Animation 1
Animation 1
Animation
The term animation has a Greek (animos) as well as
roman (anima) root, meaning “to bring to life”
Life: evolution over time
Conventional Animation
Animation is a technique in which the illusion of
movement is created by photographing a series of
individual drawings on successive frames of film.
Restrictions
a) Frame by frame and not real time
b) 2 D only
Computer Animation
Conventional Animation
Process
• Story board
Sequence of drawings with descriptions
• Key frames
A few important frames as drawings
• Inbetweens
Draw the rest of the frames
• Painting
Redraw onto acetate Cels, color them
Computer Animation
Conventional Animation
Animation characteristics
• Rotoscopy
• Key Framing
• Parametric
• Algorithmic
Computer Animation
Rotoscopy
time (frames)
KF1 KF2 KF3
Interpolation
At fi, the position of a point Pi for KF1: P1 , KF2: P2
Pi = (1-t) P1 + tP2
Computer Animation
Key Framing
Linear Interpolation
• Discontinuities : spatial, temporal
Splines may be used
• Unrealistic results
KF2 KF2
Interpolation
Linear
Computer Animation
Key Framing
Interpolation
Spline
Computer Animation
Key Framing
Interpolation
Using other functions (slow-in, slow-out )
1
vs : attribute at start frame
f(t) ve : attribute at end frame
vi : attribute at intermediate frame
vi = (1-f(t)) vs +f(t)ve
t 1
Computer Animation
Key Framing
Interpolation
2 3 4 1
??
1 4 3 2
KF1(t=0) At t = 0.5 KF2(t=1)
Computer Animation
Key Framing
Interpolation
Incorrect Results (rotation of square by 180o )
2 3 4 1
1 4 3 2
KF1(t=0) At t = 0.5 KF2(t=1)
Computer Animation
Parametric
• Characteristic parameters for motion are specified and
interpolated.
• Less data is required
e.g for motion of an arm, the parameter could be
rotation angle.
θ
Computer Animation
Algorithmic
actual
y linear Simulation