Creativity Training Guide
Creativity Training Guide
Creativity Training Guide
Guidelines
CREATIVE THINKING
IN LITERACY & LANGUAGE SKILLS
Agreement number:
2014-1-UK01-KA204-000081
Agreement number: 2014-1-UK01-KA204-000081
Contents
ntent
Preface 3
1
2
Preface
3
Introduction to creative thinking
& teaching creative thinking
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The reality is that what is learnt is often far more than Robinson often interchanges the words ‘original’
this, but to begin with getting everybody onboard is and ‘creative’, based on his definition of creativity
your objective. being ’original thinking...with purpose’. This use
of interchangeable terms is something else worth
There are some interesting and supportive theories
sharing with your learners, if only to ensure they do
from a number of esteemed individuals, that relate
not internally over complicate the relatively simple
to the notion of teaching and learning creativity,
concept of creative thinking.
as well as ‘unlearning’ creativity. You may wish to
share some of these ideas with your learners during The idea of ‘preparing to be wrong’ is another really
the early stages of your workshop(s). important point to make with your learners / trainees.
While it may sound like a simple concept, you
The British educationalist Sir Ken Robinson is a
should keep in mind that many of your learners will
firm believer that quite often creativity is ‘taught out’
have developed their lives and careers on a series
of people as they grow, as many of our education
of ‘right’ answers or decisions. Finding the quickest
systems demand an efficiency that often leads to
and most efficient route to a solution that works has
prescribed ‘right’ answers, the same answers that
often been reinforced in schools and work lives, even
everyone else has.
when the resulting solution is the same solution that
You can hear a range of Robinson’s views in his
everyone else arrives at. Therefore being ‘wrong’
almost legendary lecture entitled ‘How schools kill
is a concept that some people will struggle with,
creativity’.
as it requires ignoring many long-held ideas about
He argues in this lecture that children are more progress and success. It can be made even less
prepared ‘to take a chance’ even when they do not comfortable for individuals by working with others in
know the ‘right’ answer, on the basis that children a group situation. Despite this you should attempt
are less concerned about being ‘wrong’. to teach creative thinking in groups, for reasons that
He adds that being wrong is not the same as being are covered later in the training guide.
creative, BUT (and most importantly) he states that For now it is worth acknowledging the heightened
if we are not prepared to be wrong we will never do stimulation in peoples’ thinking when working with
anything original, definitely something to think about. others, alongside the potential to conjoin with and
develop on the ideas of others.
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As an additional thought on dealing with potential Vertical thinking V lateral thinking
objections, it is always worth reminding people that
De Bono talks about two distinct types of thinking,
learning is defined by developing knowledge and /
which as an introduction to the subject should serve
or skills previously unknown or unpracticed.
as a useful starting point for your workshop.
1
Albert Einstein. BrainyQuote.com, Xplore Inc, 2015. http://www.brainyquote.com/quotes/quotes/a/alberteins133991.html, accessed October 5, 2015.
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In a workshop situation it is normally enough to Secondly we have to recognise that if we applied
introduce this concept of opposites to your learners creative thinking (or lateral thinking) methods on
via a short discussion and presentation of the above their own, we would likely end up with a chaotic
table, as most people will grasp the fundamental collection of ideas that are never tested against
differences. It has a greater value as you develop their functional objectives (usefulness). As we have
subsequent concepts through demonstration / seen earlier, vertical and lateral thinking approaches
activities, at which point you may need to ask if your are required to achieve ‘original thinking ... with
group are exercising ‘vertical’ or lateral ‘thinking’ purpose’ (as Sir Ken Robinson puts it). Therefore
within an appropriate situation. Being creative will a certain amount of structure afforded by a formal
definitely require some intensive lateral thinking process ensures we maximise our creative efforts
practice. and remain on task.
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Methods for developing creative thinking:
Internal influences
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Present the following ‘image’ to your learners that despite how unconventional a response
and simply ask them to write down what they may be, if it makes ‘sense’ to others, for
think it is, to describe it. Following this short example they appreciate the logical connection
exercise ask your learners to share their between the description and the shape, then it
answers with the group until you feel you have is permissible.
gathered the full range of answers / responses.
Now repeat the exercise based on the same
visual design (shape), only this time ask your
learners to generate a total of 5 responses
(each), with each response being quite
different. Use the same criterion that the
response should make sense to others, even
if they are unexpected or less conventional.
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instilling confidence in the capacity to develop our Quotas
creative ability, notwithstanding that this is the first
The one problem with the Generation of alternatives
small step on the road to mastering creative thinking.
method is that although we may readily appreciate
What this exercise offers are new perspectives, the need to generate multiple ideas to promote
which as an outcome is the cornerstone of creative creative thinking, it leaves us with a potential issue
thinking in providing one or more alternative paths that we really should address.
to explore before making a final decision on a
The issue is that the method on its own does not
situation. Most of the time it is reasonable for people
tell us how many ideas are ‘enough’, or when we
to follow the path most travelled, but when creative
should stop the activity. Depending on the situation
solutions are required, we must be brave enough
there may be factors that determine this, such
to venture down paths that we are not familiar with,
as the amount of time you have available. But
and in many cases it is desirable or necessary for
imagine a situation where time was not such an
us to create those paths ourselves.
important factor, maybe you had a week to think
over a problem, how many alternatives might you
generate, 10, 100, 1000?
to capitalise on this momentum by repeating the expert Dr. Clive Colledge approaches this problem
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This approach is an example of applying a quota, Responses under this
though it may be useful to think of quotas in a more final heading may initially
flexible way, rather than maintaining the same quota be perceived as ‘crazy’
for all situations, more on this below. or ‘ridiculous’ because
they are so far removed
A Quota, according to most dictionary definitions, is
from the obvious or logical
‘a limited or fixed number or amount ... of something
responses that most people
in particular’. It is worth noting that a quota is
would arrive at through vertical thinking. However it
normally set in advance, and for our purpose this is
is important that these type of ideas are noted and
an essential aspect of its usefulness. You will note
definitely not dismissed until they have been tested at
that asking for 5 responses in the first exercises
subsequent stages. Remember that we are looking
was an example of assigning a quota.
for a quantity of different responses in the initial
In practice you should consider your current creative
stages of creative thinking, with quality judgements
thinking task and try to determine a suitable number
coming later in the process.
of alternatives to generate, to ensure that you truly
Also keep in mind that even if a very promising idea
stretch or challenge your thinking. Nobody said this
emerges early on in your generation of alternatives,
would be comfortable!
you should continue until you have met your quota.
A quota that is too low may only generate very
Make this a very definite rule that is adhered to.
predictable or obvious responses, while a quota that
is too high may be too time consuming or simply
To test this out with your learners consider the
unachievable, leaving you feeling less motivated to
example situations (with images) on the next
continue.
page and in each case and ask your learners
The approach to setting quotas is not scientific, to try to determine a ‘suitable’ quota to help
though with a little bit of common sense and practise them develop multiple ideas. As a guide you
it is something that most people can adjust to and might consider that a quota of 3 or below is
employ effectively. quite a low number, though aiming to generate
more than 12 ideas may be a challenge (but
In assigning quotas think of your responses (or
probably still achievable). Selecting a suitable
alternatives) as ultimately existing under three
quota to generate sufficient responses under
broad headings or descriptions. These are:
each of the three headings above is something
that creative thinkers will become more adept
• Fairly obvious responses that most people
at the more times they do it.
would probably think of
• Responses that are quite unexpected to Also recognise that you may set a quota that you
others and that demonstrate an approach meet, but still feel that you could generate more
that is focused on creative outcomes
ideas to find a better solution. In which case re-
• Responses that may on the surface seem
a little desperate or even crazy as you set your quota and start again. The important
work hard to meet or fulfil your quota thing is that you always meet the quota that you
have set, irrespective of how desperate you
• Fairly obvious responses that most people seem to be in completing your list.
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1. How many imaginative uses can you think of for this 3. Can you imagine a number of things that could have
object? possibly caused this person to be so surprised?
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In the examples provided there is a difference in the Summary
length or detail required for each response.
At this stage your group should be gaining
For example the challenge of catching a squirrel confidence in conceiving and discussing their ideas.
probably requires more detail and explanation than Hopefully they will have belief in the principle that
providing a humorous caption does. the more ideas you can generate, the more likely
If the time with your learners is limited then work on it is that you will arrive at a creative solution. If this
simpler problems or those that require single idea is not yet the case you may wish to introduce more
responses. If you have more time it is worth working exercises to practice the generation of alternatives
Generally learners enjoy these types of problems Some other ‘problem’ ideas for you to consider using:
and it is a good way to develop their confidence.
Present a news photograph and ask your
After one or two of these exercises you may wish to
learners to generate a number of alternative
ask your learners to work in small groups, adding a
headlines. You may also introduce adjectives
new dimension to the generation of responses.
at this stage. You could specify humorous
At the end of any exercise it is important that you headlines, surprising headlines, serious
ask your learners to share their ideas with the headlines etc.
wider group, providing explanations of the thinking
Ask for a set number of creative ideas to tackle
behind each one. As a facilitator keep in mind
the problem of childhood obesity.
that the objective at this stage is still to generate
multiple ideas, so provide praise for this even if you Tell a short story and omit the ending, asking
personally have doubts about the long-term future your learners to provide you with a number of
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Challenge assumptions
While creative thinking is not so difficult if we put our
mind to achieving it, there are still little obstacles
that may trip us up along the way, preventing us
from achieving our creative goals. Quite often our
vulnerability is based on our prior experiences and
the fact that in many instances in our lives we are
required to conform to laws and follow rules, most
often for good reasons.
Use and distribute the printable exercise sheet It is extremely important that you go through
provided. (Resource 1) the following stage of identifying each learner’s
approach, with the group.
From the starting point of the 9 circles
below you are required to create drawings Present the following list to your learners in the
order that it appears here, ideally via a screen based
The drawings do not need to be technically
presentation in which you can reveal the different
competent and reassure your learners that this
approaches one by one. As each approach is
is not a drawing competition. Simple drawings
revealed ask your learners to identify the approach
will work perfectly well.
that relates to their own efforts.
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follow some other ‘rule’, even though none were
9 different drawing within the circles explicitly stated; essentially we make our own
9 themed or similar drawings within the circles assumptions about rules and conventions.
9 different drawings based on the circles, with Our assumptions are often based on what we have
some elements extending beyond each circle experienced or been told in a previous situation,
something we might refer to as ‘received wisdom’,
9 themed or similar drawings based on the
which in the vast majority of cases is valid.
circles, with some elements extending beyond
each circle However, a failure to challenge assumptions and to
just accept things as they are, can seriously restrict
Drawings that link or join multiple circles
our ability to find new ideas, methods, designs
together, this may be all of the circles
etc. Therefore the conscious and deliberate act of
Drawings that link up or connect behind the
challenging assumptions can and should be used in
circles, as though we are looking through 9
a creative thinking situation.
holes
When faced with a scenario or statement we
Drawings that link up or connect around the
should attempt to understand if we are making any
circles without entering them
assumptions about the situation that may ultimately
Drawn on the paper as if it was blank, using lead you to a predictable solution.
the space within the circles and the space
To test this out you are invited to think about the
around the circles
following statement while at the same time trying
Drawn somewhere else in the booklet to identify what assumptions may have been made.
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Review the following list and see if you can add to
Ask your learners to make a note of their own
it (as a facilitator) before you conduct the learner
truism and then to share their own truisms with
exercise.
the group.
Now return to the first truism ‘An experienced Experience is an indicator of quality
teacher is the best person to design the
Somebody without teaching experience would
lesson’, projecting it or writing it on a board.
not be good at designing the lesson
The task for your learners is to deconstruct
Lesson design is not a democratic process
the phrase to identify where assumptions are
A person needs to design the lesson
being made in this statement. Invite them to
undertake this task in small groups. A lesson needs to be designed
It may take a little time to get started, as for A teacher should design the lesson
some people it will remain a truism until the
assumptions are pointed out to them; this is not Once you and your learners have arrived
unusual. However, once learners understand at a number of identified assumptions, you
the task they can generally identify a number can introduce them to the next stage of the
of assumptions themselves. process, which should lead to original thinking
assumptions that are being made in the To do this you can use a method called ‘what
statement and you may need to introduce one iffing’, in which a process of creative thinking
or even two of these to get things moving, if is initiated by posing questions beginning with
not that is even better. the words ‘what if’.
As a facilitator talk to the groups and gently If we take one of the assumptions from the list
lead them to areas of consideration without above we can illustrate this subsequent stage
explicitly telling them the answers. This initial of the process:
assumption challenging exercise may take
‘What if’ we didn’t design the lesson?
longer than some other exercises, but the
(Challenging the assumption that a lesson
rewards should make it worthwhile.
needs to be designed)
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At this stage you can hopefully appreciate how In summary the process you have followed is to:
introducing a quota can assist in developing a range
• Create or identify a truism relating to your
of new or alternative ideas. For example suggest at
practice or situation.
this stage a quota of 5 responses to the question
• Identify and note the assumptions being
‘what if we didn’t design the lesson?’. made in the statement.
The responses from your own learners will vary, • Develop these challenged assumptions
into ‘what if’ questions.
though as a guide or introduction, the following are
• Explore the ‘what if’ questions by generating
responses generated by other groups:
alternative responses (assigning a quota)
for ‘how’ such a suggestion might be
We could set a topic and invite learners to start implemented .
discussing it and see where it takes us. • Evaluate your responses to select a small
selection that offer the most potential for
We could ask the learners to design a lesson development and construct a workable
for themselves. delivery plan for each.
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following self-imposed and arbitrary rules, as well already know, with the objective of stimulating some
as creating completely new paths to explore in alternative ideas or new questions. The questioning
pursuit of creative outputs. is provocative and designed to make people think
again about what they already know (or think they
The process of challenging assumptions through
know).
initial identification, provoking ideas with ‘what
if’ questions, exploring ways of implementing De Bono uses the example of a blackboard in which
alternatives and then selecting ideas to develop as the creative thinker asks why the blackboard is black.
workable delivery plans, can very quickly create a One answer may be that it offers contrast against
wide range of opportunities to enliven and evolve the white chalk, which could be followed by the
teaching and learning. question of why the chalk is white? Why do we want
to use chalk anyway? Why draw on a blackboard?
The exercises above may take a little more time
... and so on. At each stage an alternative could be
to facilitate than other creative thinking methods,
offered in the form of a ‘what if?’ question.
though you are strongly encouraged to persevere
with this method until your learners have grasped Of course the blackboards in many classrooms have
the process and can apply it confidently. been replaced with white boards, (interactive) smart
boards and other display devices, which in some
ways demonstrates the validity of this initial exercise
and that is was perhaps a good idea to challenge
the ‘received wisdom’ of using blackboards.
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the method ask them to make a statement about
their own practice or subject, as a starting point
for development. From this statement repeat the
exercise in pairs with the author of the statement
defending the position, while their partner constructs
a series of ‘why’ questions.
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Brainstorming
We should also recognise what brainstorming is
Brainstorming is a term that is often used by designed to achieve, being careful not to see it as
people engaged in creative thinking, or as some generating ‘fully-formed solutions’. To not recognise
would say, being ‘creative’. However it is often this can very quickly lead to dissatisfaction and a
practiced without a great deal of consideration of lack of confidence in the method. While it is possible
how the brainstorming activity is different from more to arrive at fully formed and applicable ideas during
conventional thinking. When those that brainstorm a round of brainstorming, it is rare. Instead we need
are asked about the rules or steps of their process, to recognise that what we are seeking are ‘bridging’
we will often find incomplete or vague answers, ideas.
suggesting that the thinking is perhaps more vertical
or conventional; not always but often.
The rationale for introducing fixed time limits is based Bridging ideas
on two observed phenomena. The time limit will
A ‘bridging’ idea is one that offers a different way of
ensure that each session or round of brainstorming
thinking about a problem or situation to deliberately
does not go on for too long, becoming tedious, boring
take our mind in a different direction from the one
etc. and it ensures the opposite, that a reasonable
we would naturally take. As we move in this new
amount of thinking effort is applied to avoid stopping
direction we have to combine vertical and lateral
too early and with too few suggestions. The second
thinking (in most cases) to get to a useable solution
reason for applying a time limit is that it stimulates
that is based on our bridging idea. When we have a
the mind to try and achieve the task (or goal) and
creative solution to a problem or challenge, it should
generally more ideas are generated than when no
be possible to recognise the bridging idea as a
time limit is present. This is related to how our minds
starting point, but also recognise how it was shaped
function under pressure.
through vertical (logical) thinking to be useable.
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Steps for efficient brainstorming achieve a type of arousal that encourages them to
work quicker and more efficiently. This does result
in some internal selection happening and this is
• Define the problem / question / objective
attributed to the lower number of ideas per person
etc.
in a group.
• Set a time limit for the session (or round)
• Decide on a Quota that you feel you can Of course in a group activity someone may have
meet and that will be challenging already said something that you would have thought
• Generate and record ideas until you meet of so this alters the figures too.
your Quota (or the time runs out) - don’t
be tempted to judge ideas as they emerge Finally on this subject, another great power of group
• Evaluate ideas once the time is up, brainstorming is that as our brains are very good
recognising the value of bridging ideas at responding to new stimuli, when another group
member says something unexpected it can suddenly
take our minds in a new direction, generating yet
Brainstorm alone or in a group? another new pathway to explore.
There is some interesting data around this question, The advice therefore is to brainstorm in a group
which is worth knowing if you are to reach your whenever possible, but if you can only manage to
creative potential. brainstorm alone, ensure you follow the steps listed
According to the data: above.
However the ‘quality’ of ideas produced per person They generally provide enough focus or information
when brainstorming in a group, is generally higher. for you to readily start processing around a theme,
The group will also invariably produce more ideas which is an easier task than simply trying to think
The thinking behind this phenomenon is that when In the context of creative thinking, problems are
we are interacting with other people, our minds not seen as negative. In fact a problem in creative
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thinking terms really represents an opportunity to do by recording ‘problems’ that you encounter in daily
something creative. life, or those that emerge in workshop sessions. If
you have colleagues working in the same area you
It can be useful to collect a range of problems if you
could trade problems to develop your library quicker.
intend to develop creative thinking skills with your
learners, or you might rely on your learners to come While you may choose to use any type of problem
up with some problems themselves. to exercise and develop your creative thinking skills
(or the skills of your learners), in terms of what you
Below are a range of problem types that you can use
are trying to achieve during this type of training
for developing creative thinking methods, the list is
workshop you may find that problem types 3 and 4
taken from the book Lateral Thinking (De Bono)2:
are the most useful, though they do not need to be
used exclusively.
• 1. General world problems such as
‘food shortage’. These are obviously open
ended problems
• 2. More immediate problems such as
city traffic control. These are problems
which the learners may have come into
direct contact with
• 3. Immediate problem. Concerning
the direct everyday interaction at school
(place of learning). If one does deal with
real problems it is probably best to deal Problems to brainstorm
with them in an abstracted way as if talking
about third parties Following the guidance above ask your
Ask your learners to generate and record their Challenging assumptions: Ask your learners
ideas in full or in note form, remembering not to look back at the first two problems, maybe the
to judge them during the initial stage. third one too, and if they didn’t do this initially ask
When the time is up (or quota achieved) ask them to try and identify any assumptions that are
the group to evaluate their ideas as ‘bridging implied in the problem definition. Can any of these
ideas’ trying to establish if any of them could be challenged to give you a different starting point?
be developed further with vertical thinking. Further exercises: Although you are more than
Record the responses from the session. capable of generating your own problems, here
are a few for you to work with. Think about the
The third problem for your learners to
brainstorming guidelines AND the challenging of
brainstorm is that of Creating suitable
assumptions:
brainstorming problems to develop ideas for
enhancing literacy or language learning and • Encouraging people to attend art galleries
teaching.
• Overcrowding in cities
Set a time limit of 5 minutes. • Continuing education outside of the
classroom
Set a Quota of 10 for this exercise (this is more
closely related to the practice of your learners).
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Methods for developing creative thinking:
External influences
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Random input Random input: simple form
The most widely used version of this external Even in its simplest form the random input technique
stimulus approach is generally referred to as can be effective in stimulating new and unexpected
‘random input’, although other terms such as P.S.I ideas.
(problem + stimulus + idea) exist to describe the For example if we are thinking about writing a story
same principles. One of the reasons that it is so we may use a random word generator to determine
widely used is that it is such a versatile method the setting of our story (Jungle, farm, city etc), the
of re-directing our thinking within a wide range of protagonist in our story (a young boy, a beauty
contexts. queen, a dog etc), the theme of our story (hope, love,
Again it is a fairly simple concept to grasp in terms friendship etc). We could extend this to determine
of its application, though with a few principles in the characteristics of our protagonist in the same
mind it can be all the more effective. way. Lets assume we were assigned the dog, our
random word generator may determine that our dog
Fundamentally a problem (or opportunity) is defined,
is (intelligent, or gullible, or cynical etc), our city may
in the same way that brainstorming often starts.
be hostile, or overcrowded, or futuristic etc.
However, in this method a totally unrelated stimulus
is introduced to influence the thinking.
3
De Bono, Edward. 1990. Lateral Thinking. London: Penguin Books
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The steps to using random input within a time (say 5 seconds) to stay in the game. Normally
brainstorming (problem solving) context are as it is ‘illegal’ to repeat a word and a player doing so
follows: would be ‘out’ for the remainder of that round, as
they would if they could not respond in the given
• Define the problem / question / objective
etc. time.
• (2) Introduce a random input stimulus For example we may start with the word ‘tea’, which
(word, concept, colour, object etc.)
could be followed by the word ‘drink’ > ‘water’ >
• (3) List the characteristics that you
‘bathe’ > ‘soap’ > ‘clean’ > ‘Singapore’...and so on.
associate with the random input
• Set a time limit for the session (or round) While this kind of game is fun, and a good way
• Decide on a quota that you can meet and for people to learn vocabulary, you can see that
that will be challenging very quickly we moved from the hot beverage tea
• Generate and record ideas until you meet (common in England) to a country in Asia.
your Quota (or the time runs out) don’t be
tempted to judge ideas as they emerge
As a warm-up exercise play the game with
• Evaluate ideas once the time is up,
recognising the value of bridging ideas your learners for 1 or 2 rounds. This will serve
the purpose of demonstrating how easily
I am sure you have noticed that most of the stages it is to list associations relating to a thing or
are exactly the same as those used for general concept, but it will also demonstrate how such
brainstorming, with the new introduction of stages an unregulated process will take you far away
2 and 3. from your starting point, which typically will be
Stage 2 is relatively simple to understand our ‘problem’.
immediately, as long as you have some way of
generating a random stimulus. At this stage you In order to apply this type of word association
could use an online random word generator (www. process to our brainstorming, we simply need to
watchout4snakes.com is a particularly good one), either respond to the original word or concept for
a dictionary, newspaper, random image/photo each player’s turn OR at least respond to new
generator (www.photo.net has a good example), words or concepts that are still closely related to the
will be very clear and simple. This stage requires stimulus is a common object that
a slightly different type of thinking that we refer to is within the current room, lets say
observations about something. point and you should try and list
its characteristics, or any other
Word Association: You may have played the game
association that you may observe;
‘word association’ either with friends, family or even
things relating to the concept of a
with your learners. In the game a word is chosen as
bottle.
a starting point and in turn each player must make
an association to the previous word within a given
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This may lead to a set of ideas such as: located progressively further away from the filter,
so that less of the cigarette would be smoked each
Bottle > Glass > fragile > sharp > recyclable time, without the need to stop abruptly.
Bottle > Container > storage > hollow While there may be questions about the psychology
Bottle > Shape > tapered > round > cylinder of this idea (would it actually work in stopping
smoking?), it does illustrate how the random input
Bottle > Neck > bottle top > label
stimulus, when processed effectively, can influence
From these new words and their associated ideas, thinking significantly.
cleaning, space usage etc. anything that Follow the same guidelines as the previous
we would associate with kitchens and their example (replacing ‘spaceship’ with ‘bank’)
functions. It is important that while objectives
Record the responses from the session.
are set, learners are given enough latitude to
3. For the third exercise and rather than setting
be flexible with their ideas.
a new problem, in this case continue with the
1. For this exercise the random input word is
same problem listed above, innovative ways to
Spaceship
support the improvement (learning) of spelling.
• Start by applying some associative thinking
However the random input word is now
to identify characteristics associated with
Transmitting
the random input stimulus, keep a note of
Record your responses from the session:
them. This should take around 1 - 2 minutes
4. Ask your learners to work in a small
• Set a brainstorming time limit of 5 minutes
group and to identify an aspect of literacy or
• Set a Quota of 6 for this exercise (feel
language learning and teaching that they think
free to increase the quota if you think your
might benefit from some random input based
learners could achieve more)
brainstorming. Assuming a positive change or
• Generate and record your ideas in full or in development as the objective.
note form, remember not to judge them at this
Make a note of this problem or ‘probortunity’.
stage. Ideas should stem from the random input
The random input word is Machine
stimulus ‘spaceship’ or any of the associations
that your learners made with this object. Record your responses from the session.
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In the previous examples the random words were
generated from the web site: Future thinking: Generate 3 random words
somewhere in the sentence then that is even for each word try to create a wise saying
better. How many sentences can you think of? (along the lines of the Chinese teacher and
philosopher Confucius).
Fun with acronyms: Take a short random
word (between 3 and 6 letters) and using the ‘Before you embark on a journey of revenge,
word as an acronym, try to create a meaningful dig two graves.’ Confucius (as an example)
statement. Maybe you set yourself a quota to Create a logo: Taking 2 random words as your
stretch your creative thinking. starting point decide on a company name.
Reverse crossword: Generate 10 random Write a short description of what the company
words and put them in a list. Create a simple does then design a simple logo in which the
crossword puzzle layout (using gridded paper) visual elements relate to the company.
that will accommodate your 10 words. Your Descriptive dilemma: Generate 3 random
challenge is to write the clues to your 10 words words and create a description that could be
so that someone could potentially solve your applied to 2 of the words, but definitely not to
crossword. all 3.
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Oblique thinking strategies Here are some examples of Eno’s oblique thinking
cards5. Even though they were conceived in relation
Brian Eno, the eminent music producer (working
to music production and composition, try to imagine
with the likes of U2, David Bowie, Coldplay, Paul
how they might support your creativity within your
Simon, Grace Jones) and former keyboard player
own field:
with the band Roxy Music, is often credited with
‘inventing’ oblique thinking strategies. In reality
‘Emphasise repetition’
his contribution was probably more to do with
‘Work at a different speed’
popularising the method through the publication of
his ‘oblique thinking cards’. ‘Not building a wall but making a brick’
Eno claimed that bands and artists came to him for in visual design, working with students in areas
‘creative input’ into their work and this in itself created such as illustration, photography, graphic design,
certain pressures when working in a professional animation / film etc. By observing existing examples
studio. As studio was time expensive and the bands of ‘creative’ visual communication to try and identify
/ artists often wanted immediate results, Eno said a dominant approach or idea in each example, a
that his creativity was often suppressed by the list of oblique strategies was created (Resource
added pressure and he found himself doing things 2)6. The approach was less cryptic than the original
that he had done before or that he knew would work, Eno cards and in many cases a single word was
5
“Oblique Strategies,” Welcome to the Official Brian Eno Web Store, http://www.enoshop.co.uk/product/oblique-strategies.html, accessed October 6, 2015.
6
Hunt, Steven “MA Visual Communication, Birmingham City University, MA Studio, October 2009, Analytical Practice lecture.
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Here are a few more examples of oblique strategies
As a conceptual exercise (your learners are if you want to try any of the 3 challenges above from
not expected to produce the visual work), a different starting point:
ask your learners to consider the following
‘visual design briefs’. Approach each brief ‘Make the symmetrical asymmetrical’
from the starting point of some examples
‘What can nature bring to your process?’
from this second set of ‘associative’ oblique
strategies. In each case the word or phrase ‘Combine two things into one’
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Summary & resources
creative thinking can only be achieved by doing toolkit’ is a l1st containing all of the creative thinking
resources, or by introducing creative thinking the methods previously practiced, and as a ready
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Resource 1
This is a silent exercise, please follow the instructions: From the starting point of the 9 circles
below you are required to create drawings.
18 Make it poetic
20 Create a mask
23 Echoes of architecture
24 Cinematic principles
25 Sculpt it
26 Focus on character
32 Avoid details
35 Smooth contours
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Creative thinking emergency toolkit
Is as much an attitude as anything else. Deciding that you WILL be creative
within a given context has already increased your chances of arriving at a creative
Lateral (or creative) thinking solution, deciding not to be creative is equally as powerful!
Non-sequential • Provocative • Probability • Generative • Rich
Committing to more than one idea in any context will again radically increase your
Generation of alternatives chances of a more creative solution. Never settle for the idea that everybody else
would have thought of – not if you wish to be the creative one.
Generating Alternatives needs to be managed and to do this we set targets in
Quotas terms of the number of ideas – these are called Quotas. Aim for a Quota that is
challenging and moves through obvious > unexpected > potentially crazy
In the same way that quotas help you to manage your time and resources, so will
Time limits a set time limit. This method generally increases the work rate of participants and
really gets the mind working, unless the time limit is ‘over-generous’.
It is easy to assume that because something was a certain way before then
Challenge assumptions it always will be. You MUST learn to question such assumptions and look for
alternative ways of approaching the situation, even if it generates more questions.
As part of challenging assumptions get into the habit of asking questions, even if
The power of ‘why?’ they are provocative and are asked of things that perhaps you already know, push
for new answers, ask why?
Brainstorming is a way of generating lots of ideas around any given topic or
problem, though there are some guidelines:
Brainstorming (guidelines) Define problem > Set a time limit > Defer judgment (record ALL ideas) > Evaluate
after session > Recognise Bridging Ideas
Problems are a good way to introduce people to creative thinking methods, though
Problem setting / solving do not underestimate the potential in asking others to set problems for exercises,
this becomes a creative thinking task in its own right.
Asking the question ‘What if?’ about any given problem or situation can help you
What-iffing to see things differently. It is a simple technique though powerful if applied with a
quota – how many times will you ask ‘What if’ differently?
Introducing a random stimulus to provoke associative thinking within the context
Random input of the problem. Stimuli can be colours, words, images, objects, pretty much
anything that has definable characteristics.
Particularly when you are using a form of random input the most important stage is
Associative thinking often the associative thinking that allows you to determine the characteristics of
your random input stimulus - this is the critical stage of random input methods.
Similar in many ways to random input, this technique relies on ambiguous
Oblique thinking strategies instructions that offer some form of instructional guidance to solving a problem.
Its strength is that the interpretation will be influenced by your current context
The same type of ambiguous instructions can be created with a closer relationship
Subject-specific oblique
to the topic or subject area being worked in, the key is to offer usable suggestions
thinking strategies without being over prescriptive.
Two more methods that were not covered within the guideline activities
Inversion is a method that deliberately seeks to turn the problem on its head.
Inversion If the problem is ‘how de we get the workers to the cars at the right time?’ the
inversion may be ‘how do we get the cars to the workers?’ (Henry Ford)
Re-stating a problem is about shifting the emphasis before any ideas have been
Re-state the problem generated. For example the problem of overcrowded cities may be re-stated as ‘why
don’t people want to live in the country (or smaller towns)?’
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