SYS600 - Process Display Design
SYS600 - Process Display Design
SYS600 - Process Display Design
Configuration Manual
1MRS755379 MicroSCADA Pro SYS 600 *9.1
Issued: 30.06.2004 Process Display Design
Version: B/10.03.2005
Configuration Manual
Contents
1. About this manual .....................................................................7
1.1. Copyrights .....................................................................................7
1.2. Trademarks ...................................................................................7
1.3. General .........................................................................................7
1.4. Use of symbols ..............................................................................8
1.5. Document conventions ..................................................................8
1.6. Terminology ..................................................................................9
1.7. Abbreviations ..............................................................................10
1.8. Related documents .....................................................................10
1.9. Document revisions .....................................................................10
2. Overview of Display Builder ...................................................11
2.1. About this section ........................................................................11
2.2. System requirements ..................................................................11
2.3. Starting and exiting .....................................................................11
2.4. Menus .........................................................................................12
2.5. Toolbars ......................................................................................14
2.6. Dialogs ........................................................................................15
2.7. Display files .................................................................................16
2.7.1. Creating new files ............................................................16
2.7.2. Opening an existing file ....................................................17
2.7.3. Saving files .......................................................................17
2.8. Working with displays ..................................................................18
2.8.1. Run mode and Edit mode ................................................20
2.8.2. View properties ................................................................22
2.8.3. Zooming ...........................................................................23
2.8.4. Using grid .........................................................................24
2.8.5. Cursor coordinates ...........................................................24
2.9. Creating objects ..........................................................................25
2.9.1. Lines ................................................................................26
2.9.2. Shapes .............................................................................26
2.9.3. Text objects ......................................................................27
2.9.4. Graphs .............................................................................28
2.9.5. Subdrawings ....................................................................29
2.9.6. Bitmaps ............................................................................29
2.9.7. Input objects .....................................................................30
2.9.8. MFC controls ....................................................................31
2.10.Manipulating objects ...................................................................32
2.11.Using palette ...............................................................................33
2.11.1.Adding subdrawings to palette .........................................33
2.11.1.1.Adding subdrawing item to palette .....................34
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1.1. Copyrights
The information in this document is subject to change without notice and should not
be construed as a commitment by ABB Oy. ABB Oy assumes no responsibility for
any errors that may appear in this document.
In no event shall ABB Oy be liable for direct, indirect, special, incidental or
consequential damages of any nature or kind arising from the use of this document,
nor shall ABB Oy be liable for incidental or consequential damages arising from use
of any software or hardware described in this document.
This document and parts thereof must not be reproduced or copied without written
permission from ABB Oy, and the contents thereof must not be imparted to a third
party nor used for any unauthorized purpose.
The software or hardware described in this document is furnished under a license
and may be used, copied, or disclosed only in accordance with the terms of such
license.
Copyright © 2005 ABB Oy
All rights reserved.
1.2. Trademarks
ABB is a registered trademark of ABB Group.
All other brand or product names mentioned in this document may be trademarks or
registered trademarks of their respective holders.
1.3. General
This manual gives a brief presentation of display handling in SYS 600 *9.1 Display
Builder. It introduces both features and main functions of the program and the
editing procedure that relates to them.
The Display Builder is a graphical editor that can be used to create displays for
monitoring and controlling live data processes. You can create custom objects, save
them to a palette, and use the Palette dialog to create instances with these objects.
Custom objects can contain dynamics that are connected to various kinds of data and
they can be used as building blocks of larger process displays.
This user’s guide is divided into following sections:
SA symbol properties
In this section you will find information on symbols and their attributes in the
Display Builder.
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SA specific functionality
This section provides general information on available actions and gives
information on SA specific functionality.
Tip icon indicates advice on, for example, how to design your
project or how to use a certain function.
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1.6. Terminology
The following is a list of terms associated with the Display Builder that you should
be familiar with. The list contains terms that are unique to ABB MicroSCADA Pro
Control System SYS 600 or have a usage or definition that is different from standard
industry usage.
Term Description
Clut file Color LookUp Table, file where the Display Builder saves the
RGB (Red, Green, Blue) values for each color in color palette.
data source Source of incoming data that controls the behavior of process
displays. In SYS 600, primary data source is MicroSCADA
process database. Other possibilities are, for example, files,
display specific memory and constant values.
data variable Single item in a data source. Each variable has value, name,
type, scope and shape. Different types of data sources can
contain different types of variables, for example, the type of a
variable in a file data source can be float or text. Private scope
variables can be accessed only within the display, public scope
variables can be accessed also if the display is used as a
subdrawing in other displays. Shape can be scalar, vector or
matrix.
display Drawing that contains all objects, properties, data sources and
data variable mappings that have been created or edited with
the Display Builder. Can be saved in Display file format .v or
subdrawing format .sd.
drawing area In the Display Builder, the drawing area contains the space
where you edit the objects.
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Term Description
subdrawing Subdrawings are displays that are made in the Display Builder
and are saved as a subdrawing file format .sd.
1.7. Abbreviations
The following is a list of abbreviations associated with the Display Builder that you
should be familiar with. See also the terminology table above.
Abbreviation Description
SA Substation Automation
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2.4. Menus
The main menu bar provides the File, Edit, Window and Help menus common to
most Windows applications plus additional menus for View, Object, Tools and
Actions.
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Reload: The Reload option reopens the display. This is useful if you have
changed a referenced file and want to see the changes in the current display.
Merge: The Merge option lets you add the contents of a previously saved
display file to the contents of the current display.
Import: Lets you import other drawing files into the Display Builder, such
as Windows Meta Files (.wmf).
The Edit menu provides standard editing options such as undo, redo, and object
selection. It also provides several special options. You can cut, copy, and paste
within a display and between displays.
Paste Offset: Lets you set the offset for new copies of pasted material.
Clear Undo: Clears the undo/redo buffer.
Auto Repeat: Toggles the repeat creation mode that lets you create multiple
objects of the same type without having to click on the object button again.
Data Variables: Opens the Data Selection dialog to let you edit the display’s
data source variables.
Preferences: Opens the display’s Preferences dialog to let you set the
Display Builder’s properties such as settings for grid, color table, drag, as
well as the search path.
The View menu lets you control the view of a display in the drawing area.
Pan To: Refreshes the display with the selected point in the center of the
drawing area.
Refresh: Refreshes the screen to remove image debris.
Object Counts: Displays the current number of objects in the drawing or
heap.
The Object menu lets you configure and manipulate graphical objects in your
display.
Properties: Displays the Object Properties dialog for a selected object in the
drawing area. The Properties dialog lets you set the standard properties for
the specific type of object selected. Different tabs are shown, depending on
the type of object selected.
Dynamics: Displays the Dynamics tab of the Object Properties dialog,
which lets you create dynamic features for the selected object.
Rules: Displays the Rules tab of the Object Properties dialog for a selected
object.
The Tools menu provides an option for customizing your Display Builder’s menus
and toolbars.
The Window menu lets you control the arrangement of display windows in the
Display Builder.
The Actions menu provides SA specific functions, refer to Chapter 4. SA specific
functionality.
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The Help menu gives you access to the documentation and copyright information.
The shortcut menu is displayed when you right-click the mouse on somewhere in the
Display Builder. The shortcut menu provides a quick way to access the available
commands.
2.5. Toolbars
The Display Builder uses various toolbars to make your work more efficient. The
toolbars allow you to easily add graphical objects, change object attributes, format
text and perform other tasks.
To display the toolbars that are not displayed by default, do the following procedure:
1. Select Tools > Customize. The Customize dialog is displayed (refer to
Customizing in the Section 2.8. Working with displays).
2. On the Toolbars tab, check the toolbars you want to display.
3. Click Close.
Toolbars:
Standard toolbar: Provides options similar to those of the Standard menu bar.
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2.6. Dialogs
The Display Builder provides the following dialogs that assist you in your work in
building dynamic graphics and displays:
• Data Selection dialog lets you specify and select data sources and data variables
within your display. The dialog is shown whenever the Display Builder requires
you to select a data variable, or whenever you choose to add or change a data
variable attached to the Display Builder component such as a dynamic object,
dynamic feature, or rule.
• Preferences dialog lets you set various configuration preferences, which specify
parameters used in the drawing area. These parameters have a general effect on
how the Display Builder operates. These settings are saved when you close the
Display Builder and are reloaded when you start the Display Builder again.
• Object Count dialog lets you display heap counts and the numbers of objects in
your display.
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• View Properties dialog lets you write a comment for the display, set background
and offdrawing colors, specify a default initial resolution for the display, add and
edit display specific custom attributes, edit settings of the grid and define rules
for the overall display.
• Object Properties dialog lets you customize many properties of a selected Display
Builder object.
• Graph Properties dialog lets you customize the Display Builder graphs.
• Input Object Properties dialog lets you configure the Display Builder’s input
objects.
• MFC Control Properties dialog lets you customize many properties of a selected
MFC control.
• Customize dialog lets you determine which toolbars and commands are available
in the Display Builder interface. You can add or remove toolbars from the
Display Builder, add or remove specific buttons from the toolbars, and add or
remove your own toolbars.
• Palette dialog lets you create instances of subdrawings.
• Error Messages dialog displays details of situations where the Display Builder is
not able to perform an operation or recover from previous errors. The dialog is
shown when an error occurs.
• Topology Information dialog displays the details of current busbar coloring
topology in the display.
• Busbar Coloring Setting dialog lets you configure different busbar coloring
functions.
• Color Setting Tool dialog lets you modify the common logical colors of displays
and SA symbols.
Refer to the index words at the end of this manual to find where the specific dialog
is used.
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2. Select File > Save Selection. The Save As dialog is displayed with the file type
filter set to Subdrawing Files.
Using the Save As dialog
The Save As dialog is shown with the file type filter set to a particular file extension,
depending on the option you selected. For example, if you selected Save Selection,
the filter is set for the .sd subdrawing extension.
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Customizing
You can determine which toolbars and commands are available in the Display
Builder interface. You can add or remove toolbars from the Display Builder, add or
remove specific buttons from the toolbars, and add or remove your own toolbars.
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The Customize dialog also lets you show and hide Object Browser task pane. For
more information on using Object Browser, refer to Section 4.5. Object Browser.
The Customize dialog is shown when you select Tools > Customize.
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Editing preferences
The Display Builder lets you set various configuration preferences, which specify
parameters used in the drawing area. These parameters have a general effect on how
the Display Builder operates. These settings are saved when you close the Display
Builder and are reloaded when you start the Display Builder again.
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The Preferences dialog is shown when you select Edit > Preferences.
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When you use the stretch mode, the display is showing a scale that fits the
run window, so the objects in the display may not display the same size as in
the edit mode. You can make the display stretch to fill the editing window or
retain its square aspect ratio by using the Stretch button in the Run Mode
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toolbar. The button is not displayed by default when you start the Display
Builder.
To display the Stretch button:
1. Select Tools > Customize. The Customize dialog is displayed.
2. On the Command tab, select Run.
3. Add Stretch mode to the Run Mode toolbar.
4. Click Close.
Display Builder’s Run mode does not contain all the functionality
that SYS 600 Monitor Pro contains, for example, SYS 600 control
dialogs and object and display specific custom menus are not
included. When building process displays, it is recommended to run
and test them also in Monitor Pro.
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• General tab: You can type a comment to be saved with the display. The comment
is intended to provide information about a display file if you look at the display
file contents outside the Display Builder.
• Color tab: You can specify a background color for the display, and the color to be
displayed in the area outside the display when the display does not fill the
drawing area.
• Initial Resolution tab: You can specify information that controls the size of the
display when you open it in the Display Builder or display it in an application.
• Rules tab: You can define changes that will occur in your display in response to
specified user actions when specified conditions also apply.
• Custom tab: Lets you use custom attributes in your display.
• Grid tab: Lets you set the grid properties.
2.8.3. Zooming
The Display Builder lets you zoom from different portions of the display at different
scales. Whenever the display extends beyond the edge of the drawing area, scroll
bars are shown to let you scroll through the display. You can find the zoom options
in the Zoom toolbar, refer to Section 2.5. Toolbars.
You can define the factor which the Zoom In and Zoom Out options change the scale
of the display in the drawing area. Using this feature has no effect on the current
appearance of the display in the drawing area. It changes how much bigger the
display looks when you use Zoom In and how much smaller the display looks when
you use Zoom Out.
To specify the zoom by factor:
1. Select View > Zoom By. The Zoom By Factor dialog is displayed.
2. Use the slider to change the value or enter a new value in the text box.
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Object count
You can display heap counts and the numbers of objects in your display. To display
the Object Count dialog select View > Object Counts.
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Object properties
You can customize many properties of a selected Display Builder object. To display
the Object Properties select Object > Properties when the certain object is selected.
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2.9.1. Lines
A line object is a straight line between two points.
To create a line:
1. Click on the line button in the Object toolbar.
2. Click and drag in the drawing area to select the start point and end point.
2.9.2. Shapes
To create other shapes like rectangles, polygons, splines, circles, ellipses, arcs and
so on, the creating procedure is similar as creating lines.
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2.9.4. Graphs
A graph object is a graph or chart that displays data.
To create a graph object:
1. Click the Graph button in the Object toolbar.
2. Click and drag in the drawing area to select points to define the rectangular area
of the graph. The graph is drawn using the default graph format Bar Chart.
To change the graph format:
1. Double-click the graph to display the Graph Properties dialog, see Fig. 2.9.4.-1.
2. Go to the Types tab.
3. Select the icon that represents the graph type you want
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To display the Graph Properties dialog, you can also right-click the graph and select
Graph Properties from the shortcut menu.
The Graph Properties dialog is organized on the following tabs:
• Basic tab: Lets you set most of the context components of a graph.
• Variables tab: Lets you add, replace, or delete the data variables attached to a
selected graph. You can also control characteristics of a selected graph variable.
• Types tab: Lets you specify a graph type for a graph.
• X Axis tab: Lets you set context components for the horizontal axis of a graph.
• Y Axis tab: Lets you set context components for the vertical axis of a graph.
2.9.5. Subdrawings
A drawing object shows another display as part of the current display. This is called
a subdrawing because it is a drawing within a drawing. A subdrawing object treats
the display it points to as a unit, which means you cannot edit the subdrawing’s
individual components. You can only edit the subdrawing if you load the display
which the subdrawing references and edit that display. The subdrawing file must
already exist before you can create the subdrawing in your current display.
To create a subdrawing in your display:
1. Click the Subdrawing button in the Object toolbar. The Open File dialog is
displayed with the file type filter set to Subdrawing Files. You can click the file
type drop-down menu to change the filter to Display Files or All Files as
needed.
2. Select a file. When the file you want is selected, click Open.
3. Select an anchor point in the drawing area.
The subdrawing is displayed, centered around the anchor point. If you want the
graphics in the subdrawing to be centered around the anchor point, the original file
must be created with its graphical components centered around the drawing’s center.
2.9.6. Bitmaps
A bitmap object displays a raster image from a file that was created and saved in a
compatible pixel format. Bitmap objects have two control points and change scale
with the drawing when you change the drawing size. For example, if you use a
bitmap containing a map as the background of a display, the map always fills the
same percentage of the drawing area and more or less detail is visible as you zoom
in or out. Compatible pixel formats include the GIF format of Compuserve
Corporation, the PPM format of Jef Poskanzer, and the BMP format of Microsoft
Windows. Bitmaps must be 1, 4, or 8-bit DIB. To use your own pixel files, they must
be converted to one of the compatible formats.
You can create a bitmap object from a file in your display by clicking the Bitmap
button in the Object toolbar. If you want to create a bitmap object from the screen,
click the arrow next to the Bitmap button and select the From Screen option. If you
use the From File option, the file you want must already exist.
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1. Double-click the MFC control to display its MFC Control Properties dialog. For
some MFC controls, you may need to double-click on the edge instead of
anywhere in the center of the object.
2. The MFC Control Properties dialog that is displayed lets you set the standard
MFC control properties for the specific type of MFC control selected.
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This procedure uses the Add Subdrawing to Palette option. This option is not
displayed by default when you start the Display Builder.
To display the Add Subdrawing to Palette option:
1. Select Tool > Customize. The Customize dialog is displayed.
2. On the Command tab, select File.
3. Drag the Add Subdrawing to Palette option to the File menu.
4. Click Close.
To add a subdrawing object to the palette as a duplicate of the display file used by
the subdrawing object:
1. Go to the appropriate tab in the Palette dialog. The new symbol is added to the
current palette tab. If you have not yet created a tab for this item, see Section
2.11.3. Adding tabs to palette. The new item has the same name as the display
file used to create the subdrawing object. If you use this procedure repeatedly
with the same subdrawing, the Display Builder appends sequential numbers to
subsequent versions of the subdrawing file.
2. Select the subdrawing object for the subdrawing file.
3. Select File > Add Subdrawing to Palette. A bitmap of the new palette symbol
is added to the Palette, together with the new default name.
When you use this method to add a symbol to the palette, a file is created in the
subdirectory for the currently selected tab. A file for the bitmap is also added,
together with the new subdrawing file. Changing the name of a palette symbol also
changes the name of the corresponding bitmap file.
If you want to add to the palette a subdrawing file that contains the selected
subdrawing object, as well as any dynamics or rules applied to the subdrawing
object, use the Add to Palette option instead. That procedure is described in Section
2.11.1.1. Adding subdrawing item to palette.
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If the object is a bitmap, it is created at a default size. This procedure creates either
a subdrawing object or a bitmap object, depending on the kind of file associated with
the palette symbol.
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3. SA symbol properties
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File Name
Busbar Horizontal.sd
SASuperType Busbar
SATopology
SAAllowStretch
SAAllowSnapToMiddle
SASnapToMiddle
SANoRotate
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3.3.2. L-Busbar
Table 3.3.2-1 L-Busbar
File Name
Busbar L.sd
SAObjectType L-Busbar
SASuperType Busbar
SATopology
SANoRotate
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File Name
Busbar Vertical.sd
SASuperType Busbar
SATopology
SAAllowStretch
SAAllowSnapToMiddle
SASnapToMiddle
SANoRotate
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3.3.4. Capacitor
Table 3.3.4-1 Capacitor
File Name
Capacitor H.sd
Capacitor.sd
SAObjectType Capacitor
SATopology
SANoRotate
SAOrientation Horizontal/Vertical
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3.3.5. Earth
Table 3.3.5-1 Earth Symbol
File Name
Earth H.sd
Earth.sd
SAObjectType Earth
SATopology
SANoRotate
SAOrientation Horizontal/Vertical
SADefaultColor 58
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3.3.6. Generator
Table 3.3.6-1 Generator
File Name
Generator.sd
External Color Float: Color code given by a external coloring component, eg.
DMS 600
SAObjectType Generator
SATopology
SANoRotate
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3.3.7. IED
Table 3.3.7-1 IED
File Name
IED.sd
SAObjectType IED
ToolLauncherProgld LIB510RT.LIB510IEDTools
SANoRotate
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File Name
IED_pcm.sd
SAObjectType IED
ToolLauncherProgld IedPcm.Ied
SANoRotate
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File Name
SATopology
SANoRotate
SAOrientation Horizontal/Vertical
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3.3.10. Motor
Table 3.3.10-1 Motor
File Name
Motor.sd
SAObjectType Motor
SATopology
SANoRotate
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3.3.11. Reactor
Table 3.3.11-1 Reactor
File Name
Reactor H.sd
Reactor.sd
SAObjectType Reactor
SATopology
SANoRotate
SAOrientation Horizontal/Vertical
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3.3.12. Truck
Table 3.3.12-1 Truck
File Name
Truck H.sd
Truck.sd
SAObjectType Truck
SATopology
SANoRotate
SAOrientation Horizontal/Vertical
ToolLauncherProgld ControlDlgs.Launcher
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File Name
Execute Button.sd
Executable Text (max 256 characters): Path to the executable program file
Arguments Text (max 256 characters): Command line arguments for the
program
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3.4.1. Breaker
Table 3.4.1-1 Circuit Breaker
File Name
Breaker H.sd
Breaker.sd
SAObjectType Breaker
SARepresentation IEC
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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3.4.2. Contactor
Table 3.4.2-1 Contactor
File Name
Contactor H.sd
Contactor.sd
SAObjectType Contactor
SARepresentation IEC
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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3.4.3. Disconnector
Table 3.4.3-1 Disconnector
File Name
Disconnector H.sd
Disconnector.sd
SAObjectType Disconnector
SARepresentation IEC
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
SARepresentation IEC
SATopology
ToolLauncherProgld ControlDLgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Transformer2w H.sd
Transformer2w.sd
SARepresentation IEC
SASuperType Transformer
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Transformer3w H.sd
Transformer3w.sd
SARepresentation IEC
SASuperType Transformer
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Breaker H.sd
Breaker.sd
SAObjectType Breaker
SARepresentation ANSI
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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3.5.2. Disconnector
Table 3.5.2-1 Disconnector
File Name
Disconnector H.sd
Disconnector.sd
SAObjectType Disconnector
SARepresentation ANSI
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Transformer2w H.sd
Transformer2w.sd
SARepresentation ANSI
SASuperType Transformer
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Transformer3w H.sd
Transformer3w.sd
SARepresentation ANSI
SASuperType Transformer
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Auto-Reclosing BI.sd
SANoRotate
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File Name
Auto-Reclosing.sd
SANoRotate
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File Name
Bay BI.sd
SAObjectType Bay
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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3.6.4. Bay
Table 3.6.4-1 Bay
File Name
Bay.sd
SAObjectType Bay
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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File Name
Station BI.sd
SAObjectType Station
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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3.6.6. Station
Table 3.6.6-1 Station
File Name
Station.sd
SAObjectType Station
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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File Name
Tripping.sd
Trip Signal Float: Clut index 0...44 = Invisible, 45...46 = Visible, 47...255 =
Invisible
SANoRotate
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File Name
Alarm A.sd
SARepresentation A
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File Name
Alarm Bell.sd
SARepresentation Bell
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File Name
Alarm Led.sd
SARepresentation Led
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File Name
Alarm Star.sd
SARepresentation Star
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File Name
Bar Graph.sd
High Alarm Float: Limit between high warning and high alarm levels
High Warning Float: Limit between normal level and high warning level
Low Warning Float: Limit between low warning level and normal level
Low Alarm Float: Limit between low alarm and low warning levels
SASuperType Measurement
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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File Name
Line Graph.sd
High Alarm Float: Limit between high warning and high alarm levels
High Warning Float: Limit between normal level and high warning level
Low Warning Float: Limit between low warning level and normal level
Low Alarm Float: Limit between low alarm and low warning levels
SASuperType Measurement
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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File Name
Value.sd
SASuperType Measurement
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
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File Name
Circle.sd
SARepresentation Circle
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
A040115
File Name
Current Transducer
ANSI H.sd
Current Transducer
ANSI.sd
SATopology
SASnapToMiddle
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Current Transducer
IEC H.sd
Current Transducer
IEC.sd
SATopology
SASnapToMiddle
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Voltage Transducer
ANSI H.sd
Voltage Transducer
ANSI.sd
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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File Name
Voltage Transducer
IEC H.sd
Voltage Transducer
IEC.sd
SATopology
ToolLauncherProgld ControlDlgs.Launcher
SANoRotate
SAOrientation Horizontal/Vertical
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4. SA specific functionality
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source or voltage source type can have a color that is used for sections they are
connected to. Busbar coloring may also be used to indicate situations where two or
more voltage sources form a loop.
To define busbar coloring settings, select Actions > Busbar Coloring. The
following dialog is displayed.
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On the Colorings modes tab you can specify what kind of color coding the Display
Builder uses for powered line segments.
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the custom attribute key OPCItemID. The keys and values are generated
automatically from data variable mappings when the display file is saved.
The levels are given by mapping the following data variables to constant kilovolt
values:
• Line indicators: Voltage Level (kV)
• 2-Winding transformers: Primary Voltage Level (kV) and Secondary Voltage
Level (kV)
• 3-Winding transformers: Primary Voltage Level (kV), Secondary Voltage Level
(kV) and Tertiary Voltage Level (kV)
• Generators: Voltage Level (kV)
To map the data variables to constant kilovolt values:
1. Select the object and select Object > Properties.
2. Select the Subdrawing tab.
3. Set the Mapping Type to Map to Constant.
4. Enter the value to Is Mapped To column.
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The data variable’s name is displayed with red color, if the value is illegal. The color
changes to black when legal voltage level is defined. The OK button is not enabled
until all the data variables have a legal value.
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You can drag the Object Browser task pane to the right side of the
drawing area so that the dialog merges to the edge of the Display
Builder. This way you can drag and drop the objects without having
to move the Object Browser task pane all the time.
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Only one Color Setting Tool instance at the time is allowed to edit
one Clut file. If the Clut file you use is being edited by someone else
when you start Color Setting Tool, you will be informed that the file
is locked and Color Setting Tool is not opened.
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Color indexes from 16 to 95 are reserved for logical colors. The background color
for the tooltips is color index 1. Detailed logical color information is listed in Table
4.6.-1 below.
32 Normal
34 Blocked
35 Invalid Value
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36 Historical Data
37 Manually Entered
38 Not Sampled
39 Not Updating
40 Obsolete Value
41 Selected
43 Substituted
44 Warning
45 Alarm
47 Control Blocked
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72 Powered 1
73 Powered 2
74 Powered 3
75 Powered 4
76 Powered 5
80 0 kV
81 3 kV
82 6 kV
83 10 kV
84 15 kV
85 20 kV
86 30 kV
87 45 kV
88 66 kV
89 110 kV
90 132 kV
91 150 kV
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92 220 kV
93 400 kV
94 800 kV
95 1600 kV
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Memory: You can define data sources that receive their data from other sources
within the Display Builder. These include memory data sources used by the Display
Builder input objects or control objects. In your display, you can programmatically
access a wider range of sources, including sources not available in the editor.
Constant:You can define data sources that contain only constant values. The value
is set when you define the constant and does not change while the display runs. One
use for a constant in a graph is as a reference point with which to compare other
changing values.
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• Ulong: Unsigned long, a long integer whose range begins at zero and is always
positive.
• Short: Short integer, usually 2 bytes (16 bits) but system-dependent.
• Ushort: Unsigned short integer, a short integer whose range begins at zero and is
always positive.
• Byte: An integer the size of a byte (8 bits) whose range is -128 to 127.
• Ubyte: An unsigned byte, an integer the size of a byte (8 bits) whose range is zero
to 255.
• Text: Fixed length string of characters. You can specify the length.
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For example, a float in a file data source can be mapped to a float in a function data
source, but cannot be mapped to a byte in a file data source. Some display objects
can be mapped only to a certain type of variable. For example, Tripping Tag has to
be mapped to Status Color, not for instance to Status State.
The display variable must have at least as many data elements as the subdrawing
variable. When you select a display variable for any subdrawing variable, the
subdrawing displays the data of the current display variable instead of the data of the
original subdrawing variable.
If you map a subdrawing variable to a constant, the data type is less restrictive. If the
subdrawing variable is a text variable, the constant value is interpreted as a text
string. If the subdrawing variable is numeric, the text box for the constant value only
allows numeric entry.
To change the variable’s mapping destination:
1. Click the ellipsis button to the right of the variable name. This displays the Data
Selection dialog.
2. Select a different display variable.
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• Text dynamics: Changes the content of a text object to display the data value.
• Blinking dynamics: Alternates the colors of an object between two sets of colors
to make the object blink. An object can blink or not blink, or blink in different
colors, depending on the data value.
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The dynamics can be embedded in a subdrawing object by applying them from the
subdrawing display file. If a subdrawing object contains embedded dynamics, you
must turn the run mode on to display the dynamics. You can also map embedded
data variables to variables in the current display, refer to Section 5.3.4. Mapping
subdrawing variables.
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Not all features apply to all kinds of graphical objects. If you enable dynamic
features that do not apply to the selected graphical object, they have no effect on that
object. However, if you attach the same dynamic feature set to a different graphical
object, different dynamic features may apply.
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Line Type:
Changes the line type of the object’s outline. The line type attribute applies to
line, arc, circle, ellipse, polygon, and spline objects.
Line Width:
Changes the thickness of the object’s outline. The line width attribute applies to
line, arc, circle, ellipse, polygon, and spline objects.
Arc Direction:
Changes the arc direction of the arc. Applies only to arcs.
Curve Type:
Changes the curve type of a polygon, polyline, open spline, or closed spline
object. The attribute applies only to these object types.
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Absolute Move Y:
Moves the object’s transform anchor point vertically with respect to the drawing
area origin. Applies to all object types. The out range units are shown in world
coordinates.
Relative Move X:
Moves the object horizontally with respect to the object’s original
(untransformed) position. Applies to all object types. The out range units are
shown in world coordinates.
Relative Move Y:
Moves the object vertically with respect to the object’s original (untransformed)
position. Applies to all object types. The out range units are shown in world
coordinates.
Path Move:
Moves the object’s transform anchor point along the edge of the specified
polygon. Applies to all object types. The out range units are shown in range
mapped to the path polygon.
Special usage notes
Path objects can also have dynamics. This lets you add complex motion to objects
using the Path Move feature, such as applying rotation to the path polygon. A path
polygon can use the Path Move feature, but cannot use itself as the path.
Note that path polygons should be polygon objects with a polygon type setting of
Polygon, not Closed, Open, or Floating. If you use a different kind of graphical
object as a path polygon, the dynamic object may not move as you expect. This is
because the dynamic object moves only from one control point to another and not
necessarily along the perimeter of the path object.
Also note that when you assign path motion dynamics to a graphical object in
association with a path polygon object, the graphical object retains the path motion
dynamics even when the path polygon is removed. To properly disable the dynamic
behavior, you should first remove the path motion dynamic associated with the
graphical object, then delete the path polygon object.
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2. Go to the Dynamic tab of the Object Properties dialog. The Dynamic tab
includes the data variable name for each dynamic feature.
3. Enter new values in the In Min and/or In Max fields. The lower limit must be a
smaller value than the upper limit.
Incoming data range does not apply to text dynamics. The default incoming data
range is 0.0 to 1.0.
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A
actions ....................................................................................................... 88
adding
bitmap ................................................................................................. 35
objects to topology ............................................................................. 88
subdrawings ........................................................................................ 33
tabs ...................................................................................................... 37
alignment .................................................................................................. 14
arcs ............................................................................................................ 26
ASCII .................................................................................................. 93, 94
attribute dynamics .................................................................................. 106
auto repeat mode ....................................................................................... 26
B
binary ........................................................................................................ 93
building
DMS import file ................................................................................. 88
topology .............................................................................................. 88
busbar coloring ................................................................................... 73, 75
busbar colors ............................................................................................. 83
C
characteristics ........................................................................................... 97
checking voltage levels ............................................................................. 88
circles ........................................................................................................ 26
Clut ................................................................................................. 9, 82, 84
color indexes ....................................................................................... 82, 85
comment ................................................................................................... 23
constant ..................................................................................................... 91
coordinates ................................................................................................ 24
creating
bitmap object from file ....................................................................... 30
bitmap object from screen .................................................................. 30
data source .......................................................................................... 92
data variables ...................................................................................... 96
default names ...................................................................................... 73
default names for objects .................................................................... 88
objects ........................................................................................... 25, 36
custom attribute .................................................................................. 79, 88
custom attributes ................................................................................... 9, 41
custom data source ................................................................................. 110
customizing ............................................................................................... 18
D
data range
incoming ........................................................................................... 109
outgoing ............................................................................................ 110
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exiting ....................................................................................................... 12
extensions ................................................................................................. 16
F
file ............................................................................................................. 91
forming topology ...................................................................................... 79
G
graphs ....................................................................................................... 28
grid ............................................................................................................ 24
H
hiding tabs ................................................................................................ 38
hotspots ..................................................................................................... 79
I
import file ................................................................................................. 88
importing files .......................................................................................... 17
input objects .............................................................................................. 30
input objects in Run mode ........................................................................ 22
L
lines ........................................................................................................... 26
M
mapping .................................................................................................... 99
memory ..................................................................................................... 91
menu bar ............................................................................................. 12, 73
menus ........................................................................................................ 12
Actions menu ...................................................................................... 13
Edit menu ............................................................................................ 13
File menu ............................................................................................ 12
Help menu .......................................................................................... 14
Object menu ........................................................................................ 13
shortcut menu ..................................................................................... 14
Tools menu ......................................................................................... 13
View menu .......................................................................................... 13
Window menu .................................................................................... 13
MFC .............................................................................................. 10, 16, 31
MicroSCADA ........................................................................................... 94
O
object .......................................................................................................... 9
adding ................................................................................................. 36
creating ............................................................................................... 36
manipulating ....................................................................................... 32
object browser .......................................................................................... 81
object browser window ............................................................................. 82
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116
Color tab ............................................................................................. 23
Colorings modes tab ........................................................................... 75
Colors tab ........................................................................................... 75
Custom tab ......................................................................................... 23
exposing ............................................................................................. 38
General tab ................................................................................... 23, 74
Grid tab ............................................................................................... 23
hiding .................................................................................................. 38
Initial Resolution tab .......................................................................... 23
Rules tab ............................................................................................. 23
Types tab ...................................................................................... 28, 29
Variables tab ....................................................................................... 29
X Axis tab .......................................................................................... 29
Y Axis tab .......................................................................................... 29
text objects ............................................................................................... 27
toolbars ..................................................................................................... 14
Alignment toolbar .............................................................................. 14
Attributes toolbar ............................................................................... 14
Controls toolbar .................................................................................. 14
Format toolbar .................................................................................... 14
Objects toolbar ................................................................................... 15
Run Mode toolbar .............................................................................. 15
Standard toolbar ................................................................................. 14
Transform toolbar ............................................................................... 15
Zoom toolbar ...................................................................................... 15
true type text ............................................................................................. 27
V
vector text ................................................................................................. 27
W
WMF .................................................................................................. 10, 13
Z
zooming .................................................................................................... 23
1MRS755379 EN 03.2005
ABB Oy
Substation Automation Products
P.O. Box 699
FI-65101 Vaasa
FINLAND
Tel. +358 10 22 11
Fax. +358 10 224 1094
www.abb.com/substationautomation