Orienteering Manual
Orienteering Manual
Orienteering Manual
Defense Nationale
ORIENTEERING COURSE
ORIENTEERING COURSE
FOREWORD
March 2006
2. This Precis was prepared from extracts of publications both military and civilian.
P.A. MacIntyre
Lieutenant Commander
Commandant
RCIS (C)
i
RECORD OF AMENDMENTS
By Whom Entered
Identification of AL Date Entered Signature and Rank
AL No. Date
Initial Printing April 1995 C.O. Lambert, Major
Reformatted March 2005 S. P. Pilson, Lt(N)
Amended March 2006 P. Lusk, Capt
ii
TABLE OF CONTENTS
ANNEXES
Annex A Addresses
Annex B Reference Materials
iii
CHAPTER ONE
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CHAPTER ONE
1. Over the past several years, the term ORIENTEERING has come to be synonymous with
map using in cadet and other military training. They are not really the same thing. Map using
relies heavily on the use of grid references, compasses, magnetic and grid bearings,
intervisibility, etc. and requires a fair amount of calculation and interpolation as maps tend to be
small scale and out of date. Orienteering is a much more practical sport where a compass is
rarely used for other than map orientation, maps are usually larger scale ie 1:10,000 is common,
usually more up-to-date and there is more emphasis on the ability to interpret the information on
the map in order to relate to the surroundings. As there are no grid references, the orienteer must
be more familiar with contours, vegetation, drainage and man made features.
2. The main skills developed are concentrated, three-dimensional thinking and movement.
As a competitive sport, the winner is the person who completes his or her assigned course,
unaided, in the shortest time. As a recreational sport or training vehicle, everyone who
participates, whether they complete the course or not, is a winner - they have learned and have
had a positive experience. There are no restrictions as to who can orienteer - non-sighted,
paraplegics, young and old can all orienteer in one way or another.
5. While on the orienteering course, orienteers are, for the most part, out of sight and not
directly supervised, and are therefore personally responsible for following the basic rules of
orienteering. Independence, sportsmanship, fair play and responsibility are developed during
instruction and training. These are all traits desirable in cadets. The following list of rules is
long and may seem forbidding but most of them are common sense.
b. A participant who misses the assigned start time may start the course late but the
time will be calculated from the original start time.
c. If a competitor gives up before completing the course, he/she must report back to
the finish officials to prevent unnecessary concern and searches.
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d. Orienteers should not follow or tag other competitors. They may, after all, be on
a different course.
e. After completing their course, competitors are not allowed to pass on information
about the map, terrain or course to a competitor who has not yet started.
f. Competitors shall not enter the competition area prior to an event in order to
obtain knowledge about the terrain, vegetation etc.
g. Inexperienced participants who are lost and ask for help should be shown where
they are on the map and their name(s) noted and reported to a finish official.
h. Competitors shall not cross or run along the borders of newly planted fields or
those with growing crops.
i. Orienteers must stay clear of uncrossable areas such as ponds, lakes, cliffs or
areas marked as uncrossable.
l. Competitors must render aid to injured orienteers even if it means abandoning the
competition.
n. A safety bearing and a quit time must be provided and adhered to.
o. The regular safety equipment required for cadet training must be available and
must include: first aid kit, stretcher, safety vehicle and operator, phone numbers
and shelter (if required).
S - Stop
T - Think
O - Observe
P - Plan
q. Only the lost/injured person should use a whistle - not the searchers. If a whistler
is heard then it can only be the missing person.
6. Orienteering can fit in well in all phases and many types of training. It can form an
excellent introduction to military-type map using as there is much less emphasis on theory and
numbers and much more on practical map work and navigation.
7. With an increasing number of orienteering clubs, a cadet corps can improve its
involvement in the community by attending civilian orienteering meets. It leads to better
physical condition, thinking skills, regard for the environment and develops fairness and
responsibility.
8. Once a programme is established, cadets at the basic level can gain valuable experience in
map work and navigation skills before progressing on to more detailed map and compass work.
Orienteering does not include the use of mils, converting bearings or other topics which most
junior cadets find difficult but does rely more on interpreting contours, vegetation patterns and
surface features. Once familiar with orienteering, the cadet is a competent and confident map-
reader and more able to absorb grid references and other traditional map-using topics. A positive
and rewarding experience in orienteering can lead to more positive and rewarding experience in
map using than is usually the case.
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CHAPTER TWO
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CHAPTER TWO
THE EQUIPMENT
1. In this chapter we will look at the equipment required for Orienteering, both personal
and group. In many cases, organizers and individuals will have to improvise or make do;
however, there is some equipment, which is a must.
PERSONAL EQUIPMENT
Shoes Gators:
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3. Whistle. A whistle must be carried by each orienteer (or group if applicable). The
internationally recognized distress signal is three long blasts. The whistle should be secured
to the cadet on a lanyard or can be put on the same lanyard as the compass. For hygienic
reasons, it is recommended that whistles be rinsed in disinfectant between uses. Examples of
whistles:
5. Maps. Each orienteer must have a map, which must be protected by a map case.
Maps will be discussed in greater detail in Chapter 3. Examples of maps:
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6. Control Cards. Each orienteer must have a control card that must be carried and
punched appropriately at the proper controls. It is the responsibility of the orienteer to
maintain the card in a legible condition. You can purchase pads of these cards or make them
yourself. Examples of control cards:
7. Map Case. Maps and control cards should be protected from the weather either in a
clear plastic bag (NSN 8105-21-550-5649) or a reusable map case. The problem is that to
save valuable time, control cards are usually punched through the plastic. Therefore the
cases may only be used a certain number of times. For that reason, basic clear plastic bags
or Ziploc bags are preferred. Examples of map cases:
8. Compass. Each orienteer (or group) must have a compass to fulfil safety
requirements. The compass should be secured to the body by a lanyard or elastic thumb
strap to prevent loss. Compasses will be discussed in greater detail in Chapter 4. Examples
of compasses:
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GROUP EQUIPMENT
9. Water must be available along with some item to drink it from. It is neither
necessary nor recommended that each cadet carry a canteen as orienteering is a timed event.
Water points (unmanned) can be established at a central control point and at the finish area.
A five gallon water can (NSN 7240-21-852-5150) and some cups are sufficient. Cadets must
be cautioned about over indulging while hot.
11. First Aid Equipment, Communications & Safety Vehicle. As with all cadet
training, a well-stocked first aid kit is required with personnel trained in first aid. A
stretcher, splint material, antiseptic, snakebite kit, bee sting kit and poison ivy cream should
all be included. Radio communications amongst the officials, supervisors & safety
personnel is a must. Also a safety vehicle and driver must be designated. This vehicle
should not be out and around the training area where it cannot be used in an emergency, but
rather parked & supervised with the keys in the ignition at the Start/Finish area. Examples
of safety items:
12. Writing Equipment & Other Supplies. As most training will be done at the basic
level, group stores should include red pens, markers, pencils, map marking template, string,
scissors or knife, stapler, easel, packing or duct tape, etc.
13. Orienteering Control Markers. A control marker is required for each control point.
They are normally 30 cm by 30 cm orange & white nylon three-panel markers, although
smaller markers ie 15 cm by 15 cm or flat stickers or panels are available for training. They
are available from most Cadet Training Centres or you can purchase your own from most
orienteering suppliers. Example of orienteering control markers:
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14. Orienteering Punches. Pin punches are located at each control to mark the
orienteer’s control card. This is proof that the orienteer was there. Punches are to be
attached to the control markers that you borrow from the Training Centre, but you should
confirm this as they often become separated. You can purchase your own from most
orienteering suppliers. Example of orienteering control punches:
16. Organizing Box. Great boxes to store and transport orienteering equipment are
available at many retailers ie Canadian Tire, Home Hardware, Wal-Mart, etc:
17. While it is nice to have all the properly manufactured and official equipment, costs
do add up, so improvised & hand-made items can work just as well. You can make your
own orienteering markers & control cards, use issued compasses and photocopy maps for
training purposes (with permission from owner of map). The cadets can wear their combat
clothing with running shoes and shelters can be modular tents issued from your support base.
No matter how you look at it, organizing & conducting orienteering training & competitions
does not have to be a financial undertaking, nor is it overly taxing of staff & resources.
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CHAPTER THREE
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CHAPTER THREE
THE MAP
1. The key to effective and enjoyable orienteering training and competitions is a good
map. Maps are available in a wide variety of scales and types. The most useful maps for
orienteering are proper orienteering maps, but these are not always available for the areas in
which cadets train, so other types will be listed although the emphasis in this chapter will be
on orienteering maps.
MAP SCALE
2. One of the most important factors affecting map selection and usability is the scale.
Maps are a scale representation of a large area of actual terrain. In order to work with a map,
it is necessary to know the scale of the map, that is, the distance on the ground represented
by a certain distance on the map. The scale is shown as a ratio such as 1:15,000. This
indicates that one unit on the map represents 15,000 units on the ground. These units can be
centimetres, inches, feet, etc. If we work in centimetres, we can say that 1 cm represents
15,000 cm or 150 m on the ground.
3. The amount of detail represented on a map varies considerably with the scale. The
larger the scale, the easier it is to read detail and thus more detail can be shown. “Large”
scale maps have a lower second term in the scale ratio ie 1:15,000 is a larger scale than
1:50,000. Maps of too large a scale ie 1:5,000 are usually too large and difficult to handle in
competition. But since very large-scale maps cover very little ground and show a great
amount of detail, they are good for training those new to orienteering. Maps with a scale of
1:10,000 to 1:15,000 are recommended for more advanced training and competitions.
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CFB Borden 1:25,000 Topographic Map
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CFB Borden 1:15,000 Orienteering Map
TOPOGRAPHIC MAPS
5. The familiar topographic map is available in 1:250,000, 1:50,000 and, in some areas,
1:25,000. Topographic maps include the special MCE (Military Cartographic
Establishment) maps of bases. Topographic maps are usually not very current and miss a lot
of detail. 1:50,000 maps are NOT acceptable for orienteering, but 1:25,000 can be. It must
be remembered that the conventional signs and vegetation symbols differ from proper
orienteering maps. For that reason, many have marked smaller features ie paths, knolls,
depressions, pits, boulders, etc. on the topographic maps that are used for orienteering.
While this is not the best solution, it works well for areas that do not have an orienteering
map yet have features & terrain that is optimum for orienteering. Topographic maps can be
ordered through DND, but can also be purchased from sports, camping, hunting and fishing
stores.
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ONTARIO BASE MAPS
6. These maps are available in 1:10,000 and, in some cases, 1:5,000 from the Ministry
of Natural Resources for all areas of Ontario. Each map covers an area 5 km by 5 km, are
black and white and again, many signs and symbols differ than that of an orienteering map.
They are usually fairly current and show a good amount of detail. Ontario Base Maps are
used as the basis to making proper orienteering maps, and as such can be updated with
colours & detail and used for orienteering training.
ORIENTEERING MAPS
7. Orienteering maps are available for selected areas in a variety of scales from 1:5,000
to 1:20,000. Most are full six colour maps while some have only two colours. They are
usually current & accurate and show a wealth of detail. These maps are tightly controlled by
Orienteering Ontario and their affiliated clubs, but have made some available to cadet units
and training centres. These maps will be investigated in more detail later in the chapter.
LOCAL MAPS
9. Although most maps include a legend, it is important that orienteers be able to read
the map without constant reference to a legend, particularly if the map is folded. Different
colours are used to represent different types of features on the orienteering map as follows:
Brown - landforms, contours etc. and sometimes major roads.
Black - man made features such as buildings, roads, paths, power lines, etc.
Also used to show important natural rock features such as cliffs and boulders.
Blue - water and marsh. Solid blue areas and areas bounded in black should
be considered uncrossable.
Yellow - open and semi-open areas with very good visibility.
White - runnable forest. Also used to show single trees where appropriate.
Green - vegetation in a variety of degrees of thickness. The darker the colour,
the thicker the vegetation and therefore the harder to travel through.
Violet - used for course overprinting and out of bounds area.
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TWO COLOUR MAPS
10. Black and white (or two colour) maps are frequently locally produced for smaller
meets and training. They can be easy and cheap to produce and are sometimes not of a
specific scale. Obviously it is difficult to get as much information on a two colour map as on
a six colour map, and the printing is not usually as clear but two colour maps have a definite
place in orienteering training.
11. The following are considered out of bounds or uncrossable: expressways, major
roads, high fences, residential areas, steep banks, cliffs, ponds, lakes, rivers and uncrossable
marshes & streams. Courses will normally be laid out to avoid such areas.
12. This precis will not dwell on the subject of conventional signs. Armchair
Orienteering has drills to familiarize cadets with them and practice will also help.
13. The difference between distinct and indistinct junctions and intersections should be
noted.
14. The reliability of a map depends of many factors. Because there are many steps and
people involved in the publication of a map, human error crops up. Different people also
interpret information differently. Information depicted is also subject to change over very
short periods of time. Trees can be cut down causing vegetation change, houses are built,
beaver dams are built and destroyed causing flooding or draining, fences are added or
removed, new paths and tracks are made (especially in military areas), boulders are moved
or covered by soil & vegetation, etc. Cadets must be constantly reminded that maps are
rarely perfectly accurate, yet they also need to trust their map.
15. Water and vegetation features can change drastically between seasons. In the spring,
marshes and streams are full and dry gullies and depressions frequently hold water.
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Vegetation is low and runnability may be better. During the summer, there are changes in
vegetation again and in the fall, the information may not be entirely accurate. Remember,
the maps are made by humans and the information is open to interpretation and subject to
change.
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CHAPTER FOUR
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CHAPTER FOUR
THE COMPASS
1. An orienteer will be able to complete most legs on a course using only map reading
skills. On some legs, however, it may be more efficient to navigate with the aid of both map
and compass. The compass may be used to quickly orient the map and for keeping track of
the direction of march. The compass is an invaluable safety aid to an orienteer who is lost.
The ability to follow a compass bearing ensures a safe return to the finish area.
2. The minor use of the compass in orienteering introduces the cadet to the more
involved use of the compass in military map using. In orienteering, there are no grid lines,
so there is no grid north and no declination - a source of problems for younger cadets.
3. Although there are many types of compasses available and in use, they fall into two
categories: the familiar baseplate compasses and thumb compasses. Most cadet units hold,
or are entitled to hold, Silva Ranger or Type 15TD (or the Suunto equivalent) compasses.
You will need one compass per team or cadet for team or individual training and
competitions, and sighting compasses such as the type 15 are a bit of overkill for basic
orienteering although they will do the job. A much more basic compass such as the Type 1S,
2NL, 3NL, 5NL, 7NL or 8NL will work just as well, is cheaper and is much easier to learn
on.
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Thumb Compasses
4. Compasses are available from Orienteering Ontario and most hardware & sporting
goods stores.
b. the compass should be dried carefully to remove grit that might make the
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housing stiff.
c. should be stored closed and flat to allow the needle to swing freely.
d. iron or steel objects and electrical devices may attract the needle if close to
the compass. Prolonged exposure may reverse the polarity of the needle.
f. do not store a compass in your glove compartment, where both heat and
surrounding metal will degrade its accuracy.
5. It is a good idea to use an electric engraving pencil to etch the unit number and a
serial number in the baseplate so that the compass can be identified (e.g., 1234-1). Wooden
storage boxes are easily fabricated or plastic boxes can be purchased that will hold
compasses and whistles.
6. Orienteers must be familiar with the eight basic points of the compass and their
equivalents in degrees and they must also be aware that the “top” of the map is north and that
the lines and arrows on the map point to magnetic north. As the maps are usually fairly
current, are of large scale and the distances covered are relatively short, the movement of the
magnetic pole and, therefore, declination, is not important and can be ignored. On
compasses with adjustable declination scales, the declination or variation should be set at
zero to avoid confusion.
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FOLLOWING A BEARING
a. line up the desired bearing (as a letter or degree value) with the direction of
travel arrow.
b. hold the compass level in the palm of the hand at about waist height.
c. turn yourself and the compass until the red end of the compass needle is
between the orienting marks or in line with the orienting arrow.
7. To find the direction from one point to another, line up the edge of the baseplate with
the two points on the map and, disregarding the needle for now, turn the housing until the
orienting lines are parallel to the magnetic north lines on the map. Read the bearing at the
direction of travel arrow and/or march on it as before.
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SHOOTING A BEARING
8. To shoot a bearing, line up yourself and the direction of travel arrow on the object to
be “shot”. Turn the compass housing until the red end of the magnetic needle lines up with
the orienteering arrow. Read the bearing or march on it as before.
SAFETY BEARING
9. The control description sheet should include a safety bearing and quit time. If the
orienteer becomes lost, it is a simple matter to set the safety bearing on the compass and
march on the bearing to a major unmistakeable linear feature such as a road, fence, railway,
river etc. Cadets should be practised in this before orienteering.
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THUMB COMPASSES
10. As cadets become more advanced at orienteering, the unit may wish to invest in
thumb compasses. The thumb compass (ie Silva Type 6) is normally fastened to the left-
hand thumb for right-handed people or the right hand thumb for left-handed people. This
requires a carrying technique in which the thumb compass and the folded map are held
firmly in one hand. The thumb is used to keep track of the orienteer’s position on the map
and the compass is used to keep the map oriented.
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CHAPTER FIVE
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CHAPTER FIVE
1. Contours and landforms are shown predominately in brown but some spot features
are shown in black on the orienteering map. They are one of the more important aids to
orienteering and a thorough understanding of them is essential to be a good orienteer.
CONTOUR LINES
2. A contour line is an imaginary line joining points of equal elevation above mean sea
level. Their spacing and shape illustrate the shape of the ground. Contour lines drawn close
together represent a steep slope while those far apart indicate a gentle slope.
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3. The contour interval is the vertical distance represented between two adjacent
contour lines and can vary from map to map. Five metres is common, however, areas with
relatively little relief might require a smaller contour interval (2.5 m) to show sufficient
detail.
4. Index contour lines (heavier or darker brown) are sometimes used to show every fifth
contour to help keep track in areas with much relief.
5. Actual elevations above sea level are not shown on orienteering maps as the elevation
is not required for orienteering. The shape of the ground is what is important.
SLOPE LINES
CONTOUR FEATURES
a. Spur - a projecting high point of land with low ground on three sides.
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b. Re-Entrant - really the opposite of a spur. A re-entrant is an opening into a
slope of hill. It frequently has a stream in the bottom of it.
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Pits are really small, man made depressions shown as:
In military training areas, they are usually old fire trenches that haven’t been properly
filled.
Large depressions are shown by regular contour lines but have tag marks added to
show downhill.
d. Form Lines - Form lines are not used on topographic maps. They are dashed
brown lines used on orienteering maps to show usable and recognizable
features that are not large enough to be cut by a contour line. A hill could be
as high as 4.5 m and not hit a contour line.
f. Knoll - a “bump” on the ground or the very tip of a hill. A knoll is too small
for a contour or form line but is a recognizable feature shown on the map as a
brown dot.
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g. Earth Bank - an earth slope so steep that there is no vegetation on it. They
usually occur at river bends and are caused by erosion.
h. Earth Wall - usually the pile of dirt left over from digging a ditch.
The long line represents the ridge while the short lines again represent the erosion lines.
The decision between a gully and small gully is at the discretion of the map maker.
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8. Some contour information is shown in black. This includes:
cliff (uncrossable)
boulder field
9. The ability to quickly read contour information develops with experience and is a
very valuable orienteering tool. More information on contours is contained on the IOF
orienteering map symbols sheet contained in Chapter 3.
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CHAPTER SIX
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CHAPTER SIX
ORIENTEERING TECHNIQUES
1. Both physical (rapid movement) and technical (efficient navigation) skills are
required to orienteer effectively and successfully. They must be developed simultaneously
to make a competitive orienteer. In the cadet system, the emphasis is more on technical
ability as courses tend to be longer and orienteering sessions are not run frequently. The
younger cadets especially get much more satisfaction in finding the control markers than
running the course for a good time.
2. This is one of the more important topics included in orienteering techniques and must
be developed early. There are two methods:
3. Orienting by Inspection - This method should be used more frequently and involves
closely relating the information on the map with the corresponding information on the
ground. All the features should line up.
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4. Orienting by Compass - This method is used in areas where there are not a lot of
easily distinguishable landmarks. Line up the meridian lines with the magnetic north lines
on the map and turn the map, compass and body until the magnetic needle is inside the
orienting marks.
5. It is much more effective to teach inspection first as it relies on an ability to relate the
map to the ground. It is very important to keep the map oriented. Many novice orienteers
get lost or off course because they didn’t keep the map oriented.
6. Most orienteers fold and refold their map and the bag it’s in as they go so that they
can keep their thumb (left hand for right-handed people) on their location or route and turn
the map to keep it oriented. Thumb compasses are ideally suited to this practice in that they
are strapped to the thumb allowing quick reading of distance using the attached scale bar and
quick compass orientation of the map. Remember there are both left & right hand models,
and typically people prefer the compass on their non-dominant hand ie on their left hand for
right handed people and vice versa for left handed people.
GETTING FROM A TO B
7. There are many aids to navigation and route selection and the use of them is what
makes one orienteer better than an other. There is usually more than one route from A to B.
HANDRAIL
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8. A handrail is a linear feature (or series of linear features) that leads in the general
direction of the next control. The orienteer can travel on or beside the handrail to get closer
to the control. Examples of handrails are: paths; ridges; valleys; tree lines; hydro or phone
lines (when shown) or fences.
CATCHING FEATURE
9. A catching feature is a recognizable feature along the handrail or route that helps the
orienteer keep track of where he or she is. Examples are: paths, cluster of trees; knoll,
intersections; bridges; buildings; bends in trails etc.
ATTACK POINT
10. A distinctive feature close to the control where the orienteer leaves the handrail (if
necessary) to carefully navigate to the control.
11. A stopping or arresting feature is a special catching feature past the attack point that
alerts the orienteer that they have gone too far. Example: “If I hit the bridge over a stream, I
know I have gone too far.”
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SHORT HARD VERSUS LONG EASY
12. A choice often exists between hard, short straight line route or a longer, easier route.
One choice might be over a steep hill through heavy bush compared with following a track
around the hill. The experience and condition of the orienteer play important parts in
making the choice but with novices, it is usually better to take the easier/longer route. With
practice, the orienteer can start cutting corners and taking short cuts, however...
HEIGHT LOSS
13. Try to avoid unnecessary height loss or gain, as they both use up precious energy.
If a short detour will eliminate going into a deep gully and then out of it, take the short
detour. The size of the detour allowed varies with experience and condition.
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CHECKING YOUR POSITION
14. Keep reading the map. It is much more important to keep track of where you are than
it is to be fast. Constant reference to the map is vitally important. Slower orienteers who
know where they are on the map are not lost, they are successfully orienteering. Remember
- First you get good, then you get fast.
AIMING OFF
15. It can be very difficult to navigate through bush to find a point on a linear feature
such as a stream or trail. If you aim directly for the point, wander off course just a bit, step
out of the bush and the point isn’t in sight, which way do you turn? Purposely aiming to one
side or the other will mean that you know which way to turn. Aim purposely to the left, then
you will know to turn right when you hit the linear feature.
PACING
16. At times, pacing is about the only method that can be used to keep track of where you
are. The average marching pace is thirty inches. A running or jogging pace is longer.
Rough ground, hills (up and down) and tiredness all shorten the pace. The actual length of
pace varies from person to person and should be checked over known distances. Pacing
should be avoided over long distances, as it is easy to lose track. Counting every other pace
is a recommended orienteering technique.
CAR
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17. CAR is an acronym used frequently by orienteers to assist with route selection.
R - Route - The orienteer must choose and plan the actual route to the
attack point.
18. With experience, the orienteer will be able to use this approach to break each leg into
different speeds.
Red Light - slower yet for difficult map reading to find the control.
DDD
19. Along each leg, the orienteer must keep track of:
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D - Distance - how far has the orienteer gone? How far to go?
A METHODICAL APPROACH
20. Orient the map with your thumb marking present location. Examine the next control
and surrounding area. (C)
21. Select an attack point. (A) Analyse the leg looking for navigational aids such as
handrails and catching features.
22. Select a route to the attack point. (R) Keep aware of the three Ds.
24. Follow the route to the attack point, map reading by thumbing and checking off
handrails, catching features and terrain detail en route. Adjust speed as required. (Stop
Light).
25. From the attack point, re-orientate and proceed with extra caution to the control.
26. The first couple of controls, if done slowly and carefully for success, help the
orienteer build self confidence. The orienteer can also check the reliability and accuracy of
the map.
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OTHER ROUTE PLANNING ACRONYMS
27. Armchair Orienteering II - discuss several other route planning approaches such
as:
CAR T - CAR plus T for the Technique the orienteer will use such as aiming
off, rough compass etc.
CART T - CART plus T for the Tempo or speed the orienteer will use on
different parts of the leg.
Armchair Orienteering I & II are books that have several worthwhile drills to assist
with teaching these approaches (see Annex B).
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CHAPTER SEVEN
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CHAPTER SEVEN
COMPETING
1. Cadets can orienteer with only the basic information of the previous chapters.
Twenty minutes plus a short walk around are enough to get them out orienteering on a
simple course in groups of three or more. In order to become an efficient orienteer, more
training is, however, necessary. Competitions and training events vary a lot in sophistication
and procedures. At the basic level, it is best to provide pre-marked maps and control
descriptions written out in English for the orienteers. The map, compass, control description
sheet and control card are usually handed to the orienteer about two or three minutes before
his/her/their start time. It is not a bad idea to let cadets’ orienteer in small groups on their
first couple of courses. If there are more than three per group, however, some will not be
able to properly see the map, and you run the risk of having one or two do all the work and
the rest only following. You can issue additional maps so that every orienteer has his/her
own map, even if they are on a team.
2. The course is laid out in red on the map, which is inside a clear plastic bag along with
the control description sheet and the control card. A red triangle is used to indicate the start
(pointed toward the first control). Numbered red circles are used to indicate the controls and
two concentric red circles are used to show the finish. The start, controls and finish are
joined by red lines, which do not indicate the actual route. If the start and finish are at the
same point, then the larger of the two finish point circles is drawn around the red triangle.
The numbers of the controls are always positioned so you can read them properly from the
bottom or south end of the map.
3. The orienteers have at least one minute to study the map, orient it and use CAR
before being dispatched at one minute intervals. In very open areas, the interval can be
lengthened to cut down on following. The orienteer must navigate to the various controls in
order, punching their control card at each control. Usually the control card is inside the map
case and can be punched through the case. The control description card shows a control
code, which must match the code on the orange and white control marker. Sometimes more
than one course is run in the same area and punching the wrong control disqualifies the
orienteer. On completion of the course, the orienteer hands in his map case complete. The
punch patterns are checked and a result time is posted.
4. Most training at the cadet corps level will be run using this format and one or more
courses at a time for novice and more experienced cadets. The more classes and
corresponding courses you have, the less time will be spent lining up and waiting to be
dispatched, as more will start at the same time (each on a different course). Central Region
competitions break the cadets down into the following classes:
7-2
5. Orienteering Ontario uses an electronic system called SPORTident that utilizes a
serialized key that a competitor straps onto their non-compass hand. At each control, there is
a device that both sends and receives data when the competitor places their key in the
designated spot and hears a beep. Upon completion of the course, the competitor downloads
the data in their key into the master computer, which immediately stores and prints out the
results. The punch at each control is only a backup in the event the device fails and the
competitor needs to prove they were there. This system makes scoring almost instantaneous
and avoids the long times needed to manually mark and record scores.
6. More advanced competitions involve the orienteer marking his/her own map. For
this, map marking templates are a good idea. At orienteering events red pens are tied to a
master map board. At registration participants receive maps, map cases, course descriptions
and control cards. They can then copy their course onto their map. In a more advance
competition, such as an A meet, pre-registration will ensure that every orienteer receives pre-
marked maps at the start. Cadet area & regional competitions issue the pre-marked maps
one or two minutes before the start time.
7. Generally there is some kind of start gate arrangement with a three minute line, two
minute line and start line. At some point, part of the control card is handed in. Every
minute, competitors move up one line, spending one minute at the start line before following
a usually taped route to the map marking area. Sometimes map marking is done before the
start and is not included as part of the competition time. It is worthwhile spending time at
the map marking stage to make sure it is done properly and neatly before starting on the
course.
8. Once the map is marked, the orienteer uses route selection procedures to go to the
controls in sequence.
9. At the finish, there is usually some kind of gate system with marked lanes leading to
it where the orienteer is clocked in, returns his control card and map and winds down. After
processing, results will start to appear.
10. For cadet practices & competitions, it is essential that there is supervision out in the
training area with communication ie radios or cell phones. Since cadets may be running
through treed areas or over rough ground, the chance of injury exists and therefore the staff
must make every effort to prevent and treat such injuries as quickly as possible.
7-3
CHAPTER EIGHT
8-1
CHAPTER EIGHT
IOF SYMBOLS
1. Many more advanced competitions including the Central Region area & regional competitions
make use of International Orienteering Federation (IOF) symbols and format when making course
Description Sheets. This is especially important in international competition where not everybody
speaks the same language. The control description card with the IOF symbols looks like this:
2. See the section on the IOF Symbols provided on the International Orienteering Federation’s
website.
8-2
3. While most introductory and junior civilian competitions make use of written descriptions
instead of IOF descriptions, advanced training & competitions could include the use of IOF
descriptions.
8-3
International Specification
for Control Descriptions
Editor:
Barry Elkington
Artwork based on the 1990 edition with additional drawings by Matthew Cook.
Map sections by Jukka Liikari.
Layout: Pirjo Valjanen.
Heading
Event title.
Classes (optional line).
Course code; Course length in kilometres to the nearest 0.1km; Height climb in metres to the
nearest 5m.
Start location
Shown in the first line of descriptions, using the description as if it were a control feature.
A Control number
A B C D E F G H B Control code
C Which of any similar feature
D Control feature
E Appearance
F Dimensions / Combinations
G Location of the control flag
H Other information
Column E - Appearance
Further information on the nature of the feature if it is required; e.g. overgrown; ruined.
In certain circumstances also used for a second control feature where the description requires
this.
Special Instructions
These lines go in the body of the descriptions and give specific information about the nature
of the route that must be followed at that point; e.g. follow taped route for 50m away from the
control; use mandatory crossing point.
Explanation of Symbols
Where an ISOM reference number is given this shows the relationship to the map symbol as
defined in the ISOM 2000 specifications.
Column E - Appearance
Ref. Symbol Name Description
Low Where the control feature is particularly low or flat but
8.1
ⲝ this is not indicated on the map; e.g. Hill, low.
Shallow Where the control feature is particularly shallow but
8.2
ⲓ this is not indicated on the map; e.g. Re-entrant, shal-
low.
Deep Where the control feature is particularly deep but this
8.3
Ⲕ is not indicated on the map; e.g. Pit, deep.
Overgrown Where the feature is partially covered in undergrowth
8.4
ⲕ or bushes that are not indicated on the map; e.g.
Ruin, overgrown.
Open Where the feature is in an area where the tree cover
8.5
Ⲗ is less than the surroundings but this is not indicated
on the map; e.g. Marsh, open.
Rocky, Stony Where the feature is in an area of rocky or stony
8.6
ⲗ ground not indicated on the map; e.g. Pit, rocky.
Marshy Where the feature is in an area of marshy ground not
8.7
Ⲙ indicated on the map; e.g. Re-entrant, marshy.
Sandy Where the feature is in an area of sandy ground not
8.8
ⲙ indicated on the map; e.g. Spur, sandy.
Needle leaved Where the tree or trees associated with the control
8.9
Ⲛ feature have needle shaped leaves; e.g. Distinctive
tree, needle leaved.
Broad leaved Where the tree or trees associated with the control
8.10
ⲛ feature are broad-leaved; e.g. Copse, broad leaved.
Ruined Where the feature has fallen to ground level; e.g.
8.11
Ⲝ Fence, ruined.
Combinations
Ref. Symbol Name Description
Crossing The point at which two linear features cross.
10.1
ⲑ
Junction The point at which two linear features meet.
10.2
Ⲓ
When either of these symbols are used in Column F the two features which either cross or meet
must be shown in columns D and E. For example:
D E F
Path crossing The point at which two similar linear
Ɐ Ɐ ⲑ features cross.
Ride / River The point at which two different linear
Ɒ ⱛ ⲑ crossing features cross.
Road junction The point at which two similar linear
Ɱ Ɱ Ⲓ features meet.
River / Narrow The point at which two different linear
ⱛ Ɫ Ⲓ marsh junction features meet.
North west The point at which a linear feature ends or starts; e.g.
11.8
ⳟ End Ride, north west end; Stone wall, south end.
Upper Part Where the feature extends over two or more contours
11.9
Ⳡ and the control is located near the top; e.g. Erosion
Gully, upper part.
When symbol 11.15 ëBetweení is used in Column G, the two features which the control is be-
tween must be shown separately in columns D and E. For example:
D E F G
Between thickets The point between two similar
ⱨ ⱨ ⳤ features.
Between boulder The point between two differ-
ⱒ ⱊ ⳤ and knoll ent features.
1 ⱃ Terrace
3 ⱄ Spur
5 ⱄ Spur
6 ⱆ Re-entrant
Re-entrant,
7 ⱆ Ⳡ upper part
Re-entrant,
8 ⱆⲓ shallow
ⰰ
9 ⱆ Eastern re-entrant
11 ⱁ 5x5 Quarry, 5 x 5 m
Earth wall,
14 ⱂ Ⳛ east end
Small gully,
16 ⱈ ⳙ north-east end
17 ⱉ Hill
Hill,
18 ⱉ ⲷ north-west part
Between hill
20 ⱉⱊ ⳤ and knoll
Knoll, 1.0 m,
22 ⱊ 1.0 Ⲻ east foot
23 ⱋ Saddle
24 ⱌ Depression
Depression,
25 ⱌ Ⲳ east part
Middle small
26 ⰺⱍ Ⲫ depression,
east edge
28 Ⲅ Ant hill
29 ⱏ Cliff
31 ⰸⱏ Upper cliff
32 ⱏ Ⳣ Cliff, top
33 ⱏⱏ ⳤ Between cliffs
Rock pillar,
34 ⱻ Ⲽ south foot
35 ⱑ Cave
Boulder field,
40 ⱓ ⲫ south-east edge
Boulder cluster,
41 ⱗ Ⲥ south side
Stony ground,
42 ⱔ Ⲩ north edge
Bare rock
43 ⱐ
Bare rock,
44 ⱐ Ⲷ west part
45 ⱖ Narrow passage
Waterhole,
48 ⱚ Ⲫ east edge
49 ⱛ Stream bend
Southern
50 ⰴⱛ stream bend
Ditch,
52 Ᵽ ⳙ north-east end
53 Ᵽ Ditch bend
Northern
54 ⰰⱣ ditch bend
Narrow marsh,
57 Ɫ ⳛ south-east end
Marsh,
58 ⱝ ⲷ north-west part
61 ⱝ 8x8 Marsh, 8 m x 8 m
62 ⱝⱝ ⳤ Between marshes
Firm ground in
63 ⱟ ⳗ marsh,
north-west tip
Water tank,
66 Ⲁ Ⲣ east side
Semi-open land,
69 ⱥ Ⲫ east edge
Forest corner,
70 ⱦ Ⳕ south tip
71 Ⱨ Clearing
Linear thicket,
73 ⱬ Ⳋ east corner
(outside)
Vegetation
74 ⱪ Ⳋ boundary,
east corner
Distinctive tree,
76 ⱼⲛ broad leaved
Root stock,
77 Ȿ Ⲣ east side
Road,
78 Ɱ ⳛ south-east end
Road/path
80 ⱮⱯⲑ crossing
81 Ɐ Path bend
Western
82 ⰶⱯ path bend
Path/stream
85 Ɐⱛⲑ crossing
Path/ditch
86 ⱯⱣⲑ crossing
87 Ɒ Ride bend
Tunnel,
90 ⲁ ⳝ south-west end
Wall, ruined,
92 ⱱⲜ Ⳟ west end
Stream/wall
93 ⱛⱱⲑ crossing
Fence, south
95 Ⱳ Ⳍ corner (outside)
Crossing point,
96 Ⲉ Ⲥ south side
99 Ⲋ ⳦ Pipeline, beneath
Fodder rock,
103 ⱺ Ⲧ west side
Charcoal burning
104 ⲃ ground
105 ⲋ Statue
Building
106 Ⲍ ⳝ pass-through,
south-west end
Example
A B C D E F G H
1 A-D
ⱉ ⲡ ⰰ
9-1
CHAPTER NINE
EQUIPMENT
a. A Map
b. Control Markers
d. Control Cards
f. Watch
THE MAP
2. Any map that helps you meet your objectives for the event will do. However, there
must be a map.
3. It can be:
d. A map of a local park. Check with your local Parks and Recreation
Department.
NOTE: Make sure that you have permission to use the area in which you will
run your event.
9-2
THE CONTROL MARKERS
However, you can use your imagination and make markers out of almost anything.
5. Below is a list of suggestions. Try to incorporate the red and white colour
combination in your marker so that your students will learn to recognize regulation
orienteering markers.
a. Cardboard. - Any size cardboard painted red and white diagonally works
very well. If you also spray clear lacquer onto the cardboard, it will help it to
stand up in the rain. If you are holding the event indoors, use small pieces of
cardboard (25 mm x 25 mm).
c. Tin cans or plastic bottles. - These make excellent markers. Your students
will enjoy painting them red and white.
6. Identifying the Marker. The control marker must be identified in two ways:
b. By a control letter.
– control letter
7. The control code number is a check for the participants so that they know they have
located the correct marker. The control letter is the letter they will copy down to let you
know that they really did reach the marker. If a punch is being used, only the control code is
shown.
9-3
NOTE: A regulation orienteering punch may be used,
which eliminates the need for a control letter and
a pencil since the participant punches in at each
control rather that copying down the letter.
CONTROL CARDS
8. Each participant carries a control card. The control card has space for recording:
You can, however, incorporate all of this information on your map sheet as shown on page 9-
7 Getting It All Together.
9. A whistle used to start each participant creates more excitement, however it is not
absolutely necessary as your voice will do.
10. If you are timing the participants, you will need a watch or stopwatch. You can
either start your students at one-minute intervals, which is the case at regular orienteering
competitions; or you may prefer to have a mass start to save time. This latter suggestion
works well for score orienteering (see Orienteering Competitions, p. 9-10).
9-4
COMPASSES
11. After you have introduced the use of the compass, your students will require
orienteering compasses during the event. Issued Silva Ranger or Suunto compasses will
work, but simple baseplate style or thumb compasses are preferred.
12. First decide why you are running the event. What particular orienteering skills do
you want to develop? Set the course accordingly to allow your students to practice these
skills.
13. EVERYONE should be able to successfully complete the course. Nothing will do
more harm to your orienteering program than having a high percentage of the participants
unable to experience the joy of finding all of the controls.
15. All control points must be definite features on the map and in the terrain. Bottom of
stairs; goal post; north-east corner of intersection; baseball screen; junction of trail and
stream.
17. The distance between control points will depend on the type of map you are using;
the type of event you are running; and how difficult the feature will be for the average person
to locate. For example, you can have many controls, placed fairly close together when
setting a course either inside a building, or for a score orienteering event. Conversely,
controls can be spread out when they are joined by linear features such as trails and roads,
making them easy to locate.
18. Each control feature on the map is indicated by a red circle about 7 mm in diameter.
The actual control point is in the centre of the circle.
9-5
A cross-country course may appear on a map as follows:
CONTROL DESCRIPTIONS
20. There must be a brief description of the exact location of each of your control points.
Using the course diagram above, you can set up the following control descriptions either on
a separate sheet of paper or on the same sheet as your map. The latter is preferable since it
cuts down on the number of different sheets each participant must carry.
NOTE: If more than one cross-country is being run simultaneously, then the code
number must be shown in brackets beside the order in which the controls are to be
located.
9-6
RECORDING TIMES
21. Some planning before the event will help you to more effectively keep track of the
times of the participants. The following grid will help you:
22. Now that you have all of the important information needed by an organizer and the
participants, set it up on one sheet as follows:
9-7
PRE-MARKING THE MAPS WITH COURSES AND START TIMES
Pre-Marked Courses
23. All courses should be pre-marked on the maps for beginners. This will serve to:
24. When black and white dittoed maps are used, you simply draw the course on one map
and then make as many copies as you need (Xerox, ditto, etc.). You can mark all of the
maps by hand if you have a small group.
25. You can organize your participants for the start ahead of time by pre-marking start
times, for example 1, 2, 3, 4 minutes. When maps are issued that day, everyone will know
immediately when he or she is to start. This will save time and reduce confusion.
26. If you decide on a mass-start, which is suitable for score orienteering, then of course
everyone will be 00.
MASTER MAPS
27. After your orienteers have gained a little more experience, introduce them to the use
of master maps.
28. Master maps are placed about 50 to 100 m beyond the start. Usually each participant
visits the master map after he or she starts and copies down the course.
29. You may decide, however, that copying down the course from the master map should
not be part of the competition. In this case, each participant will copy down the course prior
to his or her start time.
30. This should be completed at least an hour before the first start. Markers can be
stapled, tied, hung or glued into place. Make sure that each control marker is located on the
correct feature as shown in the centre of each red circle on the map. Also check that the
marker shows the correct control code for each location.
9-8
31. When running an event around the school or local streets, make your markers small
and as inconspicuous as possible. DO NOT HIDE THEM. This is not a treasure hunt.
Whenever possible, place them high where they can be read but not reached without
assistance. Remember, orienteering markers are curious things to the uninitiated and may be
collected as souvenirs!!
32. If the pre-meet organization has been carried out there is very little to do on the day
of the meet.
PRE-MEET INSTRUCTIONS
33. Make sure everyone knows the procedure for starting and finishing and also knows
exactly where the finish is. The finish can be beside the start for small groups with one
official or a short distance away when there are two or three officials.
34. Everyone must report to the finish even if he or she does not complete the course.
35. Each participant must know the SAFETY BEARING. If a participant gets lost, the
safety bearing should lead him or her to a major road or trail which leads back to the start
area. The safety bearing may be expressed in term of north, south, east, west, or in terms of
a bearing in degrees (150°) to be followed by participants who have compasses.
NOTE: You may want your participants to travel initially in pairs. This is a good
practice for beginning orienteers as it gives them confidence.
(2) Every participant is ready to go and just waiting for his or her signal
start. What could be simpler?
(3) As each participant arrives at the finish you call out his or her time,
which he or she records in space provided on the map sheet.
(4) Collect every map sheet from the finishers and calculate the “elapsed
times”.
21 to 75 participants
A couple of helpers would be advised. Move the finish a short distance from
9-9
the start (50-100 m) and have one official call the finish times while the other
calculates elapsed times and checks control letters. It is assumed that all your
competitors will not finish at the same time or in large groups.
Over 75 participants
Ask for assistance from Orienteering Ontario who has experience conducting
large competitions. They may have an affiliated club in your area.
37. You may want to officially recognize the first three finishers in each class. Class is
often divided according to age and/or gender.
38. Achievement awards in the form of orienteering badges may be available from
Orienteering Ontario.
ORIENTEERING COMPETITIONS
39. There are three major variations of point-to-point orienteering for the novice.
MINIATURE ORIENTEERING
40. This is an excellent introductory experience for use in a small area (building floor
plan, or sketch map of school yard).
41. It requires very little organization and is a good exercise to practice map reading and
keeping the map oriented.
42. Ten or fifteen control sites can be marked by pieces of tape with letters on them.
43. A mass start can be used if the controls are to be visited in random order.
44. The collected letters may be unscrambled to form a word or phrase relevant to the
activity, such as keep map oriented.
SCORE ORIENTEERING
45. This is one of the most versatile forms of orienteering because it lends itself to any
time frame, any size area, and will accommodate mass starting. It is also easy to organize.
46. This exercise highlights the need to carefully select routes which will cover as much
terrain as possible within a specific time limit.
47. The participants will need watches or when operating in a small area; the instructor
can use blasts on a whistle for each of the last 5 minutes.
9-10
48. More control markers are set out than can be located within a specific time limit (10,
15, 25, 30 minutes).
49. Each control marker has a point value. The controls furthest from the start are worth
the most points.
50. The objective is to collect as many points as possible within the time limit.
51. Points are deducted for going overtime; for example, 5 points are deducted for every
minute or part of a minute late.
52. A typical score sheet for this type of event is shown below:
CROSS-COUNTRY ORIENTEERING
53. This event is best suited to a larger area (minimum 1 km x 1 km) which is partially
wooded. It is the standard competitive form of orienteering and requires a little more
organization and more time than the previous two.
55. A beginners’ course should range in length from 1.0 to 2.5 km with 8 to 12 controls.
56. The distance to the first control should be a little longer than the rest in order to
9-11
spread participants out at the beginning.
58. Participants going into 4 will see people leaving 4 to go to 5. In other words, control
4 requires little or no orienteering skills to locate.
60. Participants start at one-minute intervals and must locate the controls in the order
shown on the map.
9-12
CHAPTER TEN
10-1
CHAPTER TEN
B Meets. B meets are less formal and more common. The Canadian Orienteering
Federation rules still apply. There are usually three or four courses. Novices are very
welcome and coaching or basic instruction is readily available.
Special Meets. These are local training meets and are usually not widely advertised.
Orienteers are assigned to a class of competitors. The classes start with H (from the
German Herren or Men) or D (from the German Damen or Woman). Sometimes W and M
are used instead of D and H, but D and H are more common. The classes are assigned by
age on 31 December of the current year. Some ages are lumped together as shown:
10-2
At a competition, not every class will be assigned its own course. A lot of them are
lumped together, especially at smaller meets. Competitors or higher age classes are free and
encouraged to compete on courses of lower difficulty as they gain experience.
Courses are arranged by difficulty and are colour coded for more important meets
such as A meets. There are length ranges and suggested winning time ranges for each
colour. There are eight colour levels: white; yellow; orange; brown; green; grey; red and
blue in order of increasing difficulty. This is not like cross-country skiing where a skier can
follow a yellow or red course in that the courses are not marked by colour, just assigned a
colour.
Usually the age classes are assigned a colour but, as mentioned, orienteers may
compete as H Open of D Open. Another class of competitor is Wayfarer where an individual
or group is not really competing but is going over a course while learning the basic
orienteering techniques.
At a typical meet where a full eight courses are offered, the classes are split as
follows:
COURSES
WHITE YELLOW ORANGE BROWN GREEN GREY RED BLUE
10-3
Prizes at civilian meets are awarded by class and by “open” when orienteers are
running on a lower level course to gain experience.
At a typical meet where six courses are offered, the classes are split as follows:
COURSES
WHITE YELLOW ORANGE GREEN RED BLUE
25 min 40 min 50 min 55 min 65 min 85 min
DISTANCE RANGE IN KM
1.5-2.5 2.5-3.5 3.5-4.5 4-5 6 9
AGE CLASS
H11 H13 H15-16 D17-18 H17-18 H21L
H12 H14 D15-16 D19-20 H19-20
D11 D13 H OPEN D40 D21
D12 D14 D OPEN D45 D35
H OPEN H OPEN D50 H35
D OPEN D OPEN D55 H40
H50 H45
H60 H21S
H OPEN
D OPEN
The S or L following Class H21 stands for short or long.
Prizes at civilian meets are awarded by class and by “open” when orienteers are
running on a lower level course to gain experience.
10-4
CHAPTER ELEVEN
11-1
CHAPTER ELEVEN
COURSE SETTING
1. The way to a successful meet or effective training lies in setting challenging courses.
There have been many chapters written on course setting and a lot of experience is required
to set up a competition with eight or even six courses in the same area. The purpose of this
chapter is to introduce candidates on the Orienteering Instructors Course to the concepts of
course setting for training purposes. Few CIC officers will be required to set up a B or A
meet.
2. The purpose of course planning is to set courses which will measure and develop the
orienteering skills of the orienteer while allowing everyone to finish the course.
3. The major aims are to set courses which will bring out the unique nature of
orienteering and to ensure fairness.
4. First off, the person in charge of the training must decide how many courses are
required. This is sometimes limited by the number of control markers and clippers available
and the amount of time available to do all the running around setting out the controls.
Obviously this must be done by a skilled map reader so that the controls are where the map
says they are. Familiarity with the area will make this task easier.
5. Course legs should be set out to use the best parts of the map - open forest, least
rocky terrain, no dangerous area, lots of trails for beginners etc. Bear in mind that longer is
not necessarily more challenging and a major goal is to have everybody satisfactorily
complete their course.
6. Control features must be definite and easily recognizable features on the map and on
the ground such as; northeast corner of intersection; junction of trail and stream; loop in
road; west end of culvert etc. The distance between controls will depend on the map and the
availability of suitable features but an average of 500 - 600 metres is not uncommon. There
is no limit to the number of controls on a course.
BEGINNER COURSES
7. Two kilometres is a good length for a beginner course. Beginners are usually more
comfortable doing their first course in pairs. There should be only one route choice from one
control to the next and it should be along a good handrail such as a cart track, large trail or
path. Controls should be placed at path bends or junctions. Placing the marker on the route
leading to the next control gets the beginner going in the right direction. Place the control at
a large feature and, if possible, at the far end of it so that the feature is seen before the
control.
11-2
INTERMEDIATE COURSES
8. Four kilometres is a good length for an intermediate course either for a cadet who has
completed the beginner course or a senior cadet who knows what he or she is doing but has
not orienteered before. Pairs could still be allowed. There should still be only one route
choice along a good handrail but controls should be off the handrail on easy features.
SENIOR COURSES
9. Six kilometres is the recommended length for these courses for more experienced
orienteers. Cadets should be encouraged to orienteer on their own at this level. There
should be two or more route choices on handrails with controls that are not always easy to
find. Compass orienteering techniques may be introduced along with other orienteering
techniques. With beginner and intermediate courses, compasses are used for safety and map
orientation.
ADVANCED COURSES
10. An eight kilometre course with lots of route choices involving multiple or non-
continuous handrails. Small point features should be used as controls.
11. Avoid dog legs where the route in and the route out from a control form an acute
angle or where the best route into the control is also the best route out to the next control.
Orienteers going into the control will see orienteers coming out and will have an advantage.
Dog legs can be fixed as a last resort by putting in another control a short distance away.
12. The control serves only as a check point along the course. It’s the route that makes
the challenge, not having to search for a control marker at the end of the leg. Markers should
11-3
be in reasonably plain view, not hidden to make a leg harder.
13. The control feature must be one that is shown on the map in the legend and must be
distinguishable from similar features around it, which are not marked on the map.
14. The control must be found by orienteering techniques and not be treasure hunting.
15. The control marker must be placed so that the only clue to its location is given by
someone punching in. Hiding it in a thicket or up a tree is unfair. Putting it behind a tree is
fair if it can be easily seen from that side of the tree. On the other hand, the orienteer should
be moving to a feature, not an orange and white marker visible from 300 metres in any
direction.
16. Avoid placing controls in dense bush areas. Too much searching is required. Green
areas should never be used on beginner courses.
17. The first leg should be medium length and the control easy to locate to build
confidence, spread the orienteers out a bit and to enable the orienteers to check the reliability
of the map.
18. Do not put controls on either side of an out of bounds area. Additional controls can
be used to steer the orienteer away from out of bounds area or uncrossable features.
19. The last control should be situated in open ground so that the spectators can see. An
uphill slope spreads the orienteers out and slows them down to make timing easier. An easy
collecting feature common to all courses and a short distance from the finish means everyone
will use the same route to the finish. Streamers are frequently used to guide the orienteers in.
Note the different methods used with IOF symbols to show the last leg.
20. Short legs cause bunching and waiting at the control marker. It is possible to put
more than one clipper at a control.
21. Avoid placing controls from different courses too close together (100 m) or on the
same feature.
11-4
22. Neighbouring controls with similar codes (AE and AF) can cause confusion and
unfair disqualification.
23. Too many controls in a short distance cause backups and reduce challenge.
25. On legs requiring a compass approach, the visibility (or height) of the marker is
dependent on the distance travelled by compass.
26. Lost distance can ruin the quality of a more advanced orienteering course. The whole
value of a feature is lost if the feature is too big or if there is an easy collecting feature just
before the control. The competitor just runs till he hits the collecting feature and only then
does he look at his map.
27. This can be avoided by putting the control just before the collecting feature. Then
the orienteer must use the map or compass to get there. The figure below shows two similar
courses. The dashed course is very simple while the solid course forces the orienteer to read
the map constantly.
11-5
MAP RELIABILITY
28. When laying out or setting controls, the accuracy of the map must be confirmed so
that the control is on the correct feature and the map shows a correct view of the ground.
Possible attack points must also be accurately portrayed.
29. Find a rough course loop through the desired terrain for each course.
30. Look for good long legs for senior and advanced courses.
32. Circle a number of possible control features with one large circle.
33. Walk through the course, check for dog legs, map errors, unsuitable vegetation or
rough terrain and make adjustments.
34. Decide on a suitable feature. Mine or surveyor’s tape can be used to temporarily
mark control features if you are doing this in advance of the meet or training. Circle the
feature and write a description of it.
38. Double check the control codes against your working map and final control
description.
11-6
11-7
11-8
Good course for novices, many handrails, many features.
11-9
More advanced course. Notice how the first leg crosses the 8th leg. This should be avoided.
11-10
CHAPTER TWELVE
12-1
CHAPTER TWELVE
1. Most of the material in this Precis deals with regular orienteering but there are many
other types of orienteering and orienteering can be adapted to fit in with other types of
training. Some alternative types of orienteering are:
LINE ORIENTEERING
2. In line orienteering, orienteers move from one control to the next on a straight line
either by reading the terrain or by compass.
SCORE ORIENTEERING
3. A large number of controls are put out, each with a point value attached. More
difficult controls, or those farther away, have a higher value. Orienteers leave the start area
in a mass and have a set amount of time to visit as many controls as possible, selecting which
controls they want to visit and in what order. A point penalty is assigned for each minute an
orienteer is late returning. There should be more controls that an orienteer can possibly visit
during the time available. A variation on score orienteering is to have all controls except one
rated with an even point value. One difficult control has an odd point value. Competitors
must have a certain pre-determined total (such as 21) in order to complete the course. The
shortest time wins.
SKI ORIENTEERING
4. Ski orienteering is done on cross country skiis and orienteers must stick to trails.
BIKE ORIENTEERING
5. Orienteers compete on trails using mountain bikes. Strict safety standards must be
enforced.
CANOE ORIENTEERING
RELAY ORIENTEERING
7. Relays are a popular form of orienteering and are included in many championships.
12-2
HIKE ORIENTEERING
8. This type of orienteering is very suitable for cadet training. It features very long legs
and running is not required. A hike orienteering course might take most of a day and can be
a viable part of cadet training if some prerequisites are met. The more important ones are:
are your cadets ready for it and do you have the resources to put it on?
NIGHT ORIENTEERING
10. More detail is required for night orienteering and planimetric, or elevation, features
are needed for navigation such as ridges, tree lines etc. A good night orienteering course
would have lots of buildings and fields with a well developed path network. An area with
only contours will encourage the orienteer to use compass only, which neglects the more
important techniques. Arresting features are very important in night orienteering to keep
orienteers in the right area.
11. Other worthwhile activities can be combined with orienteering. Obstacle crossing,
rope bridges etc. can be placed along routes to increase challenge and training value. These
should be manned by qualified supervisors.
12-3
CHAPTER THIRTEEN
13-1
CHAPTER THIRTEEN
RUNNING A COMPETITION
1. Few CIC officers will have to organize a B meet but as the sport becomes more
popular in cadet training, local and area competitions are probable and region competitions
are possible and these meets will be staffed by CIC officers. Familiarity with the conduct of
a meet will also help CIC officers prepare their cadets more effectively for participation in
civilian meets.
2. There are several officials required for a meet. Some appointments will, at times, be
combined.
MEET DIRECTOR
3. This official is responsible for advertising and announcing the meet, getting
permission to use the land and is the listed contact person and information source. He
appoints the rest of the officials and looks after laying out the start, finish and registration
areas. She looks after all the logistics and tabulation and distribution of results. The meet
director can be one of the course planners. A chronological checklist is an important aide.
COURSE CONTROLLER
4. The controller is in charge of the actual running of the meet. He, possibly in
conjunction with the course vetter(s), checks the control locations, flag placement, control
codes, checks master maps and makes necessary changes before registration begins and
checks that all markers are hanging on the morning of the meet. The controller is
responsible for settling any disputes. She can be one of the course planners.
COURSE PLANNERS
5. Ideally, two planners work together to plan the courses, check control locations, hang
the markers, finalize the courses, draw the master maps and make the course descriptions.
START OFFICIALS
6. Usually two people who write the start time on control and result cards, announce
call up times, check start times, give start signals, retain result cards as a record of starters
and check for whistles. They are responsible for organizing and running the start area.
FINISH OFFICIALS
7. Again, usually two people responsible for timing in, time tabulation, control code
checks, time posting and the results lists. Sometimes a separate statistics/results area is
cordoned off.
13-2
REGISTRATION OFFICIALS
8. Registration officials are responsible for issuing blank maps (if required), map cases,
blank control cards and blank result cards. They also handle compass rental, whistle rental
and collection of registration fees. The number of people required at the registration area
decreases once the meet starts and some of them can be sent to the finish area once orienteers
start to come in.
9. At a proper meet, the above officials are all needed. For less formal training, far
fewer people are needed. Two to four qualified people can satisfactorily handle all the jobs
depending on the number of orienteers.
START AREA
10. One start official watches the clock, calls out each minute, fifteen second warning
and start signal as competitors work toward the start gate. The other official assigns start
times, writes them on the control and result cards, fastens the control cards to the maps and
collects the result cards.
FINISH AREA
11. The map collector stands at the finish line and calls out “time” for each map
collected. The timer notes the finish time for each competitor on a special time sheet or on
the control card. During lulls, the timer sends a bundle of maps and control cards with the
timing in sheet on top or the completed individual control cards and maps to the results
calculator. The results calculator matches up the control card and appropriate result card,
calculates the elapsed time and checks the punch codes. The result cards are posted in order
on the results strings by stapling.
PERMANENT COURSES
12. In some areas permanent control markers (simply a red and white stake) are put out
and marked on a map. An orienteer or group decides on a course using some of the controls
and follows it using orienteering techniques. Permanent courses can be used for competition
or just for practice.
13-3
ANNEX A
ADDRESSES
Orienteering Ontario
2163 Third Side Road
Campbellville, Ontario
L0P 1B0
Local Clubs
Local clubs change frequently. Local clubs are an excellent source of expertise and are
usually more than willing to help by providing instructional assistance, meet information etc.
Addresses and phone numbers available from Orienteering Ontario.
13-4
ANNEX B
REFERENCE MATERIALS
13. There are many reference books and publications available. Some that have been
found useful in the preparation of the Cadet Orienteering Instructors Course and in no
particular order are:
VIDEOS - there are many video tapes available from Orienteering Ontario and, in cases,
from local orienteering clubs.
13-5
Orienteering
Overview
What is Orienteering?
Why Orienteer?
The Map
Basic Orienteering Skills
Course Walk Through
Orienteering Clubs
The Basic Idea
Participants must
navigate from one
point to another
using a map and
compass.
An Adventure
Orienteering can be
enjoyed as a leisurely
walk in the woods or as
a competitive race.
An Orienteering Course…
Consists of a
start, a series of
control points to
be visited in order,
and a finish.
Controls
The circles are
centered on the
feature to be found.
A control marks the
location.
The description
sheet describes the
control placements
and codes.
Punching
To verify a visit, the orienteer uses a punch
hanging next to the flag to mark his or her
control card.
Route Choice
The route from one control
to the next is up to the
orienteer.
Run over
the hills…
Or through
the marsh !
Enjoy the Outdoors
Challenge Yourself
Physically
Challenge Yourself Mentally
Gain Navigational Skills
Suitable for all Ages
As Competitive as You Want
Alone, in pairs or in teams
Magnetic North
Contour Interval
The difference in elevation
between two contour lines.
White: Open Forest
Yellow: Open Land
Green: Vegetation
Brown: Shape of the Land
Contour lines
represent elevation in
the landscape.
Blue: Water Features
Black: Man-Made & Rock
Orienting the Map
Ensure North
on your map
matches North
on your
compass.
Folding/Thumbing the Map
When approaching
control, refold map for
next control and continue
planning your route.
Basic Map Reading
Always keep the map oriented.
Always stay in contact with the map.
Constantly take note of features on the
map, and make sure you can identify them
in the landscape around you, and vice-
versa (Catching Features).
Navigate along linear features such as
trails, streams, fences, and vegetation
boundaries (Handrails).
Relocating
Stop.
Orient the map with the compass.
Try to match the features on the map to
the terrain around you.
Try to determine where you could you
have gone since your last known location.
Return to the last place of known location
or bail out to a linear feature.
Before your start time,
decide your route to the
first control, fold the map
and orient yourself using
the compass.
Height loss?
Aiming off?
Handrails?
Canadian Orienteering
Federation:
www.orienteering.ca
1-613-830 1147
Orienteering Ontario:
www.orienteering.on.ca
1-888-810-9990
Toronto Orienteering Club:
www.toronto-orienteering.com
10 1200-1300 401 LUNCH, MOVE TO TRG SITE Course Senior Officer’s Mess In-Mess
Area G
Meeting Place TBD
11 1300-1630 466.02 SET AN ORIENTEERING COURSE All DS (Blackdown
Combats/Work Dress
Park) & Area H
12 1700-1800 401 DINNER Course Senior Officer’s Mess In-Mess
464/465/ REVIEW DAY’S TRAINING AND BRIEF Common Area
13 1800-1830 All DS Civilian Attire
466 NEXT DAY’S ACTIVITIES in Quarters
464/465/ Common Area
14 1830-1900 OPTIONAL REMEDIAL HELP All DS Please Pre-Arrange
466 in Quarters