15 Tips For Better Creature Design
15 Tips For Better Creature Design
News Inspiration How to Features Reviews Buying Guides Magazines Events Jobs
TOPICS Graphic Design Web Design Art Essential Tips 3D Best Prime Day deals Jobs All Topics
Advertisement
Digital art > 15 tips for better creature design
Creating creature designs and art in general is like a sport. You need to practise
and train if you want to improve. When you draw every day and have thousands
of used sheets of paper and sketchbooks, you learn some tricks to make the Design jobs: nd your dream role
process a little easier. with Creative Bloq
Draw everything: you’ll get faster and your brain will become a database full of
74 best free fonts
references. There are also a few basic tips you already may know, but it’s good
for designers
to go over them again: things like contrast, shapes, lines of action, movement,
perspective. Put all of these techniques together and your creatures will look
alive and be full of personality. For more on process, see our post on art
techniques, or read on for top 15 tips for creating better creature designs. GET WEEKLY TIPS AND
INSPIRATION
And if you want to read more about characters in general, check out our
character design tips post. Sign up below to get the latest from
Creative Bloq, plus exclusive special
01. Draw quick thumbnails o ers, direct to your inbox!
SIGN M
No spam, we promise. You can unsubscribe at any time and
we'll never share your details without your permission.
Advertisement
5 All the best free Photoshop
brushes
Advertisement
Need a new sketchbook? Check out our guide to the best sketchbooks.
What if I start with basic shapes to create my character? All of them can turn into
a creature, right? You might think this is a limitation, but it also forces you to be
extra creative. This approach can be a good method for designing a squad of
characters that work together, like superheroes. These shapes are just one way
to start your designs. Sometimes I break the silhouette by adding elements, or I
leave some empty spaces.
For more on anatomy and gures, see our guide to gure drawing.
Straight lines can look dull, so experiment with curves and contrast
Using simple lines will de ne the movement of the creature. These are called
lines of action. They’ll vary depending on the creature’s mood and activity.
Straight lines can make your gure look boring or static, so I often use curved
and contrasting lines because they result in more eye-catching body positions.
It’s crucial to draw a range of dynamic poses, because they’re a useful way of
testing your creature’s proportions and anatomy.
Try a number of di erent variants of a creature before settling on your nal design
Maintain your creativity by revisiting older designs and producing variants that
will work in that universe. Here I’m keeping the same basic shapes and
proportions for the di erent versions. Colours and materials have an important
role to play, too. What if, instead of leaves, he has crystal hair? Or maybe there’s
a constant ame on the top of his head? These variations can enrich your
original concept. Other options include changing the size, age or sex of the
character.
Notice the contrast between the curves and straight lines of these creatures
Contrast is a basic concept that you need to bear in mind when designing a
creature. This contrast can be between colours, shapes, objects and more. I
make sure that I think about contrast in every stage of my designs.
At the sketching stage, when I draw some basic shapes, any contrast between
them will be most obvious during this stage. One creature will be curvy, the
other straight. This can be very rough – there’s no need for details.
Next, I work more on the sketch, adding details like the ropes and plants. You
can enhance the personality of your creature by adding contrast to the attitude.
In this case, a monster is happy carrying a very serious stone head. I’m also using
contrasting colours for them, increasing the visual e ect and making them
complementary characters.
The nal step is adding additional details such as texture, shadows and a
background. It’s time to paint them all. Texture will enhance personality and give
the gures the spirit of adventure. The background is part of the story, so I add a
path and some mountains inspired by Chinese art.
You can tell a lot about a creature from the objects it's holding
Use your own face as a reference when trying out facial expressions on a creature design
Body poses are of vital importance when showing a creature’s emotion, but so
are their facial expressions. Both work together. Try some basic emotions like
happiness or anger, then try less-common ones. By placing a small mirror close
to your work area, or using your camera phone, you can use yourself as
reference. Study how the facial muscles move. Essentially, eyebrows and mouth
will do the most amount of work for basic fantasy creatures. Consider adjusting
the ears while squashing or stretching the main shape of the head to accentuate
these emotions.
With some simple lines de ning a direction, you can create a point of interest in
your drawing where you can focus the viewer’s attention. This visual ow leads
the viewer’s eyes in the direction you want. You can even create di erent entry
points and there are a lot of ways to achieve this. Faces and hands are very
expressive, so concentrate your e orts here. Colour and lighting can also help.
Increase the brightness or ramp up the saturation of the area that you want the
viewer to focus on.
Does this creature have a back story? And how can you tell? The attitude and
action of the creature will play an important role, even if they’re standing still or
looking at something. The environment plays an important role, too. It helps to
explain what’s happening to your creature. Adding some props and details in the
background will support the story and give context to the gure’s personality.
Lighting and colour are key tools to use when painting creature concepts. You
must play with lights and shadows to create interesting and atmospheric
environments. This will focus the viewer’s eyes to some areas of the drawing.
Selecting a source light and applying the correct shades will enable you to
highlight key parts of your design. Keep in mind that colour, lighting and
shadows are only part of the story. Make the choices that will enhance rather
then detract from your narrative. Carry out colour tests to see which ones work
best.
This article originally appeared in ImagineFX, the world's leading magazine for
digital artists. Subscribe here.
Read more:
Newsletter sign up
We’d love to stay in touch, sign up for the ImagineFX team to contact you
with great news, content and o ers.
At Future we have many other great brands you might like - are you happy for us to
contact you with news and o ers from our other brands?
Yes No
We also work with some great partners - are you happy for us to mail you from time to
time on behalf of these partners?
Yes No
SIGN ME UP
TOPICS
DIGITAL ART
RELATED ARTICLES
Creative Bloq is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.
About us Terms and conditions Privacy policy Cookies policy Advertise with us
© Future Publishing Limited Quay House, The Ambury, Bath BA1 1UA. All rights reserved. England and Wales company registration number
2008885.