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Hci Lesson Plan

The document outlines a course on human-computer interaction consisting of 5 units: 1) Human and Computer, 2) Interaction Methods, 3) Interaction Design Basics, 4) Design Rules of Interaction, and 5) Evaluation. Each unit covers several topics and each topic is assigned a section number, duration, and objective. The document also lists teaching aids that could be used to teach the course content.

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0% found this document useful (0 votes)
293 views

Hci Lesson Plan

The document outlines a course on human-computer interaction consisting of 5 units: 1) Human and Computer, 2) Interaction Methods, 3) Interaction Design Basics, 4) Design Rules of Interaction, and 5) Evaluation. Each unit covers several topics and each topic is assigned a section number, duration, and objective. The document also lists teaching aids that could be used to teach the course content.

Uploaded by

lenciadonicka
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 6

ChapName

Topic
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I HUMAN AND COMPUTER
UNIT I
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II INTERACTION METHODS
UNIT II
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III INTERACTION DESIGN BASICS
UNIT III
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV DESIGN RULES OF INTERACTION
UNIT IV
UNIT V EVALUATION
UNIT V EVALUATION
UNIT V EVALUATION
UNIT V EVALUATION
UNIT V EVALUATION
UNIT V EVALUATION
UNIT V
Name ScNo Dur Obj
Sub Topic S.No Duration Objective
The human – Introduction 1.1 60
Input – output channels 1.2 60
Design Focus: Getting noticed-Design Focus: 1.3 60
Where’s the middle? - Human memory-Thinking: reasoning and problem 1.4 60
Design Focus: Human error and false memories 1.5 60
Emotion - individual differences 1.6 60
Psychology and the design of interactive systems. 1.7 60
The computer – Introduction - Text entry devices 1.8 60
Design Focus: Numeric keypads, Positioning, pointing and drawing 1.9 60
Memory 1.10 60
Processing and networks 1.11 60
REVISION 1.12 60
The interaction – Introduction - Models of interaction 2.1 60
Design Focus: Video recorder - Frameworks 2.2 60
HCI Ergonomics 2.3 60
Design Focus: Industrial interfaces - Interaction styles 2.4 60
Design Focus: Navigation in 3D 2.5 60
2D Elements of the WIMP interface 2.6 60
Design Focus: Learning toolbars 2.7 60
Interactivity 2.8 60
The context of the interaction 2.9 60
Design Focus: Half the picture? 2.10 60
REVISION 2.11 60
Introduction - What is design? - The process of design 3.1 60
User focus 3.2 60
Design Focus: Cultural probes – Scenarios 3.3 60
Navigation design 3.4 60
Design Focus: Beware the big button trap 3.5 60
Design Focus: Modes 3.6 60
HCI in the software process – Introduction 3.7 60
The software life cycle 3.8 60
Usability engineering 3.9 60
Iterative design and prototyping 3.10 60
Design Focus: Prototyping in practice 3.11 60
REVISION 3.12 60
Design rules – Introduction - Principles to support usability 4.1 60
Standards – Guidelines 4.2 120
Golden rules and heuristics 4.3 120
Implementation support 4.4 60
Introduction - Elements of windowing systems 4.5 120
Programming the application 4.6 120
Design Focus: Going with the grain 4.7 60
REVISION 4.8 60
What is evaluation? 5.1 60
Goals of evaluation 5.2 60
Evaluation through expert analysis 5.30 60
User support – Introduction 5.4 60
Requirements of user support 5.5 60
Approaches to user support 5.6 60
REVISION 5.7 60
ConSum ConAbs TeAct LeAct AsMet
Content Summary Content Abstract Teaching Activity Learning Activity Assessment Method
TeAid
Teaching Aids

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