Learn C++ Programming Language
Learn C++ Programming Language
Learn C++ Programming Language
com
About the Tutorial
This tutorial adopts a simple and practical approach to describe the concepts of
C++.
Audience
This tutorial has been prepared for the beginners to help them understand the
basic to advanced concepts related to C++.
Prerequisites
Before you start practicing with various types of examples given in this
tutorial,we are making an assumption that you are already aware of the basics
of computer program and computer programming language.
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Table of Contents
Audience .................................................................................................................................................. i
Prerequisites ............................................................................................................................................ i
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Copyright & Disclaimer............................................................................................................................. i
1. OVERVIEW........................................................................................................................... 1
Learning C++............................................................................................................................................ 2
2. ENVIORNMENT SETUP......................................................................................................... 3
C++ Keywords.......................................................................................................................................... 8
Trigraphs ................................................................................................................................................. 9
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Enumerated Types ................................................................................................................................ 16
8. CONSTANTS/LITERALS ....................................................................................................... 24
Boolean Literals..................................................................................................................................... 25
9. MODIFIER TYPES................................................................................................................ 29
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Arithmetic Operators ............................................................................................................................ 35
Assignment Operators........................................................................................................................... 44
Misc Operators...................................................................................................................................... 47
for Loop................................................................................................................................................. 54
If Statement .......................................................................................................................................... 70
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Function Declarations ........................................................................................................................... 83
Call by Reference................................................................................................................................... 89
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Null Pointers ....................................................................................................................................... 119
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Structures as Function Arguments....................................................................................................... 151
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Type of Inheritance ............................................................................................................................. 192
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Data Encapsulation Example ............................................................................................................... 232
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Discontiguous Namespaces ................................................................................................................. 256
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My First CGI program .......................................................................................................................... 284
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C++
1. OVERVIEW
C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs in Murray
Hill, New Jersey, as an enhancement to the C language and originally named C
with Classes but later it was renamed C++ in 1983.
C++ is a superset of C, and that virtually any legal C program is a legal C++
program.
Note: A programming language is said to use static typing when type checking
is performed during compile-time as opposed to run-time.
Object-Oriented Programming
Encapsulation
Data hiding
Inheritance
Polymorphism
Standard Libraries
The core language giving all the building blocks including variables, data
types and literals, etc.
The C++ Standard Library giving a rich set of functions manipulating files,
strings, etc.
The ANSI standard is an attempt to ensure that C++ is portable; that code you
write for Microsoft's compiler will compile without errors, using a compiler on a
Mac, UNIX, a Windows box, or an Alpha.
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The ANSI standard has been stable for a while, and all the major C++ compiler
manufacturers support the ANSI standard.
Learning C++
C++ supports a variety of programming styles. You can write in the style of
Fortran, C, Smalltalk, etc., in any language. Each style can achieve its aims
effectively while maintaining runtime and space efficiency.
Use of C++
C++ is being highly used to write device drivers and other software that rely on
direct manipulation of hardware under real-time constraints.
C++ is widely used for teaching and research because it is clean enough for
successful teaching of basic concepts.
Anyone who has used either an Apple Macintosh or a PC running Windows has
indirectly used C++ because the primary user interfaces of these systems are
written in C++.
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2. ENVIORNMENT SETUP
You really do not need to set up your own environment to start learning C++
programming language. Reason is very simple, we have already set up C++
Programming environment online, so that you can compile and execute all the
available examples online at the same time when you are doing your theory
work. This gives you confidence in what you are reading and to check the result
with different options. Feel free to modify any example and execute it online.
Try the following example using our online compiler option available at
http://www.compileonline.com/
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World";
return 0;
}
For most of the examples given in this tutorial, you will find Try it option in our
website code sections at the top right corner that will take you to the online
compiler. So just make use of it and enjoy your learning.
If you are still willing to set up your environment for C++, you need to have the
following two softwares on your computer.
Text Editor:
This will be used to type your program. Examples of few editors include Windows
Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi.
Name and version of text editor can vary on different operating systems. For
example, Notepad will be used on Windows and vim or vi can be used on
windows as well as Linux, or UNIX.
The files you create with your editor are called source files and for C++ they
typically are named with the extension .cpp, .cp, or .c.
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C++ Compiler:
This is an actual C++ compiler, which will be used to compile your source code
into final executable program.
Most C++ compilers don't care what extension you give to your source code, but
if you don't specify otherwise, many will use .cpp by default.
Most frequently used and free available compiler is GNU C/C++ compiler,
otherwise you can have compilers either from HP or Solaris if you have the
respective Operating Systems.
UNIX/Linux Installation:
If you are using Linux or UNIX then check whether GCC is installed on your
system by entering the following command from the command line:
$ g++ -v
If you have installed GCC, then it should print a message such as the following:
If GCC is not installed, then you will have to install it yourself using the detailed
instructions available at http://gcc.gnu.org/install/ .
Mac OS X Installation:
If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode
development environment from Apple's website and follow the simple installation
instructions.
Windows Installation:
To install GCC at Windows you need to install MinGW. To install MinGW, go to
the MinGW homepage, www.mingw.org, and follow the link to the MinGW
download page. Download the latest version of the MinGW installation program
which should be named MinGW-<version>.exe.
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Add the bin subdirectory of your MinGW installation to your PATH environment
variable so that you can specify these tools on the command line by their simple
names.
When the installation is complete, you will be able to run gcc, g++, ar, ranlib,
dlltool, and several other GNU tools from the Windows command line.
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3. BASIC SYNTAX
Object - Objects have states and behaviors. Example: A dog has states -
color, name, breed as well as behaviors - wagging, barking, and eating.
An object is an instance of a class.
Instant Variables - Each object has its unique set of instant variables.
An object's state is created by the values assigned to these instant
variables.
Let us look at a simple code that would print the words Hello World.
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World"; // prints Hello World
return 0;
}
2. The line using namespace std; tells the compiler to use the std
namespace. Namespaces are a relatively recent addition to C++.
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4. The line int main() is the main function where program execution begins.
5. The next line cout << "This is my first C++ program."; causes the
message "This is my first C++ program" to be displayed on the screen.
6. The next line return 0; terminates main() function and causes it to return
the value 0 to the calling process.
Let's look at how to save the file, compile and run the program. Please follow the
steps given below:
3. Open a command prompt and go to the directory where you saved the
file.
4. Type 'g++ hello.cpp' and press enter to compile your code. If there are no
errors in your code the command prompt will take you to the next line
and would generate a.out executable file.
6. You will be able to see ' Hello World ' printed on the window.
$ g++ hello.cpp
$ ./a.out
Hello World
Make sure that g++ is in your path and that you are running it in the directory
containing file hello.cpp.
You can compile C/C++ programs using makefile. For more details, you can
check our ‘Makefile Tutorial’.
x = y;
y = y+1;
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add(x, y);
{
cout << "Hello World"; // prints Hello World
return 0;
}
C++ does not recognize the end of the line as a terminator. For this reason, it
does not matter where you put a statement in a line. For example:
x = y;
y = y+1;
add(x, y);
is the same as
C++ Identifiers
C++ Keywords
The following list shows the reserved words in C++. These reserved words may
not be used as constant or variable or any other identifier names.
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Trigraphs
Trigraphs are expanded anywhere they appear, including within string literals
and character literals, in comments, and in preprocessor directives.
Trigraph Replacement
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??= #
??/ \
??' ^
??( [
??) ]
??! |
??< {
??> }
??- ~
All the compilers do not support trigraphs and they are not advised to be used
because of their confusing nature.
Whitespace in C++
Whitespace is the term used in C++ to describe blanks, tabs, newline characters
and comments. Whitespace separates one part of a statement from another and
enables the compiler to identify where one element in a statement, such as int,
ends and the next element begins. Statement 1:
int age;
In the above statement there must be at least one whitespace character (usually
a space) between int and age for the compiler to be able to distinguish them.
Statement 2:
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4. COMMENTS IN C++
Program comments are explanatory statements that you can include in the C++
code. These comments help anyone reading the source code. All programming
languages allow for some form of comments.
C++ comments start with /* and end with */. For example:
/* This is a comment */
A comment can also start with //, extending to the end of the line. For example:
#include <iostream>
using namespace std;
main()
{
cout << "Hello World"; // prints Hello World
return 0;
}
When the above code is compiled, it will ignore // prints Hello World and final
executable will produce the following result:
Hello World
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*/
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5. DATA TYPES
While writing program in any language, you need to use various variables to
store various information. Variables are nothing but reserved memory locations
to store values. This means that when you create a variable you reserve some
space in memory.
You may like to store information of various data types like character, wide
character, integer, floating point, double floating point, boolean etc. Based on
the data type of a variable, the operating system allocates memory and decides
what can be stored in the reserved memory.
C++ offers the programmer a rich assortment of built-in as well as user defined
data types. Following table lists down seven basic C++ data types:
Type Keyword
Boolean bool
Character char
Integer int
Valueless void
Several of the basic types can be modified using one or more of these type
modifiers:
signed
unsigned
short
long
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The following table shows the variable type, how much memory it takes to store
the value in memory, and what is maximum and minimum value which can be
stored in such type of variables.
The size of variables might be different from those shown in the above table,
depending on the compiler and the computer you are using.
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Following is the example, which will produce correct size of various data types
on your computer.
#include <iostream>
using namespace std;
int main()
{
cout << "Size of char : " << sizeof(char) << endl;
cout << "Size of int : " << sizeof(int) << endl;
cout << "Size of short int : " << sizeof(short int) << endl;
cout << "Size of long int : " << sizeof(long int) << endl;
cout << "Size of float : " << sizeof(float) << endl;
cout << "Size of double : " << sizeof(double) << endl;
cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;
return 0;
}
This example uses endl, which inserts a new-line character after every line and
<< operator is being used to pass multiple values out to the screen. We are also
using sizeof() function to get size of various data types.
When the above code is compiled and executed, it produces the following result
which can vary from machine to machine:
Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4
typedef Declarations
You can create a new name for an existing type using typedef. Following is the
simple syntax to define a new type using typedef:
For example, the following tells the compiler that feet is another name for int:
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Now, the following declaration is perfectly legal and creates an integer variable
called distance:
feet distance;
Enumerated Types
An enumerated type declares an optional type name and a set of zero or more
identifiers that can be used as values of the type. Each enumerator is a constant
whose type is the enumeration.
Creating an enumeration requires the use of the keyword enum. The general
form of an enumeration type is:
Here, the enum-name is the enumeration's type name. The list of names is
comma separated.
For example, the following code defines an enumeration of colors called colors
and the variable c of type color. Finally, c is assigned the value "blue".
By default, the value of the first name is 0, the second name has the value 1,
and the third has the value 2, and so on. But you can give a name, a specific
value by adding an initializer. For example, in the following
enumeration, green will have the value 5.
Here, blue will have a value of 6 because each name will be one greater than
the one that precedes it.
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6. VARIABLE TYPES
A variable provides us with named storage that our programs can manipulate.
Each variable in C++ has a specific type, which determines the size and layout
of the variable's memory; the range of values that can be stored within that
memory; and the set of operations that can be applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore
character. It must begin with either a letter or an underscore. Upper and
lowercase letters are distinct because C++ is case-sensitive:
There are following basic types of variable in C++ as explained in last chapter:
Type Description
C++ also allows to define various other types of variables, which we will cover in
subsequent chapters like Enumeration, Pointer, Array, Reference, Data
structures, and Classes.
Following section will cover how to define, declare and use various types of
variables.
A variable definition tells the compiler where and how much storage to create for
the variable. A variable definition specifies a data type, and contains a list of one
or more variables of that type as follows:
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type variable_list;
Here, type must be a valid C++ data type including char, w_char, int, float,
double, bool or any user-defined object, etc., and variable_list may consist of
one or more identifier names separated by commas. Some valid declarations are
shown here:
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; both declares and defines the variables i, j and k; which
instructs the compiler to create variables named i, j and k of type int.
For definition without an initializer: variables with static storage duration are
implicitly initialized with NULL (all bytes have the value 0); the initial value of all
other variables is undefined.
A variable declaration is useful when you are using multiple files and you define
your variable in one of the files which will be available at the time of linking of
the program. You will use extern keyword to declare a variable at any place.
Though you can declare a variable multiple times in your C++ program, but it
can be defined only once in a file, a function or a block of code.
Example:
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Try the following example where a variable has been declared at the top, but it
has been defined inside the main function:
#include <iostream>
using namespace std;
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main ()
{
// Variable definition:
int a, b;
int c;
float f;
// actual initialization
a = 10;
b = 20;
c = a + b;
f = 70.0/3.0;
cout << f << endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
30
23.3333
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// function declaration
int func();
int main()
{
// function call
int i = func();
}
// function definition
int func()
{
return 0;
}
rvalue : The term rvalue refers to a data value that is stored at some
address in memory. An rvalue is an expression that cannot have a value
assigned to it which means an rvalue may appear on the right- but not
left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment.
Numeric literals are rvalues and so may not be assigned and cannot appear on
the left-hand side. Following is a valid statement:
int g = 20;
But the following is not a valid statement and would generate compile-time
error:
10 = 20;
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7. VARIABLE SCOPE
A scope is a region of the program and broadly speaking there are three places,
where variables can be declared:
We will learn what a function is, and it's parameter in subsequent chapters. Here
let us explain what local and global variables are.
Local Variables
Variables that are declared inside a function or block are local variables. They
can be used only by statements that are inside that function or block of code.
Local variables are not known to functions outside their own. Following is the
example using local variables:
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a, b;
int c;
// actual initialization
a = 10;
b = 20;
c = a + b;
cout << c;
return 0;
}
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Global Variables
Global variables are defined outside of all the functions, usually on top of the
program. The global variables will hold their value throughout the life-time of
your program.
A global variable can be accessed by any function. That is, a global variable is
available for use throughout your entire program after its declaration. Following
is the example using global and local variables:
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a, b;
// actual initialization
a = 10;
b = 20;
g = a + b;
cout << g;
return 0;
}
A program can have same name for local and global variables but value of local
variable inside a function will take preference. For example:
#include <iostream>
using namespace std;
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int main ()
{
// Local variable declaration:
int g = 10;
cout << g;
return 0;
}
When the above code is compiled and executed, it produces the following result:
10
When a local variable is defined, it is not initialized by the system, you must
initialize it yourself. Global variables are initialized automatically by the system
when you define them as follows:
int 0
char '\0'
float 0
double 0
pointer NULL
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8. CONSTANTS/LITERALS
Constants refer to fixed values that the program may not alter and they are
called literals.
Constants can be of any of the basic data types and can be divided into Integer
Numerals, Floating-Point Numerals, Characters, Strings and Boolean Values.
Again, constants are treated just like regular variables except that their values
cannot be modified after their definition.
Integer Literals
An integer literal can also have a suffix that is a combination of U and L, for
unsigned and long, respectively. The suffix can be uppercase or lowercase and
can be in any order.
212 // Legal
215u // Legal
0xFeeL // Legal
078 // Illegal: 8 is not an octal digit
032UU // Illegal: cannot repeat a suffix
85 // decimal
0213 // octal
0x4b // hexadecimal
30 // int
30u // unsigned int
30l // long
30ul // unsigned long
Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and
an exponent part. You can represent floating point literals either in decimal form
or exponential form.
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While representing using decimal form, you must include the decimal point, the
exponent, or both and while representing using exponential form, you must
include the integer part, the fractional part, or both. The signed exponent is
introduced by e or E.
3.14159 // Legal
314159E-5L // Legal
510E // Illegal: incomplete exponent
210f // Illegal: no decimal or exponent
.e55 // Illegal: missing integer or fraction
Boolean Literals
There are two Boolean literals and they are part of standard C++ keywords:
You should not consider the value of true equal to 1 and value of false equal to
0.
Character Literals
Character literals are enclosed in single quotes. If the literal begins with L
(uppercase only), it is a wide character literal (e.g., L'x') and should be stored
in wchar_t type of variable. Otherwise, it is a narrow character literal (e.g., 'x')
and can be stored in a simple variable of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g.,
'\t'), or a universal character (e.g., '\u02C0').
There are certain characters in C++ when they are preceded by a backslash
they will have special meaning and they are used to represent like newline (\n)
or tab (\t). Here, you have a list of some of such escape sequence codes:
\\ \ character
\? ? character
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\a Alert or bell
\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
#include <iostream>
using namespace std;
int main()
{
cout << "Hello\tWorld\n\n";
return 0;
}
When the above code is compiled and executed, it produces the following result:
Hello World
String Literals
String literals are enclosed in double quotes. A string contains characters that
are similar to character literals: plain characters, escape sequences, and
universal characters.
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You can break a long line into multiple lines using string literals and separate
them using whitespaces.
Here are some examples of string literals. All the three forms are identical
strings.
"hello, dear"
"hello, \
dear"
Defining Constants
#include <iostream>
using namespace std;
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main()
{
int area;
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When the above code is compiled and executed, it produces the following result:
50
#include <iostream>
using namespace std;
int main()
{
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\n';
int area;
When the above code is compiled and executed, it produces the following result:
50
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9. MODIFIER TYPES
C++ allows the char, int, and double data types to have modifiers preceding
them. A modifier is used to alter the meaning of the base type so that it more
precisely fits the needs of various situations.
signed
unsigned
long
short
The modifiers signed, unsigned, long, and short can be applied to integer base
types. In addition, signed and unsigned can be applied to char, and long can
be applied to double.
unsigned x;
unsigned int y;
To understand the difference between the way signed and unsigned integer
modifiers are interpreted by C++, you should run the following short program:
#include <iostream>
using namespace std;
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j = 50000;
i = j;
cout << i << " " << j;
return 0;
}
-15536 50000
The above result is because the bit pattern that represents 50,000 as a short
unsigned integer is interpreted as -15,536 by a short.
The type qualifiers provide additional information about the variables they
precede.
Qualifier Meaning
volatile The modifier volatile tells the compiler that a variable's value may
be changed in ways not explicitly specified by the program.
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A storage class defines the scope (visibility) and life-time of variables and/or
functions within a C++ Program. These specifiers precede the type that they
modify. There are following storage classes, which can be used in a C++
Program
auto
register
static
extern
mutable
The auto storage class is the default storage class for all local variables.
{
int mount;
auto int month;
}
The example above defines two variables with the same storage class, auto can
only be used within functions, i.e., local variables.
The register storage class is used to define local variables that should be stored
in a register instead of RAM. This means that the variable has a maximum size
equal to the register size (usually one word) and can't have the unary '&'
operator applied to it (as it does not have a memory location).
{
register int miles;
}
The register should only be used for variables that require quick access such as
counters. It should also be noted that defining 'register' does not mean that the
variable will be stored in a register. It means that it MIGHT be stored in a
register depending on hardware and implementation restrictions.
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The static storage class instructs the compiler to keep a local variable in
existence during the life-time of the program instead of creating and destroying
it each time it comes into and goes out of scope. Therefore, making local
variables static allows them to maintain their values between function calls.
The static modifier may also be applied to global variables. When this is done, it
causes that variable's scope to be restricted to the file in which it is declared.
In C++, when static is used on a class data member, it causes only one copy of
that member to be shared by all objects of its class.
#include <iostream>
// Function declaration
void func(void);
main()
{
while(count--)
{
func();
}
return 0;
}
// Function definition
void func( void )
{
static int i = 5; // local static variable
i++;
std::cout << "i is " << i ;
std::cout << " and count is " << count << std::endl;
}
When the above code is compiled and executed, it produces the following result:
i is 6 and count is 9
i is 7 and count is 8
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i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0
The extern storage class is used to give a reference of a global variable that is
visible to ALL the program files. When you use 'extern' the variable cannot be
initialized as all it does is point the variable name at a storage location that has
been previously defined.
When you have multiple files and you define a global variable or function, which
will be used in other files also, then extern will be used in another file to give
reference of defined variable or function. Just for understanding extern is used to
declare a global variable or function in another file.
The extern modifier is most commonly used when there are two or more files
sharing the same global variables or functions as explained below.
int count ;
extern void write_extern();
main()
{
count = 5;
write_extern();
}
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void write_extern(void)
{
std::cout << "Count is " << count << std::endl;
}
Here, extern keyword is being used to declare count in another file. Now compile
these two files as follows:
This will produce write executable program, try to execute write and check the
result as follows:
$./write
5
The mutable specifier applies only to class objects, which are discussed later in
this tutorial. It allows a member of an object to override const member function.
That is, a mutable member can be modified by a const member function.
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11. OPERATORS
Arithmetic Operators
Relational Operators
Logical Operators
Bitwise Operators
Assignment Operators
Misc Operators
This chapter will examine the arithmetic, relational, logical, bitwise, assignment
and other operators one by one.
Arithmetic Operators
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Try the following example to understand all the arithmetic operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int b = 10;
int c ;
c = a + b;
cout << "Line 1 - Value of c is :" << c << endl ;
c = a - b;
cout << "Line 2 - Value of c is :" << c << endl ;
c = a * b;
cout << "Line 3 - Value of c is :" << c << endl ;
c = a / b;
cout << "Line 4 - Value of c is :" << c << endl ;
c = a % b;
cout << "Line 5 - Value of c is :" << c << endl ;
c = a++;
cout << "Line 6 - Value of c is :" << c << endl ;
c = a--;
cout << "Line 7 - Value of c is :" << c << endl ;
return 0;
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When the above code is compiled and executed, it produces the following result:
Relational Operators
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Try the following example to understand all the relational operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int b = 10;
int c ;
if( a == b )
{
cout << "Line 1 - a is equal to b" << endl ;
}
else
{
cout << "Line 1 - a is not equal to b" << endl ;
}
if ( a < b )
{
cout << "Line 2 - a is less than b" << endl ;
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}
else
{
cout << "Line 2 - a is not less than b" << endl ;
}
if ( a > b )
{
cout << "Line 3 - a is greater than b" << endl ;
}
else
{
cout << "Line 3 - a is not greater than b" << endl ;
}
/* Let's change the values of a and b */
a = 5;
b = 20;
if ( a <= b )
{
cout << "Line 4 - a is either less than \
or equal to b" << endl ;
}
if ( b >= a )
{
cout << "Line 5 - b is either greater than \
or equal to b" << endl ;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
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Logical Operators
Try the following example to understand all the logical operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 5;
int b = 20;
int c ;
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if ( a && b )
{
cout << "Line 1 - Condition is true"<< endl ;
}
if ( a || b )
{
cout << "Line 2 - Condition is true"<< endl ;
}
/* Let's change the values of a and b */
a = 0;
b = 10;
if ( a && b )
{
cout << "Line 3 - Condition is true"<< endl ;
}
else
{
cout << "Line 4 - Condition is not true"<< endl ;
}
if ( !(a && b) )
{
cout << "Line 5 - Condition is true"<< endl ;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Bitwise Operators
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Bitwise operator works on bits and perform bit-by-bit operation. The truth tables
for &, |, and ^ are as follows:
0 0 0 0 0
0 1 0 1 1
1 1 1 1 0
1 0 0 1 1
Assume if A = 60; and B = 13; now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
~A = 1100 0011
The Bitwise operators supported by C++ language are listed in the following
table. Assume variable A holds 60 and variable B holds 13, then:
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<< Binary Left Shift Operator. The A << 2 will give 240 which is
left operands value is moved 1111 0000
left by the number of bits
specified by the right operand.
>> Binary Right Shift Operator. The A >> 2 will give 15 which is
left operands value is moved 0000 1111
right by the number of bits
specified by the right operand.
Try the following example to understand all the bitwise operators available in
C++.
Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
unsigned int a = 60; // 60 = 0011 1100
unsigned int b = 13; // 13 = 0000 1101
int c = 0;
c = a | b; // 61 = 0011 1101
cout << "Line 2 - Value of c is: " << c << endl ;
c = a ^ b; // 49 = 0011 0001
cout << "Line 3 - Value of c is: " << c << endl ;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
Line 1 - Value of c is : 12
Line 2 - Value of c is: 61
Line 3 - Value of c is: 49
Line 4 - Value of c is: -61
Line 5 - Value of c is: 240
Line 6 - Value of c is: 15
Assignment Operators
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Try the following example to understand all the assignment operators available
in C++.
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Copy and paste the following C++ program in test.cpp file and compile and run
this program.
#include <iostream>
using namespace std;
main()
{
int a = 21;
int c ;
c = a;
cout << "Line 1 - = Operator, Value of c = : " <<c<< endl ;
c += a;
cout << "Line 2 - += Operator, Value of c = : " <<c<< endl ;
c -= a;
cout << "Line 3 - -= Operator, Value of c = : " <<c<< endl ;
c *= a;
cout << "Line 4 - *= Operator, Value of c = : " <<c<< endl ;
c /= a;
cout << "Line 5 - /= Operator, Value of c = : " <<c<< endl ;
c = 200;
c %= a;
cout << "Line 6 - %= Operator, Value of c = : " <<c<< endl ;
c <<= 2;
cout << "Line 7 - <<= Operator, Value of c = : " <<c<< endl ;
c >>= 2;
cout << "Line 8 - >>= Operator, Value of c = : " <<c<< endl ;
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c &= 2;
cout << "Line 9 - &= Operator, Value of c = : " <<c<< endl ;
c ^= 2;
cout << "Line 10 - ^= Operator, Value of c = : " <<c<< endl ;
c |= 2;
cout << "Line 11 - |= Operator, Value of c = : " <<c<< endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Misc Operators
The following table lists some other operators that C++ supports.
Operator Description
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. (dot) and -> (arrow) Member operators are used to reference individual
members of classes, structures, and unions.
Here, operators with the highest precedence appear at the top of the table,
those with the lowest appear at the bottom. Within an expression, higher
precedence operators will be evaluated first.
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Check the simple difference with and without parenthesis. This will produce
different results because (), /, * and + have different precedence. Higher
precedence operators will be evaluated first:
#include <iostream>
using namespace std;
main()
{
int a = 20;
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int b = 10;
int c = 15;
int d = 5;
int e;
e = (a + b) * c / d; // ( 30 * 15 ) / 5
cout << "Value of (a + b) * c / d is :" << e << endl ;
e = ((a + b) * c) / d; // (30 * 15 ) / 5
cout << "Value of ((a + b) * c) / d is :" << e << endl ;
e = a + (b * c) / d; // 20 + (150/5)
cout << "Value of a + (b * c) / d is :" << e << endl ;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of (a + b) * c / d is :90
Value of ((a + b) * c) / d is :90
Value of (a + b) * (c / d) is :90
Value of a + (b * c) / d is :50
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There may be a situation, when you need to execute a block of code several
number of times. In general, statements are executed sequentially: The first
statement in a function is executed first, followed by the second, and so on.
Programming languages provide various control structures that allow for more
complicated execution paths.
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nested loops You can use one or more loop inside any another
‘while’, ‘for’ or ‘do..while’ loop.
While Loop
Syntax
The syntax of a while loop in C++ is:
while(condition)
{
statement(s);
}
When the condition becomes false, program control passes to the line
immediately following the loop.
Flow Diagram
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Here, key point of the while loop is that the loop might not ever run. When the
condition is tested and the result is false, the loop body will be skipped and the
first statement after the while loop will be executed.
Example
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a = 10;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19
for Loop
A for loop is a repetition control structure that allows you to efficiently write a
loop that needs to execute a specific number of times.
Syntax
The syntax of a for loop in C++ is:
1. The init step is executed first, and only once. This step allows you to
declare and initialize any loop control variables. You are not required to
put a statement here, as long as a semicolon appears.
3. After the body of the for loop executes, the flow of control jumps back up
to the increment statement. This statement allows you to update any
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4. The condition is now evaluated again. If it is true, the loop executes and
the process repeats itself (body of loop, then increment step, and then
again condition). After the condition becomes false, the for loop
terminates.
Flow Diagram
Example
#include <iostream>
using namespace std;
int main ()
{
// for loop execution
for( int a = 10; a < 20; a = a + 1 )
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{
cout << "value of a: " << a << endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19
do…while Loop
Unlike for and while loops, which test the loop condition at the top of the loop,
the do...while loop checks its condition at the bottom of the loop.
Syntax
The syntax of a do...while loop in C++ is:
do
{
statement(s);
}while( condition );
Notice that the conditional expression appears at the end of the loop, so the
statement(s) in the loop execute once before the condition is tested.
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If the condition is true, the flow of control jumps back up to do, and the
statement(s) in the loop execute again. This process repeats until the given
condition becomes false.
Flow Diagram
Example
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a = 10;
// do loop execution
do
{
cout << "value of a: " << a << endl;
a = a + 1;
}while( a < 20 );
return 0;
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When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19
nested Loops
A loop can be nested inside of another loop. C++ allows at least 256 levels of
nesting.
Syntax
The syntax for a nested for loop statement in C++ is as follows:
while(condition)
{
while(condition)
{
statement(s);
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}
statement(s); // you can put more statements.
}
do
{
statement(s); // you can put more statements.
do
{
statement(s);
}while( condition );
}while( condition );
Example
The following program uses a nested for loop to find the prime numbers from 2
to 100:
#include <iostream>
using namespace std;
int main ()
{
int i, j;
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2 is prime
3 is prime
5 is prime
7 is prime
11 is prime
13 is prime
17 is prime
19 is prime
23 is prime
29 is prime
31 is prime
37 is prime
41 is prime
43 is prime
47 is prime
53 is prime
59 is prime
61 is prime
67 is prime
71 is prime
73 is prime
79 is prime
83 is prime
89 is prime
97 is prime
Loop control statements change execution from its normal sequence. When
execution leaves a scope, all automatic objects that were created in that scope
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continue statement Causes the loop to skip the remainder of its body and
immediately retest its condition prior to reiterating.
Break Statement
If you are using nested loops (i.e., one loop inside another loop), the break
statement will stop the execution of the innermost loop and start executing the
next line of code after the block.
Syntax
The syntax of a break statement in C++ is:
break;
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a = 10;
// do loop execution
do
{
cout << "value of a: " << a << endl;
a = a + 1;
if( a > 15)
{
// terminate the loop
break;
}
}while( a < 20 );
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return 0;
}
When the above code is compiled and executed, it produces the following result:
continue Statement
The continue statement works somewhat like the break statement. Instead of
forcing termination, however, continue forces the next iteration of the loop to
take place, skipping any code in between.
For the for loop, continue causes the conditional test and increment portions of
the loop to execute. For the while and do...while loops, program control passes
to the conditional tests.
Syntax
The syntax of a continue statement in C++ is:
continue;
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a = 10;
// do loop execution
do
{
if( a == 15)
{
// skip the iteration.
a = a + 1;
continue;
}
cout << "value of a: " << a << endl;
a = a + 1;
}while( a < 20 );
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return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
goto Statement
Syntax
The syntax of a goto statement in C++ is:
goto label;
..
.
label: statement;
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// Local variable declaration:
int a = 10;
// do loop execution
LOOP:do
{
if( a == 15)
{
// skip the iteration.
a = a + 1;
goto LOOP;
}
cout << "value of a: " << a << endl;
a = a + 1;
}while( a < 20 );
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return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 16
value of a: 17
value of a: 18
value of a: 19
One good use of goto is to exit from a deeply nested routine. For example,
consider the following code fragment:
for(...) {
for(...) {
while(...) {
if(...) goto stop;
.
.
.
}
}
}
stop:
cout << "Error in program.\n";
A loop becomes infinite loop if a condition never becomes false. The for loop is
traditionally used for this purpose. Since none of the three expressions that form
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the ‘for’ loop are required, you can make an endless loop by leaving the
conditional expression empty.
#include <iostream>
using namespace std;
int main ()
{
for( ; ; )
{
printf("This loop will run forever.\n");
}
return 0;
}
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Decision making structures require that the programmer specify one or more
conditions to be evaluated or tested by the program, along with a statement or
statements to be executed if the condition is determined to be true, and
optionally, other statements to be executed if the condition is determined to be
false.
Statement Description
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nested if statements You can use one ‘if’ or ‘else if’ statement inside
another ‘if’ or ‘else if’ statement(s).
nested switch statements You can use one ‘switch’ statement inside another
‘switch’ statement(s).
If Statement
Syntax
The syntax of an if statement in C++ is:
if(boolean_expression)
{
// statement(s) will execute if the boolean expression is true
}
If the boolean expression evaluates to true, then the block of code inside the if
statement will be executed. If boolean expression evaluates to false, then the
first set of code after the end of the if statement (after the closing curly brace)
will be executed.
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
int a = 10;
return 0;
}
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When the above code is compiled and executed, it produces the following result:
if…else Statement
Syntax
The syntax of an if...else statement in C++ is:
if(boolean_expression)
{
// statement(s) will execute if the boolean expression is true
}
else
{
// statement(s) will execute if the boolean expression is false
}
If the boolean expression evaluates to true, then the if block of code will be
executed, otherwise else block of code will be executed.
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
int a = 100;
return 0;
}
When the above code is compiled and executed, it produces the following result:
When using if , else if , else statements there are few points to keep in mind.
An if can have zero or one else's and it must come after any else if's.
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An if can have zero to many else if's and they must come before the else.
Syntax
The syntax of an if...else if...else statement in C++ is:
if(boolean_expression 1)
{
// Executes when the boolean expression 1 is true
}
else if( boolean_expression 2)
{
// Executes when the boolean expression 2 is true
}
else if( boolean_expression 3)
{
// Executes when the boolean expression 3 is true
}
else
{
// executes when the none of the above condition is true.
}
Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
int a = 100;
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{
// if condition is true then print the following
cout << "Value of a is 10" << endl;
}
else if( a == 20 )
{
// if else if condition is true
cout << "Value of a is 20" << endl;
}
else if( a == 30 )
{
// if else if condition is true
cout << "Value of a is 30" << endl;
}
else
{
// if none of the conditions is true
cout << "Value of a is not matching" << endl;
}
cout << "Exact value of a is : " << a << endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Switch Statement
Syntax
The syntax for a switch statement in C++ is as follows:
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switch(expression){
case constant-expression :
statement(s);
break; //optional
case constant-expression :
statement(s);
break; //optional
You can have any number of case statements within a switch. Each case is
followed by the value to be compared to and a colon.
The constant-expression for a case must be the same data type as the
variable in the switch, and it must be a constant or a literal.
When a break statement is reached, the switch terminates, and the flow
of control jumps to the next line following the switch statement.
Not every case needs to contain a break. If no break appears, the flow of
control will fall through to subsequent cases until a break is reached.
Flow Diagram
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Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
char grade = 'D';
switch(grade)
{
case 'A' :
cout << "Excellent!" << endl;
break;
case 'B' :
case 'C' :
cout << "Well done" << endl;
break;
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case 'D' :
cout << "You passed" << endl;
break;
case 'F' :
cout << "Better try again" << endl;
break;
default :
cout << "Invalid grade" << endl;
}
cout << "Your grade is " << grade << endl;
return 0;
}
You passed
Your grade is D
Nested if Statement
It is always legal to nest if-else statements, which means you can use one if or
else if statement inside another if or else if statement(s).
Syntax
The syntax for a nested if statement is as follows:
if( boolean_expression 1)
{
// Executes when the boolean expression 1 is true
if(boolean_expression 2)
{
// Executes when the boolean expression 2 is true
}
}
You can nest else if...else in the similar way as you have nested if statement.
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Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
return 0;
}
When the above code is compiled and executed, it produces the following result:
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C++ specifies that at least 256 levels of nesting be allowed for switch
statements.
Syntax
The syntax for a nested switch statement is as follows:
switch(ch1) {
case 'A':
cout << "This A is part of outer switch";
switch(ch2) {
case 'A':
cout << "This A is part of inner switch";
break;
case 'B': // ...
}
break;
case 'B': // ...
}
Example
#include <iostream>
using namespace std;
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
switch(a) {
case 100:
cout << "This is part of outer switch" << endl;
switch(b) {
case 200:
cout << "This is part of inner switch" << endl;
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}
}
cout << "Exact value of a is : " << a << endl;
cout << "Exact value of b is : " << b << endl;
return 0;
}
The ? : Operator
Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the
colon.
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14. FUNCTIONS
You can divide up your code into separate functions. How you divide up your
code among different functions is up to you, but logically the division usually is
such that each function performs a specific task.
A function declaration tells the compiler about a function's name, return type,
and parameters. A function definition provides the actual body of the function.
The C++ standard library provides numerous built-in functions that your
program can call. For example, function strcat() to concatenate two strings,
function memcpy() to copy one memory location to another location, and many
more functions.
Defining a Function
Function Name: This is the actual name of the function. The function
name and the parameter list together constitute the function signature.
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Example:
Following is the source code for a function called max(). This function takes two
parameters num1 and num2 and returns the maximum between the two:
return result;
}
Function Declarations
A function declaration tells the compiler about a function name and how to call
the function. The actual body of the function can be defined separately.
For the above defined function max(), following is the function declaration:
Parameter names are not important in function declaration only their type is
required, so following is also valid declaration:
Function declaration is required when you define a function in one source file
and you call that function in another file. In such case, you should declare the
function at the top of the file calling the function.
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Calling a Function
While creating a C++ function, you give a definition of what the function has to
do. To use a function, you will have to call or invoke that function.
To call a function, you simply need to pass the required parameters along with
function name, and if function returns a value, then you can store returned
value. For example:
#include <iostream>
using namespace std;
// function declaration
int max(int num1, int num2);
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
int ret;
return 0;
}
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int result;
return result;
}
I kept max() function along with main() function and compiled the source code.
While running final executable, it would produce the following result:
Function Arguments
The formal parameters behave like other local variables inside the function and
are created upon entry into the function and destroyed upon exit.
While calling a function, there are two ways that arguments can be passed to a
function:
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Call by Value
The call by value method of passing arguments to a function copies the actual
value of an argument into the formal parameter of the function. In this case,
changes made to the parameter inside the function have no effect on the
argument.
By default, C++ uses call by value to pass arguments. In general, this means
that code within a function cannot alter the arguments used to call the function.
Consider the function swap() definition as follows.
return;
}
Now, let us call the function swap() by passing actual values as in the following
example:
#include <iostream>
using namespace std;
// function declaration
void swap(int x, int y);
int main ()
{
// local variable declaration:
int a = 100;
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int b = 200;
return 0;
}
When the above code is put together in a file, compiled and executed, it
produces the following result:
Which shows that there is no change in the values though they had been
changed inside the function.
Call by Pointer
To pass the value by pointer, argument pointers are passed to the functions just
like any other value. So accordingly you need to declare the function parameters
as pointer types as in the following function swap(), which exchanges the
values of the two integer variables pointed to by its arguments.
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return;
}
To check the more detail about C++ pointers, kindly check C++
Pointers chapter.
For now, let us call the function swap() by passing values by pointer as in the
following example:
#include <iostream>
using namespace std;
// function declaration
void swap(int *x, int *y);
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
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return 0;
}
When the above code is put together in a file, compiled and executed, it
produces the following result:
Call by Reference
return;
}
For now, let us call the function swap() by passing values by reference as in the
following example:
#include <iostream>
using namespace std;
// function declaration
void swap(int &x, int &y);
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int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
return 0;
}
When the above code is put together in a file, compiled and executed, it
produces the following result:
By default, C++ uses call by value to pass arguments. In general, this means
that code within a function cannot alter the arguments used to call the function
and above mentioned example while calling max() function used the same
method.
When you define a function, you can specify a default value for each of the last
parameters. This value will be used if the corresponding argument is left blank
when calling to the function.
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This is done by using the assignment operator and assigning values for the
arguments in the function definition. If a value for that parameter is not passed
when the function is called, the default given value is used, but if a value is
specified, this default value is ignored and the passed value is used instead.
Consider the following example:
#include <iostream>
using namespace std;
result = a + b;
return (result);
}
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
int result;
return 0;
}
When the above code is compiled and executed, it produces the following result:
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15. NUMBERS
Normally, when we work with Numbers, we use primitive data types such as int,
short, long, float and double, etc. The number data types, their possible values
and number ranges have been explained while discussing C++ Data Types.
#include <iostream>
using namespace std;
int main ()
{
// number definition:
short s;
int i;
long l;
float f;
double d;
// number assignments;
s = 10;
i = 1000;
l = 1000000;
f = 230.47;
d = 30949.374;
// number printing;
cout << "short s :" << s << endl;
cout << "int i :" << i << endl;
cout << "long l :" << l << endl;
cout << "float f :" << f << endl;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
short s :10
int i :1000
long l :1000000
float f :230.47
double d :30949.4
In addition to the various functions you can create, C++ also includes some
useful functions you can use. These functions are available in standard C and
C++ libraries and called built-in functions. These are functions that can be
included in your program and then use.
To utilize these functions you need to include the math header file <cmath>.
1 double cos(double);
This function takes an angle (as a double) and returns the cosine.
2 double sin(double);
This function takes an angle (as a double) and returns the sine.
3 double tan(double);
This function takes an angle (as a double) and returns the tangent.
4 double log(double);
This function takes a number and returns the natural log of that
number.
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The first is a number you wish to raise and the second is the power you
wish to raise it t
If you pass this function the length of two sides of a right triangle, it will
return you the length of the hypotenuse.
7 double sqrt(double);
You pass this function a number and it gives you the square root.
8 int abs(int);
9 double fabs(double);
This function returns the absolute value of any decimal number passed
to it.
10 double floor(double);
Finds the integer which is less than or equal to the argument passed to
it.
#include <iostream>
#include <cmath>
using namespace std;
int main ()
{
// number definition:
short s = 10;
int i = -1000;
long l = 100000;
float f = 230.47;
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double d = 200.374;
// mathematical operations;
cout << "sin(d) :" << sin(d) << endl;
cout << "abs(i) :" << abs(i) << endl;
cout << "floor(d) :" << floor(d) << endl;
cout << "sqrt(f) :" << sqrt(f) << endl;
cout << "pow( d, 2) :" << pow(d, 2) << endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
sign(d) :-0.634939
abs(i) :1000
floor(d) :200
sqrt(f) :15.1812
pow( d, 2 ) :40149.7
There are many cases where you will wish to generate a random number. There
are actually two functions you will need to know about random number
generation. The first is rand(), this function will only return a pseudo random
number. The way to fix this is to first call the srand() function.
#include <iostream>
#include <ctime>
#include <cstdlib>
int main ()
{
int i,j;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
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16. ARRAYS
C++ provides a data structure, the array, which stores a fixed-size sequential
collection of elements of the same type. An array is used to store a collection of
data, but it is often more useful to think of an array as a collection of variables
of the same type.
Declaring Arrays
To declare an array in C++, the programmer specifies the type of the elements
and the number of elements required by an array as follows:
double balance[10];
Initializing Arrays
You can initialize C++ array elements either one by one or using a single
statement as follows:
The number of values between braces { } cannot be larger than the number of
elements that we declare for the array between square brackets [ ]. Following is
an example to assign a single element of the array:
If you omit the size of the array, an array just big enough to hold the
initialization is created. Therefore, if you write:
You will create exactly the same array as you did in the previous example.
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balance[4] = 50.0;
The above statement assigns element number 5th in the array a value of 50.0.
Array with 4th index will be 5th, i.e., last element because all arrays have 0 as
the index of their first element which is also called base index. Following is the
pictorial representation of the same array we discussed above:
An element is accessed by indexing the array name. This is done by placing the
index of the element within square brackets after the name of the array. For
example:
The above statement will take 10th element from the array and assign the value
to salary variable. Following is an example, which will use all the above-
mentioned three concepts viz. declaration, assignment and accessing arrays:
#include <iostream>
using namespace std;
#include <iomanip>
using std::setw;
int main ()
{
int n[ 10 ]; // n is an array of 10 integers
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return 0;
}
This program makes use of setw() function to format the output. When the
above code is compiled and executed, it produces the following result:
Element Value
0 100
1 101
2 102
3 103
4 104
5 105
6 106
7 107
8 108
9 109
Arrays in C++
Arrays are important to C++ and should need lots of more detail. There are
following few important concepts, which should be clear to a C++ programmer:
Concept Description
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Multi-dimensional Arrays
C++ allows multidimensional arrays. Here is the general form of a
multidimensional array declaration:
type name[size1][size2]...[sizeN];
int threedim[5][10][4];
Two-Dimensional Arrays
The simplest form of the multidimensional array is the two-dimensional array. A
two-dimensional array is, in essence, a list of one-dimensional arrays. To declare
a two-dimensional integer array of size x,y, you would write something as
follows:
type arrayName [ x ][ y ];
Where type can be any valid C++ data type and arrayName will be a valid C++
identifier.
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int a[3][4] = {
{0, 1, 2, 3} , /* initializers for row indexed by 0 */
{4, 5, 6, 7} , /* initializers for row indexed by 1 */
{8, 9, 10, 11} /* initializers for row indexed by 2 */
};
The nested braces, which indicate the intended row, are optional. The following
initialization is equivalent to previous example:
The above statement will take 4th element from the 3rd row of the array. You
can verify it in the above digram.
#include <iostream>
using namespace std;
int main ()
{
// an array with 5 rows and 2 columns.
int a[5][2] = { {0,0}, {1,2}, {2,4}, {3,6},{4,8}};
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return 0;
}
When the above code is compiled and executed, it produces the following result:
a[0][0]: 0
a[0][1]: 0
a[1][0]: 1
a[1][1]: 2
a[2][0]: 2
a[2][1]: 4
a[3][0]: 3
a[3][1]: 6
a[4][0]: 4
a[4][1]: 8
As explained above, you can have arrays with any number of dimensions,
although it is likely that most of the arrays you create will be of one or two
dimensions.
Pointer to an Array
It is most likely that you would not understand this chapter until you go through
the chapter related C++ Pointers.
double balance[50];
double *p;
double balance[10];
p = balance;
It is legal to use array names as constant pointers, and vice versa. Therefore,
*(balance + 4) is a legitimate way of accessing the data at balance[4].
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Once you store the address of first element in p, you can access array elements
using *p, *(p+1), *(p+2) and so on. Below is the example to show all the
concepts discussed above:
#include <iostream>
using namespace std;
int main ()
{
// an array with 5 elements.
double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0};
double *p;
p = balance;
cout << "Array values using balance as address " << endl;
for ( int i = 0; i < 5; i++ )
{
cout << "*(balance + " << i << ") : ";
cout << *(balance + i) << endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
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*(p + 1) : 2
*(p + 2) : 3.4
*(p + 3) : 17
*(p + 4) : 50
Array values using balance as address
*(balance + 0) : 1000
*(balance + 1) : 2
*(balance + 2) : 3.4
*(balance + 3) : 17
*(balance + 4) : 50
In the above example, p is a pointer to double which means it can store address
of a variable of double type. Once we have address in p, then *p will give us
value available at the address stored in p, as we have shown in the above
example.
Way-1
Formal parameters as a pointer as follows:
Way-2
Formal parameters as a sized array as follows:
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{
.
.
.
}
Way-3
Formal parameters as an unsized array as follows:
Now, consider the following function, which will take an array as an argument
along with another argument and based on the passed arguments, it will return
average of the numbers passed through the array as follows:
return avg;
}
#include <iostream>
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// function declaration:
double getAverage(int arr[], int size);
int main ()
{
// an int array with 5 elements.
int balance[5] = {1000, 2, 3, 17, 50};
double avg;
return 0;
}
When the above code is compiled together and executed, it produces the
following result:
As you can see, the length of the array doesn't matter as far as the function is
concerned because C++ performs no bounds checking for the formal
parameters.
If you want to return a single-dimension array from a function, you would have
to declare a function returning a pointer as in the following example:
int * myFunction()
{
.
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.
.
}
Second point to remember is that C++ does not advocate to return the address
of a local variable to outside of the function so you would have to define the
local variable as staticvariable.
Now, consider the following function, which will generate 10 random numbers
and return them using an array and call this function as follows:
#include <iostream>
#include <ctime>
return r;
}
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p = getRandom();
for ( int i = 0; i < 10; i++ )
{
cout << "*(p + " << i << ") : ";
cout << *(p + i) << endl;
}
return 0;
}
When the above code is compiled together and executed, it produces result
something as follows:
624723190
1468735695
807113585
976495677
613357504
1377296355
1530315259
1778906708
1820354158
667126415
*(p + 0) : 624723190
*(p + 1) : 1468735695
*(p + 2) : 807113585
*(p + 3) : 976495677
*(p + 4) : 613357504
*(p + 5) : 1377296355
*(p + 6) : 1530315259
*(p + 7) : 1778906708
*(p + 8) : 1820354158
*(p + 9) : 667126415
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17. STRINGS
The C-style character string originated within the C language and continues to
be supported within C++. This string is actually a one-dimensional array of
characters which is terminated by a null character '\0'. Thus a null-terminated
string contains the characters that comprise the string followed by a null.
The following declaration and initialization create a string consisting of the word
"Hello". To hold the null character at the end of the array, the size of the
character array containing the string is one more than the number of characters
in the word "Hello."
If you follow the rule of array initialization, then you can write the above
statement as follows:
Actually, you do not place the null character at the end of a string constant. The
C++ compiler automatically places the '\0' at the end of the string when it
initializes the array. Let us try to print above-mentioned string:
#include <iostream>
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int main ()
{
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
return 0;
}
When the above code is compiled and executed, it produces the following result:
1 strcpy(s1, s2);
2 strcat(s1, s2);
3 strlen(s1);
4 strcmp(s1, s2);
Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than
0 if s1>s2.
5 strchr(s1, ch);
6 strstr(s1, s2);
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#include <iostream>
#include <cstring>
int main ()
{
char str1[10] = "Hello";
char str2[10] = "World";
char str3[10];
int len ;
return 0;
}
When the above code is compiled and executed, it produces result something as
follows:
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The standard C++ library provides a string class type that supports all the
operations mentioned above, additionally much more functionality. Let us check
the following example:
#include <iostream>
#include <string>
int main ()
{
string str1 = "Hello";
string str2 = "World";
string str3;
int len ;
return 0;
}
When the above code is compiled and executed, it produces result something as
follows:
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str3 : Hello
str1 + str2 : HelloWorld
str3.size() : 10
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18. POINTERS
C++ pointers are easy and fun to learn. Some C++ tasks are performed more
easily with pointers, and other C++ tasks, such as dynamic memory allocation,
cannot be performed without them.
As you know every variable is a memory location and every memory location
has its address defined which can be accessed using ampersand (&) operator
which denotes an address in memory. Consider the following which will print the
address of the variables defined:
#include <iostream>
int main ()
{
int var1;
char var2[10];
return 0;
}
When the above code is compiled and executed, it produces the following result:
A pointer is a variable whose value is the address of another variable. Like any
variable or constant, you must declare a pointer before you can work with it. The
general form of a pointer variable declaration is:
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type *var-name;
Here, type is the pointer's base type; it must be a valid C++ type and var-
name is the name of the pointer variable. The asterisk you used to declare a
pointer is the same asterisk that you use for multiplication. However, in this
statement the asterisk is being used to designate a variable as a pointer.
Following are the valid pointer declaration:
The actual data type of the value of all pointers, whether integer, float,
character, or otherwise, is the same, a long hexadecimal number that represents
a memory address. The only difference between pointers of different data types
is the data type of the variable or constant that the pointer points to.
There are few important operations, which we will do with the pointers very
frequently. (a) We define a pointer variable. (b) Assign the address of a variable
to a pointer. (c) Finally access the value at the address available in the pointer
variable. This is done by using unary operator * that returns the value of the
variable located at the address specified by its operand. Following example
makes use of these operations:
#include <iostream>
int main ()
{
int var = 20; // actual variable declaration.
int *ip; // pointer variable
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return 0;
}
When the above code is compiled and executed, it produces result something as
follows:
Pointers in C++
Pointers have many but easy concepts and they are very important to C++
programming. There are following few important pointer concepts which should
be clear to a C++ programmer:
Concept Description
C++ pointer arithmetic There are four arithmetic operators that can
be used on pointers: ++, --, +, -
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and so on.
Null Pointers
The NULL pointer is a constant with a value of zero defined in several standard
libraries, including iostream. Consider the following program:
#include <iostream>
int main ()
{
int *ptr = NULL;
return 0;
}
When the above code is compiled and executed, it produces the following result:
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Thus, if all unused pointers are given the null value and you avoid the use of a
null pointer, you can avoid the accidental misuse of an uninitialized pointer.
Many times, uninitialized variables hold some junk values and it becomes
difficult to debug the program.
Pointer Arithmetic
ptr++
the ptr will point to the location 1004 because each time ptr is incremented, it
will point to the next integer. This operation will move the pointer to next
memory location without impacting actual value at the memory location. If ptr
points to a character whose address is 1000, then above operation will point to
the location 1001 because next character will be available at 1001.
Incrementing a Pointer
We prefer using a pointer in our program instead of an array because the
variable pointer can be incremented, unlike the array name which cannot be
incremented because it is a constant pointer. The following program increments
the variable pointer to access each succeeding element of the array:
#include <iostream>
int main ()
{
int var[MAX] = {10, 100, 200};
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int *ptr;
When the above code is compiled and executed, it produces result something as
follows:
Decrementing a Pointer
The same considerations apply to decrementing a pointer, which decreases its
value by the number of bytes of its data type as shown below:
#include <iostream>
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int main ()
{
int var[MAX] = {10, 100, 200};
int *ptr;
When the above code is compiled and executed, it produces result something as
follows:
Pointer Comparisons
Pointers may be compared by using relational operators, such as ==, <, and >.
If p1 and p2 point to variables that are related to each other, such as elements
of the same array, then p1 and p2 can be meaningfully compared.
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The following program modifies the previous example one by incrementing the
variable pointer so long as the address to which it points is either less than or
equal to the address of the last element of the array, which is &var[MAX - 1]:
#include <iostream>
int main ()
{
int var[MAX] = {10, 100, 200};
int *ptr;
When the above code is compiled and executed, it produces result something as
follows:
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Pointers vs Arrays
Pointers and arrays are strongly related. In fact, pointers and arrays are
interchangeable in many cases. For example, a pointer that points to the
beginning of an array can access that array by using either pointer arithmetic or
array-style indexing. Consider the following program:
#include <iostream>
int main ()
{
int var[MAX] = {10, 100, 200};
int *ptr;
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When the above code is compiled and executed, it produces result something as
follows:
However, pointers and arrays are not completely interchangeable. For example,
consider the following program:
#include <iostream>
int main ()
{
int var[MAX] = {10, 100, 200};
*(var + 2) = 500;
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Above statement is valid and will compile successfully because var is not
changed.
Array of Pointers
#include <iostream>
int main ()
{
int var[MAX] = {10, 100, 200};
When the above code is compiled and executed, it produces the following result:
Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200
There may be a situation, when we want to maintain an array, which can store
pointers to an int or char or any other data type available. Following is the
declaration of an array of pointers to an integer:
int *ptr[MAX];
This declares ptr as an array of MAX integer pointers. Thus, each element in ptr,
now holds a pointer to an int value. Following example makes use of three
integers which will be stored in an array of pointers as follows:
#include <iostream>
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int main ()
{
int var[MAX] = {10, 100, 200};
int *ptr[MAX];
When the above code is compiled and executed, it produces the following result:
Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200
You can also use an array of pointers to character to store a list of strings as
follows:
#include <iostream>
int main ()
{
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char *names[MAX] = {
"Zara Ali",
"Hina Ali",
"Nuha Ali",
"Sara Ali",
};
When the above code is compiled and executed, it produces the following result:
Pointer to a Pointer
int **var;
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#include <iostream>
int main ()
{
int var;
int *ptr;
int **pptr;
var = 3000;
return 0;
}
When the above code is compiled and executed, it produces the following result:
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C++ allows you to pass a pointer to a function. To do so, simply declare the
function parameter as a pointer type.
#include <iostream>
#include <ctime>
int main ()
{
unsigned long sec;
getSeconds( &sec );
return 0;
}
When the above code is compiled and executed, it produces the following result:
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The function which can accept a pointer, can also accept an array as shown in
the following example:
#include <iostream>
using namespace std;
// function declaration:
double getAverage(int *arr, int size);
int main ()
{
// an int array with 5 elements.
int balance[5] = {1000, 2, 3, 17, 50};
double avg;
return 0;
}
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return avg;
}
When the above code is compiled together and executed, it produces the
following result:
As we have seen in last chapter how C++ allows to return an array from a
function, similar way C++ allows you to return a pointer from a function. To do
so, you would have to declare a function returning a pointer as in the following
example:
int * myFunction()
{
.
.
.
}
Second point to remember is that, it is not good idea to return the address of a
local variable to outside of the function, so you would have to define the local
variable as staticvariable.
Now, consider the following function, which will generate 10 random numbers
and return them using an array name which represents a pointer i.e., address of
first array element.
#include <iostream>
#include <ctime>
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return r;
}
p = getRandom();
for ( int i = 0; i < 10; i++ )
{
cout << "*(p + " << i << ") : ";
cout << *(p + i) << endl;
}
return 0;
}
When the above code is compiled together and executed, it produces result
something as follows:
624723190
1468735695
807113585
976495677
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613357504
1377296355
1530315259
1778906708
1820354158
667126415
*(p + 0) : 624723190
*(p + 1) : 1468735695
*(p + 2) : 807113585
*(p + 3) : 976495677
*(p + 4) : 613357504
*(p + 5) : 1377296355
*(p + 6) : 1530315259
*(p + 7) : 1778906708
*(p + 8) : 1820354158
*(p + 9) : 667126415
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19. REFERENCES
A reference variable is an alias, that is, another name for an already existing
variable. Once a reference is initialized with a variable, either the variable name
or the reference name may be used to refer to the variable.
References vs Pointers
References are often confused with pointers but three major differences between
references and pointers are:
You cannot have NULL references. You must always be able to assume
that a reference is connected to a legitimate piece of storage.
int i = 17;
int& r = i;
Read the & in these declarations as reference. Thus, read the first declaration
as "r is an integer reference initialized to i" and read the second declaration as "s
is a double reference initialized to d." Following example makes use of
references on int and double:
#include <iostream>
int main ()
{
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i = 5;
cout << "Value of i : " << i << endl;
cout << "Value of i reference : " << r << endl;
d = 11.7;
cout << "Value of d : " << d << endl;
cout << "Value of d reference : " << s << endl;
return 0;
}
When the above code is compiled together and executed, it produces the
following result:
Value of i : 5
Value of i reference : 5
Value of d : 11.7
Value of d reference : 11.7
References are usually used for function argument lists and function return
values. So following are two important subjects related to C++ references which
should be clear to a C++ programmer:
Concept Description
Reference as return value You can return reference from a C++ function
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References as Parameters
#include <iostream>
using namespace std;
// function declaration
void swap(int& x, int& y);
int main ()
{
// local variable declaration:
int a = 100;
int b = 200;
return 0;
}
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int temp;
temp = x; /* save the value at address x */
x = y; /* put y into x */
y = temp; /* put x into y */
return;
}
When the above code is compiled and executed, it produces the following result:
A C++ program can be made easier to read and maintain by using references
rather than pointers. A C++ function can return a reference in a similar way as it
returns a pointer.
#include <iostream>
#include <ctime>
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When the above code is compiled together and executed, it produces the
following result:
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vals[4] = 50
When returning a reference, be careful that the object being referred to does not
go out of scope. So it is not legal to return a reference to local var. But you can
always return a reference on a static variable.
int& func() {
int q;
//! return q; // Compile time error
static int x;
return x; // Safe, x lives outside this scope
}
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The C++ standard library does not provide a proper date type. C++ inherits the
structs and functions for date and time manipulation from C. To access date and
time related functions and structures, you would need to include <ctime>
header file in your C++ program.
There are four time-related types: clock_t, time_t, size_t, and tm. The types -
clock_t, size_t and time_t are capable of representing the system time and date
as some sort of integer.
The structure type tm holds the date and time in the form of a C structure
having the following elements:
struct tm {
int tm_sec; // seconds of minutes from 0 to 61
int tm_min; // minutes of hour from 0 to 59
int tm_hour; // hours of day from 0 to 24
int tm_mday; // day of month from 1 to 31
int tm_mon; // month of year from 0 to 11
int tm_year; // year since 1900
int tm_wday; // days since sunday
int tm_yday; // days since January 1st
int tm_isdst; // hours of daylight savings time
}
Following are the important functions, which we use while working with date and
time in C or C++. All these functions are part of standard C and C++ library and
you can check their detail using reference to C++ standard library given below.
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hours:minutes:seconds year\n\0.
4 clock_t clock(void);
This returns a value that approximates the amount of time the calling
program has been running. A value of .1 is returned if the time is not
available.
This returns a pointer to the time in the form of a tm structure. The time
is represented in Coordinated Universal Time (UTC), which is essentially
Greenwich Mean Time (GMT).
9 size_t strftime();
This function can be used to format date and time in a specific format.
Suppose you want to retrieve the current system date and time, either as a local
time or as a Coordinated Universal Time (UTC). Following is the example to
achieve the same:
#include <iostream>
#include <ctime>
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int main( )
{
// current date/time based on current system
time_t now = time(0);
cout << "The local date and time is: " << dt << endl;
When the above code is compiled and executed, it produces the following result:
The local date and time is: Sat Jan 8 20:07:41 2011
The tm structure is very important while working with date and time in either C
or C++. This structure holds the date and time in the form of a C structure as
mentioned above. Most of the time related functions makes use of tm structure.
Following is an example which makes use of various date and time related
functions and tm structure:
While using structure in this chapter, I'm making an assumption that you have
basic understanding on C structure and how to access structure members using
arrow -> operator.
#include <iostream>
#include <ctime>
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int main( )
{
// current date/time based on current system
time_t now = time(0);
cout << "Number of sec since January 1,1970:" << now << endl;
tm *ltm = localtime(&now);
When the above code is compiled and executed, it produces the following result:
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C++ I/O occurs in streams, which are sequences of bytes. If bytes flow from a
device like a keyboard, a disk drive, or a network connection etc. to main
memory, this is called input operation and if bytes flow from main memory to a
device like a display screen, a printer, a disk drive, or a network connection,
etc., this is called output operation.
<iostream> This file defines the cin, cout, cerr and clog objects, which
correspond to the standard input stream, the standard output
stream, the un-buffered standard error stream and the
buffered standard error stream, respectively.
<iomanip> This file declares services useful for performing formatted I/O
with so-called parameterized stream manipulators, such
as setw and setprecision.
The predefined object cout is an instance of ostream class. The cout object is
said to be "connected to" the standard output device, which usually is the
display screen. The cout is used in conjunction with the stream insertion
operator, which is written as << which are two less than signs as shown in the
following example.
#include <iostream>
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int main( )
{
char str[] = "Hello C++";
When the above code is compiled and executed, it produces the following result:
The C++ compiler also determines the data type of variable to be output and
selects the appropriate stream insertion operator to display the value. The <<
operator is overloaded to output data items of built-in types integer, float,
double, strings and pointer values.
The insertion operator << may be used more than once in a single statement as
shown above and endl is used to add a new-line at the end of the line.
The predefined object cin is an instance of istream class. The cin object is said
to be attached to the standard input device, which usually is the keyboard.
The cin is used in conjunction with the stream extraction operator, which is
written as >> which are two greater than signs as shown in the following
example.
#include <iostream>
int main( )
{
char name[50];
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When the above code is compiled and executed, it will prompt you to enter a
name. You enter a value and then hit enter to see the following result:
The C++ compiler also determines the data type of the entered value and
selects the appropriate stream extraction operator to extract the value and store
it in the given variables.
The stream extraction operator >> may be used more than once in a single
statement. To request more than one datum you can use the following:
The predefined object cerr is an instance of ostream class. The cerr object is
said to be attached to the standard error device, which is also a display screen
but the object cerr is un-buffered and each stream insertion to cerr causes its
output to appear immediately.
The cerr is also used in conjunction with the stream insertion operator as shown
in the following example.
#include <iostream>
int main( )
{
char str[] = "Unable to read....";
When the above code is compiled and executed, it produces the following result:
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The predefined object clog is an instance of ostream class. The clog object is
said to be attached to the standard error device, which is also a display screen
but the object clog is buffered. This means that each insertion to clog could
cause its output to be held in a buffer until the buffer is filled or until the buffer
is flushed.
The clog is also used in conjunction with the stream insertion operator as shown
in the following example.
#include <iostream>
int main( )
{
char str[] = "Unable to read....";
When the above code is compiled and executed, it produces the following result:
You would not be able to see any difference in cout, cerr and clog with these
small examples, but while writing and executing big programs the difference
becomes obvious. So it is good practice to display error messages using cerr
stream and while displaying other log messages then clog should be used.
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C/C++ arrays allow you to define variables that combine several data items of
the same kind, but structure is another user defined data type which allows you
to combine data items of different kinds.
Structures are used to represent a record, suppose you want to keep track of
your books in a library. You might want to track the following attributes about
each book:
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement
defines a new data type, with more than one member, for your program. The
format of the struct statement is this:
The structure tag is optional and each member definition is a normal variable
definition, such as int i; or float f; or any other valid variable definition. At the
end of the structure's definition, before the final semicolon, you can specify one
or more structure variables but it is optional. Here is the way you would declare
the Book structure:
struct Books
{
char title[50];
char author[50];
char subject[100];
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int book_id;
}book;
#include <iostream>
#include <cstring>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
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return 0;
}
When the above code is compiled and executed, it produces the following result:
You can pass a structure as a function argument in very similar way as you pass
any other variable or pointer. You would access structure variables in the similar
way as you have accessed in the above example:
#include <iostream>
#include <cstring>
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struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
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return 0;
}
void printBook( struct Books book )
{
cout << "Book title : " << book.title <<endl;
cout << "Book author : " << book.author <<endl;
cout << "Book subject : " << book.subject <<endl;
cout << "Book id : " << book.book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
Pointers to Structures
You can define pointers to structures in very similar way as you define pointer to
any other variable as follows:
Now, you can store the address of a structure variable in the above defined
pointer variable. To find the address of a structure variable, place the ‘&’
operator before the structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must
use the -> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for
you to understand the concept:
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#include <iostream>
#include <cstring>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; // Declare Book1 of type Book
struct Books Book2; // Declare Book2 of type Book
// Book 1 specification
strcpy( Book1.title, "Learn C++ Programming");
strcpy( Book1.author, "Chand Miyan");
strcpy( Book1.subject, "C++ Programming");
Book1.book_id = 6495407;
// Book 2 specification
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Yakit Singha");
strcpy( Book2.subject, "Telecom");
Book2.book_id = 6495700;
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return 0;
}
// This function accept pointer to structure as parameter.
void printBook( struct Books *book )
{
cout << "Book title : " << book->title <<endl;
cout << "Book author : " << book->author <<endl;
cout << "Book subject : " << book->subject <<endl;
cout << "Book id : " << book->book_id <<endl;
}
When the above code is compiled and executed, it produces the following result:
There is an easier way to define structs or you could "alias" types you create.
For example:
typedef struct
{
char title[50];
char author[50];
char subject[100];
int book_id;
}Books;
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Now, you can use Books directly to define variables of Books type without using
struct keyword. Following is the example:
pint32 x, y, z;
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When you define a class, you define a blueprint for a data type. This doesn't
actually define any data, but it does define what the class name means, that is,
what an object of the class will consist of and what operations can be performed
on such an object.
A class definition starts with the keyword class followed by the class name; and
the class body, enclosed by a pair of curly braces. A class definition must be
followed either by a semicolon or a list of declarations. For example, we define
the Box data type using the keyword class as follows:
class Box
{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
The keyword public determines the access attributes of the members of the
class that follows it. A public member can be accessed from outside the class
anywhere within the scope of the class object. You can also specify the members
of a class as private or protected which we will discuss in a sub-section.
A class provides the blueprints for objects, so basically an object is created from
a class. We declare objects of a class with exactly the same sort of declaration
that we declare variables of basic types. Following statements declare two
objects of class Box:
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Both of the objects Box1 and Box2 will have their own copy of data members.
The public data members of objects of a class can be accessed using the direct
member access operator (.). Let us try the following example to make the things
clear:
#include <iostream>
class Box
{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
int main( )
{
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
double volume = 0.0; // Store the volume of a box here
// box 1 specification
Box1.height = 5.0;
Box1.length = 6.0;
Box1.breadth = 7.0;
// box 2 specification
Box2.height = 10.0;
Box2.length = 12.0;
Box2.breadth = 13.0;
// volume of box 1
volume = Box1.height * Box1.length * Box1.breadth;
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// volume of box 2
volume = Box2.height * Box2.length * Box2.breadth;
cout << "Volume of Box2 : " << volume <<endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
So far, you have got very basic idea about C++ Classes and Objects. There are
further interesting concepts related to C++ Classes and Objects which we will
discuss in various sub-sections listed below:
Concept Description
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created previously.
The this pointer in C++ Every object has a special pointer this which
points to the object itself.
Let us take previously defined class to access the members of the class using a
member function instead of directly accessing them:
class Box
{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
double getVolume(void);// Returns box volume
};
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class definition declares the function inline, even if you do not use the inline
specifier. So either you can defineVolume() function as below:
class Box
{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
double getVolume(void)
{
return length * breadth * height;
}
};
If you like, you can define the same function outside the class using the scope
resolution operator (::) as follows:
double Box::getVolume(void)
{
return length * breadth * height;
}
Here, only important point is that you would have to use class name just before
:: operator. A member function will be called using a dot operator (.) on a object
where it will manipulate data related to that object only as follows:
Let us put above concepts to set and get the value of different class members in
a class:
#include <iostream>
class Box
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{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
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// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
cout << "Volume of Box2 : " << volume <<endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
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A class can have multiple public, protected, or private labeled sections. Each
section remains in effect until either another section label or the closing right
brace of the class body is seen. The default access for members and classes is
private.
class Base {
public:
protected:
private:
};
A public member is accessible from anywhere outside the class but within a
program. You can set and get the value of public variables without any member
function as shown in the following example:
#include <iostream>
class Line
{
public:
double length;
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When the above code is compiled and executed, it produces the following result:
Length of line : 6
Length of line : 10
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By default all the members of a class would be private, for example in the
following classwidth is a private member, which means until you label a
member, it will be assumed a private member:
class Box
{
double width;
public:
double length;
void setWidth( double wid );
double getWidth( void );
};
#include <iostream>
class Box
{
public:
double length;
void setWidth( double wid );
double getWidth( void );
private:
double width;
};
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{
return width ;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Length of box : 10
Width of box : 10
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You will learn derived classes and inheritance in next chapter. For now you can
check following example where I have derived one child class SmallBox from a
parent class Box.
Following example is similar to above example and here width member will be
accessible by any member function of its derived class SmallBox.
#include <iostream>
using namespace std;
class Box
{
protected:
double width;
};
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SmallBox box;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Width of box : 5
A constructor will have exact same name as the class and it does not have any
return type at all, not even void. Constructors can be very useful for setting
initial values for certain member variables.
#include <iostream>
class Line
{
public:
void setLength( double len );
double getLength( void );
Line(); // This is the constructor
private:
double length;
};
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Line::Line(void)
{
cout << "Object is being created" << endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Parameterized Constructor
A default constructor does not have any parameter, but if you need, a
constructor can have parameters. This helps you to assign initial value to an
object at the time of its creation as shown in the following example:
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#include <iostream>
class Line
{
public:
void setLength( double len );
double getLength( void );
Line(double len); // This is the constructor
private:
double length;
};
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Line line(10.0);
return 0;
}
When the above code is compiled and executed, it produces the following result:
If for a class C, you have multiple fields X, Y, Z, etc., to be initialized, then use
can use same syntax and separate the fields by comma as follows:
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....
}
A destructor will have exact same name as the class prefixed with a tilde (~)
and it can neither return a value nor can it take any parameters. Destructor can
be very useful for releasing resources before coming out of the program like
closing files, releasing memories etc.
#include <iostream>
class Line
{
public:
void setLength( double len );
double getLength( void );
Line(); // This is the constructor declaration
~Line(); // This is the destructor: declaration
private:
double length;
};
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return 0;
}
When the above code is compiled and executed, it produces the following result:
Copy Constructor
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If a copy constructor is not defined in a class, the compiler itself defines one.If
the class has pointer variables and has some dynamic memory allocations, then
it is a must to have a copy constructor. The most common form of copy
constructor is shown here:
#include <iostream>
class Line
{
public:
int getLength( void );
Line( int len ); // simple constructor
Line( const Line &obj); // copy constructor
~Line(); // destructor
private:
int *ptr;
};
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Line::~Line(void)
{
cout << "Freeing memory!" << endl;
delete ptr;
}
int Line::getLength( void )
{
return *ptr;
}
display(line);
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return 0;
}
When the above code is compiled and executed, it produces the following result:
Let us see the same example but with a small change to create another object
using existing object of the same type:
#include <iostream>
class Line
{
public:
int getLength( void );
Line( int len ); // simple constructor
Line( const Line &obj); // copy constructor
~Line(); // destructor
private:
int *ptr;
};
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*ptr = len;
}
Line::~Line(void)
{
cout << "Freeing memory!" << endl;
delete ptr;
}
int Line::getLength( void )
{
return *ptr;
}
display(line1);
display(line2);
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return 0;
}
When the above code is compiled and executed, it produces the following result:
Friend Functions
A friend function of a class is defined outside that class' scope but it has the
right to access all private and protected members of the class. Even though the
prototypes for friend functions appear in the class definition, friends are not
member functions.
class Box
{
double width;
public:
double length;
friend void printWidth( Box box );
void setWidth( double wid );
};
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#include <iostream>
class Box
{
double width;
public:
friend void printWidth( Box box );
void setWidth( double wid );
};
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return 0;
}
When the above code is compiled and executed, it produces the following result:
Width of box : 10
Inline Functions
C++ inline function is powerful concept that is commonly used with classes. If a
function is inline, the compiler places a copy of the code of that function at each
point where the function is called at compile time.
Any change to an inline function could require all clients of the function to be
recompiled because compiler would need to replace all the code once again
otherwise it will continue with old functionality.
To inline a function, place the keyword inline before the function name and
define the function before any calls are made to the function. The compiler can
ignore the inline qualifier in case defined function is more than a line.
Following is an example, which makes use of inline function to return max of two
numbers:
#include <iostream>
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int main( )
{
When the above code is compiled and executed, it produces the following result:
Max (20,10): 20
Max (0,200): 200
Max (100,1010): 1010
this Pointer
Every object in C++ has access to its own address through an important pointer
called thispointer. The this pointer is an implicit parameter to all member
functions. Therefore, inside a member function, this may be used to refer to the
invoking object.
Friend functions do not have a this pointer, because friends are not members of
a class. Only member functions have a this pointer.
Let us try the following example to understand the concept of this pointer:
#include <iostream>
class Box
{
public:
// Constructor definition
Box(double l=2.0, double b=2.0, double h=2.0)
{
cout <<"Constructor called." << endl;
length = l;
breadth = b;
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height = h;
}
double Volume()
{
return length * breadth * height;
}
int compare(Box box)
{
return this->Volume() > box.Volume();
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
int main(void)
{
Box Box1(3.3, 1.2, 1.5); // Declare box1
Box Box2(8.5, 6.0, 2.0); // Declare box2
if(Box1.compare(Box2))
{
cout << "Box2 is smaller than Box1" <<endl;
}
else
{
cout << "Box2 is equal to or larger than Box1" <<endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Constructor called.
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Constructor called.
Box2 is equal to or larger than Box1
Let us try the following example to understand the concept of pointer to a class:
#include <iostream>
class Box
{
public:
// Constructor definition
Box(double l=2.0, double b=2.0, double h=2.0)
{
cout <<"Constructor called." << endl;
length = l;
breadth = b;
height = h;
}
double Volume()
{
return length * breadth * height;
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
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int main(void)
{
Box Box1(3.3, 1.2, 1.5); // Declare box1
Box Box2(8.5, 6.0, 2.0); // Declare box2
Box *ptrBox; // Declare pointer to a class.
return 0;
}
When the above code is compiled and executed, it produces the following result:
Constructor called.
Constructor called.
Volume of Box1: 5.94
Volume of Box2: 102
We can define class members static using static keyword. When we declare a
member of a class as static it means no matter how many objects of the class
are created, there is only one copy of the static member.
A static member is shared by all objects of the class. All static data is initialized
to zero when the first object is created, if no other initialization is present. We
can't put it in the class definition but it can be initialized outside the class as
done in the following example by redeclaring the static variable, using the scope
resolution operator :: to identify which class it belongs to.
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Let us try the following example to understand the concept of static data
members:
#include <iostream>
class Box
{
public:
static int objectCount;
// Constructor definition
Box(double l=2.0, double b=2.0, double h=2.0)
{
cout <<"Constructor called." << endl;
length = l;
breadth = b;
height = h;
// Increase every time object is created
objectCount++;
}
double Volume()
{
return length * breadth * height;
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
int main(void)
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{
Box Box1(3.3, 1.2, 1.5); // Declare box1
Box Box2(8.5, 6.0, 2.0); // Declare box2
return 0;
}
When the above code is compiled and executed, it produces the following result:
Constructor called.
Constructor called.
Total objects: 2
A static member function can only access static data member, other static
member functions and any other functions from outside the class.
Static member functions have a class scope and they do not have access to
the this pointer of the class. You could use a static member function to
determine whether some objects of the class have been created or not.
Let us try the following example to understand the concept of static function
members:
#include <iostream>
class Box
{
public:
static int objectCount;
// Constructor definition
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int main(void)
{
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return 0;
}
When the above code is compiled and executed, it produces the following result:
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24. INHERITANCE
When creating a class, instead of writing completely new data members and
member functions, the programmer can designate that the new class should
inherit the members of an existing class. This existing class is called
the base class, and the new class is referred to as the derived class.
A class can be derived from more than one classes, which means it can inherit
data and functions from multiple base classes. To define a derived class, we use
a class derivation list to specify the base class(es). A class derivation list names
one or more base classes and has the form:
Consider a base class Shape and its derived class Rectangle as follows:
#include <iostream>
// Base class
class Shape
{
public:
void setWidth(int w)
{
width = w;
}
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void setHeight(int h)
{
height = h;
}
protected:
int width;
int height;
};
// Derived class
class Rectangle: public Shape
{
public:
int getArea()
{
return (width * height);
}
};
int main(void)
{
Rectangle Rect;
Rect.setWidth(5);
Rect.setHeight(7);
return 0;
}
When the above code is compiled and executed, it produces the following result:
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Total area: 35
A derived class can access all the non-private members of its base class. Thus
base-class members that should not be accessible to the member functions of
derived classes should be declared private in the base class.
We can summarize the different access types according to - who can access
them, in the following way:
A derived class inherits all base class methods with the following exceptions:
Type of Inheritance
When deriving a class from a base class, the base class may be inherited
through public, protected or private inheritance. The type of inheritance is
specified by the access-specifier as explained above.
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Multiple Inheritance
A C++ class can inherit members from more than one class and here is the
extended syntax:
Where access is one of public, protected, or private and would be given for
every base class and they will be separated by comma as shown above. Let us
try the following example:
#include <iostream>
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public:
int getCost(int area)
{
return area * 70;
}
};
// Derived class
class Rectangle: public Shape, public PaintCost
{
public:
int getArea()
{
return (width * height);
}
};
int main(void)
{
Rectangle Rect;
int area;
Rect.setWidth(5);
Rect.setHeight(7);
area = Rect.getArea();
return 0;
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When the above code is compiled and executed, it produces the following result:
Total area: 35
Total paint cost: $2450
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When you call an overloaded function or operator, the compiler determines the
most appropriate definition to use, by comparing the argument types you have
used to call the function or operator with the parameter types specified in the
definitions. The process of selecting the most appropriate overloaded function or
operator is called overload resolution.
You can have multiple definitions for the same function name in the same scope.
The definition of the function must differ from each other by the types and/or
the number of arguments in the argument list. You cannot overload function
declarations that differ only by return type.
Following is the example where same function print() is being used to print
different data types:
#include <iostream>
using namespace std;
class printData
{
public:
void print(int i) {
cout << "Printing int: " << i << endl;
}
void print(double f) {
cout << "Printing float: " << f << endl;
}
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void print(char* c) {
cout << "Printing character: " << c << endl;
}
};
int main(void)
{
printData pd;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Printing int: 5
Printing float: 500.263
Printing character: Hello C++
You can redefine or overload most of the built-in operators available in C++.
Thus, a programmer can use operators with user-defined types as well.
Overloaded operators are functions with special names the keyword operator
followed by the symbol for the operator being defined. Like any other function,
an overloaded operator has a return type and a parameter list.
Declares the addition operator that can be used to add two Box objects and
returns final Box object. Most overloaded operators may be defined as ordinary
non-member functions or as class member functions. In case we define above
function as non-member function of a class then we would have to pass two
arguments for each operand as follows:
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Following is the example to show the concept of operator over loading using a
member function. Here an object is passed as an argument whose properties will
be accessed using this object, the object which will call this operator can be
accessed using this operator as explained below:
#include <iostream>
using namespace std;
class Box
{
public:
double getVolume(void)
{
return length * breadth * height;
}
void setLength( double len )
{
length = len;
}
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// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
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// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Overloadable/Non-overloadable Operators
+ - * / % ^
& | ~ ! , =
+= -= /= %= ^= &=
|= *= <<= >>= [] ()
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:: .* . ?:
The unary operators operate on a single operand and following are the examples
of Unary operators:
The unary operators operate on the object for which they were called and
normally, this operator appears on the left side of the object, as in !obj, -obj,
and ++obj but sometime they can be used as postfix as well like obj++ or obj--.
Following example explain how minus (-) operator can be overloaded for prefix
as well as postfix usage.
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#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// method to display distance
void displayDistance()
{
cout << "F: " << feet << " I:" << inches <<endl;
}
// overloaded minus (-) operator
Distance operator- ()
{
feet = -feet;
inches = -inches;
return Distance(feet, inches);
}
};
int main()
{
Distance D1(11, 10), D2(-5, 11);
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return 0;
}
When the above code is compiled and executed, it produces the following result:
F: -11 I:-10
F: 5 I:-11
Hope above example makes your concept clear and you can apply similar
concept to overload Logical Not Operators (!).
The increment (++) and decrement (--) operators are two important unary
operators available in C++.
Following example explain how increment (++) operator can be overloaded for
prefix as well as postfix usage. Similar way, you can overload operator (--).
#include <iostream>
using namespace std;
class Time
{
private:
int hours; // 0 to 23
int minutes; // 0 to 59
public:
// required constructors
Time(){
hours = 0;
minutes = 0;
}
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}
};
int main()
{
Time T1(11, 59), T2(10,40);
++T1; // increment T1
T1.displayTime(); // display T1
++T1; // increment T1 again
T1.displayTime(); // display T1
T2++; // increment T2
T2.displayTime(); // display T2
T2++; // increment T2 again
T2.displayTime(); // display T2
return 0;
}
When the above code is compiled and executed, it produces the following result:
H: 12 M:0
H: 12 M:1
H: 10 M:41
H: 10 M:42
The unary operators take two arguments and following are the examples of
Binary operators. You use binary operators very frequently like addition (+)
operator, subtraction (-) operator and division (/) operator.
#include <iostream>
using namespace std;
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class Box
{
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
public:
double getVolume(void)
{
return length * breadth * height;
}
void setLength( double len )
{
length = len;
}
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}
};
// Main function for the program
int main( )
{
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
Box Box3; // Declare Box3 of type Box
double volume = 0.0; // Store the volume of a box here
// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
cout << "Volume of Box2 : " << volume <<endl;
// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
There are various relational operators supported by C++ language like (<, >,
<=, >=, ==, etc.) which can be used to compare C++ built-in data types.
You can overload any of these operators, which can be used to compare the
objects of a class.
Following example explains how a < operator can be overloaded and similar way
you can overload other relational operators.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// method to display distance
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void displayDistance()
{
cout << "F: " << feet << " I:" << inches <<endl;
}
// overloaded minus (-) operator
Distance operator- ()
{
feet = -feet;
inches = -inches;
return Distance(feet, inches);
}
// overloaded < operator
bool operator <(const Distance& d)
{
if(feet < d.feet)
{
return true;
}
if(feet == d.feet && inches < d.inches)
{
return true;
}
return false;
}
};
int main()
{
Distance D1(11, 10), D2(5, 11);
if( D1 < D2 )
{
cout << "D1 is less than D2 " << endl;
}
else
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{
cout << "D2 is less than D1 " << endl;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
D2 is less than D1
C++ is able to input and output the built-in data types using the stream
extraction operator >> and the stream insertion operator <<. The stream
insertion and stream extraction operators also can be overloaded to perform
input and output for user-defined types like an object.
Following example explains how extraction operator >> and insertion operator
<<.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
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}
friend ostream &operator<<( ostream &output,
const Distance &D )
{
output << "F : " << D.feet << " I : " << D.inches;
return output;
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
$./a.out
Enter the value of object :
70
10
First Distance : F : 11 I : 10
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Second Distance :F : 5 I : 11
Third Distance :F : 70 I : 10
The increment (++) and decrement (--) operators are two important unary
operators available in C++.
Following example explain how increment (++) operator can be overloaded for
prefix as well as postfix usage. Similar way, you can overload operator (--).
#include <iostream>
using namespace std;
class Time
{
private:
int hours; // 0 to 23
int minutes; // 0 to 59
public:
// required constructors
Time(){
hours = 0;
minutes = 0;
}
Time(int h, int m){
hours = h;
minutes = m;
}
// method to display time
void displayTime()
{
cout << "H: " << hours << " M:" << minutes <<endl;
}
// overloaded prefix ++ operator
Time operator++ ()
{
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++T1; // increment T1
T1.displayTime(); // display T1
++T1; // increment T1 again
T1.displayTime(); // display T1
T2++; // increment T2
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T2.displayTime(); // display T2
T2++; // increment T2 again
T2.displayTime(); // display T2
return 0;
}
When the above code is compiled and executed, it produces the following result:
H: 12 M:0
H: 12 M:1
H: 10 M:41
H: 10 M:42
You can overload the assignment operator (=) just as you can other operators
and it can be used to create an object just like the copy constructor.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
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};
int main()
{
Distance D1(11, 10), D2(5, 11);
return 0;
}
When the above code is compiled and executed, it produces the following result:
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The function call operator () can be overloaded for objects of class type. When
you overload ( ), you are not creating a new way to call a function. Rather, you
are creating an operator function that can be passed an arbitrary number of
parameters.
#include <iostream>
using namespace std;
class Distance
{
private:
int feet; // 0 to infinite
int inches; // 0 to 12
public:
// required constructors
Distance(){
feet = 0;
inches = 0;
}
Distance(int f, int i){
feet = f;
inches = i;
}
// overload function call
Distance operator()(int a, int b, int c)
{
Distance D;
// just put random calculation
D.feet = a + c + 10;
D.inches = b + c + 100 ;
return D;
}
// method to display distance
void displayDistance()
{
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cout << "F: " << feet << " I:" << inches << endl;
}
};
int main()
{
Distance D1(11, 10), D2;
return 0;
}
When the above code is compiled and executed, it produces the following result:
#include <iostream>
using namespace std;
const int SIZE = 10;
class safearay
{
private:
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int arr[SIZE];
public:
safearay()
{
register int i;
for(i = 0; i < SIZE; i++)
{
arr[i] = i;
}
}
int &operator[](int i)
{
if( i > SIZE )
{
cout << "Index out of bounds" <<endl;
// return first element.
return arr[0];
}
return arr[i];
}
};
int main()
{
safearay A;
return 0;
}
When the above code is compiled and executed, it produces the following result:
Value of A[2] : 2
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Value of A[5] : 5
Index out of bounds
Value of A[12] : 0
The class member access operator (->) can be overloaded but it is bit trickier. It
is defined to give a class type a "pointer-like" behavior. The operator -> must be
a member function. If used, its return type must be a pointer or an object of a
class to which you can apply.
class Ptr{
//...
X * operator->();
};
Objects of class Ptr can be used to access members of class X in a very similar
manner to the way pointers are used. For example:
void f(Ptr p )
{
p->m = 10 ; // (p.operator->())->m = 10
}
#include <iostream>
#include <vector>
using namespace std;
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static int i, j;
public:
void f() const { cout << i++ << endl; }
void g() const { cout << j++ << endl; }
};
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int main() {
const int sz = 10;
Obj o[sz];
ObjContainer oc;
for(int i = 0; i < sz; i++)
{
oc.add(&o[i]);
}
SmartPointer sp(oc); // Create an iterator
do {
sp->f(); // smart pointer call
sp->g();
} while(sp++);
return 0;
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When the above code is compiled and executed, it produces the following result:
10
12
11
13
12
14
13
15
14
16
15
17
16
18
17
19
18
20
19
21
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26. POLYMORPHISM
C++ polymorphism means that a call to a member function will cause a different
function to be executed depending on the type of object that invokes the
function.
Consider the following example where a base class has been derived by other
two classes:
#include <iostream>
using namespace std;
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
int area()
{
cout << "Parent class area :" <<endl;
return 0;
}
};
class Rectangle: public Shape{
public:
Rectangle( int a=0, int b=0):Shape(a, b) { }
int area ()
{
cout << "Rectangle class area :" <<endl;
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return 0;
}
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When the above code is compiled and executed, it produces the following result:
The reason for the incorrect output is that the call of the function area() is being
set once by the compiler as the version defined in the base class. This is
called static resolution of the function call, or static linkage - the function call
is fixed before the program is executed. This is also sometimes called early
binding because the area() function is set during the compilation of the
program.
But now, let's make a slight modification in our program and precede the
declaration of area() in the Shape class with the keyword virtual so that it looks
like this:
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
virtual int area()
{
cout << "Parent class area :" <<endl;
return 0;
}
};
After this slight modification, when the previous example code is compiled and
executed, it produces the following result:
This time, the compiler looks at the contents of the pointer instead of its type.
Hence, since addresses of objects of tri and rec classes are stored in *shape the
respective area() function is called.
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As you can see, each of the child classes has a separate implementation for the
function area(). This is how polymorphism is generally used. You have different
classes with a function of the same name, and even the same parameters, but
with different implementations.
Virtual Function
What we do want is the selection of the function to be called at any given point
in the program to be based on the kind of object for which it is called. This sort
of operation is referred to as dynamic linkage, or late binding.
It is possible that you want to include a virtual function in a base class so that it
may be redefined in a derived class to suit the objects of that class, but that
there is no meaningful definition you could give for the function in the base
class.
We can change the virtual function area() in the base class to the following:
class Shape {
protected:
int width, height;
public:
Shape( int a=0, int b=0)
{
width = a;
height = b;
}
// pure virtual function
virtual int area() = 0;
};
The = 0 tells the compiler that the function has no body and above virtual
function will be called pure virtual function.
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Let's take one real life example of a TV, which you can turn on and off, change
the channel, adjust the volume, and add external components such as speakers,
VCRs, and DVD players, BUT you do not know its internal details, that is, you do
not know how it receives signals over the air or through a cable, how it
translates them, and finally displays them on the screen.
Thus, we can say a television clearly separates its internal implementation from
its external interface and you can play with its interfaces like the power button,
channel changer, and volume control without having zero knowledge of its
internals.
For example, your program can make a call to the sort() function without
knowing what algorithm the function actually uses to sort the given values. In
fact, the underlying implementation of the sorting functionality could change
between releases of the library, and as long as the interface stays the same,
your function call will still work.
In C++, we use classes to define our own abstract data types (ADT). You can
use the cout object of class ostream to stream data to standard output like
this:
#include <iostream>
using namespace std;
int main( )
{
cout << "Hello C++" <<endl;
return 0;
}
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Here, you don't need to understand how cout displays the text on the user's
screen. You need to only know the public interface and the underlying
implementation of ‘cout’ is free to change.
In C++, we use access labels to define the abstract interface to the class. A
class may contain zero or more access labels:
Members defined with a public label are accessible to all parts of the
program. The data-abstraction view of a type is defined by its public
members.
Members defined with a private label are not accessible to code that uses
the class. The private sections hide the implementation from code that
uses the type.
There are no restrictions on how often an access label may appear. Each access
label specifies the access level of the succeeding member definitions. The
specified access level remains in effect until the next access label is encountered
or the closing right brace of the class body is seen.
By defining data members only in the private section of the class, the class
author is free to make changes in the data. If the implementation changes, only
the class code needs to be examined to see what affect the change may have. If
data is public, then any function that directly access the data members of the
old representation might be broken.
Any C++ program where you implement a class with public and private
members is an example of data abstraction. Consider the following example:
#include <iostream>
using namespace std;
class Adder{
public:
// constructor
Adder(int i = 0)
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{
total = i;
}
// interface to outside world
void addNum(int number)
{
total += number;
}
// interface to outside world
int getTotal()
{
return total;
};
private:
// hidden data from outside world
int total;
};
int main( )
{
Adder a;
a.addNum(10);
a.addNum(20);
a.addNum(30);
When the above code is compiled and executed, it produces the following result:
Total 60
Above class adds numbers together, and returns the sum. The public members -
addNum and getTotal are the interfaces to the outside world and a user needs
to know them to use the class. The private member total is something that the
user doesn't need to know about, but is needed for the class to operate properly.
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Designing Strategy
In this case whatever programs are using these interfaces, they would not be
impacted and would just need a recompilation with the latest implementation.
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All C++ programs are composed of the following two fundamental elements:
Program data: The data is the information of the program which gets
affected by the program functions.
C++ supports the properties of encapsulation and data hiding through the
creation of user-defined types, called classes. We already have studied that a
class can contain private, protected and public members. By default, all items
defined in a class are private. For example:
class Box
{
public:
double getVolume(void)
{
return length * breadth * height;
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
The variables length, breadth, and height are private. This means that they can
be accessed only by other members of the Box class, and not by any other part
of your program. This is one way encapsulation is achieved.
To make parts of a class public (i.e., accessible to other parts of your program),
you must declare them after the public keyword. All variables or functions
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defined after the public specifier are accessible by all other functions in your
program.
Making one class a friend of another, exposes the implementation details and
reduces encapsulation. The ideal is to keep as many of the details of each class
hidden from all other classes as possible.
Any C++ program where you implement a class with public and private
members is an example of data encapsulation and data abstraction. Consider the
following example:
#include <iostream>
using namespace std;
class Adder{
public:
// constructor
Adder(int i = 0)
{
total = i;
}
// interface to outside world
void addNum(int number)
{
total += number;
}
// interface to outside world
int getTotal()
{
return total;
};
private:
// hidden data from outside world
int total;
};
int main( )
{
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Adder a;
a.addNum(10);
a.addNum(20);
a.addNum(30);
When the above code is compiled and executed, it produces the following result:
Total 60
Above class adds numbers together, and returns the sum. The public members -
addNum and getTotal are the interfaces to the outside world and a user needs
to know them to use the class. The private member total is something that is
hidden from the outside world, but is needed for the class to operate properly.
Designing Strategy
This is applied most frequently to data members, but it applies equally to all
members, including virtual functions.
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29. INTERFACES
The C++ interfaces are implemented using abstract classes and these abstract
classes should not be confused with data abstraction which is a concept of
keeping implementation details separate from associated data.
class Box
{
public:
// pure virtual function
virtual double getVolume() = 0;
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
Classes that can be used to instantiate objects are called concrete classes.
Consider the following example where parent class provides an interface to the
base class to implement a function called getArea():
#include <iostream>
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// Base class
class Shape
{
public:
// pure virtual function providing interface framework.
virtual int getArea() = 0;
void setWidth(int w)
{
width = w;
}
void setHeight(int h)
{
height = h;
}
protected:
int width;
int height;
};
// Derived classes
class Rectangle: public Shape
{
public:
int getArea()
{
return (width * height);
}
};
class Triangle: public Shape
{
public:
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int getArea()
{
return (width * height)/2;
}
};
int main(void)
{
Rectangle Rect;
Triangle Tri;
Rect.setWidth(5);
Rect.setHeight(7);
// Print the area of the object.
cout << "Total Rectangle area: " << Rect.getArea() << endl;
Tri.setWidth(5);
Tri.setHeight(7);
// Print the area of the object.
cout << "Total Triangle area: " << Tri.getArea() << endl;
return 0;
}
When the above code is compiled and executed, it produces the following result:
You can see how an abstract class defined an interface in terms of getArea() and
two other classes implemented same function but with different algorithm to
calculate the area specific to the shape.
Designing Strategy
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The capabilities (i.e., the public functions) offered by the external applications
are provided as pure virtual functions in the abstract base class. The
implementations of these pure virtual functions are provided in the derived
classes that correspond to the specific types of the application.
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This tutorial will teach you how to read and write from a file. This requires
another standard C++ library called fstream, which defines three new data
types:
ofstream This data type represents the output file stream and is
used to create files and to write information to files.
ifstream This data type represents the input file stream and is
used to read information from files.
To perform file processing in C++, header files <iostream> and <fstream> must
be included in your C++ source file.
Opening a File
A file must be opened before you can read from it or write to it. Either
ofstream or fstream object may be used to open a file for writing. And ifstream
object is used to open a file for reading purpose only.
Here, the first argument specifies the name and location of the file to be opened
and the second argument of the open() member function defines the mode in
which the file should be opened.
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ios::ate Open a file for output and move the read/write control
to the end of the file.
You can combine two or more of these values by ORing them together. For
example if you want to open a file in write mode and want to truncate it in case
that already exists, following will be the syntax:
ofstream outfile;
outfile.open("file.dat", ios::out | ios::trunc );
Similar way, you can open a file for reading and writing purpose as follows:
fstream afile;
afile.open("file.dat", ios::out | ios::in );
Closing a File
void close();
Writing to a File
While doing C++ programming, you write information to a file from your
program using the stream insertion operator (<<) just as you use that operator
to output information to the screen. The only difference is that you use
an ofstream or fstream object instead of the cout object.
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You read information from a file into your program using the stream extraction
operator (>>) just as you use that operator to input information from the
keyboard. The only difference is that you use an ifstream or fstream object
instead of the cin object.
Following is the C++ program which opens a file in reading and writing mode.
After writing information entered by the user to a file named afile.dat, the
program reads information from the file and outputs it onto the screen:
#include <fstream>
#include <iostream>
using namespace std;
int main ()
{
char data[100];
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// again read the data from the file and display it.
infile >> data;
cout << data << endl;
return 0;
}
When the above code is compiled and executed, it produces the following
sample input and output:
$./a.out
Writing to the file
Enter your name: Zara
Enter your age: 9
Reading from the file
Zara
9
Above examples make use of additional functions from cin object, like getline()
function to read the line from outside, and ignore() function to ignore the extra
characters left by previous read statement.
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Both istream and ostream provide member functions for repositioning the file-
position pointer. These member functions are seekg ("seek get") for istream
and seekp ("seek put") for ostream.
The argument to seekg and seekp normally is a long integer. A second argument
can be specified to indicate the seek direction. The seek direction can
be ios::beg (the default) for positioning relative to the beginning of a
stream, ios::cur for positioning relative to the current position in a stream
or ios::end for positioning relative to the end of a stream.
The file-position pointer is an integer value that specifies the location in the file
as a number of bytes from the file's starting location. Some examples of
positioning the "get" file-position pointer are:
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try: A try block identifies a block of code for which particular exceptions
will be activated. It is followed by one or more catch blocks.
try
{
// protected code
}catch( ExceptionName e1 )
{
// catch block
}catch( ExceptionName e2 )
{
// catch block
}catch( ExceptionName eN )
{
// catch block
}
You can list down multiple catch statements to catch different type of exceptions
in case your try block raises more than one exception in different situations.
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Throwing Exceptions
Exceptions can be thrown anywhere within a code block using throw statement.
The operand of the throw statement determines a type for the exception and can
be any expression and the type of the result of the expression determines the
type of exception thrown.
Catching Exceptions
The catch block following the try block catches any exception. You can specify
what type of exception you want to catch and this is determined by the
exception declaration that appears in parentheses following the keyword catch.
try
{
// protected code
}catch( ExceptionName e )
{
// code to handle ExceptionName exception
}
try
{
// protected code
}catch(...)
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{
// code to handle any exception
}
#include <iostream>
using namespace std;
int main ()
{
int x = 50;
int y = 0;
double z = 0;
try {
z = division(x, y);
cout << z << endl;
}catch (const char* msg) {
cerr << msg << endl;
}
return 0;
}
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Because we are raising an exception of type const char*, so while catching this
exception, we have to use const char* in catch block. If we compile and run
above code, this would produce the following result:
Exception Description
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You can define your own exceptions by inheriting and overriding exception class
functionality. Following is the example, which shows how you can use
std::exception class to implement your own exception in standard way:
#include <iostream>
#include <exception>
using namespace std;
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int main()
{
try
{
throw MyException();
}
catch(MyException& e)
{
std::cout << "MyException caught" << std::endl;
std::cout << e.what() << std::endl;
}
catch(std::exception& e)
{
//Other errors
}
}
MyException caught
C++ Exception
Here, what() is a public method provided by exception class and it has been
overridden by all the child exception classes. This returns the cause of an
exception.
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The stack: All variables declared inside the function will take up memory
from the stack.
The heap: This is unused memory of the program and can be used to
allocate the memory dynamically when program runs.
Many times, you are not aware in advance how much memory you will need to
store particular information in a defined variable and the size of required
memory can be determined at run time.
You can allocate memory at run time within the heap for the variable of a given
type using a special operator in C++ which returns the address of the space
allocated. This operator is called new operator.
If you are not in need of dynamically allocated memory anymore, you can use
delete operator, which de-allocates memory previously allocated by new
operator.
new data-type;
Here, data-type could be any built-in data type including an array or any user
defined data types include class or structure. Let us start with built-in data
types. For example we can define a pointer to type double and then request that
the memory be allocated at execution time. We can do this using the new
operator with the following statements:
The memory may not have been allocated successfully, if the free store had
been used up. So it is good practice to check if new operator is returning NULL
pointer and take appropriate action as below:
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At any point, when you feel a variable that has been dynamically allocated is not
anymore required, you can free up the memory that it occupies in the free store
with the delete operator as follows:
Let us put above concepts and form the following example to show how new and
delete work:
#include <iostream>
using namespace std;
int main ()
{
double* pvalue = NULL; // Pointer initialized with null
pvalue = new double; // Request memory for the variable
return 0;
}
If we compile and run above code, this would produce the following result:
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Consider you want to allocate memory for an array of characters, i.e., string of
20 characters. Using the same syntax what we have used above we can allocate
memory dynamically as shown below.
To remove the array that we have just created the statement would look like
this:
int ROW = 2;
int COL = 3;
double **pvalue = new double* [ROW]; // Allocate memory for rows
Objects are no different from simple data types. For example, consider the
following code where we are going to use an array of objects to clarify the
concept:
#include <iostream>
using namespace std;
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class Box
{
public:
Box() {
cout << "Constructor called!" <<endl;
}
~Box() {
cout << "Destructor called!" <<endl;
}
};
int main( )
{
Box* myBoxArray = new Box[4];
return 0;
}
If you were to allocate an array of four Box objects, the Simple constructor
would be called four times and similarly while deleting these objects, destructor
will also be called same number of times.
If we compile and run above code, this would produce the following result:
Constructor called!
Constructor called!
Constructor called!
Constructor called!
Destructor called!
Destructor called!
Destructor called!
Destructor called!
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33. NAMESPACES
Consider a situation, when we have two persons with the same name, Zara, in
the same class. Whenever we need to differentiate them definitely we would
have to use some additional information along with their name, like either the
area, if they live in different area or their mother’s or father’s name, etc.
Same situation can arise in your C++ applications. For example, you might be
writing some code that has a function called xyz() and there is another library
available which is also having same function xyz(). Now the compiler has no way
of knowing which version of xyz() function you are referring to within your code.
Defining a Namespace
namespace namespace_name {
// code declarations
}
Let us see how namespace scope the entities including variable and functions:
#include <iostream>
using namespace std;
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return 0;
}
If we compile and run above code, this would produce the following result:
Inside first_space
Inside second_space
#include <iostream>
using namespace std;
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}
// second name space
namespace second_space{
void func(){
cout << "Inside second_space" << endl;
}
}
using namespace first_space;
int main ()
{
return 0;
}
If we compile and run above code, this would produce the following result:
Inside first_space
The ‘using’ directive can also be used to refer to a particular item within a
namespace. For example, if the only part of the std namespace that you intend
to use is cout, you can refer to it as follows:
using std::cout;
Subsequent code can refer to cout without prepending the namespace, but other
items in the std namespace will still need to be explicit as follows:
#include <iostream>
using std::cout;
int main ()
{
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return 0;
}
If we compile and run above code, this would produce the following result:
Names introduced in a using directive obey normal scope rules. The name is
visible from the point of the using directive to the end of the scope in which the
directive is found. Entities with the same name defined in an outer scope are
hidden.
Discontiguous Namespaces
So, if one part of the namespace requires a name defined in another file, that
name must still be declared. Writing a following namespace definition either
defines a new namespace or adds new elements to an existing one:
namespace namespace_name {
// code declarations
}
Nested Namespaces
Namespaces can be nested where you can define one namespace inside another
namespace as follows:
namespace namespace_name1 {
// code declarations
namespace namespace_name2 {
// code declarations
}
}
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In the above statements if you are using namespace_name1, then it will make
elements of namespace_name2 available in the scope as follows:
#include <iostream>
using namespace std;
return 0;
}
If we compile and run above code, this would produce the following result:
Inside second_space
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34. TEMPLATES
There is a single definition of each container, such as vector, but we can define
many different kinds of vectors for example, vector <int> or vector <string>.
You can use templates to define functions as well as classes, let us see how
they work:
Function Template
Here, type is a placeholder name for a data type used by the function. This
name can be used within the function definition.
The following is the example of a function template that returns the maximum of
two values:
#include <iostream>
#include <string>
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int i = 39;
int j = 20;
cout << "Max(i, j): " << Max(i, j) << endl;
double f1 = 13.5;
double f2 = 20.7;
cout << "Max(f1, f2): " << Max(f1, f2) << endl;
string s1 = "Hello";
string s2 = "World";
cout << "Max(s1, s2): " << Max(s1, s2) << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
Max(i, j): 39
Max(f1, f2): 20.7
Max(s1, s2): World
Class Template
Just as we can define function templates, we can also define class templates.
The general form of a generic class declaration is shown here:
Here, type is the placeholder type name, which will be specified when a class is
instantiated. You can define more than one generic data type by using a comma-
separated list.
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#include <iostream>
#include <vector>
#include <cstdlib>
#include <string>
#include <stdexcept>
public:
void push(T const&); // push element
void pop(); // pop element
T top() const; // return top element
bool empty() const{ // return true if empty.
return elems.empty();
}
};
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}
// remove last element
elems.pop_back();
}
int main()
{
try {
Stack<int> intStack; // stack of ints
Stack<string> stringStack; // stack of strings
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}
}
If we compile and run above code, this would produce the following result:
7
hello
Exception: Stack<>::pop(): empty stack
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35. PREPROCESSOR
The preprocessors are the directives, which give instructions to the compiler to
preprocess the information before actual compilation starts.
All preprocessor directives begin with #, and only white-space characters may
appear before a preprocessor directive on a line. Preprocessor directives are not
C++ statements, so they do not end in a semicolon (;).
You already have seen a #include directive in all the examples. This macro is
used to include a header file into the source file.
When this line appears in a file, all subsequent occurrences of macro in that file
will be replaced by replacement-text before the program is compiled. For
example:
#include <iostream>
using namespace std;
#define PI 3.14159
int main ()
{
return 0;
}
Now, let us do the preprocessing of this code to see the result assuming we have
the source code file. So let us compile it with -E option and redirect the result to
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test.p. Now, if you check test.p, it will have lots of information and at the
bottom, you will find the value replaced as follows:
...
int main ()
{
return 0;
}
Function-Like Macros
You can use #define to define a macro which will take argument as follows:
#include <iostream>
using namespace std;
int main ()
{
int i, j;
i = 100;
j = 30;
cout <<"The minimum is " << MIN(i, j) << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
The minimum is 30
Conditional Compilation
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There are several directives, which can be used to compile selective portions of
your program's source code. This process is called conditional compilation.
The conditional preprocessor construct is much like the ‘if’ selection structure.
Consider the following preprocessor code:
#ifndef NULL
#define NULL 0
#endif
You can compile a program for debugging purpose. You can also turn on or off
the debugging using a single macro as follows:
#ifdef DEBUG
cerr <<"Variable x = " << x << endl;
#endif
This causes the cerr statement to be compiled in the program if the symbolic
constant DEBUG has been defined before directive #ifdef DEBUG. You can use
#if 0 statement to comment out a portion of the program as follows:
#if 0
code prevented from compiling
#endif
#include <iostream>
using namespace std;
#define DEBUG
int main ()
{
int i, j;
i = 100;
j = 30;
#ifdef DEBUG
cerr <<"Trace: Inside main function" << endl;
#endif
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#if 0
/* This is commented part */
cout << MKSTR(HELLO C++) << endl;
#endif
#ifdef DEBUG
cerr <<"Trace: Coming out of main function" << endl;
#endif
return 0;
}
If we compile and run above code, this would produce the following result:
The # and ## preprocessor operators are available in C++ and ANSI/ISO C. The
# operator causes a replacement-text token to be converted to a string
surrounded by quotes.
#include <iostream>
using namespace std;
#define MKSTR( x ) #x
int main ()
{
cout << MKSTR(HELLO C++) << endl;
return 0;
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If we compile and run above code, this would produce the following result:
HELLO C++
Let us see how it worked. It is simple to understand that the C++ preprocessor
turns the line:
#define CONCAT( x, y ) x ## y
When CONCAT appears in the program, its arguments are concatenated and
used to replace the macro. For example, CONCAT(HELLO, C++) is replaced by
"HELLO C++" in the program as follows.
#include <iostream>
using namespace std;
#define concat(a, b) a ## b
int main()
{
int xy = 100;
If we compile and run above code, this would produce the following result:
100
Let us see how it worked. It is simple to understand that the C++ preprocessor
transforms:
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Macro Description
#include <iostream>
using namespace std;
int main ()
{
cout << "Value of __LINE__ : " << __LINE__ << endl;
cout << "Value of __FILE__ : " << __FILE__ << endl;
cout << "Value of __DATE__ : " << __DATE__ << endl;
cout << "Value of __TIME__ : " << __TIME__ << endl;
return 0;
}
If we compile and run above code, this would produce the following result:
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Value of __LINE__ : 6
Value of __FILE__ : test.cpp
Value of __DATE__ : Feb 28 2011
Value of __TIME__ : 18:52:48
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Signals are the interrupts delivered to a process by the operating system which
can terminate a program prematurely. You can generate interrupts by pressing
Ctrl+C on a UNIX, LINUX, Mac OS X or Windows system.
There are signals which cannot be caught by the program but there is a
following list of signals which you can catch in your program and can take
appropriate actions based on the signal. These signals are defined in C++
header file <csignal>.
Signal Description
Let us write a simple C++ program where we will catch SIGINT signal using
signal() function. Whatever signal you want to catch in your program, you must
register that signal using signal function and associate it with a signal handler.
Examine the following example:
#include <iostream>
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#include <csignal>
exit(signum);
int main ()
{
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);
while(1){
cout << "Going to sleep...." << endl;
sleep(1);
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Going to sleep....
Going to sleep....
Going to sleep....
Now, press Ctrl+C to interrupt the program and you will see that your program
will catch the signal and would come out by printing something as follows:
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Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.
You can generate signals by function raise(), which takes an integer signal
number as an argument and has the following syntax.
Here, sig is the signal number to send any of the signals: SIGINT, SIGABRT,
SIGFPE, SIGILL, SIGSEGV, SIGTERM, SIGHUP. Following is the example where
we raise a signal internally using raise() function as follows:
#include <iostream>
#include <csignal>
exit(signum);
int main ()
{
int i = 0;
// register signal SIGINT and signal handler
signal(SIGINT, signalHandler);
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while(++i){
cout << "Going to sleep...." << endl;
if( i == 3 ){
raise( SIGINT);
}
sleep(1);
}
return 0;
}
When the above code is compiled and executed, it produces the following result
and would come out automatically:
Going to sleep....
Going to sleep....
Going to sleep....
Interrupt signal (2) received.
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37. MULTITHREADING
A multithreaded program contains two or more parts that can run concurrently.
Each part of such a program is called a thread, and each thread defines a
separate path of execution.
C++ does not contain any built-in support for multithreaded applications.
Instead, it relies entirely upon the operating system to provide this feature.
This tutorial assumes that you are working on Linux OS and we are going to
write multi-threaded C++ program using POSIX. POSIX Threads, or Pthreads
provides API which are available on many Unix-like POSIX systems such as
FreeBSD, NetBSD, GNU/Linux, Mac OS X and Solaris.
Creating Threads
#include <pthread.h>
pthread_create (thread, attr, start_routine, arg)
Parameter Description
start_routine The C++ routine that the thread will execute once it is
created.
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Terminating Threads
#include <pthread.h>
pthread_exit (status)
If main() finishes before the threads it has created, and exits with
pthread_exit(), the other threads will continue to execute. Otherwise, they will
be automatically terminated when main() finishes.
Example:
This simple example code creates 5 threads with the pthread_create() routine.
Each thread prints a "Hello World!" message, and then terminates with a call to
pthread_exit().
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#define NUM_THREADS 5
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pthread_exit(NULL);
}
int main ()
{
pthread_t threads[NUM_THREADS];
int rc;
int i;
for( i=0; i < NUM_THREADS; i++ ){
cout << "main() : creating thread, " << i << endl;
rc = pthread_create(&threads[i], NULL,
PrintHello, (void *)i);
if (rc){
cout << "Error:unable to create thread," << rc << endl;
exit(-1);
}
}
pthread_exit(NULL);
}
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This example shows how to pass multiple arguments via a structure. You can
pass any data type in a thread callback because it points to void as explained in
the following example:
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#define NUM_THREADS 5
struct thread_data{
int thread_id;
char *message;
};
pthread_exit(NULL);
}
int main ()
{
pthread_t threads[NUM_THREADS];
struct thread_data td[NUM_THREADS];
int rc;
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int i;
When the above code is compiled and executed, it produces the following result:
There are following two routines which we can use to join or detach threads:
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The pthread_join() subroutine blocks the calling thread until the specified
‘threadid’ thread terminates. When a thread is created, one of its attributes
defines whether it is joinable or detached. Only threads that are created as
joinable can be joined. If a thread is created as detached, it can never be joined.
This example demonstrates how to wait for thread completions by using the
Pthread join routine.
#include <iostream>
#include <cstdlib>
#include <pthread.h>
#include <unistd.h>
#define NUM_THREADS 5
tid = (long)t;
sleep(1);
cout << "Sleeping in thread " << endl;
cout << "Thread with id : " << tid << " ...exiting " << endl;
pthread_exit(NULL);
}
int main ()
{
int rc;
int i;
pthread_t threads[NUM_THREADS];
pthread_attr_t attr;
void *status;
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When the above code is compiled and executed, it produces the following result:
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What is CGI?
The Common Gateway Interface, or CGI, is a set of standards that define how
information is exchanged between the web server and a custom script.
The CGI specs are currently maintained by the NCSA and NCSA defines CGI is as
follows:
Web Browsing
To understand the concept of CGI, let's see what happens when we click a
hyperlink to browse a particular web page or URL.
Your browser contacts the HTTP web server and demand for the URL i.e.
filename.
Web Server will parse the URL and will look for the filename. If it finds the
requested file then web server sends that file back to the browser
otherwise sends an error message indicating that you have requested a
wrong file.
Web browser takes response from web server and displays either the
received file or error message based on the received response.
However, it is possible to set up the HTTP server in such a way that whenever a
file in a certain directory is requested, that file is not sent back; instead it is
executed as a program, and produced output from the program is sent back to
your browser to display.
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Before you proceed with CGI Programming, make sure that your Web Server
supports CGI and it is configured to handle CGI Programs. All the CGI Programs
to be executed by the HTTP server are kept in a pre-configured directory. This
directory is called CGI directory and by convention it is named as /var/www/cgi-
bin. By convention CGI files will have extension as .cgi, though they are C++
executable.
<Directory "/var/www/cgi-bin">
AllowOverride None
Options ExecCGI
Order allow,deny
Allow from all
</Directory>
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<Directory "/var/www/cgi-bin">
Options All
</Directory>
Here, I assume that you have Web Server up and running successfully and you
are able to run any other CGI program like Perl or Shell etc.
#include <iostream>
using namespace std;
int main ()
{
return 0;
}
Compile above code and name the executable as cplusplus.cgi. This file is being
kept in /var/www/cgi-bin directory and it has following content. Before running
your CGI program make sure you have change mode of file using chmod 755
cplusplus.cgi UNIX command to make file executable. Now if you
click cplusplus.cgi then this produces the following output:
The above C++ program is a simple program which is writing its output on
STDOUT file i.e. screen. There is one important and extra feature available which
is first line printing Content-type:text/html\r\n\r\n. This line is sent back to
the browser and specify the content type to be displayed on the browser screen.
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Now you must have understood the basic concept of CGI and you can write
many complicated CGI programs using Python. A C++ CGI program can interact
with any other external system, such as RDBMS, to exchange information.
HTTP Header
For Example
Content-type: text/html\r\n\r\n
There are few other important HTTP headers, which you will use frequently in
your CGI Programming.
Header Description
Expires: Date The date the information becomes invalid. This should
be used by the browser to decide when a page needs
to be refreshed. A valid date string should be in the
format 01 Jan 1998 12:00:00 GMT.
Location: URL The URL that should be returned instead of the URL
requested. You can use this field to redirect a request
to any file.
All the CGI program will have access to the following environment variables.
These variables play an important role while writing any CGI program.
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CONTENT_TYPE The data type of the content, used when the client is
sending attached content to the server. For example
file upload etc.
HTTP_COOKIE Returns the set cookies in the form of key & value
pair.
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Here is small CGI program to list out all the CGI variables.
#include <iostream>
#include <stdlib.h>
using namespace std;
int main ()
{
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if ( value != 0 ){
cout << value;
}else{
cout << "Environment variable does not exist.";
}
cout << "</td></tr>\n";
}
cout << "</table><\n";
cout << "</body>\n";
cout << "</html>\n";
return 0;
}
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SERVER_ADMIN webmaster@tutorialspoint.com
SERVER_NAME www.tutorialspoint.com
SERVER_PORT 80
SERVER_PROTOCOL HTTP/1.1
SERVER_SIGNATURE
SERVER_SOFTWARE Apache
<
For real examples, you would need to do many operations by your CGI program.
There is a CGI library written for C++ program which you can download from
ftp://ftp.gnu.org/gnu/cgicc/ and follow the steps to install the library:
You can check related documentation available at ‘C++ CGI Lib Documentation’.
You must have come across many situations when you need to pass some
information from your browser to web server and ultimately to your CGI
Program. Most frequently browser uses two methods to pass this information to
web server. These methods are GET Method and POST Method.
The GET method sends the encoded user information appended to the page
request. The page and the encoded information are separated by the ‘?’
character as follows:
http://www.test.com/cgi-bin/cpp.cgi?key1=value1&key2=value2
The GET method is the default method to pass information from browser to web
server and it produces a long string that appears in your browser's Location:box.
Never use the GET method if you have password or other sensitive information
to pass to the server. The GET method has size limitation and you can pass up
to 1024 characters in a request string.
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You can pass information by simply concatenating key and value pairs along
with any URL or you can use HTML <FORM> tags to pass information using GET
method.
Here is a simple URL which will pass two values to hello_get.py program using
GET method.
/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
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form_iterator fi = formData.getElement("first_name");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "First name: " << **fi << endl;
}else{
cout << "No text entered for first name" << endl;
}
cout << "<br/>\n";
fi = formData.getElement("last_name");
if( !fi->isEmpty() &&fi != (*formData).end()) {
cout << "Last name: " << **fi << endl;
}else{
cout << "No text entered for last name" << endl;
}
cout << "<br/>\n";
return 0;
}
Generate cpp_get.cgi and put it in your CGI directory and try to access using
following link:
/cgi-bin/cpp_get.cgi?first_name=ZARA&last_name=ALI
Here is a simple example which passes two values using HTML FORM and submit
button. We are going to use same CGI script cpp_get.cgi to handle this input.
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Here is the actual output of the above form. You enter First and Last Name and
then click submit button to see the result.
First Name:
Submit
Last Name:
The same cpp_get.cgi program will handle POST method as well. Let us take
same example as above, which passes two values using HTML FORM and submit
button but this time with POST method as follows:
Here is the actual output of the above form. You enter First and Last Name and
then click submit button to see the result.
First Name:
Submit
Last Name:
Checkboxes are used when more than one option is required to be selected.
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<form action="/cgi-bin/cpp_checkbox.cgi"
method="POST"
target="_blank">
<input type="checkbox" name="maths" value="on" /> Maths
<input type="checkbox" name="physics" value="on" /> Physics
<input type="submit" value="Select Subject" />
</form>
Select Subject
Maths Physics
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
bool maths_flag, physics_flag;
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maths_flag = formData.queryCheckbox("maths");
if( maths_flag ) {
cout << "Maths Flag: ON " << endl;
}else{
cout << "Maths Flag: OFF " << endl;
}
cout << "<br/>\n";
physics_flag = formData.queryCheckbox("physics");
if( physics_flag ) {
cout << "Physics Flag: ON " << endl;
}else{
cout << "Physics Flag: OFF " << endl;
}
cout << "<br/>\n";
cout << "</body>\n";
cout << "</html>\n";
return 0;
}
Radio Buttons are used when only one option is required to be selected.
Here is example HTML code for a form with two radio button:
<form action="/cgi-bin/cpp_radiobutton.cgi"
method="post"
target="_blank">
<input type="radio" name="subject" value="maths"
checked="checked"/> Maths
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Select Subject
Maths Physics
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
form_iterator fi = formData.getElement("subject");
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return 0;
}
TEXTAREA element is used when multiline text has to be passed to the CGI
Program.
<form action="/cgi-bin/cpp_textarea.cgi"
method="post"
target="_blank">
<textarea name="textcontent" cols="40" rows="4">
Type your text here...
</textarea>
<input type="submit" value="Submit" />
</form>
Submit
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
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#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
form_iterator fi = formData.getElement("textcontent");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Text Content: " << **fi << endl;
}else{
cout << "No text entered" << endl;
}
return 0;
}
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Dropdown Box is used when we have many options available but only one or two
will be selected.
Here is example HTML code for a form with one dropdown box:
<form action="/cgi-bin/cpp_dropdown.cgi"
method="post" target="_blank">
<select name="dropdown">
<option value="Maths" selected>Maths</option>
<option value="Physics">Physics</option>
</select>
<input type="submit" value="Submit"/>
</form>
Maths Submit
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc formData;
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form_iterator fi = formData.getElement("dropdown");
if( !fi->isEmpty() && fi != (*formData).end()) {
cout << "Value Selected: " << **fi << endl;
}
return 0;
}
How It Works
Your server sends some data to the visitor's browser in the form of a cookie. The
browser may accept the cookie. If it does, it is stored as a plain text record on
the visitor's hard drive. Now, when the visitor arrives at another page on your
site, the cookie is available for retrieval. Once retrieved, your server
knows/remembers what was stored.
Expires: This showsthe date the cookie will expire. If this is blank, the
cookie will expire when the visitor quits the browser.
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Path: This is the path to the directory or web page that sets the cookie.
This may be blank if you want to retrieve the cookie from any directory or
page.
Secure: If this field contains the word "secure" then the cookie may only
be retrieved with a secure server. If this field is blank, no such restriction
exists.
Name=Value: Cookies are set and retrieved in the form of key and value
pairs.
Setting up Cookies
It is very easy to send cookies to browser. These cookies will be sent along with
HTTP Header before the Content-type filed. Assuming you want to set UserID
and Password as cookies. So cookies setting will be done as follows:
#include <iostream>
using namespace std;
int main ()
{
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return 0;
}
From this example, you must have understood how to set cookies. We use Set-
Cookie HTTP header to set cookies.
Here, it is optional to set cookies attributes like Expires, Domain, and Path. It is
notable that cookies are set before sending magic line "Content-
type:text/html\r\n\r\n.
Compile above program to produce setcookies.cgi, and try to set cookies using
following link. It will set four cookies at your computer:
/cgi-bin/setcookies.cgi
Retrieving Cookies
It is easy to retrieve all the set cookies. Cookies are stored in CGI environment
variable HTTP_COOKIE and they will have following form.
key1=value1;key2=value2;key3=value3....
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
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Cgicc cgi;
const_cookie_iterator cci;
return 0;
}
Now, compile above program to produce getcookies.cgi, and try to get a list of
all the cookies available at your computer:
/cgi-bin/getcookies.cgi
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This will produce a list of all the four cookies set in previous section and all other
cookies set in your computer:
UserID XYZ
Password XYZ123
Domain www.tutorialspoint.com
Path /perl
To upload a file the HTML form must have the enctype attribute set
to multipart/form-data. The input tag with the file type will create a "Browse"
button.
<html>
<body>
<form enctype="multipart/form-data"
action="/cgi-bin/cpp_uploadfile.cgi"
method="post">
<p>File: <input type="file" name="userfile" /></p>
<p><input type="submit" value="Upload" /></p>
</form>
</body>
</html>
File:
Upload
Note: Above example has been disabled intentionally to stop people uploading
files on our server. But you can try above code with your server.
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
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#include <cgicc/CgiDefs.h>
#include <cgicc/Cgicc.h>
#include <cgicc/HTTPHTMLHeader.h>
#include <cgicc/HTMLClasses.h>
int main ()
{
Cgicc cgi;
return 0;
}
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The above example is for writing content at cout stream but you can open your
file stream and save the content of uploaded file in a file at desired location.
Hope you have enjoyed this tutorial. If yes, please send us your feedback.
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Hope you have already understood the concept of C++ Template which we have
discussed earlier. The C++ STL (Standard Template Library) is a powerful set of
C++ template classes to provide general-purpose classes and functions with
templates that implement many popular and commonly used algorithms and
data structures like vectors, lists, queues, and stacks.
At the core of the C++ Standard Template Library are following three well-
structured components:
Component Description
We will discuss about all the three C++ STL components in next chapter while
discussing C++ Standard Library. For now, keep in mind that all the three
components have a rich set of pre-defined functions which help us in doing
complicated tasks in very easy fashion.
Let us take the following program that demonstrates the vector container (a
C++ Standard Template) which is similar to an array with an exception that it
automatically handles its own storage requirements in case it grows:
#include <iostream>
#include <vector>
using namespace std;
int main()
{
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return 0;
}
When the above code is compiled and executed, it produces the following result:
vector size = 0
extended vector size = 5
value of vec [0] = 0
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Here are following points to be noted related to various functions we used in the
above example:
The push_back( ) member function inserts value at the end of the vector,
expanding its size as needed.
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Standard C++ Library incorporates all the Standard C libraries also, with small
additions and changes to support type safety.
I/O,
Mathematical,
Dynamic allocation,
Miscellaneous,
Wide-character functions
Standard C++ Object Oriented Library defines an extensive set of classes that
provide support for a number of common activities, including I/O, strings, and
numeric processing. This library includes the following:
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