Animations_Unit_5
Animations_Unit_5
Animations_Unit_5
Meaning of animation
By definition, animation makes static presentation come alive.
Depending on the size of the project, you can animate the whole thing or
you can just animate parts of it.
Principles of Animation
Animation is possible because of a biological phenomenon known as
persistence of vision and a psychological phenomenon called phi
With animation, a series of image are changed very slightly and very
rapidly, one after the other , seemingly blending together into a visual
illusion of movement
When the images are progeressively and rapidly changed, the arrow of the
compass is perceived to be spinning.
Digital television videos display either 24, 30, or 60 full frames (pictures)
per second, depending on the settings.
The speed at which each frame is replaced makes the images appear to
move smoothly.
Movies filmed on actual film are usually recorded at 24 frames per second.
A projector's shutter flashes light through each image twice, increasing the
flicker rate to 48 times per second, creating the illusion of motion.
Some projectors show each frame three times before moving to the next
frame, resulting in 72 flickers per second.
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This higher flicker rate reduces flickering and makes the beam of light
appear more continuous.
To make an object move across the screen and change its shape, adjust its
shape and position slightly for each frame.
Playing these frames quickly blends the changes, creating smooth motion
and animation.
This effect works because fast movements can trick the eye, similar to
sleight-of-hand magic tricks.
Animation by Computer
Using specific software and techniques, you can create animations in
various ways.
The most realistic animations occur in 3-D space, simulating depth and
dimension.
These simple 2-D animations often do not change their position on the
screen.
Path animation in 2-D adds motion, moving an image along a set path
during a specific time frame.
Combining movement and visual changes can create more dynamic effects,
like making a mascot "walk" onto the stage.
Changing the size of an object as it moves can give the illusion of depth,
making it appear as though it is coming closer (a 3-D effect).
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2½-D animation adds an illusion of depth (z-axis) to an image through
shadowing and highlighting while keeping it on the flat x and y axes.
3-D animation uses software to create a fully virtual space where objects
exist with a front, back, sides, top, and bottom.
Changes (motion) in 3-D animation are calculated along all three axes (x, y,
and z), allowing objects to move in depth or rotate to show all angles.
Commercial films like Shrek, Coraline, Toy Story, and Avatar showcase the
power of computer animation.
For instance, Toy Story used a "computer wall" of 117 Sun SPARCstations to
render its frames,
Animation Techniques
Cell Animation:
The term cel derives from the clear celluloid sheets that were used for
drawing each frame, which have been replaced today by layers of digital
imagery.
Cel animation artwork begins with keyframes; these are the first and last
frames of an action.
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Tweening is an action that requires calculating the number of frames
between keyframes and the path the action takes, and then actually
sketching with pencil the series of progressively different outlines.
Computer Animation:
Morphing applications and other modeling tools that offer this effect ca
transition not only between still images but often between moving images
as well. Some products that offer mor phing features are Black Belt’s Easy
Morph and WinImages (www.blackbeltsystems.com) and Human Software’s
Squizz (www.humansoftware.com).
The morphed images were built at a rate of eight frames per second, with
each transition taking a total of four seconds and the number of key points
was held to a minimum to shorten rendering time.
Examples include:
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3D Studio Max (.max)
GIF89a (.gif)
Flash files (.fla) must be converted to Shockwave Flash files (.swf) for
web playback.
AVI (.avi)
These formats can be played using media players included with operating
systems.
Example: A simple SVG code can create an animation where a red patch
expands to fill a rectangle in three seconds.
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