A Handbook of Geomancy

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The text discusses the principles of geomancy and how it can be used to divine answers to questions. Geomantic figures are created by marking points on paper and analyzing the patterns to make judgments. The figures, houses, aspects and other components are interpreted according to their meanings.

Geomancy is a method of divination that involves randomly generating patterns of dots or lines and interpreting their meanings. To practice it, a figure is created by marking 16 lines with dots and analyzing whether each line has an odd or even number of dots. This figure is then interpreted according to the meanings of its components.

The main components of a geomantic figure include the mothers, daughters, nephews, witnesses, judge, reconciler and part of fortune. Additional components include the figures that fall in each house and their aspects to one another.

Looking

A
HANDBOOK OF GEOMANCY
[THIS MS. is now first printed from the private copies of certain adepts, after careful examination and collation. It is printed for the information of scholars and the instruction of seekers. By the order of the A ∴ A ∴ certain
formulæ have been introduced into it, and omissions made, to baffle any one who may seek to prostitute it to idle curiosity or to fraud. Its practical use and the method of avoiding these pitfalls will be shown to approved students
by special authority from V.V.V.V.V. or his delegates.]

{137}

A ∴ A ∴ Publication in Class B.

Issued by Order:

D.D.S. 7 Degree = 4 Square


O.S.V. 6 Degree = 5 Square
N.S.F. 5 Degree = 6 Square

"Direct not thy mind to the vast surfaces of the earth; for the Plant of Truth grows not upon the ground. Nor measure the motions of the Sun, collecting rules, for he is carried by the Eternal Will of the Father, and not
for your sake alone. Dismiss from your mind the impetuous course of the Moon, for she moveth always by the power of Necessity. The progression of the Stars was not generated for your sake. The wide aerial
flight of birds gives no true knowledge, nor the dissection of the entrails of victims; they are all mere toys, the basis of mercenary fraud: flee from these if you would enter the sacred paradise of piety where Virtue,
Wisdom, and Equity are assembled."

ZOROASTER

{138}

M A C A N E H
A R O L U S E
D I R U C U N
A L U H U L A
S E R U R O C
U N E L I R A
L U S A D A M
{Illustration goes here. This is a drawing by Austin Osmond Spare of an anthropomorphic figure with a leaping wolf inside. There is a distorted face beneath the wolf, at about the position of the hip or genitalia.}

{140}

A
HANDBOOK OF GEOMANCY
CHAPTER I
{141}

CHAPTER II
THE MODE OF DIVINING --- MOTHERS --- DAUGUTERS ---
NEPHEWS --- WITNESSES --- JUDGE --- RECONCILER ---
PART OF FORTUNE

THINK fixedly of the demand; with a pencil mark 16 lines of points or dashes. Find whether number of points in each line is odd or even. For odd *; for even **. Lines 1-4 give the first mother; lines 5-8 the second; and so on.
EXAMPLE

Use clean (virgin) paper; place appropriate Pentagram (either with or without a circumscribed circle) invoking. If a circle, draw this first. Sigil of Ruler to which nature of question most refers should be placed in the Pentagram
thus:

{142}

Saturn Agriculture, sorrow, death.

Jupiter Good fortune, feasting, church preferment.

Mars War, victory fighting.

Sun Power, magistracy.

Venus Love, music, pleasure.

Mercury Science, learning, knavery.

Moon Travelling, fishing, &c.

In diagram, p. 144, the Sigil of Hismael should be used.


In marking points fix attention on Sigil and on the question proposed; the hand should not be moved from the paper till complete. It is convenient to rule lines to guide the eye.
The daughters are derived by reading the mothers horizontally.
The four nephews, Figures IX-XII, are thus formed: IX = I + II read vertically, added and taken as odd or even. So also XIII = IX + X, and XV = XIII + XIV.

{143}
These last three are merely aids to general judgment. If the judge be good the figure is good, and vice-versâ.
The Reconciler = I + XV
To find the part of Fortune Earth (ready money or cash belonging to Querent), add points of the figures I - XII, divide by 12, and remainder shows figure. Here I + II + ... + XII = 74 points = 6 x 12 + 2 .'. Earth falls with ::: (II)

CHAPTER III
OF THE FIGURE OF THE TWELVE HOUSES OF HEAVEN

THE meaning of the twelve Houses is to be found, primarily, in any text- book of Astrology. Knowledge is to be enlarged and corrected by constant study and practice.
Place the figures thus:

I 10th IV 7th VII 5th X 3rd


II Asc. V 11th VIII 8th XI 6th
III 4th VI 2nd IX 12th XII 9th

{144}

CHAPTER IV
TABLES OF WITNESSES AND JUDGE

THE tables are classed by Left Witness.


The judgement concerning a wife (e.g.) will hold good for all demands of the 7th House.

So of the others
.

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CHAPTER V
THE GENERAL MEANING OF THE SIXTEEN FIGURES IN
THE TWELVE HOUSES

HEREIN follows a set of general tables of the sixteen figures in the twelve Houses, for the better convenience of forming a general judgment of the scheme. Under the head of each figure separately is given its general effect in
whatever House it may happen to fall.

Thus, by taking the House signifying the thing demanded, and also that signifying the end of the matter (fourth House), and noticing what figures fall therein, you may find by these tables their general effect in that position.
{153}

ACQUISITIO
Generally very good for profit or gain

1 Happy success in all things

2 Very prosperous

3 Favour and riches

4 Good fortune and success

5 Good success

6 Good, esp. agreeing with 5th

7 Reasonably good
8 Rather good, not very, the sick die

9 Good in all

10 Good in suits, very prosperous

11 Good in all

12 Evil, pain, and loss

FORTUNA MINOR
Good in any matter where a
person wishes to proceed quickly

1 Speed in victory or love; but choleric

2 Very good

3 Good, but wrathful

4 Haste, rather evil, exc. for peace

5 Good in all

6 Medium in all

7 Evil generally

8 Rather good, not very, the sick die

9 Good, but chloeric

10 Good, exc. for peace

11 Good, esp. for love

12 Good, exc. for alteration or serving another

AMISSIO
Gd for loss of substance, and sometimes
for love, but v. bad for gain

1 Ill in all but for prisoners

2 V.evil for money, good for love


3 Ill end, exc. in quarrels

4 Ill in all

5 Evil, exc. for agriculture

6 Rather evil, exc. for love

7 V.good for love, otherwise evil

8 Excellent in all questions

9 Evil in all

10 Evil, exc. for women's favour

11 Good for love, otherwise bad

12 Evil in all

LETITIA
Good for joy, present or to come

1 Good exc. in war

2 Sickly

3 Ill

4 Meanly good

5 Excellently good

6 Evil generally

7 Indifferent

8 Evil Generally

9 Very good

10 Good rather in war than in peace

11 Good in all

12 Evil generally
FORTUNA MAJOR
Good for gain in things where a persion
has hopes to win

1 Good, save in secrecy

2 Good, save in sad things

3 Good in all

4 Good in all but melancholy

5 Very good in all

6 Very good, exc. for debauchery

7 Good in all

8 Moderately good

9 Very good

10 Exceedingly good, to go to superiors

11 Very good

12 Good in all

TRISTITIA
Evil in almost all things

1 Med., but good for treasure and fortifying

2 Med., but good to foritfy

3 Evil in all

4 Evil in all

5 Very evil

6 Evil, exc. for debauchery

7 Evil, but in secrecy good

8 Gd. for inheritance and magic only


9 Evil, exc. for magic

10 Evil, exc. for fortification

11 Evil in all

12 Evil, but good for magic and treasure

{154}

PUELLA
Good in all demands, especially
those relating to women

1 Good, exc. in war

2 Very good

3 Good

4 But indiferent

5 V. good, but notice the aspects

6 Good, but esp. so for debauchery

7 Good, exc. for war

8 Good

9 Good for music, otherwise medium

10 Good for place

11 Good, and love of ladies

12 Good in all

ALBUS
Good for profit and for entering into
a place of undertaking

1 Good for marriage; mercify; peace

2 Good in all

3 Very good
4 Good, exc. in war

5 Good

6 Good in all

7 Good, exc. in war

8 Good

9 A messenger brings letters

10 Excellent in all

11 Very good

12 Marvelously good

PUER
Evil in most demands, except
those relating to war and love

1 Indifferent; best in war

2 Good, but with trouble

3 Good fortune

4 Evil, exc. in war and love

5 Medium good

6 Medium

7 Evil, save in war

8 Evil, exc. in love

9 Evil, exc. for war

10 Evil rather; good for love and war, else medium

11 Medium; good favour

12 Very good in all


CONJUNCTIO
Good with good, and evil with evil
Recovery of things lost

1 Good with good, evil with evil

2 Commonly good

3 Good fortune

4 Good, save for health, cf. 8th House's figure

5 Medium

6 Good for immorality only

7 Rather good

8 Evil, death

9 Medium good

10 For love good, for sickness evil

11 Good in all

12 Medium, bad for prisoners

RUBEUS
Evil in all the is good, and good
in all that is evil

1 Destroy the figure

2 Evil in all

3 Evil, exc. to let blood

4 Evil, exc. in war and fire

5 Evil, exc. for sowing seed

6 Evil, exc. for blood-letting

7 Evil, exc. for war and fire

8 Evil
9 Very evil

10 Dissolute, love, fire

11 Evil, exc. for blood-letting

12 Evil in all

CARCER
General evil, delay, binding, stay,
bar, restriction

1 Evil, exc. to fority a place

2 Good in Saturnian questions, otherwise evil

3 Evil

4 good, only for melancholy

5 Receive a letter in three days, evil

6 Very evil

7 Evil

8 Very evil

9 Evil in all

10 Evil, save for hid treasure

11 Much anxiety

12 Rather good

{155}

CAPUT DRACONIS
Good with good, evil with evil; gives
a good issue for gain

1 Good in all

2 Good

3 Very good
4 Good, save in war

5 Very good

6 Good, for immorality only

7 Good, esp. for peace

8 Good

9 Very good

10 Good in all

11 Good for the Church and ecclesiastical gain

12 Not very good

VIA
Injurious to the goodness of other figs.
generally, but gd. for journeys &
voyages

1 Evil; exc. for prison

2 Indifferent

3 Very good in all

4 Good in all, save love

5 Voyages good

6 Evil

7 Rather good, esp. for voyages

8 Evil

9 Indifferent; good for journeys

10 Good

11 Very good

12 Excellent
CAUDA DRACONIS
Good with evil, and evil with good; good
for loss, and for passing out of an
affair

1 Destroy the figure

2 Very evil

3 Evil in all

4 Good, esp. for conclusion of the matter

5 Very evil

6 Rather good

7 Evil, war and fire

8 No good, exc. for magic

9 Good for science only; bad for journeys; robbery

10 Evil, save in works of fire

11 Evil, save for favours

12 Rather good

POPULUS
Sometimes good, sometimes bad; good
with good, evil with evil

1 Good for marriage

2 Medium good

3 Rather good than bad

4 Good in all but love

5 Good in most

6 Good

7 In war good, else medium


8 Evil

9 Look for letters

10 Good

11 Good in all

12 Very evil

{156}

CHAPTER VI
OF THE ESSENTIAL DIGNITIES OF THE FIGURES IN THE
HOUSES; OF THE ASPECTS OF THE HOUSES; AND OF
THE FRIENDSHIP AND ENMITY OF THE RULERS IN
ASPECTS, ETC.

BY Essential Dignity is meant the strength of a figure when found in a particular House. A figure is therefore strongest in what is called its House; very strong in its Exaltation; strong in its Triplicity; very weak in its Fall;
weakest of all in its Detriment. A figure is in its Fall when in a House opposite to that of its Exaltation; in its Detriment when opposite to its own House. The following list shows the Essential Dignities; that is to say, they follow
the Dignities of their Ruling Planets, considering the twelve Houses of the scheme as answering to the twelve signs, thus: ASC. to Aries, 2 to Taurus, 3 to Gemini, &c., ... 12 to Pisces. Therefore Mars figures will be strong in
ASC. and weak in 7th and so on. See chapter i. for attribution of figures to planets.

* * is strong in
* Dignities of
* Jupiter and
* Venus

*
is strong in
*
Dignities of
*
Saturn and Mars
* *

TABLE OF ESSENTIAL DIGNITIES


{WEH NOTE: These tables of dignities are corrupt in places. They have not been corrected here, but copied as they stand in the 1st edition EQUINOX}

--- HOUSE EXALTATION TRIPLICITY FALL DETRIMENT

ASC 1121, 2122, 1112 2211, 1122 2211, 1122, 2121, 1222, 2111 1221, 2221 1212, 1211

2 1212, 1211, 2111 2222, 1111 2222, 1111, 1212, 1211, 2111 --- 1121, 2122, 1112

3 2112, 2212 2111 1221, 222 12212, 2112, 112 1112 2121, 1222, 2111
{157}

TABLE OF ESSENTIAL DIGNITIES---"continued"

--- HOUSE EXALTATION TRIPLICITY FALL DETRIMENT

4 2222, 1111 2121, 1222 1121, 2122, 1112 1121, 2122 1221, 2221, 1112

5 2211, 1122 --- 2211, 1122, 2121, 1222, 2111 --- 1221, 2221, 1112

6 2112, 2212 2112, 2212 2222, 1111, 1212, 1211, 2111 2211, 1122 2121, 1222, 2111

7 1211, 1212, 2111 1221, 2221 1221, 2221, 2212, 2112, 1112 2211, 1122 1121, 2122, 1112

8 2122, 1121, 1112 --- 1121, 2122, 1112 2222, 1111 1212, 1211, 2111

9 2121, 1222, 2111 1112 2211, 1122, 2121, 1222, 2111 2111 2212, 2112

10 1221, 2221, 1112 1121, 2122 2222, 1111, 1212, 1211, 2111 1222, 2121 2222, 1111

11 1221, 2221, 1112 --- 1221, 2221, 2212, 2112, 1112 --- 2211, 1122

12 1222, 2121, 2111 1212, 1211 1221, 2122, 1112 2212, 2112 2212, 2112

THE ASPECTS OF THE HOUSES

The ASC. is aspected by 11, 10, 9 (as Sextile Quartile and Trine ) Dexter and by 3, 4, 5 ... Sinister, and has 7 in opposition.

The Dexter aspect is that which is contrary to the natural order of the Houses; it is stronger than the Sinister. So for other Houses. Figures have Friends and Enemies: --- Saturn : Jupiter Sun Mercury Moon Friends; Mars Venus
Enemies. Jupiter : Saturn Sun Venus Mercury Moon; and Mars. Mars : Venus; and Moon Saturn Sun Mercury. Sun : Jupiter Sun Venus Mercury Moon; and Saturn. Venus : Jupiter Sun Mars Mercury Moon; and Saturn. Mercury
: Saturn Jupiter Sun Venus Moon; and Mars. Moon : Jupiter Sun Venus Mercury; and Saturn and Mars. {158}

Also figures of Fire are sympathetic with those of Fire, friendly with Air and Earth; hostile to Water.

So Water symp. Water, friendly Air and Earth, and host. Fire: Air symp. Air, friendly Fire and Water, and host. Earth. Earth symp. Earth, friendly Water and Fire, and host. Air. Again, sign figures are friends to those Sextile or
Trine, and hostile to those Quartile or in Opposition.

CHAPTER VII

OF THE GENERAL METHOD OF JUDGING A FIGURE


* * *
* *
* * *
REMEMBER always that if * * or * *
fall in the Ascendant, the figure is not fit for judgment. Destroy it instantly, and erect a new figure not less than two hours afterwards.

Your figure being thoroughly arranged as on p. 144, note first to what House the demand belongs. Then look for Witnesses and Judge in their special table, and see what is said under the head of the demand. Put this down. Note
next what figure falls in the House required (if it spring into other Houses, these too should be considered); e.g., in a question of money stolen, if the figure in 2nd be also in 6th it might show the thief to be a servant in the house.
Look next in the Table of Figures in the Houses, and see what the figure signifies in the especial House under consideration. Put this down also. Then by the Table of Aspects (p. 158) note down the figures Sextile Quartile Trine
and Opposition, putting good on one side, evil on the other; noting also the strength or weakness, friendliness or hostility to the figure in the House required, of these figures. Then add the meaning of the figure in the 4th, to
signify the end of the matter. It may also assist you to form a Reconciler from the figure in the House required and {159} the Judge, noting what figure results and whether it harmonises with one or both by nature (pp. 158, 159).
Now consider all you have written, and according to the balance of Good and Evil, form your final judgment. Consider also always in money questions where the part of Fortune falls. Take, e.g., the figure on p. 144, and form a
judgment for loss of money in business therefrom.

Tables of Witnesses and Judge say: Moderate.

*
* *
* *
In 2nd is * . Evil, showing obstacle, delay.

*
* *
*
Part of Fortune Earth is in ASC. with * *, showing loss through
Querent's own blunders.

*
* *
* *
* Springs into no other House; .'. this does not affect the
question.

* * * * * * *
* * * * *
* * * * * *
The figures Sextile and Trine of 2nd are * *, * , * *, and * , all good
figures and friendly in nature = Well-intentioned help of friends.

* * * * *
* * * *
* * * *
The figures Quartile and opposition are * *, * *, * *, which are not hostile to
*
* *
*
*; therefore shows opposition not great.

* *
* *
*
The figure in the 4th is * , which shows a good end, but
with anxiety.

*
*
* *
Forming a Reconciler, we get * * again, a sympathetic figure,
but denoting delay = Delay, but helping Querent's wishes.

Adding all together ---

1. Medium;
2. Evil and obstacles, delay;
3. Loss through Querent's self;
4. Strength for evil, medium only;
5. Well-intentioned aid of friends;
6. Not much opposition from enemies;
7. Ending good, but with anxiety;
8. Delay, but helping Querent's wishes --- we formulate this judgment: {160} That the Querent's loss in business has been principally owing to his own mismanagement; that he will have a long and hard struggle, but will
meet with help from friends; that his obstacles will gradually give way; and that after much anxiety he will eventually recoup himself for his previous losses.

{Illustration: This is another by AOS, formed this time in an abstract of female primary and secondary sexual attributes in contrast to the male elements in the first. There is a large face suggested in the drawing, to the right and center.}

{161}

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