Design Thinking Intro

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Design Thinking

Crash Course
• A more efficient and effect process for designing,
developing, testing, and solving challenges
• Based on empathy and prototyping
• Different than case analysis

Context
Desirable

Feasible Viable

The Sweet Spot


people want it
Desirable

can be done
Feasible Viable

worth doing

The Sweet Spot


Engaging with
People

Experimenting
with
Prototypes

The Design Oscillation


• Learn about the
audience for
Empathize whom you are
designing

• Construct a point
of view that is
Define based on user
needs and insights

• Brainstorm and
Ideate come up with
creative solutions

• Build a
representation of
Prototype one or more of
your ideas to
show to others

• Return to your
original users and
Test test your ideas for
feedback

The Stanford Process


The Wallet Project
Partner “A” Partner “B”

Choose a Partner
Design
Workbook

Let’s Begin!
DESIGN THE IDEAL WALLET
3 Minutes
GAIN EMPATHY
Interview Each Other – 4 Minutes Each
DIG DEEPER
Based on what you learned in the first Interviews, dig deeper in a
second round of interviews.
Re-Interview Each Other – 3 Minutes Each
REFRAME THE PROBLEM
Capture your findings – 3 Minutes
Take a Stand – 3 Minutes
IDEATE ALTERNATIVES
Sketch at least 5 radical ways to meet your partner’s needs – 5
Minutes
Share your solutions and capture feedback – 5 Minutes Each
ITERATE BASED ON FEEDBACK
Reflect on the feedback and generate a new
solution – 3 Minutes
PROTOTYPING
Build and test your solution – 7 Minutes
SHARE YOUR SOLUTION
Share your solution with your partner and get
feedback – 4 Minutes Each
REFLECTION AND TAKEAWAYS
Place prototypes in the middle table
Human-Centred Design Experimentation and A Bias Toward Action
Prototyping

Show, Don’t Tell Power of Iteration

Core Values of Design


Thinking
For Tomorrow...
people want it
Desirable

can be done
Feasible Viable

worth doing

The Sweet Spot


•Learn about the
audience for whom
Empathize you are designing

•Construct a point of view


Define that is based on user needs
and insights

•Brainstorm and come up with


Ideate creative solutions

•Build a representation of one or


Prototype more of your ideas to show to
others

•Return to your original users


Test and test your ideas for
feedback

The Stanford Process


Re-imagining the school store experience...

Our Design Challenge

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