bit more off the
Presents Anatomy 35
Human anatomy
36 Presents Anatomy
Part 4 The feet
Like the foot itself, the toes are
leGs oF your
character
Presents Anatomy 37
Human anatomy
PART 5
Drawing The
ShoulDer anD
upper arm
Don’t allow the complex interaction of muscles in this area ron
to distract you from anatomy’s guiding principles lemen
counTry: US
o far we’ve seen how to define the shoulder, one of the more complicated shapes, the muscles have nowhere to start See more of Ron’s work
38 Presents Anatomy
Part 5 Shoulders & upper arms
three principAL
stAges of Arm
movement
Presents Anatomy 39
Human anatomy
Here are the two approaches previously described to start the figure drawing: the abstraction
method, and the shape-finding or Industrial Design method. Both methods lead to very similar
conclusions. Remember: the most important concept you can get from both is that it’s only about
starting the figure to get it set up for the finish, where the drawing really counts.
40 Presents Anatomy
Part 5 Shoulders & upper arms
Presents Anatomy 41
Human anatomy
42 Presents Anatomy
Part 5 Shoulders & upper arms
sheAthing
over the
muscLe mAss
Anatomy books and live models are
very different to look at. Here are a few
points to help make studying easier.
First, anatomy books have no skin. A
quarter-inch of volume, if not more,
needs to be added to the muscle mass.
Think of it as a blanket resting on the
muscles. This brings up the second
point: skin is a cover. When the arm is
pulled behind the body, the skin creases
vertically through the shoulder instead
of following the muscles horizontally
across the back. The muscle fibres go
one way; the skin creases perpendicular
be altered with care to enhance our This version of the shoulders shows the arms from in front and below the figure.
to them. This occurs everywhere on the Note how the muscles of the deltoids, pectoralis, serratus and, eventually, the abs
body. Finally, more important than individual ways of working, which are and obliques all flow seamlessly together in their striations, and radiate from the
memorising the muscles is as unique as we are to one another. shoulders through to the pelvis on either side of the body, using the shoulder as the
knowing when to draw point of radiation. The deltoid muscles are draped over the arms, seen both from in
them. A chart shows you
By examining not only the limb, but front and behind. Think of the muscle draped like a towel over the shoulder.
how the human each and every part of the limb, you will
machine works, have a better understanding of what to needn’t be difficult once you conquer the
but muscles
draw and how to make the actions basics. Breaking each limb down into
are only
clearly look convincing. Studying the sections not only helps you take in the
visible limbs one section at a information quicker, but also helps to
when active.
time makes learning isolate the importance of each part of the
At rest, the muscles
blend into a more and memorising the body and the important individual
generic, simpler shape, information much characteristics related to those regions.
similar to the visual easier to digest. Practise ’til it hurts, then practise some
metaphors you’re using to
decipher drawing the body. Anatomy is a large more. Mileage is the key to artistic
subject to tackle, but it progress. Enjoy!
Presents Anatomy 43
Human anatomy
PART 6
Drawing the
Forearms It may seem like a simple area of the body,
but the forearm is more sophisticated –
and elegant – than you suspect
ron
Lemen
i section, I went
over the actions
of the upper arm,
chain. For example, the muscles of the
shoulder function to lift the arm, the
biceps and triceps operate the forearm,
country: US
starting with the shoulder and the forearm muscles dictate the
See more of Ron’s work blade. This time we’ll touch on actions of the hand. This rule is important
at his website. the rest of the arm, from the to remember when drawing: it helps you
www.studio2ndstreet.com
elbow down to the wrist. to avoid stiffness in your composition by
44 Presents Anatomy
Part 6 The forearms
Muscle MoveMent
This diagram shows the way the muscles cross over the
bones, or spiral from one side of the arm to the other.
The muscles as a group are all attached in roughly the
same location, then spread across the wrist before
terminating in the hand or at the fingertips.
Presents Anatomy 45
Human anatomy
46 Presents Anatomy
Part 6 The forearms
Presents Anatomy 47
Human anatomy
48 Presents Anatomy
Part 6 The forearms
Presents Anatomy 49
Human anatomy
PART 7
ron
Lemen
country: US
50 Presents Anatomy
Part 7 The hands
Anatomy is important – but more so to between the thumb and index finger on
a doctor than to an artist. The part of the hand’s back, or dorsal, side. These soft
anatomy you should be first concerned areas are the points on the hand that flex
with is the shape design, and how can you and change shape when active with an
simplify your thinking and drawing down object or surface. The hand then conforms
to the core essence of these shapes. to the shape of the object it holds. This
Finger bones have a particular design to last detail can really throw off the best of
them. The fingers are more than 60 per cent us at times – unless you remind yourself
visible bone shapes defining what we see, of a few basic concepts of construction soft spots
so understanding the finger bone or knuckle that you can fall back on.
shapes is key in making a more convincing
drawing. The finger joints are spool-shaped, Mechanics of anatomy
depressed slightly in the middles for the Different hands can look like they are
tendons of the extensor muscles of the different shapes – babies’ hands, for
forearm. The metacarpal knuckle – the big example, are chubbier than old people’s.
one the finger is attached to – is barrel- But we are built similarly, our hands
shaped, not totally spherical, and the included. The hand is blocky by nature: it
tendons that sit in the grooves of the spool has mass, a top, a bottom, sides, a front
shapes on our fingers sit on top of the and a back. The hand is also circular, as it
barrel-shaped knuckle. As research, look at swivels and pivots in the wrist.
Norman Rockwell’s hands in his paintings. When the fingers are pressed together,
He did it better than almost any other the hand looks like a spade. This is where
illustrator out there. you want to start drawing the hand.
The hand has a squishy side and a firm Imagining the hand as a soft, blocky
side. The squishy side – the palm – is where form, something akin to a sponge in
the majority of muscles of the hand are texture, helps you to remember what
located. The other visible soft spot is you’re drawing is a physical object.
Bone shapes
hand holding
a Ball
Start with the object to be held (the ball,
top). Next, add the arm rhythms and the ball
shape for the palm of the hand, then attach the
finger wires to the ball mass, These wires should
represent the absolute middle profile contour, the
middle of the finger mass.
Presents Anatomy 51
Human anatomy
Interactive hands
Another way of establishing the hand’s
interaction with an object would be to draw
the object, draw a hand print on the object
so you know where to define the details,
then build up off of the hand print all the
One method of
drawing the hand
interacting with an
object is to draw
the hand print on
the object first.
watch this!
http://ifxm.ag/hand-ball
52 Presents Anatomy
Part 7 The hands
ConstruCting a hand
formal shapes, the hand block, the finger Draw details – fingernails, knuckles,
masses, and so on. wrinkles – last. They sit better on the The different-coloured lines here indicate
The line that shows the connection with fingers when they are well designed the gesture of the hand and the character,
showing how the object sits in relation to
the object is the weld line. Press it firmly dimensionally. Before this, render the the character.
against the object, showing off the object’s surfaces: find the shadow patterns, and
form more than the hand. No matter how use planes to chart values across the
much you see a little space between the surfaces. This is what it means to render
joints, don’t make them important. Make a form; making a stronger visible shape,
the weld line show off the action. not adding details.
No matter how
much you see a little
space between the
joints, don’t make
them important.
Use the weld lines.
watch this!
http://ifxm.ag/hand-gun
Presents Anatomy 53
PART 8
Drawing
the heaD
Break the skull and features into simple
The head is one of the most important parts of the
body to draw, so practise as much as you can. forms to get the proportions right
Part 8 The head
hen drawing the human body, of the figure with confidence, helping you nothing beats hands-on practice. Get a
head forms
Put your head in a box to ensure that
you’ve got the correct dimensions
Below is my sketch of a head in front shape. The head is really neither an oval
and side profiles, split into three nor a block, of course, but thinking about
roughly even sections. Measuring the both while designing the skull will help
skull from the side (including the nose) you achieve realistic dimensions.
it fits roughly into a square box (as you So, like a child, begin with an oval.
can see to the right). From the front but Draw a line to find the inside corner of
excluding the ears, it’s about two-thirds the face, or the change of plane from the
the width of that box at its widest point. front to the side. This is usually where
When children draw a head, they portraits fall apart: without a three-
usually start with a vaguely oval or ‘egg’ quarter line, the features drift from the
Presents Anatomy 55
Human anatomy
to forehead and chin. The skull shape direction as the side plane of the head.
should now be divided into three visible This ensures that the nose stays centred
surfaces; this will help get the proportions between the eyes correctly.
more accurate for the smaller shapes. The bottoms of the eye sockets are next
Draw a second, more organic, centre line to draw: make these parallel to the top
to define the centres of the extruded line, intersecting the nose about halfway
features – the lifted brow, nose, tooth down its length. Extend the top line
cylinder and chin.
The first feature to start with is the split
around to the side planes, keeping it at
the same elevation to the top of the head.
CheekS and earS
between the eyes: this is known as the The eye sockets should look somewhat
glabella. Typically, it’s a wedge shape like sunglasses in their design. Take the
between the eyebrows, just above the bottom line and do the same thing you
bridge of the nose. I choose to begin here did with the top one. Both of these lines
because the glabella establishes an overall frame where the ear should be placed on
width for all the rest of the features. Next, the side plane in correct elevation to the
attach a horizontal line to the top of the top and bottom of the head.
glabella wedge to establish the tilt of the
eye sockets in relation to the centre line Cheeks and teeth
(a perpendicular relationship). The cheeks and tooth cylinder can be
drawn together in a rhythm, starting with
Drawing the nose an arc that crosses through the face plane
Drawing the nose is tricky, but good from cheek to cheek. From directly in
organisation will make it a whole lot front, this rhythm can be drawn as a
easier. Start with a tall triangle, flat circle; more work is needed from the side
against the face plane as though you’ve view, since the cheek shares its rhythm
shaved off the nose. The top of the with both the front and side planes. The
triangle overlaps the glabella and creates ears are used to help design the cheeks
the interior line of the eye sockets. (see the diagram to the right).
Knowing the perspective of the head The tooth cylinder is connected to this
makes it easy to draw the perspective of cheek and drops down toward the chin,
the nose. Extrude the bridge in the same arcing across the centre line and up the
56 Presents Anatomy
Part 8 The head
other side, leaving enough space for the the head as a basic shape, and attach the
ball of the chin. face like a mask, with the hairline framing
The mouth extends from the face like a the upper half of the mask shape. head and ShoulderS
mound. Often, it is more cylindrical than It’s just as important to see the hairline
rounded, which is why it’s commonly as a geometric shape as it is any of the Unless you’re drawing a disembodied head, there will come a time
known as the tooth cylinder in life- other features. Visualising the hairline as when you’ll want to attach it to the rest of the body, which means
drawing manuals. part of the facemask can help attach the adding the neck, ribcage and shoulders.
Attaching the neck and shoulders to the head can be a tricky
business. If you’re drawing the head first, it’s at this point that the
When drawing anything organic, it’s rest of the pose is about to be drawn. This connection will help
best to think about the shapes with you to develop and define the shapes of that pose, ensuring that it
fits correctly with the head you’ve already got.
edges and corners first. The top of the Attach the head (ball) to the neck (cylinder), then attach the
cylinder to the ribcage (ball). The shoulders float over the ribcage.
skull can be drawn as a block The only point where two bones connect together is at the pit of
the neck, where the clavicle connects to the ribcage. Therefore, the
The top of the skull, while rounded, can hair correctly to the skull and keep ribcage is the most important structure after the head and neck.
actually be drawn as a block. When everything lined up around the head.
drawing the hair on to the head, thinking When drawing anything organic, think
about the skull as a block can add extra about the shapes with edges and corners
dimension to the hair mass. first. The perspective of a form is found
The best way to draw the hair is to start much more easily if there are points to
with the hairline. I do this as follows use as landmarks, and a straightish line
(refer to my sketch below to help): draw connecting them.
Presents Anatomy 57
Animal anatomy
A complete guide to drawing and
imagining creature forms
58 Presents Anatomy
Your animal
anatomy expert
Whether you draw or paint, knowledge Marshall Vandruff is
a freelance illustrator
of anatomy and form will enable you who’s worked for
to get your ideas into images Warner Bros, Hanna-
Barbera and Dark Horse
Marshall Vandruff on animals, page 60 among many others.
Marshall has trained
professional artists and
students in Southern
California since 1984.
www.marshallart.com
Workshops
Explore animals in six parts
60 Basic forms
Begin your exploration of creature
anatomy by seeing the shapes
beneath the skin and fur
66 The torso
Find out how the core of the animal
body operates and how you can use
it to bring life to your animal art
72 The hind legs
Explore the real-wheel drive of
animals, and how this part of the
body can propel your art forward
78 The forelegs
Use your observation, skills and
knowledge to build the pillars of
balance and grip in animals
84 The neck and head
Discover what part of the animal
body tells you about the creature –
and the traits all animals share
90 Animal faces
Find out what animal faces have in
common with human faces, and the
crucial ways in which they differ
Presents Anatomy 59
Animal anatomy
PART 1
Basic forms
Begin your exploration of creature anatomy by
seeing the shapes beneath the skin and fur
marshall
Vandruff nimals are something I love learned that there are secrets to animal
country: US
60 Presents Anatomy
Part 1 Basic forms
Homework
ProPortions Assignment
master
undersTAndIng The sIMILArITIes And dIfferences wIThIn bone proportion
grouPs cAn LeAd To greATer AnAToMIcAL AwAreness… Diagram an animal from
the side. Measure a box
Mammals, reptiles and birds share most being studied from the front. It’s arms that are good for playing that fits the big parts of
the torso: this trains you
of the same bones and muscles, but at like trying to judge the length of instruments, drawing and to see big things first.
different sizes and ratios. That’s why you a ship by looking down one end. hugging, but not made to By reducing heads, hind
should study proportion. When you look Proportions reveal what an support our weight. Four-legged legs and ribcages into
boxes, triangles and
at two-legged beasts (bipeds) like animal does. Our bones show animals have deep ribcages
eggs, you learn to see
humans, or other plantigrades that plant that people are designed to with shoulder blades on the complex components
feet on the ground, you can begin with stand up: we have long legs, sides, and arms that act as as simple shapes. That’s
the underlying secret to
front views. But creatures who run around shallow ribcages, shoulder legs. Different functions,
mastering proportion.
on four legs (quadrupeds) don’t take to blades on our backs, and different forms.
Presents Anatomy 61
Animal anatomy
BonEs as Over-complicated anatomical charts full use. There’s plenty of time to get into the
founDation
of ribs and gnarls can confuse the more details later.
delicate learner students. The diagrams For now, compare the colour coding on
below leave out the more exacting details the diagrams to see the analogies between
bones don’T bend or sTreTch – They sTAy As and hidden bumps, and simplify the human and animal bones. They are often
consTAnT As rock. so sTudy TheM fIrsT… hard-surface architecture that artists can quite striking.
62 Presents Anatomy
Part 1 Basic forms
muscLEs &
tEnDons
how They ATTAch, And how
They reLATe To eAch oTher…
Muscle charts are more confusing than
bone charts – not just because there are
more muscles, but because muscles are
layered. Surface muscles can be so thin
that they disappear on a fleshed creature,
while buried-deep muscles can show as
Toes, fingers, claws
& ho large bumps on the surface.
no muscles – they oves have Let’s start proceedings with some
receiv
the final tendons. e general observations:
• Muscles anchor close to the trunk
(proximally), and insert distant from
the trunk (distally) to move the limbs.
• Muscles are thick near the trunk, lean as
they move away. On hoofed animals,
the distal limbs look like shrink-
wrapped bones.
• Muscles can be simplified by grouping
them. Several extensors with hard-to-
remember Latin names can make a
single easy-to-remember egg shape.
• Muscles work in pairs that pull against
each other, shown in the illustrations
using complementary colours.
e head; muscles
Ligaments hold th muscles are We’ll study specifics later. First, look at
Th roa t
pull it back . these images to see how they work.
thin , as grav ity does most
of the wo rk .
Presents Anatomy 63
Animal anatomy
forEsHortEninG
how To keeP ProPorTIons correcT when drAwIng
AnIMALs froM dIfferenT AngLes…
Homework
Assignment
Learn from the rabbit
Look at a side view of an animal. Now draw it
as if swivelled into a three-quarter foreshortened
position. It’s difficult, but not impossible.
Remember to reduce complex forms to simple
ones to help you visualise the perspective.
64 Presents Anatomy
Part 1 Basic forms
forms
sIMPLIfy AnIMAL AnAToMy
InTo bAsIc sTrucTures…
Mastering classic animal drawing enables
you to invent as well as observe. The
secret is to learn simple forms – cylinders,
blocks, and spheres that are based on
anatomy – then assemble them into
complex beasts. After all, what are
animals but 3D creatures in a 3D world?
You can build them from 3D forms – any
way you like!
Presents Anatomy 65
Animal anatomy
PART 2
the animal torso
Find out how the core of the animal body operates and
how you can use it to bring life to your animal artwork
marshall
Vandruff hen I first saw a famous art parts of anatomy first – which is the best
Country: US
66 Presents Anatomy
Part 2 The torso
Presents Anatomy 67
Animal anatomy
Homework
Assignment
mix movement
and angles
Try drawing variations of
the pitch, yaw and roll
motion diagrams from
different angles: above,
at eye-level, below, and
in various foreshortened
positions. If you use
photo reference, see if
you can catch glimpses
of the torso muscles at
work. They’re subtle and
usually covered with fur,
but they occasionally
show up in extremely
well-cut short-haired
animals, like racehorses.
we use them as prot
otypes
fast-moving objects: to build
PitCh, yaw & roll motorcycles, missile cars,
s, even
As animals travel, they adjust their darts...
movement in the same three ways as
aeroplanes. Pitching describes the
forward and back movement – the
back and belly muscles at work. Yaw
means heading to the left or right,
muscles on one side pull the torso toward
that side. Rolling (also called banking)
happens when muscles on each side pull to twist
68 Presents Anatomy
Part 2 The torso
torso Forms
unDerStanDing multiple viewS anD builDing from
Simple componentS…
Studying side views isn’t enough – they only give us two dimensions
of a three-dimensional animal. We need another view to see width
measurements, as witnessed in the examples above.
Presents Anatomy 69
Animal anatomy
Homework
Assignment more torso
sort out the
big things first
Forms
learn to Draw the complicateD
Analyse reference of
horses and cats. You’ll thingS bY making them Simple…
find that horse torsos fit
into a single box because Look for the basic structure that simplifies
their spines are quite bone and muscle into a single form. It can
rigid. Cats however twist
around, so you’ll need
be a big bean from which appendages
separate forms for the emerge, or any invented form that helps
pelvis and thorax. Solve you twist or add body to the spine.
those big forms before
you concern yourself
The important thing to remember is
with limbs or textures. that torsos are complex, so you must
simplify them enough so that they
can be drawn in any position you
care to choose.
70 Presents Anatomy
Part 2 The torso
torso FunCtions
we’ve Done our technical homework – now let’S
take a freSh look at whY we StuDY torSoS firSt…
A torso serves several functions: as a core for the body; a
hub for the limbs; a trunk from which branches emerge; a
chassis to support a craning neck. A ribcage is a cage to
contain soft parts and protect them. A spine is a spring
(especially with cats), or a bridge, or a flatbed truck that
can carry a load. A bird’s sternum is both a boat’s keel and
an anchor for muscles…
my student Stephen
this exaggerated an gunawan did
aly
skeleton, treating sis of a sloth
bones as robot
parts, and underst
andi
mechanical functi ng their
ons –
great way to learn a
.
Presents Anatomy 71
Animal anatomy
PART 3
the hIND LeGS
Explore the rear-wheel drive of animals, and how you can
use this part of the body to propel your artwork forward
Marshall
Vandruff hen the first artists drew their illusions seem real, as if the picture smooth skin, mottled, groomed, light,
CouNtry: US
72 Presents Anatomy
Part 3 The hind legs
Foot bones
You can study between 10 and 20
bones in a foot, but it’s easier to group
them. The most important are the
heel (calcaneus) and ankle (talus)
bones, coloured here to show their
placement and function.
Plantigrades plant their feet on the
ground. We call their feet, feet.
Digitigrades walk on their digits; we call
their feet paws. Ungulates walk on a
toenail or two, which we call hooves.
Leg mechanics
The best way to understand bones is by their
function. Try to see them as perfectly designed
mechanical assemblies.
Presents Anatomy 73
Animal anatomy
MuSCLe GroupS
HUMAN AND ANIMAL LEGS BOTH MOVE BY THE SAME
SOURCE – THE PULL OF MUSCLES…
There are over 16 muscles in the hind leg that artists can study – but
even if you came to know every one of them, it would help you less
than knowledge of their groups and functions. Here are the simplified Q uadruped muscle charts
structures for understanding hind legs. use different names for
the variations, but there
are two consistent groups:
the big pair on the upper
A big pair leg, and the smaller pair
Q uadriceps and hamstrings are the main on the lower leg.
group of the upper leg. The quadriceps (red) on
the front of the thigh pull on the kneecap to
straighten the lower leg. The hamstrings
(green) on the back of the thigh pull on the
lower leg bones to bend the leg.
Compare the colour maps of the A bear’s hind leg is remarkably similar
human muscle groups to those of to a human’s, mainly because bears also
the horse and the bear. plant their feet on the ground.
A smaller pair The heel of the horse, like any hooved animal, is high in the air.
Homework The calf and extensor groups insert into the feet. The proportion is very different from a human leg, but it has many
assignment analogous parts. Remember that muscles are bulkier near the torso
They are leaner than the thigh muscles because
target the they have less mass to move. and leaner as they move down the limbs.
muscles
Once you understand
the basic groups, you
can separate them into
individual muscles. For
example, the hamstrings
are divided into two
parts: the medial (inner)
and lateral (outer) sets.
The medial set actually
divides into two more:
The calf group
the semitendinosus and pulls an animal
semimembranosus. up onto its toes,
Names like that can put
off delicate learners, but
and propels it.
note that, on a horse, the
semimembranosus
muscle alone is larger The extensor group lifts a foot, and pulls
than a human’s entire
upper leg.
toes back. The tendons of the extensors
cover most of the small muscles in the foot.
74 Presents Anatomy
Part 3 The hind legs
Naming parts
Every detail gets a name. Names let us point things
out and talk about them.
Knee clarity
Sausage legs Knees have several points that
Crocodiles don’t have kneecaps, so the knee doesn’t have the alternate for attention. The
crisp plane-break that we see on a dog or a deer. But they patella (knee-cap) is
have the same basic bones as other four-legged animals. the most prominent repositioning
Since their quadriceps tendons connect directly to the point, but it connects When you get good at
tibia like a belt-strap, they have quick to the nose of the visualising the underlying
leverage and can move very fast. tibia, which is a bones, try repositioning the
fixed bump on the legs and redrawing them.
lower leg. The outer swell on
the femur, and the fat pad
that covers the patella
when a horse is relaxed,
can all seem like the knee.
Presents Anatomy 75
Animal anatomy
hIND LeG
ForMS
FORMS LET YOU INVENT LEGS THAT DON’T
EXIST – UNTIL YOU CREATE THEM...
When we dream, or daydream, we imagine
realistic images. The trick is to get those images
onto paper. There’s no better way to master this
than to use wireframe structures based on simple
forms. Anatomy is complex – but if you can see
the bulk of the upper leg as an egg, the calf
as a bowling pin and the foot as a stick
and ball, then you simplify your task
and turn the leg into
something real.
round it out
Hind legs don’t face forward in unison: they splay
out. Here’s a way to solve it… See how the entire body
of the hindquarters fits into a cylinder.
Segmentation
The full form of the body
takes shape if you segment
it and work on each part Block it up
as a separate block. Block forms force you into specific
choices about plane breaks, and help
you chisel the form into crispness.
Note also that from behind, you
can see the legs facing out at a
30-40 degree angle.
Homework
assignment
wired forms
Get out those favourite
photographs that you
used to exercise your
X-ray vision (page 75).
Instead of looking for the
bones inside the legs, try
to wrap wires around the
legs. If you find it tough,
treat each part of the leg
as a bar or a block, and
visualise a rubber band
around it. From there, it
begins to take on form.
76 Presents Anatomy
Part 3 The hind legs
ron’s robot
My student Ron Green invented this
contraption. It’s strange, but useful for
understanding how an animal leaps from its
hind legs. Try your own, based on anatomy.
Spontaneous art
The only way to master drawing is to draw,
draw and draw – but not always carefully. Forelimb fandango
Q uick, gestural studies with pen and ink We stand on our hind legs and
don’t allow you to get fussy, erase and fix, and use our arms and hands to
they protect you from creating belaboured work perform delicate tasks
that looks dead – what Joe Weatherly calls and manipulate the
“taxidermy”. You’ll sharpen your skills by world. Q uadrupeds stand
drawing immediately from life, unpredictable on their arms. The
and wild as it may be. differences between
arms and forelimbs
are greater than
those between legs
and hind legs. In
the next chapter,
we’ll study the
forelimbs: arms
as legs.
the FuNCtIoN
oF hIND LeGS
THEY JUMP, THEY WALK, THEY RUN, THEY KICK…
Once you know how they’re made and blink of an, eye they can become a
how they’re shaped, you can go back to weapon. A lever. A catapult. A spring. Rear
the reason legs exist. Legs help support an wheels. Or a bludgeon. Seeing legs
animal. They get it moving to find food, through their functions reminds us why
or to keep it from becoming food. In the they’re worth studying.
Presents Anatomy 77
Animal anatomy
PART 4
The FOReLeGS
Use your knowledge and observation to build the pillars of
balance and grip for the animal kingdom
Marshall
Vandruff ometimes you have to take how bones move. Another solution is to
COunTRy: US
78 Presents Anatomy
Part 4 The forelegs
Presents Anatomy 79
Animal anatomy
Arm mechanics Just as lower legs have two bones, so do lower arms. The difference is that we
Some forearms spin around. Some spin a bit. support ourselves with our legs, but use our arms to grasp and manipulate.
Some are fixed in a forward position. The ulna doesn’t spin: all it can do is bend and straighten the arm. The
radius is separate and revolves around the ulna to spin the hand. When it’s
parallel to the ulna, with the thumbs out to the side, it’s supine. When the
radius crosses over the ulna, carrying the thumb toward the body, it’s prone.
Homework
assignment
Stick-bone
forelegs
Draw a series of arms
or forelimbs by
Q uadrupeds vary in
constructing them from their ability to spin their
simple stick-bones. It’s hands. Cats do it quite
usually best to draw the
ulna before the radius,
well; dogs not as well.
because the radius Hoofed animals can’t
doesn’t affect the ulna’s spin their forelegs at all.
position. Keep it simple.
Don’t try to learn
Their radius bone is
foreleg anatomy by fused into the ulna,
drawing forelegs: rather, locked so that they can
learn by drawing their
simple components.
run, but not reach out
with an upraised palm.
80 Presents Anatomy
Part 4 The forelegs
FOReLeG MuSCLeS
THE MUSCLES IN FORELEGS ARE SIMILAR FOR ALL ANIMALS,
BUT THE VARIATIONS ARE MANY…
Human arms and animal forelimbs have Quadrupeds have smaller and simpler
many, but not all, muscles in common. deltoids than humans and apes.
Not only do our upper arms extend out Our lower arms spin partly from the
from our bodies, but they reach above our pull of two special muscles called
heads. It takes a deltoid, anchored to supinators, which make up the ridge of
clavicles and scapulae, to lift our arms. the extensor group.
Muscles pull bones. The major muscle forms The trapezius and latissimus dorsi appear
of a horse’s shoulder are the triceps and large on anatomical plates, but have little
deltoid. Here we see that they both anchor effect on the forms of animals. The
on the scapula. The deltoid pulls the trapezius is thin and sits over the top of
foreleg away from the body. The triceps deeper neck muscles. The latissimus usually
extend the foreleg. Even though horses disappears as it hugs the torso, but it can
can’t spin their arms, they have a slightly show up as a convex sliver on the side.
helix-shaped group at the ridge like we do. By the time we get to the metacarpal on
an ungulate (analogous to our hand), the
muscles are so deep and thin that artists
don’t study them. The bones, wrapped in
ligament and skin, create the form.
Simplify complexity
Supinators are a group of two
muscles. Extensors are a group of
three. Flexors can be separated What arms do to hands
into five or more, but that’s too Extensors pull on the back side of the hand.
much information. They work as Flexors pull on the palm side. Clench your
groups, so simplify. fist, and you’ll feel the flexors on your inside
forearm harden.
On most animals, the flexors are tucked
under the inside of their forearms, barely
visible on the outside.
Chest muscle
The pectoralis major anchors on the chest and inserts into the humerus to
pull the upper arm down and lift the body. It’s the same muscle you use in
doing pushups. It shows on the surface as two varying egg forms on either
side of the centre line of the chest.
On the horse, notice the rhythm of convex and concave lines. The outer
contours tend to be more convex. The inner limbs from the front view have
noticeably more concavity.
Presents Anatomy 81
Animal anatomy
FOReLeG FORMS
ANATOMY FOR ARTISTS IS USELESS UNLESS
THE ARTIST GIVES IT FORM…
The scapula and humerus create the point
of the shoulder. The scapula hugs closely
to the centre line at the top and spreads
out to the sides as it goes down… but that
gets complex. When you construct a
horse, it helps to simplify by seeing a
wedge form, which is true enough to the
anatomy of horse shoulders, but simple
enough to master from memory.
82 Presents Anatomy
Part 4 The forelegs
Presents Anatomy 83
Animal anatomy
PART 5
Necks aNd Heads
Discover what this part of the animal body tells you
about the creature – and the traits all animals share
Marshall
Vandruff e try to make animal anatomy Human heads rest on our necks because have incredible noses and teeth. But the
couNtry: US
84 Presents Anatomy
Part 5 Necks & heads
Presents Anatomy 85
Animal anatomy
squash
and stretch
you can see the animator’s
principle of squash and
stretch most obviously at
the neck. when a horse
turns its head to look
behind itself, one set of
side muscles contracts,
while the other side relaxes.
86 Presents Anatomy
Part 5 Necks & heads
cat confusion
cats may appear to have
assertive neck vertebrae at
the peak where the shoulder
and neck meet. watch it
move, though, and you’ll
see that it’s not a neck
vertebrae, but a scapula.
cats have shoulder blades
that crest higher than
their spines.
carli’s cat
My student carli squitieri did this analysis of
a smilodon at the la natural history Museum.
carli approaches this complex figure not by
copying, but by understanding the forms
and working on their connections. with
this knowledge, she can change the
position of its head without a model.
Homework
Assignment
turn skeletons
to architecture
You can almost guess
this assignment, as
I recommend it all the
time: reduce animal
skeletons to architecture,
like Carli did in the
twisting necks sample on this page. It’s
the great challenge of
If you find it difficult to twist a draftsmanship, and will
form, begin by placing two or three help you understand
hidden neck anatomy.
box forms. connect the proper corners, A twisted pipe is a useful
and you’ll solve the complexity one step analogy for animals with
at a time. flexible necks that can
look behind themselves.
Presents Anatomy 87
Animal anatomy
88 Presents Anatomy
Part 5 Necks & heads
relying on X
notice that whether a creature’s mouth is
open or closed, the x lines (shown here in
orange) always stay consistent. That can
help you when you’re working on a fleshed
creature’s head and you need to locate the
distant canine.
Placing eyes
The eyes on prey animals look out to the side – sort of. If it
was that simple, a cylinder across the skull would solve their
placement. on most prey animals, the eyes are not completely out
to the side, but aimed slightly forward. If you place a centre point and
create two cones diverging from that centre, you have a structure
in which to place eyeballs.
Presents Anatomy 89
Animal anatomy
PART 6
animal faces
Find out what animal faces have in common with human
faces, and the crucial ways in which they differ
marshall
Vandruff e began this animal workshop observing the world – the fact that living simple forms based on anatomy. Then,
country: US
90 Presents Anatomy
Part 6 Faces
unDerlyinG
structure
NECKS HOLD HEADS, AND HEADS HOLD FACES.
LET’S REVIEW BASIC STRUCTURES…
Bones provide the hidden structure of
Homework the body – most obviously with the
Assignment head, where the skull makes most of the
Box clever to form. There are many small and
carve a head interesting parts on an animal’s head,
Choose two views of an but no matter how perfectly a nose,
animal head. Draw the
simplest box into which
an eye or even an expression is
each will fit. Then try drawn, it looks awkward if it doesn’t
carving out sections to fit onto the skull. So we’ll begin with
leave the remaining form
simplifications that enable you to place
of the head.
features where they belong.
Homework
Assignment
eggs, boxes
and cylinders
Using the same heads as
above for reference,
draw the cranium as an
egg, the facial structure
as a box or cylinder, and
the eye sockets as
cylinders or cones. All
forms first
of this is preparation for Pay all the attention you like to bumps and you must master first. If considering a head mastery of basic forms may take months
features. Always build gnarls and details. It’ll mean that your as a box, a ball or an egg seems too simple, of study; rewarding because the hidden
the house before you drawings will impress people, but it may wait until you try: it’s a difficult but structure of skull forms affects the position
start hanging curtains...
distract you from the basic structure that rewarding task. Difficult because the of every detail on an animal ’s head.
Presents Anatomy 91
Animal anatomy
tHe form of
features
EYES, EARS, NOSES AND MOUTHS HAVE REMARKABLE
VARIETY, AND A COMMON SOLIDITY…
Features are not painted on like colours or textures. They have their
own shapes and thicknesses. Here are some observations to help you
see them not as surfaces, but as smaller forms within bigger forms.
eye as ball
All eyeballs are spheres.
The lid is a sheath, usually
rather thick, that wraps
around the ball.
curved surface
Even though most of the
eyeball rests in the socket,
the surface is still curved.
Get this curve pegged
before rendering.
92 Presents Anatomy
Part 6 Faces
Jaws as hinges
Jaws are simple from the side: they’re
hinge joints. From other angles, they
may appear quite triangular – wider
at the back and narrow at the front.
You must find an area where the side
and front of the mouth meet to make
a change of planes. In three- quarter
views, canines make a convenient break,
acting as front corners of the jaw.
Presents Anatomy 93
Animal anatomy
Homework
Assignment animals as PeoPle
HUMANS AND BEASTS HAVE THE SAME PARTS IN VARYING
compare PROPORTIONS. LET’S COMPARE…
and contrast
Gather reference of
Socially, it might not be a good idea to them all. Comparisons are the most
animal faces, and draw
them as people. The compare your friends and family with efficient shortcut, and the most fun – Precious piglet
most common surprise animals. Artistically, it’s a very good idea as long as they don’t end up in hurt Sometimes a human face inspires an
is how small human animal: a monkey, a mouse, a kitten,
if you want to understand facial features. feelings or violent responses.
muzzles seem compared
to animals. Seeing the There are so many variations of animal These metamorphoses, courtesy of a cub, a weasel, a chimpanzee. After all,
difference helps you features that it could take a career to learn www.banedarkart.com, make the point. what is a child but a talking animal?
notice the forms.
Big bear
aspirations
If you lack for ideas when
creating characters, or if
you find yourself in a rut
creating the same human
character over and over,
try using animal faces for
inspiration. They can
prompt universal and
unique people-types.
Homework
Assignment
morphing
magic
Try painting a morph
between an animal and a
human face, like Bane
has in his studies on this
page. The challenge –
and the learning –
happens during that
transition stage in the
middle illustration.
94 Presents Anatomy
Part 6 Faces
Pencil head
I love to draw: it’s an
outlet for feelings and
a playground for ideas.
eXPression is tHe
key to tHe face
THE FACE IS THE CROWNING COUNTENANCE, SO GETTING THE
ExPRESSION RIGHT WILL GIVE YOUR DRAWING LIFE AND MEANING…
It doesnÕt take a trained artist to draw an hard when the flesh stretches. Technical Animal faces evoke feelings. Their
animal face. Children do pretty well Ð skill helps you understand forms so you mystery, strangeness, terror and
not because of their skill, but because can point a snout toward or away from splendour are more marvellous than we
of their emotional connections to faces. you, or exaggerate a creature into could ever imagine on our own. The more
Most children, however, hope to have absurdity, yet keep it looking real. Get to it! you feed your imagination, the more you
the grown-up skills that weÕve studied Technical skill is useful for anyone who With all the variety of can reflect their power in your work.
in these six workshops. makes a living at creating animals, but itÕs animals to invent, a I hope these pages have helped you to
Technical skill helps you understand only the structure Ð the heart and arteries. lifetime doesn’t seem draw animals, and inspired you to give
anatomy, so that you can keep the bones By itself, itÕs dead. Emotion is the blood. quite long enough... your viewers the best you have to offer!
Presents Anatomy 95
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96 Presents Anatomy
Digital
art skills
Expert advice from professional
artists, written especially for you
98
Workshops
The sort of advice you’ll find
in every issue of ImagineFX…
It extends 98 Creature features
and energises Combine human and animal
anatomy to create a fine-art portrait
your character’s of a monster with Justin Gerard
personality 102 Top ten fantasy poses
Whether you’re drawing a hero or
Warren Louw a villain, we’ve got the gestures and
on posing silhouettes to help you out
figures: page 104
104 Strike a pose
Warren Louw explains how to fill
your characters with energy by
learning the art of posing
108 Artist Q&A
Our artist panel solves real-world
anatomy issues, including painting
realistic hands and drawing eyes
108
Presents Anatomy 97
Digital art skills
Creature
features
Justin Gerard
Country: US
Justin Gerard
is an illustrator
who enjoys
fine-art portrait of a monster with Justin Gerard His work has been
featured in Spectrum,
Society of Illustrators
and Exposé, and he is
etÕs assume that youÕve been literature, and unjustly categorised on the with just such an event. After all, it pays currently art director for
L
Portland Studio.
approached by a wealthy whole. He wants to commission you to to be prepared, just in case.
www.justingerard.com
monster who wants to execute his portrait, to show the world IÕll be doing an underpainting in
commission you to paint its
portrait. (Unlikely, perhaps, but IÕve had
that he is really a civilised and noble
creature at heart.
watercolour and scanning the image onto
the computer, where IÕll add the colours, Direct link for
stranger requests.) LetÕs say that he feels The following demonstration in refine the lighting and work on the final workshop files
http://ifxm.ag/a-creat
heÕs been misrepresented in film and watercolour and digital will help you deal details in Photoshop.
98 Presents Anatomy
Monster portrait
Digital art skills
Adjusting proportions
4 Now that I have a sketch that I’m
pleased with, I’m ready to transfer it to my
watercolour paper. Before doing this, Layer flair
Keep your layers
there’s one devilish little trick that I use
organised. Some layer
that has totally reinvented my work. I types can be merged
scan the drawing into Photoshop, mirror together without
it and adjust it before I print it back out negatively affecting the
image. Several Multiply
and transfer it to paper. This minor or Screen layers can be
readjustment often spells the difference merged. Try to keep your
between glorious success and miserable, PSD file clean, so that if
you find later that you
shivering failure. Before adding this step, need to add more
all my pieces had an odd tendency shadows to an area, you
towards disproportion and unbalanced can create a new Multiply
layer, add your shadows
composition. So after I mirror the image, and merge this into
I select areas that don’t look right and, your existing Multiply
using the Transform function, alter them layer. This will save you
headaches later on.
Working in sepia
until they look right, before flipping back.
7 I’m not concerned with adding
colours at this particular stage, because
I’m effectively treating this watercolour
as an underpainting. I’ll add the final
colours and effects later in Photoshop; for
now, establishing the forms within the
Opaque highlights
composition through value is the most
important task. 8 Once I’ve established the shadows, I use a white watercolour
I could add the colours in watercolour or gouache to add opaque details and highlights. This opaque
as well if I wanted to, but I want to play to highlighting step could also be done on the computer, but I enjoy
the strengths of each medium for this the feel of a natural brush a little more than a Wacom tablet’s pen.
portrait. Digital painting is great for (One day, when Wacom in its wisdom releases a digital brush with
bright, intense colours, but it can tend fibre-optic hairs that works like a traditional brush, I will happy to
towards looking plastic, for reasons I’ll do this on my computer.)
touch on later. Watercolour, on the other
hand, struggles with achieving bright
colours but can generate beautiful
textures as the water dries on the surface,
and gives linework a wonderful variety.
Setting up the
5 watercolour
Now I leave the computer and turn to
setting up my watercolour. For this
12 Stage lighting
Now itÕs time to make the monster
glow. In many ways, this stage is the
inverse of the Multiply/Shadow stage, and
itÕs where the watercolourÕs texture really PhotoshoP
shows its worth.
CustoM brush: Monsterbrush no.1
Using Colour Dodge layers and a dark brush tIP shaPe
grey, I work in much the same way as I did Diameter: 100%
on the Multiply layers, brushing in and roundness: 100%
spacing: 49%
erasing out on several different layers shaPe DynaMICs
until the image looks right. Colour Dodge angle Jitter: 38%
reacts wonderfully with watercolour, Control: Direction
CoLour DynaMICs
pulling up the contrast on the texture and foreground/background Jitter: 3%
the grain. other DynaMICs
I use the effect sparingly, and only in opacity Jitter: Pen Pressure
flow Jitter: Pen Pressure
areas to which I want to direct the viewerÕs
attention. If you use this all over the
image, the illustration will lack focus.
10 Shadows
Once the image has been adjusted,
texture allows for the blending powers of
the airbrush, but without the synthetic look
that so often accompanies it.
IÕm ready to begin laying in the shadows.
I want them to be deep, with the sense of
a classical Edwardian-era portrait. I want
the scene and the image itself to feel as 14 Colour balancing
At the end, I colour-balance the
though it were lit by a candle, so I can image. I try not to use too many colour-
make a natural focal point of our balancing effects: if they are used too
monsterÕs face through lighting. much, they burn out an image, scorching
Often I work with dozens of layers to
arrive at the final Multiply layer. I work 13 The hairy details
I now begin to work in my final
the texture and exaggerating the
highlights. This too is a bane of digital
using a textured, soft-edged brush or an hairy details. I paint using Screen and painting, and one to be careful of. I use it
airbrush, and I erase out areas that arenÕt Normal layers. I work on the basis that very sparingly at this stage of a painting.
to be affected. I then take down the layerÕs shadows are to be painted transparently, Here IÕve used it to pull the painting into a
opacity until it looks correct, and begin and highlights are to be painted opaque. slightly warmer and darker range, and IÕve
again on a new layer. This process gets This helps maintain which areas are to be turned the opacity on the layer down to
repeated dozens of times. focal points, and which are to recede into 50 per cent.
the background. I try not to use too much Now weÕre finished. ItÕs time to take the
To colour a monster Normal layering. If I work too opaque in image to the printer, and hope that the
11 There are many methods of applying colours. For this Photoshop, the piece takes on the plastic client doesnÕt eat me.
illustration, IÕm going to use layers of Soft Light. I like working with look thatÕs the bane of most digital art.
Soft Light because it approximates the feel of colour glazing in oils, and Yet there are some details that absolutely
I want to maintain the look of classical portraiture. I build slowly, need to be sharp and opaque: the
using as many layers as necessary. Often IÕll paint an area, take the highlights on metal or teeth, the rim of
layerÕs opacity down to 15 or 20 per cent, and repeat the process. a horn, the areas around the eyes.
Along with using Normal to sharpen
details in the eyes, I use it in subtle glazes
to diminish areas where the texture is too
obvious. In the background, IÕve laid in a
thin layer of darks.
Minor details
Don’t worry about
detailing every single
bit of your illustration.
While this level of detail
may be impressive on its
own, it doesn’t always
help the image overall.
When you focus on all
the minor details of an
image you lose a sense
of the whole; and if you
try to focus on the whole
of an image, you lose
your sense of the details.
A successful illustration
must reconcile the two.
Fantasy art
Poses
The face is lifted slightly
and looks in the direction
of the leading leg.
10
Villain making
plans
With sloping
shoulders and the head
angled slightly down, this
pose is closed and still – full
The arm is straight and at a
of calculating malice. One fist
right angle to the line of the The stomach
grasps the other, causing the
eyes, adding stability and muscles are relaxed
strength to the composition. but slightly twisted
9
muscles of the arms to bulge,
to the side.
and the feet are planted firmly Warrior
on the ground. This is a beautifully balanced and elegant pose.
The extended leg is long and straight, and is at
With the arm muscles tensed, a right angle to the staff, giving the character added
this pose hints at power that’s balance and strength. The right arm balances the
yet to be unleashed. body as it leans forwards, while the slope of the
shoulders creates a diagonal almost parallel with
the line of the leg. The staff is gripped with a
8
strong hand, giving the pose a focal point.
Flying
The leading arm is
outstretched, indicating
powerful momentum.
The other arm is streamlined,
held close to the side.
Just after the moment
of lift-off, the right
leg is still bent
for balance.
7
slayer
The shoulders are thrust
back, the chest pushes
forwards, and the slim waist
leads to the flare of the hips
and a strong balanced stance.
Compositionally, the
weapon creates a clean
line with the back leg,
giving the pose a
degree of equilibrium.
6
preparing
to strike
The extended
arms stretch the chest
and stomach, and the
muscles are clearly
defined as a result. The
raised leg counterbalances
the sword held behind the
body. It follows that as the
sword falls, the leg will drop
down and back in response,
Fingers are
feeding more power into the arched and
attacking action. tense as they
grip the wall.
5
eVil sorceress
The arms are raised in
twin claws of menace
and evil intent, while
the face is impassive and
coolly confident. This pose
suggests an imminent strike. Chest and shoulder
muscles bulge with the
effort of supporting the
character’s body weight.
3
scaling a wall
Viewed from above, we see
4
the gripping hands and arm
Walker in muscles taut with the strain
the Woods of clinging to the wall. The raised left
Both the left arm and leg balances the leading right arm.
the left leg extend forward to The upturned face and concentrated
suggest stillness (motion is stare hint at a sense of purpose and also
represented by simultaneous help create the illusion of height, as the
movement of opposing character looks to his destination.
arms and legs), creating
a diagonal hip line and
strong leg shape. The
right arm pulls back,
causing the shoulders to
pull together.
1
Victory
2
Successful in battle
Villain once again, the mighty
creePing hero raises his muscled arms
Keeping low, the and shouts his victory to the
torso is held heavens. The straight limbs
parallel to the ground. The create a X-shaped silhouette
arms are ready to lurch that adds dynamism.
forwards and grasp the prey.
Strike a poSe
Warren Louw explains how to fill your characters with
energy and dynamism by learning the art of posing…
hat I’m about to tell you are the achieved in art. Learn from other artists around you.
4 understanding
exactly what
you’re dealing with
What needs to happen early on is
for you to become familiar with
the shapes and forms that you’ll be
working with. You’ll need to pay
attention to all the curves, joints
and body parts, and understand
where they need to be in relation
to each other. Finding the hidden
lines and patterns where certain
points meet and join will be your
guide to work from. Just
remember: every tiny line you
draw has a purpose and is
designed to work as one with the
rest. You’ll notice that if one thing
is out, then others will follow.
2 male Vs female
If you can master the feminine, the I find my skills spontaneously
masculine will be pretty easy. They
share many of the same basic
upgrade themselves after I’ve worked
characteristics. When dealing with with a range of alternate styles…
the male, it’s just a matter of
adjusting a few things here and
there. I don’t draw males much, 5 FLoW
but I can do it very effectively Everything has a flow. With a bit of attention to anatomy
because of my work with the and its rhythm, this will soon become clear. The best way
female figure. Those who focus to help your poses have flow is to think of an S shape, as
primarily on males will have a far this will be the flow leading your eye through the pose,
greater difficulty achieving and will even help with your overall composition.
feminine beauty and sexiness.
3 let’s rectangle
Foreshortening and perspective
can be quite the cow for all of us
artists – don’t think the pros are
excluded from this difficulty. So
here’s a good starting point. If you
know how to give perspective to a
box, or even a rectangle, this
should help you give perspective
to your figures, since both have a
front, sides and a back. Yes, the
human form is far more complex 7 experiment with a different style
than that, with many other things Amazingly, you can learn a lot from using a different style.
to consider. But if you can keep Working from a different perspective on how to approach
the proportions within the things can give you a fresh viewpoint. It will only expand
rectangle guidelines, things will your understanding about posing and anatomy in general.
come much easier. Notice the I find my skills spontaneously upgrade themselves after
consistency of the centre point I’ve been working with a range of alternate styles, so this is
throughout both boxes. highly recommended to all.
12 silhouetting
A great way to check if your pose
is eye-catching or dynamic is to
fill it in with black or a darker
colour and reduce it to a
silhouette. This enables you to
see if your pose has flow and
impact, and still conveys the same
essence that you originally
intended. Your focus is being
centred on the actual form, with
no internal affairs to distract you.
P lus
art skills
interviews | reader
galleries | workshops
new skills | inspiration
traditional art |
and lots, lots more… Invaluable art advice from the
world’s leading fantasy artists
Learn from the professionals as our panel of Direct link for Q&A files
experts tackle real-world anatomy issues http://ifxm.ag/a-qanda
Our panel
Marek Okon
Marek is an experienced sci-fi
and fantasy artist, though he
started out as a web designer.
He has worked as a digital
illustrator for two years.
omen2501.deviantart.com
Jonny Duddle
Jonny is a freelance illustrator.
He’s working on a top-secret
project for Aardman, and
released the picture book
The Pirate Cruncher last year.
www.duddlebug.com
Andy Park
Andy is a talented concept
artist who works for Sony.
Among the games he has
worked on is the popular God
of War for PlayStation 2.
www.andyparkart.com
Bobby Chiu
Bobby Chiu is an independent
artist from Toronto, Canada.
Part of the Imaginism outfit,
he’s involved primarily in film
and TV production.
www.imaginismstudios.com
Jim Pavelec
Jim Pavelec lives in a world Adding little details,
surrounded by demons, such as veins or the
monsters and devils. He’s the skin fold between
author of the how-to monster fingers, will increase
book Hell Beasts. the realistic look of
your hand.
www.jimpavelec.com
Frazer Irving
Top comic artist Frazer Question
spends lots of time drawing
horrid-looking things on his How can I make the hands I
Wacom Cintiq. He’s worked
for 2000 AD and DC Comics.
paint appear more realistic?
www.frazerirving.com
Mélanie Delon Answer The colour scheme
for a hand is the same
Mélanie is a freelance
illustrator who specialises in
Mélanie replies as for the character,
except for the
fantasy portraits. Her most
Hands are one of the most extremities of the
recent book cover is for the difficult parts of a character to fingers and the joints,
ebook of A Crown of Swords. which are redder.
paint. You should bear in
www.melaniedelon.com mind that they have soft,
round edges, and also that they are a tip for the base and a speckled one for the
powerful way of conveying emotions. final blending. The light is stronger and
When you begin a hand, think about redder at the joints, because the skin is
the construction lines (they all come from thinner there.
the wrist): don’t hesitate to use your own The next step is texturing. This stage is
hands as a model. In general, fingers are the most decisive one. I use a basic Hard
halfway along the hand, and they are Round tip with Hardness set to 70% and
more like cylinders than boxes. Shape Dynamics set Size Jitter Control set
When you’re satisfied with your sketch, to Pen Pressure. I add a few thin lines and
start shading. Try to smooth as best as you folds on the skin, and some light dots on
can here. Use a basic Hard Round brush another layer.
Answer
Frazer replies
All the way from Edvard Munch
to Jack Kirby, every artist has
their own way of depicting
screams. The type of scream can
vary a great deal depending on the emotion
that drives this reaction: as an artist, you
need to know the differences between a
scream of fear as opposed to a scream of
anger, or perhaps of pain. It’s not
uncommon for a lazy artist to use the
wrong expression for an illustration and
cause much confusion in the onlooker,
especially in comics.
What I’ll do here is take you through the
process of how I construct an angry scream
for a comic, which is all about the scream
and the power behind it.
To do this, I employ standard drawing
techniques next to graphic elements, in
Artist’s secret
much the same way that Munch used swirls
to enhance his Scream painting.
Remember, though, that even the most op
detailed-looking image is really still Flip check in photosh
. Use edit >
composed of the most basic elements. The every artist leans to one side
flip your
trick is to identify which aspects of the face transform > Flip horizontal to isn’t
drawing and che ck tha t the lean
convey the idea most effectively. you can
too extreme. A little’s fine, but
spot major errors this way .
In this painting, I use various tricks to suggest movement, such as adjusting shadows
to place vehicles in mid-air, rough brush marks and flowing fur and flags.
Question
My figures always look static in
my paintings. How can I give
them more of a sense of motion
and dynamism?
Answer parts of the previous
Jonny replies drawing, or sketch
It’s common to find that the digitally and save
more you work on an image, different versions. You
the more static the end result can use Photoshop’s
becomes. I often find myself Transform tools to This image shows the proportions of the Now take a look at our hero. At between eight
rendering a successful character sketch, stretch, scale and distort average human male, and the musculature and nine heads high and a shoulder span of about
and skeletal structure beneath the skin. four heads, he’s the guy you want on your side.
with lots of movement and dynamism, particular parts of a
into something dull and lifeless. But figure’s anatomy.
there are ways of keeping a character Reference is important. Answer shoulders – the body’s widest point. But
looking dynamic. Look at photographs of Jim replies you don’t want your superhero looking
The most obvious place to start is the figures in motion. Heroic proportions are average, so design them based on the
character’s pose. To properly convey Analysing some of the important when working principle of heroic proportions.
character, you need to paint figures in incredible photography in comic books or fantasy A hero should stand anywhere between
poses that suggest their personality and online or in magazines, illustration. A common eight and nine heads high, with a
movement. For example, an aggressive can reap benefits when unit of measure when drawing the shoulder width of four heads across.
character could be hunched over with drawing dynamic figures. human body is head height and width. The hero’s waist is kept the same as the
clenched fists and taut neck muscles. Skateboarding shots are At eye level, the typical human being is average person’s, to help accentuate the
Sketch the figure, then revise it with a a good example: they do roughly six-and-a-half to seven heads width of their shoulders and the sweep of
more exaggerated pose. Keep pushing a great job of showing tall, and three heads across at the their crushing thighs.
a pose: it will often gain more and more the human figure in
personality. Use layout paper to trace movement and under
lots of tension and stress.
Lastly, look at artists Question
and art reference
books for tips, tricks
I’ve learned how to paint an eye head-on,
and techniques. There but there seem to be no workshops on
are some wonderful how to paint one from the side. I’ve tried
artists, such as Phil
Hale and Jon Foster,
and failed. What could I be doing wrong?
who are masters
of dynamic figure
painting. Look closely Answer of course spherical, with only about
at how they use Andy replies a quarter of the sphere visible. The eyeball
composition, The key to drawing or is basically a sphere with lids that wrap
perspective, figure painting an eye is to think of around it. Keeping these things in mind
Sketch your character, then revise him with a drawing and mark- it in three dimensions. will help you when you have to illustrate
more exaggerated pose. Real-life action shots of making to add Although we instinctively the eye from different angles – even from
skateboarders are a good source for seeing the
human figure in movement and under tension. dynamism to images. think of eyes as almond-shaped, they’re a direct front-on view.
Question
How do I draw facial expressions that convey the Artist’s secret
right emotion and don’t feel stiff or forced? Use A Mirror! little
this may sound obvious, or even a on your desk
Answer ssing, but keeping a mir ror
embarra
believable
Jonny replies can be a great help in painting
e som e tim e out to sketch yourself
If you’re painting with the basic anatomy of the face, shapes in the face and how they
expressions. tak nt of facial
eme
figures, drawing it can be easier to paint more distort and move with different
so you get familiar with the mov these sketches
muscles while pulling faces, and use
cartoons or rendering believable expressions. You don’t facial expressions. Also try
3D characters, you need to name every muscle or exaggerating the size of particular
to inform your work.
need to make them interesting to identify every component of the features to see how subtle
look at. Whether it’s evil, sad, skull, but with practice, you can get modifications can affect the mood.
happy or deadpan, their facial to know the main building blocks Try big noses, heavy brows or high
expression could be vital in of the face and how they fit together. foreheads. Small changes can make
communicating the story or Use reference to practise drawing a big difference.
message in your work. faces. Reference can be anything It’s also worth bearing in mind
However different people may from photographs you’ve taken or that facial expressions work in
look, everyone’s faces are made up in books and magazines, DVD stills conjunction with body language, so
of the same set of bones and or old-master paintings. While in most cases you’ll need to ensure
muscles. By becoming familiar drawing, try to identify the main the face matches the body.
Question
I have trouble posing figures
realistically, particularly when they’re
in mid-action. How can I make my Try some experimentation.
The trunks of the bodies
moving figures better? do not change; I only
adjust the limbs and props
to a position that I like.
Answer
Marek replies
When I was younger, I always
wondered why artists practised
light and shadows on such
simple objects as spheres, cylinders or boxes Contrary to initial
instead of on cool robots. Now I know that impression, the human
face is an exceedingly
the simplicity of those objects enable an complex object,
artist to fully understand how light casts especially when it
comes to an accurate
shadow and then to transform this portrayal of natural
knowledge to more complex shapes. lighting and shadow.
In every issue of ImagineFX, our panel solve real-world creative problems with helpful techniques. Email your
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