Feedback Workshop
Feedback Workshop
Run Sheet
You will need
● 8 volunteers
● Either a whiteboard or a flipchart
● At least 1 table and 2 chairs (for each pair to play the game at)
● some coloured white, red, yellow, green & blue plastic counters
● A way to time 1 minute intervals
● Game sheets Available as separate downloads here:
■ Blank Game Sheet
for White Counter Holders
■ Red
Counter Holders game sheet
■ Yellow
Counter Holders game sheet
■ Green
Counter Holders game sheet
■ Blue
Counter Holders game sheet
Prepare in advance
Print off 4 blank game sheets one each for the white counter holders.
Also print off 1 each of the coloured game sheets.
Set up a results table on a whiteboard or flipchart paper for the following:
Red
Yellow
Green
Blue
Feedback Workshop
Run Sheet
Prepare 4 pots of coloured counters. Make sure there are at least 5 of each colour in
there or they won’t be able to finish successfully, even with great feedback!
Introduce your workshop:
(I’ve included what I say here, just to make it easier for you. Change it to suit you.
Italics
indicate things you should be saying to your attendees)
What do we mean by feedback?
Surely, if feedback were that useful, we'd be using it everywhere already, right?
Well, we ARE using it all over the place, all the time, and in all sorts of different
environments.
We just don't notice we are doing so. There is a good reason for that, which
hopefully will become apparent as we go through this session.
There are basically 4 different types of feedback, and we are going to play a short
game to illustrate them and to see which work best.
Structure of the Game
Ask each one of the 8 volunteers to take one counter each.
Give each person the appropriate game sheet that matches their counter colour.
Ask 1 volunteer to be the scribe (people can take turns at this, or you as the facilitator
can do this). The scribe will record the results onto the table.
Feedback Workshop
Run Sheet
Explaining the Game
Coloured counter holders need to pair with a white counter holder.
White counters holders,
you are the receiver of feedback, you have a blank
game sheet, and are the only one allowed to put counters in the spaces.
Coloured counters holders,
you are the giver of feedback, you have the game
solution, and a description of the style of feedback you are to use.
The Coloured Counter Holders will 'help' the White Counter Holders to complete a
task by giving them feedback as they do it. You may not physically help, but you
can help with words, expressions, etc PROVIDED that you obey any constraints you
have been given.
Feedback needs to be given in the style indicated by the colour of your counter.
Once you have read about the style of feedback, fold that section up, so no one else
can see it.
Only the solution should be visible now, but still don’t let your partner see that
either!
Feedback Workshop
Run Sheet
I have found it runs best if you play the games in the following order.
Red: (Saboteur)
Yellow: (Cheerleader)
Green: (No Feedback At All)
Blue: (Helper Feedback)
If your team is resilient already, you could also introduce the Black: Negative Only
Feedback, but is isn’t necessary for the game’s success.
Let’s Play
Together you and your partner have 1 minute to complete the grid correctly (or as
far as you can in the time). You may only give feedback in the style allocated by
your counter colour.
You will play one pair at a time, starting with Red.
(It's best to check everyone is clear what they are doing at this point, and if there are
any questions)
After 1 minute, stop the game.
Record the counter colour on the table and ask everyone
except the pair playing
:
1. Observers: what style of feedback were they giving? (Scribe records this)
2. Ask the Feedback Receiver (White Counter Holder):
1. How did that feel?
2. How helpful did you find the feedback you got (score out of 5)?
Feedback Workshop
Run Sheet
3. In one phrase, please can you sum up your experience
3. Ask the Feedback Giver (Coloured Counter Holder):
1. How did you feel giving feedback in that way?
2. Do you think you helped? (score out of 5)
3. In one phrase, please can you sum up your experience
Record each of these answers on your table, and repeat the whole game again for the
other colour pairs.
Look at the table and discuss whether the results show feedback helped. If it did
(who are we kidding, of course it did! ;) ) discuss why some forms of feedback are
more successful than others.
Here are some prompts to help start the discussions
So lets just review those feedback types:
Red: Saboteur
This is a little unfair as usually people aren’t out to trick us! Almost everyone is
giving feedback to be helpful. It is worth remembering however, that some people
have a different agenda to ours…
Yellow: Cheerleader
This the one most people go to when they first try to start giving feedback. "Yeay,
you're doing great!" might feel good for a short time, but how helpful was it over
all? Could the person getting the feedback TELL that it wasn’t helping them much?
Feedback Workshop
Run Sheet
Green: No Feedback At All
This is ironically the one most people default to...particularly English people!
"yeay, you're doing great!" might feel good for a short time, but how helpful was it
to solve the problem?
Blue: Helpful Feedback
Was all the feedback given in this game positive? Sometimes was it corrective? “No,
not that one….” ? How did the receiver feel about being told they had not put one of
the counters in the correct place? How useful did the player find the feedback
compared with the other kinds of feedback.
Helpful Feedback this is the most common sorts of feedback, but often goes
unnoticed. This is the feedback we give and receive when we are teaching or
learning a new thing.
Wrap Up
At the end of this Run Sheet I have included all the stuff that never made the blog
post. Please feel free to choose whichever bits are most interesting to talk through
with your attendees as you wrap up.
I always like to end any kind of training or workshop with some takeaway actions. I
suggest you challenge your attendees with the following:
1) accept that giving & receiving feedback will feel uncomfortable for a while.
2) all commit to jointly create an environment that is safe, open and honest.
Feedback Workshop
Run Sheet
3) use a model to give & receive feedback it makes it easier....we use this one: from
Manager Tools
.
4) but if that is still a big step right now (and often it is)....start with another game.
Challenge your attendees to leave this room playing the 'sounds like feedback' game.
“Sounds Like Feedback” MiniGame
We are all giving and receiving feedback everyday. It is very very tiny, and mostly we
don’t notice it.
Have attendees listen to what each other say day to day with the purpose of spotting
those tiny pieces of feedback. When they spot one, a simple, friendly “That sounds
like feedback!” comment will help them both recognise a moment when feedback was
given AND RECEIVED. The team will quickly see just how much feedback is really
offered up everyday.
Good luck :)
Helen Lisowski
If you have enjoyed learning about this workshop and even running it yourself,
please feel free to share it with others.
WWW.FluidWorking.com
@helenlisowski
https://uk.linkedin.com/in/helenlisowski
Feedback Workshop
Run Sheet
Some Materials To Help Build Your
Workshop Wrap Up
The results for the 'no feedback' come out consistently worse than any other feedback
style! Yet it is what most people resort to doing.
Here are the 2 most common reasons given by the workshop attendees:
1. It was easier to give no feedback than to give negative feedback
2. It was also less emotional to receive no feedback than to receive negative
feedback (I'll come back to why in a minute)
Hardly surprising that human beings once again take the path of least resistance.
The other side of this coin is the 'purely positive' feedback (I have called it
cheerleading in the workshop materials). To be honest, this is the feedback
equivalent of fool’s gold
.
It is also where many people go (and stay) when they decide to start giving and
receiving feedback.
This is because it feels great to give and to receive this kind of feedback at first.
After a while, compliments wear thin and become cheapened with over use.
It's also really difficult for the person receiving just positive feedback to improve
their performance at all. If you are really lucky it’s like training a rat to push a lever
to receive a reward.
There's a whole lot of ratNOTpushingthelever, and a whole lot of
ratpushingtheleverbutnotunderstandingthe relationshipto thereward before
you get to cause and effect.
Its a s.....l.....o....w way to learn.
Feedback Workshop
Run Sheet
But we are left then with 2 related problems:
1) why do people find it difficult to truly hear feedback?
2) why are people so afraid to give quality feedback?
The first question is easier to answer: people have built a nice safe shell around
themselves, so all the negative feedback that they usually get given doesn't affect
their selfconfidence. Who wants to know they are not doing a great job when they
are trying hard?
The answer to the second question is that we empathise with the person getting the
feedback. We remember all the poor quality feedback we have had over the years,
and we feel we aren't perfect either perhaps.
We ask:
● "who am I to tell them they are doing it wrong?"
● "its not my job to tell them, their manager will tell them"
● "someone else will tell them, which is good, because I don't want to have that
difficult conversation."
● "I like them, so don't want them to feel bad."
● "I don't know them well enough to tell them something isn't great."
So here is an idea on what we can do about these 2 related problems.
1) accept that this is so
2) create an environment that is safe, open and honest.
3) use a model it makes it much easier....I like this one from
Manager Tools
.