Manual PDF
Manual PDF
Manual PDF
CONTENTS
CONTENTS
1
English manual 5/15/00 3:29 PM Page 2
CONTENTS
9. CAMERA CONTROLS......................................................................33
9.1 Camera Views
9.2 Camera Key Controls
10. GETTING STARTED ........................................................................35
10.1 The Main Menu
10.2 PC Setup
10.3 Play Options
11. FLIGHT OPTIONS ...........................................................................39
11.1 Training Missions
11.2 Campaign Missions (Single Player)
11.3 Multiplayer
12. STARTING A CAMPAIGN ..............................................................44
12.1 The Campaign Interface
12.2 Briefing
12.3 Mission Map
12.4 Waypoints
12.5 Weapons & Fuel
12.6 Debriefing
12.7 Status
13. THE AGGRESSOR UNIT: A BRIEF HISTORY.............................50
14. CAMPAIGN OVERVIEW .................................................................56
14.1 Morocco
14.2 Ethiopia
14.3 Kenya/Tanzania - The Rift Valley
14.4 Madagascar
15. MULTIPLAYER OPTIONS...............................................................59
15.1 Protocols
15.2 Hosting a Multiplayer Mission Game
15.3 Hosting a Multiplayer Instant Action Game
15.4 Joining a Multiplayer Game
2
English manual 5/15/00 3:29 PM Page 3
CONTENTS
3
English manual 5/15/00 3:29 PM Page 4
CONTENTS
4
English manual 5/15/00 3:29 PM Page 5
Copyright Notice
This computer program and documentation are protected by National
and International Copyright Laws. Reproduction, copying, hiring and
public performance are prohibited without the express permission of
Virgin Interactive and General Simulations Incorporated. All rights of
the author and the publisher are reserved world wide.
Epilepsy Warning
A small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. This may
occur even when there is no prior history of epilepsy. Symptoms may
include dizziness, altered vision, loss of awareness, muscle twitches,
disorientation and any involuntary movement. If you experience any
of these symptoms while playing this or any other game stop
immediately and consult your doctor before resuming play.
Comments
If you have any comments relating to the F-16: Aggressor package,
positive or negative, we would welcome the feedback. This helps us in
providing a higher quality of service in the future with products that
feature more of the elements that you prefer. Any opinions or
criticisms should be sent to Bob Virtek at General Simulations
Incorporated, Boyd House, Upper Park Road, Victoria Park,
Manchester M14 5RH.
5
English manual 5/15/00 3:29 PM Page 6
WELCOME
2. WELCOME
First and foremost, thank you for investing in F-16: Aggressor. As a
project it has proved to be challenging, stimulating and ultimately
rewarding. We hope that Aggressor retains all of these qualities, as
they are integral to our intention to deliver a product combining
maximum accuracy and realism with the adrenaline of pure
excitement. In this fashion, F-16: Aggressor has ignored conventional
flight-sim taboos by incorporating, as its primary objective, authentic-
ity and playability.
6
English manual 5/15/00 3:29 PM Page 7
WELCOME
Phil Allsopp, MD
7
English manual 5/15/00 3:29 PM Page 8
8
English manual 5/15/00 3:29 PM Page 9
9
English manual 5/15/00 3:29 PM Page 10
10
English manual 5/15/00 3:29 PM Page 11
Wing
SPAN ......................31 feet 0 inches (9.45 metres) without tip-mounted
................................AAMs 32 feet 9.75 inches (10 metres) with tip-
................................mounted AAMs
ASPECT RATIO ....3.09
AREA ......................300.00 square feet (28.87 square metres)
Powerplant
1 Pratt & Whitney F100-P-220 turbofan rated at 23,450 lb st (104.31kN)
with afterburning
OR
1 General Electric F100-GE-100 turbofan rated at 27,000 1b st
(122.77kN) with afterburning
Weights
EMPTY....................19,100 lb (8663 kg)
TYPICAL COMBAT
TAKEOFF ..............21,585 lb (9,791 kg)
11
English manual 5/15/00 3:29 PM Page 12
MAXIMUM
TAKEOFF ..............25,071 lb (11,372 kg) for and air-to-air mission with
................................out droptanks
OR ..........................42,300 lb (19,187 kg) with maximum external load
Speed
MAXIMUM
LEVEL SPEED........'Clean' at 40,000 feet (12190 metres)
................................more than 1,146 kt (1,320 mph; 2124 km/h)
Range
FERRY RANGE......more than 2100Nm (2418 miles; 3891 km)
................................with droptanks
COMBAT
RADIUS..................295 Nm (340 miles; 547 km) on a hi-lo-hi mission
................................with 6 454kg (1000 lb) bombs
12
English manual 5/15/00 3:29 PM Page 13
Performance
MAXIMUM RATE
OF CLIMB AT
SEA LEVEL ............more than 50,000 feet 15,240 metres) per minute
SERVICE
CEILING ................more than 50,000 feet (15,240 metres)
TYPICAL
LANDING RUN ....2500 feet (762 metres) at normal landing weight.
G limits +9 -3
13
English manual 5/15/00 3:29 PM Page 14
What is it that sets this flight model apart from what has been seen to
date in the computer game market? Simply, it is the attention to detail,
and a commitment on the part of the flight dynamics developers not
to be satisfied with anything less than the highest level of realism
and accuracy.
The creative force responsible for the development of this F-16 model
is both an aeronautical engineer, and a licensed pilot with over 2600
hours in various types of aircraft. The company was formed with the
sole purpose of raising the standards of PC based simulation to a level
of realism, to date found only in the most advanced military and air-
line training simulators.
14
English manual 5/15/00 3:30 PM Page 15
Angle of attack limiting, G load limiting, roll rate limiting, and rudder
authority limiters are all provided, according to exactly the same
"schedule" or function contained in the F-16 FLCS.
15
English manual 5/15/00 3:30 PM Page 16
Try flying the F-16 at MCA (minimum controllable airspeed), and hit
full rudder; a sure way to enter a spin in a conventional aircraft. Even
though you press the rudder pedal fully, the rudder does not move,
and the plane does not respond. In fact, if the plane did begin to spin,
the rudder would automatically deflect to recover! NO other PC based
F-16 simulator has captured this level of fidelity and faithfulness to the
original design. Even in unusual flight situations, the flight model
responds properly, as the mathematical techniques employed allow
the computation of aerodynamic forces and moments for any angle of
attack and slip. This is a feature often not found on even the most
sophisticated military and commercial simulators!
16
English manual 5/15/00 3:30 PM Page 17
17
English manual 5/15/00 3:30 PM Page 18
5.2 Installation
To install F-16: Aggressor to your machine, run the set-up program
found in the root directory of the CD. In order to play F-16: Aggressor
you must have DirectX5 installed on your computer. The F-16:
Aggressor set-up program will install Direct X5 if required.
18
English manual 5/15/00 3:30 PM Page 19
The install program should detect the CD automatically and begin the
installation process. If not select the CD-ROM drive and double-click
the SETUP.EXE icon.
The install program will then guide you through the installation
process.
The type of installation you choose will be determined by the hard disk
space available. Custom Install provides options for game installation.
We recommend that you check the F-16: Aggressor readme file. The
readme file may contain necessary last minute alterations to this
document and other useful information.
19
English manual 5/15/00 3:30 PM Page 20
20
English manual 5/15/00 3:30 PM Page 21
The second page, Weapons & Fuel, is where you select your mission pay-
load. In Instant Action you are able to choose any weapon from the full
Aggressor arsenal whereas in the Campaign missions you are provided
with a mission specific choice. Once all the variables are decided just click Start.
21
English manual 5/15/00 3:30 PM Page 22
Aircraft Controls
Ailerons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . j l
Stabilators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . k i
Rudder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . , .
Toggle Air brakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B
Toggle Wheel brakes . . . . . . . . . . . . . . . . . . . . . . . . . . . W
0% Throttle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . q `
10..90% Throttle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . q 1 9
100 % Throttle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . q 0
Increase Throttle 1% . . . . . . . . . . . . . . . . . . . . . . . . . . . +
(if 100% throttle then increase afterburner stage)
Decrease Throttle 1% . . . . . . . . . . . . . . . . . . . . . . . . . . -
(if afterburner on then decrease afterburner stage)
22
English manual 5/15/00 3:30 PM Page 23
Weapon/Countermeasure Controls
Dispense Flare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F
Dispense Chaff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C
Fire Cannons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M
Fire Selected Weapon . . . . . . . . . . . . . . . . . . . . . . . . . . Space
[Reverse] Forward cycle weapon selection . . . . . . . . . . . q +Enter
Game Controls
Pause Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P or Pause
Send Multiplayer ‘Talk/Chat’ Message . . . . . . . . . . . . . a M
23
English manual 5/15/00 3:30 PM Page 24
COCKPIT VIEWS
7. COCKPIT VIEWS
One of the most important aspects in combat aircraft design is the
level of visibility offered to the pilot.
There is also a much more intuitive way of checking the entire cockpit
while retaining an increased awareness of external events. Click and
hold down the right mouse button. The mouse now controls the
pilot's view. Move the mouse in a way that corresponds to the
direction you wish to look. The cockpit camera moves so that every
cockpit instrument, including the HUD, is displayed at a resolution
that is functional. At the same time the entire pilot field of view is
accessible. This enables the pilot to simultaneously monitor both
outside events and the flight instruments and displays. This is very
useful in certain situations such as dogfights and aircraft escort,
where it is imperative that the pilot can monitor and respond quickly
to external developments, while maintaining control over the aircraft.
As soon as you release the mouse button the view will revert to its
original setting.
24
English manual 5/15/00 3:30 PM Page 25
COCKPIT VIEWS
260 horizontal
25
English manual 5/15/00 3:30 PM Page 26
COCKPIT VIEWS
26
English manual 5/15/00 3:30 PM Page 27
CHAPTER HEADING
8. KEY SUMMARY
Square brackets around a phrase means optional.
[q] = shift can be held to change functionality.
(Usually reverse cycling direction)
Throttle 0% .......................................................................q `
Throttle 10..90% ................................................................q 1 9
Throttle 100% ....................................................................q 0
Increase Throttle 1%..........................................................+
(if 100% throttle then increase afterburner stage)
Decrease Throttle 1% ........................................................-
(if afterburner on then decrease afterburner stage)
27
English manual 5/15/00 3:30 PM Page 28
KEY SUMMARY
28
English manual 5/15/00 3:30 PM Page 29
KEY SUMMARY
y
Reverse cycle Radar range.................................................
Forward cycle Radar range................................................f
Object identify (present target) .........................................I
29
English manual 5/15/00 3:30 PM Page 30
KEY SUMMARY
MFD....................................................................................V
[Reverse]Forward cycle left MFD mode ..........................[q] Left
Square Bracket
[Reverse]Forward cycle right MFD mode.........................[q] Right
Square Bracket
Cycle MFD Colour .............................................................v M
Eject Warning.....................................................................s
Eject.....................................................................................s s
30
English manual 5/15/00 3:30 PM Page 31
KEY SUMMARY
0 degree Y view..................................................................v i
180 degree Y view ..............................................................v k
270 degree Y view..............................................................v j
90 degree Y view ...............................................................v l
31
English manual 5/15/00 3:30 PM Page 32
KEY SUMMARY
32
English manual 5/15/00 3:31 PM Page 33
CAMERA CONTROLS
9. CAMERA CONTROLS
F-16: Aggressor has a number of different cameras operating con-
stantly during flight.
¡ ™
Local Player External World
Internal View View
£ ¢ ∞
External Local Fly By Chase
View View View
§ ¶
Last Weapon
Fired View Present Target
View
33
English manual 5/15/00 3:31 PM Page 34
CAMERA CONTROLS
34
English manual 5/15/00 3:31 PM Page 35
GETTING STARTED
PC Setup
PC Setup
10.2 PC Setup
'Graphics Device' allows you to choose between ‘Software’ and
‘Hardware’. ‘Hardware’ allows the selection of a 3D accelerator card to
render the game graphics. Choosing 'Software' will allow the F-16:
Aggressor engine to control the graphic information.
35
English manual 5/15/00 3:31 PM Page 36
GETTING STARTED
Advanced Detail
This allows you to choose a variety of detail options by selecting the
relevant tick boxes:
Clouds;
Perspective Correction;
Sprite Smoothing;
Lens Flare;
Mip Mapping;
Ground Shadows;
Lights;
Roads;
Dithering in 8 bit;
Bilinear Filtering
Depth Cueing: Near, Medium or Far.
Sound
Within this screen you may choose both the music volume and the
sound FX volume. You may also decide to select either the 3D Sound
option and/or the High Quality Sound option. We advise that you
should only choose this option if you have either a 3D accelerated
sound card or a very powerful processor. If this is not the case, and
you do choose to select the 3D sound option, you may experience a
reduction in the speed of F-16: Aggressor. The High Quality Sound
option is also subject to the same suggestion.
36
English manual 5/15/00 3:31 PM Page 37
GETTING STARTED
Multiplayer
This is the screen where the Multiplayer protocol is chosen.
Multiplayer can be run on IPX, TCP/IP or Serial. With both IPX and
TCP/IP the correct address must be used to ensure that F-16:
Aggressor links up successfully. The defaults are 26000 and 27000
for IPX and TCP/IP respectively. Using serial you must select the
correct port as well as the appropriate baud rate.
37
English manual 5/15/00 3:31 PM Page 38
GETTING STARTED
Instant Action will plunge you in at the deep end with missiles and
tracer rounds filling the air around you. (See Chapter 6, Instant Action.)
The Training missions, based at our secret Madagascan Air Base, will
take you through the basics of flying the F-16 and familiarise you with
the controls.
The overall briefing: to fly and fight across an entire continent, using
your superior skill to succeed and prosper in this most dangerous
arena of international espionage.
38
English manual 5/15/00 3:31 PM Page 39
FLIGHT OPTIONS
39
English manual 5/15/00 3:31 PM Page 40
FLIGHT OPTIONS
40
English manual 5/15/00 3:31 PM Page 41
FLIGHT OPTIONS
If you are playing F-16: Aggressor for the first time you will have to log
in as a new pilot.
Now type in a name for the game in the Game Name field and return
to the main menu.
Then select OK.
41
English manual 5/15/00 3:31 PM Page 42
FLIGHT OPTIONS
Saving a Game
If you wish to save a game choose Pilots from the Main Menu. In the
Name field select the desired Pilot name. Then select the desired
Game Name and press Save. Always remember to check your Pilot
Status before saving a Game. Death cannot be undone!
11.3 Multiplayer
Selecting Multiplayer from the Main Menu allows you to join an exist-
ing Multiplayer Game or host a new one. As mentioned, there are two
types of Multiplayer game available, Multiplayer Instant and
Multiplayer Mission. Instant is similar to the Instant Single Player
42
English manual 5/15/00 3:31 PM Page 43
FLIGHT OPTIONS
43
English manual 5/15/00 3:31 PM Page 44
STARTING A CAMPAIGN
12.2 Briefing
Briefing Page
44
English manual 5/15/00 3:31 PM Page 45
STARTING A CAMPAIGN
Background
Here you will be given the background to the specific mission, rele-
vant intelligence reports and a situation update of the current
Campaign. The mission start location will also be provided here.
Objectives
This is where primary and any secondary mission objectives will be
listed. It is important to remember this information, or even take
notes, as the mission will be considered a failure if some or all of these
objectives are not met.
12.4 Waypoints
Waypoints are provided for each mission. We advise you to use these
waypoints but if you wish to add or remove any of these it is possible
via the interface using the add/remove waypoint function.
45
English manual 5/15/00 3:31 PM Page 46
STARTING A CAMPAIGN
You must decide how much fuel will be required to complete the
current mission. Refer to the map and the mission background. Fuel
can be selected on the central pylon as the above picture shows. Extra
fuel pods may be selected but they will be positioned on the wing
pylons. These would normally carry weapons so you will have to
sacrifice firepower for fuel if you think the range of the mission
demands it.
46
English manual 5/15/00 3:31 PM Page 47
STARTING A CAMPAIGN
To place them onto the F-16's wing pylons click on the boxes posi-
tioned by each pylon and select the desired weapon from the list pro-
vided. Scroll down the list to see the full arsenal. Some weapons can
only be placed on particular pylons and others, mainly bombs, can be
selected as cluster formations with two or three per pylon.
Some missions may require more weaponry than your F-16 is able to
carry. In this situation, you must return to your home base and land
to re-arm your aircraft. Once your aircraft has come to a halt on the
runway, turn off your engine and you will be presented with a menu.
Select the ‘Refuel and Rearm’ option and you will be returned to the
Ordnance Page to select your next weapons load.’
47
English manual 5/15/00 3:31 PM Page 48
STARTING A CAMPAIGN
Status Page
12.6 Debriefing
The mission debriefing page contains a review of the last attempted
mission. The debriefing lists any confirmed kills, hostile or otherwise,
and the mission flight time. It will also display which mission
objectives were completed and your current pilot status. This page is
only accessible after the mission has been attempted, whatever
the outcome.
12.7 Status
This is your pilot history. It contains information such as the total
flight hours you've logged, number of missions flown, current
Campaign etc. It also lists accidental friendly kills, the number of
planes you've crashed, fines incurred because of this and your total earnings.
If you fail to complete the Mission Objectives or die trying you will be
allowed to reattempt the Mission.
48
English manual 5/15/00 3:31 PM Page 49
STARTING A CAMPAIGN
If you have completed the Mission with a degree of success the game
will be saved automatically and you will be given the option of
attempting the next mission in the Campaign. Once you succeed in
achieving the primary mission objective you may still choose to 'Retry'
the Mission if you want to improve on your performance and thereby
earn more money.
49
English manual 5/15/00 3:31 PM Page 50
A solitary F-16 took off from the USS Kitty Hawk. The scheduled mis-
sion was to patrol Venezuelan Coastal Air Space in order to deter
increased airborne drug trafficking.
Eight hundred miles away, in the Sierra de Perija mountains, Dario
Fosca, a local undercover operative settled into position on a steep
slope overlooking a vast private estate. The property belonged to
Efrain Maldonado, the unofficial chairman of one of the most ruthless
and advanced business corporations to emerge in the last two decades;
the Bernal Cartel. With a global network of buyers, advisors, couriers
and informants, Maldonado had amassed an estimated 18 billion dol-
lars from narcotic related activities. Unlike many of his peers, he had
invested in blue chip companies with zeal and foresight, taking a
particular interest in digital communications technology which now
allowed him to manipulate property markets, industry and media
enterprises on an international scale without forsaking his mountain
retreat. He would buy organisations at inflated prices, clear any debts,
reward the key players and then demand his return; unfaltering
obedience. It was this enormous and continually expanding power
base that had finally persuaded decision makers in the GUD (Global
Union of Democracies) to actively investigate methods of neutralising
Maldonado and his organisation. His status had been confirmed as a
threat of the highest priority.
The mayday call came exactly eight minutes after the F-16 had taken
off. Pre-arranged but still desperately convincing, Lieutenant Colonel
Reyas reported a complete loss of power. He then forced the aircraft
into a steep dive as he had been instructed, and levelled off 150 feet
50
English manual 5/15/00 3:31 PM Page 51
above the Atlantic, breaking off radio contact with the USS Kitty Hawk
and disappearing from radar. He jettisoned a spare fuel pod and
smiled bleakly at the knowledge that this was supposed to be proof of
his 'accident'. A powerful Atlantic gust hit the aircraft like a massive
downdraft and Reyas fought to keep the fighter steady. Experienced as
he was, this was low; TOO damn low. He knew his orders, but knew
also that if he sneezed he wouldn't just be off radar; he'd be under
water. He pulled up to 400 feet, relaxed somewhat, and altered his
course to 218 degrees, heading through the Guadeloupe Passage and
directly into the Gulf of Venezuela.
The F-16 was approaching a desolate part of the coastline and Reyas
began to pull up slowly following the rising terrain but being careful
to stay below radar. Six minutes later he was deep into the Bernal
plantations on the Sierra de Perija mountains. He knew he had
probably been spotted already but he was now travelling at Mach 1.5
and the likelihood of response at this speed was minimal. The HUD
showed ETA at 1min.23sec. He switched the HUD to CCIP post mode
and immediately the target designator box appeared. Thankfully the
operative illuminating the target was in place. He silently wished the
unknown man luck in his escape. Seconds later he began his target
approach run. Tracer suddenly erupted from the earth below but
Reyas left it behind as he lit the afterburner and accelerated into the
target zone. The tracer fire continued to flicker around the aircraft,
stippling the sky with sparks but Reyas held his bearing, plunging
forward towards the objective.
51
English manual 5/15/00 3:32 PM Page 52
In the foliage above, Dario Fosca heard the approaching aircraft and
fought the impulse to turn and look. Instead he held the beam tight
on the target even as the F-16 screamed below his position, light
dancing through the air behind it. Then it vanished, over the ridge
1000 feet away on the eastern side of the mountains, the aircraft a
diminishing thunder, rolling away. In the surprised silence that
followed Fosca just had the time to wonder whether the pilot had for-
gotten to launch the weapon. Even as the thought occurred, the early
Colombian dawn ignited and destruction exploded beneath him. He
shielded his eyes instinctively against the blast of molten whiteness
and then slowly lowered his arm to gaze down at the twisted burning
havoc below that moments ago had been the Maldonado estate.
Fosca was a good person but also a realistic one. Normally he would
have recoiled at the scene before him. However for years he had been
witness to the cruelty and exploitation Maldonado's organisation had
visited on his own people, let alone the thousands of others affected
by his greed. So Dario Fosca simply stared, then turned and walked
away into the mountains behind him.
52
English manual 5/15/00 3:32 PM Page 53
The freeze-frame images of two and half years ago were beginning to
strobe before his eyes, invading reality. Despite an exterior of prac-
tised calm, all hell was raging beneath. Operation CATCH-DRAGON
had supposedly been a complete success. So when the reprisals came,
everyone was caught sleeping.
What little remained of Dario Fosca was discovered a month after the
operation by his colleagues. Identification made possible only by
dental records and the note, attached in an indescribable way to his
forehead detailing Fosca's involvement in the mission and his
subsequent punishment. One of the mission planners had been
executed in his Washington apartment and another still had a
$1 million contract on his head.
Unaware of all this Reyas had received the Bronze Star for bravery
above and beyond the call of duty. That was the only description
recorded on file.
The morning after the small reception, during which Reyas had
indulged a little too liberally, his wife Celeste had decided that she
would be the one to take their five year-old son to school. Reyas pulled
harder at his cigarette trying in vain to banish the thoughts and focus
on the present danger his unit was in, but the flashing images
possessed him. He was back at the house watching from the upstairs
balcony as Celeste climbed into the 4x4 they shared. As always in this
waking nightmare she waved up, smiling even as the engine turned
over. From here on it never changed. Shattered glass and splinters
were sandwiched between his torn face and the balcony tiles as a wave
of intense heat smashed into him. His eardrums had burst with the
blast so he watched the explosion, hearing the noise as though it were
far away - muffled with distance even as it took place directly in front
of him. The already incinerated vehicle twisted as it was powered into
the air by the bomb, before coming to rest on the passenger side in it's
own crater - liquid fire gushing from the windows and pouring over
53
English manual 5/15/00 3:32 PM Page 54
ripped metal. It was endless, as was his silent scream of denial, while
a wheel rolled gently towards the house in flames. His mind refused
to ignore any detail in the unwanted stream of memory that was yet
perversely cherished.
The bone cracked and Ruby looked up, hackles raised as Reyas
shuddered back into the present. He took another pull of the cigarette,
body shaking, even as he tried to calm the dogs' nervous growling.
The ex-USAF pilot forced himself into action. He had been the intended
target of the car bomb and trading places was an eternal wish too late.
His wife and child were gone forever and the people responsible were
the Bernal Cartel. The organisation controlled by Efrain Maldonado
whose 'retirement' had been the main objective of Operation CATCH-
DRAGON. It transpired that the mission secrecy had been
compromised. Maldonaldo had been whisked away less than an hour
before his estate was laid waste. The underground-processing factory
had been destroyed but that was nothing to Maldonado. He was furious
and this was how he flexed his muscles. Eight months later Reyas was
out of the airforce deemed unfit for service. Tormented by anger and
guilt and fuelled by retribution. Unit Aggressor was for hire
within a year and its impact was unprecedented. A covert, independent
unit of highly trained, unaffiliated fighter pilots, with support and
ground crew, were ready to respond to any 'situation', for a price. Only
a handful of people knew that the Aggressor project was secretly funded
and co-ordinated by the United States Government and the Global
Union of Democracies (GUD) formerly the United Nations. Reluctant
to become embroiled in growing global unrest, they retained a need to
be influential so as to swing events in the direction they desired.
Aggressor was the perfect solution. The unit was independent and
therefore unaccountable. Intelligence was leaked to them, they took
the risks and nobody lost a vote.
Aggressor had been the brainchild of one Alex Croaker; a CIA chief of
station who'd been around too long and knew every dirty trick in the
book - chapters of which he had written single-handedly. Croaker had
54
English manual 5/15/00 3:32 PM Page 55
approached Reyas weeks after leaving the airforce with the proposal
and he had accepted. After initialising the unit Croaker had distanced
himself from it as quickly as possible. He still controlled the flow of
information and funding to Aggressor but Reyas was the only person
who knew his true identity. To the group he was known only as
ICARUS and as such he effectively directed Aggressor's actions.
Reyas didn't trust ICARUS and suspected him of working to his own
independent agenda. He was also certain that few of the politicians,
aware of Aggressor's existence, had any real idea of the unit's actual
activities. In all honesty Reyas didn't really care one way or another.
As far as he was concerned Aggressor was simply a means to an end
and the abstract was revenge.
The cigarette finished Reyas stood and moved towards the hangar
doors. They were using an old airfield east of Kumanovo in Northern
Macedonia. ICARUS had required a warning to be delivered to a
certain faction north of the border. This done they would be pulling
out in the next five hours, over the Albanian border and thence by ship
across the Ionian Sea to the Port of El Djazair in Algeria.
In the dusk Reyas could just make out the aircraft orienting
themselves on the mobile ILS they were using. Both of them looked
in bad shape but Reyas knew both pilots well - Sydorsky and Moore -
and relaxed slightly. Each of them were time-served combat veterans
and could fly just about anything whatever the conditions. Reyas lit
another cigarette and strode back into the hangar watching the ground
crew prepare for departure. The crossing to Algiers would be a bitch
and he suspected ICARUS wanted them in North Africa for his own
reasons. No doubt he would discover soon enough……….
55
English manual 5/15/00 3:32 PM Page 56
CAMPAIGN OVERVIEW
Until recent years, the actions of this pressure group were little more
than a thorn in the side of the Moroccan authorities. However, the tide
was turning and with the revenue from illegal drug plantations
increasing, the SPLF had become a more powerful force in Morocco.
With their new found 'friends' abroad eager to supply arms and
equipment for a price, the SPLF quickly became much more than a
rag-tag band of ill-equipped shepherds. The Moroccan government
soon became alarmed as the SPLF masterminded a series of tactical
strikes around the country, hitting many sensitive military and
civilian targets.
Eager to crush the rebels, the united forces of Morocco attacked, trag-
ically ill informed of the firepower awaiting them. After many fierce
skirmishes, the Moroccans withdrew to count their losses, discovering
to their dismay that a large proportion of their armed forces had
been 'neutralised'.
Feeling their grip on the country diminishing and seeking a swift end
to the internal struggle that threatened the whole country's stability,
the government appealed for international intervention. None was
forthcoming but following a series of highly classified talks a contin-
gency plan was suggested and the terms were met. Aggressor would
be covertly implemented for an undisclosed sum; payment delivered
upon project completion. ICARUS will co-ordinate local intelligence.
56
English manual 5/15/00 3:32 PM Page 57
CAMPAIGN OVERVIEW
14.2 Ethiopia
A series of massive earthquakes have ripped through the continent of
Africa, causing destruction of unprecedented proportions.
57
English manual 5/15/00 3:32 PM Page 58
CAMPAIGN OVERVIEW
14.4 Madagascar
Fleeing from the repercussions of the Rift Valley campaign, the
Aggressor Unit soon realises that trouble looms in the future.
Maldonado and his North African Oil Cartel, have lost face in the eyes
of the world and vowed vengeance on the group. To this end they have
used their power and influence to raise an immense strike force to
send against the Aggressor base in Madagascar.
58
English manual 5/15/00 3:32 PM Page 59
MULTIPLAYER OPTIONS
TCP/IP
This is the common protocol for games played over the Internet. F-16:
Aggressor has a default port number of 27000. All players wishing to
join an Internet game must check that this is the address they are using.
IPX
This is the preferred protocol when using a LAN or (local Area
Network). This too has a default port number which, in this case
is 26000.
Serial
This is the correct protocol if you are initiating a Multiplayer game
over computers that are linked by a serial cable. Check that both par-
ties are using an identical baud rate and that this is the maximum rate
available to both.
59
English manual 5/15/00 3:32 PM Page 60
MULTIPLAYER OPTIONS
This will take you to the F-16: Aggressor lobby screen. In the lobby you
can affiliate with either the mercenary squadron or the opposition
force, appropriate to the given mission selection. Click on the desired
squadron to make your choice. There is also a message panel on the
lobby screen so that anyone waiting to join the game can exchange
messages. Kick Player is also an available option. Should you, as host,
decide to remove a pilot who has logged on to the game, you can
highlight the offending pilot in the squadron list and select 'Kick
Player'. This will remove him from the game. 'Start' will initiate the
game and 'Disconnect' will abort it.
60
English manual 5/15/00 3:32 PM Page 61
MULTIPLAYER OPTIONS
61
English manual 5/15/00 3:32 PM Page 62
COCKPIT SYSTEMS
The Cockpit
62
English manual 5/15/00 3:32 PM Page 63
COCKPIT SYSTEMS
63
English manual 5/15/00 3:32 PM Page 64
COCKPIT SYSTEMS
64
English manual 5/15/00 3:32 PM Page 65
COCKPIT SYSTEMS
65
English manual 5/15/00 3:32 PM Page 66
COCKPIT SYSTEMS
may be displaced to either the left or right of the main body of the
needle. This will indicate that although you are heading towards the
waypoint you not following the correct approach line. You will be
flying to either the left or right of the correct approach line respectively.
Waypoint heading is measured in degrees and waypoint distance is
measured in nautical miles.
NOS POS
Indicates the afterburner nozzle position, i.e. the degree to which it is
open or closed.
66
English manual 5/15/00 3:32 PM Page 67
However, the volume of data the HUD can display creates specific
problems. The amount of different information available to a pilot at
any given time is vast. This information will also relate to very
67
English manual 5/15/00 3:32 PM Page 68
Therefore the HUD has different 'modes' which can be selected for
use in specific circumstances. These modes can be cycled through
easily and can, therefore, instantly communicate information relevant
to any given situation. The HUD is an interface for the aircraft's
computer system allowing the pilot to do specific tasks. If the correct
mode is not chosen, the pilot will not be able to perform certain
actions. When a pilot selects Navigation mode or 'NAV' mode, the
HUD will communicate navigational information such as
'Waypoints'. If the pilot then engages a hostile aircraft and suspects
that combat is imminent he can select missile (MSLS) mode. In this
mode the HUD will allow the pilot to arm an air-to-air missile e.g.
AIM-9 Sidewinder, if one is available. Selecting any missile to arm
would not be possible if for example the HUD was in landing (LND)
mode. In missile mode the HUD will then display the point at which
the hostile plane is in range and whether missile lock has been
achieved. The pilot is then able to fire when ready.
68
English manual 5/15/00 3:32 PM Page 69
Airspeed
The airspeed of the F-16 is measured in knots and this value is dis-
played in every HUD mode. There is also an airspeed 'tape' running
vertically down the HUD next to the airspeed indicator that measures
the speed in increments of ten. This is very helpful in rapidly deter-
mining whether the plane is actually decelerating or accelerating
without having to concentrate on the exact airspeed figures as the
ribbon appears to be moving either up or down respectively. By press-
ing 'Control + A', you can toggle the display to show either the 'True'
or 'Indicated' airspeed, signified by the letter T or I over the airspeed
bar. True airspeed is the actual speed of the aircraft over land.
Indicated airspeed is the value displayed on the instruments.
Indicated air speed is measured by pressure differentiation.
The F-16's computer uses this value and, by means of advanced
conversion tables, calculates the true airspeed.
Mach Meter
This is a separate measurement showing the speed of the aircraft in
terms of the speed of sound. The speed of sound is 1130 ft/per second
or 330 m/per second at standard temperature and pressure (STP)
which is 20°C/70°F and 1 Atmosphere respectively. In aviation this
speed is referred to as a Mach value e.g. Mach 1. At high altitudes
Mach 1 is achieved at lower airspeeds. This is because at higher
altitudes the speed of sound is reduced due to lower air temperatures
and reduced air density. For every 1°F reduction, the speed of sound
decreases by 1.1ft per second. Equally, reduced air density decreases
the speed of sound. Therefore the F-16 will achieve the speed of sound
at lower airspeeds. Also, the F-16’s top speed is faster at high altitude
because less dense air gives less drag to the airframe.
69
English manual 5/15/00 3:32 PM Page 70
Altitude
The F-16's altitude can be displayed as two values, either the baro-
metric height (the height of the F-16 above Sea Level) or the radar
determined height which shows the actual distance between the F-16
and the ground terrain it is flying over. When you are engaged in low
flying manoeuvres it is vital that you are aware of the exact distance
between the aircraft and the immediate terrain. You may toggle
between these altimeter options using the J key. The altitude readout
is also accompanied by a vertical 'tape' display.
Pitch Ladder
The pitch ladder is always present and is a HUD representation of
aircraft pitch.
Bank Indicator
The bank indicator displays the degree of bank of the aircraft within a
180 degree range.
Heading Display
Located at the top of the HUD this displays the compass heading in
degrees. North is 0 degrees, East is at 90 degrees, South is at 180
degrees and West is at 270 degrees. Again there is a tape display
70
English manual 5/15/00 3:32 PM Page 71
71
English manual 5/15/00 3:32 PM Page 72
AoA Meter
Registers the angle of the wing in relation to the airflow through
which it is travelling. This is vital for landing and specific air manoeuvres
because if the angle of attack is too steep the plane is liable to stall (See
Flight Physics). It is displayed on the HUD in a variety of modes in
which AoA is relevant. However the AoA is always available by checking
the cockpit instrument panel which contains a gauge dedicated to
angle of attack.
G Meter
The force of gravity is measured in G's. When the F-16 performs
aggressive manoeuvres, at high speed, the resulting force vector is
added to the force of gravity. The F-16 fuselage and pilot then experience
a violent increase of force. The pilot is liable to suffer from blackout as
the effects of gravitational force are multiplied proportionally. The G
meter monitors the amount of G force exerted on both the pilot and
the plane at any given time.
Selected Weapon
This displays which weapon is currently selected or armed. When a
pilot decides to use a specific weapon, e.g. a guided bomb or an air-to-
air missile, the related HUD mode that will enable weapon launch,
must be chosen first. If the F-16 is carrying a relevant weapon that
armament is automatically selected. If there are no weapons in the
payload that are specific to a given mode the mode will be inaccessible.
If there is a choice of weapons, the pilot is able to cycle through the
alternatives by pressing ENTER. (SHIFT + ENTER steps backward
through the available weapons.)
72
English manual 5/15/00 3:32 PM Page 73
Missile Range
Illustrates the range of a selected missile. This display has an attached
arrow that moves up and down the range scale. The arrow indicates
the position of a designated target in relation to the missile's range.
See the illustration of the HUD in MSLS mode, which appears later in
this chapter.
Target Range
This is the distance between your aircraft and the selected target, mea-
sured in nautical miles. It is positioned above the wind speed indicator
and below the aircraft state flags. See the illustration of the HUD in
MSLS mode, which appears later in this chapter.
Radar Range
Directly above the missile range meter is the radar range. This
displays the present maximum scan range of the F-16's targeting
system. See the illustration of the HUD in MSLS mode, which
appears later in this chapter.
73
English manual 5/15/00 3:32 PM Page 74
Missile Boresight
The missile boresight is a circular reference symbol to which the
target aspect carat and the target range circle are attached. It is only
available for air-to-air missiles. The symbol will change in size depending
on the range of the missile selected. See the illustration of the HUD
in MSLS mode, which appears later in this chapter.
If you imagine the arrow represents the wings of your enemy this will
provide a good indication of the direction the bandit is flying in
relation to your own position.
When the arrow is at the six o'clock position you are directly in line
with a target which is flying in the same direction as yourself i.e. away
from you. At the twelve o'clock position the arrow indicates that you
are in line with a target that is flying directly towards you. If the arrow
is at a point between the three and nine o'clock positions the target
will be crossing your path.
74
English manual 5/15/00 3:32 PM Page 75
75
English manual 5/15/00 3:32 PM Page 76
Waypoint Identifier
The waypoint identifier is present only when the HUD is in NAV
mode. It informs the pilot which waypoint the pipper is directing him
towards. The different waypoints may be cycled through by pressing
the TAB key (SHIFT + TAB reverses direction). If you fly to a waypoint
then the navigation system will automatically switch to the next way-
point if one is available.
Waypoint Distance
Similar in all aspects to the waypoint identifier, this informs the pilot
of the distance from the selected waypoint measured in nautical miles.
Pipper
The pipper consists of 2 parts, the relative approach line position,
represented by the position of the circle on the HUD and the approach
heading indicator, represented by the line emanating from the centre
of the pipper. The approach line is defined by the previous and
current waypoints. You are flying along the correct approach line
when the pipper is in the centre of the HUD and the heading indicator
points straight up. If you are not on the approach line, steering the
aircraft so that the line is always vertical will return you to the correct
approach line with the correct heading.
In this position the pipper will guide you along the best approach line,
according to the waypoints, whereas the compass carat and heading
indicator will guide you straight to the selected waypoint irrespective
of the approach line.
76
English manual 5/15/00 3:32 PM Page 77
140 150
Compass
Waypoint
Heading
Waypoint Indicator
Pipper
Waypoint
D2.149 Heading
NAV 21 (degrees)
The Pipper
77
English manual 5/15/00 3:32 PM Page 78
Pipper Wind
Angle of Speed
Attack
G Level Altitude
Tape
Airspeed
Tape
Airspeed: Altitude:
T = True B =Barometric
I = Indicated R = Radar
Airspeed
Velocity Vector Indicator Altitude
Mach Waypoint
Meter Heading
Selected
Waypoint
This mode is used to guide the pilot towards the selected pre-desig-
nated waypoints. When this mode is selected the TAB key cycles
through available waypoints. (Holding shift reverses the cycle direc-
tion.) The current waypoint number is indicated at the bottom right of
the HUD.
78
English manual 5/15/00 3:33 PM Page 79
Aircraft
Pitch
State
Ladder
Flags
Vertical
Velocity
ILS
Scale
Bars
ILS Bars
79
English manual 5/15/00 3:33 PM Page 80
Combat Modes
The combat modes of the HUD are divided between the two different
areas of combat. There are three modes for air-to-air combat and five
modes dedicated to ground attack. In air-to-air combat the modes
basically relate to the use of missiles, cannon and a combination of the
two. With ground attack, two of the modes are for different types of
missile, two modes are for different bombs i.e. guided and unguided
and the last mode is used when firing rockets or cannon, both of these
weapons being unguided.
N.B. In all combat modes the HUD will display a large X symbol if you
attempt to use a weapon on a target that is either out of range or that
is too close to the F-16 for an effective launch.
80
English manual 5/15/00 3:33 PM Page 81
Air-to-air Combat
Missiles (MSLS) HUD Mode
Missile Target
Boresight Aspect
Carat
Radar
Target Range
Designator
Box Missile
(with Missile Range
Lock) Scale
Selected
Weapon
Bank Indicator
Used to arm and launch air-to-air missiles. When this mode is selected
the TAB key cycles through available targets (holding SHIFT reverses
the cycle direction). Additionally pressing ENTER cycles through
available air-to-air weapons (SHIFT + ENTER reverses cycle). All the
necessary information, related to missile launch, is present in
this mode.
81
English manual 5/15/00 3:33 PM Page 82
Projected Bullet
Flight
Path (Snake) Target In Range
Target Flight Path
Remaining Rounds
The LCOS mode gives an optical trail that portrays the projected
bullet flight path of the F-16's internal cannon rounds. This avoids the
waste of precious ammunition as the pilot can gauge accurately when
a hostile plane will be in his sights. LCOS also superimposes a dashed
trail on the target displaying its previous flight path.
82
English manual 5/15/00 3:33 PM Page 83
Projected
Bullet
Flight
Path
Selected
Missile
83
English manual 5/15/00 3:33 PM Page 84
Fuse
Arming
Limit
Bomb
Fall Line
Constantly
Computed
Impact
Point
Selected
Weapon
84
English manual 5/15/00 3:33 PM Page 85
Designated
Target Box
Secondary
Aiming Box
Bomb
Steering
Selected Line
Weapon
Used only in conjunction with guided and laser guided bombs such as
the GBU-10. Here the HUD mode displays a vertical bomb 'steering
line'. A primary designated target box is displayed, along with a
secondary box, that represents the CCIP. Ensure the steering line
intersects the designated target box. The secondary box will appear to
climb the steering line. Hold down the fire button and when the two
boxes are aligned the selected weapon is automatically released
guaranteeing accurate delivery.
85
English manual 5/15/00 3:33 PM Page 86
Radar
Range
Target
Designator
Box
(Missile Lock) Missile
Range
Scale
Selected
Weapon
This is the primary ground attack mode used for launching guided air-
to-ground missiles such as the AGM-65 Maverick. Electro Optical, as
a term, refers to the way in which the air-to-ground missile is guided.
All types of air-to-ground missile, with the exception of anti-radiation
missiles (see Chapter 19, Basic Combat) fall into this category. When
missile lock is achieved the missile crosshair, displayed on the HUD,
snaps onto the target designator box. Launch can be initiated at any
subsequent point providing the target is in range.
86
English manual 5/15/00 3:33 PM Page 87
Radar
Range
Target
Designator Missile
Box Range
(Missile Lock) Scale
Selected
Weapon
87
English manual 5/15/00 3:33 PM Page 88
Gun
Boresight
Cross
Designated
Target Box
Selected
Weapon
88
English manual 5/15/00 3:33 PM Page 89
HUD Mode
To cycle through the various HUD modes press H. (SHIFT + H to
reverse direction.) Alternatively choose a specific HUD mode using
the number keys 1- 0 across the top of the keyboard.
HUD Colour
The colour of the HUD can be altered so that it is clearer against the
background terrain or sky. To cycle through the available HUD
colours press Ctrl + H.
89
English manual 5/15/00 3:33 PM Page 90
HUD Summary
Mode ....................................................................Name Use
LND Landing......................................................Landing
EO Electro Optical...........................................Air-to-ground
....................................................................guided missile
....................................................................launch
STRF Strafe..........................................................Cannon/rocket
....................................................................fire at ground
....................................................................target
90
English manual 5/15/00 3:33 PM Page 91
The Multifunction Display does not intrude on the pilot's line of sight
and is invaluable in every combat situation. There are several different
modes available via the MFD and these are described below. In order
to cycle through these modes use the square bracket keys [] for the left
and right MFD respectively. SHIFT + [] reverses cycle.The current
mode of each MFD is shown in the top left corner.
91
English manual 5/15/00 3:33 PM Page 92
Mode Identifier
Flight
Flight Time Range
Remaining Current Time
Current Time
Flight Time
Flight Range Elapsed Time
Elapsed Time
Remaining
Waypoint
WaypointIdentifier
Identifier Waypoint Distance
Waypoint Distance
Waypoint
WaypointLatitude
Latitude Heading
Heading to to Waypoint
Waypoint
Waypoint
WaypointLongitude
Longditude Speed
Speed toto Waypoint
Waypoint
Desired Waypoint
Desired Waypoint Height ETA
ETA
Height
FuelRemaining
Fuel Remaining
The NAV or Navigation mode of the MFD supplies all the necessary
information for in-flight navigation. The on board computer con-
stantly monitors fuel consumption and predicts the amount of fuel
remaining and the amount of flight time remaining based on the
current fuel consumption of the aircraft. This of course is determined
by the percentage of throttle used. It is here that you witness just how
much fuel the afterburner uses. Try turning the afterburner up to
maximum and watch the remaining fuel gauge reduce significantly.
The NAV mode also gives all the relevant data regarding selected way-
points. Longitude, latitude and the desired approach height for the
selected waypoint are shown. So also are the waypoint distance,
heading, speed and ETA (Estimated Time of Arrival). Mission time
and current time displays are also included in NAV mode.
92
English manual 5/15/00 3:33 PM Page 93
Damage mode monitors the integrity of the aircraft and its systems.
When a section of the display is illuminated that system is damaged
or destroyed.
93
English manual 5/15/00 3:33 PM Page 94
ENG Engine
RDR Radar
AP Auto-Pilot
FUL Fuel
WPN Weapons
GUN Guns
OXG Oxygen
94
English manual 5/15/00 3:34 PM Page 95
95
English manual 5/15/00 3:34 PM Page 96
96
English manual 5/15/00 3:34 PM Page 97
97
English manual 5/15/00 3:34 PM Page 98
JTIDS Symbols
Friendly Aircraft
Unknown Aircraft
Hostile Aircraft
Unassisted Radar
98
English manual 5/15/00 3:34 PM Page 99
99
English manual 5/15/00 3:34 PM Page 100
Symbols
100
English manual 5/15/00 3:34 PM Page 101
Symbols
101
English manual 5/15/00 3:34 PM Page 102
Glideslope
Runway Threshold
B l Glid l
Threat Warning Indicator (TWI)
The F-16C has an ALR-64 radar-warning receiver that alerts the pilot
to other radar sources.
The F-16 has antennae on each side of the fuselage which detect radar
waves. These radar waves could be coming from either an enemy
plane or SAM sight or a missile that has been targeted at the F-16 and
has achieved missile 'lock'. As soon as the F-16's systems realise that
the aircraft is being illuminated by radar emissions the Threat
Warning Indicator alerts the pilot. It displays the direction and prior-
102
English manual 5/15/00 3:34 PM Page 103
ity of the threat. It also determines the origin of the radar waves and
uses different symbols to represent the different types of hostile unit.
When the F-16 has been locked onto, a warning sound is emitted
within the cockpit. This increases in pitch and frequency as the dan-
ger increases. If there are multiple threats present, the highest priority
is displayed as a multiple threat symbol. Initial priority is allocated to
any threat that has the capacity to launch against you. Higher priority
is given to threats that are recognised to be in firing mode.
103
English manual 5/15/00 3:34 PM Page 104
104
English manual 5/15/00 3:34 PM Page 105
BASIC FLIGHT
The General Dynamics F-16 design team was the first to eliminate
mechanical backups on the fly by wire system, trusting completely to
electronics. Briefly, this type of fly by wire aircraft is one that would be
unable to fly were it not for several on-board computers. These
constantly monitor the aircraft's flight status and adjust the control
surfaces of the plane in order to maximise performance. The comput-
ers respond to the pilot's hand and foot movements on the stick and
rudder pedals. They then alter the appropriate control surfaces so that
the plane executes the manoeuvre intended by the pilot. The fly by
wire system anticipates the pilot's actions and will not allow him to
attempt a manoeuvre that could result in a stall or cause the aircraft to
enter a spin.
105
English manual 5/15/00 3:34 PM Page 106
BASIC FLIGHT
Flaperons
The trailing edges of the wing have a set of inboard 'flaperons'. These
perform the dual role of flaps and ailerons. Moving the side stick left
or right will power these surfaces differentially, one moving up while
the other moves down. This will cause the aircraft to roll in the
chosen direction. They also operate automatically during landing and
takeoff to alter the shape of the wing and so generate increased lift at
lower speeds.
106
English manual 5/15/00 3:34 PM Page 107
BASIC FLIGHT
Tailplane
The F-16's tailplane is 'all-flying' meaning that the complete control
surface moves either up or down. Pushing forward on the side-stick
moves both tailplane surfaces down together, which causes the
aircraft's nose to pitch downward. Pulling back on the side-stick
moves the tailplane up, bringing the nose back up and pitching the
plane upwards.
107
English manual 5/15/00 3:34 PM Page 108
BASIC FLIGHT
Rudder
The rudder is co-ordinated by the F-16's computers in relation to the
other control surfaces. It is mainly used during takeoff and landing to
keep the aircraft straight. it is seldom used in flight because the
aircraft is kept in trim by the fly by wire system. This movement is
called ‘yaw’ and is described in the previous chapter.
17.3 Takeoff
Although you will already be airborne when you commence some of
your missions, in many you will start on the runway, so it is important
to practise your takeoff technique. Follow the training missions and
you should become familiar with the procedure.
First release the wheel brakes by pressing the W key. The W displayed
on the HUD in aircraft status flags will disappear. Increase your
throttle to maximum thrust by pressing SHIFT + 0. Check that your
afterburner is on full. The Z and X keys increase and decrease the
afterburner through its four stages and the HUD displays its current
setting. The F-16 will begin accelerating down the runway. Check the
airspeed indicator on the left of the HUD. When it reaches
approximately 100 knots you can begin to pull back on the stick. The
108
English manual 5/15/00 3:34 PM Page 109
BASIC FLIGHT
17.4 Manoeuvring
Try some easy turns to get a feel of the F-16's handling. Once you've
done this you can attempt some tighter turns and 360-degree rolls
moving on to steep climbing and diving manoeuvres. The F-16's fly by
wire system monitors the speed of the aircraft in relation to its aerial
aspect. At low speeds it automatically limits the angle of attack to 25
degrees so as to avoid the risk of stalling. Equally at high speeds the
control surfaces will not respond to commands that will place
excessive stress on either the F-16's airframe or its pilot. You will
notice immediately the effects of G-force. The fly by wire system will
allow you to put the aircraft through manoeuvres that will pull up to
9 G's but this amount will rapidly result in 'black out' and an
eventual loss of consciousness if sustained. This can be disastrous
especially at low altitude or in crowded airspace. The opposite of
blackout, 'redout' is experienced if the pilot pushes the side stick
forward, and therefore pitches the plane downward, aggressively. This
is negative G-force and can be more detrimental, especially to the
pilot. The F-16's FBW system will allow the aircraft to sustain up
to -3G but again if this level is continuous the pilot will quickly pass
out as the blood in his body rushes to his brain and pools there. All
fighter pilots wear G-suits which provide a much greater tolerance to
109
English manual 5/15/00 3:34 PM Page 110
BASIC FLIGHT
G. Due to the F-16’s ability to reach high ‘g’s very quickly, pilots have
their G-suits pressurised when they plug into the system at the start
of the flight. Also the F-16’s ejection seat is reclined at 35 degrees to
the vertical to provide even greater g-tolerance. It must be noted that
the F-16 is able to apply ‘g’ so quickly that preliminary indications are
short-circuited and loss of consciousness can occur instantaneously.
Pilots are aware of this although the USAF have lost a number of
pilots in these circumstances.
110
English manual 5/15/00 3:34 PM Page 111
BASIC FLIGHT
D2
Target D4
Area Destination
Waypoint Navigation
The NAV mode of the HUD provides the pilot with the essential
information required for accurate navigation. It is only in this mode
that you can cycle through the waypoints that inform your route. To
cycle though the waypoints press the TAB key. When you reach the
first waypoint, you must switch to NAV mode and then select the next
waypoint in the list. If the HUD is already in NAV mode, the flight
computer will automatically select the next waypoint in the list. If it is
not, then you will have to switch to NAV mode and select the next
waypoint manually using the TAB key. Otherwise the navigational
computer will not direct you to the second waypoint. A navigation
mode is also available in the MFD. This displays exact data readouts
on the chosen waypoint such as distance, ETA, compass heading etc.
Once you have selected another waypoint the heading indicator will
direct you towards it. Even should you subsequently choose a different
mode for the HUD to display, the heading indicator will still lead you
to the last selected waypoint.
111
English manual 5/15/00 3:34 PM Page 112
BASIC FLIGHT
Should you find that you have flown significantly off course, it is not
always necessary to backtrack to the last waypoint. As long as there are
no specific mission objectives associated with the waypoint you have
missed you can head for the nearest forward waypoint. You may find
however that both aerial and ground threats are greatly increased
outside the waypoint zones. This is because the waypoints have been
specifically chosen to lead the pilot through the path of least resistance
to the target area. Advised by local intelligence reports the mission
waypoints will direct you away from threat-rich environments. If you
follow the waypoints, ground and aerial threats should be reduced.
112
English manual 5/15/00 3:34 PM Page 113
BASIC FLIGHT
17.6 Landing
The Instrument Landing System, or ILS, will be your primary
guidance system when landing the F-16.
The ILS system on the F-16 responds to ILS beacons. These beacons
are common to most runways but operate on variable frequencies so
the F-16 will only be able to pick up 'friendly' ILS guidance.
The ILS, positioned near or on the runway, emits two beams to guide
you. One is horizontally oriented and is called the localiser. The other
is vertically oriented and this is called the glideslope. The localiser
helps you to line up with the runway centreline and the glideslope
projects the correct rate of descent. Together they form a guidance
cone that can be picked up at around 12Nm from the runway. The tip
of the cone is at the touchdown point on the runway. The ILS
deviation bars and vertical velocity scale, present on the HUD in
landing mode, respond to the ILS beacon on any friendly base.
113
English manual 5/15/00 3:34 PM Page 114
BASIC FLIGHT
ILS Cone
Aim to enter your approach run at around 250 knots. Seven miles
from the beacon your altitude should be approximately 2,000ft, which
is the appropriate altitude for the ILS glideslope at this distance from
the runway. Reduce throttle so that your speed is between 120-160
knots. Use the airbrake if necessary but don't slow too much or you
risk stalling the aircraft. Lower the Landing Gear using the G key.
At this point the landing mode of the HUD will be automatically
activated. At the bottom of the HUD two ILS deviation bars can be
seen. These will have been active from the point that you entered the
ILS cone. If the bars are dashed then the ILS is not responding. This
means that you are either off course and must manoeuvre back into
the ILS cone or that your ILS system has been damaged. You can
check if the ILS symbol on the MFD Damage mode is illuminated. If
this is the case you will have the challenge of landing the F-16 with
only visual guidance (your eyes!). Hopefully it will be a bright, clear,
sunny day.
114
English manual 5/15/00 3:34 PM Page 115
BASIC FLIGHT
Assuming that the ILS system is working and you are on the correct
heading, towards the ILS beacon, the bars will have changed from
dashed to solid lines. If you are to the left of the runway centre line
then the localiser deviation bar (vertical line) will be displaced to the
right, and vice versa. If you find yourself in this situation, i.e. to the
left of the centreline, you will have to turn slightly to the right bringing
the ILS bar back to a central position. The ultimate aim is to keep this
bar in the centre.
When the aircraft is flying above the 'glideslope line' the glideslope
deviation bar will be displaced downwards, and if you are below the
115
English manual 5/15/00 3:35 PM Page 116
BASIC FLIGHT
opposite is true. Once more the aim is to keep the bar centralised.
When you are following the correct 'invisible wire' to touchdown the
deviation bars will form a cross.
As you approach the runway your speed should be about 150 knots,
with an AoA of 10 -15 degrees. The F-16 has two main Angle of Attack
displays. The AoA meter on the HUD which displays the AoA in
degree increments and the AoA indexer. This is a cockpit instrument
positioned to the left of the HUD and used as a visual reference guide.
There is also a symbol on the HUD relating to the aircraft's AoA as
well as an angle of attack 'tape display'. This last AoA display is only
accessible using the central instrument cockpit view (Number pad 5).
116
English manual 5/15/00 3:35 PM Page 117
BASIC FLIGHT
117
English manual 5/15/00 3:35 PM Page 118
BASIC FLIGHT
Angle of Attack
are approaching the runaway too fast the AoA will be reduced and the
up arrow will be illuminated. If your approach flight is to slow your
AoA will be increased and the down arrow will illuminate. You should
aim to be descending at a rate of 500ft/min.You can gauge your exact
descent rate using the vertical velocity scale on the HUD in LND
mode. It is adjacent to the altitude tape and labelled with either B or R
depending on the altitude gauge setting (barometric/radar). Adjust
the rate of descent using the throttle and adjust your speed by raising
or lowering the nose of the plane. In the final few seconds before
touchdown it is more important to focus on the runway, conditions
allowing. Trust your eyes over the instruments because the information
they provide is rarely contradictory. As you descend through the last
50ft raise the nose of the aircraft a little. On touchdown immediately
118
English manual 5/15/00 3:35 PM Page 119
BASIC FLIGHT
throttle down, activate the wheel brakes and use the rudder
to steer.
119
English manual 5/15/00 3:35 PM Page 120
FLIGHT PHYSICS
120
English manual 5/15/00 3:35 PM Page 121
FLIGHT PHYSICS
Angle of Attack
This is defined as the angle between the direction of the planes flight,
and an imaginary line through the middle of the aerodynamic surface,
such as a wing airfoil. You can also think of this as the angle at which
the air strikes and passes over the surface.
Roll
Motion about the roll axis is characterised by the dropping of one
wing, and the lifting of the other from the perspective of the pilot. In
the F-16, roll motion is commanded by the pilot through lateral or
sideways pressure on the sidestick. This pressure is sensed by
electrical sensors in the stick, which tell the control computer to rotate
the flaperons on the wing trailing edge and the stabilator at the tail
of the plane in opposite directions - one up and one down. This causes
an imbalance of forces between the port and starboard wings, resulting
in a rolling motion. The amount of movement is determined by the
control computer based on a number of factors, including airspeed,
altitude, stores configuration (bomb load) and landing gear
configuration. Only about half of the normal roll rate is available with
the gear down, or with a heavy (CAT III) bomb load. In essence, you
command a roll rate with lateral stick.
121
English manual 5/15/00 3:35 PM Page 122
FLIGHT PHYSICS
Pitch
122
English manual 5/15/00 3:35 PM Page 123
FLIGHT PHYSICS
Yaw
Yaw is characterised by motion of the planes nose to the right and left.
Yaw motions are commanded by foot pressure on one rudder pedal
over the other. This too is processed through the Flight Control
System computer and will typically cause the rudder to move. The
aerodynamic forces on the rudder then cause the plane’s nose to
swing to the left or right. At very slow speeds, use of the rudder could
cause the F-16 to loose control and enter a spin. For this reason, the
flight control system begins reducing the pilot’s ability to move the
rudder as the aircraft's angle of attack increases. At the slowest
speeds, the rudder will have no effect, in fact if the plane does begin
an uncommanded yaw, the computer will automatically deflect the
rudder to prevent this dangerous loss of control. In the real F-16 and
in this simulation, yaw and roll commands actually cause all of the
controls to move in a coordinated fashion to cause the plane to
respond in a manner desirable to the pilot. Unlike planes without a
computer between the pilot and the aerodynamic control surfaces,
when the F-16 rolls, it does so about its flight velocity vector - that is,
around its direction of travel. This is important to the pilot because he
can more easily manoeuvre the plane towards a target because rolling
corrections do not cause unwanted deviations in flight path. Because
of its FLCS, the F-16 was one of the first planes which could be made
to behave in any way the designers wished.
123
English manual 5/15/00 3:35 PM Page 124
FLIGHT PHYSICS
Aerodynamic forces are the result of air flow patterns around the
aircraft shape, and are typically separated into lift forces, acting
perpendicular to the direction of flight, and drag forces, acting
opposite the direction of flight. The magnitude of the forces depend
on many factors, and their accurate calculation is imperative to realis-
tic simulated flight.
Lift
Lift is created as air flows over the wing surfaces. The wing’s shape is
designed so as to produce lower pressure on the top surface than on
the bottom, which in effect sucks the plane into the air. How much lift
is generated depends on many factors, including the speed, atmos-
pheric density, wing curvature, and wing area, but holding other
things constant, the greater the angle of attack, the greater the wings
lift. By lowering movable surfaces called flaperons which form the
trailing (back) edge of the wing, the pilot can increase the wings lift-
ing capability. This is useful to allow the F-16 to fly slowly for
124
English manual 5/15/00 3:35 PM Page 125
FLIGHT PHYSICS
Drag
Drag is the part of the aerodynamic force which acts to slow the plane.
Like the lift, the drag too is effected by the speed, air density, and
surface area. The drag goes up very rapidly with speed, among the
three contributing components of total drag, the balance depends on
the speed regime:
125
English manual 5/15/00 3:35 PM Page 126
FLIGHT PHYSICS
Thrust
126
English manual 5/15/00 3:35 PM Page 127
FLIGHT PHYSICS
Weight
127
English manual 5/15/00 3:35 PM Page 128
FLIGHT PHYSICS
The tail provides stability through a fully active pitch stability aug-
mentation system. The moment produced by the tail is based on the
calculated control position, the body rates of the plane, and to a large
degree is influenced by the angle of downwash from the wing, which
is dependent on the amount of lift the wing is generating. The
rudder and fin provide yaw stability, but their influence is reduced as
angle of attack increases.
Inertial moments: airplanes are not bowling balls, and so their distri-
bution of mass around their centre of gravity is not uniform. This
leads to some interesting cross coupling effects which cause motion
and accelerations around one axis to induce motions around another
axis. These cross couplings can have a large influence on the planes
behaviour in spins, or in other high angular rate manoeuvre. F-16
Aggressor naturally considers these forces in its calculations.
18.5 Stall
Stall is caused by excessive angle of attack, and occurs when the
smooth airflow over the wings cannot be maintained. Luckily, the F-
16 has many features to delay stall to very high angles, and then pre-
vents you from ever reaching these angles. Therefore, it is nearly
impossible for the F-16 to stall. As the AoA is increased above 8
degrees the flight control computer begins deploying the leading edge
flaps to keep the air flowing smoothly over the wings. By 20 degrees,
the air can no longer smoothly follow the shape of the wing, but pow-
erful vortices, like mini-tornadoes, have formed off each leading edge
128
English manual 5/15/00 3:35 PM Page 129
FLIGHT PHYSICS
strake (the long swept extensions to the wing which project forward to
the side of the cockpit). The vortices will help the inboard portions of
the wing to continue to produce lift, even at extremely high angles of
attack. Conventional wings would have stopped producing lift at
around 16 degrees AoA. If you continue to pull on the stick, so as to
force the AoA above 25 degrees, the flight control computer will take
over, and prevent you from flying the aircraft out of control. By this
point the rudder of the F-16 will be in fairly turbulent airflow and the
leading edge flaps will be fully deployed at 24 degrees. To go to
steeper angles would be courting complete loss of control. Remember
that even a sophisticated flight control computer can't control the
plane if there isn't enough air flowing over the control surfaces to
generate control moments. The F-16, under certain conditions can
enter a deep stall, where the pilot has managed to trick the flight
control computer, and the plane is "stuck" in a stall beyond the angle
of attack that the flight control system can handle. This may occur if
you try going straight up too far, and run out of speed before levelling
off. In any case, there are only two ways out of this mess. If you have
the right stuff and some altitude, you can try turning off the flight
control system to regain direct control of the stabilators, and try
pushing on the sidestick to lower the nose. The plane will respond
with a minor lowering of pitch attitude, but will not recover. As soon
as the minimum pitch attitude is achieved, pull all the way back on the
stick. When the nose reaches its highest point, push forward. With
some timing and good luck, you should be able you get the plane
rocking enough so that on one nose down rock, the wing will start
flying and the plane will recover. If you don't you will probably flop
onto your back, and enter an inverted deep stall. This can be recovered
in an analogous manner, but by now you've probably run out of
altitude. If in a spin or deep stall and you are at or below 10,000 feet
AGL, you must take the second way out. Eject immediately!. Do not
delay ejection below 2000ft AGL for any reason as this may well
commit you to unsafe ejection.
129
English manual 5/15/00 3:35 PM Page 130
BASIC COMBAT
130
English manual 5/15/00 3:35 PM Page 131
BASIC COMBAT
Air-to-air: Guided
AIM-7D Sparrow
AIM-7E Sparrow
AIM-7F Sparrow
AIM-7P Sparrow
AIM-9BSidewinder
AIM-9E Sidewinder
AIM-9J Sidewinder
AIM-9L Sidewinder
AIM-9M Sidewinder
AIM-120 AMRAAM
Air-to-ground: Unguided
Internal 20mm cannon
LAU-3A Hydra Rocket Pod
MK82 500lb Iron Bomb
MK83 1000lb Iron Bomb
MK84 2000lb Iron Bomb
CBU-72 Fuel Air Bomb
CBU-87 Cluster Bomb
Air-to-ground: Guided
AGM-65G Maverick
GBU-10 Paveway 2000lb Laser Guided Bomb
GBU-12 Paveway 500lb Laser Guided Bomb
GBU-16 Paveway 1000lb Laser Guided Bomb
131
English manual 5/15/00 3:35 PM Page 132
BASIC COMBAT
Anti-runway
BLU-107 Durandal
Anti-Radiation
AGM-45 Shrike
AGM-88 HARM
Anti-Ship
AGM-84 Harpoon
AGM-119A Penguin
132
English manual 5/15/00 3:35 PM Page 133
BASIC COMBAT
Air-to-air Missile
Upon perceiving an aerial threat:
Select JTIDS mode on the MFD if it's not already selected. (Use [ ] to
cycle through MFD display options). Alter radar range to the desired
choice using the INS/DEL keys. Select missiles mode on the HUD
(mode 5). This enables you to arm an AA missile.
If there are multiple targets cycle through them on radar using the
TAB key.
Use the I key to identify any selected target. The target description will
appear on screen and on the computer read out (Cockpit view 9).
Decide which target you wish to designate. JTIDS will automatically
133
English manual 5/15/00 3:35 PM Page 134
BASIC COMBAT
Missile Target
Boresight Aspect
Carat
Radar
Target Range
Designator
Box Missile
(with Missile Range
Lock) Scale
Selected
Weapon
Bank Indicator
134
English manual 5/15/00 3:35 PM Page 135
BASIC COMBAT
60
135
English manual 5/15/00 3:35 PM Page 136
BASIC COMBAT
Your actions after firing depend on the type of missile you have
launched. If you can afford to purchase advanced missiles like the
AIM-120 AMRAAM 'fire and forget' missile you can turn away and
immediately begin tracking another target. If the missile is not of the
'fire and forget' variety you may have to maintain missile lock until the
missile has made impact. To do this you must keep the target in your
field of vision until missile impact. This will certainly be the case if
you have launched a missile like the AIM-7 Sparrow. See Chapter
22.1, weapons specifications.
Air-to-air Cannon
The dogfight is perhaps the most difficult and in its own way the most
sophisticated type of aerial combat to engage in. Because of range
limitations use of the cannon dictates that you will be quite close to
the enemy. This being the case it is counter-productive to be flying at
speeds in excess of 250-300 knots. Any faster and your turning rate
will be reduced thus giving the enemy an advantage. Shooting at high
speed targets, in relatively close quarters with no form of computer
guidance, would be futile. Therefore if you have to use your cannon
against an opponent select the LCOS (Lead Computed Optical Sight)
mode of the HUD (mode 6). Described in Chapter 16, F-16 Cockpit
Systems, LCOS gives an optical trail that portrays the projected bullet
flight path of the cannon rounds as well as the targets previous
flight path.
136
English manual 5/15/00 3:35 PM Page 137
BASIC COMBAT
Air-to-ground Missiles
To launch standard air-to-ground missiles such as any missile in the
Maverick family, you must first select Electro Optical (EO) HUD
Radar
Range
Target
Designator
Box
(Missile Lock) Missile
Range
Scale
Selected
Weapon
137
English manual 5/15/00 3:35 PM Page 138
BASIC COMBAT
mode (mode 4). This is the primary ground attack mode of the HUD.
You must also be monitoring possible targets using radar. Select GM
(ground map) radar mode on the multifunction display. Alter the
range using the INS/DEL keys. This will display all the available
ground targets in your radar range and scope. To cycle through avail-
able targets use the TAB key. As in air-to-air combat you can identify
the target by pressing the I key. This will provide a description of the
target on screen as well as on the computer read-out. Once you have
selected your target you may choose to switch the multifunction dis-
play to FTT or fixed target tracking. This will enable you to follow the
target even if it subsequently becomes mobile. It also reduces the
amount of information on the MFD making it easier to monitor.
Weapon range is displayed on the HUD. A target designator box will
appear as you approach the target. The missile boresight, portrayed as
cross-hairs on the HUD, will drift towards the designator box as the
missile acquires lock. When missile lock is achieved the cross-hairs
will snap onto the designator box and lock will be confirmed by the
Bitching Betty cockpit system. Once you are in range you can launch
the missile at any time.
138
English manual 5/15/00 3:35 PM Page 139
BASIC COMBAT
139
English manual 5/15/00 3:36 PM Page 140
BASIC COMBAT
Aerial Combat
Air-to-air missiles HUD mode: MSLS
Cannon HUD mode: LCOS
A-A missiles and cannon HUD mode: DGFT
Ground attack
Air-to-ground missiles HUD mode: EO
Anti-radiation missiles HUD mode: ARM
Unguided bombs HUD mode: CCIP (Pre)
Guided bombs HUD mode: CCIP (Post)
Rockets and Cannon HUD mode: STRF
140
English manual 5/15/00 3:36 PM Page 141
WINGMEN
20. WINGMEN
Many of the missions you will be asked to undertake for the F-16:
Aggressor Unit will be high-risk solo missions in which you will be
expected to ensure that all primary mission objectives are met.
However the situation may arise whereby one or more pilots will be
assigned to your command so as to ensure that extended mission
objectives are met. These pilots will perform the role of wingmen and
will be under your direct control. There are specific commands which,
as unit leader, you may issue to your wingman. These are listed below.
Make sure that as unit leader you plan the mission ahead and decide
which tasks you will delegate to your wingman and which you intend
to perform yourself. This may influence your payload choice.
Remember these pilots are in your unit. Do not sacrifice them
needlessly. Whenever you begin a mission in which a wingman
is available, there will be a wingman icon displayed in the briefing
screen below the mission description. This icon will be repeated
to denote the amount of pilots under your command
whenever appropriate.
141
English manual 5/15/00 3:36 PM Page 142
WINGMEN
142
English manual 5/15/00 3:36 PM Page 143
CHAPTER HEADING
There are manoeuvres that can be executed which will enable you to
either bleed off speed or accelerate if you are above or below this rec-
ommended combat speed. A manoeuvre to slow the aircraft down is
detailed below. Lighting the afterburner temporarily and going into a
shallow dive will cause the aircraft to accelerate. Remember that
whatever manoeuvre you execute, you must constantly monitor your
airspeed and adjust it otherwise you will find yourself travelling either
much too fast or much too slowly. Either of these situations may
seriously impair your ability to react to events. It is also possible you
143
English manual 5/15/00 3:36 PM Page 144
ADVANCED MANOEUVRES
could place yourself in the bandit's sights should you overshoot him
or should he manage to turn onto you.
Pure Pursuit
Pure pursuit is generally more effective when you are travelling faster
than the target. It basically involves following the movements of the
target and selecting the point of attack that generates the most
favourable firing position.
Pure Pursuit
144
English manual 5/15/00 3:36 PM Page 145
ADVANCED MANOEUVRES
Lead Pursuit
Lead pursuit demands that you anticipate the target's flight path and
manoeuvre in such a fashion that you place yourself in a favourable
firing position when the bandit arrives at a specific point.
Lead Pursuit
145
English manual 5/15/00 3:36 PM Page 146
ADVANCED MANOEUVRES
Lag Pursuit
Lag pursuit is very effective in the F-16 as it has such a superior turn
rate in comparison to the majority of other fighter aircraft. Lag pursuit
is simply a term that describes following your opponent through a
turn but ensuring that your flight path and turn rate conspire to place
you directly behind the bandit and thus in a perfect firing position.
Lag Pursuit
146
English manual 5/15/00 3:36 PM Page 147
ADVANCED MANOEUVRES
Slowing Down
It is safe to say that being in relatively close proximity, but behind your
opponent creates a perfect firing position. By slowing down you can
attempt to force your opponent into a forward position. Apply the air-
brake and snake the aircraft from side to side. This slows the aircraft's
forward velocity while simultaneously creating a longer distance for
your plane to travel. This manoeuvre can be described as a basis for a
scissors manoeuvre.
Slowing Down
147
English manual 5/15/00 3:36 PM Page 148
ADVANCED MANOEUVRES
Barrel Roll
This manoeuvre is excellent when you find yourself approaching
a slow moving target at high speed and wish to remain behind it.
To initiate the barrel roll, first climb gently and then roll the aircraft to
the left or right. The plane will then roll into the loop. Once you have
performed a complete 360° roll, level your aircraft by gently pulling
the flight stick in the opposite direction.
Barrel Roll
148
English manual 5/15/00 3:36 PM Page 149
ADVANCED MANOEUVRES
The Break
If your opponent has managed to achieve a favourable firing position
behind you, the fastest way to get out of this is by performing a
high-G turn directly into his flight path. Subsequently your opponent
may even end up in front of you providing you with the opportunity to
fire at him.
The Break
149
English manual 5/15/00 3:36 PM Page 150
ADVANCED MANOEUVRES
The Scissors
As mentioned when discussing 'the Snake', the Scissors is a manoeu-
vre often employed when you are trying to bleed off speed and acquire
a good firing position on your opponent. It often involves a series of
near collisions as both pilots attempt to achieve a good firing position
behind each other. As the F-16, if flown skillfully, can usually out turn
its competitors, it should be victorious in such a contest.
The Scissors
150
English manual 5/15/00 3:36 PM Page 151
ADVANCED MANOEUVRES
The Split S
You can use this manoeuvre to quickly reverse your direction and
rapidly accelerate. Be careful however not to execute the Split S at a
low altitude. While flying level, roll the aircraft left or right, effective-
ly flipping the F-16 upside down or inverting it. Now pull back hard
on the stick causing the aircraft to effectively dive. As you charge
towards the ground keep pulling back on the stick until you eventual-
ly level off. Remember that you will have increased your speed by
performing this manoeuvre.
The Split S
151
English manual 5/15/00 3:36 PM Page 152
ADVANCED MANOEUVRES
Vertical Loop
152
English manual 5/15/00 3:36 PM Page 153
ADVANCED MANOEUVRES
Immelmann Manoeuvre
153
English manual 5/15/00 3:36 PM Page 154
SPECIFICATIONS
22. SPECIFICATIONS
22.1 Weapons
All specifications for weapons utilised by the F-16
Aggressor Unit are as follows:
154
English manual 5/15/00 3:36 PM Page 155
SPECIFICATIONS
AIM-7P SPARROW The AIM-7P Sparrow is an all aspect semi active, radar
WEIGHT 250KG RANGE 43NM guided, medium range air-to-air missile. It requires a
constant radar lock to be maintained on the target
during flight. The AIM-7P Sparrow is a further
improvement on the F variant with better tracking.
155
English manual 5/15/00 3:36 PM Page 156
SPECIFICATIONS
AIM-9L SIDEWINDER The AIM-9L Sidewinder is a fire and forget all aspect
WEIGHT 85.3KG RANGE 9.5NM infrared guided air-to-air missile. The L Sidewinder can
be fired at the target from any angle. Slightly more
manoeuvrable and reliable than the J variant, its all
aspect capability is a great advantage.
AIM-9M SIDEWINDER The AIM-9M Sidewinder is a fire and forget all aspect
WEIGHT 86KG RANGE 9.5NM infrared guided air-to-air missile. The M Sidewinder
can be fired at the target from any angle. It is more
manoeuvrable and reliable than the L variant and has a
reduced smoke motor.
AGM-45 SHRIKE The AGM-45 Shrike is a fire and forget radar signal
WEIGHT 177KG RANGE 15NM seeking air-to-ground missile. The Shrike is effective
against ground radar stations and vehicles but can be
easily countered if the target turns off their radar signal.
156
English manual 5/15/00 3:36 PM Page 157
SPECIFICATIONS
AGM-88 HARM (D) The AGM-88 High speed Anti Radiation Missile is a fire
WEIGHT 362KG RANGE 26NM and forget radar signal seeking air-to-ground missile.
The HARM is effective against ground radar stations
and vehicles and is difficult to counter as it 'remembers'
the target location even if the radar signal is turned off.
AGM-84 HARPOON The AGM-84 Harpoon is a fire and forget active radar
WEIGHT 555KG RANGE 43NM guided air to ship missile. The Harpoon is effective
against all types of sea vessel and its large warhead is
particularly good when used against larger classes of ship.
157
English manual 5/15/00 3:37 PM Page 158
SPECIFICATIONS
MK82 500LB IRON BOMB The MK82 500lb Iron Bomb is an unguided, general
WEIGHT 241KG purpose, free fall bomb. The MK82 is effective against
all ground targets except the most hardened bunker.
With their lack of guidance, the MK82 must be delivered
with pinpoint accuracy.
MK83 1000LB IRON BOMB The MK83 1000lb iron bomb is similar in all aspects to
WEIGHT 447KG the smaller MK82.
MK84 2000LB IRON BOMB The MK84 2000lb iron bomb is similar in all aspects to
WEIGHT 894KG the smaller MK82.
158
English manual 5/15/00 3:37 PM Page 159
SPECIFICATIONS
159
English manual 5/15/00 3:37 PM Page 160
SPECIFICATIONS
GBU-12 500LB BOMB The GBU-12 Paveway 500lb Laser Guided Bomb is a
WEIGHT 255KG variant of the MK82 500lb Iron Bomb fitted with a laser
guidance system for increased accuracy.
FUEL POD (WING) The fuel pods carry any extra fuel that the F-16 requires
WEIGHT 943KG in order to increase its air time or flight range.
160
English manual 5/15/00 3:37 PM Page 161
SPECIFICATIONS
Matra R.460
Type: Surface to Air Missile
Origin: French, launched from the Shahine SAM launcher of
the same origin and used globally.
Range: 13.5 km
Speed: Mach 2 / 1,483 mph / 2,387 km/h
Ceiling: 6.1 km / 20,000ft
Ganef
Type: Surface to Air Missile
Origin: Russian, launched from the SA-4 mobile SAM unit.
Range: 72km
Speed: Mach 2.5 / 1,854 mph / 2,983 km/h
Ceiling: 24 km / 80,000 ft
AA-2 Atoll
Type: Air-to-air Missile
Origin: Russian
Range: 6.5 km
Speed: Mach 2.5 / 1,854 mph / 2,983 km/
161
English manual 5/15/00 3:37 PM Page 162
SPECIFICATIONS
AA-6 Acrid
Type: Air-to-air Missile
Origin: Russian
Range: 80 km
Speed: Mach 4
AA-7 Apex
Type: Air-to-air Missile
Origin: Russian
Range: 40km
Speed: Mach 3
AA-8 Aphid
Type: Air-to-air Missile
Origin: Russian
Range: 5.5km
Speed: Mach 3
162
English manual 5/15/00 3:37 PM Page 163
SPECIFICATIONS
22.3 Aircraft
Type: Transport
Speed: 566 mph / 910km/h
Range: 3960-9790 km
Service Ceiling: 35,000 ft
Weights: 17,320 kg or 92 passengers
Armament: N/A
Crew: 5
163
English manual 5/15/00 3:37 PM Page 164
SPECIFICATIONS
Type: Fighter/Bomber
Speed: Mach 2.2 / 1,600 mph /2443km/h
Combat Radius: 790mls 1,270km
Range: 2,765mls 3,450 km
Service Ceiling: 65,000 ft
Armament: One 20mm M-61A1 Vulcan cannon, 4 AIM-7
Sparrow, and 4 AIM-9 Sidewinder missiles, plus
15,000 lbs. mixed ordnance carried externally.
Crew: 2
164
English manual 5/15/00 3:37 PM Page 165
SPECIFICATIONS
165
English manual 5/15/00 3:37 PM Page 166
SPECIFICATIONS
Type: Interceptor
Speed: Mach 2. 3 / 1,518 mph / 2445km/h
Range: 2900 km
Service Ceiling: 56,000 ft
Armament: One 30mm cannon and six pylons
Crew: 1
166
English manual 5/15/00 3:37 PM Page 167
SPECIFICATIONS
Learjet 31A
167
English manual 5/15/00 3:37 PM Page 168
SPECIFICATIONS
Boeing 747
22.4 Helicopters
168
English manual 5/15/00 3:37 PM Page 169
SPECIFICATIONS
MRLS
169
English manual 5/15/00 3:37 PM Page 170
SPECIFICATIONS
SA4
SCUD
170
English manual 5/15/00 3:38 PM Page 171
SPECIFICATIONS
SHAQ
SHFR
T-63
171
English manual 5/15/00 3:38 PM Page 172
SPECIFICATIONS
T-72
T-80
172
English manual 5/15/00 3:38 PM Page 173
SPECIFICATIONS
ZSU
23
Anti-Aircraft Gun
Armament: 23mm Cannon
Range: 5km
Crew: 2
HUMVEE
Military Jeep
JEEP
Military Jeep
173
English manual 5/15/00 3:38 PM Page 174
SPECIFICATIONS
22.6 Ships
Missile Cruiser
Iowa Battleship
Destroyer
Transport Hovercraft
174
English manual 5/15/00 3:38 PM Page 175
SPECIFICATIONS
Oil Tanker
Submarine
Supply Ship
Trawler
175
English manual 5/15/00 3:38 PM Page 176
The F-16’s origins date to 1965, when the US Air Force and US Navy
launched a campaign of air strikes over North Vietnam. In battles with
the North Vietnamese Air Force, the US pilots found that their big
F-4s and F-105s were not decisively superior to the NVAF’s small
MiG-21s and obsolescent MiG-17s. The USAF responded by re-
emphasising air combat in its requirement for a new fighter, desig-
nated F-X, demanding improved cockpit visibility and far better
manoeuvrability.
176
English manual 5/15/00 3:38 PM Page 177
The USAF had not planned to buy any LWFs, but started to question
that decision in 1972 as it became clear that post-Vietnam budgets
would not support an all-F-15 fighter force. At the same time, four
European nations – the Netherlands, Belgium, Denmark and Norway
– started discussing a joint program to replace their F-104s.
177
English manual 5/15/00 3:38 PM Page 178
In April 1974, the USAF was persuaded to commit to 650 Air Combat
Fighters, based on either the YF-16 or its rival, the Northrop YF-17.
The winner, to be chosen in January 1975, would have enormous
momentum in the four-nation NATO contest.
The USAF chose the YF-16 on January 13, 1975. The GD fighter beat
the YF-17 in transonic acceleration and high-speed agility, cost less
and used the same engine as the in-production F-15. In June, the four
NATO nations announced an order for 348 F-16s. The F-16, which
had been a paper design 36 months earlier, had become a 1,000-air-
craft program.
The F-16 was full of radical features. It was a small fighter, designed
around an armament of two AIM-9 missiles and an M61 cannon, and
was shrink-wrapped around Pratt & Whitney’s powerful, lightweight
F100 engine. The engine breathed through a single chin inlet. The
thin-section wings had flaps that drooped automatically to improve
turning performance. The body was flared out to meet the wings,
providing extra lift at high angles of attack, adding fuel volume and
reducing weight.
The F-16 was the first fighter to be designed so that it was unstable in
pitch throughout most of the flight envelope. This made the aircraft
more agile, but required a then-unfamiliar “fly-by-wire” control
system. The pilot’s control stick was connected to the control actuators
by electrical wires, not rods and cranks, and the entire system was
controlled by four independent computer channels. The cockpit itself
was unusual – the usual central control stick was replaced by a short
side-stick on the pilot’s right, and the seat was reclined by 30 degrees
to improve the pilot’s g-tolerance.
Despite its advanced design, the YF-16 needed few changes to produce
the initial production version, the F-16A/B (the B being the two-seat
model). The nose was longer and deeper: the LWF concept envisaged
178
English manual 5/15/00 3:38 PM Page 179
a simple search and ranging radar, but the operational fighter would
need a multi-mode radar (the new Westinghouse APG-66) with a
larger antenna. The wing was slightly enlarged (from 280 ft2 to 300
ft2) and internal fuel capacity was increased. Empty weight was some
600 lb (240 kg) more than that of the YF-16.
Since that time, there have been few substantial aerodynamic changes
to the design. The first major production version, the Block 15,
introduced larger horizontal tails, about 30% greater in area than
those of the original design. Otherwise, it is only details such as
antennas that distinguish a “clean” 1997 F-16 from the original F-16A.
The F-16 quickly proved that it was far more nimble than any other
modern fighter, with outstanding acceleration and turning
performance. The F-16’s fly-by-wire control system makes it easy to fly
aggressively, provided that the limits are respected and that the pilot
exploits its strong points. Generally, the F-16 is strongest at higher
speeds: at lower speeds, the Boeing F/A-18 is superior, because its
twin vertical tails improve its stability at high alpha, but there are few
aircraft that can match an F-16’s acceleration. The aerodynamic
configuration has proven very tolerant of increases in thrust and
weight, and of large and awkward loads: F-16s routinely fly at more
than twice the fighter-mission takeoff weight of the F/A-18.
F-16A/Bs in the first three blocks (94 Block 1, 197 Block 5, and 312
Block 10) were delivered to the USAF and the four original NATO
customers between mid-1978 and the end of 1980. Most of the Block
179
English manual 5/15/00 3:38 PM Page 180
Between 1989 and 1992, 270 USAF F-16As were modified as inter-
ceptors for Air National Guard units. The F-16 Air Defence Fighter
(ADF) can carry the AIM-7 Sparrow or AIM-120 AMRAAM missiles,
and has a specially modified APG-66 radar.
Apart from the launch customers – the US and the European air
forces – the F-16A/B was exported to a diverse group of operators. The
Israel Defence Force – Air Force (IDF-AF) took delivery of 75 Block 10
aircraft that were originally destined for Iran, and Egypt received 42
aircraft in the early 1980s. When MiG-23s were delivered to Cuba,
Venezuela was allowed to acquire 24 Block 15s – which remain the
only F-16s exported to South America.
Israel was the first nation to use the F-16 in combat. In April 1981,
Israeli F-16s shot down two Syrian helicopters over Lebanon. A more
significant mission took place on June 7, when eight IDF-AF F-16s,
escorted by F-15s, made a 1,270-mile round trip to the outskirts of
Baghdad and destroyed Iraq’s nuclear-weapons reactor at Osirak. The
mission highlighted the F-16’s excellent range and the accuracy of its
weapons-delivery system – even with unguided bombs, the fighters
hit precise aimpoints around the reactor dome. A month later, an
Israeli F-16 achieved the type’s first kill in fighter-versus-fighter com-
bat, shooting down a Syrian MiG-21.
180
English manual 5/15/00 3:38 PM Page 181
One year later, in June 1982, the IDF-AF F-16s were in action once
again, attacking Syrian missile sites in Lebanon’s Beka’a Valley. As
the missile sites were destroyed, the Syrian air force committed
hundreds of MiG-21s and MiG-23s to defend them – but they were
tactically and technologically outclassed. Within three days, 92 Syrian
fighters had been shot down, 44 of them by the new F-16s.
The first major change in the design produced the F-16C/D Block 25.
The principal changes were a “glass cockpit”, the largely new
Westinghouse APG-68 radar, and space for an internal electronic
warfare (EW) system in a thickened vertical tail. The Block 25 was
ready to carry the AIM-120 Advanced Medium Range Air-to-air
Missile (AMRAAM), although the missile was still under development.
The USAF took delivery of all 244 Block 25s between June 1984 and
June 1987.
One serious problem was that the F100 engine was subject to
persistent “stagnation stalls” – the engine would stall and would be
hard to restart. In 1979, after a series of modifications failed to solve
the problem, the Air Force had given General Electric a contract to
develop an alternate engine. In 1984, the USAF ordered GE’s F110
into production. The F100 and F110 would compete for each year’s
USAF orders and for new export business. General Dynamics
developed a new version of the F-16, the Block 30/32, to accommodate
both engines: Block 30 aircraft have the GE F110 and Block 32 aircraft
have P&W’s improved F100-PW-220 engine. The Block 30 has a
larger inlet, informally known as the “big mouth”.
The P&W engine was lighter, but this was more than offset by the GE
engine’s greater thrust. The Block 30 was a measurably better
performer than the Block 32 - indeed, some pilots of other aircraft,
used to flying mock combat against the earlier F-16s, had a rude shock
in their first encounter with a big-mouth Block 30.
181
English manual 5/15/00 3:38 PM Page 182
Including the USAF, five operators took delivery of 759 Block 30/32s
between mid-1987 and 1989. Only the USAF acquired Block 32s.
Three export customers - Israel, Turkey and Greece - ordered the
Block 30 (Turkey established a production line for the F-16) and the
US Navy took delivery of a unique Block 30 variant, the F-16N, tailored
to the Aggressor role.
The Block 30/32 was a more reliable aircraft, but lacked the ability to
handle night-vision systems and precision-guided weapons. These
problems were addressed in the next version of the F-16. “The Block
40 was such an improvement over the Block 30, it’s not even fair to
compare them,” comments a Lockheed Martin engineer. In many
ways, it was the first “digital” F-16.
The only visible, fixed change in the Block 40 was a new GEC-Marconi
wide-angle, holographic head-up display (HUD). At night, the HUD
could display an infra-red picture of the outside world, and this
allowed the Block 40 to carry the twin pods of the Martin-Marietta
LANTIRN navigation and targeting system. The AAQ-13 navigation
pod, carried on the left-hand chin pylon, combined a wide-field-of-
view forward-looking infrared (FLIR) sensor and a Texas Instruments
terrain-following radar (TFR). The AAQ-14 targeting pod included a
stabilised, steerable, auto-tracking narrow-field-of-view (telephoto) IR
imager and a laser rangefinder.
182
English manual 5/15/00 3:38 PM Page 183
The Block 40/42 was the principal production version of the F-16
between 1988 and 1995, and 744 aircraft were produced in that
period. Export customers included Israel, Egypt, Bahrain and Turkey.
Earlier Block 25/30 F-16s dominated the USAF fleet when Iraq invaded
Kuwait in August 1990. F-16s were the first air-to-ground aircraft in-
theatre, and by the start of Operation Desert Storm, in the small hours
of January 16, the 249 F-16s were the most numerous type available.
The F-16s performed 43% of all USAF strike sorties: 13,480 sorties,
with about 4,000 at night.
F-16s scored no air-to-air kills during the war: the Iraqi air force
seldom ventured very close to Iraq’s borders, F-15Cs were tasked with
the air superiority mission, and the USAF F-16s did not carry
medium-range AAMs, AMRAAM still being under development.
183
English manual 5/15/00 3:39 PM Page 184
F-16s were used in the close-support role over Iraq. Forward air con-
trollers (FACs) flying F-16s known as “fast-FACS” or “killer scouts”
led the air campaign to free Kuwait. Arriving attack aircraft would
take instructions from these fast-FAC aircraft, working a designated
map-grid area known as a killing box. The airborne FAC would in
turn direct other strike aircraft to targets that were being reported
by the advancing ground troops. Two fast-FACs worked each
15Nm-square box.
The USAF acknowledges three F-16s lost in combat over Iraq - the two
losses on January 19 and a third aircraft shot down by a SAM on
February 27 - plus one non-combat loss, due to a fuel leak.
During 1992, F-16s operating over Iraq finally received the AMRAAM mis-
sile. On December 27, 1992, an F-16D achieved the USAF’s first F-16 kill,
and first AMRAAM kill, during Operation Southern Watch, shooting down
a MiG-25. On January 17, 1993, an F-16 from Incirlik AB in Turkey shot
down another MiG - either a MiG-23 or a MiG-29 - over Northern Iraq.
184
English manual 5/15/00 3:39 PM Page 185
A new F-16 version joined the family just after the war. Since the F-16
had entered service, its empty weight had increased by almost a pound
per day. The result was a need for more power, which was answered
by the USAF’s Increased Performance Engine (IPE) program. Both
IPE engines - the P&W F100-PW-229 and the GE F110-GE-129 -
offered more takeoff thrust, but the big difference was in the lower
right-hand corner of the engine’s envelope. At 530 kt and 200 ft, the
IPE engines developed 30-33% more thrust than their predecessors.
The new engines were incorporated in the Block 50/52. The first Block
50 flew in October 1991, the Block 52 following almost exactly a year later.
Full-rate deliveries of IPEs and Block 50/52 aircraft started
in 1993.
Apart from the new engine, the Block 50/52 introduced a new, lighter
and less costly wide-angle HUD and the Northrop Grumman
APG-68(V5) radar. The new radar is more reliable, more resistant to
jamming and more readily upgraded.
The Block 50/52 can launch the Raytheon AGM-88 High-Speed Anti-
Radiation Missile (HARM). The original goal was to use the F-16 as a
launch platform for HARM. Specially equipped F-4G Wild Weasel
fighters would detect hostile radars and transmit their locations to the
F-16 via the Improved Data Modem (IDM) datalink. By 1990,
however, it was apparent that the F-4G would have to be retired before
a direct replacement could be ready. Under a secret program, GD and
Texas Instruments developed the ASQ-213 HARM Targeting System
(HTS), a podded sensor which detects, locates and identifies enemy
radars. The first systems were delivered in September 1993, and HTS-
equipped Block 50/52s have assumed the Wild Weasel mission.
185
English manual 5/15/00 3:39 PM Page 186
With the end of the Cold War, the USAF fighter force was scaled back,
F-16 production abruptly slowed down, and General Dynamics sold its
Fort Worth division to Lockheed in March 1993. Lockheed, in turn,
merged with Martin-Marietta in 1995.
USAF and other NATO F-16s have been heavily involved in air-to-
ground operations in support of peacekeeping activities over Bosnia.
In May 1995, the 31st Fighter Wing at Aviano AB, Italy, performed the
186
English manual 5/15/00 3:39 PM Page 187
One USAF F-16, flown by Captain Scott O’Grady, had been shot down
by an SA-6 missile over Bosnia in June 1995. O’Grady was rescued six
days later by a force escorted by HARM-carrying Marine Corps F/A-
18s. When Deliberate Force started, weeks later, the Aviano F-16s
were supported by eight Block 50s carrying HARMs and the HTS.
Nine HARMs were fired during Deliberate Force, and all were judged
effective in shutting down the targeted radars.
In 1998, the Block 50/52 remains the standard USAF version of the
F-16, and it continues in low-rate production to make up for attrition.
However, development has continued for the export market.
187
English manual 5/15/00 3:39 PM Page 188
At the same time, Lockheed, the USAF and the original European
customers for the F-16A/B developed the F-16 Mid-Life Update
(MLU) configuration, to modernise 300 F-16As. The MLU has an
updated Northrop Grumman APG-66(V)2 radar and a new mission
computer (which replaces three older units). It is also the first fighter
to enter service with full-colour active-matrix LCD cockpit displays and
a digital terrain system (DTS), which pinpoints the fighter’s exact
position and altitude by comparing altimeter readings with a digital
model of the terrain.
The first MLU aircraft flew in April 1995. By early 1998, production
conversions were being performed in the four customer countries and
operational test and evaluation was under way. Conversion work will
continue into 2003.
The MLU and the Israeli aircraft show how much can be done within
the F-16A planform, but Fort Worth has continuously studied changes
to the airframe. The first such development was the arrow-winged
F-16XL. Inspired by NASA supersonic transport research, the arrow
wing and a stretched fuselage doubled the F-16 internal fuel capacity,
carried weapons more efficiently and almost doubled its range. Two
F-16XLs were built in 1983, and the design competed unsuccessfully
against the F-15 Strike Eagle.
188
English manual 5/15/00 3:39 PM Page 189
This latest F-16 will have a 48,000 lb (21770 kg) takeoff weight and a
more powerful engine – as these words are written, the UAE has yet
to choose between the P&W F100-PW-229A and the GE F100-GE-129
Enhanced Fighter Engine (EFE). A thrust-vectoring nozzle is an
option, and would improve manoeuvrability and shorten takeoff and
landing distances. The Block 60/62 features a Northrop Grumman
integrated sensor suite, based on the APG-68(V)5, which blends the
Internal FLIR and Targeting System (IFTS) with an Agile Beam Radar
(ABR). The ABR has an active array, like that of the F-22, comprising
a fixed structure which contains a large number of transmit/receive
modules.
The Block 60/62 has a mission computer and DTS based on the F-16
MLU work, a modernised cockpit and an internal electronic warfare
system – the two-seaters will have the same dorsal spine as the Israeli
F-16Ds. The first Block 60s should fly in 2001, with deliveries in the
following year. All 80 aircraft will be handed over by the end of 2004.
The Block 60 and improved versions of the Block 50 are on offer to
Norway, Saudi Arabia and Singapore. Some Block 60 and MLU fea-
189
English manual 5/15/00 3:39 PM Page 190
tures will be retrofitted into the USAF’s Block 40/42 and 50/52 air-
craft under the Common Configuration Implementation
Program (CCIP).
The F-16 enters the 21st century as the world’s most numerous
modern fighter, and one which is still competitive with newer aircraft
such as the Dassault Rafale and Eurofighter Typhoon. The delta-wing
design is still on the shelf at Fort Worth, and would probably be dust-
ed off in the not unlikely event that the F-16’s intended replacement –
the tri-service Joint Strike Fighter (JSF) – arrives later and costs more
than expected. Another round of development for this remarkable
warplane cannot be ruled out.
190
English manual 5/15/00 3:39 PM Page 191
ACRONYMS
24. Acronyms
191
English manual 5/15/00 3:39 PM Page 192
ACRONYMS
192
English manual 5/15/00 3:39 PM Page 193
CREDITS
193
English manual 5/15/00 3:39 PM Page 194
CREDITS
Virgin Interactive
Producer Shahid Ahmad
Special Thanks to: Rob Riley, Lou Rios, Bob Wan, Joss Ellis,
Leila Bokaie, Chau Chan, Emma Cassell,
Lisa Bucek, Julie Man, Heiko Kaspers,
Lee Jacobson, Asim Naseer,
Julian Lynn-Evans and the B.A.M. team.
194
English manual 5/15/00 3:39 PM Page 195
INDEX
26. INDEX
195
English manual 5/15/00 3:39 PM Page 196
CHAPTER HEADING
196
English manual 5/15/00 3:39 PM Page 197
CHAPTER HEADING
197
English manual 5/15/00 3:39 PM Page 198
CHAPTER HEADING
198
English manual 5/15/00 3:39 PM Page 199
CHAPTER HEADING
199
English manual 5/15/00 3:39 PM Page 200
CHAPTER HEADING
200