Error Towerfall
Error Towerfall
Error Towerfall
Ver 1.1.19.4
01/06/2015 20:02:11
Debug Flags: 0000 - 0 - Player: Normal
System.InvalidOperationException: A previous Draw call threw an unhandled
exception. See InnerException for details. ---> System.InvalidOperationException:
Begin cannot be called again until End has been successfully called.
en Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode,
BlendState blendState, SamplerState samplerState, DepthStencilState
depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix
transformMatrix)
en Monocle.Layer.Render()
en Monocle.Scene.Render()
en TowerFall.MainMenu.Render()
en Monocle.Engine.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameWindow.OnPaint()
en Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender,
PaintEventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en TowerFall.TFGame.Main(String[] args)
Ver 1.1.19.4
01/06/2015 19:58:03
Debug Flags: 0000 - 0 - Player: Normal
System.InvalidOperationException: A previous Draw call threw an unhandled
exception. See InnerException for details. ---> System.ObjectDisposedException: No
se puede obtener acceso al objeto desechado.
Nombre del objeto: 'RenderTarget2D'.
en Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBindin
g* pBindings, Int32 renderTargetCount)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D
renderTarget)
en TowerFall.Level.Render()
en Monocle.Engine.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameWindow.OnPaint()
en Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender,
PaintEventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en TowerFall.TFGame.Main(String[] args)
Ver 1.1.19.4
31/05/2015 23:03:57
Debug Flags: 0000 - 0 - Player: Normal
System.InvalidOperationException: A previous Draw call threw an unhandled
exception. See InnerException for details. ---> System.ObjectDisposedException: No
se puede obtener acceso al objeto desechado.
Nombre del objeto: 'RenderTarget2D'.
en Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBindin
g* pBindings, Int32 renderTargetCount)
en
Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D
renderTarget)
en TowerFall.Level.Render()
en Monocle.Engine.Draw(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DrawFrame()
en Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
en Microsoft.Xna.Framework.GameWindow.OnPaint()
en Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender,
PaintEventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
en Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
en
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMet
hods.IMsoComponent.FDoIdle(Int32 grfidlef)
en
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
en System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
en System.Windows.Forms.Application.Run(Form mainForm)
en Microsoft.Xna.Framework.WindowsGameHost.Run()
en Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
en TowerFall.TFGame.Main(String[] args)