Creativity in Digital Art Education PDF
Creativity in Digital Art Education PDF
Creativity in Digital Art Education PDF
S
ince the introduction of personal computers, art educators increasingly have adopted
new digital technologies into their pedagogy, yet overall that adoption has been a slow
process (Black, 2002; Browning, 2006; Degennaro & Mak, 2002-2003; Flood & Bamford,
2007; Gude, 2007; Leonard & Leonard 2006; Lu, 2005; Mayo, 2007). Many teachers remain still
infrequent users of technology or avoid using new learning technologies in art classrooms
(Degennaro & Mak, 2002-2003; Gregory, 2009). Why is this the case?
Diane Gregory (2009), who has written extensively about In an ideal world, administrators and policy makers can address
technology in art education, perceives that technology usage has such difficulties through writing and implementing supportive art
decreased in the last decade as art educators contend with restric- education policies, providing better teacher training and support,
tive, non-supportive art education policies as a result of the No decreasing teachers' stress, granting more time to learn about
Child Left Behind Act. Robert Sabol (2010) recently wrote a critique technology usage, lessening teaching loads, and supplying more
regarding the effects of this act on the field of art education. He resources to purchase software and hardware. During the current
presented recent findings of a 21% decrease in funding and a 19% recession, however, we may not see this occur. Nevertheless, there
decrease in instruction time for art education, which substantiates are ways in which teachers can address these problems in order to
Gregory's observations (2010). Additional key factors contributing to effectively integrate technology into the art curriculum. It is recom-
art teachers' reluctance to apply technology to their teaching include mended that they find technology mentors within their schools and
software difficulties, increasing stress, heavier teaching loads, time establish creative, student-centered classrooms in which co-learning
constraints, shortage of hardware and software, and lack of teacher and collaborative learning takes place between teachers and students
support and training (Black, 2002, Browning, 2006; Delacruz, 2004, on an ongoing basis (Black, 2002, 2006, 2009a; Browning, 2006;
2009a, 2009b; Gregory, 2009). Gregory, 2009; Krug, 2004). To integrate technologies, art teachers
above
Figure 1. Vanessa Pavkovic, Genet/coWy/Mod/fiec/.
Apple Greatly image published with permission.
September 2 0 1 1 / A R T EDUCATION 19
can plan well, and learn about, use, and immerse themselves in new and impede the creative process (Degennaro & Mak, 2002-2003).
technologies and networking sites. This requires planning, strat- Even when art teachers employ technology within their classrooms,
egizing, and restructuring. For some teachers, it requires using new it is alarming that many use it in ways that do not foster the creative
pedagogical methods (Gregory, 2009). process (Cuban, 2001; Delacruz, 2004; Flood & Bamford, 2007;
Jackson, 1999; Taylor, 2007). Gregory (2009) observed the lack of
Why not just carry on with traditional methods of teaching and
creativity in regard to art teachers' approaches to technology usage:
learning—with what is tried and true? Why is using technology in
our art classrooms so important? Perhaps the answer harkens back, to ... art teachers typically use established computer technolo-
use Bob Dylan's phrase, to the fact that "The times they are a changin' " gies as teaching or presentation tools rather than facilitating
(1964). Today's students, called "screenagers" by some, are indeed student's creative production and thinking, collaborative
different than even a decade ago (Taylor, 2007), immersing them- learning, problenn-solving and higher order learning... [Yet
selves in interactive technologies, becoming creators of digital new art] teachers have the capacity for creative thinking, problem
media, and socially collaborating on a scale that we have not seen solving, and risk taking... (p. 48)
before (Jenkins, 2009; Tapscott, 2009; Taylor, 2007, Wesch, 2007).
Along with our students, our world has changed. Art educators like In this article, we postulate that using digital technologies in the
Duncum (2004) argue for a visual culture paradigm reflective of our 21st-century classrooms does not impede creativity, but instead
multimodal "Digital Age." Jagodzinski (2009) argues: allows and encourages users to access their creative selves. Crucial
to this is the implementation of critical educational strategies and
Installation, video, performance art, screen experinnenta- interventions that promote student innovation. The way in which
tions "beyond" cinema, and especially the digitalization of art educators use and integrate technologies into the classroom is
the image all indicate the significance of the inhuman within crucial to stimulating students' learning, their imaginations, and the
the processes of creation where signifier and image are in a creative process. Researchers have indicated that we require a greater
disjunctive synthesis. It's time that art educators, who earned number of descriptive studies to promote understanding of successful
their reputations within the bounds of modernist studio prac- pedagogical strategies that cultivate higher learning, divergent
tices and pre-computer era begin to face the changed land- thought processes, and intellectual inventiveness (Browning, 2006;
scape; their time has past (p. 27) Jewitt, 2008; Taylor, 2007). In this article, we discuss creativity in
visual arts, followed by a description of our research with preservice
Art educators cannot ignore these emerging modes of literacy and in-service teachers in which we have strived to promote teachers'
(Duncum, 2004; Flood & Bamford, 2007; Stankiewicz, 2004). If we creativity so they will, in turn, use these approaches in their early,
keep along our current path of poorly integrating technology into middle, and secondary visual art classrooms.
art classrooms, it is to the detriment of our students. Not embracing
technologies within our classrooms can create schisms between our Creativity
schools and the lived experiences of our youth (Black & Smith, 2006; "Creativity involves invention, discovery, curiosity, imagination,
Boughton, 2005). Not embracing digital technologies can also create experimentation and exploration. During the creative digital process
schisms between art educators, who have been slow to embrace tech- there is a transformation from something known to something
nologies, and the art world that has been quick to promote, integrate, not previously known" (Browning, 2008a, p. 213). In digital arts,
and exhibit current artists' digital works. Consequently, teachers who this involves more than simply learning new software. Crucial to
ignore new technologies are providing inadequate student prepara- this process is the understanding that, through the act of creation,
tion for the current art world (Jackson, 1999). Moreover, working in students express themselves. Just as in traditional arts, in the digital
new media develops students' problem-solving skills, visual reasoning arts "Creativity requires this leap from the known to alternatives but
skills, and creative thought exploration and expression (Flood & to make it fully the individual must be able to hypothesize, imagine
Bamford, 2007). and appreciate the significance of one's transformational activity"
Further contributing to the aversion to integrating technologies is (Pickard, 1990, p. 7). An independent, enquiring mind can be devel-
the argument that computers create antiseptic milieu, are mechanical. oped when one develops creative digital understanding.
Each year I conducted the research, I worked with the visual arts
consultant at the school board to launch a common theme in the
schools. Workshops for teachers focused on ways in which to use
the technology in relation to this theme. For the first year, the theme
was "DigiClosets," wherein students were asked to draw their own
bedroom closets complete with contents. Then, working with the
software, they animated their closets, giving the sense of motion.
During the second year (2007-2008), the project was rede- Frier)dship. Created by grade 7 student working on community
signed. First, it was based on a broader theme entitled "Capturing project. Used with permission of the student artist.
Capricious Communities." An open-ended description was given to
educators, allowing for diverse interpretations. Students used multi-
modal educational approaches including traditional, integrated, and
digital texts. As a result, each teacher developed the theme differ-
ently: In the elementary grades, the teacher focused on environ-
mental community concerns; in middle-school grades, teachers
focused on their school communities; and in high school-grades,
the teacher focused on the vibrant community in which they live.
Second, the project was redesigned so that technology was not
the driving force; rather, teachers were told to use any computer
technology that was available and useful to this project. They were
asked what software they wished to use as a focus for the in-service
workshops. Participants decided that they wanted video and
photography training. Also, unlike the previous year, the workshops
had a broader focus. Rather than focus on learning technology. Our City, image by grade 11 students using digital photographs and video.
Used with permission of the student artists.
the curriculum also discussed current new media artists, such as Overall, participants stated that the second and third years of the
Canadian artists John Hartman and Don Gill and their work on project were a success. Reasons for this were that teachers could
community themes. Another part of the workshop centered upon interpret the broad themes easily, and these themes offered flexibility
Olivia Gude's theories of postmodern art (2007). We discussed Gude's through innovative, broad, project-centered, and problem-based
notions of principles of possibility, including playing, formation of curricula. Other research I have done corroborates these research
self, deconstructing culture, and reconstructing and constructing findings. In my study of model Canadian secondary schools (Black,
social spaces. A final part of the workshop was open discussion on 2009b), I found that art educators not only thrived when they focused
a variety of topics of interest to teachers. One focus was on ways on creative art ideas and not technology driving the curricula, but
traditional arts could merge effectively with digital arts. they also flourished when given freedom to shape creative digital arts
programs. In previous studies (Black, 2009a), I found that new-media
For the final year, participants did not want the approach to programs thrive when educators are given autonomy. Lastly, in the
in-service training altered. The only change was the theme, which action research study, students learned the technology based on what
became "Memories in Motion." Like the year before, the theme was required to creatively develop their art project, so traditional
was broad, the technology was readily available in schools, and the and digital arts flowed together in meaningful ways. In previous
training was based on educators' interests. The foci during workshops case study research about new media, I found traditional visual
were not only on teaching software, but also on current contemporary arts are instrumental and a foundation at the core of the digital art
new-media artists who work with notions of memory, such as Jason process (Black, Davidson, & Mullen, 2007; Black 2009a; Browning,
Dee and Shaun Wilson. Gude's theories were again discussed, and 2006). Similar to traditional visual arts, the ability to self-express in
virtual visits were made to galleries and museums online. Concepts innovative ways is crucial to successful digital arts pedagogy.
of memory presented to teachers included the personal, societal,
collective, and individualized. Teachers decided to deal with the ideas
about memory in diverse ways, ranging from students' personal to {continued on page 33)
school collective memories.
Figure 13. Digital Quilt Community Project: working with still and moving imagery. Figure 14. Personal Explüralions of our Community. Image
Image by grade 8 students using photographic digital compositing. Used with by grade 8 student using digital photography. Used with
permission of Collin Zipp, the artist working with the students. permission of the student artist.
Conclusion
We found major obstacles in the effective delivery of digital art for Joanna Black is Associate Professor of Art Education in the Faculty of
preservice and in-service training within schools. First, consistent Education and Associate Professor in the School of Art at the
with two art education researchers (Gouzouasis, 2001; Jackson, 1999), University of Manitoba. E-mail: blackj@cc.umanitoba.ca
it was found that technology should not "drive" the preservice and
Kathy Browning is Assistant Professor, Visual Arts, School of
in-service training; rather, teachers should begin with compelling,
Education, Laurentian University. E-mail: kbrowning@laurentian.ca
imaginative, and conceptual ideas. The results indicate that what led
to success was the overall pedagogical approach. It is recommended
that technology play a secondary role to creative pedagogy enabling AUTHOR NOTES
the concepts of teaching and learning to drive the art education Joanna Black would like to thank the Imperial Oil Academy for the Learning of
curriculum. Students achieved success when they learned the Mathematics, Science and Technology and the UM/SSHRC Research Grants
Program (UM/SSHRC RGP) at the University of Manitoba for their support of her
technology specifically to enable them to develop their artistic
research.
projects in creative, diverse ways. Second, we conclude that allowing
Kathy Browning would like to thank the Faculty of Education, Memorial University
autonomy for teachers to creatively shape their curricula in the area
of Newfoundland for their support of her 2006 research and her 2011 manuscript in
of new media leads to greater pedagogical success in virtual class- preparation research.
rooms. Finally, we believe that traditional visual arts provide the
foundation for digital arts. Like traditional visual arts, fostering
sttidents' creativity is crucial in our digital art classrooms of today.
Technology does not stifle creativity or students' imaginations;
rather, we conclude that art educators can provide students with
21st-century teaching, using their students' multimodal "digiworlds,"
through the teaching of traditional art as the foundation for digital
art, and by allowing teachers autonomy to develop effective
pedagogical approaches.