Future Education: Best Practice From SEA Creative Camp

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Future Education

Best Practice from SEA Creative Camp

Dr Gatot Hari Priowirjanto


SEA ICC
Classroom in the past
in 1900 What hasn’t
changed from
in 1950 1900 to 1950?
1 classroom
1 teacher
1 blackboard
10-30 students
many printed books
waukeehistory.org

tarmaced.com
Future Education…

Cross Border Education


Cross Border Concept
Low cost

Digital learning materials Borderless class

Collaboration
Teachers from among participants
everywhere

Can be accessed
Students from anytime
everywhere
Cross Border Best Practice

Twinning Class
English Debate
https://www.youtube.com/watch?v=hlGi9IBHYks
How about
Southeast Asia ?
SEA Creative Camp Background
SEA Creative Camp
“Future Careers for Youths”
Facing the Industry Revolution 4.0

http://creativecamp4.seameo.org/
SEA Creative Camp Info

1st Batch SEA Creative Camp 2nd Batch SEA Creative Camp
(February – April 2018) (May – July 2018)

7 Workshops 7 Workshops
• Becoming an Entrepreneur is Easy • Becoming an Entrepreneur is Easy
• Augmented Reality STEM Project • Augmented Reality STEM Project
• Augmented Reality School Project • Augmented Reality School Project
• Educational Game Development • Educational Game Development
• Urban Agriculture • Urban Agriculture
• Online Modeling Tourism Promotion • Online Modeling Tourism Promotion
• 2D Digital Animation • 2D Digital Animation
SEA Creative Camp Info
4th Batch SEA Creative Camp
3rd Batch SEA Creative Camp
(March – May 2019)
(September – December 2018)
19 Workshops
12 Workshops
3D Printing Hologram
3D Printing (new) Internet of Things (new)
Applied Robotic Internet of Things
Applied Robotic (new) Smart School (new)
Artificial Intelligence (new) Mobile Application (new)
Augmented Reality Tourism Promotion
Augmented Reality Smart School
Fashion Design (new) Urban Agriculture
Big Data (new) Software Programming (new)
Game Development Virtual Reality (new)
Citizen Journalism (new) Tourism Promotion
Healthy Canteen (new) Waste Recycling (new)
Culinary (new) Urban Agriculture
Fashion Design Virtual Reality
Game Development Waste Recycling
Healthy Canteen
SEA Creative Camp Participants Number
1400

1202 1193
1200

1000 940
919
898
Nmber of Participants

791
800 738 730
696 688
662 647
622
600 574
529
504
483 474
435 422
400 372 356
344
319 307 302
293 296
270 264 260 262
231 248
227 211
173 193
200 141 157
119 106
60 62
17
0

Batch
1 2 3 4
SEA Creative Camp Participants Number

4,055 4,268
Teachers Teams

15,605 19,737
Students Participants
SEACC Concept

1 team consist of
1 teacher and 3 students

Individual to Team concepts:


• Collaboration
• Cooperation
• Teamwork
• Problem Solving
• Critical Thinking
Applied Robotic
Description:
Robots are devices that can sense their environment, reason about the acquired information, and act on their
environment. This course is a multidisciplinary hardware project design experience in which small teams of electrical and
computer engineering, mechanical engineering, and computer science students deliver an end-of-course demonstration
of a final robotic system. Online Course Videos
Number of Registration:

49 teams

73 teachers

220 students

7 final projects
submitted

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=50&Itemid=279
Applied Robotic Winners
1st Winner, 2nd Winner, 3rd Winner,
SMAN 1 Bangil SMA Wongsorejo Gombong SMAN 1 Bangil
Indonesia Indonesia Indonesia
Tittle: Prototipe Mesin Tittle: Smart Robot
Tittle: Amphibi Robot
Pengepak Barang Controller

https://youtu.be/GoMem2juV2Q https://youtu.be/LLK4OQgQA_g https://youtu.be/8lhPEqr0ZHM

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=74&Itemid=279
Artificial Intelligence
Description:
Artificial intelligence (AI) is an area of computer science that emphasizes the creation of intelligent machines that work
and react like humans. Some of the activities computers with artificial intelligence are designed for include: Speech
recognition, Learning, Planning, Problem solving
Online Course Videos
Number of Registration:

45 teams

73 teachers

197 students

15 final projects
submitted

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=51&Itemid=280
Artificial Intelligence Winners
1st Winner, 2nd Winner, 3rd Winner,
SMKN 7 Jakarta Dumaguete Science High School SMKN 1 Ngasem
Indonesia Philippines Indonesia
Tittle: Space Science Tittle: The Artificial Mind Tittle: Count Shape Application

https://youtu.be/NWPW_m1rVZ https://youtu.be/EgativOzDCQ https://youtu.be/Rje9PnxTwgU

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=76&Itemid=280
Augmented Reality
Description:
Through this online training, the participants are expected to understand the process to develop Augmented Reality
application and storybook. They will be able to create an Augmented Reality Storybook with STEM education theme
(Integration of Science, Technology, Engineering, and Mathematics).
Online Course Videos
Number of Registration:

84 teams

100 teachers

383 students

15 final projects
submitted

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=52&Itemid=281
Augmented Reality Winners
1st Winner, 2nd Winner, 3rd Winner,
SMKN 1 Boyolangu SMKN 26 Jakarta St. Dominic College of Asia
Tulungagung, Indonesia Indonesia Philippines
Tittle: Hydraulic STEM Tittle: Hardware at the Computer Tittle: Disaster Preparedness

https://youtu.be/vjBu8BoGe80 https://youtu.be/iHFLcSCdCJI https://youtu.be/RxRC6jCjvW8

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=78&Itemid=281
Internet of Things
Description:
Internet of Things (IoT) is the next evolution of internet and has big potential which can change our lives and industry
drastically. In the future, things that we usually use in our daily lives will be completed with internet connectivity that
enable that things to send or receive data without any interaction with human. Through this online training course the
participants will learn about basic knowledge of IoT, the working principal of a micro controller, Arduino programming
technique, and Implementing IoT technology for life problem solving.
Number of Registration: Online Course Videos

59 teams

149 teachers

380 students

15 final projects
submitted

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=60&Itemid=289
Internet of Things Winners
1st Winner, 2nd Winner, 3rd Winner,
SMK Taruna Bhakti SMKN 7 Jakarta SMK BOPKRI 1 Yogyakarta
Indonesia Indonesia Indonesia
Tittle: SMART VILLAGE Tittle: Smart Home and Agriculture Tittle: PROTOTYPE RFID

https://youtu.be/arsZ2OxUdN8 https://youtu.be/opBwi95vCsw https://youtu.be/OfyfJqSsVBk

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=95&Itemid=289
Virtual Reality
Description:
Virtual Reality is a technology that allows for simulation-based learning and virtual exploration. Through this online
course, teachers and students gain experience in understanding learning with elements of attendance and involvement
through Virtual Reality media

Number of Registration: Online Course Videos

35 teams

47 teachers

146 students

5 final projects
submitted

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=66&Itemid=295
Virtual Reality Winners
1st Winner, 2nd Winner, 3rd Winner,
SMK Metland SMKN 7 Jakarta SMKN 7 Jakarta
Indonesia Indonesia Indonesia
Tittle: Metscho Garden VR Tittle: Natural Disaster VR Simulator Tittle: Chemistry Simulator VR

https://youtu.be/2vCJZOROIqU https://youtu.be/RXzO69YDN2w https://youtu.be/rHD5Dl7k1VA

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=107&Itemid=295
Implementation of
Industry 4.0 Technology
in Education
Data to Knowledge
AR in Engineering
VR in Engineering
AI in Classroom
The information is then directly
sent to teacher’s and to parents

The headbands measure each


student’s level of concentration

How China Is Using Artificial Intelligence in Classrooms | WSJ


https://youtu.be/JMLsHI8aV0g
321 Programme
321 Programme

University B University C

321 Programme
University A University D

University F University E
321 Programme

University A University B
3 semesters studying in 2 semesters studying abroad
home institution
• Study
• Internship
1 semester back to home
institution
Thank You

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